The most sober moment: "I made a sequel to Dinocrisis, but this isn't Dinocrisis is it? The spirit of Dinocrisis was lost after 2 and I must find it again. No, this game is called... Exoprimal"
Sad part about all this era: there were some people who defended these decisions. They refused to accept Capcom did bad by it. MvC3 to UMvC3 in a matter of months, abandoning lots of former big franchises like Mega Man when Inafune left, completely sabotaging Darkstalkers Resurrection and letting the narrative results in fans attacking each other for blame. And some people dismissed all this, usually if they were getting entries in their game. We’re slowly coming out of the bad period, but decisions over the next couple of years will truly tell if they’ve changed and learned from their mistakes, or if history will repeat itself. Hoping they don’t repeat themselves.
People still coping for capcom today, falling again over darkstalkers bait, "oh, but now they are serious, poor capcom needs support to survive, there's absolutely no other way to get a new darkstalkers", as if there wasn't already a humoungous amount of money coming from MH... If they still get money, why wouldn't they repeat?
Eh, UMvC3 is the only one I will defend. Yeah, it sucks we had to buy it for slightly less than the original game, but the characters added to it were originally meant to be DLC... then the Fukushima earthquake happened, putting a pretty big monkey wrench into their plans. Honestly, I'd have rather them do what they did, instead of straight up not doing it.
I remember walking into a GameStop one day crowded with people and asked "What is everybody here for?" and the clerk answered "It's for the midnight release of Marvel VS Capcom 3." So the hype was clearly so thick in the air that I preordered on the spot to pick it up later that night. But yeah, after a few hours with it, the game was clearly lacking good online and I could never get into an online match. This was the first real fighting game I got into, BTW. I never played any of the previous MVC games until they were on XBLA. I did think it was a bad look for them back then to release UMVC3 even though I bought Vanilla. As for Inafune, my opinion of him degraded so much after the Mighty No. 9 catastrophe. Even worse, I found out about what Mega Man Universe was going to be. I am glad things are different now.
This wasn't just the dark days of Capcom, it was the darkest period to be a fan of japanese games. That generation was ROUGH. They were trying so much to appease to the west or not making smaller games. Man, it was so sad. Good thing I had a 3ds.
Inafune was the reason Capcom outsourced. The damage had been done. Inafune sown the seeds then bounced. The Japanese games are bad meme truly sent us back like 5 years.
Not only was Inafune the reason Capcom outsourced so many games after he cried about how behind Japanese devs were..He left Capcom because they wanted to promote him to a management position in the office and he wanted to "create games".....And all he's created since is hot garbage trash, Yaiba Ninja Gaiden Z was trash, Mighty No 9 was trash and there have been very small mobile games since.
It's so amazing how Monster Hunter managed to avoid any and all of the horrible Capcom stuff, thrived and basically carried the whole company for a while. Hell the cool talking about stuff that max mentioned are basically the MH dev diaries.
With Monster Hunter, we still have stuff but it is just not complained about. MH World, Rise and Stories 2 all have paid tokens to change your appearance... Stories 1 made changing your appearance completely free.
@@thelastgogeta That is not even in the same league though. Besides i know for World we got 1 token for free and i doubt many people change their hunter all the time. If it would have gone dark with MH they would have sold monsters.
@@TheAssirra It is about the principle for me, note that Stories 1 doesn't have this issue and how selling local menu asset like this isn't too far off selling save slots or Online Passes for P2P online. Fortunately, DMC5 (selling orbs, but also splitting weapons for Day One DLC if not being initially Amazon Japan exclusive) and Gen 5 MH are very dense games especially following updates and DLC - but that doesn't mean there isn't at least a dark side to these good games. A single free token for menu access isn't good. Adding time-savers based on money rather than cheat codes is not a good look, even if it isn't selling monsters in MH bad.
@@thelastgogeta But you're barely changing how your hunter appearance looks though. I don't see the issue there. It's like Jonathan said, if they went dark with MH, we would be paying for weapons/monsters/item slots and bunch of other shit but the token is unimportant tbh
I hope item slots aren't in Gen 6, since this is similarly ridiculous. To focus on Stories 2... On console, I have to pay real world money to try out gender locked armour if I ever switch back then forth or even if I want to make fairly minor adjustments to my characters appearance more than once in an offline game. On PC, you actually have a limited number of times you can change your appearance due to how purchasing tokens works on Steam apparently. After that, you have to use mods on that platform or start the game all over on any platform if you only do things by the book. In Stories 1? You can freely change your appearance, gender, voice and the like even to match major NPCs and anime only characters in your house at no cost of time or money (not even in game currency). Stories 2 also added multiplayer tokens which to grind for if you play co-op or versus but I have a hard time seeing how adding a cost of time or real world money to basic game elements like this in a fully priced game which already has DLC is beneficial for players. We have to grind in game for the right to play multiplayer. Grind in real life for the right to access some menus. You can call it unimportant, but at least if they were selling weapons/monsters, it would be substantial content that people gladly pay for in bulk (think Iceborne or Sunbreak), not old options. I hope Dragon's Dogma 2 isn't another Stories 2 at this rate. The original also let you change freely with the Secret of Metamorphosis, even if it was a post-game award but it carries on forever into NG+.
I'm not sure if this counts, but I feel Tatsunoko vs. Capcom is the biggest tragedy of Capcom's dark age. Despite its weird roster, despite being locked to the Wii, in a lot of ways it felt like a truer successor to Marvel vs. Capcom 2 than even vanilla Marvel vs. Capcom 3 did. Maybe it was bad marketing, maybe it was being lost in a sea of Capcom fighting games and PS3/360 blockbusters being released at the time, but as a Capcom fan boi that game ticked all the right boxes for me.
My tatsunoko vs capcom stick was my first arcade stick and fighting game. I am now a tryhard third strike hitbox player, but I still go back to that game every year and have so much fun.
The problem with that game is that nobody knows those character outside Japan, I remember Capcom never intended to release that game outside the country, they did it because of fan demand...the funny thing is, a Shonen Jump (Slam Dunk, Rurouni Kenshin, DRAGON BALL) vs Capcom would have INSANE sales worldwide, but that editorial probably has an exclusivity deal with Bandai Namco...
@@Jose-se9pu Honestly even with Bandai and Jump having exclusivity, I think they could still come out with a pretty sick fighter. If they outsourced development To arcsys or something, I think it'd be cool to See Yuri Lowell, Kazuya Mishima, and Pac-Man face off against Goku, Naruto, and Luffy. Hell, it's not like Bandai is terrible at making fighters themselves; imagine if they made the first 3D hyper fighter, something like a mix of MVC/DBFZ and Tekken.
I'd love to see Capcom take another crack at Lost Planet. 2 was some of the most fun I've had in a co-op game. Just all the ridiculous stuff you can do.
@@ZappBranniglenn While I'm not really the kind of person that wants heavy microtransactions, Lost Planet would PRINT money. They could basically make Monster Hunter again, only with more gun-oriented combat, some pvp modes and then just roll out cosmetics, an expansion the year after, etc. Throw a campaign in there for good measure.
This doesn't even go into how they treated franchises like Mega Man lmao. Imagine being a Mega Man fan from 2010 to 2017 and all you had was Bad Box Art Mega Man in SFxT, a bunch of announced and subsequently cancelled games, that Street Fighter x Mega Man fan game and the only thing of worth being his Super Smash Bros. feature
Also breath of fire heck we have been trying to get them to do a re release or collection for years had to wait several years behind Europe even for the psp version of 3. Ans the last installment was released as a crappy iPhone game it’s like they just let all their beloved franchisees die and hey look I’m a final fantasy fan and still hold big 3 and 4 up there with the best of them megaman 11 was ok but I feel like it only even happens to capitalize of mighty 9’s failure and while that was a letdown it at least brought recognition back to megaman something capcom didn’t do for like a decade
@@f5673-t1h It's funny that not even before MM9 came out, Inafune tried a Megaman Legends game called Red Ash which failed on Kickstarter and a shitty MM9 cartoon that never came out. Then Capcom made their own shitty Megaman cartoon.
I mean part of it is also thar Mega Man was selling to diminishing returns. Inafune championed the HELL out of the series but it wasn't really selling well. That might even have been the reason behind his split from Capcom- management was increasingly unhappy about the ventures he put his weight behind being less and less profitable for the company. We can blame Capcom for not doing ANYTHING with Mega Man for ages, but the diminishing sales did give them reason to believe the franchise wasn't worth investing in anymore.
It will always baffle me that my all time favorite Capcom game was made during the Crapcom era, Dragon's Dogma was literally all I ever wanted in an Action RPG (gameplay wise) and I am salty that so much content was cut from it, I hope that with this new Capcom DD2 can become a reality.
All I can say about the true ending DLC is that it was the aftermath of the team realising the game's sales were low to the point that a continuation was unlikely. The game was meant to end on a cliffhanger (which you unlocked by fullfilling some criterias ingame) and the DLC was planned to be a full sequel. The true ending DLC was basically the only way you would have gotten anything close to a resolution. I think the conclusion is damn good, but I'm not here to say wether this business practice is ok. I just wanted to explain how it came to be.
I have to agree. Asura's Wrath was a great game that had a phenomenal story. But you had to buy episodes that were all very expensive even now. It's one of those few games where you are much better off just watching one guy who is decent at it and doesn't skip the cutscenes on TH-cam.
I'm pretty sure they actually had to release the back end of the game as DLC due to... something about actually managing to RUN OUT OF DISC SPACE. Capcom probably did set the price a bit high, but by all reports they literally could not have sold the entire game on one disc in that era.
Ah yes, the capcpom era. Every japanese developer had it in their head that they had to games to appeal to western gamers and it ended in abject failure. Almost everyone was guilty of it too.. Square Enix didn't learn their mistake until nintendo published bravely default and made a ton of money when Square didn't think western audiences wanted it. Fools they were.
Yes 7th generation many companies did that and it was frustrating! Cuz they got to know what fans actually like the hard way! Ppl love SE or any other jp developers for their games! That western appealing bs was so frustrating back then, thats why i was so happy DMC5 was back and its the most successful one which is the answer they needed
Nintendo, despite being behind on the times when it comes to business sometimes, at least during that time, made the very wise decision to not follow that “appeal to the West” trend. While other companies where trying to see what sticks (almost none of it did), Nintendo stuck to their guns, and churned out quality game after quality game.
@@paperluigi6132 they churned out motion control garbage to appeal to "casual" gamers and nearly tanked their own company with the wii u. They were just as stupid.
@@starlitalpha7 the wii u's problem was not the motion control, heck that was made the wii such a massive success, it's the effing marketing for a tablet controller.
This era definitely was a bad time to be a Capcom fan, I will still never forget it. But I am glad Capcom has been picking it back up ever since RE7 hit, we just need that one great fighting game and here is to hoping SF6 can be that so we can see the return of other Capcom fighting games
I think if they need to start small, there's no issue with doing remakes or remasters of their fighting games. SF5 gets Akira, yet we don't have a Rival Schools remaster.
I dunno why but the selection of music was just great for your commentary, Max. Thanks. Very relaxing and reflective. Kudos to you and your guy who does the highlights.
There was no gens debacle, you could simply turn them off and play online without gems if it was too hard for some to understand......The DLC was also on the disc because patches back then cost money and they didnt want to have to pay for patches for DLC just so that people could play those characters online.... they were 2 bucks a character, and the game already had 39 on PS3 and 36 on Xbox....Im not poor so I didn't care, nor did I ever feel entitled to all of those characters being I only used about 5 or 6 and purchased the one that happened to be DLC for 2.50
On disc DLC was the overreaction of the decade. In any other context the roster would be considered large, but apparently 38 characters was suddenly a rip off/incomplete fighting game...only as soon as people learned there were a dozen more optional characters completed by launch. As if Capcom shouldve handed them over like free 🍟
Devil May Cry 6 can definitely happen, The whole “Sparda Twins Arc” may indeed be over, since at the ending of 5, Dante and Vergil are just sparring, finally in good terms and not trying to kill each other. But that doesn't mean we can't have new stories in this universe. I think it would be cool to see a game in which we go back and forth, with Nero trying to find a way to get them out of the Demon World while Dante and Vergil fight through endless hordes of demons. We could even learn how Sparda really died and see Vergil get his revenge by obliterating a restored Mundus in duel, maybe he could get his own special sword like Dante's, carrying Yamato around is not as practical as just summoning it lol
Before DMC5 came out I expected them to merge both world with DmC Dante being a clone of Dante like Trish is a clone of Eva. They could do something like Vergil meeting Nero's mom in hell because she was damned for falling in love with him, so Vergil comes back so he and Nero can defeat the demon that owns her. It could explore their relationship while expanding on hell and the idea that different demons own different parts of it and maybe even establish a heaven in that universe as the story goes on.
A DMC6 can deffinitely happen and I'd be all for it. Like mentioned above, you can either focus on Dante and Vergil escaping from the demon world, maybe running into familliar fiends along the way, or you focus on Nero dealing with the responsibillity entrusted to him by Dante (taking care of the human world). Both are compelling paths to take for a sequel.
@@sonomni what if Mundus had a son, and he has a crew of half devils that carry themselves and operate like a gang . His son could be closer to Nero’s age but the story is about Dante and Virgil taking them down. Maybe they all have devil triggers that all vary in form.
If I recall correctly, Matt McMuscles talked about Inafune's exit in his Bionic Commando What Happened. Inafune made a big push for partnerships with western developers and it didn't go so well. As for taking your audience for granted I think that it is a big issue with modern entertainment management in the age of streaming and mergers. A lack of understanding or care of a property and its fanbase can be catastrophic.
Inafune leaving isn't what caused all the damage to Capcom in the 2010's, particularly with their fighting games. It was Ono. Just him. People like to give him slack because he brought Street Fighter back, but it doesn't exonerate him for trying to kill it in the years that followed Vanilla SFIV. SF X Tekken, Marvel Infinite and SFV were made on his watch. Putting together a shitty build for SFVI that was panned internally was the last straw. I'm glad he's gone.
Those were some very dark times. If I may add... Ace Attorney 5 & 6 limited to digital releases everywhere else except for Japan where it got physical copies. Also AAI2 never got released over because the first didn't do well. I did enjoy Ultimate Marvel 3 but it sucked it didn't get much support after that. Oh and screw Keiji Inafune. My respect for him is non existent because of his trying to appeal to the west when companies really shouldn't be doing that. Yeah, it still sucks.
To me the entirety of SFV's lifespan feels like a Dark Age... They probably succeded moneywise but many other fighting game companies got the inspiration to develop their games with easy dumb mechanics and focus on DLC
as a Capcom fan i had some fun with some of their games during their dark times. but for me i still think the biggest blunder was not letting Team Ninja make their DMC reboot as they wanted. i still argue that the original original concept of the reboot was a interesting idea that maybe could been a decent game. but for me i think Asura's Wrath is still the most hype game i played during that dark era of theirs
It was Ninja Theory that made the game not Team Ninja, but NT fucked up really hard, all the coments that they made about DMC was so unecessary honestly, they decided to pick a fight with fans and ended up "losing".
@@GabrielGPVS yeah i mix them up for some reason. NT werent kind to the fans but the fans also werent kind to the devs either. still i wonder what the original concept would have turned out if NT just made it as they wanted rather than fans forcing them and capcom to make changes
Nah, as bad as it was, I'm glad they didn't let Team Ninja do what they wanted, as the eventual turd that game was is what pushed them to go back to their roots and deliver the master piece that DMC5 was. Same thing with RE6, if that game didn't happen, we wouldn't have gotten RE7, Village, nor the RE Remakes, or we would have got them but Michel Bay Style.
@@taigaaisaka6305 lets be honest either version of NT's DMC game was gonna be a flop, i just think the idea they had going was more interesting vs what we got where Donte is just DMC3 Dante but cringe as fuck. i know a lot of people probably wouldnt like the darker more edgy Dante that NT was coming up with but it is what it is. polus i agree i love all those games and im glad we are in teh timeline where they exist
@@grimhellscythe6998 im not saying the fans were right because they were not but NT response was kinda awful honestly, and Capcom inability to back them up too.....But anyway, i feel like the whole original story was probably better than what we got, with better dialogues and probably better characters, the gameplay for DmC is great.
I really think that SF6 is gonna be the determining factor if they’re really getting back to form. Even post RE7 there were still some flops here and there that remind of what they were when they were doing bad. Their most recent run has been really strong but I’m always hesitant with Capcom. We’ll just have to see
The gaming public's relationship with Capcom is always one of extreme peaks and valleys. Capcom is always either hurtling through space on wings of gold or shitting a hole straight through the bed. Capgod or Crapcom, they don't do middle ground. Which you're getting at any point in time is uncertain but the good news is it does feel like an upswing time right now.
I really hope Street Fighter 6 is the beginning of something great for Capcom's fighting game team. SFV Season 5 was the prologue, but we need the new chapter to start.
@@kingnoire9587 LOL of all their dead games, LMFAO Rival Schools wouldn't be one that would get revived, even capcom knows the people that actually liked that were the weebs and they're the minority of gamers
I think between Capcom and especially Square-Enix, the PS3 /x360 era was a dark age for prominent Japanese game devs. That's when western games took over because they better adapted to the HD development and business strategies emerging from increasingly PC-like consoles.
That's just when games as a whole went into a glum era and started all these shitty business practices we have to deal with now. And the true rise of the casual gaming market that makes us all suffer unfortunately...
And nowadays the Western games are going downhill Except for some Playstation exclusives and some Microsoft games (not just Xbox, because PC) Most Western games became just generic fps games or just boring ass games While the indie side shines a lot, the Japanese devs are the ones carrying the industry nowadays in my honest opinion
I remember Marvel vs Capcom 3 really hurt me. When ultimate came out, I didn't know what to do, all the player base moved to UMvC3. So, I just stopped playing... That really sucked man. I'm glad Capcom finally turned it around.
Yeah man, i thought they would at least update the game and make it as dlc. But damn they put a new disc on it. So usually i’ll now wait for an ultimate version unless i really wanna play the game and have FOMO
@@mr.no-to-body8121 Which is something they will never get. This is not me sh*tting on fighting games, as I love them, but there's a undeniable fact: They are extremely niche games. Even the most popular fighting games have an average of 2k players daily a month after release. Compare that to Monster Hunter, for example, and it's 80k in the same time period. Hell, compare the sales of SF5 to Monster Hunter World, Rise or the latest REs, it's night and day.
Late 2000's to early 2010's was the age when japanese games in general were falling behind and the western industry was rising very fast. Things are quite the opposite now.
I had fond memories of playing DMC: Devil May Cry and Street Fighter X Tekken as at the time, they were really cool games, and I even got to play PlayStation All Stars Battle Royale which featured the same Dante from that game and Heihachi.
@@Ryans_tryin Honestly DmC is legit fun as fuck from a gameplay perspective. It makes the fact the story is so hilariously edgy and self-indulgent kind of more painful to process but the game itself is fine
@@Ryans_tryin I mean everyone has their entitled opinions on a game, for starters SF x Tekken was probably a bad competitive game but it was very fun especially with four player mode and everyone has different preferences when it comes to games.
I still think Marvel Infinite and SFxT are great games at their core that would do well with a modern day update fixing their various issues especially if MvC4 and Tekken x SF wont be a thing.
Sf x Tk was a legitimately super fun fighter. It just had nothing else to offer, a terrible business practice, and the awful (but optional) gem system.
4:27 you couldn’t be more wrong here Asura’s Wrath is one of Capcoms most beloved 6th generation 3rd person beat em ups?? We loved that game no hate over here..
I knew Capcom had really fucked up in 2014 when (at least in the US) they released Strider and no other new games that entire year. They just had re-releases the whole year otherwise. Because they were I guess done with the western focus and didn't have anything to replace that yet. But honestly I'd go a step further and say the early 2010s was a bad time for Japanese games in general. Not always for quality reasons, but it felt like a lot of games were stuck in a tiny niche part of gaming, and if you weren't one of the most popular franchises, you were irrelevant Especially JRPGs. It said something to me that after the disasters of FFXIII and OG FFXIV, I started regularly hearing about JRPGs that we were straight up told would not come out in America because they didn't think it'd make money. Eventually we did get most of those specific ones, and they did sell well, but for a bit there it was really concerning. Combine those issues with where horror games were going (indie and western) and Nintendo's failures around that time and that Persona and Dark Souls were still fairly niche...yeah, bad times.
I yearn for MvC 4 there's soooooo many characters I'd love to see in the series Jubilee, Scarlet Witch, Daredevil, Shang-Chi and Xialing, Jack Baker, Lady D, Heisenberg, Nero, Lady there's tonnes of characters that would be awesome in MvC that we never got to see😭😭😭😭
@@jk844100 small heads up: fox only controlled the movie rights. disney controlled the video game rights was 100% the reason x men and fantastic four characters were excluded
I still remember buying my ex the SFV Deluxe edition on day 1 that came with a Ryu figure. It was neat but the game had like 10 characters, no arcade mode and bad online. I spent over $120 on that and never got a real game, but now you can pay $30 and get a real game that plays well. I just wish I didn't have to pay for it again. I'm traumatized and will never buy a Capcom fighting game on day 1 anymore lol
I preordered SFV back then. Just like you i was suuuuuper disapointed when i i found out that the roster was so small and there's no arcade mode. It was barebones. Jeez that sucked. 😥
Using the "options-menu" music of Asura's Wrath for this video speaks volumes about your dedication to videogames. One of my all-time favorites regarding videogame-score
About the "capgod" era max was talking about, it was much shorter than most remember. It was a brief reprieve in between 2 dark ages. Before than you had Mega man over saturation and the fight game industry collapsing and capcom making the dumb decision even at the time to make the resident evil series GameCube exclusive. That era is only remembered fondly because re4 and devil may cry released and were good almost by accident. And max goes into why the era after was a disaster.
There was also Okami, Godhand, and Viewtiful Joe (out of all the fucking games we’ve had remastered , I can’t for the life of me understand why the PS2 originals haven’t)
Some of Capcom's greatest franchises started in that "dark era" including Okami, Viewtiful Joe, Ace Attorney, and Battle Network. Maybe if you only look at AAA then sure I guess it was lackluster.
We need to rip our hats to the Monster Hunter team. Not only for a great game on MHW, but for starting the trend of Japanese dev diaries. That carried over during the pandemic to a looooot of other companies. And we, as clients , got the best of it. The last season of SF5 announcement was an amazing moment
I always felt that both Capcom and SEGA had their "comeback" at the same time. Resident Evil7 and Yakuza 0 (in the west) were released on the same day. Both games represented a turning point for their respective companies :)
For Capcom I will say they're trying. I will give them credit for that. They are trying to win back the audience they pissed off 2010 and beyond, but they still have a long way to go in my eyes. Especially in the fighting game division.
Resident Evil Revelations was the turn around. I remember it was the first, less action-oriented RE in decades. I expected pure dog shit and it was a fine game, it was clearly a step up from dog shit
I remember the crazy hype when street fighter x tekken came out as it something we thought would never happen. And the game itself wasn’t awful, it felt like SFIV with tekken characters in it but they all had SF style moves.
For as much of a part of Capcom's darkest era as it was, I actually loved and still dearly love Asura's Wrath to this day. I just cannot get over that amazing game! The only problem, however, was the true ending being locked behind a paid DLC. _THAT_ was a reminder in which Capcom era the game was living. Sad, really. :(
I still think to this day that DMC was one of the most fun games in terms of mechanics and combat (but trash in terms of characters and writing). If Capcom decided to make DMC a standalone IP with original characters instead of playing off of Devil May Cry, it would have been a Smash hit
@ChonkCat To each their own! I love the mainline series too, especially DMCV, but I still think DMC was a really fun blast, ESPECIALLY for Vergil. It felt like his combos flowed a lot better than Donte's
DmC is different from DMC, I think you should clearly distinguish them, because many people will not know which one you are talking about and some will be annoyed with it. 😅😊
Breath of Fire 2 (and 3) is my favorite, and it also has my favorite version of Nina, I would really like to see BoF2 Nina with modern graphics in something.
Ah the dark times, these days broke me because Capcom was one of my favourite companies and Konami was going downhill too it was rough..Capcom is still shaking the stink off from these times and when they mess up these days, I'm happy to bring these times up, still mad at RE3 Remake after they did so well with RE 2 it's like Capcom are cursed to do good, then follow up with the bad. 😂
mega man legends 3 was not only announced, but they had a whole platform dedicated to fan engagement and trying involve the community in design, etc. they really hit the diehard fanbase hard with that rug pull.
Did a playthrough of it, the story would be better if they literally just changed the names Dante, Vergil, and Sparda, and also Vergil and Dante being brothers. The gameplay is solid and I like the gimmicks.
Every other game dev should be taking notes(hopefully capcom themselves did also) with what Capcom did with that last season of SFV it was unprecdented in the games industry of today as it harks back to how game development used to be in the 90's it was very hands on and players were involved and kept abreast with lots of information whereas nowadays now it feels very detached between the players and devs where we are just players and they are just devs there is no symbiotic relaltionship anymore and what Capcom did with season 5 of SFV turned that on its head, it was amazing i sincerely hope they carry that over to SF6 Saying all that, the SF6 Tik Tok teaser trailer and Nintendo style dracoian license agreements for tournaments was not a good start so i dunno.
They did some scummy stuff with Sf4 and Marvel 3, but they really started down the scumbag slide with the on disc dlc for SFxTK. They had something similar with marvel 3, but nowhere near on the scale of 6-8 entire characters being finished and ready to play in a package you already own, but you had to pay more for them
For the first time last year I got around to finally playing Mega Man (X and Zero series specifically) and I. LOVE. IT. I love Capcom. I'm slowly getting more and more into Monster Hunter too! I have MHR and look forward to Sunbreak
@@wonsterchan Thank you! Yes oml I can't believe it took me until I became an adult to enjoy this series. I love it. Really do. And thanks! She is best girl haha
I remember when Capcom was tripping all over their feet after over 25 years straight of legendary titles. They were due for a couple of missteps. They still owe us a proper TekkenXStreetFighter even though I play the Vita version often.
I think tekkenXstreetfighter was meant to be made by Bandai Namco since it would've been more tekken inspired just how sfXt was street fighter inspired.
Im so happy to see other people talking about the MVC 3 to UMVC 3 BS, because a lot of my friends didn't play fighting games back then and they do NOT believe me when I tell them how bad of a time that was. As a teenager I was only able to get a few games a year and it really stung to get MVC 3 on release day, only for it to also become my christmas present that same year because of the repackaged update.
I wouldn't call them sober yet. Capcom seems to love the color grey a bit too much given all their new games are shades of grey. I wonder if it's something Sony mandates or Capcom has gone insane
People may not have liked DMC's aesthetic but I found the gameplay so fun. It just felt so smooth to play. I'm probably in the minority but I have good memories of that game.
Yeah the battle mechanics is really fun i wish they make a new devil hunter with DmC Dante's move set in DMC6. Maybe give him Pandora for his weapon switching thing.
dmc reboot is good hack and slash game but a terrible dmc game, the thing i hate from dmc reboot is some enemy only can be attacked with specific weapon/style and its annoying plus the devil trigger is just bad. If its using another title (not as dmc reboot) it would be good game
Honestly if Capcom just called it something else like "Hell Party Destruction" or some shit and not have the characters be named "Dante" and "Vergil" it would probably be remembered as a memorable hack n slash from the 2010s
It was my frist DMC game and i loved it and really rubs me the wrong way when we have a multiverse of superheroes that people cant take 2 different dantes like i know yall brain are bigger than that
I remember talking crap about DMC on twitter and one of the devs was trying to follow me and see what else I was saying about the game. I'm glad DMC4 came back and gave us the real Devil May Cry feels that we all missed and loved about the series in the first place.
I still remember the day I bought Marvel 3. It was my first Capcom game I ever bought for myself with MY own money... And one week later, they annouced Marvel 3 Ultimate... Not even joking... I felt so cheated I never bought anymore Capcom game day 1 after that. Exept Devil May Cry 5... Because... How could I not ? Still, I echo Max point at the beginning of this video. People...and me...were pissed.
@@SiberianFenek Well...it stings a little... BUT two things: First, the fact that it's one year later, not five mounth. Second, it's a DLC situation (so you can just buy Vergil OR buy the special edition) Third, the game was already complete with it's base form. So it's ease the pain.
If there’s one thing I’m grateful for this era is that it happened. It’s a shining example of what happens when money overtakes a business: you end up pissing off your core fans and pleasing nobody. Sometimes you need to fail to see something is wrong and you know what? Capcom realized this. Now we have hits like Mega Man 11, Resident Evil 2, 7 and 8, Devil May Cry 5, the upcoming Street Fighter VI, the company is in a much better state where everyone is excited to see what games the company shows off next. This shows how much the company has improved, they’ve learned from their mistakes with games we all love, and really as a company that’s the best way to apologize: get your fans excited with big Triple A titles that we can enjoy.
Man, I’m glad DmC was mentioned. Yeah, the art work and plot were trash central, but holy crap the mechanics were (for that entry) truly on point! Hopefully Capcom learned and won’t repeat the multitude of mistakes they made on this journey! For SF and all their other main entries!
@@jethropalillo1746 DMC5 and 4SE wouldnt have existed without the reboot, in Itsuno's words, who does want to make a sequel to DmC, but thats all a big IF considering Ninja Theory was brought in by Microsoft and are doing HellBlade 2, which is a game that did pretty sell. fingers crossed tho
@@jethropalillo1746 Yessur! Weapon parries (for those who can’t Royal Guard), the freaking announcer.. The Freaking Announcer lol. Getting you hyped the moment he says Savage! Lol
If you consider where the industry was during the "Capgod" era, a lot of Japanese studios (and western ones too) were utterly crumbling trying to adapt to the HD console generation, so to even have one of them consistently putting out solid, quality content was kind of miraculous
Street fighter alpha series in my opinion are the greatest fighting games ever made by Capcom along with Street fighter 3 3rd strike but I'm a little biased toward the alpha series... BTW they should have used more darkstalkers characters in the marvel vs Capcom franchise because why not?? It just gives you a more diverse roster to choose from and the darkstalkers franchise has been underappreciated for a long time now so featuring more characters in marvel vs Capcom could also breathe new life into the dark stalkers franchise...
I still feel like Capcom hasn't left the danger zone just yet and they are playing with fire with street fighter 6 and sadly that can be the beginning of another dark ages for the fighting games division of Capcom.
Also the Disney fox thing just took off and mvcI had no X-men which was really lame cause it was a great game otherwise but always felt like it was missing that something extra special. With X-men it may have lived up to mvc2
Given the Not-Dino Crisis that was revealed a few days back, I think Capcom’s playing it too safe and outside of their breadwinner trio of Street Fighter, Resident Evil & Monster Hunter they’re incredibly reluctant to revive dormant IPs out of fear that they wouldn’t print money.
LMFAO DIno Crisis NEVER printed money.....Yes they are somewhat scared to revive SOME dormant IPs...However ALOT of people have a difficult time grasping the FACT that an IP they love, might jut have not been successful....The only Dino Crisis that did OK at best was the first, the second did worse and the third didn't sell.
the dark age of Capcom arguably started in 2009 with the Bionic Commando reboot. because, it was that and a couple games that came after including DmC and some of the attempts at Resident Evil multiplayer shooters where they were aggressively trying to appeal to appeal to the west in very similar ways and it just didn’t work out for any of them. That definitely added to what was going on in that era, the DLC practices too, like we all remember the on-disc DLC shit they pulled with SFXT but do y’all remember when Asura’s Wrath ‘s true ending was a paid DLC campaign? or how Dead Rising 2 Off The Record charged you actual money for a cheat code menu? Shit was rough.
I feel like we are STILL in the dark ages of Capcom. I don't care for Resident Evil or Monster Hunter, but I sure would play the hell out of a new Mega Man Legends or Breath of Fire or Demon's Crest or 2D Bionic Commando or a Marvel or Darkstalkers game with an art style like Guilty Gear...
You have to remember that in 2013 Capcom only had about $152 million in the bank. To put that into perspective, some Call of Duty games cost over 200 million to make. So Capcom has struggled to find ways to profit. Some of those choices were at the expense of the fans. This is why Capcom is so risk avoidant.
It was a weird time, with lots of highs and lows. I was super excited for SSF4 with a new ultra combo for everyone (never get tired of that Metsu Shoryuken, still one of the best FINISHERS EVER) and ruined my life on it after school. I was so hyped watching SFxT trailers and still listen to Honest Eyes and Heads Unworthy (songs of the trailers). I loved Asura's Wrath, even if it was too short. HOWEVER, the DLC on disk and the gems scam of SFxT, the UMvC3 less than a year later, and especially DmC represent to me a dark time indeed. SFxT's bullshit and DmC were my most disappointing times in terms of video gaming, on par with Metal Gear Solid V (a great action game, but the worst MGS to me). On a bright side, it made Devil May Cry's come-back even better, as DMCV's announcement was the best moment of gaming in my life. The moment I saw Nero reving his Red Queen sword, I teared up.
Despite the scummy practices, Capcom games were always top quality. To me no other studio know(or perhaps knew) how to make games better than these guys. And when I say games I really do mean games and not interactive stories we have nowadays. Capcom games were always about gameplay and they always delviered on that regard. I feel like Capcom struggles with the sort of fight that Konami already had lost, and despite everything I am very glad they are around still differently from the latter.
I remember one of the controversies around SF x Tekken in 2012, because .....the DLCs were included in the disk!!!, and then they would sell you the /unlock option, and you might be thinking... And? isn't that how it is in any fighting game? Well yes but not BACK then, it was outrageous that we had to pay for something we already own, it wasn't seem as ethical that we didn't had to download the whole character, that they were there but locked behind a paywall and that hurt the game tremendously. Now it's normal Edit: Oh My God I remember that we had to pay for the ending of Asura's wrath
I enjoyed the DmC reboot to a certain extent and would love to see a sequel to it. It had A LOT of flaws, but I believe Team Ninja deserves a second chance.
I think Capcom broke my heart with SFV, the monetization in that game is so fucking abhorrent. I hated that this game felt so damn empty and we had to wait for a new character just to get give a off a little high that burnt out in the next few days. It sucks that all of the fighting game devs out there now follow this shitty formula of releasing a bare bones game, to then add a line-up of dlc that consist of mostly returning characters, and possibly a new patch that spices up the game for only a bit. I pretty much only spectate fighting games because of this.
i bought my PS4 specifically for SFV as did alot of fans i am sure and once i got my copy i started it up and the offline lag was immediately apparrent i still remember it, i gave up on that bullshit straight away and i didnt return to th egame untill sagat launched and i came back and the game was still mediocre it was better sure but the damage was done at that point (and the online has always remained shit) The feeling of despair with SFV was the single worst feeling in any fighting game i have ever had and i never thought it would be with the daddy of all games "Street Fighter" that is a reall slug to the chest feeling that i know other players felt this. SF6 is gonna have to be special, smooth highly playable with enough worthwhile content to even gather back people like myself to the fold.
@@krushingbro6620 Funny enough I bought my PS4 for SFV alone. That was a mistake since I got it when Season 1 had just been rolled out and the game barely had features.
To be fair to Ultimate Marvel vs Capcom 3, the Tohoku Earthquake in Japan during 2011 screwed things over, they tried to surpass MVC2, but again tragedy. I think people forget how messed up 2011 was for Japan. It affected tokusatsu, anime, video games, everything
I remember at the time , the reason UMvC3 was made into a separate game,was because the earthquake around 2011,messed their release schedule,but I don't know if this is still the official reason.
It's like a friend who's gotten sober and you're so proud of them.
I got 15 months 🧼
... but you know they will relapse soon...
The past decade was so bad for Capcom, for once I though they would ended up like Konami.
The most sober moment: "I made a sequel to Dinocrisis, but this isn't Dinocrisis is it? The spirit of Dinocrisis was lost after 2 and I must find it again. No, this game is called... Exoprimal"
Story of my life, but I'm the friend who is not sober yet
Sad part about all this era: there were some people who defended these decisions. They refused to accept Capcom did bad by it. MvC3 to UMvC3 in a matter of months, abandoning lots of former big franchises like Mega Man when Inafune left, completely sabotaging Darkstalkers Resurrection and letting the narrative results in fans attacking each other for blame. And some people dismissed all this, usually if they were getting entries in their game. We’re slowly coming out of the bad period, but decisions over the next couple of years will truly tell if they’ve changed and learned from their mistakes, or if history will repeat itself. Hoping they don’t repeat themselves.
People still coping for capcom today, falling again over darkstalkers bait, "oh, but now they are serious, poor capcom needs support to survive, there's absolutely no other way to get a new darkstalkers", as if there wasn't already a humoungous amount of money coming from MH...
If they still get money, why wouldn't they repeat?
Eh, UMvC3 is the only one I will defend. Yeah, it sucks we had to buy it for slightly less than the original game, but the characters added to it were originally meant to be DLC... then the Fukushima earthquake happened, putting a pretty big monkey wrench into their plans.
Honestly, I'd have rather them do what they did, instead of straight up not doing it.
I remember walking into a GameStop one day crowded with people and asked "What is everybody here for?" and the clerk answered "It's for the midnight release of Marvel VS Capcom 3." So the hype was clearly so thick in the air that I preordered on the spot to pick it up later that night. But yeah, after a few hours with it, the game was clearly lacking good online and I could never get into an online match. This was the first real fighting game I got into, BTW. I never played any of the previous MVC games until they were on XBLA. I did think it was a bad look for them back then to release UMVC3 even though I bought Vanilla. As for Inafune, my opinion of him degraded so much after the Mighty No. 9 catastrophe. Even worse, I found out about what Mega Man Universe was going to be. I am glad things are different now.
@@Dungeon00X nobody standing in line for that shit lmao
@@Kojikeefy we kickstarted the hell out of it, though. Bright side, it was the beginning of a chain of events that led to Mega Man 11.
This wasn't just the dark days of Capcom, it was the darkest period to be a fan of japanese games. That generation was ROUGH. They were trying so much to appease to the west or not making smaller games. Man, it was so sad. Good thing I had a 3ds.
Arguably The Best Console Exclusives From Japanese games alone are from Nintendo and pre pachinko, konami
@@jethropalillo1746 And even then, stuff like *Metroid: Other M* came out. URGH! >__
@@MrDibara well before that
@@jethropalillo1746 Fair enough.
@@MrDibara and you want to know what's the best Japanese game exclusively for the PS3?
Metal Gear Solid 4: Guns Of The Patriots
Inafune was the reason Capcom outsourced. The damage had been done. Inafune sown the seeds then bounced.
The Japanese games are bad meme truly sent us back like 5 years.
I now despise Inafune.
I never looked up on the guy aside from how bad his Mighty Number 9 IP bombed. Was he really that bad in Capcom?
@@Hibernial I don't know if he was that bad but he had a lot of influence within the company.
Not all Capcom outsourcing was bad. Bionic Commando: Re-Armed was great and so was the 2014 Strider Remake.
Not only was Inafune the reason Capcom outsourced so many games after he cried about how behind Japanese devs were..He left Capcom because they wanted to promote him to a management position in the office and he wanted to "create games".....And all he's created since is hot garbage trash, Yaiba Ninja Gaiden Z was trash, Mighty No 9 was trash and there have been very small mobile games since.
It's so amazing how Monster Hunter managed to avoid any and all of the horrible Capcom stuff, thrived and basically carried the whole company for a while. Hell the cool talking about stuff that max mentioned are basically the MH dev diaries.
With Monster Hunter, we still have stuff but it is just not complained about. MH World, Rise and Stories 2 all have paid tokens to change your appearance... Stories 1 made changing your appearance completely free.
@@thelastgogeta That is not even in the same league though. Besides i know for World we got 1 token for free and i doubt many people change their hunter all the time.
If it would have gone dark with MH they would have sold monsters.
@@TheAssirra It is about the principle for me, note that Stories 1 doesn't have this issue and how selling local menu asset like this isn't too far off selling save slots or Online Passes for P2P online.
Fortunately, DMC5 (selling orbs, but also splitting weapons for Day One DLC if not being initially Amazon Japan exclusive) and Gen 5 MH are very dense games especially following updates and DLC - but that doesn't mean there isn't at least a dark side to these good games.
A single free token for menu access isn't good. Adding time-savers based on money rather than cheat codes is not a good look, even if it isn't selling monsters in MH bad.
@@thelastgogeta But you're barely changing how your hunter appearance looks though. I don't see the issue there. It's like Jonathan said, if they went dark with MH, we would be paying for weapons/monsters/item slots and bunch of other shit but the token is unimportant tbh
I hope item slots aren't in Gen 6, since this is similarly ridiculous.
To focus on Stories 2... On console, I have to pay real world money to try out gender locked armour if I ever switch back then forth or even if I want to make fairly minor adjustments to my characters appearance more than once in an offline game.
On PC, you actually have a limited number of times you can change your appearance due to how purchasing tokens works on Steam apparently.
After that, you have to use mods on that platform or start the game all over on any platform if you only do things by the book.
In Stories 1? You can freely change your appearance, gender, voice and the like even to match major NPCs and anime only characters in your house at no cost of time or money (not even in game currency).
Stories 2 also added multiplayer tokens which to grind for if you play co-op or versus but I have a hard time seeing how adding a cost of time or real world money to basic game elements like this in a fully priced game which already has DLC is beneficial for players.
We have to grind in game for the right to play multiplayer. Grind in real life for the right to access some menus.
You can call it unimportant, but at least if they were selling weapons/monsters, it would be substantial content that people gladly pay for in bulk (think Iceborne or Sunbreak), not old options.
I hope Dragon's Dogma 2 isn't another Stories 2 at this rate. The original also let you change freely with the Secret of Metamorphosis, even if it was a post-game award but it carries on forever into NG+.
I'm not sure if this counts, but I feel Tatsunoko vs. Capcom is the biggest tragedy of Capcom's dark age. Despite its weird roster, despite being locked to the Wii, in a lot of ways it felt like a truer successor to Marvel vs. Capcom 2 than even vanilla Marvel vs. Capcom 3 did. Maybe it was bad marketing, maybe it was being lost in a sea of Capcom fighting games and PS3/360 blockbusters being released at the time, but as a Capcom fan boi that game ticked all the right boxes for me.
The fact that game was even localized outside of Japan was a freaking miracle.
My tatsunoko vs capcom stick was my first arcade stick and fighting game. I am now a tryhard third strike hitbox player, but I still go back to that game every year and have so much fun.
The problem with that game is that nobody knows those character outside Japan, I remember Capcom never intended to release that game outside the country, they did it because of fan demand...the funny thing is, a Shonen Jump (Slam Dunk, Rurouni Kenshin, DRAGON BALL) vs Capcom would have INSANE sales worldwide, but that editorial probably has an exclusivity deal with Bandai Namco...
@@Jose-se9pu on top of being on the *Wii*
@@Jose-se9pu Honestly even with Bandai and Jump having exclusivity, I think they could still come out with a pretty sick fighter. If they outsourced development To arcsys or something, I think it'd be cool to See Yuri Lowell, Kazuya Mishima, and Pac-Man face off against Goku, Naruto, and Luffy. Hell, it's not like Bandai is terrible at making fighters themselves; imagine if they made the first 3D hyper fighter, something like a mix of MVC/DBFZ and Tekken.
I'd love to see Capcom take another crack at Lost Planet.
2 was some of the most fun I've had in a co-op game. Just all the ridiculous stuff you can do.
Dude Lost Planet in RE Engine? Just blowing apart akrids with those gore effects. I'm in.
Tbh i forgot capcom made lost planet. Great game.
@@ZappBranniglenn While I'm not really the kind of person that wants heavy microtransactions, Lost Planet would PRINT money. They could basically make Monster Hunter again, only with more gun-oriented combat, some pvp modes and then just roll out cosmetics, an expansion the year after, etc. Throw a campaign in there for good measure.
That’s what I’m saying man. Lost planet 2 is one of my favorite games of all time and soooo much fun
I forgot about this game it was amazing to had great multiplayer but one had a great single player also and I forget did they have a 3
This doesn't even go into how they treated franchises like Mega Man lmao. Imagine being a Mega Man fan from 2010 to 2017 and all you had was Bad Box Art Mega Man in SFxT, a bunch of announced and subsequently cancelled games, that Street Fighter x Mega Man fan game and the only thing of worth being his Super Smash Bros. feature
Also breath of fire heck we have been trying to get them to do a re release or collection for years had to wait several years behind Europe even for the psp version of 3. Ans the last installment was released as a crappy iPhone game it’s like they just let all their beloved franchisees die and hey look I’m a final fantasy fan and still hold big 3 and 4 up there with the best of them megaman 11 was ok but I feel like it only even happens to capitalize of mighty 9’s failure and while that was a letdown it at least brought recognition back to megaman something capcom didn’t do for like a decade
And then Mighty Number 9 being advertised as a replacement but being a disappointment lol
@@f5673-t1h It's funny that not even before MM9 came out, Inafune tried a Megaman Legends game called Red Ash which failed on Kickstarter and a shitty MM9 cartoon that never came out. Then Capcom made their own shitty Megaman cartoon.
I mean part of it is also thar Mega Man was selling to diminishing returns. Inafune championed the HELL out of the series but it wasn't really selling well. That might even have been the reason behind his split from Capcom- management was increasingly unhappy about the ventures he put his weight behind being less and less profitable for the company. We can blame Capcom for not doing ANYTHING with Mega Man for ages, but the diminishing sales did give them reason to believe the franchise wasn't worth investing in anymore.
Megaman just always oversaturated the market
It will always baffle me that my all time favorite Capcom game was made during the Crapcom era, Dragon's Dogma was literally all I ever wanted in an Action RPG (gameplay wise) and I am salty that so much content was cut from it, I hope that with this new Capcom DD2 can become a reality.
yes please, we need a DD2
@@phoenixspirit62you are happy
True
"i was in the booth with Kenny Omega"
I love how he just casually says that
Kenny Omega is awesome.
@@Kaiser499TV when he comes back it'll be amazing.
As one does lol
Sounds like a Westside Gunn bar
@@Dre259 AYO, I was in the booth with Kenny Omega DOOT DOOT DOOT DOOT DOOT DOOT DOOT
Once they mocked Mega Man, everything went downhill so badly.
Ghosts ‘n Goblins was such a highlight for me. I love the smaller projects that speak to the diverse talent in the studios.
Love it as well. Also Capcom gets bonus points from me since they localized the great ace attorney.
and as much as Asura's Wrath is good, the true ending was hidden behind DLC. the list goes on during that time frame. Glad they came around
Indeed, people nowadays call it a tragedy that it didn't sell well but it was insanely aggressive with the amount of DLC for very little gameplay.
All I can say about the true ending DLC is that it was the aftermath of the team realising the game's sales were low to the point that a continuation was unlikely.
The game was meant to end on a cliffhanger (which you unlocked by fullfilling some criterias ingame) and the DLC was planned to be a full sequel. The true ending DLC was basically the only way you would have gotten anything close to a resolution. I think the conclusion is damn good, but I'm not here to say wether this business practice is ok. I just wanted to explain how it came to be.
I have to agree. Asura's Wrath was a great game that had a phenomenal story. But you had to buy episodes that were all very expensive even now.
It's one of those few games where you are much better off just watching one guy who is decent at it and doesn't skip the cutscenes on TH-cam.
I'm pretty sure they actually had to release the back end of the game as DLC due to... something about actually managing to RUN OUT OF DISC SPACE. Capcom probably did set the price a bit high, but by all reports they literally could not have sold the entire game on one disc in that era.
Ah yes, the capcpom era. Every japanese developer had it in their head that they had to games to appeal to western gamers and it ended in abject failure. Almost everyone was guilty of it too.. Square Enix didn't learn their mistake until nintendo published bravely default and made a ton of money when Square didn't think western audiences wanted it.
Fools they were.
Yes 7th generation many companies did that and it was frustrating! Cuz they got to know what fans actually like the hard way! Ppl love SE or any other jp developers for their games! That western appealing bs was so frustrating back then, thats why i was so happy DMC5 was back and its the most successful one which is the answer they needed
Nintendo, despite being behind on the times when it comes to business sometimes, at least during that time, made the very wise decision to not follow that “appeal to the West” trend. While other companies where trying to see what sticks (almost none of it did), Nintendo stuck to their guns, and churned out quality game after quality game.
@@paperluigi6132 they churned out motion control garbage to appeal to "casual" gamers and nearly tanked their own company with the wii u. They were just as stupid.
@@starlitalpha7 but at least their games were still really good overall
But almost nobody had a wii u lol
@@starlitalpha7 the wii u's problem was not the motion control, heck that was made the wii such a massive success, it's the effing marketing for a tablet controller.
This era definitely was a bad time to be a Capcom fan, I will still never forget it. But I am glad Capcom has been picking it back up ever since RE7 hit, we just need that one great fighting game and here is to hoping SF6 can be that so we can see the return of other Capcom fighting games
I think if they need to start small, there's no issue with doing remakes or remasters of their fighting games. SF5 gets Akira, yet we don't have a Rival Schools remaster.
I dunno why but the selection of music was just great for your commentary, Max. Thanks. Very relaxing and reflective. Kudos to you and your guy who does the highlights.
The on-disc DLC and gems debacle for Street Fighter X Tekken was the absolute breaking point.
There was no gens debacle, you could simply turn them off and play online without gems if it was too hard for some to understand......The DLC was also on the disc because patches back then cost money and they didnt want to have to pay for patches for DLC just so that people could play those characters online....
they were 2 bucks a character, and the game already had 39 on PS3 and 36 on Xbox....Im not poor so I didn't care, nor did I ever feel entitled to all of those characters being I only used about 5 or 6 and purchased the one that happened to be DLC for 2.50
On disc DLC was the overreaction of the decade. In any other context the roster would be considered large, but apparently 38 characters was suddenly a rip off/incomplete fighting game...only as soon as people learned there were a dozen more optional characters completed by launch. As if Capcom shouldve handed them over like free 🍟
Devil May Cry 6 can definitely happen,
The whole “Sparda Twins Arc” may indeed be over, since at the ending of 5, Dante and Vergil are just sparring, finally in good terms and not trying to kill each other. But that doesn't mean we can't have new stories in this universe.
I think it would be cool to see a game in which we go back and forth, with Nero trying to find a way to get them out of the Demon World while Dante and Vergil fight through endless hordes of demons. We could even learn how Sparda really died and see Vergil get his revenge by obliterating a restored Mundus in duel, maybe he could get his own special sword like Dante's, carrying Yamato around is not as practical as just summoning it lol
Before DMC5 came out I expected them to merge both world with DmC Dante being a clone of Dante like Trish is a clone of Eva.
They could do something like Vergil meeting Nero's mom in hell because she was damned for falling in love with him, so Vergil comes back so he and Nero can defeat the demon that owns her. It could explore their relationship while expanding on hell and the idea that different demons own different parts of it and maybe even establish a heaven in that universe as the story goes on.
A DMC6 can deffinitely happen and I'd be all for it. Like mentioned above, you can either focus on Dante and Vergil escaping from the demon world, maybe running into familliar fiends along the way, or you focus on Nero dealing with the responsibillity entrusted to him by Dante (taking care of the human world). Both are compelling paths to take for a sequel.
Just make some big new baddie show up. The gang gets back together somehow.
If Mundus comes back there has to be a convincing plot point on how he came back stronger as well.
@@sonomni what if Mundus had a son, and he has a crew of half devils that carry themselves and operate like a gang . His son could be closer to Nero’s age but the story is about Dante and Virgil taking them down. Maybe they all have devil triggers that all vary in form.
If I recall correctly, Matt McMuscles talked about Inafune's exit in his Bionic Commando What Happened. Inafune made a big push for partnerships with western developers and it didn't go so well.
As for taking your audience for granted I think that it is a big issue with modern entertainment management in the age of streaming and mergers. A lack of understanding or care of a property and its fanbase can be catastrophic.
Inafune leaving isn't what caused all the damage to Capcom in the 2010's, particularly with their fighting games. It was Ono. Just him. People like to give him slack because he brought Street Fighter back, but it doesn't exonerate him for trying to kill it in the years that followed Vanilla SFIV. SF X Tekken, Marvel Infinite and SFV were made on his watch. Putting together a shitty build for SFVI that was panned internally was the last straw. I'm glad he's gone.
Those were some very dark times. If I may add...
Ace Attorney 5 & 6 limited to digital releases everywhere else except for Japan where it got physical copies. Also AAI2 never got released over because the first didn't do well.
I did enjoy Ultimate Marvel 3 but it sucked it didn't get much support after that. Oh and screw Keiji Inafune. My respect for him is non existent because of his trying to appeal to the west when companies really shouldn't be doing that. Yeah, it still sucks.
And if it weren't for Mighty No. 9, then Sir Infaune would've went through a downhill spiral of flame.
To me the entirety of SFV's lifespan feels like a Dark Age... They probably succeded moneywise but many other fighting game companies got the inspiration to develop their games with easy dumb mechanics and focus on DLC
as a Capcom fan i had some fun with some of their games during their dark times. but for me i still think the biggest blunder was not letting Team Ninja make their DMC reboot as they wanted. i still argue that the original original concept of the reboot was a interesting idea that maybe could been a decent game. but for me i think Asura's Wrath is still the most hype game i played during that dark era of theirs
It was Ninja Theory that made the game not Team Ninja, but NT fucked up really hard, all the coments that they made about DMC was so unecessary honestly, they decided to pick a fight with fans and ended up "losing".
@@GabrielGPVS yeah i mix them up for some reason. NT werent kind to the fans but the fans also werent kind to the devs either. still i wonder what the original concept would have turned out if NT just made it as they wanted rather than fans forcing them and capcom to make changes
Nah, as bad as it was, I'm glad they didn't let Team Ninja do what they wanted, as the eventual turd that game was is what pushed them to go back to their roots and deliver the master piece that DMC5 was. Same thing with RE6, if that game didn't happen, we wouldn't have gotten RE7, Village, nor the RE Remakes, or we would have got them but Michel Bay Style.
@@taigaaisaka6305 lets be honest either version of NT's DMC game was gonna be a flop, i just think the idea they had going was more interesting vs what we got where Donte is just DMC3 Dante but cringe as fuck. i know a lot of people probably wouldnt like the darker more edgy Dante that NT was coming up with but it is what it is. polus i agree i love all those games and im glad we are in teh timeline where they exist
@@grimhellscythe6998 im not saying the fans were right because they were not but NT response was kinda awful honestly, and Capcom inability to back them up too.....But anyway, i feel like the whole original story was probably better than what we got, with better dialogues and probably better characters, the gameplay for DmC is great.
I really think that SF6 is gonna be the determining factor if they’re really getting back to form. Even post RE7 there were still some flops here and there that remind of what they were when they were doing bad. Their most recent run has been really strong but I’m always hesitant with Capcom. We’ll just have to see
I feel like SF6 will be controversial
And later they will launch a universally loved edition
The gaming public's relationship with Capcom is always one of extreme peaks and valleys.
Capcom is always either hurtling through space on wings of gold or shitting a hole straight through the bed. Capgod or Crapcom, they don't do middle ground. Which you're getting at any point in time is uncertain but the good news is it does feel like an upswing time right now.
It’s here. And yes it did great.
I really hope Street Fighter 6 is the beginning of something great for Capcom's fighting game team. SFV Season 5 was the prologue, but we need the new chapter to start.
Max, with Cowabunga Collection and The Capcom fighting collection coming out, do you think a Capcom VS collection may happen?
@@kingnoire9587 At least if Capcom can't work with Marvel. Though it is possible if they work together.
They would have to pay Disney for the license again to even release I bet
@@kingnoire9587 Nah, I wouldn't say never, but definitely not going to happen for a while at least I think. Maybe a VS title with a different company.
@@kingnoire9587 never? No because it already kind oh happened with the arcade cabinet that max have but i wont expect it in the near future
@@kingnoire9587 LOL of all their dead games, LMFAO Rival Schools wouldn't be one that would get revived, even capcom knows the people that actually liked that were the weebs and they're the minority of gamers
I think between Capcom and especially Square-Enix, the PS3 /x360 era was a dark age for prominent Japanese game devs. That's when western games took over because they better adapted to the HD development and business strategies emerging from increasingly PC-like consoles.
That's just when games as a whole went into a glum era and started all these shitty business practices we have to deal with now. And the true rise of the casual gaming market that makes us all suffer unfortunately...
Japanese developers had a really, really, REALLY hard time adapting to HD.
I would not say the west side of things weren't running into pitfalls either.
@@Jose-se9pu yeah Nintendo didn't even tried, they just sticked to 480p
And nowadays the Western games are going downhill
Except for some Playstation exclusives and some Microsoft games (not just Xbox, because PC)
Most Western games became just generic fps games or just boring ass games
While the indie side shines a lot, the Japanese devs are the ones carrying the industry nowadays in my honest opinion
I remember Marvel vs Capcom 3 really hurt me. When ultimate came out, I didn't know what to do, all the player base moved to UMvC3. So, I just stopped playing... That really sucked man. I'm glad Capcom finally turned it around.
Yeah man, i thought they would at least update the game and make it as dlc. But damn they put a new disc on it. So usually i’ll now wait for an ultimate version unless i really wanna play the game and have FOMO
The fighting game division still needs to prove that they're on the same level as the RE and Monster Hunter teams
First they need to be given a budget on the level of those games.
@@mr.no-to-body8121 Which is something they will never get. This is not me sh*tting on fighting games, as I love them, but there's a undeniable fact: They are extremely niche games. Even the most popular fighting games have an average of 2k players daily a month after release. Compare that to Monster Hunter, for example, and it's 80k in the same time period. Hell, compare the sales of SF5 to Monster Hunter World, Rise or the latest REs, it's night and day.
Sadly it won't, fighting games sell the least compared to other genres. Capcom won't probably give the FG division a big budget.
SF6 did. Now all that’s left is the platformer division…
Late 2000's to early 2010's was the age when japanese games in general were falling behind and the western industry was rising very fast. Things are quite the opposite now.
I had fond memories of playing DMC: Devil May Cry and Street Fighter X Tekken as at the time, they were really cool games, and I even got to play PlayStation All Stars Battle Royale which featured the same Dante from that game and Heihachi.
Fond? Did you mean bad?
@@Ryans_tryin Honestly DmC is legit fun as fuck from a gameplay perspective. It makes the fact the story is so hilariously edgy and self-indulgent kind of more painful to process but the game itself is fine
@@Ryans_tryin I mean everyone has their entitled opinions on a game, for starters SF x Tekken was probably a bad competitive game but it was very fun especially with four player mode and everyone has different preferences when it comes to games.
@@Ryans_tryin DmC is unnecessarily hated.
@@HellecticMojo it would've been a great game if it was named literally anything else
I really want to see a new Dark stalkers game! We had the Capcom Collection! It's time for a new game
I hope so
I been yapping about that for years....
@@karnagefails333 Oh dear 😞😞
@@skeetermagee2487 Blazeblue and Skull Girls were inspired by Dark Stalkers. So they could be a good substitute???
I still think Marvel Infinite and SFxT are great games at their core that would do well with a modern day update fixing their various issues especially if MvC4 and Tekken x SF wont be a thing.
@UCOOS5NY_BfMO6zr0YOe8F2g gameplay is pretty good but everthing else is utter shit
I wouldnt say "great"
TKxSF without gems would of been fine imo
Sf x Tk was a legitimately super fun fighter. It just had nothing else to offer, a terrible business practice, and the awful (but optional) gem system.
MvCi just looks bad there’s no fixing the art
4:27 you couldn’t be more wrong here Asura’s Wrath is one of Capcoms most beloved 6th generation 3rd person beat em ups?? We loved that game no hate over here..
I knew Capcom had really fucked up in 2014 when (at least in the US) they released Strider and no other new games that entire year. They just had re-releases the whole year otherwise. Because they were I guess done with the western focus and didn't have anything to replace that yet.
But honestly I'd go a step further and say the early 2010s was a bad time for Japanese games in general. Not always for quality reasons, but it felt like a lot of games were stuck in a tiny niche part of gaming, and if you weren't one of the most popular franchises, you were irrelevant Especially JRPGs. It said something to me that after the disasters of FFXIII and OG FFXIV, I started regularly hearing about JRPGs that we were straight up told would not come out in America because they didn't think it'd make money. Eventually we did get most of those specific ones, and they did sell well, but for a bit there it was really concerning. Combine those issues with where horror games were going (indie and western) and Nintendo's failures around that time and that Persona and Dark Souls were still fairly niche...yeah, bad times.
If Marvel VS Capcom 4 ever comes out they need to put the X-men in the game. And the Fantastic Four and Doctor Doom.
I think they can now because Disney has the rights to those characters, when MvCI came out those characters were still with Fox.
I yearn for MvC 4 there's soooooo many characters I'd love to see in the series Jubilee, Scarlet Witch, Daredevil, Shang-Chi and Xialing, Jack Baker, Lady D, Heisenberg, Nero, Lady there's tonnes of characters that would be awesome in MvC that we never got to see😭😭😭😭
@@KeyBladeMaster-Dan lemme guess, your u watch Thorgi's Arcade's MvC 4 Build the Roster?
@@jk844100 small heads up: fox only controlled the movie rights. disney controlled the video game rights was 100% the reason x men and fantastic four characters were excluded
I still remember buying my ex the SFV Deluxe edition on day 1 that came with a Ryu figure. It was neat but the game had like 10 characters, no arcade mode and bad online. I spent over $120 on that and never got a real game, but now you can pay $30 and get a real game that plays well. I just wish I didn't have to pay for it again. I'm traumatized and will never buy a Capcom fighting game on day 1 anymore lol
I preordered SFV back then. Just like you i was suuuuuper disapointed when i i found out that the roster was so small and there's no arcade mode. It was barebones. Jeez that sucked. 😥
Using the "options-menu" music of Asura's Wrath for this video speaks volumes about your dedication to videogames. One of my all-time favorites regarding videogame-score
About the "capgod" era max was talking about, it was much shorter than most remember. It was a brief reprieve in between 2 dark ages. Before than you had Mega man over saturation and the fight game industry collapsing and capcom making the dumb decision even at the time to make the resident evil series GameCube exclusive. That era is only remembered fondly because re4 and devil may cry released and were good almost by accident. And max goes into why the era after was a disaster.
As a ps2 kid the only great Capcom games I had were re4, dmc3 and mvc2
But that was enough to turn me into a Capcom fan lol
the thing is at least for me:
"capgod" = when capcom makes good Fighting Games+ other Good Games,
there is no capgod when their Fighting Games suck
There was also Okami, Godhand, and Viewtiful Joe (out of all the fucking games we’ve had remastered , I can’t for the life of me understand why the PS2 originals haven’t)
Don’t forget the Onimusha series
Some of Capcom's greatest franchises started in that "dark era" including Okami, Viewtiful Joe, Ace Attorney, and Battle Network. Maybe if you only look at AAA then sure I guess it was lackluster.
We need to rip our hats to the Monster Hunter team. Not only for a great game on MHW, but for starting the trend of Japanese dev diaries. That carried over during the pandemic to a looooot of other companies. And we, as clients , got the best of it.
The last season of SF5 announcement was an amazing moment
I always felt that both Capcom and SEGA had their "comeback" at the same time. Resident Evil7 and Yakuza 0 (in the west) were released on the same day. Both games represented a turning point for their respective companies :)
Sega still has a long way to go!
@@Waltersop Really? I feel like they've come a long way in the past 5ish years, just like Capcom. But I guess any company can always improve :)
Sonic still shit tho what do you expect
It always suprises me how late I found out about Yakuza. So glad to be a fan.
@@AlphaladZXA Sonic to SEGA is like what Street Fighter is to Capcom (at this point). Both companies have other great IPs that they can fall back on.
Hoo boy as a Capcom fan that was as dark as it gets. I'm glad my favorite company is back again, hope they never go back to the dark ages
For Capcom I will say they're trying. I will give them credit for that. They are trying to win back the audience they pissed off 2010 and beyond, but they still have a long way to go in my eyes. Especially in the fighting game division.
Resident Evil Revelations was the turn around. I remember it was the first, less action-oriented RE in decades. I expected pure dog shit and it was a fine game, it was clearly a step up from dog shit
To this day I still fucking love that game. I've got very fond memories of just ALMOST 100%'ing it lol
I remember the crazy hype when street fighter x tekken came out as it something we thought would never happen. And the game itself wasn’t awful, it felt like SFIV with tekken characters in it but they all had SF style moves.
those of us who still remember know how bad it got and were super glad to see these guys turn it around
The Capcom redemption arc is truly amazing. I'm glad they got back on their feet
Well they just started going down again with that gaming licensing
And good luck with the plans for Capcom to finally apologize Disney for their sins.
@@yeahboyz9314 re4 remake ? New resi all stars movie? Movie and à series?
For as much of a part of Capcom's darkest era as it was, I actually loved and still dearly love Asura's Wrath to this day. I just cannot get over that amazing game! The only problem, however, was the true ending being locked behind a paid DLC. _THAT_ was a reminder in which Capcom era the game was living. Sad, really. :(
I still think to this day that DMC was one of the most fun games in terms of mechanics and combat (but trash in terms of characters and writing). If Capcom decided to make DMC a standalone IP with original characters instead of playing off of Devil May Cry, it would have been a Smash hit
the gameplay was great
@ChonkCat To each their own! I love the mainline series too, especially DMCV, but I still think DMC was a really fun blast, ESPECIALLY for Vergil. It felt like his combos flowed a lot better than Donte's
DmC is different from DMC, I think you should clearly distinguish them, because many people will not know which one you are talking about and some will be annoyed with it. 😅😊
If they do another marvel vs capcom game all the games capcom and marvel produce need to tie in with that
MvC2 already did that for the previous 5 Marvel Vs. games.
Too bad there was no story mode and 56 endings with it.
Asura’s Wrath was amazing except for the DLC thing. I keep hoping Capcom will put Asura and Yasha into SF6 or some other fighter.
Ya
On the fighting game side/division, we're still living in those "dark days", I am yet to be convinced otherwise.
Capcom is doing great, I really hope Breath of Fire gets some love. A remaster of 2 with a good translation for a change would be so good.
They don't have team to do jrpgs anymore.
Breath of Fire 2 (and 3) is my favorite, and it also has my favorite version of Nina, I would really like to see BoF2 Nina with modern graphics in something.
@@kawaiipotatoes7888 they kinda do with MH Stories team although both games were experimental
Breath Of Fire IV 🙌
Facts.
Every step forward for any group will likely be followed by a small hop back.
Ah the dark times, these days broke me because Capcom was one of my favourite companies and Konami was going downhill too it was rough..Capcom is still shaking the stink off from these times and when they mess up these days, I'm happy to bring these times up, still mad at RE3 Remake after they did so well with RE 2 it's like Capcom are cursed to do good, then follow up with the bad. 😂
mega man legends 3 was not only announced, but they had a whole platform dedicated to fan engagement and trying involve the community in design, etc. they really hit the diehard fanbase hard with that rug pull.
DmC is actually super fun to play. I think people get too caught up with the story
It's fun NOW after the fans raged at the idiot mechanics.
@@fettel1988 what do you mean?
Exactly. I really liked the rugged / trashy aesthetic the game was going for.
@@d-extra5814 me too. Played it recently and it just has this vibe to it
Did a playthrough of it, the story would be better if they literally just changed the names Dante, Vergil, and Sparda, and also Vergil and Dante being brothers. The gameplay is solid and I like the gimmicks.
I love the Asura's Wrath music playing over this. It kind of fits with the topic Max is talking about.
"Why would someone crack a game? That's illegal!" - Capcon Executive
dark and frustrating times capcom has been through real hell then for those who like dmc reboot, but this game was dark
Every other game dev should be taking notes(hopefully capcom themselves did also) with what Capcom did with that last season of SFV it was unprecdented in the games industry of today as it harks back to how game development used to be in the 90's it was very hands on and players were involved and kept abreast with lots of information whereas nowadays now it feels very detached between the players and devs where we are just players and they are just devs there is no symbiotic relaltionship anymore and what Capcom did with season 5 of SFV turned that on its head, it was amazing i sincerely hope they carry that over to SF6
Saying all that, the SF6 Tik Tok teaser trailer and Nintendo style dracoian license agreements for tournaments was not a good start so i dunno.
They did some scummy stuff with Sf4 and Marvel 3, but they really started down the scumbag slide with the on disc dlc for SFxTK. They had something similar with marvel 3, but nowhere near on the scale of 6-8 entire characters being finished and ready to play in a package you already own, but you had to pay more for them
For the first time last year I got around to finally playing Mega Man (X and Zero series specifically) and I. LOVE. IT. I love Capcom.
I'm slowly getting more and more into Monster Hunter too! I have MHR and look forward to Sunbreak
Always awesome seeing people getting into megaman, and I see you're a man of culture with that leviathan pic haha
Always under appreciated the post X series megaman has been. That's why I don't want X9 give us something new or pick up from a cliffhangar
Mega Man Zero series is fantastic.
@@wonsterchan Thank you! Yes oml I can't believe it took me until I became an adult to enjoy this series. I love it. Really do.
And thanks! She is best girl haha
I think the first sign of Capcom coming back with a bang was when they announced DMC4SE out of nowhere.
I remember when Capcom was tripping all over their feet after over 25 years straight of legendary titles. They were due for a couple of missteps. They still owe us a proper TekkenXStreetFighter even though I play the Vita version often.
I think tekkenXstreetfighter was meant to be made by Bandai Namco since it would've been more tekken inspired just how sfXt was street fighter inspired.
I think it’s still in the works. Hopefully a Tekken Tag Tournament x SF now.
Tekken x Streetfighter is a BandaiNamco thing though.
Im so happy to see other people talking about the MVC 3 to UMVC 3 BS, because a lot of my friends didn't play fighting games back then and they do NOT believe me when I tell them how bad of a time that was. As a teenager I was only able to get a few games a year and it really stung to get MVC 3 on release day, only for it to also become my christmas present that same year because of the repackaged update.
I wouldn't call them sober yet. Capcom seems to love the color grey a bit too much given all their new games are shades of grey. I wonder if it's something Sony mandates or Capcom has gone insane
Find it funny that the video length is 9:11 as if saying Capcom was in an emergency and needed to call for help
People may not have liked DMC's aesthetic but I found the gameplay so fun. It just felt so smooth to play. I'm probably in the minority but I have good memories of that game.
Yeah the battle mechanics is really fun i wish they make a new devil hunter with DmC Dante's move set in DMC6.
Maybe give him Pandora for his weapon switching thing.
i fucking love everything about that game besides Virgil he was a bit of a wet lettuce
dmc reboot is good hack and slash game but a terrible dmc game, the thing i hate from dmc reboot is some enemy only can be attacked with specific weapon/style and its annoying plus the devil trigger is just bad. If its using another title (not as dmc reboot) it would be good game
Honestly if Capcom just called it something else like "Hell Party Destruction" or some shit and not have the characters be named "Dante" and "Vergil" it would probably be remembered as a memorable hack n slash from the 2010s
It was my frist DMC game and i loved it and really rubs me the wrong way when we have a multiverse of superheroes that people cant take 2 different dantes like i know yall brain are bigger than that
I remember talking crap about DMC on twitter and one of the devs was trying to follow me and see what else I was saying about the game. I'm glad DMC4 came back and gave us the real Devil May Cry feels that we all missed and loved about the series in the first place.
I still remember the day I bought Marvel 3.
It was my first Capcom game I ever bought for myself with MY own money... And one week later, they annouced Marvel 3 Ultimate... Not even joking... I felt so cheated I never bought anymore Capcom game day 1 after that.
Exept Devil May Cry 5... Because... How could I not ?
Still, I echo Max point at the beginning of this video. People...and me...were pissed.
So how do you feel about the special editon of dmc 5 being in the same situation ?
@@SiberianFenek Well...it stings a little...
BUT two things: First, the fact that it's one year later, not five mounth.
Second, it's a DLC situation (so you can just buy Vergil OR buy the special edition)
Third, the game was already complete with it's base form.
So it's ease the pain.
If there’s one thing I’m grateful for this era is that it happened. It’s a shining example of what happens when money overtakes a business: you end up pissing off your core fans and pleasing nobody. Sometimes you need to fail to see something is wrong and you know what? Capcom realized this. Now we have hits like Mega Man 11, Resident Evil 2, 7 and 8, Devil May Cry 5, the upcoming Street Fighter VI, the company is in a much better state where everyone is excited to see what games the company shows off next. This shows how much the company has improved, they’ve learned from their mistakes with games we all love, and really as a company that’s the best way to apologize: get your fans excited with big Triple A titles that we can enjoy.
Man, I’m glad DmC was mentioned. Yeah, the art work and plot were trash central, but holy crap the mechanics were (for that entry) truly on point! Hopefully Capcom learned and won’t repeat the multitude of mistakes they made on this journey! For SF and all their other main entries!
Weirdly enough the mechanics of DMC 5 might have been inspired by the reboot
@@jethropalillo1746 DMC5 and 4SE wouldnt have existed without the reboot, in Itsuno's words, who does want to make a sequel to DmC, but thats all a big IF considering Ninja Theory was brought in by Microsoft and are doing HellBlade 2, which is a game that did pretty sell.
fingers crossed tho
@@jethropalillo1746 Yessur! Weapon parries (for those who can’t Royal Guard), the freaking announcer.. The Freaking Announcer lol. Getting you hyped the moment he says Savage! Lol
The art work was amazing
Aint even watched this video yet and already liking it. Max's way of say 'hey capcom dont hype me for something like this'
If you consider where the industry was during the "Capgod" era, a lot of Japanese studios (and western ones too) were utterly crumbling trying to adapt to the HD console generation, so to even have one of them consistently putting out solid, quality content was kind of miraculous
I just hope Capcom can learn from Elden Ring so that they can make the sequel that Dragon's Dogma deserves.
Street fighter alpha series in my opinion are the greatest fighting games ever made by Capcom along with Street fighter 3 3rd strike but I'm a little biased toward the alpha series...
BTW they should have used more darkstalkers characters in the marvel vs Capcom franchise because why not?? It just gives you a more diverse roster to choose from and the darkstalkers franchise has been underappreciated for a long time now so featuring more characters in marvel vs Capcom could also breathe new life into the dark stalkers franchise...
I still feel like Capcom hasn't left the danger zone just yet and they are playing with fire with street fighter 6 and sadly that can be the beginning of another dark ages for the fighting games division of Capcom.
Also the Disney fox thing just took off and
mvcI had no X-men which was really lame cause it was a great game otherwise but always felt like it was missing that something extra special. With X-men it may have lived up to mvc2
You mean Infinite, right?
MVC 3 had X-Men in it.
@@samuelwolch1302 oh yeah sorry guess they mixed in my mind lol
I'd take Capcom's dark days over whatever crap Square Enix and Konami are pulling right now
Given the Not-Dino Crisis that was revealed a few days back, I think Capcom’s playing it too safe and outside of their breadwinner trio of Street Fighter, Resident Evil & Monster Hunter they’re incredibly reluctant to revive dormant IPs out of fear that they wouldn’t print money.
LMFAO DIno Crisis NEVER printed money.....Yes they are somewhat scared to revive SOME dormant IPs...However ALOT of people have a difficult time grasping the FACT that an IP they love, might jut have not been successful....The only Dino Crisis that did OK at best was the first, the second did worse and the third didn't sell.
Outsourcing is a good thing in this case.
the dark age of Capcom arguably started in 2009 with the Bionic Commando reboot. because, it was that and a couple games that came after including DmC and some of the attempts at Resident Evil multiplayer shooters where they were aggressively trying to appeal to appeal to the west in very similar ways and it just didn’t work out for any of them.
That definitely added to what was going on in that era, the DLC practices too, like we all remember the on-disc DLC shit they pulled with SFXT but do y’all remember when Asura’s Wrath ‘s true ending was a paid DLC campaign? or how Dead Rising 2 Off The Record charged you actual money for a cheat code menu? Shit was rough.
I feel like we are STILL in the dark ages of Capcom. I don't care for Resident Evil or Monster Hunter, but I sure would play the hell out of a new Mega Man Legends or Breath of Fire or Demon's Crest or 2D Bionic Commando or a Marvel or Darkstalkers game with an art style like Guilty Gear...
A new Mega Man game is coming sometime this year or the next.
@@austinreed7343 I recommend Abyss X Zero as a successor to Legends.
Aura's Wrath was awesome wtf...
Is this Max coming down from molly or something? The piano😂
You have to remember that in 2013 Capcom only had about $152 million in the bank.
To put that into perspective, some Call of Duty games cost over 200 million to make.
So Capcom has struggled to find ways to profit. Some of those choices were at the expense of the fans.
This is why Capcom is so risk avoidant.
Yeap. Microsoft was allegedly going to buy them at one point
Love how the Asura's Wrath music sets the tone for this discussion.
It was a weird time, with lots of highs and lows.
I was super excited for SSF4 with a new ultra combo for everyone (never get tired of that Metsu Shoryuken, still one of the best FINISHERS EVER) and ruined my life on it after school.
I was so hyped watching SFxT trailers and still listen to Honest Eyes and Heads Unworthy (songs of the trailers).
I loved Asura's Wrath, even if it was too short.
HOWEVER, the DLC on disk and the gems scam of SFxT, the UMvC3 less than a year later, and especially DmC represent to me a dark time indeed.
SFxT's bullshit and DmC were my most disappointing times in terms of video gaming, on par with Metal Gear Solid V (a great action game, but the worst MGS to me).
On a bright side, it made Devil May Cry's come-back even better, as DMCV's announcement was the best moment of gaming in my life. The moment I saw Nero reving his Red Queen sword, I teared up.
This Video's Length is 9:11. That should also Sum up what Crapcom was like
Unpopular opinion:
The aesthetic of DMC5 & DmC
> Past games
I feel like you could consider MVCI the exception since the controversial parts of it were out of their hands, at least.
Inafune hurt Capcom during that era. His decisions and a lot of upper management messed up hard during the PS3/360 generation.
The background music has me dying laughing
Despite the scummy practices, Capcom games were always top quality. To me no other studio know(or perhaps knew) how to make games better than these guys. And when I say games I really do mean games and not interactive stories we have nowadays. Capcom games were always about gameplay and they always delviered on that regard.
I feel like Capcom struggles with the sort of fight that Konami already had lost, and despite everything I am very glad they are around still differently from the latter.
I remember one of the controversies around SF x Tekken in 2012, because .....the DLCs were included in the disk!!!, and then they would sell you the /unlock option, and you might be thinking... And? isn't that how it is in any fighting game? Well yes but not BACK then, it was outrageous that we had to pay for something we already own, it wasn't seem as ethical that we didn't had to download the whole character, that they were there but locked behind a paywall and that hurt the game tremendously.
Now it's normal
Edit: Oh My God I remember that we had to pay for the ending of Asura's wrath
I enjoyed the DmC reboot to a certain extent and would love to see a sequel to it. It had A LOT of flaws, but I believe Team Ninja deserves a second chance.
@gaming123456 Goddamnit, I keep mixing up their names. Also, Microsoft? Really?
@@beavers1978 Yep
@@beavers1978 Their called Ninja Theory, not Team Ninja.
The cancellation of Megaman Legends 3 hurt. That was the worst of that era. Though Donte and DmC could compete for that.
I think Capcom broke my heart with SFV, the monetization in that game is so fucking abhorrent. I hated that this game felt so damn empty and we had to wait for a new character just to get give a off a little high that burnt out in the next few days. It sucks that all of the fighting game devs out there now follow this shitty formula of releasing a bare bones game, to then add a line-up of dlc that consist of mostly returning characters, and possibly a new patch that spices up the game for only a bit. I pretty much only spectate fighting games because of this.
i bought my PS4 specifically for SFV as did alot of fans i am sure and once i got my copy i started it up and the offline lag was immediately apparrent i still remember it, i gave up on that bullshit straight away and i didnt return to th egame untill sagat launched and i came back and the game was still mediocre it was better sure but the damage was done at that point (and the online has always remained shit) The feeling of despair with SFV was the single worst feeling in any fighting game i have ever had and i never thought it would be with the daddy of all games "Street Fighter" that is a reall slug to the chest feeling that i know other players felt this. SF6 is gonna have to be special, smooth highly playable with enough worthwhile content to even gather back people like myself to the fold.
@@krushingbro6620 Funny enough I bought my PS4 for SFV alone. That was a mistake since I got it when Season 1 had just been rolled out and the game barely had features.
I love that asura's wrath music in the background 😂
To be fair to Ultimate Marvel vs Capcom 3, the Tohoku Earthquake in Japan during 2011 screwed things over, they tried to surpass MVC2, but again tragedy. I think people forget how messed up 2011 was for Japan. It affected tokusatsu, anime, video games, everything
I remember at the time , the reason UMvC3 was made into a separate game,was because the earthquake around 2011,messed their release schedule,but I don't know if this is still the official reason.