crop rotation - is it even profitable? [PoE 3.22 TotA]

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 137

  • @teekeh
    @teekeh  ปีที่แล้ว +8

    i want to point out that i likely made a couple of mistakes with crop rotation along the way, at least one of which you can see in one of the clips during the video. i am also not fully satisfied with the sample size, so i do plan to revisit these tests in an even further controlled environment, one where i will omit the data from any maps that contain mistakes like these so i can share a more accurate data set.
    at the very least this project needs a ton more sample size before being able to draw better conclusions about the node
    i wanted to mention this so you're aware of it before taking all of the information i presented as definitive proof that crop rotation is or isn't good

    • @hf4040
      @hf4040 ปีที่แล้ว +1

      it's just a more fun and interesting way to harvest. you get a little gamble and have to make decisions. i like it

    • @flip_shifty
      @flip_shifty ปีที่แล้ว

      Nice loot filter bro

    • @FateTestarossa
      @FateTestarossa ปีที่แล้ว

      And you forget to skill the Small note Grant nothing, Allocate give +1% pack Size

  • @MrBabumba
    @MrBabumba ปีที่แล้ว +30

    Huge service to the community, good work.

  • @arexdeem7307
    @arexdeem7307 ปีที่แล้ว +48

    As someone who farmed over 150divs last week running harvest i agree with you .Crop rotation is heavy RNG based and at this point its a very underwhelming keystone .The best yield per map came for me from 8mods wandering path with gilded/polish scarbs combo Growing Hordes.

    • @venntof.9095
      @venntof.9095 ปีที่แล้ว

      Agreed. With this VERY CONSISTENT and stable farming method I averaged around 3500 yellow lifeforce per map, resulting in basically 0.6div earnings or like half a div profit. No reason to give that up for crop rotation

    • @CrisHermetica
      @CrisHermetica ปีที่แล้ว

      Even buying the double life force and force yellow, the normal version of harvest is way better in terms of rewards than CR. I did test both too, and sure, it looks cool when you get like 6k yellow life force, but when you enter the harvest and there are only 3 camps you already know you wasted scarabs, an use of the compass, a map and your time because there is no way it will drop a decent amount of life force. Also tested several farm methods and still find that harvest is one of the best outside sanctum (which i can't do because Impending Doom don't let you see anything), i really was hoping the keystone was something good, but as you said, too RNG based.

    • @venntof.9095
      @venntof.9095 ปีที่แล้ว

      @@CrisHermetica good thing is, as strong as harvest is right now with WP it really doesn't need a new keystone to be worth running. Actually for me its one of the best, most consistent solo farming options we have, and thanks to the huge demand its always very stable

    • @arzanpatel
      @arzanpatel ปีที่แล้ว

      Can you share your tree

    • @buttman7830
      @buttman7830 ปีที่แล้ว

      Does using wandering path mean I can't run other contents because it disable all the notables right? sorry new to poe

  • @gloriousbastards2.03
    @gloriousbastards2.03 ปีที่แล้ว +1

    Been watching poe content for a long time, this is a solid video. Appreciate the info!

  • @colinreid6168
    @colinreid6168 ปีที่แล้ว +14

    crop rotation is also good for proccing the bosses consistently.

  • @MrAntiKnowledge
    @MrAntiKnowledge 11 หลายเดือนก่อน +1

    Finally a PoE content creator that doesnt cut out the bad drops.
    I got baited by a crop rotation vid that only showed the big explosions and was utterly disappointed when I tried it myself.
    I think the extra hassle is only worth it in a SSF environment where you need a specific lifeforce and/or a blossom

  • @lllcodalll
    @lllcodalll ปีที่แล้ว +1

    Thank you for all the hard work!

  • @exodus8202
    @exodus8202 ปีที่แล้ว +10

    Time should be a factor. The all T1 upgrade plots spawn all monsters at once so you don't have to wait. I can finish Crop Rotation maps roughly 30 seconds faster than a standard Harvest map, and actually got comparable div/hr (8-9) results from CR compared to a standard WP farm.
    Also, CR is a game in itself. It might be RNG-dependent, but it's certainly more fun than the normal harvest where you simply choose the highest T3 seed plot. With CR, You get to experience the mini-excitements when you enter the grove and see a great 5 plot field and when not wilt triggers.

    • @Hateful_Bug
      @Hateful_Bug ปีที่แล้ว +1

      Yeah, that's true, i haven't had more fun in while than with this keystone. Also wilt being not useless but actually hella useful is new to me, excitement goes through the roof)))

    • @Duskillaz
      @Duskillaz ปีที่แล้ว

      Agreed with this as well.
      Before crop rotation I was honestly pretty bored with harvest, just scanning for good crops and taking some yields.
      But now, Just seeing 4+ fields on a harvest is already some excitement in itself.
      And don't even get me started on the dopamine rush you get when your crops don't wilt.
      Best I've gotten so far is 4 Tier 4 crops. Hoping to get something like that again soon.

    • @paranoic4rap
      @paranoic4rap ปีที่แล้ว

      its not fun when you enter and there are only 3 harvests

    • @teekeh
      @teekeh  ปีที่แล้ว +1

      yeah crop rotation can get pretty fun, it's actually a lot more interactive and to be honest i kind of enjoy that alternative to just mindlessly clicking whatever has a higher t3 count. you found that you're actually saving more time with crop rotation? i have seen a few people say the same thing, but most say crop rotation takes them longer to deal with. is it because of the waiting for tier 3 mobs to spawn in when you're dealing with more crops that have tier 3 beasts? for me i didn't really notice much of a time difference, aside from the fact that plots with no tier 3 beasts can be completely ignored when not using crop rotation, which does shave off a bit of time. but i wasn't actually recording the time spent in the harvest so i can't be sure if it just felt the same, or if there was a significant difference

    • @exodus8202
      @exodus8202 ปีที่แล้ว

      Yes, I play an occultist, so I insta kill monsters that spawn at once. There is definitely time saved from having to wait for fewer T3 plots to spawn every map.
      Aside from that, I have done enough CR harvest to reach the point where the optimal choices and sequence occur almost instantly to me, so I don't spend any extra time thinking.
      I also don't ignore plots without T3 seeds in harvest without CR so that could be why I was slower with normal harvest.
      At current bulk prices (>100000 per trade), yellow lifeforce is selling for around 85% more than blue/purple. Same for the compass price. Using purple/blue dupe compasses and aiming for max yellow lifeforce is not a bad idea at all according to my runs.@@teekeh​

  • @arthur_loots
    @arthur_loots ปีที่แล้ว +5

    maybe blocking all seeds is the way to go with crop rotation, and boosting packsize + quant altars. Since all the seeds are almost the same price, you can focus on the one that has less crops (leaving for the end) once entering the harvest.

    • @teekeh
      @teekeh  ปีที่แล้ว +2

      possibly, with how varying crop rotation is in its performance it's really hard to say without a huge sample size. i did seem to have slightly better return on yellow lifeforce while only blocking the 3 blue crop nodes even though there were less total plots. would have to do a ton more testing to be certain

    • @tuckvison
      @tuckvison ปีที่แล้ว +1

      @@teekeh I used this strategy in groupfound to farm Sacred Blossoms -- take all blocking nodes and crop rotation and run alch and go setup. In about 100 maps with crop rotation I saw probably 15 bosses, without crop rotation I saw 1 boss in 400 maps.

    • @davideoman1000
      @davideoman1000 ปีที่แล้ว

      ​@@tuckvisonthis^ I switched about a week ago and have seen more t4s with it on than my total time running harvest for the league

    • @Sanci777
      @Sanci777 ปีที่แล้ว

      Yellow is the best, around 1500 less goes for one div. Yesterday i sold it for 1/5000, while the others 1/6400

    • @lenelie3051
      @lenelie3051 ปีที่แล้ว

      This just completely changed my ssf experience. Thank you for engaging in useful ways!

  • @joshuar5889
    @joshuar5889 ปีที่แล้ว +2

    Thanks for the great video!

  • @ukdnbmarsh
    @ukdnbmarsh ปีที่แล้ว +2

    block yellow and purple hoping to have at least on yellow per run

  • @acceleratum
    @acceleratum ปีที่แล้ว +1

    Its more or less my experience, I went with crop rotation to farm blue for my crafts and it was much faster, but after doing my crafts removed it and the amount of lifeforce diminished just a bit, it was more spread between colors but since I didnt take notes thats all based on feeling. I did have more bosses with crop rotation and 2 emblem thingies to go kill boss which is a nice profit boost and without rotation I never get them... not sure if you took those into account, didnt hear it mentioned in video.

  • @g.waits4gainz205
    @g.waits4gainz205 ปีที่แล้ว

    side fun note, if your doing a pure crop rotation strat or harvest ingeneral, the 25% (30% elevated) magic pack size sextant too can be spicy cause its helps buff altar mob gains which is fun hah~ little less meaningful if ur gilded growing hyoards and closing in on 100% pack size but its still fun

  • @WarrenPuffet
    @WarrenPuffet ปีที่แล้ว +3

    I’m fairly certain you’d want to reduce the appearance of the desired crop in crop rotation.

    • @penguindrummaster
      @penguindrummaster ปีที่แล้ว

      Yes, that's the only major flaw in the analysis. You want to have the fewest of the intended target crop because it improves the likelihood that you will be able to bump the tier most before being stuck with it. It's counter intuitive, but seems to be the design intent behind that entire passive cluster

  • @SkritchB
    @SkritchB ปีที่แล้ว +1

    As someone who hyper focuses efficiency in this game & always farm at least a few mirrors each league I can say that the best use for profit from regular non-memory harvest is in a boss rushing scenario on small maps where you only scout the harvest.
    the reason for this is because you want to essentially “window shop” harvest meaning that you will quickly scout the harvest for boss plots- or if a tier 3 yellow plant has spawned with at least 2x mobs on the tier 3 reward
    If neither of these things are true, you simply leave the harvest immediately, this will maximize your oshabi invitations per hour & also minimize time spent in the harvest itself while we invest absolutely nothing in compasses or forcing the harvest, we just scout the naturally spawned harvest spawns
    When I saw & eventually understood the new keystone I knew it was barely worth it, it FORCES you to fully clear the entire harvest to see the rewards & that’s not where I personally see the reward factors about harvest.

    • @teekeh
      @teekeh  ปีที่แล้ว

      yeah when you're talking about pure time efficiency with crop rotation the results definitely get a lot more complicated to calculate since its impossible to predict how any given crops are going to turn out, and the likelihood of you wasting a lot of combined time especially in 3 and 4 crop maps is pretty decent.
      not to mention you have to dedicate a lot more skill points to crop rotation since at least 11 points are absolutely mandatory for it to function properly
      in terms of pure atlas point efficiency there are at least 2 other mechanics that outperform any benefit crop rotation could provide at the same/less point investment

  • @g.waits4gainz205
    @g.waits4gainz205 ปีที่แล้ว

    cheeeeeeeeerw!!! awsome work for the analysis, ive loved this crop rotation mechanic but its a weird one cause its NOT a wandering path juicing harvest, no its getting full value from notables hah. also its fun if its even a little loss, but the double loot and jackpots is nice idk~ only real trick is big 8 mod corrupted maps with growing hoard gilded scarabs can be spicy~

  • @Erdbeerenserver
    @Erdbeerenserver ปีที่แล้ว

    Personally I go with rotation if alch & go and without when running thick scarabs. It hurts my feelings when i use thick scarabs and then crop rotation trolls me over and over again. While in alch & go it does not matter as much.

  • @evilme73
    @evilme73 ปีที่แล้ว +2

    great vid and data, gj!

  • @grymvild
    @grymvild ปีที่แล้ว +5

    Crop Rotation seems to need a specific "Harvest only" strategy. Because there's a lot of useless plots, your best way of approaching Crop Rotation is to try and maximize the juice per hour rather than juice per map. So take a map like Atoll with predictable Harvest spawn locations, rush to the Harvest and ignore everything else. If there's just 3 plots up, click through them but don't open. If no crop procs the 10% chance to not wilt, port out and open a new map. If one or more plots do proc the 10% chance or you have 4+ plots up, then do the Harvest and port out.
    This method will offer you the ability to really quickly just ignore the bad outcomes and not waste time. And also, I feel like the sample sizes here are just too small for this so your numbers are subject to very heavy RNG swings, but I genuinely think Crop Rotation spawns more Harvest bosses than playing without it does. As a result I would add to your point of Crop Rotation being good for SSF target farming a specific color juice, that it's also a good way to target farm more Harvest bosses and get Crystallized Lifeforce.
    I am a primarily alch and go player and ever since they made Harvest juice tradeable, I've had all Harvest passives on my tree practically all the time. I have never seen as many Harvest bosses as I have this league after trying out Crop Rotation. I'm not sure if the currency earned per Harvest is better or worse because I've not done any of the math, but I've definitely gotten more Oshabi kills done this league than I usually do.

  • @aroace7913
    @aroace7913 ปีที่แล้ว

    Personally really like crop rotation but yeah you get less lifeforce overall but you get so much more from the lifeforce you want and a reason why I use that keystone because yellow lifeforce sells so fast.

  • @dannyv233
    @dannyv233 ปีที่แล้ว +2

    Crop rotation is first of all best run with grand design, and also synergizes more with expedition than a wandering path strategy, I'm running a more expedition focused strategy currently with expedition nuke. You might get slightly less lifeforce overall but you get more harvest bosses and you get a juicy expedition.

  • @MattiKettu
    @MattiKettu ปีที่แล้ว +9

    Somebody did over a 1000 maps with different strategies, and I believe it came out to be ~6% more juice over with crop rotation. Which is quite nice. In addition to that, the amount of sacred blossoms you end up with is insane, so overall it's actually higher.
    IMHO, the 7th gate with the current prices of sextants (~50-60c / 4 runs) is not worth the loss of ~10-15 atlas points. I'd rather spent those points adding some free income.

    • @Hateful_Bug
      @Hateful_Bug ปีที่แล้ว

      And we should also pointed out that its faster, when in normal you need to wait for 3 waves all the time - In Rotation you finish whole thing a lot faster because there's not much of waves to wait for. Let's say: 2 Mins for normal one and 1:30 for rotation, Overall 25% faster = more juice perH.

    • @teekeh
      @teekeh  ปีที่แล้ว +2

      i completely agree with not using the 7th gate, there are a lot of mechanics that offer much better chaos per atlas point per map than the points spent to save ~1.5-3c per map. when i record full atlas strategies i usually try to document an approximate value per atlas point per map. this is my last project for this league so in these tests i was strictly just measuring CR vs no CR, so i ignored everything else which led to enough points to not bother buying compasses. do you happen to have a link to the data from the 1000+ map test?

    • @MattiKettu
      @MattiKettu ปีที่แล้ว +1

      @@teekeh Hey, yeah video and spreadsheets can be found here: th-cam.com/video/VzRRmwCnkoc/w-d-xo.html - I have no affiliation with the channel, just my yt knows I've been looking up a lot of info on harvest crop rotation 😂🥲

    • @teekeh
      @teekeh  ปีที่แล้ว +3

      @@MattiKettuthanks! i actually ended up finding it shortly after you mentioned it, and it has a lot of great information. i wasn't aware that a discord existed that runs these kind of tests so i appreciate the heads up immensely

  • @panayiotismarkou6068
    @panayiotismarkou6068 ปีที่แล้ว +1

    I am using it for an alch and go scenario. I see a lot more bosses compared to without it.

  • @Olden2610
    @Olden2610 ปีที่แล้ว +1

    For me Crop rotation makes Harvest - as Addition to main setup, i would say
    i've ran it like this - no investment in Harvest, except passives on Atlas, no map device craft - just raw chance to proc.
    When i see it on map - i go in, if there's less then 4 crops - i'm out.
    If those 4 are in bad setup - i'm out
    This way - it usually when i run it - its kinda good
    In bad cases - i just ignore it, cause it's not my main source of income :)
    You can consider Crop Rotation - Volatility Support but for Harvest :D

  • @g.waits4gainz205
    @g.waits4gainz205 ปีที่แล้ว

    6:24 i absolutly love the math so thank you, but theres actualy a different non compass strat that was missed. I've seen significant value in BLOCKING yellows for 3 points and thne 1 point in either blue or purple (which ever juice youd rather use but i did blue) cause it actualy helps you push 1 yellow plat with 2-3 plots of other colors to pump it with for the best long run yellow targeted returns since the yellow is almost 60% more expensive or something nutty hahaha~ though it almost never benefits, it is cool when you hit double/triple boss one or a 8-10 t3 one

    • @g.waits4gainz205
      @g.waits4gainz205 ปีที่แล้ว

      actualy my bad, your method makes sense, you can just translate the color specific outcomes of sets 3 or 4 into a yellow equivilent. though crop rotation is extreemly dependnent on a per map strategizing which while fun, can slow ya down a lot hah

  • @Reflec999
    @Reflec999 ปีที่แล้ว +2

    It turns harvest into lightning dmg (very low end yield and high yield ranges ) 😢

  • @Blackx11x
    @Blackx11x ปีที่แล้ว

    nice work teek really appreciated

  • @iulianwar3229
    @iulianwar3229 ปีที่แล้ว

    how much dedication for a person to make currency wow outstanding

  • @schattenskorpion
    @schattenskorpion ปีที่แล้ว +1

    Wouldn't it make more sense to block the life force type you want for crop rotation? It's easier to upgrade it that way, since you want more of the other colors.

    • @teekeh
      @teekeh  ปีที่แล้ว

      possibly yes, but adding a compass into the mix forces the majority of the crops to be the colour you're forcing with the compass, so to counteract that it helps a lot to block that specific colour.
      i did try to block some yellow with alch&go before starting the data recording project, but it resulted in quite a few harvests with no yellow nodes at all
      if you focus mainly on the revenue alone i'm sure there's more optimization for the tree than what i did here, but the main goal was to compare overall lifeforce income and crop interactions rather than test target farming a specific colour
      you can get a pretty good idea on how the blocking performed based on the lifeforce screenshots at the bottom of the spreadsheets though

    • @Take_The_Ride
      @Take_The_Ride ปีที่แล้ว

      yes it would be.

  • @gampie13
    @gampie13 ปีที่แล้ว

    it's wierd, i have seen ppls spreadsheet tests with hundreds of mapps and strategies, bouth gaining 50% more lifeforce with crop rotation, and other ppls tests showing crop rotation being a downgrade.
    All in all, it kinda paints a picture, that even with hundreds of maps, crop rotation RNG probably needs thousands of maps to be tested, due to the MASSIVE variance of what a bottom-end and top-end luck, (0-20 lifeforce is a real possibility with crop rotation, while you can also get more than multiple divs of lifeforce on the high end).
    crop rotation rng of what is possible top end and bottom end has so manny factors: how manny eater alters with quant did you get, how much packsize do you have, how manny starting crops did you get, how are the colours of your crops in layout aka same colour or not, how manny wilt procs did you get, and how manny doubling procs occured in all plots used.
    The massive ammount of factors, just makes crop rotation a mega gamble, same as running eater alters for the hope of the divine alter

  • @sagi3933
    @sagi3933 ปีที่แล้ว

    Originally, I thought/hoped for Crop Rotation to be like this:
    + Focus on one type of life force and get much more of that, but get much less to nothing from other types
    + Get more unique bosses overall (because you potentially upgrade a lot of tier 3's too, in theory that is)
    - Get overall less value
    - No way to skip low-value crops, you MUST do them all for value (normally you can skip crops that won't drop reasonable juice altogether)
    - More dangerous because more Tier 3 plants must be fought at once
    From your data, every point got verified EXCEPT the "spawn more bosses" one, instead it seems you got less bosses with Crop Rotation...
    Crop Rotation currently is not worth running at all, it reduces profits, requires more time investment (have to do all plants and plan out what to run first etc.) and is harder too (it also requires more atlas points, unless you already plan to reduce certain kinds of colours anyways.
    I hope GGG consider adjusting Crop Rotation with an extra line or so that makes it stand out, like "Base chance to upgrade to Tier 4 plants is doubled" or "Harvest Monster in your maps drop 50% increased quantity of Lifeforce if they are Tier 1 and 25% increased quantity of Lifeforce if they are Tier 2."
    The first line would make it possible to try and farm more bosses than you would normally be able to get, the other line would buff the Lifeforce dropped by the least profitable Tier's that you are mandated to clear, making it at least more competitive to regular Harvest (maybe).
    edit: I'm in the process of checking out another test of 100 map runs, so be aware that my above statements may not be entirely accuracte and are based off my own testing AND this video alone. I will adjust the comment shortly if I find the other 100 map test video to be convincing and with a different result!

  • @Seneium
    @Seneium ปีที่แล้ว

    Shouldn't you have clicked the other plot (yellow/blue) before clickling the purple one with the boss @1:30?

    • @teekeh
      @teekeh  ปีที่แล้ว +1

      well, yes but also no. i had to think about this decision for a second and ultimately it made more sense to commit to the boss for a boss + 2 t3 monsters first and the hopes of buffing the other blue plot further
      the only options that really made sense to me was to either what i did, OR take the blue in the y/b and then also take the blue in the p/b for a total of 11 t3 beasts. so at this point i was basically comparing 1 boss + 7 t3 beasts vs 11 t3 beasts. bosses drop roughly 3-4x the amount of lifeforce plus give a chance at blossoms so i went with the first option
      this also meant that if by chance the p/b did not wilt, i would have at least 1 boss + 13 t3 beasts
      i did however make a mistake of not clicking the yellow before the blue after i saw that the yellow didn't wilt on the last plot

    • @Seneium
      @Seneium ปีที่แล้ว

      @@teekeh Thanks for the detailed explanation!

  • @Dingovff
    @Dingovff ปีที่แล้ว +1

    in SSF with no harvest sextant what do i block to get the most yellow juice?

    • @teekeh
      @teekeh  ปีที่แล้ว

      i'm not exactly sure, i don't think i had a big enough sample size to say confidently, and i think many people are split on what the best method of blocking is. i vaguely recall someone posting some data that showed blue was slightly more common than yellow, which was slightly more common than purple crops, but i'm not sure if that was a large enough sample size either.
      i would say if you have no use for purple or blue and you're set on using crop rotation, definitely start out with blocking 3 blue and potentially one small (10% chance) yellow node, if you notice that you're consistently still getting too many yellow (in a 4-5 crop map, any more than like 2 yellow crops is going to start hindering efficiency), maybe swap the block over to the 25% yellow. if you consistently aren't getting enough yellow, start with blocking a 10% purple node, and so forth.

    • @henri470x
      @henri470x ปีที่แล้ว

      if crop rotation, block yellow, having less yellow means more chance to kill other color which will upgrade yellow, if u have everything but one non-yellow, your yellow will upgrade multiple times and will yield lots of yellow

  • @turbanheadless
    @turbanheadless ปีที่แล้ว

    omg, your build is so ethical :)

  • @cyanstar4023
    @cyanstar4023 ปีที่แล้ว

    Thank you, I was wondering about just that ❤

  • @contrakt666
    @contrakt666 ปีที่แล้ว

    Nice video. ty for testing this all :)

  • @Ludosquo
    @Ludosquo ปีที่แล้ว +1

    what i've been doing is running crop rotation while also doing shaper guardian maps and only chceking if the harvest has 5 fields to harvest if it doesnt i wouldnt even do it, no compasses no anything just chance from the tree which you can get to like 60% and each time you get a 5 plot harvest theres a good chance you get a boss and a 100c worth of juice + a chance for a blossom which is just a nice addition to invitation farming for very little time investment made about 10 div/hour this league with this method

  • @kkeithf
    @kkeithf ปีที่แล้ว +1

    Learning, thanks!

  • @МиколаМартинюк-и8д
    @МиколаМартинюк-и8д ปีที่แล้ว +2

    You can use 4 of the same scarab btw

    • @teekeh
      @teekeh  ปีที่แล้ว

      i actually did not know that, thank you

  • @zebest7396
    @zebest7396 ปีที่แล้ว

    Thank you SO much for this !

  • @josefplacek4200
    @josefplacek4200 ปีที่แล้ว

    I dunno, Im running crop rotation and the worst ones still yield me enough to double the investment per map ( which is 12c to force harvest )

  • @starlet622
    @starlet622 ปีที่แล้ว

    1:09 which build are you playing? i always wanted to make this build but i don't know which skill is

    • @teekeh
      @teekeh  ปีที่แล้ว

      i'm playing an impale spectral throw champion, i have a video going over it if you're interested. you can see it here th-cam.com/video/pxRqq6mDDL8/w-d-xo.html

  • @dmak831
    @dmak831 11 หลายเดือนก่อน

    Great work!!

  • @knicklichtjedi
    @knicklichtjedi ปีที่แล้ว +2

    This time around, all three life forces are really close together in terms of price.
    I remember last or last last league, you could sell 20-30% less yellow juice for the same price as other juice. I wonder how that would compare with Crop Rotation and if it still would want a teeny-tiny buff to be at least even.

    • @teekeh
      @teekeh  ปีที่แล้ว +1

      if i compare the averages between the high investment sets, yellow lifeforce would have to be roughly 63% more expensive than it is right now while blue/purple maintain the same price for crop rotation to equalize in revenue per plot
      but that was using blue/purple compasses, if i had swapped to a yellow compass i don't think crop rotation would ever be able to come close to the revenue of an optimized standard harvest setup

    • @knicklichtjedi
      @knicklichtjedi ปีที่แล้ว +1

      @@teekeh Awww, that is not good :c
      I was hoping that you get rewarded for thinking with Crop Rotation, unlike the normal "just click yellow T3" harvest, but it seems the node itself could use some numerical increases.

  • @peekaboom4300
    @peekaboom4300 ปีที่แล้ว

    I don't get the spreadsheet revenue breakdown. I can not find the compasses investment deducted from revenue nor added to investment cost? Am I missing something? According to the spreadsheet (take mid w/o node2 as an example) the average investment per map was 8c (just the scarabs). Meanwhile just a lifeforce dupe compass on TFT is going for 60-80c a pop.

    • @teekeh
      @teekeh  ปีที่แล้ว

      sorry about that. i only documented revenue in these tests and not profit, which means i didn't subtract the cost of scarabs and the whole investment section was just remnants from a spreadsheet template i made for general farming tests where profit is the primary focus
      i updated the spreadsheets with a note about it, thank you for pointing it out

  • @drotch
    @drotch ปีที่แล้ว

    Its a fun keystone but i cant get over the feels bad with the low-lows.
    Also the investment getting croprotation far off in the corner makes me not taking it "for fun"

  • @deysingTH
    @deysingTH ปีที่แล้ว

    crop rotation has been good to me but not to such a degree that i'd say it's worth pathing to and taking

  • @wizardmustlive
    @wizardmustlive ปีที่แล้ว

    Wandering path for harvest also good.
    in 90% cases i have 1-3 t3 seeds at crop.

    • @alewis514
      @alewis514 ปีที่แล้ว

      ye it is, wandering pather also gets way more quantity and pack size on their maps because the central and upper small passive rows have 100% increased effect.
      Though this makes maps way more difficult to run. 60% less aura effect + wandering path with the whole "hat" allocated is basically no aura effect. 96% less.
      Another detrimental affix is 60% less life/mana/es regen. This becomes 96% less.
      Others aren't a big deal. If you can deal with -15 max res you can deal with -23. But -96% aura or regen is yikes.

  • @pedrolopa2
    @pedrolopa2 ปีที่แล้ว +1

    I wish you had done comparison with wandering path as it is the best strat for harvest farming anyways.

    • @locmorningstar2740
      @locmorningstar2740 ปีที่แล้ว +1

      How is wandering path the best strat for harvest farming ? I though people say harvest is so reliatble to big notible snice it give you more chance for nore t3, chance for t4 to appear and chance to not wit.

    • @tuckvison
      @tuckvison ปีที่แล้ว +4

      It's completely worthless with wandering path. Chance to not wilt is far too important.

    • @exodus8202
      @exodus8202 ปีที่แล้ว

      No harvest notables give extra chance for T3 seeds, the small nodes do, and WP doubles that bonus to T3 seed chance. With WP you also get around 40% extra quantity and 10-15%extra packsize on 8-mod maps.@@locmorningstar2740

    • @Sanci777
      @Sanci777 ปีที่แล้ว

      ​@@tuckvisonnot completely worthless since the loot is better overall, and juiced maps are actually juiced. I dont mind getting a bit less lifeforce but a lot more other loot

    • @tuckvison
      @tuckvison ปีที่แล้ว

      @@Sanci777 we're talking about crop rotation wp, not wp in general -- wp is amazing with no crop rotation and the other harvest small nodes

  • @GameKaps
    @GameKaps ปีที่แล้ว

    Many of the changes to atlas this league were ssf focused. I strictly play ssf and they have been a god send.

  • @despairge
    @despairge ปีที่แล้ว

    yo good vid man

  • @Azmodaii
    @Azmodaii ปีที่แล้ว

    Could you please post your pob? Your build looks great

    • @teekeh
      @teekeh  ปีที่แล้ว +1

      if you mean the spectral throw build i made a guide for that, pob and all of the other information is in the description of the video, you can find that video here - th-cam.com/video/pxRqq6mDDL8/w-d-xo.html

    • @Azmodaii
      @Azmodaii ปีที่แล้ว

      Thanks, im fairly new so I had no idea what you were playing, ill check it out

  • @Sharlice87
    @Sharlice87 11 หลายเดือนก่อน

    That's exactly the conclusion to which i came with my own testing. It's not worth taking Crop Rotation.

  • @Kitava.
    @Kitava. ปีที่แล้ว +1

    Yeah boys don't bother doing harvest, leave it to the professionals
    😎

  • @inHell-rb
    @inHell-rb ปีที่แล้ว

    i heard that quality and quantity would effect the harvest just the monster pack size. did you noticed this to be true?

    • @teekeh
      @teekeh  ปีที่แล้ว

      afaik both map quantity and pack size influence how much lifeforce drops, but player quantity does not

  • @sandrorain8739
    @sandrorain8739 ปีที่แล้ว

    Good work.

  • @Arirmind
    @Arirmind ปีที่แล้ว

    Hi SSF player here. If i want to maximize certain colour should i block that colour on atlas or block other colours if using crop rotation?

    • @henri470x
      @henri470x ปีที่แล้ว

      block the color u want if playing crop rotation

  • @BigBohnjovey
    @BigBohnjovey ปีที่แล้ว

    Better question is what build are you using?

    • @teekeh
      @teekeh  ปีที่แล้ว

      impale spectral throw champion, i made a video about it here - th-cam.com/video/pxRqq6mDDL8/w-d-xo.html

  • @Sanci777
    @Sanci777 ปีที่แล้ว

    Ty for the video!

  • @botao4456
    @botao4456 ปีที่แล้ว

    After 1000 maps I can conclude this is a Trash keystone, heavy rng & time investment. Believe me 😂

  • @Hateful_Bug
    @Hateful_Bug ปีที่แล้ว

    I think one of the reason why Rotation suck - is because of Heart of the Grove cluster. Cluster literally one step from being useless, if not for 10% chance not to wilt, holy = Its bad.
    And that is the oposite for Wandering path - why Wandefing path is sooooooo strong.
    Imagine losing 60% inc chance to contain T3 plants? Baseline worse(or same) farm than Rotation LUL

    • @Hateful_Bug
      @Hateful_Bug ปีที่แล้ว

      Also if my theory is right and T4 crops have 2% to appear per crop section (2 crops together) - Then 6 bosses in the first comparison is okay because its jump to 3.2% and it sounds about right, when in rotation there is 1 boss missing (sounds about right if chance is 1% per crop with T3 plants) and we have 10 crops lesser, because if think that this base% is what chance to upgrade tier is for Rotation.
      But if its 1% per Crop, then ofc with "Heart of the Grove" there will be 2x more bosses and Rotation gonna have lesser amount overall.

  • @Brawlpit1
    @Brawlpit1 ปีที่แล้ว

    Scarabs for pack size

  • @southpaw168
    @southpaw168 ปีที่แล้ว

    I left a follow and a like :)

  • @gamefuler
    @gamefuler ปีที่แล้ว

    you dont think its good trying to force bosses either?

    • @teekeh
      @teekeh  ปีที่แล้ว +1

      yeah you ideally want as many bosses as possible, but its a fairly low chance for a t3 crop to upgrade to t4 as it is. the chance for a tier 3 beast to go to 4 is definitely much lower than the chance for a t2 to go to t3. it's also not easy to do with 3 and 4 plot harvests, and 5 plot harvests made up for roughly 26% of the harvests. even a 5 plot with 1-2 saved crops that didn't wilt doesn't always result in a boss

    • @hrodwulf172
      @hrodwulf172 ปีที่แล้ว +1

      ⁠@@teekehso I’ll be completely honest I didn’t listen to the whole video to look at your what your logic is behind what plots you choose. But based off the sample size you provided I can already say that it’s too small to make a useful estimation, based off the RNG nature of the keystone.
      I have farmed about 750k yellow juice this season with the keystone. I believe I’ve gotten returns well above what I used to get with harvest life force drops in previous leagues, even in a non optimised set up for harvest, as I was doing formed/elder slayer invites and decided to take advantage of the static pack size nodes.
      What I found was in order to get bosses and consistentish double plot harvest of like 7+ tier 3 plants, you needed to be willing to make sacrifices. Like if I had two plots left, both with two yellow tier 3 plants on it, I would sacrifice one to reroll the other. If I had3 plots left and they had 3 tier 3 plants, I would sacrifice one to reroll the last two. This paid off more often than not.
      My last run of elderslayer sets I farmed about 120 maps and pulled over 250k juice, 50ishk blue juice and maybe 10ishk red juice. So averaging around 2k yellow juice per map and at least 2.5k juice total per map.
      When I tested harvest without the node I was getting a similar amount of juice per map but spread evenly between the less valuable life force. Idk I think the node is fairly balanced.
      Edit; yeah looking at your spreadsheet, I think your margin of error is still pretty high because of the low sample sizes, I think if you had a few more spiked maps where you drop 7-8k life force in a map could have easily brought that number to even or even ahead.
      And again, it’s really worth weighing the fact you can spec into gold juice. Across my farm I farmed 750k gold juice, I was forced into taking 150k..ish blue and 50kish red. So if you look at 2k vs 2.3k juice but you can guarantee 80% of that 2k is 20% more valuable or even more as the league progresses, that lower life force number still looks better imo. I know you mention it at the end but I’m not sure if you’ve done the actual math on it…it works out to be the same if not favourable towards crop rotation.
      Unless idk you’re doing yellow crop sextants which I think are too expensive at the current yellow juice prices when you can take the other sextants for half the price and go crop rotation, then the guaranteed blue/red plot works in your favour most of the time. But I’m not gonna do the napkin math on that. Sorry for all the edits, posting on the phone, hard to keep track of the word salad

    • @teekeh
      @teekeh  ปีที่แล้ว

      @@hrodwulf172 yeah i do completely agree that a larger sample size as well as sampling with less variance (possibly just white maps, no doubling season or bountiful harvest) will provide better results. this is something i do plan to test more of in the future
      its an overall very interesting node that has a lot of potential but the huge amount of variance and swings makes drawing conclusions with small sample sizes of data potentially inaccurate which is why my evaluation on whether the node is good or not at the beginning of the video was really inconclusive

    • @hrodwulf172
      @hrodwulf172 ปีที่แล้ว +1

      @@teekeh yeah, all that said I should have commended you on the way you presented the data, very well compiled info. All it needs is more of it! Great content still.

  • @damonblack1495
    @damonblack1495 ปีที่แล้ว

    Pretty much the same conclusions I came to running it for about 5 maps.

  • @TY-wb3fw
    @TY-wb3fw ปีที่แล้ว

    TDLR: its not

  • @ٴٴٴ-ظ4ذ
    @ٴٴٴ-ظ4ذ ปีที่แล้ว

    I once hit a really jucy crop, it had 4 unique crops. Got 2 sacred grove maps from it, forgot how many yellow lifeforce it was tho.

  • @Noobwater
    @Noobwater ปีที่แล้ว

    is playing the game profitable!?@?!?!?!??!🙀🙀🙀🙀🙀

  • @ocping
    @ocping ปีที่แล้ว

    It's crap 90% of the time. So probably not.