Even though this doesn't have to do with Ed, this video made me realize that having a system similar to Strive's in game share-able user created comboes but with training mode settings would help a lot of players get to practice various useful set-ups and scenarios that they don't necessarily know how to setup in training mode themselves. Capcom did already pre-package SF6 with a few and that's really nice but there's no way the developers can cover for all scenarios in advance, so allowing for the players to make these and share them with each other would be really helpful.
This channel has really become my go to for all things sf6. Love the big tournament coverage, the guides and just general gameplay. Keep up the good work.
Thanks, Brian. I was a SF5 Ed main and I still like him now but obviously it feels like learning a whole new character compared to what he was. These tips are super helpful.
This is amazing! Currently hardstuck D3 with Ed. Wasn’t using half these tips so definitely labbing it asap. Earned a sub from me. Would love to see a breakdown of your approach to neutral and block string pressure. Find myself losing a bunch of sets to straight up better buttons sometimes!
@@RBF__ By reversal grab, you mean specifically Gief's SA3 right? Because any other grab would simply get stuffed by the safe jump. Gief's SA3 requires a different tech though, I think Chris F has a video on it with more details. IIRC instead of holding back to block, you hold up or up-back and only press another button if you can hear the move hitting something.
@@RBF__ ...all safejumps do. I feel like something is lost in translation here, lol. Let's make sure we're on the same page: A safe jump is a pressure sequence you do after certain combo enders. The idea is that the amount of time the opponent stays in the ground is slightly lower than the total duration of your jump. What this does is you'll hit a jumping move if they press literally anything that's not invincible (jabs, throws, jumps, backdashes) and it will miss if they are invincible. However, since invincible moves take _at least_ 6 frames to come out, your jumping attack misses and you'll land on the ground and recover _faster_ than the invincible attack becomes active. In other words: 1- End a combo with heavy blitz 2- Immediately jump and press HP when getting close to the ground and hold back 2a. If they press anything that's not invincible, like a throw, *you will counter hit them* and get a full combo that can even loop into another safe jump. 2b. If they block you have the advantage, you can then attempt a strike/throw mix or a high/low mix (Ed can't easily do the latter) 2c. If they do any invincible move (OD shoryukens or Super Arts with invincibility) your jumping attack will miss and you'll reach the ground before the move comes out. Since you should be holding back, you'll just block by default. If you're doing all of these steps correctly, there's no throw that beats a safejump expect Gief's SA3
I don’t play Ed, but videos like this are essential to learning the matchup from the other side. A lot of stuff I wasn’t respecting before that I’ll be much more aware of. Also, can we appreciate how well made this character is? He’s not particularly oppressive, but he’s decent at the very least. He’s unique as hell in this game and has had a ton of cool discoveries over the past few months. Capcom knocked it out of the park with this one.
What a fantastic guide. Doing meaty fireball in the corner has helped my corner pressure with Ed alot. Now I just have to practice the meaty charge flicker. Also the training drill in the corner you showed as an example is GREAT and I will be adding this to my various training mode drills. Thanks!
Legit just got Master with Ed after switching to leverless because of your last shortcuts video. My ability to anti air also skyrocketed when I made the switch. Good videos Brian keep them coming!
Important tip: Most of the times you want to spend your lvl 2 out of an ex blitz for big damage, drive recovery (you get the 2 drive bars spent in ex blitz back) and corner carry.
8:31 the actual damage optimal safejump DR route is 2MKx2 5MP TC. You can get this off almost every cancelable normal including PC 2LK. Ed breaks 2K damage off 2MP/2LK DRC with said route. Also canceling 5MP TC into H Blitz is a consistent midscreen safejump.
Thanks for these tips! Personally I found your jumping medium kick tech to be the most helpful! I don’t see many people talking about that and I’ve been struggling to use Ed’s air moves besides j. MP and j. HP. Good stuff here!
7:01 "You think the psycho power is your ally? You merely adopted the psycho power. I was born in it, molded by it! I hadn't experienced the most important day of my life until I was already a man, and by then it was Tuesday." - Ed to JP, probably.
I’m currently in a custom room, when I put on this video; and he said “I hit 2000 MR on Ed, don’t verify that.” I checked since he’s on my followed list. His ass is not at 2K MR 😭.
Another layer to meaty flicker in the corner is that if they are parrying on wake up you can just like hold flicker, let them hold parry and have them waste meter
Totally legit Ed main who purchased him and can lab him watching this video so I can learn how to play aga-better with him in my ranked games thanks bro
10:50 Can someone explain what makes a corner safejump more effective against charge characters as opposed to any other character with an invincible reversal special move?
Because the next interaction, they literally can't reversal because they lose charge. After blocking your safejump if you go for throw, a dp character can just mash dp. A charge character however literally loses access to their reversal because they give up charge to block the safe jump
@@Brian_F one thing worth remembering though is if they parry the safe jump (not even PP) then they can keep their down charge, however then they open themselves up to throw. Ofc.
As always, the safejump section DOES NOT NECESSARILY APPLY against a Lily with stocks. She has a frame 4 anti-air, which means safejumps are not safe against her no matter how plus you are. You can bait it with empty jumps, but that's a callout.
Using cross cuts as Ed isnt really a good idea, as proper cross ups almost always beat his DP. And if you are at an an angle where you can cross cut then the cross up will whiff, making trip guard a better option (punishing the landing frames). Eds light dp has a very good hitbox and can hit slightly behind him, which is worth remenbering. If someone is jumping out the corner then doing jump back HK is an amazing air to air, but the drill Brian F showed is also viable. However you lose the corner.
5:03 this is not actually an input trick anymore in 6. capcom added a special exception where half circle forward has a higher priority than dp and gives you qcf moves instead
@@niblanopepper7 yes. it's just that in previous games the hcf thing was not 100% consistent, if you did it really fast you could still get DP instead of fireball. in 6 they made it consistent by adding an exception where hcf override DP inputs if you have a QCF move
@@JustFrameParry yeah, I was just confused because you said it was no longer an input trick, which makes it sound like they removed it, instead of making it consistent. Cheers
I'm confused. Why does it show that Brian is +5 after doing the first part of his meaty fireball, but when I go in the lab, it shows that I'm -5 on block?
@@bdc_ky Thanks, bro. I've been practicing it in the lab. I'm on pad and can't get it after dashing forward because I get a dp, and it's very inconsistent when I try to do it after c.LP. I get it somewhat easier after s.LP so far. I still don't understand why we get plus frames with that in those situations, though.
Tip#1: Pick Honda and do headbutt Tip#2: Pick Honda and do headbutt Tip#3: Pick Honda and do headbutt Tip#4: Pick Honda and do headbutt Tip#5: Pick Honda and do headbutt
I know the goal was diversifying your personal roster, but you seem to have taken to Ed far more than you did Aki. Do you see yourself using him in tournaments if only as an alt?
Nowadays it’s good to train specific tech, but the classic Arcade Mode on hardest is still the best way to learn. With the cpu alone you get 💯 different scenarios and situations.
I've been not really trying for months, no luck. Is there some trick to reaching Master without firing up the game that you know of? ;-) P.S. This is a joke. I enjoy SF6. just don't play it enough to have any delusions of reaching Master XD
“Don’t verify that” i feel ya lmao
From "fuck ED" to a whole character tip guide, Brian F has truly grown
Ed has truly grown too
People should really share their training mode drills instead of "just go to training mode". Thanks Brian.
yeah the more you see people share their methods and drills, the easier it is to build your own
@@ShineChromatica the better u get the less u need to drill shit thats really just for when ur new
@@CPR-xz3ru Pro musicians still do basic drills. Experts in any field don't neglect the fundamentals.
@@CPR-xz3ru Brother this video is literally a guy who has competed in international tournaments at a high level explaining his drills. Tf are you on
@@king_slimy8859I think he meant to say that he wishes more people would do what Brian did in this video.
Even though this doesn't have to do with Ed, this video made me realize that having a system similar to Strive's in game share-able user created comboes but with training mode settings would help a lot of players get to practice various useful set-ups and scenarios that they don't necessarily know how to setup in training mode themselves. Capcom did already pre-package SF6 with a few and that's really nice but there's no way the developers can cover for all scenarios in advance, so allowing for the players to make these and share them with each other would be really helpful.
That feature should be in 100% of fighters
Yeah sf6 already is amazing with its features, but I wouldn’t know what else to even add if they add strives combo search/create system
I thought about this as well. User created content: Combo trials and Training Setups.
Who whould've thought Brian would enjoy Ed this much. I'm here for it, though!
seeing how to set the training dummy to do what you want to practice is so helpful. Appreciate that.
This channel has really become my go to for all things sf6. Love the big tournament coverage, the guides and just general gameplay. Keep up the good work.
I saw the 2000 MR Ed Brian, no need to worry.
Thanks, Brian. I was a SF5 Ed main and I still like him now but obviously it feels like learning a whole new character compared to what he was. These tips are super helpful.
This is amazing! Currently hardstuck D3 with Ed. Wasn’t using half these tips so definitely labbing it asap. Earned a sub from me. Would love to see a breakdown of your approach to neutral and block string pressure. Find myself losing a bunch of sets to straight up better buttons sometimes!
I reached Master with him 90% thanks to safe jumps. People reversal a LOT in regular ranked matches, lol.
But what do you do about reversal grab might I ask?
@@RBF__ By reversal grab, you mean specifically Gief's SA3 right? Because any other grab would simply get stuffed by the safe jump.
Gief's SA3 requires a different tech though, I think Chris F has a video on it with more details. IIRC instead of holding back to block, you hold up or up-back and only press another button if you can hear the move hitting something.
@ I’m sorry, I wasn’t aware if this is true, there are safe jumps that beat someone spamming grab on wake-up?
@@RBF__ ...all safejumps do. I feel like something is lost in translation here, lol.
Let's make sure we're on the same page: A safe jump is a pressure sequence you do after certain combo enders. The idea is that the amount of time the opponent stays in the ground is slightly lower than the total duration of your jump. What this does is you'll hit a jumping move if they press literally anything that's not invincible (jabs, throws, jumps, backdashes) and it will miss if they are invincible. However, since invincible moves take _at least_ 6 frames to come out, your jumping attack misses and you'll land on the ground and recover _faster_ than the invincible attack becomes active. In other words:
1- End a combo with heavy blitz
2- Immediately jump and press HP when getting close to the ground and hold back
2a. If they press anything that's not invincible, like a throw, *you will counter hit them* and get a full combo that can even loop into another safe jump.
2b. If they block you have the advantage, you can then attempt a strike/throw mix or a high/low mix (Ed can't easily do the latter)
2c. If they do any invincible move (OD shoryukens or Super Arts with invincibility) your jumping attack will miss and you'll reach the ground before the move comes out. Since you should be holding back, you'll just block by default.
If you're doing all of these steps correctly, there's no throw that beats a safejump expect Gief's SA3
I don’t play Ed, but videos like this are essential to learning the matchup from the other side. A lot of stuff I wasn’t respecting before that I’ll be much more aware of.
Also, can we appreciate how well made this character is? He’s not particularly oppressive, but he’s decent at the very least. He’s unique as hell in this game and has had a ton of cool discoveries over the past few months. Capcom knocked it out of the park with this one.
Who do you play? I keep meaning to learn Ed as a second character. You’re right, he’s so different and looks pretty fun to play.
Thanks for the corner meaty Flicker setup, definitely going to incorporate this. It should work even better against parry now after the last patch.
What a fantastic guide. Doing meaty fireball in the corner has helped my corner pressure with Ed alot. Now I just have to practice the meaty charge flicker. Also the training drill in the corner you showed as an example is GREAT and I will be adding this to my various training mode drills. Thanks!
Legit just got Master with Ed after switching to leverless because of your last shortcuts video. My ability to anti air also skyrocketed when I made the switch. Good videos Brian keep them coming!
Important tip: Most of the times you want to spend your lvl 2 out of an ex blitz for big damage, drive recovery (you get the 2 drive bars spent in ex blitz back) and corner carry.
It's soo nice seeing you enjoy ED
Just picking up Ed, thanks for this video Brian! Super helpful
8:31 the actual damage optimal safejump DR route is 2MKx2 5MP TC. You can get this off almost every cancelable normal including PC 2LK. Ed breaks 2K damage off 2MP/2LK DRC with said route.
Also canceling 5MP TC into H Blitz is a consistent midscreen safejump.
Thanks for these tips! Personally I found your jumping medium kick tech to be the most helpful! I don’t see many people talking about that and I’ve been struggling to use Ed’s air moves besides j. MP and j. HP. Good stuff here!
This character is so cool, and the breakdown makes him cooler. Might pick him up. Thanks, Brian!
7:01 "You think the psycho power is your ally? You merely adopted the psycho power. I was born in it, molded by it! I hadn't experienced the most important day of my life until I was already a man, and by then it was Tuesday." - Ed to JP, probably.
Thank you so much for this! Definitely adding it to my gameplan
Thanks Brian! These tips have really helped me up my game! I still can't land those dps, but its getting better.
Thank you brian, I didn't know about the light flicker meaty setup in the corner.
Thanks for the tech Brian!
Awesome tips. Rly thx.
didnt expect brian to be an ed player but im so here for it
I’m currently in a custom room, when I put on this video; and he said “I hit 2000 MR on Ed, don’t verify that.” I checked since he’s on my followed list. His ass is not at 2K MR 😭.
twitter.com/Bri4nF/status/1778116454635938187?t=BzuSeSaZ-lU2yKi_dVUXMQ&s=19
MR easy come easy go
@@Brian_F holy, the goat replied! Also very nice 😎 I rescind my previous comment. Go Mr. Brian_F.
you have no idea how much I needed this video, just hit master and tanked from 1500 mr to 1180mr 😅
Another layer to meaty flicker in the corner is that if they are parrying on wake up you can just like hold flicker, let them hold parry and have them waste meter
Thank you!
Totally legit Ed main who purchased him and can lab him watching this video so I can learn how to play aga-better with him in my ranked games thanks bro
Really good Tipps, started to play sf6 again jist to beat my locals and I want to use ed for that
.. so Big ty 🎉🎉🎉
Projectiles go through lvl 1
Laughs in Marisa
ty Brian
10:50 Can someone explain what makes a corner safejump more effective against charge characters as opposed to any other character with an invincible reversal special move?
Because the next interaction, they literally can't reversal because they lose charge. After blocking your safejump if you go for throw, a dp character can just mash dp. A charge character however literally loses access to their reversal because they give up charge to block the safe jump
@@Brian_F one thing worth remembering though is if they parry the safe jump (not even PP) then they can keep their down charge, however then they open themselves up to throw. Ofc.
Let's go BRINE! 2k with ED!
As always, the safejump section DOES NOT NECESSARILY APPLY against a Lily with stocks. She has a frame 4 anti-air, which means safejumps are not safe against her no matter how plus you are. You can bait it with empty jumps, but that's a callout.
"it elements charge character reversal options" there's some piece of information I'm missing here, how is it different for charge characters?
Using cross cuts as Ed isnt really a good idea, as proper cross ups almost always beat his DP. And if you are at an an angle where you can cross cut then the cross up will whiff, making trip guard a better option (punishing the landing frames).
Eds light dp has a very good hitbox and can hit slightly behind him, which is worth remenbering.
If someone is jumping out the corner then doing jump back HK is an amazing air to air, but the drill Brian F showed is also viable. However you lose the corner.
You’re the best 😭
Everyone is picking up Ed after evo including me, amazing guide
Jump medium kick is absurd it even negates zoning at some point because people freak out that you can reach from that far.
Sfv theme off the bat i dig it
1:31 gotta
4:01 yep,not always try to parry
Ed seems really cool
For me, getting to Master is not the problem, for me it is more complicated get more MR
How do you like those audio technicas, Brian?
5:03 this is not actually an input trick anymore in 6.
capcom added a special exception where half circle forward has a higher priority than dp and gives you qcf moves instead
maybe im misunderstanding, but the point was to get qcf moves (eds fireball) in this vidya
@@niblanopepper7 yes.
it's just that in previous games the hcf thing was not 100% consistent, if you did it really fast you could still get DP instead of fireball. in 6 they made it consistent by adding an exception where hcf override DP inputs if you have a QCF move
@@JustFrameParry yeah, I was just confused because you said it was no longer an input trick, which makes it sound like they removed it, instead of making it consistent. Cheers
Wish the title mentioned that this vid was Ed specific.
Will oro come back again in street fighter 6? because i wish oro series back and going Hoping.
I'm confused. Why does it show that Brian is +5 after doing the first part of his meaty fireball, but when I go in the lab, it shows that I'm -5 on block?
You must not be doing it correctly and leaving gaps/doing it late
@Brian_F Thanks. I didn't even know you had to be precise with the timing. This is all new to me coming from MK.
You gotta hit the meaty psycho spark at the end of the move to get more + frames
@@bdc_ky Thanks, bro. I've been practicing it in the lab. I'm on pad and can't get it after dashing forward because I get a dp, and it's very inconsistent when I try to do it after c.LP. I get it somewhat easier after s.LP so far. I still don't understand why we get plus frames with that in those situations, though.
I got to masters with Ed without realising like half of this lol
goated video
Tip#1: Pick Honda and do headbutt
Tip#2: Pick Honda and do headbutt
Tip#3: Pick Honda and do headbutt
Tip#4: Pick Honda and do headbutt
Tip#5: Pick Honda and do headbutt
Keep getting new Ed players on ranked so I can do projectile wars against them
Modern Ed has access to DP motions... really hate that people still don't get that...
Me seeing the video after i hit master with Ed today
I’m trying so hard at diamond 3 😢
Does anyone know of a converter for the PS5 so I could use a PS4 controller for SF6 because this PS5 controller ain’t it?
Brooks wingman
Why does Ed have the Karen haircut 😂
I know the goal was diversifying your personal roster, but you seem to have taken to Ed far more than you did Aki. Do you see yourself using him in tournaments if only as an alt?
It's time to put on your big boy pants and learn to DP 😄 why would they do that Brian that's like learning. 😉
please do not ever EVER use luke in the training mode as the opponent in a video if you're gonna zoom on your face, the toes will hunt my dreams now.
ANGRY COMMENT ABOUT SOL
wrong game
Accurate tho
BRIAN DONR SAY EDS THEME IS LAME AND THEN USE IT. also hi
Nowadays it’s good to train specific tech, but the classic Arcade Mode on hardest is still the best way to learn. With the cpu alone you get 💯 different scenarios and situations.
Dont forget to rank up in irl
I've been not really trying for months, no luck. Is there some trick to reaching Master without firing up the game that you know of?
;-)
P.S. This is a joke. I enjoy SF6. just don't play it enough to have any delusions of reaching Master XD
way to downplay a character
This video is probably why I’ve been running into the most annoying Ed players ever. This and evo
hey Brian, thumbs up but... delete this now lol
You may as well play with M controls if you're using Hitbox for easier moves.
Still whining about hitbox in 2024 😂
I use modern controls on my hitbox. Im unstoppable. Don’t verify that.
Grow up ffs.
@@JCintheBCC unbelievably based, my liege
Losing 2LK is a huge loss for Modern Ed though.