SF6 BnB Combo Tutorial and Character Guide - Ed

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 135

  • @Spabobin
    @Spabobin 6 หลายเดือนก่อน +105

    my list of extra notes (some of which I see were mentioned by others)
    -2MK covers basically the same AA range as 5HK but is almost guaranteed to lose to decent jump-ins, the only advantage is that it's 1f faster and you can do it while crouched. I think it will mostly be used to stop advancing moves like Kim 6HK
    -if OD flicker interacts with an OD fireball it can no longer grab the opponent (unlike how the charged flickers work against meterless fireballs)
    -delayed cancel allows LP DP to combo into SA3 (5f window vs. grounded, much harder if they're being juggled)
    -8:28 you called him Luke lol
    -Psycho Knuckle is only plus oB at Lv.2, or Lv.1 in the corner is +2
    -Ed's 2MP is actually one of the shortest cancelable low pokes in the game, slightly worse than Jamie's but 1f slower (but his combo routes play really well with it like you mentioned)
    -Meaty 236P can actually be up to +14/+6 (although idk any specific setups for it)
    -Meaty 5HK on wakeup crouch block isn't real, that only works on the training dummy because it holds straight down until the move connects (the proximity guard hitbox is what causes the shift)
    -2MK/5HP force stand on hit, so you can guarantee 5HK in your DR cancel confirms

    • @StreetfighterTips
      @StreetfighterTips 6 หลายเดือนก่อน

      Meter fireball after any safe jump combo "+42" let's you dash and land meaty spark in the corner for +5 if I recall, much more if ex is used.

    • @BromaroyNutselton-jb9hz
      @BromaroyNutselton-jb9hz 6 หลายเดือนก่อน +2

      Target combo into late kill rush medium DP allows a frame kill crouching light punch into +6 meaty fireball. You have to do both the frame kill and the fireball on the earliest frames though.

    • @leonsmith7525
      @leonsmith7525 6 หลายเดือนก่อน

      A lot of brain activity here. I love it

    • @karateman1988
      @karateman1988 2 หลายเดือนก่อน

      Meaty 5hk doesn't work,
      But if they're burnt out safe jump j.hp into 5hk works because your character stays standing.
      Also allows you to fuzzy with j.lk.

  • @GigaHands
    @GigaHands 6 หลายเดือนก่อน +41

    17:04 This is actually a bug with the training mode! If the dummy is set to crouch, meaty whiff-on-crouch moves will connect, even though that's not how they're supposed to behave. If you record the dummy down-backing instead of setting them to crouch, you will see that a meaty HK will whiff. The behaviour after a blocked jump normal seems to be working properly, however.

    • @EXFrost
      @EXFrost 6 หลายเดือนก่อน +7

      Could you report this as a bug? Sounds like an important thing for the dev team to know about and maybe we can get this fixed

    • @Spabobin
      @Spabobin 6 หลายเดือนก่อน +1

      @@EXFrost I've reported it before, along with other training mode bugs but I kinda doubt Capcom is gonna fix it

    • @EXFrost
      @EXFrost 6 หลายเดือนก่อน +1

      @@Spabobin well theyve steadily working through the list so far so i have hope

  • @RainShadow-yi3xr
    @RainShadow-yi3xr 6 หลายเดือนก่อน +31

    This character’s going places. I love how much more fully realised Ed feels in this game

  • @yellowslotcar
    @yellowslotcar 6 หลายเดือนก่อน +61

    8:30 "Luke's other normals" LOL

    • @EXFrost
      @EXFrost 6 หลายเดือนก่อน +10

      "Blonde Fighter V" is making its return lol

    • @Azure029
      @Azure029 2 หลายเดือนก่อน

      Blonde Fighter 6 featuring Terry Bogard

    • @yellowslotcar
      @yellowslotcar 2 หลายเดือนก่อน

      @@Azure029 inb4 Terry 2C becomes Luke 2MP 2.0

  • @slinnkys5405
    @slinnkys5405 6 หลายเดือนก่อน +10

    The only note I have that wasn't mentioned by the pinned comment is that the cool DI wallsplat combo is less optimal than HP into late cancel kill rush into HP DP or Psycho Blitz, which is also easier to do with the added height from the wallsplat.

  • @BadoorSNK
    @BadoorSNK 6 หลายเดือนก่อน +13

    9:43 Psycho Knuckle has 2 versions, the partially charged one is actually -2 on block, only the higher lvl one is plus 4 on block (which requires holding HP for a very long 60f). In any case, I do apprechiate all the work you're doing, and I learned a lot from this, thanks.

    • @thomass3855
      @thomass3855 6 หลายเดือนก่อน +1

      fwiw partially charged version is actually plus in the corner

    • @goldsage4722
      @goldsage4722 6 หลายเดือนก่อน

      Its a 69 frame charge to be exact

  • @nebiyuesayas5600
    @nebiyuesayas5600 6 หลายเดือนก่อน +32

    I believe the reason uppercut cancels to SA3 is because it allows him to beat DI. If your uppercut is DI'd, cancel and punish them.

    • @Bafael
      @Bafael  6 หลายเดือนก่อน +29

      sounds nice on paper but when would I ever do uppercut in a context where it's possible for the opponent to DI

    • @Taziod
      @Taziod 6 หลายเดือนก่อน +25

      You wouldn't get it

    • @yellowslotcar
      @yellowslotcar 6 หลายเดือนก่อน +34

      ​@@Bafaeluppercut in neutral you coward

    • @Spabobin
      @Spabobin 6 หลายเดือนก่อน

      @@Bafael counterpoke into buffered DP, the opponent did DI so they moved forward into range. basically the only realistic scenario

    • @nebiyuesayas5600
      @nebiyuesayas5600 6 หลายเดือนก่อน +2

      @Bafael that's the question lol, but I guess Capcom knows things we don't

  • @witheredhope8661
    @witheredhope8661 6 หลายเดือนก่อน +15

    A small note about using dp into charge knuckle in the sa2 route for corner carry is that you can replace the 6hp with a dash which makes the knuckle auto time itself at full charge and leaves you point blank afterwards for strike throw mix. Since you get to charge to the next level on the knuckle you don't even lose much damage for the much better knockdown.

  • @THEREQUIS
    @THEREQUIS 6 หลายเดือนก่อน +157

    you not from michigan if you never done this before

    • @CastleCombatBrothers
      @CastleCombatBrothers 6 หลายเดือนก่อน +6

      God forgive us all

    • @Wafffeling
      @Wafffeling 6 หลายเดือนก่อน +2

      Hello requis

    • @nickglover8738
      @nickglover8738 6 หลายเดือนก่อน

      @@CastleCombatBrothersTelling One: Get Fucked

    • @animaIpath
      @animaIpath 5 หลายเดือนก่อน +1

      what are you talking about

    • @Wafffeling
      @Wafffeling 5 หลายเดือนก่อน +3

      @@animaIpath you obviously are not from Michigan

  • @stoveFGC
    @stoveFGC 6 หลายเดือนก่อน +3

    Great vid, one thing 10:50 about his counterhit combos, 5HP only goes in 2MK on punish counter or drive rush. 2MK picks up from shocking ranges and goes into ex flicker so i find it really good for catching their buttons with the tip of 5HP and getting big damage

  • @zionjackson7617
    @zionjackson7617 5 หลายเดือนก่อน +2

    I don't know what it is about watching your videos but whenever you explain stuff I just understand like you're the one of the very few people that things just click with me when you start explaining stuff and I really do appreciate it a lot been watching you since like third strike and Street Fighter IV I'ma take your advice on this Ed guide and really practice

    • @Sevatar_VIIIth
      @Sevatar_VIIIth 5 หลายเดือนก่อน

      Hey I can't learn the same way normal people do either!😁

  • @suraisufgc
    @suraisufgc 6 หลายเดือนก่อน +2

    Thank you so much man. I'm terrible at figuring out combos and your vids have been helping me since I first started with fighting games in USF4.

  • @ashlikeadragon
    @ashlikeadragon 6 หลายเดือนก่อน +4

    absolutely fantastic as always, ed's definitely my favourite of the dlc so far so this is a huge help

  • @monk4459
    @monk4459 6 หลายเดือนก่อน +2

    Aaaah finally my favourite youtuber with the guides ❤

  • @ADreamingTraveler
    @ADreamingTraveler 4 หลายเดือนก่อน

    Probably one of my favorite videos so far going over Ed stuff. Really like the way you explain and lay things out

  • @lagunofartmancer6552
    @lagunofartmancer6552 6 หลายเดือนก่อน +1

    Another thing to add to the fireball section is his ability to make fireball wars in his favor midscreen with his own fireball. If Ken throws 2 fireballs in sequence for example, you can cancel the first one with spark and the second one with shoot and have enough time to drive rush forward and punish the recovery of the second fireball. Kakeru has been doing this a lot.

  • @askinn17
    @askinn17 28 วันที่ผ่านมา

    Your guide is so clean bro, hope you will do more with other characters!

  • @lukezane7952
    @lukezane7952 6 หลายเดือนก่อน +9

    5:58 stuff like this is so funny. Like before the patch, Gief could cancel EX Lariat to Level 3, but it wouldn’t work. Why give us toys if they won’t work when we play with them. Anyways see Ed in season 2 where they give him dp to level 3

    • @Bafael
      @Bafael  6 หลายเดือนก่อน +5

      Theoretically if they armor your DP you could level 3 cancel it and blow through their armor. But you should never be doing DP in a scenario where it could be blocked (and thus could be armored) so that's irrelevant

    • @Raxyz_0
      @Raxyz_0 6 หลายเดือนก่อน +6

      Reminder that SF4 DeeJay had a force-stand normal that whiffs on crouchers. Capcom loves to do paradoxically useless things for some reason.

    • @itstomis
      @itstomis 6 หลายเดือนก่อน

      Cammy can cancel uncharged HK DP into lvl3 and to my knowledge there's no scenario it connects. Like Baf said, blowing through armor seems like the only place it works.
      To be fair this is a bit different because obviously the fully charged DP does work and I believe there are some specific routes where you can do partial charge DP into lvl3.

  • @YiffyShonryu
    @YiffyShonryu 6 หลายเดือนก่อน

    Oh man, I'm late to this but thanks, Baffy. My friend gifted me Ed because I was obsessed over Cammy's sibling being in an SF I *actually* liked, but I've only gotten by with Neutral, Reactions and foosies
    many thanks for providing the best + easy to follow guides/walkthroughs 💜

  • @Furkidd
    @Furkidd 6 หลายเดือนก่อน +1

    Amazing video as always, thanks for making a video about Ed

  • @princecliveXVI
    @princecliveXVI 3 หลายเดือนก่อน

    As a ED player thank for the video.❤

  • @Morseinater
    @Morseinater 6 หลายเดือนก่อน

    I'm always hyped when a baf video has a thumbnail

  • @10demitrius
    @10demitrius 3 หลายเดือนก่อน

    As a new player thanks for the easier alternative combos much appreciated

  • @MachaGraves
    @MachaGraves 6 หลายเดือนก่อน

    Don't know if it really ever matters for SA2 stuff, but EX blitz has a really generous cancel window so you can choose whether to cancel to super before or after the final uppercut hit, changing the opponent's state for the hits of the super.
    Thanks so much for your hardwork as always.

  • @bannanafosho
    @bannanafosho 6 หลายเดือนก่อน

    Sir baf, you leave us starving for this Subtle SFV lore

  • @fireflame26
    @fireflame26 4 หลายเดือนก่อน

    Wow kudos for this video! I want to pick Ed going into season 2. And this video was very informative!! 👍🏻

  • @thepuppetmaster9284
    @thepuppetmaster9284 6 หลายเดือนก่อน

    Thanks for the guide Bafael, I really appreciate it 🙇‍♂

  • @3rdangle_____
    @3rdangle_____ 6 หลายเดือนก่อน +1

    a more optimal wall splat combo (though its kinda hard) is hp xx charged light snatcher into heavy blitz or upper

  • @argenrost5410
    @argenrost5410 6 หลายเดือนก่อน

    Not sure if this was pointed out already but OD Blitz on block is noteworthy in burnout situations. It's -3 normally so +1 on burnout, leaves you close enough to enforce strike/throw with a frame trap into jab, and is obviously hit confirmable into level 2. This makes it especially good if you're trying to snipe somebody with a cr.MP low as you can force a bad situation for them either way.

  • @user-ux7rl8ik2h
    @user-ux7rl8ik2h 6 หลายเดือนก่อน

    Once again thanks for the passion and guides

  • @KainDizengarth
    @KainDizengarth 6 หลายเดือนก่อน

    This is really good. Excellent video!

  • @rogue2shadow
    @rogue2shadow 6 หลายเดือนก่อน

    Very straight forward. NICE!

  • @heill232
    @heill232 2 หลายเดือนก่อน

    "You can also do this for more damage, but the timing is precise"
    -one frame link

  • @t3kkn1nja
    @t3kkn1nja 6 หลายเดือนก่อน

    Great video my guy! Very helpful!

  • @StreetfighterTips
    @StreetfighterTips 6 หลายเดือนก่อน +1

    You can command dash or superman punch to avoid cross ups

  • @stan4892
    @stan4892 18 วันที่ผ่านมา

    Nice tutorial

  • @carby6831
    @carby6831 6 หลายเดือนก่อน

    I do think the level 2 combos that keep the orb out will get better once people get better at using level 2.
    One combo I use is
    Drive rush HK into heavy flicker
    Drive rush HP into the latter half kill rush follow up
    Heavy dp
    Leaves you with I think 3 hits of the super left. There are definitely better ones that's just the one I found and it's pretty easy

  • @user-vv6no1uf3u
    @user-vv6no1uf3u 6 หลายเดือนก่อน +1

    if they are to close you can crosscut DP

  • @JasonYJS_xoxo
    @JasonYJS_xoxo 6 หลายเดือนก่อน +4

    I like how Ed has Dudley's dash...❤❤

    • @ΚρανίΩ
      @ΚρανίΩ 6 หลายเดือนก่อน +1

      i wish lol, its not fireball invincible😭😭

  • @bestosensei
    @bestosensei 6 หลายเดือนก่อน

    Great video brother.

  • @Neogears1312
    @Neogears1312 6 หลายเดือนก่อน +1

    I’ve seen ppl beat sumo slam dead above him with stand heavy kick. Don’t know how consistent you can be with it though.

  • @yourstillwithme
    @yourstillwithme 6 หลายเดือนก่อน

    he can also do charge flicker-lp dpx2-super 2-stuff
    its a great way to land super 2 without spending bar and getting great dmg

  • @mikehunt9884
    @mikehunt9884 2 หลายเดือนก่อน

    its fine if his anti air doesn't hit close, ed can do that front and back dash thing with 2xkick

  • @MachaGraves
    @MachaGraves 6 หลายเดือนก่อน

    You also have different strengths for SA2, but the slow light seems like the primary one, but maybe the heavy would have some fringe utility if you're desperate to pin down someone who is full screen and close to burn-out.

  • @thomass3855
    @thomass3855 6 หลายเดือนก่อน

    For the "other" section, there's a good sideswap if you can afford to spend 3 drive: 236pp, drive rush into buffered light dp (which will turn around), into 214lp and you get the sideswap + a safejump. Great video!

  • @A2ZOMG
    @A2ZOMG 6 หลายเดือนก่อน +3

    I'm upset you didn't mention CH 2LK linking into itself and how you can route M.DP for real oki. That's something most characters can't actually do with their 5f pokes.

    • @Spabobin
      @Spabobin 6 หลายเดือนก่อน

      I found like 6 characters that can do their 5f poke into itself on CH, but since they're all minus on block it's not really that useful and it's hard to confirm

    • @A2ZOMG
      @A2ZOMG 6 หลายเดือนก่อน

      @@Spabobin That's not a difficult hit confirm at all. It's way easier than single hit confirming heavies which is common in top level play.
      Ed cleanly getting confirmable strike throw oki from a move with that good of a hitbox and startup is really good and should be used a lot more esp when you consider how expensive DRC hit confirms are in similar situations.
      Actually somewhat hard but important is CH confirming 5LP into 2LK since Ed rarely gets to end LP confirms with L.DP for oki due to range issues. But routing 2LK M.DP solves that.

  • @yuepon13
    @yuepon13 5 หลายเดือนก่อน

    Light upper cancels into super because it connects in the corner, from my experience but at that point QCB+HP is way more consistent lmao

  • @hisuifan19
    @hisuifan19 6 หลายเดือนก่อน

    thank you!!

  • @afrolegend12
    @afrolegend12 6 หลายเดือนก่อน

    Kings back

  • @Jblank1016
    @Jblank1016 6 หลายเดือนก่อน

    5:58 People actually just found out you can, but just barely! If you delay the cancel into Lvl 3 from a low connect light uppercut as much as possible they'll fall onto it and just barely get hit.

  • @morelesslike
    @morelesslike 6 หลายเดือนก่อน

    Wonder why his charged HP can't be cancelled into back command dash. I'd assume it's supposed to be a commitment as most of Eds' tools but there's hardly any use to it I can think of once an opponent knows the match up. Would it be useful at high level of play, is there any sort of mind game to it?

  • @fritzvalcourt7732
    @fritzvalcourt7732 5 หลายเดือนก่อน +1

    Yo what’s up Bafael u still play chess? I’ve been improving I beat Boris on SparkChess 3 or 4 games out of 7 and I’m hoping to become a grandmaster master someday I play in tournaments. Let me know if you want to play sometime

  • @HELLRAISER02
    @HELLRAISER02 6 หลายเดือนก่อน

    The only reason i think youd cancel DPs into lvl 3 is to either beat drive impact or as a bad gimmick, i couldnt get it to combo either

  • @Tech_D3mon
    @Tech_D3mon 3 หลายเดือนก่อน

    5:17 I'm having a real hard time landing that last heavy punch in the DR combo consistently, what am I doing wrong? Sometimes I'll hit it and other times he'll fall before I can hit him.

    • @Bafael
      @Bafael  3 หลายเดือนก่อน

      Too many factors in play for me to say. Are you getting the earliest possible DP? earliest possible fireball? Earliest possible drive rush? Earliest possible st HP? Use the frame meter to help spot where you're not consistent.

  • @stormitive3076
    @stormitive3076 6 หลายเดือนก่อน

    And how about light fireball into dash forward, dr, or command dash to get the party started 🤩 thanks Baf! :)

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS 6 หลายเดือนก่อน

    His anti air is effortless.

  • @AreleventWolf
    @AreleventWolf 6 หลายเดือนก่อน

    I saw a dp punish that started with medium psycho flicker somewhere. I'd have to go lioking for it but I believe it was chunky dmg.

    • @Bafael
      @Bafael  6 หลายเดือนก่อน

      I labbed that, it's his strongest starter that'll punish in time but the opponent is airborne afterwards and I couldn't find anything super great. With some drive rush juggles or something I could believe it's damage optimal

    • @ΚρανίΩ
      @ΚρανίΩ 6 หลายเดือนก่อน

      @@Bafaeljust doing medium flicker punish counter into hp ex snatcher hp dp is about 3.6k damage, if instead of ex snatecher you do charged snatcher you get about 3.2k damage

  • @Sevatar_VIIIth
    @Sevatar_VIIIth 5 หลายเดือนก่อน

    What's the trick to inputting the fireball into DR immediately after? I can't figure out how to do it correctly.

  • @jeromerobinson6662
    @jeromerobinson6662 6 หลายเดือนก่อน

    His AA sucks but one things that should be mentioned is thay stand HK or cround MK can be canceled into run for quick strike throw mix

  • @Medifrag
    @Medifrag 6 หลายเดือนก่อน

    Can you explain why the slow DP startup is relevant? Which options / strings do meaty light normals give you that wouldn't be beaten by the DP anyways? The only way I could think of is a light normal that cancels into a good, fast, advantageous special on block (but naturally not on whiff), but do these specials exist in SF6?

    • @ΚρανίΩ
      @ΚρανίΩ 6 หลายเดือนก่อน

      the sliw dp startup can be dummed up to this. if the opponent jumps (a jump is 45 frames) the normal character ken or luke use their 5 frame dp when the opponent is at their end of the jump aka 6-7 frames before they land. they get hit. if ed does a light dp, which is 10 frames, when the opponent is at the end of their jump or 9 frames before landing, they will block your dp and you will lose your turn. for the safe specils on block, a good example is guile's sonic boom or dee jay's air slasher. both are safe on block

  • @evilded2
    @evilded2 6 หลายเดือนก่อน

    I've been doing alot of 5HP late Killrush to H Blitz.

  • @Eduardo_34566
    @Eduardo_34566 6 หลายเดือนก่อน

    Okay so Apparently you have to really Delay the SA3 after DP to make it combo

  • @jdaze32
    @jdaze32 6 หลายเดือนก่อน

    So his upper cut into level 3 does work with medium and Light but you have to delay the input

  • @mauriceemond7319
    @mauriceemond7319 21 วันที่ผ่านมา

    I miss so many Level 3 supers because i combo from psycho uppercut... -.- They should remove that interaction cause buffering makes it really easy to misinput.. I'm silver so im bad

  • @SplaulDaisukeZomimny
    @SplaulDaisukeZomimny 6 หลายเดือนก่อน

    I think uppers to lvl 3 cancel is probaby for chip.

  • @kaleidoslug7777
    @kaleidoslug7777 6 หลายเดือนก่อน +1

    I think its not that Ed's uppercuts are coded to cancel into SA3, but rather that most others aren't because they leave the ground. His doesn't, he stays grounded and maybe to the game that incidentally feels like a regular special and it lets you cancel to SA3

  • @iamvernon45
    @iamvernon45 3 หลายเดือนก่อน

    I like your video but as a fresh player to it, I find this video would be more helpful with actual inputs displayed on the screen as opposed to the command inputs display which pick up accidental inputs.

  • @krasmazov009
    @krasmazov009 6 หลายเดือนก่อน

    I can't seem to recreate the charged flicker after throw beating DI. Is it purely tight timing or is there something I'm missing?

    • @Bafael
      @Bafael  6 หลายเดือนก่อน

      It's not that tight from my testing. Just charge early enough and release so it hits meaty.

  • @Desynchronised
    @Desynchronised 6 หลายเดือนก่อน +1

    Controversial take, while Ed’s s.mk is a good poke the fact that ed has it makes me think that the devs want to balance the entire game around a mk poke/dash cancel buffer

    • @meathir4921
      @meathir4921 6 หลายเดือนก่อน +1

      Thats not controversial it just is the truth lol

    • @A2ZOMG
      @A2ZOMG 6 หลายเดือนก่อน

      That move is godlike. You legit can be super ignorant with the first two hits of TC if spaced since that's only -6 on block, and on hit the TC gives you an extremely good knockdown with easy dash/KR oki. Honestly I'm baffled at how good that move is.

  • @BardsOnAHill
    @BardsOnAHill 6 หลายเดือนก่อน

    Hero

  • @seanunderscorepry
    @seanunderscorepry 6 หลายเดือนก่อน

    Ed makes me think that Dudley won't be in this game :(

  • @PLATINUM_Rook
    @PLATINUM_Rook 6 หลายเดือนก่อน +7

    At 8:28 you call Ed “Luke”. This is a travesty and you should be ashamed of yourself. How dare you call yourself a Tekken fan.

    • @Bafael
      @Bafael  6 หลายเดือนก่อน +5

      I called him luke like 3 other times in outtakes

    • @JG-tr8ph
      @JG-tr8ph 6 หลายเดือนก่อน

      @@BafaelI keep calling him "Steve" by mistake.

  • @riotstamp
    @riotstamp 6 หลายเดือนก่อน

    What about drive rush hk microwalk hk microwalk cr.mp?

    • @Bafael
      @Bafael  6 หลายเดือนก่อน +2

      I knew about it thanks to twitter but while it's good it's pushing the limits of practical for people who are learning the character so I decided not to include it.

  • @optiklopzzz
    @optiklopzzz 3 หลายเดือนก่อน

    I really hate how eds move names have switched

  • @user-gq5cn4eu3k
    @user-gq5cn4eu3k 6 หลายเดือนก่อน

    Show us the move inputs damn

  • @DASUPERCATMAN1
    @DASUPERCATMAN1 2 หลายเดือนก่อน

    im a noob, u r speaking alien language

  • @gamerx112
    @gamerx112 2 หลายเดือนก่อน

    I hate how ed's combos really rely on juggle timing.

  • @yourstillwithme
    @yourstillwithme 6 หลายเดือนก่อน

    5:59 got me liek WTF too. been trying to find a single fucking combo where he can combo SRK to level 3 and have it connect.
    Makes ZERO sense why it even exists

    • @JG-tr8ph
      @JG-tr8ph 6 หลายเดือนก่อน

      I think it's if they armour your DP, you can super them.
      Also, uh.. Chip when they're burned out? I dunno.

  • @Muzzycal
    @Muzzycal 6 หลายเดือนก่อน

    Usf4 decapre tutorial when

    • @ΚρανίΩ
      @ΚρανίΩ 6 หลายเดือนก่อน

      you're like a decade and a half late

  • @WaxxyVanderquail
    @WaxxyVanderquail 6 หลายเดือนก่อน +8

    If you told me a year ago that god damn Ed street fighter would be my bisexual awakening I WOULD NOT HAVE BELIEVED YOU

    • @JG-tr8ph
      @JG-tr8ph 6 หลายเดือนก่อน +7

      k
      Twatter's that way..

    • @animaIpath
      @animaIpath 5 หลายเดือนก่อน

      weirdo 🤡

    • @lukelaser5397
      @lukelaser5397 หลายเดือนก่อน

      You people are absolutely disgusting.

  • @Stabrinality
    @Stabrinality 6 หลายเดือนก่อน

    His noobie combos but would not say any of this his bnb. 5hp/2mk kk dl-6p 213hp is his best route outside of the corner.
    No one decent is using tc as bnb anymore. Never go into it off of 2mk, what a ridiculous waste.
    Even in the corner, routes are better off hp and 2mk.

    • @Bafael
      @Bafael  6 หลายเดือนก่อน +6

      Those combos you listed literally do less damage and have the same ender. What's the upside?
      2mk xx kk late 6p, 213 HP - 2080
      2mk, st mp xx hp xx 213 HP - 2180

  • @kenshin391
    @kenshin391 4 หลายเดือนก่อน

    Ed is cool but Dudley's "COOLER"