Are you playing these matchups normally or are you playing them to test different aspect of the student's game? (ie. shooting lots of lasers to see how they deal with them, testing their offense against cc, etc) Oh, and how are you determining the structure of these lessons? I want to get a lesson, but I am still really bad at movements.
I generally start out playing normally, and then as I continue to make notes I will play in more extreme ways in short bursts to test certain skills. Sometimes players know how to deal with a certain tactic, such as laser spam, but they need it to be obvious in order to do it. Other times they may seem to have a counter, but when pushed further they tend to collapse. The structure of the lesson varies based on what the student wants and how I think they are best served. If someone just wants high level experience and isn't too keen on getting tons of guidance, I could just play the session seriously and simply bring up the main observations. Most players are still at a level where I can consistently beat them, so they are generally looking for more advice. Sometimes I stop halfway to discuss observations so when we play the second segment they can try some new things, but I do not advise this for newer players because it's hard enough just to hang on to stocks or move around, let alone implement new tactics. If you fall into the second camp where you are still finding your bearings, I recommend finding a player around your level and bringing just 1-2 Slippi files for a standard vod analysis lesson. Most new players I have helped are benefiting from: 1. Basic gameplans for matchups that offer them done semblance of structure, and 2. Drawing awareness to the massive oversights in their gameplay (doing dangerous things near ledge, giving up stage control for no reason, etc)
0:00 - Gameplay session
46:40 - Discussing observations
Are you playing these matchups normally or are you playing them to test different aspect of the student's game? (ie. shooting lots of lasers to see how they deal with them, testing their offense against cc, etc)
Oh, and how are you determining the structure of these lessons? I want to get a lesson, but I am still really bad at movements.
I generally start out playing normally, and then as I continue to make notes I will play in more extreme ways in short bursts to test certain skills. Sometimes players know how to deal with a certain tactic, such as laser spam, but they need it to be obvious in order to do it. Other times they may seem to have a counter, but when pushed further they tend to collapse.
The structure of the lesson varies based on what the student wants and how I think they are best served. If someone just wants high level experience and isn't too keen on getting tons of guidance, I could just play the session seriously and simply bring up the main observations. Most players are still at a level where I can consistently beat them, so they are generally looking for more advice. Sometimes I stop halfway to discuss observations so when we play the second segment they can try some new things, but I do not advise this for newer players because it's hard enough just to hang on to stocks or move around, let alone implement new tactics.
If you fall into the second camp where you are still finding your bearings, I recommend finding a player around your level and bringing just 1-2 Slippi files for a standard vod analysis lesson. Most new players I have helped are benefiting from:
1. Basic gameplans for matchups that offer them done semblance of structure, and
2. Drawing awareness to the massive oversights in their gameplay (doing dangerous things near ledge, giving up stage control for no reason, etc)