SF6 BnB Combo Tutorial and Character Guide - Ed

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  • เผยแพร่เมื่อ 5 ก.พ. 2025

ความคิดเห็น • 140

  • @Spabobin
    @Spabobin 11 หลายเดือนก่อน +116

    my list of extra notes (some of which I see were mentioned by others)
    -2MK covers basically the same AA range as 5HK but is almost guaranteed to lose to decent jump-ins, the only advantage is that it's 1f faster and you can do it while crouched. I think it will mostly be used to stop advancing moves like Kim 6HK
    -if OD flicker interacts with an OD fireball it can no longer grab the opponent (unlike how the charged flickers work against meterless fireballs)
    -delayed cancel allows LP DP to combo into SA3 (5f window vs. grounded, much harder if they're being juggled)
    -8:28 you called him Luke lol
    -Psycho Knuckle is only plus oB at Lv.2, or Lv.1 in the corner is +2
    -Ed's 2MP is actually one of the shortest cancelable low pokes in the game, slightly worse than Jamie's but 1f slower (but his combo routes play really well with it like you mentioned)
    -Meaty 236P can actually be up to +14/+6 (although idk any specific setups for it)
    -Meaty 5HK on wakeup crouch block isn't real, that only works on the training dummy because it holds straight down until the move connects (the proximity guard hitbox is what causes the shift)
    -2MK/5HP force stand on hit, so you can guarantee 5HK in your DR cancel confirms

    • @StreetfighterTips
      @StreetfighterTips 11 หลายเดือนก่อน

      Meter fireball after any safe jump combo "+42" let's you dash and land meaty spark in the corner for +5 if I recall, much more if ex is used.

    • @BromaroyNutselton-jb9hz
      @BromaroyNutselton-jb9hz 11 หลายเดือนก่อน +3

      Target combo into late kill rush medium DP allows a frame kill crouching light punch into +6 meaty fireball. You have to do both the frame kill and the fireball on the earliest frames though.

    • @leonsmith7525
      @leonsmith7525 11 หลายเดือนก่อน

      A lot of brain activity here. I love it

    • @karateman1988
      @karateman1988 7 หลายเดือนก่อน

      Meaty 5hk doesn't work,
      But if they're burnt out safe jump j.hp into 5hk works because your character stays standing.
      Also allows you to fuzzy with j.lk.

  • @RainShadow-yi3xr
    @RainShadow-yi3xr 11 หลายเดือนก่อน +38

    This character’s going places. I love how much more fully realised Ed feels in this game

    • @ramario6195
      @ramario6195 4 หลายเดือนก่อน +1

      Right I just brought SF6 and I’m practicing with him and and I’m loving ever minute of it. Definitely a huge upgrade from SF5. I was never a good huge top notch player but I’m gonna try and practice as much as I can.

  • @GigaHands
    @GigaHands 11 หลายเดือนก่อน +46

    17:04 This is actually a bug with the training mode! If the dummy is set to crouch, meaty whiff-on-crouch moves will connect, even though that's not how they're supposed to behave. If you record the dummy down-backing instead of setting them to crouch, you will see that a meaty HK will whiff. The behaviour after a blocked jump normal seems to be working properly, however.

    • @EXFrost
      @EXFrost 11 หลายเดือนก่อน +7

      Could you report this as a bug? Sounds like an important thing for the dev team to know about and maybe we can get this fixed

    • @Spabobin
      @Spabobin 11 หลายเดือนก่อน +1

      @@EXFrost I've reported it before, along with other training mode bugs but I kinda doubt Capcom is gonna fix it

    • @EXFrost
      @EXFrost 11 หลายเดือนก่อน +1

      @@Spabobin well theyve steadily working through the list so far so i have hope

  • @slinnkys5405
    @slinnkys5405 11 หลายเดือนก่อน +10

    The only note I have that wasn't mentioned by the pinned comment is that the cool DI wallsplat combo is less optimal than HP into late cancel kill rush into HP DP or Psycho Blitz, which is also easier to do with the added height from the wallsplat.

  • @zionjackson7617
    @zionjackson7617 10 หลายเดือนก่อน +3

    I don't know what it is about watching your videos but whenever you explain stuff I just understand like you're the one of the very few people that things just click with me when you start explaining stuff and I really do appreciate it a lot been watching you since like third strike and Street Fighter IV I'ma take your advice on this Ed guide and really practice

    • @Sevatar_VIIIth
      @Sevatar_VIIIth 10 หลายเดือนก่อน

      Hey I can't learn the same way normal people do either!😁

  • @yellowslotcar
    @yellowslotcar 11 หลายเดือนก่อน +67

    8:30 "Luke's other normals" LOL

    • @EXFrost
      @EXFrost 11 หลายเดือนก่อน +11

      "Blonde Fighter V" is making its return lol

    • @Azure6567
      @Azure6567 7 หลายเดือนก่อน +2

      Blonde Fighter 6 featuring Terry Bogard

    • @yellowslotcar
      @yellowslotcar 7 หลายเดือนก่อน

      @@Azure6567 inb4 Terry 2C becomes Luke 2MP 2.0

  • @suraisufgc
    @suraisufgc 11 หลายเดือนก่อน +2

    Thank you so much man. I'm terrible at figuring out combos and your vids have been helping me since I first started with fighting games in USF4.

  • @BadoorSNK
    @BadoorSNK 11 หลายเดือนก่อน +15

    9:43 Psycho Knuckle has 2 versions, the partially charged one is actually -2 on block, only the higher lvl one is plus 4 on block (which requires holding HP for a very long 60f). In any case, I do apprechiate all the work you're doing, and I learned a lot from this, thanks.

    • @thomass3855
      @thomass3855 11 หลายเดือนก่อน +1

      fwiw partially charged version is actually plus in the corner

    • @goldsage4722
      @goldsage4722 11 หลายเดือนก่อน

      Its a 69 frame charge to be exact

  • @ramario6195
    @ramario6195 4 หลายเดือนก่อน +1

    Man I love that Psycho Knuckle!!! Especially when he says it!! Man Ed is really fun to play with.

  • @witheredhope8661
    @witheredhope8661 11 หลายเดือนก่อน +15

    A small note about using dp into charge knuckle in the sa2 route for corner carry is that you can replace the 6hp with a dash which makes the knuckle auto time itself at full charge and leaves you point blank afterwards for strike throw mix. Since you get to charge to the next level on the knuckle you don't even lose much damage for the much better knockdown.

  • @ashlikeadragon
    @ashlikeadragon 11 หลายเดือนก่อน +5

    absolutely fantastic as always, ed's definitely my favourite of the dlc so far so this is a huge help

  • @ADreamingTraveler
    @ADreamingTraveler 9 หลายเดือนก่อน +1

    Probably one of my favorite videos so far going over Ed stuff. Really like the way you explain and lay things out

  • @stoveFGC
    @stoveFGC 11 หลายเดือนก่อน +3

    Great vid, one thing 10:50 about his counterhit combos, 5HP only goes in 2MK on punish counter or drive rush. 2MK picks up from shocking ranges and goes into ex flicker so i find it really good for catching their buttons with the tip of 5HP and getting big damage

  • @nebiyuesayas5600
    @nebiyuesayas5600 11 หลายเดือนก่อน +34

    I believe the reason uppercut cancels to SA3 is because it allows him to beat DI. If your uppercut is DI'd, cancel and punish them.

    • @Bafael
      @Bafael  11 หลายเดือนก่อน +30

      sounds nice on paper but when would I ever do uppercut in a context where it's possible for the opponent to DI

    • @Taziod
      @Taziod 11 หลายเดือนก่อน +27

      You wouldn't get it

    • @yellowslotcar
      @yellowslotcar 11 หลายเดือนก่อน +35

      ​@@Bafaeluppercut in neutral you coward

    • @Spabobin
      @Spabobin 11 หลายเดือนก่อน

      @@Bafael counterpoke into buffered DP, the opponent did DI so they moved forward into range. basically the only realistic scenario

    • @nebiyuesayas5600
      @nebiyuesayas5600 11 หลายเดือนก่อน +2

      @Bafael that's the question lol, but I guess Capcom knows things we don't

  • @THEREQUIS
    @THEREQUIS 11 หลายเดือนก่อน +168

    you not from michigan if you never done this before

    • @CastleCombatBrothers
      @CastleCombatBrothers 11 หลายเดือนก่อน +6

      God forgive us all

    • @Wafffeling
      @Wafffeling 11 หลายเดือนก่อน +2

      Hello requis

    • @nickglover8738
      @nickglover8738 11 หลายเดือนก่อน

      @@CastleCombatBrothersTelling One: Get Fucked

    • @animaIpath
      @animaIpath 11 หลายเดือนก่อน +1

      what are you talking about

    • @Wafffeling
      @Wafffeling 11 หลายเดือนก่อน +4

      @@animaIpath you obviously are not from Michigan

  • @monk4459
    @monk4459 11 หลายเดือนก่อน +2

    Aaaah finally my favourite youtuber with the guides ❤

  • @Furkidd
    @Furkidd 11 หลายเดือนก่อน +1

    Amazing video as always, thanks for making a video about Ed

  • @YiffyShonryu
    @YiffyShonryu 11 หลายเดือนก่อน

    Oh man, I'm late to this but thanks, Baffy. My friend gifted me Ed because I was obsessed over Cammy's sibling being in an SF I *actually* liked, but I've only gotten by with Neutral, Reactions and foosies
    many thanks for providing the best + easy to follow guides/walkthroughs 💜

  • @Morseinater
    @Morseinater 11 หลายเดือนก่อน

    I'm always hyped when a baf video has a thumbnail

  • @fireflame26
    @fireflame26 9 หลายเดือนก่อน

    Wow kudos for this video! I want to pick Ed going into season 2. And this video was very informative!! 👍🏻

  • @thepuppetmaster9284
    @thepuppetmaster9284 11 หลายเดือนก่อน

    Thanks for the guide Bafael, I really appreciate it 🙇‍♂

  • @Peachy232
    @Peachy232 7 หลายเดือนก่อน +1

    "You can also do this for more damage, but the timing is precise"
    -one frame link

  • @askinn17
    @askinn17 6 หลายเดือนก่อน

    Your guide is so clean bro, hope you will do more with other characters!

  • @karimsakho-m3o
    @karimsakho-m3o 11 หลายเดือนก่อน

    Once again thanks for the passion and guides

  • @lagunofartmancer6552
    @lagunofartmancer6552 11 หลายเดือนก่อน +1

    Another thing to add to the fireball section is his ability to make fireball wars in his favor midscreen with his own fireball. If Ken throws 2 fireballs in sequence for example, you can cancel the first one with spark and the second one with shoot and have enough time to drive rush forward and punish the recovery of the second fireball. Kakeru has been doing this a lot.

  • @KainDizengarth
    @KainDizengarth 11 หลายเดือนก่อน

    This is really good. Excellent video!

  • @bannanafosho
    @bannanafosho 11 หลายเดือนก่อน

    Sir baf, you leave us starving for this Subtle SFV lore

  • @10demitrius
    @10demitrius 8 หลายเดือนก่อน

    As a new player thanks for the easier alternative combos much appreciated

  • @rogue2shadow
    @rogue2shadow 11 หลายเดือนก่อน

    Very straight forward. NICE!

  • @t3kkn1nja
    @t3kkn1nja 11 หลายเดือนก่อน

    Great video my guy! Very helpful!

  • @StreetfighterTips
    @StreetfighterTips 11 หลายเดือนก่อน +2

    You can command dash or superman punch to avoid cross ups

  • @argenrost5410
    @argenrost5410 11 หลายเดือนก่อน

    Not sure if this was pointed out already but OD Blitz on block is noteworthy in burnout situations. It's -3 normally so +1 on burnout, leaves you close enough to enforce strike/throw with a frame trap into jab, and is obviously hit confirmable into level 2. This makes it especially good if you're trying to snipe somebody with a cr.MP low as you can force a bad situation for them either way.

  • @3rdangle_____
    @3rdangle_____ 11 หลายเดือนก่อน +1

    a more optimal wall splat combo (though its kinda hard) is hp xx charged light snatcher into heavy blitz or upper

  • @lukezane7952
    @lukezane7952 11 หลายเดือนก่อน +9

    5:58 stuff like this is so funny. Like before the patch, Gief could cancel EX Lariat to Level 3, but it wouldn’t work. Why give us toys if they won’t work when we play with them. Anyways see Ed in season 2 where they give him dp to level 3

    • @Bafael
      @Bafael  11 หลายเดือนก่อน +5

      Theoretically if they armor your DP you could level 3 cancel it and blow through their armor. But you should never be doing DP in a scenario where it could be blocked (and thus could be armored) so that's irrelevant

    • @Raxyz_0
      @Raxyz_0 11 หลายเดือนก่อน +8

      Reminder that SF4 DeeJay had a force-stand normal that whiffs on crouchers. Capcom loves to do paradoxically useless things for some reason.

    • @itstomis
      @itstomis 11 หลายเดือนก่อน

      Cammy can cancel uncharged HK DP into lvl3 and to my knowledge there's no scenario it connects. Like Baf said, blowing through armor seems like the only place it works.
      To be fair this is a bit different because obviously the fully charged DP does work and I believe there are some specific routes where you can do partial charge DP into lvl3.

  • @bestosensei
    @bestosensei 11 หลายเดือนก่อน

    Great video brother.

  • @stan4892
    @stan4892 5 หลายเดือนก่อน

    Nice tutorial

  • @yourstillwithme
    @yourstillwithme 11 หลายเดือนก่อน +1

    he can also do charge flicker-lp dpx2-super 2-stuff
    its a great way to land super 2 without spending bar and getting great dmg

  • @MachaGraves
    @MachaGraves 11 หลายเดือนก่อน

    You also have different strengths for SA2, but the slow light seems like the primary one, but maybe the heavy would have some fringe utility if you're desperate to pin down someone who is full screen and close to burn-out.

  • @carby6831
    @carby6831 11 หลายเดือนก่อน

    I do think the level 2 combos that keep the orb out will get better once people get better at using level 2.
    One combo I use is
    Drive rush HK into heavy flicker
    Drive rush HP into the latter half kill rush follow up
    Heavy dp
    Leaves you with I think 3 hits of the super left. There are definitely better ones that's just the one I found and it's pretty easy

  • @Neogears1312
    @Neogears1312 11 หลายเดือนก่อน +1

    I’ve seen ppl beat sumo slam dead above him with stand heavy kick. Don’t know how consistent you can be with it though.

  • @mikehunt9884
    @mikehunt9884 8 หลายเดือนก่อน

    its fine if his anti air doesn't hit close, ed can do that front and back dash thing with 2xkick

  • @morelesslike
    @morelesslike 11 หลายเดือนก่อน +1

    Wonder why his charged HP can't be cancelled into back command dash. I'd assume it's supposed to be a commitment as most of Eds' tools but there's hardly any use to it I can think of once an opponent knows the match up. Would it be useful at high level of play, is there any sort of mind game to it?

  • @thomass3855
    @thomass3855 11 หลายเดือนก่อน

    For the "other" section, there's a good sideswap if you can afford to spend 3 drive: 236pp, drive rush into buffered light dp (which will turn around), into 214lp and you get the sideswap + a safejump. Great video!

  • @JasonYJS_xoxo
    @JasonYJS_xoxo 11 หลายเดือนก่อน +4

    I like how Ed has Dudley's dash...❤❤

    • @ΚρανίΩ
      @ΚρανίΩ 11 หลายเดือนก่อน +1

      i wish lol, its not fireball invincible😭😭

  • @afrolegend12
    @afrolegend12 11 หลายเดือนก่อน

    Kings back

  • @hisuifan19
    @hisuifan19 11 หลายเดือนก่อน

    thank you!!

  • @MachaGraves
    @MachaGraves 11 หลายเดือนก่อน

    Don't know if it really ever matters for SA2 stuff, but EX blitz has a really generous cancel window so you can choose whether to cancel to super before or after the final uppercut hit, changing the opponent's state for the hits of the super.
    Thanks so much for your hardwork as always.

  • @fritzvalcourt7732
    @fritzvalcourt7732 11 หลายเดือนก่อน +1

    Yo what’s up Bafael u still play chess? I’ve been improving I beat Boris on SparkChess 3 or 4 games out of 7 and I’m hoping to become a grandmaster master someday I play in tournaments. Let me know if you want to play sometime

  • @A2ZOMG
    @A2ZOMG 11 หลายเดือนก่อน +3

    I'm upset you didn't mention CH 2LK linking into itself and how you can route M.DP for real oki. That's something most characters can't actually do with their 5f pokes.

    • @Spabobin
      @Spabobin 11 หลายเดือนก่อน

      I found like 6 characters that can do their 5f poke into itself on CH, but since they're all minus on block it's not really that useful and it's hard to confirm

    • @A2ZOMG
      @A2ZOMG 11 หลายเดือนก่อน

      @@Spabobin That's not a difficult hit confirm at all. It's way easier than single hit confirming heavies which is common in top level play.
      Ed cleanly getting confirmable strike throw oki from a move with that good of a hitbox and startup is really good and should be used a lot more esp when you consider how expensive DRC hit confirms are in similar situations.
      Actually somewhat hard but important is CH confirming 5LP into 2LK since Ed rarely gets to end LP confirms with L.DP for oki due to range issues. But routing 2LK M.DP solves that.

  • @yuepon13
    @yuepon13 10 หลายเดือนก่อน

    Light upper cancels into super because it connects in the corner, from my experience but at that point QCB+HP is way more consistent lmao

  • @AreleventWolf
    @AreleventWolf 11 หลายเดือนก่อน

    I saw a dp punish that started with medium psycho flicker somewhere. I'd have to go lioking for it but I believe it was chunky dmg.

    • @Bafael
      @Bafael  11 หลายเดือนก่อน

      I labbed that, it's his strongest starter that'll punish in time but the opponent is airborne afterwards and I couldn't find anything super great. With some drive rush juggles or something I could believe it's damage optimal

    • @ΚρανίΩ
      @ΚρανίΩ 11 หลายเดือนก่อน

      @@Bafaeljust doing medium flicker punish counter into hp ex snatcher hp dp is about 3.6k damage, if instead of ex snatecher you do charged snatcher you get about 3.2k damage

  • @stormitive3076
    @stormitive3076 11 หลายเดือนก่อน

    And how about light fireball into dash forward, dr, or command dash to get the party started 🤩 thanks Baf! :)

  • @HELLRAISER02
    @HELLRAISER02 11 หลายเดือนก่อน

    The only reason i think youd cancel DPs into lvl 3 is to either beat drive impact or as a bad gimmick, i couldnt get it to combo either

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS 11 หลายเดือนก่อน

    His anti air is effortless.

  • @Jblank1016
    @Jblank1016 11 หลายเดือนก่อน

    5:58 People actually just found out you can, but just barely! If you delay the cancel into Lvl 3 from a low connect light uppercut as much as possible they'll fall onto it and just barely get hit.

  • @Tech_D3mon
    @Tech_D3mon 8 หลายเดือนก่อน

    5:17 I'm having a real hard time landing that last heavy punch in the DR combo consistently, what am I doing wrong? Sometimes I'll hit it and other times he'll fall before I can hit him.

    • @Bafael
      @Bafael  8 หลายเดือนก่อน

      Too many factors in play for me to say. Are you getting the earliest possible DP? earliest possible fireball? Earliest possible drive rush? Earliest possible st HP? Use the frame meter to help spot where you're not consistent.

  • @evilded2
    @evilded2 11 หลายเดือนก่อน

    I've been doing alot of 5HP late Killrush to H Blitz.

  • @Medifrag
    @Medifrag 11 หลายเดือนก่อน

    Can you explain why the slow DP startup is relevant? Which options / strings do meaty light normals give you that wouldn't be beaten by the DP anyways? The only way I could think of is a light normal that cancels into a good, fast, advantageous special on block (but naturally not on whiff), but do these specials exist in SF6?

    • @ΚρανίΩ
      @ΚρανίΩ 11 หลายเดือนก่อน

      the sliw dp startup can be dummed up to this. if the opponent jumps (a jump is 45 frames) the normal character ken or luke use their 5 frame dp when the opponent is at their end of the jump aka 6-7 frames before they land. they get hit. if ed does a light dp, which is 10 frames, when the opponent is at the end of their jump or 9 frames before landing, they will block your dp and you will lose your turn. for the safe specils on block, a good example is guile's sonic boom or dee jay's air slasher. both are safe on block

  • @jdaze32
    @jdaze32 11 หลายเดือนก่อน

    So his upper cut into level 3 does work with medium and Light but you have to delay the input

  • @Eduardo_34566
    @Eduardo_34566 11 หลายเดือนก่อน

    Okay so Apparently you have to really Delay the SA3 after DP to make it combo

  • @SplaulDaisukeZomimny
    @SplaulDaisukeZomimny 11 หลายเดือนก่อน

    I think uppers to lvl 3 cancel is probaby for chip.

  • @jeromerobinson6662
    @jeromerobinson6662 11 หลายเดือนก่อน

    His AA sucks but one things that should be mentioned is thay stand HK or cround MK can be canceled into run for quick strike throw mix

  • @Sevatar_VIIIth
    @Sevatar_VIIIth 10 หลายเดือนก่อน

    What's the trick to inputting the fireball into DR immediately after? I can't figure out how to do it correctly.

  • @biolt90
    @biolt90 4 หลายเดือนก่อน

    I cant do the first drive rush combo... im getting everything but the heavy pshyco blitz.. it wont connect any tips on this

    • @Bafael
      @Bafael  4 หลายเดือนก่อน +1

      If only the special move is falling out then you're probably missing the cancel

    • @biolt90
      @biolt90 4 หลายเดือนก่อน

      ​@@Bafaelomg ive tried for 30 min csnt hit that heavy special 11:31

    • @Bafael
      @Bafael  4 หลายเดือนก่อน

      @@biolt90 Are you doing the delayed punch followup after his dash? if you hit punch right away it doesn't launch as high, and you can't juggle into qcb HP. You have to do the dash and hit the punch late

  • @kaleidoslug7777
    @kaleidoslug7777 11 หลายเดือนก่อน +1

    I think its not that Ed's uppercuts are coded to cancel into SA3, but rather that most others aren't because they leave the ground. His doesn't, he stays grounded and maybe to the game that incidentally feels like a regular special and it lets you cancel to SA3

  • @iamvernon45
    @iamvernon45 8 หลายเดือนก่อน

    I like your video but as a fresh player to it, I find this video would be more helpful with actual inputs displayed on the screen as opposed to the command inputs display which pick up accidental inputs.

  • @mauriceemond7319
    @mauriceemond7319 5 หลายเดือนก่อน

    I miss so many Level 3 supers because i combo from psycho uppercut... -.- They should remove that interaction cause buffering makes it really easy to misinput.. I'm silver so im bad

  • @kyuketsukirook
    @kyuketsukirook 11 หลายเดือนก่อน +7

    At 8:28 you call Ed “Luke”. This is a travesty and you should be ashamed of yourself. How dare you call yourself a Tekken fan.

    • @Bafael
      @Bafael  11 หลายเดือนก่อน +5

      I called him luke like 3 other times in outtakes

    • @JG-tr8ph
      @JG-tr8ph 11 หลายเดือนก่อน

      @@BafaelI keep calling him "Steve" by mistake.

  • @NamelessThun
    @NamelessThun 3 หลายเดือนก่อน

    Can't you cross cut with L DP at all?

    • @Bafael
      @Bafael  3 หลายเดือนก่อน

      It does work but the speed is a little suspect. Crosscuts often have to be done late and ed's light DP, while it has an acceptable hitbox for crosscutting, has a rather unimpressive 10f startup so there's a possibility they can land and block if they empty jump based on the angle and timing

  • @krasmazov009
    @krasmazov009 11 หลายเดือนก่อน

    I can't seem to recreate the charged flicker after throw beating DI. Is it purely tight timing or is there something I'm missing?

    • @Bafael
      @Bafael  11 หลายเดือนก่อน

      It's not that tight from my testing. Just charge early enough and release so it hits meaty.

  • @riotstamp
    @riotstamp 11 หลายเดือนก่อน

    What about drive rush hk microwalk hk microwalk cr.mp?

    • @Bafael
      @Bafael  11 หลายเดือนก่อน +2

      I knew about it thanks to twitter but while it's good it's pushing the limits of practical for people who are learning the character so I decided not to include it.

  • @Tjbarnes-d2x
    @Tjbarnes-d2x 11 หลายเดือนก่อน

    Show us the move inputs damn

  • @BardsOnAHill
    @BardsOnAHill 11 หลายเดือนก่อน

    Hero

  • @Desynchronised
    @Desynchronised 11 หลายเดือนก่อน +1

    Controversial take, while Ed’s s.mk is a good poke the fact that ed has it makes me think that the devs want to balance the entire game around a mk poke/dash cancel buffer

    • @meathir4921
      @meathir4921 11 หลายเดือนก่อน +1

      Thats not controversial it just is the truth lol

    • @A2ZOMG
      @A2ZOMG 11 หลายเดือนก่อน

      That move is godlike. You legit can be super ignorant with the first two hits of TC if spaced since that's only -6 on block, and on hit the TC gives you an extremely good knockdown with easy dash/KR oki. Honestly I'm baffled at how good that move is.

  • @Muzzycal
    @Muzzycal 11 หลายเดือนก่อน

    Usf4 decapre tutorial when

    • @ΚρανίΩ
      @ΚρανίΩ 11 หลายเดือนก่อน

      you're like a decade and a half late

  • @optiklopzzz
    @optiklopzzz 8 หลายเดือนก่อน

    I really hate how eds move names have switched

  • @seanunderscorepry
    @seanunderscorepry 11 หลายเดือนก่อน

    Ed makes me think that Dudley won't be in this game :(

  • @yourstillwithme
    @yourstillwithme 11 หลายเดือนก่อน

    5:59 got me liek WTF too. been trying to find a single fucking combo where he can combo SRK to level 3 and have it connect.
    Makes ZERO sense why it even exists

    • @JG-tr8ph
      @JG-tr8ph 11 หลายเดือนก่อน

      I think it's if they armour your DP, you can super them.
      Also, uh.. Chip when they're burned out? I dunno.

  • @DASUPERCATMAN1
    @DASUPERCATMAN1 7 หลายเดือนก่อน

    im a noob, u r speaking alien language

  • @gamerx112
    @gamerx112 7 หลายเดือนก่อน

    I hate how ed's combos really rely on juggle timing.

  • @WaxxyVanderquail
    @WaxxyVanderquail 11 หลายเดือนก่อน +8

    If you told me a year ago that god damn Ed street fighter would be my bisexual awakening I WOULD NOT HAVE BELIEVED YOU

    • @JG-tr8ph
      @JG-tr8ph 11 หลายเดือนก่อน +8

      k
      Twatter's that way..

    • @animaIpath
      @animaIpath 11 หลายเดือนก่อน

      weirdo 🤡

    • @lukelaser5397
      @lukelaser5397 7 หลายเดือนก่อน

      You people are absolutely disgusting.

  • @kenshin391
    @kenshin391 9 หลายเดือนก่อน

    Ed is cool but Dudley's "COOLER"