I love to see so many people loving the music who haven't played the physical game. It goes to show how magical, dark, and mysterious the soundtrack is. Even non-fans can enjoy, too. I believe Eric was doing pin ball sound effects prior (according to a comment here). I wonder how stunned the team was. I can't imagine they were expecting such stellar and unique OSTs, but I could be wrong. A few samples would sell me after all. But I like to think they thought Eric be a great pick just because he would do it cheap and their budget was tight...and then he gave them THIS. Eric: "Okay Bethesda Softworks, I made you your OST for *flips through notes* TES 2: Daggerfall. Hopefully my skills are versatile enough to make a decent soundtrack." Team: *ears fill with sweet sound* "OH GOD YES" I also like to imagine Eric was a die-hard Arena fan.
I totally agree with you. The tragedy is that midi tracks (that are used in the game) do not do justice to the talent of Eric Heberling. It's why I made this remaster. To show to everyone that with right instruments and good mixing, Jeremy Soule is not superior to him. By the way, I'm working on the 1.2 version without the harsh ending for looping purpose.
I like Jeremy Soule's compositions, but this evokes a sense of strange eeriness and beauty i haven't seen in any other soundtrack, except King's Field 4. For what i know, Eric Heberling was doing pinball music before Arena. Marvelous work from his part, i can forgive them for recycling the majority of the songs, they are amazing.
Well said Daggerfall is so far removed from the modern TES games, but it really started it all. Arena was like an alpha prototype. Open world games like Daggerfall just didn't exist back in 1996. I played the heck out of this game as a teenager then.
Thanks to the unity mod I was exposed to this music for the first time. After very little research, my life will never be the same, I'm addicted to dungeonsynth.
I'm really grateful that there's people out there putting stuff like this together I was 14 when I got Daggerfall and it blew me away. It was more of an 'under the radar' game back then - long before Morrowind blew everyone's minds. Open world games weren't a thing back then, and then you had this - where you could just go around being a murderer if you wanted, or a vampire, or a werewolf, or a holy knight, or a mage - it was just incredible.
Same but a few years younger. It was crazy that I didn't have to walk in a (basically) straight line and go from checkpoint to checkpoint . The music for each environment was exceptional
I was 6 watching my brother play having ZERO idea what was going on in the story (I understood a few side quest and basic game mechanics. As well as the difference classes (I thought elves were the BEST). I think above all, I thought the enemies looked cool, the world felt huge and utterly mysterious to a little me. The graphics were amazing then. I didn't need to understand it entirely to enjoy watching. It was a creepy, open world RPG with no rules and no forced decisions (at least in comparison to other games). My brother could randomly decide to just be evil and that was cool. Or randomly decide to be good last second. Didn't matter, we had fun. I went on to play Morrowind with him years later and those are some of my most precious memories.
Hi, i am the author of this remaster. Daggerfall came with a lot of unused tracks, when i did tracks one by one, i did not know which ones were not used in the game, so i did them all.
For me, Daggerfall's soundtrack is a throwback to another era and time. The focus of the music is very much on the world and environment, and not on the player. Rather, the player is invited to see and understand their place in a world that is so much larger than them. That is the beauty and simplicity of the music, it tells a story and brings out a sense of liveliness that the player will think about long after the game's initial popularity has waned years or even decades later. I am one of those players.
A remake of Daggerfall will not go well. At least not with complete modern 3D graphics like Skyrim, because of how heavily the game relies on procedural generation. And the game won’t be able to have the absolute size and scope that the original did because of how difficult it will be to port that into modern graphics without making it look lifeless. The reason why the world Daggerfall feels so alive is simply because the graphics are primitive, this makes it so that your imagination goes wild and your mind fills all of the blank spaces. If such a huge and empty game world existed with modern day graphics, because the graphics are so good you won’t be able to use your imagination to make it feel more alive and full than it actually is. The better the presentation is, the more apparent the flaws are. However, if you want a remake that just improves the game and doesn’t use modern graphics…that’s Daggerfall Unity which actually IS a remake. And there’s also mods like DREAM that improve every single texture, make most objects (not NPCs though) 3D, music, real ambient lighting, better terrain generation, and many gameplay mods that add in immersive mechanics like real horses. Modding the base game perfectly improves the look and feel while still being kind of ‘primitive’ enough to allow your imagination to run wild and make the world feel full of life. Tl;dr: Remakes already exist with Daggerfall Unity, but a full 100% remake with full 3D modern graphics likely won’t be good because the game will need to be streamlined and made far smaller like the recent games in the TES series (Oblivion and Skyrim). Furthermore, modern graphics will limit imagination which is necessary for making the world feel alive even though it’s actually pretty empty (since…you know…procedural generation). Really the true magic of Daggerfall, comes from its being made in the late 90s. Edit: Oh yeah, I don’t want to insinuate that “Hur durr, modern gaming bad, only games from the 1990s were fun.” I wasn’t even a single cell when this game released, and I grew up in the 2010s (I’m now 18). I’m just saying that a lot of the immersion that made Daggerfall great is in the game because technology wasn’t advanced enough to make realistic graphics, so the developers needed to use other means (music and sound) to make it feel immersive. And this lack of technology is what brings out some imagination, which makes the game feel better than it actually is. This is also why Skyrim, while a fun game, doesn’t feel as full of life or ‘real’ like Daggerfall.
@@Merudiana-the-local-demoness Yes i see what you mean with the imagination and modern graphics. I want Remake for music especialy, not really for the game itself. With moding it's perfect i agry. Remake the game in the same way of Skyrim it's not a good idea because we loose ambiant and all work of devs for bring the world of Daggerfall to life. A console release it's not a bad idea however, with adaptative control etc... Independent developers are carrying it to PSVITA by the way. If they get there, it will be exceptional. A port with mod included like The Witcher 3: Wild Hunt Next-Gen update or The Elder Scrolls V: Skyrim with a Modding Store. But again I agree, the game must remain in its juice. With some improvements but not a total change of DA and loading system. I have 21 so same, i love old games and the vibes they transmit, but i have one thing i hate in old games, it's music, it's for that i want a remake...not of Daggerfall especially but of the Soundtrack because she was very good and And hear it with 16bit sounds I can't find my account. PS. Sorry for my english i'm french
@@Merudiana-the-local-demoness eh, I kind of disagree. I think procedural generation has come a long way since Daggerfall and with more dynamic house generation and more random 'real' or 'unique' npc quests strewn about in a few places it could be really interesting. Actually I was considering working on a little mod for unity to mess with the house generation but.. We'll see.
Unity/Dream has done wonders for Daggerfall. I keep going back to it. They just don't make games like this anymore.The music is one of my favorite game soundtracks of all time.
This is an old best game ever. It has Daggerfall unity allows you to play freestyle with overhaul mods. Choose class, race & choices you make and you want to become.
Love this compilation! My favorite might be the 19:45 unused track, but they're all really good! As someone already said in the comments, they evoke a sense of eeriness rarely found in the following games
I love how every single Elder Scrolls games have unique sound tracks that fit the game EXACTLY daggerfalls is brunt, dark and mysterious, Like the plot of the game. Morrowinds is Mystical and dangerous yet beautiful, relflecting its 2 sides of the provinces. Oblivion is whimsical and light but dark during hard times, reflecting the modernity and classiness of the Imperial City, Skyrims is epic and action packed, showcasing its tough landscape and epic creatures
Gosh what a joy! I absolutely love this game's soundtrack. It works so well with the game. I'm so glad Daggerfall is one of the games I've played and beaten. Was totally worth it
There was this free german pixel game called "Travelling in Dusterburg" where most of the original midi songs were used. Would be nice to see the remake getting finished featuring these remastered songs.
They have a "Dynamic Music" mod that lets you use these songs in game. However with Audacity and an audio download from youtube, you could import music from the other Elder Scrolls games.
Hi, I did this remaster. I'm working on next version which will be made for Dynamic Music mod. I'm adding a proper ending for each track. It will be ready in 2 months.
i wish daggerfall would get a remaster treatment like a lot of boomer shooters have gotten. though i guess daggerfall unity makes up for that. Bethesda should just hire them to make a legitimate remaster
I don't think so, but there is one major difference between the two : Eric Heberling had to compose knowing midi limitations, whereas Jeremy Soule could make a realistic music right away. When I did this remaster, I choosed to ony use acoustic virtual instruments, It's why it sounds more natural, but in fact, in the original midi files there are a lot of pads and synths I replaced with real instruments, like strings for example. Jeremy Soule has an orchestral way of doing music that feels magical or fantasy, but it's the same for Eric Heberling. Your conclusion proves one thing : I did well with this remaster 😊
After Daggerfall was released, Bethesda made the rights to the accompanying CD public (a mistake the regretted afterwards). That is why every production since the late 90s used their sound bites, and still do to this day, because they are royalty free.
What if Bethesda got Eric Heberling back for ESVI? On the other hand, if Jeremy Soule is viable for Bethesda to use, I would love to hear his ideas on Daggerfall and Hammerfell music.
Random pictures found on Google, so sadly I can't credit the artists even if I want. Sorry for responding so late, I'm usually logged of on yt. Also nice Tails pfp, I love that show
Yea, It's a mod for unity, you can found it on Nexus. The author is credited in description. Sorry for responding so late, I'm usually logged off on yt.
I love to see so many people loving the music who haven't played the physical game. It goes to show how magical, dark, and mysterious the soundtrack is. Even non-fans can enjoy, too.
I believe Eric was doing pin ball sound effects prior (according to a comment here). I wonder how stunned the team was. I can't imagine they were expecting such stellar and unique OSTs, but I could be wrong. A few samples would sell me after all.
But I like to think they thought Eric be a great pick just because he would do it cheap and their budget was tight...and then he gave them THIS.
Eric: "Okay Bethesda Softworks, I made you your OST for *flips through notes*
TES 2: Daggerfall. Hopefully my skills are versatile enough to make a decent soundtrack."
Team: *ears fill with sweet sound* "OH GOD YES"
I also like to imagine Eric was a die-hard Arena fan.
Eric Heberling is his full name, just to pay some homage and respect. My GOD do I love these songs.
I totally agree with you. The tragedy is that midi tracks (that are used in the game) do not do justice to the talent of Eric Heberling. It's why I made this remaster. To show to everyone that with right instruments and good mixing, Jeremy Soule is not superior to him. By the way, I'm working on the 1.2 version without the harsh ending for looping purpose.
I like Jeremy Soule's compositions, but this evokes a sense of strange eeriness and beauty i haven't seen in any other soundtrack, except King's Field 4. For what i know, Eric Heberling was doing pinball music before Arena. Marvelous work from his part, i can forgive them for recycling the majority of the songs, they are amazing.
Long Live Dungeon Synth!!
[Blunt] oi Kings field 4 nevah heard ov it.
wild seeing another comparison between a fromsoft RPG and the elder scrolls from a completely different era
Well said
Daggerfall is so far removed from the modern TES games, but it really started it all. Arena was like an alpha prototype.
Open world games like Daggerfall just didn't exist back in 1996. I played the heck out of this game as a teenager then.
I had forgotten the synth panflutes, which to me reads as the most 90s thing about this soundtrack, but that's part of its charm.
Thanks to the unity mod I was exposed to this music for the first time. After very little research, my life will never be the same, I'm addicted to dungeonsynth.
I'm really grateful that there's people out there putting stuff like this together
I was 14 when I got Daggerfall and it blew me away. It was more of an 'under the radar' game back then - long before Morrowind blew everyone's minds.
Open world games weren't a thing back then, and then you had this - where you could just go around being a murderer if you wanted, or a vampire, or a werewolf, or a holy knight, or a mage - it was just incredible.
Same but a few years younger. It was crazy that I didn't have to walk in a (basically) straight line and go from checkpoint to checkpoint . The music for each environment was exceptional
Not to mention the fact that it was freakin' massive.
I was 6 watching my brother play having ZERO idea what was going on in the story (I understood a few side quest and basic game mechanics. As well as the difference classes (I thought elves were the BEST). I think above all, I thought the enemies looked cool, the world felt huge and utterly mysterious to a little me. The graphics were amazing then. I didn't need to understand it entirely to enjoy watching. It was a creepy, open world RPG with no rules and no forced decisions (at least in comparison to other games). My brother could randomly decide to just be evil and that was cool. Or randomly decide to be good last second. Didn't matter, we had fun. I went on to play Morrowind with him years later and those are some of my most precious memories.
I've played this game a lot and I swear I've never heard dag_10 before.
Hi, i am the author of this remaster. Daggerfall came with a lot of unused tracks, when i did tracks one by one, i did not know which ones were not used in the game, so i did them all.
For me, Daggerfall's soundtrack is a throwback to another era and time.
The focus of the music is very much on the world and environment, and not on the player. Rather, the player is invited to see and understand their place in a world that is so much larger than them.
That is the beauty and simplicity of the music, it tells a story and brings out a sense of liveliness that the player will think about long after the game's initial popularity has waned years or even decades later.
I am one of those players.
i want a Daggerfall remake. The music is so so beautiful
A remake of Daggerfall will not go well. At least not with complete modern 3D graphics like Skyrim, because of how heavily the game relies on procedural generation. And the game won’t be able to have the absolute size and scope that the original did because of how difficult it will be to port that into modern graphics without making it look lifeless. The reason why the world Daggerfall feels so alive is simply because the graphics are primitive, this makes it so that your imagination goes wild and your mind fills all of the blank spaces. If such a huge and empty game world existed with modern day graphics, because the graphics are so good you won’t be able to use your imagination to make it feel more alive and full than it actually is. The better the presentation is, the more apparent the flaws are.
However, if you want a remake that just improves the game and doesn’t use modern graphics…that’s Daggerfall Unity which actually IS a remake. And there’s also mods like DREAM that improve every single texture, make most objects (not NPCs though) 3D, music, real ambient lighting, better terrain generation, and many gameplay mods that add in immersive mechanics like real horses. Modding the base game perfectly improves the look and feel while still being kind of ‘primitive’ enough to allow your imagination to run wild and make the world feel full of life.
Tl;dr: Remakes already exist with Daggerfall Unity, but a full 100% remake with full 3D modern graphics likely won’t be good because the game will need to be streamlined and made far smaller like the recent games in the TES series (Oblivion and Skyrim). Furthermore, modern graphics will limit imagination which is necessary for making the world feel alive even though it’s actually pretty empty (since…you know…procedural generation). Really the true magic of Daggerfall, comes from its being made in the late 90s.
Edit: Oh yeah, I don’t want to insinuate that “Hur durr, modern gaming bad, only games from the 1990s were fun.” I wasn’t even a single cell when this game released, and I grew up in the 2010s (I’m now 18). I’m just saying that a lot of the immersion that made Daggerfall great is in the game because technology wasn’t advanced enough to make realistic graphics, so the developers needed to use other means (music and sound) to make it feel immersive. And this lack of technology is what brings out some imagination, which makes the game feel better than it actually is. This is also why Skyrim, while a fun game, doesn’t feel as full of life or ‘real’ like Daggerfall.
@@Merudiana-the-local-demoness Yes i see what you mean with the imagination and modern graphics. I want Remake for music especialy, not really for the game itself. With moding it's perfect i agry. Remake the game in the same way of Skyrim it's not a good idea because we loose ambiant and all work of devs for bring the world of Daggerfall to life. A console release it's not a bad idea however, with adaptative control etc...
Independent developers are carrying it to PSVITA by the way. If they get there, it will be exceptional.
A port with mod included like The Witcher 3: Wild Hunt Next-Gen update or The Elder Scrolls V: Skyrim with a Modding Store.
But again I agree, the game must remain in its juice. With some improvements but not a total change of DA and loading system.
I have 21 so same, i love old games and the vibes they transmit, but i have one thing i hate in old games, it's music, it's for that i want a remake...not of Daggerfall especially but of the Soundtrack because she was very good and And hear it with 16bit sounds I can't find my account.
PS. Sorry for my english i'm french
@@Merudiana-the-local-demoness eh, I kind of disagree. I think procedural generation has come a long way since Daggerfall and with more dynamic house generation and more random 'real' or 'unique' npc quests strewn about in a few places it could be really interesting. Actually I was considering working on a little mod for unity to mess with the house generation but.. We'll see.
check out Wayward Realms if you don't know about it yet
Unity/Dream has done wonders for Daggerfall. I keep going back to it. They just don't make games like this anymore.The music is one of my favorite game soundtracks of all time.
Wow, the world of Nirn with the two moon, Secunda and Masser, in the background is beatiful.
The music is wonderful, but I can't stress enough how beautiful the artworks are, and how fitting to each song!
This is an old best game ever. It has Daggerfall unity allows you to play freestyle with overhaul mods. Choose class, race & choices you make and you want to become.
I love the music in the newer games but i also love the older music just as much.
Love this compilation! My favorite might be the 19:45 unused track, but they're all really good! As someone already said in the comments, they evoke a sense of eeriness rarely found in the following games
Thanks to Heberling talent and my best efforts to remaster all the midi tracks. I did well even remastering the unused tracks.
35:15 when the moon sugar hits
Kahjit so high, Kahjit can touch Secunda and Masser!
Thank you for uploading this! I've been wanting a Daggerfall lofi mix for years.
Do you even know what lofi means ?
this isn't lofi
@@juice6199 It seems that nowadays "relaxing mix" = lofi
@@stephane9544 Lol
Love this music so much. Could listen to this for hours
Thanks to Eric Heberling composition. I tried to make these musics kind of cinematic with my remaster.
I love how every single Elder Scrolls games have unique sound tracks that fit the game EXACTLY daggerfalls is brunt, dark and mysterious, Like the plot of the game. Morrowinds is Mystical and dangerous yet beautiful, relflecting its 2 sides of the provinces. Oblivion is whimsical and light but dark during hard times, reflecting the modernity and classiness of the Imperial City, Skyrims is epic and action packed, showcasing its tough landscape and epic creatures
I can't be the only one who is reminded of the live-action Conan the Adventurer or OSRS by many of the tracks in the Daggerfall and Arena soundtracks.
Gosh what a joy! I absolutely love this game's soundtrack. It works so well with the game. I'm so glad Daggerfall is one of the games I've played and beaten. Was totally worth it
There was this free german pixel game called "Travelling in Dusterburg" where most of the original midi songs were used. Would be nice to see the remake getting finished featuring these remastered songs.
the remake is going to get a new soundtrack.
I'm using this bad boy on our next D&D session
You can find a link to download all the tracks on the first video of my channel.
song 23... Remember the ancient world of Tamriel with great nostalgia
I pray they do a revive this sound track similarly to this in es6 if it takes place in iliac bay like many have rumored
wake me up when the Bell starts being played like a harp, thats when I know it got real
Grazie mille per il video! 🇮🇹
song 11 " you just made it another night, somehow you survived to see the morning light"
Somehow Daggerfall become my 12yr old son's favorite Elder Scrolls game.
They have a "Dynamic Music" mod that lets you use these songs in game. However with Audacity and an audio download from youtube, you could import music from the other Elder Scrolls games.
Hi, I did this remaster. I'm working on next version which will be made for Dynamic Music mod. I'm adding a proper ending for each track. It will be ready in 2 months.
i wish daggerfall would get a remaster treatment like a lot of boomer shooters have gotten. though i guess daggerfall unity makes up for that. Bethesda should just hire them to make a legitimate remaster
Eric Heberling: Medieval Realist, Game of Thrones.
Jeremy Soule: Fun fantasy, Lord of the Rings.
I don't think so, but there is one major difference between the two :
Eric Heberling had to compose knowing midi limitations, whereas Jeremy Soule could make a realistic music right away.
When I did this remaster, I choosed to ony use acoustic virtual instruments, It's why it sounds more natural, but in fact, in the original midi files there are a lot of pads and synths I replaced with real instruments, like strings for example.
Jeremy Soule has an orchestral way of doing music that feels magical or fantasy, but it's the same for Eric Heberling.
Your conclusion proves one thing : I did well with this remaster 😊
Thanks so much! Liked & Subscribed.
Listening to this while walking my dog outside ❄️
Is it just me or does everyone else hear the horse soundbit in virtually every TV show or money that uses a horse winnie soundbit
CLOP CLOP CLOP
Yes, absolutely. Especially in Chinese television shows. "Daggerfall Horse Noises" is on my wuxia-trope bingo card.
After Daggerfall was released, Bethesda made the rights to the accompanying CD public (a mistake the regretted afterwards). That is why every production since the late 90s used their sound bites, and still do to this day, because they are royalty free.
Thanks for the upload ^^ can you point out where you got these pictures though? I'm looking to expand my wallpaper collection :D
These remastered songs are the closest to the "Skygerfall" version.
I did this remaster from scratch, did not know there was another version, i'm curious to hear what was their guideline.
Thank you kind sir.
Good times … good times.
What if Bethesda got Eric Heberling back for ESVI? On the other hand, if Jeremy Soule is viable for Bethesda to use, I would love to hear his ideas on Daggerfall and Hammerfell music.
Bethesda really has the best music in ALL of their games.
Yeah and not much else lmao
Where do these images come from they were wonderful!
Random pictures found on Google, so sadly I can't credit the artists even if I want.
Sorry for responding so late, I'm usually logged of on yt.
Also nice Tails pfp, I love that show
use yandex reverse image search to find them and the artists
@@jktech2117 Sht, thank you for the tip! Now I can finally get these images in higher quality for my desktop ^^
song @ ~6:45 sounds like peaky blinders theme bell
Nice one!
no oversnow :(
fr
Over snow is at 28:59
The game felt like THE RPG
Song 18 is my fav
where is art from?
The flutes in this remind me of karate kid.
Are these available for Unity?
Yea, It's a mod for unity, you can found it on Nexus. The author is credited in description.
Sorry for responding so late, I'm usually logged off on yt.
If anyone likes books try reading ASOIAF while listening to this