@@TheObsessiveGamer it seems that NEVER let an idea OR work they put into something to go to waste. They always re-work it somewhere else in the same game or execute it in future games
The Fairy training montage was amazing...and the Fierce Deity waving goodbye made me laugh out loud.😆 In general though, Link waving to everyone is my favorite thing haha
Thank you all for your patience. Took a little time off there to get to a few things in life but now we're fully back and retooled! Give the video a like too if you enjoy it as it assists us with the algorithm. Update Notes: -You may have noticed that I covered the Great Fairy Fountain Dojo again here that was in the TH-cam Short word-for-word (but retracked). While I did add a bit more info to it, I did include this again simply cause I didn't feel this video would be complete without it and many didn't see that one cause it was a TH-cam Short. - The Beta Opening of the game indeed uses the same animations and camera angles as the Deku Link coming to Clocktown after rewinding time scene. I theorize the cinematics of the opening were reused for the Deku Link in Clocktown scene after this was scrapped -I should be a bit more specific with the holes bugs go into. Those don't exist anywhere in the game outside of dungeons is what I meant to go for. They are in the Swamp Spider House but function as a dungeon mechanic as opposed to the Ocarina of Time method of being scattered the world which was what I was trying to say there.
Great video as always... one thing to note, if you're viewing these scenes in Project64 that glitched out sun is likely an emulation issue as Ocarina of Time does something similar depending on the version of PJ64 and the settings. These are super neat to see though and glad you're back making them!
Thank you! Yeah I have heard it is an emulation issue there that likely caused this to happen. Going to plan and update my notes in the pinned comments on it shortly.
Seems like the Stalchildren in Romani Ranch was an early placeholder or some kind of proof of concept for the “Them” event. This was a really interesting video! The only cutscenes I had been aware of was the Great Fairy ones, I had no idea there were so many others! Thanks so much for sharing, I really like your videos! Keep up the great work!
It's possible they were a placeholder. However the reason I think its possible this was an earlier idea is because a zombie parody fits this situation too especially since both aliens and zombies share a sort of horror theme there. Could be either I say really. Glad you enjoyed the video! :)
@@TheObsessiveGamer Sure, but zombies aren't usually paired with farm settings. Aliens and cow abductions have been hand-in-hand since at least the 1970s.
Thanks for voicing these over. I like to listen to these sort of videos when I'm cooking and it's great to have narration so I don't need to watch the screen.
The cutscene at 1:08 might be a biproduct of starting the game on Day 0. When you start a new file the game sets the time value to Day 0 / 5:58am. Time doesn't move until you exit the clock tower at which point "Dawn of a New Day" appears and time starts moving, this time from Day 1 / 6:00am. The cutscene isn't actually unused, it triggers when you play the Song of Time in the first cycle and Tatl says "Everything has... started over?" This animation is supposed to play when you start Day 1 proper. It's possible that for some reason it also plays when you start the game, i.e. Day 0.
The thing is that as I understand, cutscenes are required to be programmed with a scene in the game rather than just have their angles prop up in any scene due to a trigger. It's why there are scene setups for such occasions, therefore this was intentional at one point and may have been scrapped and later reused for when Link rewinds time
That is a possibility... at the same time a zombie story would also make just as much as an alien story too along with how they could have used the alien balloons instead as a placeholder if they wanted to. Hard to truly say I think.
@@TheObsessiveGamer The reason I lean more toward the placeholder theory is the presence of the alien balloons. They already had the idea of using aliens, and the intention always seemed for the event to be focused on horseback archery (even if in the final game it's easier to just run laps around the barn with the bunny Hood). Regular enemies that can just be run over and hit with the sword don't convey the same concept. As for why they wouldn't use balloons as placeholders, it might simply be the way the balloons are implemented. AI might not be applicable to them. I assume they're objects and not actors, though I don't know anything about the inner workings of Majora's code.
@@aurafox1 I can confirm those are actors actually so they could have been mapped. So I got one other theory. It's possible the night time version of the area is even from an earlier build that may have had it as a Zombie story before they switched to an Alien one which the day time version was already at the time of that cutscene.
Ome of the things I have not seen from anyone is the moon position in the opening prevew of the game. When majora is on the clock tower I ripped the 3d models of that cutcene and noticed the moon is vary close to clock town but small and is tilted sideways.
Yeah that makes sense as its made more in an artistic way rather than made it realistic otherwise you can't see the sky if they kept it its actual side (though that be really neat on its own)
>Also does anyone think The Obsessive Gamer's voice sort of sounds like Gene from Bob's Burgers? As many others have said on this channel: yes :P Thank you!
@@TheObsessiveGamer Haha really? I looked on multiple videos and couldn't find any other comments about it. ITs a compliment. Gene is a beloved character and your in-depth Zelda videos are the best Ive seen. Im surprised you dont have even more views. These are golden era Zelda classic masterpiece games that youre digging into and finding things from 20+ years ago.
@@voiceoverandmocapguy Oh I get it often lol It might be very buried in some videos at this point lol. Yeah I like Gene alot so I don't mind lol (though I know I lack his rasp to be perfectly like him). And thanks! We're growing and I hope we keep growing to bigger numbers too.
Fun fact: I play Ocarina of time Roms on my PC, where often the files can be corrupted. The 8:12 sun is a sun that often appears in these roms, which leads me to believe that it was a plaeholder for the sun texture that was leftover from Ocarina of time.
@@TheObsessiveGamer It could be on my end, but when I saw the texture in the video it looks exactly the same. It could be that similar emulator problems exist across both similar games, or it could be that the emulators are just bringing up a less intensive texture from the game files that happen to exist between both games.
I always liked the Great Fairy cutscenes and I wish they'd left them in (or put them _back in_ for the 3DS remake)... but man, for whatever reason, seeing her just standing there in the pitch black (~7:06) is super freaky looking to me! 😰 She's so damn off-putting anyways, so it really doesn't take much lol
For the cutscene at 1:00, the camera movement is exactly the same as the camera movement from the cutscene when you turn back time for the very first time and start outside of the clock tower. It's 1:1, and even goes up to "show" how high the moon is because it's Day 1 again, which does not make sense to why the camera would go up when you're just walking in the lost woods . Imo this camera movement was never intended to be used in the very first part of the game, and Nintendo always wanted the black overlay. Idk why the camera movement is there though. Still interesting.
Yeah I made a note of it in my pinned comments, but I do still believe it was originally intended for the opening originally. My theory here being that they had more plans of designing the lost woods more around this camera movement (including maybe showing the sky by tilting up), but decided against it since it would require too much work for a short area of the game (especially since they were under such a big time constraint on making the game) and just reused the scene for Clocktown which fit the camera movement very well too.
@@TheObsessiveGamer I actually agree with both yourself and Yuuh here. My feeling is that an intro cutscene was intended but was scrapped, however I think it used completely different angles etc from what we see here. The fact it lines up with the rewind cutscene makes me think that the data for this scrapped cutscene was simply overwritten by this later cutscene when it was implemented.
@@Ashley6100 While in some cases it is understandable that replacing something will also affect many other factors to follow suit, with cutscenes they have to specifically be designed with these camera angles per scene and aren't linked to another one like that. It's why I do believe that they decided to just reuse the cutscene one this was scrapped . Either that or they did intentionally want both to look similar to show some sort of allusion between them.
The camerawork of the hidden intro cutscene is just a duplicate of the motion panning, when you return to Clock Town for the first time after resetting time. th-cam.com/video/SKhJIe_r4xc/w-d-xo.html I don't think it'd be indicative of any hidden cutscene at all. 4:33 "No other hole like this exist anywhere in the game" There's an entire dungeon in the Woodfall Swamp that revolves around putting bugs and seeds into these such holes.
oh I know it's using the same camera work as that scene. It is clearly a hidden cutscene though as it was made and exists there, but was scrapped at some point with them doing the simple trick of a black overlay, but my theory is that when this was scrapped, they reused that for the Clock Town scene. And I meant that for outside dungeons as being more akin to the way it was in Ocarina of Time rather than be a dungeon mechanic like it is here. Thanks for bringing this one up, I just updated in my updated noted that are pinned what I meant.
@@TheObsessiveGamer Understandable. My viewpoint was that it's common for residual data like camera work to be referenced and reused in areas like this. Do you think it's possible that it was just meant to be used moreso for a development tool, maybe as an internal timer for the intro cutscene, or to preload the environment? Of course, it's always possible that it was originally created for the intro, like you said. Also, yeah, the dirt holes for bugs are also technically used throughout the Southern Swamp outside of any dungeons, but I think you're right that it's the only real place in the game it's used. (They're also used minorly in some grottos and in the Stone Tower Temple, to be precise)
@@fodlan4440 Well as I understand cinematics usually aren't used as a default mechanism but have to be intentionally made and programmed to start and I know MM requires the game to load specific cutscenes rather than default to something. In other words, this camera work on this was intentional. Why it was is hard to 100% confirm, but may just have been their cryptic way of starting the game before realizing they need to do more work on the Lost Woods in such a time constraint before giving up.
@@TheObsessiveGamer ok 😁 Do you have Knowledge about Star Wars rouge squadron?! I remember Screenshots from the box background (German box), who Shows scenes i allways wonder about because they are not possible to do in the game!
The first "link animation" IS the same from the cutscene at clock tower when we first rewind Time.
Indeed it is. I theorize they recycled this cinematic for the clocktown one after this scrapped this version.
@@TheObsessiveGamer it seems that NEVER let an idea OR work they put into something to go to waste. They always re-work it somewhere else in the same game or execute it in future games
The Fairy training montage was amazing...and the Fierce Deity waving goodbye made me laugh out loud.😆 In general though, Link waving to everyone is my favorite thing haha
yeah the waving was hilarious tbh kinda makes more sense now if this was intended for Adult Link then originally as I theorize
Thank you all for your patience. Took a little time off there to get to a few things in life but now we're fully back and retooled! Give the video a like too if you enjoy it as it assists us with the algorithm.
Update Notes:
-You may have noticed that I covered the Great Fairy Fountain Dojo again here that was in the TH-cam Short word-for-word (but retracked). While I did add a bit more info to it, I did include this again simply cause I didn't feel this video would be complete without it and many didn't see that one cause it was a TH-cam Short.
- The Beta Opening of the game indeed uses the same animations and camera angles as the Deku Link coming to Clocktown after rewinding time scene. I theorize the cinematics of the opening were reused for the Deku Link in Clocktown scene after this was scrapped
-I should be a bit more specific with the holes bugs go into. Those don't exist anywhere in the game outside of dungeons is what I meant to go for. They are in the Swamp Spider House but function as a dungeon mechanic as opposed to the Ocarina of Time method of being scattered the world which was what I was trying to say there.
I like the idea of Link going through an epic training montage
Need that Rocky music to go with it
Great video as always... one thing to note, if you're viewing these scenes in Project64 that glitched out sun is likely an emulation issue as Ocarina of Time does something similar depending on the version of PJ64 and the settings. These are super neat to see though and glad you're back making them!
Thank you! Yeah I have heard it is an emulation issue there that likely caused this to happen. Going to plan and update my notes in the pinned comments on it shortly.
@@TheObsessiveGamer cOCk sIR
Seems like the Stalchildren in Romani Ranch was an early placeholder or some kind of proof of concept for the “Them” event. This was a really interesting video! The only cutscenes I had been aware of was the Great Fairy ones, I had no idea there were so many others! Thanks so much for sharing, I really like your videos! Keep up the great work!
It's possible they were a placeholder. However the reason I think its possible this was an earlier idea is because a zombie parody fits this situation too especially since both aliens and zombies share a sort of horror theme there. Could be either I say really. Glad you enjoyed the video! :)
@@TheObsessiveGamer Sure, but zombies aren't usually paired with farm settings. Aliens and cow abductions have been hand-in-hand since at least the 1970s.
That was creepy seeing the red twinmold fly up in the doorway. Lol
That doorway crawl alone is what makes me think that there is a small possibility that this was intentional lol
Thanks for voicing these over. I like to listen to these sort of videos when I'm cooking and it's great to have narration so I don't need to watch the screen.
The cutscene at 1:08 might be a biproduct of starting the game on Day 0.
When you start a new file the game sets the time value to Day 0 / 5:58am. Time doesn't move until you exit the clock tower at which point "Dawn of a New Day" appears and time starts moving, this time from Day 1 / 6:00am. The cutscene isn't actually unused, it triggers when you play the Song of Time in the first cycle and Tatl says "Everything has... started over?"
This animation is supposed to play when you start Day 1 proper. It's possible that for some reason it also plays when you start the game, i.e. Day 0.
The thing is that as I understand, cutscenes are required to be programmed with a scene in the game rather than just have their angles prop up in any scene due to a trigger. It's why there are scene setups for such occasions, therefore this was intentional at one point and may have been scrapped and later reused for when Link rewinds time
@@TheObsessiveGamer ah I see. I didn't know that it makes sense.
I get wait to see the old cutscenes they must be interesting
interesting, weird and wacky, etc :P
La chose la plus incroyable, c'est le masque de Link adulte à la place de celui d'Oni-Link.
C'est vrai. Mais c'est un peu triste parce qu'ils l'ont remplacée. :/
(Excusez mon français)
I think it's more Romani had her memory wiped by the aliens.
Fierce deity was a fairy warrior 🤯 man I really love the cut content series!😁 Another awesome video!
Now I wanna see him with the Great Fairy Sword equipped lol. Thanks!
@@TheObsessiveGamer dude your blowing my mind 🤯 I swear fierce diety holds to many secrets staring at us 😆 love your videos! Keep em coming!
Can you imagine if the bosses were switched and you needed to use the giant mask to fight the swamp temple boss
I would have loved if they left the cutscenes with the Great Fairy training link. It would have made a lot of sense
Would definitely add a lot to the wackiness of MM too lol
that second link design is sooo cooooool!
hope nintendo use it one day
I imagine the Stalchildren were used as a placeholder for the aliens in an earlier build.
That is a possibility... at the same time a zombie story would also make just as much as an alien story too along with how they could have used the alien balloons instead as a placeholder if they wanted to. Hard to truly say I think.
@@TheObsessiveGamer The reason I lean more toward the placeholder theory is the presence of the alien balloons. They already had the idea of using aliens, and the intention always seemed for the event to be focused on horseback archery (even if in the final game it's easier to just run laps around the barn with the bunny Hood). Regular enemies that can just be run over and hit with the sword don't convey the same concept.
As for why they wouldn't use balloons as placeholders, it might simply be the way the balloons are implemented. AI might not be applicable to them. I assume they're objects and not actors, though I don't know anything about the inner workings of Majora's code.
@@aurafox1 I can confirm those are actors actually so they could have been mapped.
So I got one other theory. It's possible the night time version of the area is even from an earlier build that may have had it as a Zombie story before they switched to an Alien one which the day time version was already at the time of that cutscene.
Thank you, I'm looking forward for it.
Ome of the things I have not seen from anyone is the moon position in the opening prevew of the game. When majora is on the clock tower I ripped the 3d models of that cutcene and noticed the moon is vary close to clock town but small and is tilted sideways.
Yeah that makes sense as its made more in an artistic way rather than made it realistic otherwise you can't see the sky if they kept it its actual side (though that be really neat on its own)
This was pretty interesting, especially the Twinmold scene.
Thank you! Twinmold is especially a fun one in my opinion.
Can't wait to watch the video when it comes out
7:00 I was thinking it's more like the training with the old man in Wind Waker
YAY! A new Obsessive Gamer video! :D
I'M BACK! :3
Thanks for hyping me up to play majoras mask again
Always worth the replay :P
These Zelda videos are amazing! Also does anyone think The Obsessive Gamer's voice sort of sounds like Gene from Bob's Burgers?
>Also does anyone think The Obsessive Gamer's voice sort of sounds like Gene from Bob's Burgers?
As many others have said on this channel: yes :P
Thank you!
@@TheObsessiveGamer Haha really? I looked on multiple videos and couldn't find any other comments about it. ITs a compliment. Gene is a beloved character and your in-depth Zelda videos are the best Ive seen. Im surprised you dont have even more views. These are golden era Zelda classic masterpiece games that youre digging into and finding things from 20+ years ago.
@@voiceoverandmocapguy Oh I get it often lol It might be very buried in some videos at this point lol. Yeah I like Gene alot so I don't mind lol (though I know I lack his rasp to be perfectly like him). And thanks! We're growing and I hope we keep growing to bigger numbers too.
Fun fact: I play Ocarina of time Roms on my PC, where often the files can be corrupted. The 8:12 sun is a sun that often appears in these roms, which leads me to believe that it was a plaeholder for the sun texture that was leftover from Ocarina of time.
oh interesting so it might have just been bad emulation that caused that?
@@TheObsessiveGamer It could be on my end, but when I saw the texture in the video it looks exactly the same. It could be that similar emulator problems exist across both similar games, or it could be that the emulators are just bringing up a less intensive texture from the game files that happen to exist between both games.
Cant wait to watch the great fairy training cutscenes for the hundredth time
lol at least only one part of the video
@@TheObsessiveGamer ya it was good lol there was lots of stuff i had never seen tbh lol
@@chimp9465 fuck yeah
Just found your channel. Great work
Thank you! hope you enjoy the rest of the channel
you should take a look at the creation and cut content of the yo-kai watch games, they have interesting cut content and early trailers
Yeah I might do something on it one day. Thanks!
Heck yeah. Looking forward to it.
I always liked the Great Fairy cutscenes and I wish they'd left them in (or put them _back in_ for the 3DS remake)... but man, for whatever reason, seeing her just standing there in the pitch black (~7:06) is super freaky looking to me! 😰
She's so damn off-putting anyways, so it really doesn't take much lol
Cool! Love me some cut content! 👍
For the cutscene at 1:00, the camera movement is exactly the same as the camera movement from the cutscene when you turn back time for the very first time and start outside of the clock tower. It's 1:1, and even goes up to "show" how high the moon is because it's Day 1 again, which does not make sense to why the camera would go up when you're just walking in the lost woods . Imo this camera movement was never intended to be used in the very first part of the game, and Nintendo always wanted the black overlay. Idk why the camera movement is there though. Still interesting.
Yeah I made a note of it in my pinned comments, but I do still believe it was originally intended for the opening originally. My theory here being that they had more plans of designing the lost woods more around this camera movement (including maybe showing the sky by tilting up), but decided against it since it would require too much work for a short area of the game (especially since they were under such a big time constraint on making the game) and just reused the scene for Clocktown which fit the camera movement very well too.
@@TheObsessiveGamer I actually agree with both yourself and Yuuh here. My feeling is that an intro cutscene was intended but was scrapped, however I think it used completely different angles etc from what we see here. The fact it lines up with the rewind cutscene makes me think that the data for this scrapped cutscene was simply overwritten by this later cutscene when it was implemented.
I actually agree Link should be a rapper in this game, because of the fairy-bitches in that game
@@Ashley6100 While in some cases it is understandable that replacing something will also affect many other factors to follow suit, with cutscenes they have to specifically be designed with these camera angles per scene and aren't linked to another one like that. It's why I do believe that they decided to just reuse the cutscene one this was scrapped . Either that or they did intentionally want both to look similar to show some sort of allusion between them.
Another well made video thanks 😊
thank you! :)
Super excited!!!
Can’t wait!
Too bad I'm in school rn 😔
Can always watch it after! :3
@@TheObsessiveGamer hehe I'm
sneaking it
@@mrpuglover77 hehe hope you enjoy it then!
Twinmold in thr Woodfall Temple is cool! But who or what would’ve taken over Stone Tower??
Maybe Odolwa was for Stone Tower originally? kinda like a guardian of the tower thing?
I really loved the video, it's very interesting
Thank you!
@@TheObsessiveGamer you are welcome :)
I cant wait 22 minutes!!!!!!!🥺
8:08 QUAD SUN!!!!!
Someone tell me why dev of nintendo remove many content ideal of this game ?
I've never clicked so fast
heh been waiting for someone to say that.
The camerawork of the hidden intro cutscene is just a duplicate of the motion panning, when you return to Clock Town for the first time after resetting time.
th-cam.com/video/SKhJIe_r4xc/w-d-xo.html
I don't think it'd be indicative of any hidden cutscene at all.
4:33 "No other hole like this exist anywhere in the game"
There's an entire dungeon in the Woodfall Swamp that revolves around putting bugs and seeds into these such holes.
oh I know it's using the same camera work as that scene. It is clearly a hidden cutscene though as it was made and exists there, but was scrapped at some point with them doing the simple trick of a black overlay, but my theory is that when this was scrapped, they reused that for the Clock Town scene.
And I meant that for outside dungeons as being more akin to the way it was in Ocarina of Time rather than be a dungeon mechanic like it is here. Thanks for bringing this one up, I just updated in my updated noted that are pinned what I meant.
@@TheObsessiveGamer Understandable. My viewpoint was that it's common for residual data like camera work to be referenced and reused in areas like this. Do you think it's possible that it was just meant to be used moreso for a development tool, maybe as an internal timer for the intro cutscene, or to preload the environment? Of course, it's always possible that it was originally created for the intro, like you said.
Also, yeah, the dirt holes for bugs are also technically used throughout the Southern Swamp outside of any dungeons, but I think you're right that it's the only real place in the game it's used. (They're also used minorly in some grottos and in the Stone Tower Temple, to be precise)
@@fodlan4440 Well as I understand cinematics usually aren't used as a default mechanism but have to be intentionally made and programmed to start and I know MM requires the game to load specific cutscenes rather than default to something. In other words, this camera work on this was intentional. Why it was is hard to 100% confirm, but may just have been their cryptic way of starting the game before realizing they need to do more work on the Lost Woods in such a time constraint before giving up.
Awesome
Thanks!
5min did you noted that he have 999 Rubys? 🙈
That one is more a hack than anything lol
@@TheObsessiveGamer ok 😁
Do you have Knowledge about Star Wars rouge squadron?! I remember Screenshots from the box background (German box), who Shows scenes i allways wonder about because they are not possible to do in the game!
@@Chris-ql9bu what do you mean by show scenes though?
I always had a crush on Cremia. 💘
Same. Teenage me especially back then lol
Mmmh Creme 🤤
Do you remember me?
maybe
Ooh
Men.
?
❗❗💖💖
LETS GOOOOOOO