Hey lukas could we get a school of the manticore expansion for the game I thought the armor set in the witcher 3 blood and wine was very cool and I would love to play as them they would have a focus on using potions like in the video game
@@BoardGameCo Stretch goal idea. Another Witcher character per school. If they meet up they fight against local thugs or region soldiers together instead each other. All the best at launch:)
I would like to see something like a die roll used in addition of cards to greater vary monster attacks. That way you could have more than the binary bite/charge attack. Rolling a 6 sided die in tandem with a card with options like 1-2 Bite, 3-4 Charge, 5-6 monsters special ability/attack. Thanks, game looks amazing!
Yeah they probably have a really sensual relationship I’m happy for them I think the guy with the bad tattoos and beta bravado would be the bottom all love it’s 2021 yeah baby!!!
@@Quackalope my man you aren’t a fighter be easy for someone checks you in real life please feel free to post a fight you’ve had and won professionally or amateur. If you are up for it I’ll gladly knock you out cold we can film it you just have to sign a form so you don’t try to sue me stay focused on the board games my guy
Pretty much the impression I got, too: Simple, accessible and fun, looks like a good game overall, but the novelty will rub off due to the shallow decision space and getting to know the exploration cards. Looks like 5 great games, 5 good games after that and then it's okay and won't get much play. No place for that in my collection probably but perfect for all those witcher fans that are not board game experts and will back this due to IP. 👍
I am an avid reader of fantasy to include the Witcher franchise. I'm also a lover of the video games and show. I am not however, a tabletop player. This Kickstarter made me take the plunge. I went all in with the deluxe package and all add ons. I'm really hoping the base game helps to bring me into the tabletop fold and the expansions take me into a deeper complex gameplay once I've become familiar with the hobby via this game. This was a great review!!
I liked how they offered the Core version with tokens instead of minis for every monster. But then I saw that the add-on expansions do not have a token-only option. Sucks. I'm too OCD to have part of the game tokens and other parts with minis.
Your comparison to Runebound is quite accurate, I still love Runebound 2nd edition till this day. The biggest problem in Runebound 2nd edition was the three classes Ranged, Melee and Magic were unbalanced based on when they would go off. So for example while in combat you would fight a monster, and you would always check Ranged first then Melee, then Magic. So if you increased your stat in Ranged you ended up being Op against all types of monsters, because it was always the first you checked. A character that upped Magic would suck against Ranged and Melee monsters, as it had to wait. This was also the case with Pvp, which led people to disregard the Pvp rules. This problem was fixed in many of the expansions, where they would have monster abilities that would skip " Ranged turn of combat" or " this monster takes no damage from ranged attacks. This game looks exactly the same, except with better combat system, however it doesn't have the variety that Runebound has with all the expansions.
Hexplore It Valley of the Dead King is probably the closest to Runebound of current games, and it has a super character creation system. Witcher doesn't really interest me, unless the co-op mode feels good and not "tacked on".
Deck-building and Adventure? Sounds a lot like Mage Knight to me. The quest cards also remind me of the FFG Witcher game (though they remind me more of something else (aside from Runebound) that I can't remember at the moment).
This feels too similar to runebound for me. I loved runebound intially, but after 7+ play-throughs I got bored and it hasn't come off my shelf in over a year. The problem I developed with runebound was that I felt it lacked strategic options on how to stymie my opponents. Once I got past the flavor text, it was just a race to collect stuff.
Its so dope that all the stretch goals already address a lot of what they didnt like therefore Id say its...10/10?? Can't wait to get my deluxe box and buy the mage expansion down the road!
Nice review as always! As it is, this game does not offer much in terms of mechanics and replayability (just too repetitive and not fun to play). It really needs more (as you say): more maps, monsters, cards and complexity. It may be a good game for few brainless plays unless the mechanics are revised. At this point, the KS campaign will provide the answers to all these doubts. Will see.
What are your thoughts on the quests as far as replayability goes? Any concern you'd play a few times, hear a quest card and automatically know what option to pick from memory?
The suggestion to make creatures more unique / special seems to be extremely valuable. Go on Board, please, consider this thought! Very nice video, by the way. Cheers!
The more i know about this game, the lower the interest gets. I guess is the other face of the medal when hype gets too high. A playthrouhh and the campaign will be deal breaking, but so far i tend to a no, and it is a shame because i loved the books. Thanks to both of younfornthe review.
The Bromance is so strong on these videos. Great review, took me from indifferent to extremely interested on the game. Really considering backing it right now.
I have to decide and get one game: Witcher, Destinies, Primal, or Stormsunder. Any help? I like coop games more, so not sure Witcher fits better than the others.
Er....that's a pretty broad spread? More info required for a recommendation since they're not super comparable. How long have been playing boardgames? What kinds do you like? How much can you spend? Etx
Are you going to do a value one for this game? Seems like a "good" multi-player game that should be around $50 on KS. Going to watch the stretch goals, but the value just does not seem to be there and I have a hard time backing it when it doesn't seem like a "great " solo game.
I think this game's price is highly backed by the theme. For witcher fans, like me, I'd love to have those models and play as a witcher. However, the game mechanic is relatively simple and based on deck building. So I would say it may be not a great game for everyone, but fairly a good game.
Im a great Witcher fan but not that much into board games. So it looks like Im going to have a lot of fun as a tabletop casual but it seems like the hardcore players are not that interested. Still Im pretty excited and cant wait to put my hands on that game
From a play-thru the creator did with his wife I got the same impression of your appraisal - this is more of an introductory game to this narrative/adventuring genre with relatively basic skills and monsters (I also though the adventure narrative in his play-thru was also 'friendly') and/or something for core videogamers to play without being scared off the boardgaming hobby. So probably not for our group of relatively experienced gamers.
Combat system (deck being your attack and health track) with combo triggering potential sounds a lot like a cross between the Dark Souls board game combat and Tainted Grail's card combo mechanic. Really interested with this one and listening to your feedback I hope the developers take on board the comments to improve the Monster deck, even adding an advanced deck of Monster cards for experienced gamers or just a harder challenge. Thanks again for your efforts!
Please someone respond to me. I need to know. The exploration part of the game. You just reach somewhere and when you decide to explore you pick a card from the deck and read it or each place on the map has separate different deck or all places share the same exploration deck and its just randomized whenever you explore regardless on the specific area you explore
@@BoardGameCo when you read the cards with tge choices which there is a small story and you need to choose one choice of many like the tainted grail when you explore a location. Is this card with that story associated with the location you are exploring on the game board or there is a pile of story cards for all locations which randomized everytime you pick on of them to the current location on the map you are exploring. Bottom line. Do the places have any connection to the exploration cards you read in them like tainted grIl which every location has its own story and choices or not
Definitely lots of Runebound in this and I absolutely adore this type of game just the right complexity for me and the kids. However although just a handful expansions Runebound did have some monster variability which I don't quite understand why so much effort in the art of monsters great minis but monsters feel the same?
Thank you guys for this very interesting overview! You answered some of my questions and clarified some of my impressions. First of, I'm interested by the Witcher Franchise, I will eventually watch the tv show, but it's not a world I really know and my video game time is not that high. Also, IP always makes me want to be careful. The first time I heard about this game, and dig in a little, it felt like an improved version of the Witcher Adventure game, which was ok, but nothing spectacular. It did seems like a better version, and your presentation at the beginning of the video, made me feel like the experience would definitely be better and more fun. I'm happy you mentioned Runebound 3rd edition, since I managed to get my hands on a used copy with expansions last year, and we should be able to play soon. We still can't have friends over, but that should change before the end of the summer. Once you started to explain the game, it made me think about Arkham Horror 2nd edition. This is my favorite game of all time. I have everything from it, I've played many games (but not close to go through everything) and not as much as I would like. But I felt that what it would be missing, is impact on the world or the game board. Maybe it's there, but I've played over 30 games of Arkham Horror, 7 or 8 with extra board, but what can happen is so different, from game to game, that I don't mind playing on the same board. Once you explain the game I said, hummm, deck building, flavor text, they could easily had more cards, modify/add boards, create campaign... To sum it up, I want to play it, but it's simplicity might bored me after a few games. But additional content might win me over. Although, I believe we need more games, from different types and mechanic, that introduces new players to new types of games. I might eventually get a copy, or recommend friends get one, to make them discover the adventure type games. The older Witcher game was basically a pick up and deliver, disguise as an adventure game, this one feels definitely like an adventure. And with additional content, KS #2 might be when I'll jump in. Thanks again, this sums up what I found and thought about the game. I'll pass on this one, mainly because I have spent a bit much lately on KS, and now, I want to enjoy what I own, before buying more. But I'll definitely keep an eye out for that one! Have a great day!
It’s dependent on the bourbon in question, but generally...it’s increasingly good until you can’t tell if it’s good or bad in which case it all becomes fantastic until the next morning.
I am so excited! I love the Witcher lore from the books and games, and I love deck building, so I was very happy to see your great take on it. Appreciated the analysis that the game is accessible and fun for a wide range of people since that will make it easier for me to get to the table with others too. Thanks!
Awesome review, thanks for that. My biggest worry is, that it will be too repetitive and won't have any replay value after 3,4,5 games... But I do love the Witcher IP tho
Yep, I have that concern as well. Likely more than 5, but between 5-10 I'm uncertain, at least base game alone and also based on my own preferences and what I want in games....that said I believe the KS will be improving upon this already.
Any mention of how the art is mostly from Gwent: The Witcher Card game? I suspect the deck building aspect is closer to Gwent than to the books, TV show, or the computer games. It's a great IP with a lot of rich source material. If this board game is not deep enough, look into Gwent online, which is quite deep and complex, with new cards coming out from time to time. Also it is somewhat free to play...
Great review, very helpful! I'm on the fence about backing, my main worry is replayability. Once those flavor text cards get read through in a couple of playthroughs, I'm worried it'll get stale. It's a high buy-in to find out.
What's the benefit of playing with 4 peoples ? Can you help a player in his quest for coins per exemple ? Can you block a player in a quest ? Does players interact a lot in this game ? Or is this a hunting race ?
So KS is live and I'm sort of struggling to see the value proposition in the Deluxe box vs the Base box. It's a big uptick price wise for (as far as I can see) just the monster minatures. Hope Alex is covering this as for now the Base box seems to be the way to go.....
Nice review guys. Wasn't going to back as have a LOT of campaign games incoming (even KDM alone will take a lot of time) but considering this now, esp as the base game is £60
I probably should watch the playthru, but who's got that kind of time? One thing that does concern me is the PvP. What are the ramifications of PvP combat? Is it punishing? Can a couple players gang up on another player? Thanks!
I would love to hear your thoughts on what you think about all the stretch goal content on the kickstarter campaign. Does it look like it's addressing a lot of your calls for wanting more?
@@BoardGameCo seems like it from all the things i saw, especially the combat sequence and the deckbuilding seems up my alley , they did announce a singleplayer expansion any thoughts on that?
Any input on the rulebook so far? Hopefully everything was clear? If not, let us know :) (And I'm fairly new "officially" in the field, so looking to adjust and improve rapidly with feedback.)
Day 1 and no WIP rule book to read or playable female characters in core box. I don't think this will hurt them, just seems like easy things to have addressed before hand.
They've confirmed that there will be playable chars, and rulebook I'm not sure on status of. The one I had wasn't pretty looking. Functional, but not the kind of thing I would have released.
Also, I worry that for each Witcher themed game aimed at newcomers to the hobby released it will get increasingly more difficult to obtain the IP for something more in depth in the future. I was holding on to my copy of the Witcher the boardgame for a couple of years in the hopes of an expansion or an official module to make the game fun beyond a "casual" way. Really loved the artwork, how the combat worked, miniatures and some of the story/investigations but the objective of that game was so off and non-thematic with its "race for points to become the winner" and having the gang of core characters compete against each other instead of making it a co-op. I was really bummed out nothing was released, and that such an experienced board game developer as Trzewiczek had agreed to force himself to make such a hollow experience. Make a Witcher game co-op is the first thing that I would do for a large game like this where you move around the world. I thought the combat worked well in the Witcher Adventure game, but also think that combat in Gloomhaven with its deck of cards being your attacks and health or even dice combat from Spartacus that allocated wounds to your stats is something that is simple but engaging. Add in one player playing as the Wild Hunt trying to fulfill their objective, while the heroes attempt to do theirs akin to Star Wars Rebellion. Throw in hidden movement, laying traps and monster ambushes on the map like in Fury of Dracula and you could still have a game that is not a "campaign" but a one off replayable adventure with lots of replayability. Also the Witcher may be about monsters to a large extent, but it is equal parts mystery, investigations, scheming intrigues, collecting resources and brewing potions. Just making a game where players wander about killing monsters for victory points as a race to determine the winner is not necessarily something bad, but in that case it would make more sense to just to it like a Thunderstone spinoff.
Thanks for this. I'm not a massive Witcher fan, but this got me to back, at least tentatively. A couple of questions: Is this a game where the minis make a big difference (in contrast to, e.g., Etherfields, where you mentioned they only came out occasionally)? And will you be doing an update towards the end of the campaign?
I need to check out your gameplays - I watched the official 2 player video that they released for the game which looked like each character was bouncing around 4/5/6 different cities each turn which looks like an awful adaptation of an IP which is all about slow, thorough exploration and turns me completely off from a game that I thought was a guaranteed back... Conversely, I've been lucky enough to playtest Silver Coin Age of Monster Hunters and, whilst early days, that feels like a far better adaptation of the IP...
This, this so much! I also stumbled upon this gem of a project and my thoughts exactly, really looking forward to that one and your video comparison. That game needs more exposure!
@@sanjiao6734 it'll be uploaded on Thursday and already spoken to the team about doing an interview and gameplay videos closer to the time. In an ideal world, I'd get the treat of a lifetime and get to record a gameplay video with the designers and Alex!!
Is this similar to bloodborne the board game from Cmon. More specifically the chalice dungeon ? And I really like the space bar skip skip skip .... lol
From what I have seen so far, if they make each monster feel more unique (unique cards per monster) and perhaps add skill tests to some of those story cards so the outcome doesn’t become completely predictable as you will memorise them with time … these would work much better for me. For the rest all looking good.
@@BoardGameCo That's great, it is really nice to see a designer willing to listen to the community and reviewers to make the game better. Loved your review btw!
Yeah based on the way the game is done, it would really need that, or more options you have while exploring. It feels like they wanted to make it accessible, but also offer some story and in general immersive elements with battles being one of those. But with the way they are done now, I just don't see it. Sadly I do not.
Once upon a time, there was a frog and a duck ... ;) Once again, awesone content. Love the chemistry you have. Been enjoying both your channels. I'm really intrigued by what the solo would be, not sure this is a game that would see much play with my group, but still want it because Witcher ;)
I want to be excited but it seem to be the same type of game that the FFG Witcher board game was. It was lacking even though individual parts of the gameplay were really good. The objective in this one makes more sense but at the same time it seem to have the same major flaw of being pretty looking and IP dressed with not enough depth or longevity. It will most likely fall into that weird category of games that you play a couple of times at most since it does not entertain experienced gamers beyond being a novelty and new players want something more after a few games. In general I think underestimating newcomers to board games by offering them a so-so game with a popular IP does not benefit any one camp. If I want to teach board games I pull out Ticket to Ride or something similar. I think most people would love an in depth experience with popular IP's and would tolerate a necessary complexity level to match the book/tv show/game that such a board game would be based off. I will keep an eye on the KS to see if something more comes up in terms of rules and content but I imagine it is difficult to remake many design choises as it would make the game different from the designers idea/vision.
Awesome review, you really need to keep doing the reviews together and with the others included too sometimes (shira is great too, sorry for if I misspelled the name hehehe). Honest and good level of overview and analysis. Really makes me excited for the game, and hope like you said they give it a bit more depth either through developing the base game or expansions. A friend of mine who's new to board gaming and a big fan of Witcher and Elder Scrolls IPs is looking at this one too and of course was very excited at the CTG teaser this week. Hopefully he'll be pulled into the hobby also hehehe. Thanks for the great content! Just poured myself a Talisker 10, closest to a bourbon what I have here ;)
As a fan of the games and books the The Witcher Adventure game is lots of fun, so i was hoping old world was even better but its quite dissapointing from what Ive seen
When I story/event cards in games with choices I always have doubt about replayability. After a couple of games you will know what awaits you taking away from the nice surprise effect. Also when playing with others, is the player supposed to read the text and choices out loud? I can see that slowing the game down quite a bit and spoiling the events for others
@@BoardGameCo That’s super you specific though (which isn’t bad but worth highlighting). You are going through many games but for someone that buys like 3 games a year it really might be an issue
I really need to see some actual decent gameplay videos for me to be interested, love witcher but nothing has grabbed me so far, price will also be a major factor, anything over 50 quid for the base game without minis and I probably wont bother anyway, but its no doubt gonna make a load of money.
@@BoardGameCo quite simply subtract 2.5 from your rating...lol. Seriously I think I am more critical of a game than you are. You are more likely to get a game, and if you don't like it, sell, trade it away. I don't like the selling/ trading part of the equation. So I am more a gamer than collector. So for me the game has to have a few things. Accessibility.. for me is how easy is it to learn, how easy to get to the table, how easy to set up and how easy is it to put away . Theme...how interesting is the subject of the game, how flavorful is that subject throughout the game, how interested am I in that theme. Game Components...how is the artwork, how nice are the components, price point, are storage solutions provided as parts of the components package, quality mini.. Game Play...how hard/easy is it to learn, replayability, how good is the rule book, is it fun? That is how I look at my gaming purchase. (I know you probably were being facetious about how I do it, but it's a valid question)
The heck are all these confusing rating scales. Either they should make sense or completely trolly and make 0 sense if they exist. When Jesse says it’s at 4 and he can see it going up it actually means it should go down as if I remember less burbons is better. Lol. Just use the bgg rating scale.
So: deckbuilding part is simplistic and the cards lack distinction, adventure part is monsters that lack variety and could be anything plus small stack of read what happens cards which can get samey quickly. The rating of 4 glasses of bourbon to make the game enjoyable suddenly makes sense...
Getting recently into the ip makes me want this game, but I don't think it's a good fit for me as presented. I also own Runebound 2nd edition (uplayed), however, I prefer the movement system in map here. Overall I also would like to see the card mechanics getting more advanced. They're very basic without any text abilities on cards. At least have additional symbols on them. For example, when a card with a specific symbol is played, refer to player's character board. That unique ability is triggered (advanced side?). I'm more interested in co-op, though. Actually I would hope a story or scenario mode in Witcher world with voice acting app support. For cards, input card number to get the text read aloud.
I normally have no interest in competitive adventure/questing games. Ironically I own Runebound, but only because of the co-op expansion. But the competitive aspect certainly makes thematic sense in this game and seems intriguing. Really disappointed though to hear that the enemy creatures don’t feel more unique from each other, since a major part of the video games was learning about the unique characteristics of monsters and preparing to face off against them. To not deliver a similar experience in the board game seems like a big thematic failure.
Mages would be too powerful I think. They're capable of some really crazy stuff, Vilgefortz almost killed Geralt with little effort... On a side note, this game seem little like Eldritch Horror with deck building :-)
Awesome, thank you! 💪
We love all the suggestions, spot on!
Great game :) Very excited :)
Hey lukas could we get a school of the manticore expansion for the game I thought the armor set in the witcher 3 blood and wine was very cool and I would love to play as them they would have a focus on using potions like in the video game
@@BoardGameCo Stretch goal idea. Another Witcher character per school. If they meet up they fight against local thugs or region soldiers together instead each other.
All the best at launch:)
I would like to see something like a die roll used in addition of cards to greater vary monster attacks. That way you could have more than the binary bite/charge attack. Rolling a 6 sided die in tandem with a card with options like 1-2 Bite, 3-4 Charge, 5-6 monsters special ability/attack. Thanks, game looks amazing!
Might want to call these segments: The Redbeards
Lol not averse to that
Especially is they play the Skellige expansion!
I really love this review. Its amazing how you guys have such chemestry making videos together. Best regards from Brazil here. Tchau
Thanks :) Much appreciated :)
Yeah they probably have a really sensual relationship I’m happy for them I think the guy with the bad tattoos and beta bravado would be the bottom all love it’s 2021 yeah baby!!!
Bad tattoos and fake bravado?!
. . . My bravado is all genuine buddy.
@@Quackalope my man you aren’t a fighter be easy for someone checks you in real life please feel free to post a fight you’ve had and won professionally or amateur. If you are up for it I’ll gladly knock you out cold we can film it you just have to sign a form so you don’t try to sue me stay focused on the board games my guy
Pretty much the impression I got, too: Simple, accessible and fun, looks like a good game overall, but the novelty will rub off due to the shallow decision space and getting to know the exploration cards. Looks like 5 great games, 5 good games after that and then it's okay and won't get much play. No place for that in my collection probably but perfect for all those witcher fans that are not board game experts and will back this due to IP. 👍
I am an avid reader of fantasy to include the Witcher franchise. I'm also a lover of the video games and show. I am not however, a tabletop player. This Kickstarter made me take the plunge. I went all in with the deluxe package and all add ons. I'm really hoping the base game helps to bring me into the tabletop fold and the expansions take me into a deeper complex gameplay once I've become familiar with the hobby via this game. This was a great review!!
I liked how they offered the Core version with tokens instead of minis for every monster. But then I saw that the add-on expansions do not have a token-only option. Sucks. I'm too OCD to have part of the game tokens and other parts with minis.
Your comparison to Runebound is quite accurate, I still love Runebound 2nd edition till this day. The biggest problem in Runebound 2nd edition was the three classes Ranged, Melee and Magic were unbalanced based on when they would go off. So for example while in combat you would fight a monster, and you would always check Ranged first then Melee, then Magic. So if you increased your stat in Ranged you ended up being Op against all types of monsters, because it was always the first you checked. A character that upped Magic would suck against Ranged and Melee monsters, as it had to wait. This was also the case with Pvp, which led people to disregard the Pvp rules. This problem was fixed in many of the expansions, where they would have monster abilities that would skip " Ranged turn of combat" or " this monster takes no damage from ranged attacks. This game looks exactly the same, except with better combat system, however it doesn't have the variety that Runebound has with all the expansions.
You two have a really good thing going on here.😁
Thanks :)
Hmmm, by far one of the most informative reviews. One that regardless your final scores got me to the final decision of not interested.
Thank you both
Glad we could help :)
Hexplore It Valley of the Dead King is probably the closest to Runebound of current games, and it has a super character creation system. Witcher doesn't really interest me, unless the co-op mode feels good and not "tacked on".
I really need to play Hexplore it at some point.
As it is a competitive game by nature, solo and coop won't be so good, so the game won't be worth it for these game modes, I'm afraid.
Adventure + RPG = Mage Knight.
Does it compare on the feeling alone ?
Deck-building and Adventure? Sounds a lot like Mage Knight to me. The quest cards also remind me of the FFG Witcher game (though they remind me more of something else (aside from Runebound) that I can't remember at the moment).
I thought so as well. This is new, there never has been anything like that ... Really? ^^
Not really.
Apparently...
This feels too similar to runebound for me. I loved runebound intially, but after 7+ play-throughs I got bored and it hasn't come off my shelf in over a year. The problem I developed with runebound was that I felt it lacked strategic options on how to stymie my opponents. Once I got past the flavor text, it was just a race to collect stuff.
That might happen here. That's why I hedged my rating with the fact that I need more plays and to see the final version.
Its so dope that all the stretch goals already address a lot of what they didnt like therefore Id say its...10/10?? Can't wait to get my deluxe box and buy the mage expansion down the road!
Nice review as always! As it is, this game does not offer much in terms of mechanics and replayability (just too repetitive and not fun to play). It really needs more (as you say): more maps, monsters, cards and complexity. It may be a good game for few brainless plays unless the mechanics are revised. At this point, the KS campaign will provide the answers to all these doubts. Will see.
KS campaign did address these issues, indeed ;)
@@effectvision i saw it :-) . But I did not back it at the end. Too many uncertainties and the gameplay did not really pull me in.
What are your thoughts on the quests as far as replayability goes? Any concern you'd play a few times, hear a quest card and automatically know what option to pick from memory?
The suggestion to make creatures more unique / special seems to be extremely valuable. Go on Board, please, consider this thought!
Very nice video, by the way. Cheers!
We will!
They seem to have plans :)
The more i know about this game, the lower the interest gets. I guess is the other face of the medal when hype gets too high. A playthrouhh and the campaign will be deal breaking, but so far i tend to a no, and it is a shame because i loved the books.
Thanks to both of younfornthe review.
It's a shame. I dont like the Gameplay, but as a fan of the Witcher I think i just need the game. even if its just to look at the minis
They have added an add-on to the pledge for the Mages Expansion, as per your suggestion :)
The Bromance is so strong on these videos. Great review, took me from indifferent to extremely interested on the game. Really considering backing it right now.
Hello, have you decided to back this game?
@@whiplash2745 yes, the Kickstarter has been doing great, decided to get a couple of addons as well
@@mathiasflorsheim6201 I've backed for the deluxe edition. Not sure if I will get any of the add-ons yet.
I have to decide and get one game: Witcher, Destinies, Primal, or Stormsunder. Any help? I like coop games more, so not sure Witcher fits better than the others.
Er....that's a pretty broad spread? More info required for a recommendation since they're not super comparable.
How long have been playing boardgames?
What kinds do you like?
How much can you spend?
Etx
They're all very different games and vastly different prices. What kind of experience are you looking for?
Are you going to do a value one for this game? Seems like a "good" multi-player game that should be around $50 on KS. Going to watch the stretch goals, but the value just does not seem to be there and I have a hard time backing it when it doesn't seem like a "great " solo game.
I think this game's price is highly backed by the theme. For witcher fans, like me, I'd love to have those models and play as a witcher. However, the game mechanic is relatively simple and based on deck building. So I would say it may be not a great game for everyone, but fairly a good game.
His face at 25:39 when BoardgameCo realizes Quackalope is a "functional" alcoholic lol
Lol
Im a great Witcher fan but not that much into board games. So it looks like Im going to have a lot of fun as a tabletop casual but it seems like the hardcore players are not that interested. Still Im pretty excited and cant wait to put my hands on that game
From a play-thru the creator did with his wife I got the same impression of your appraisal - this is more of an introductory game to this narrative/adventuring genre with relatively basic skills and monsters (I also though the adventure narrative in his play-thru was also 'friendly') and/or something for core videogamers to play without being scared off the boardgaming hobby.
So probably not for our group of relatively experienced gamers.
Base game as is I enjoyed and still want to play...but is likely good for 5-10 plays for me. That said, I believe there will be content during the KS.
Combat system (deck being your attack and health track) with combo triggering potential sounds a lot like a cross between the Dark Souls board game combat and Tainted Grail's card combo mechanic. Really interested with this one and listening to your feedback I hope the developers take on board the comments to improve the Monster deck, even adding an advanced deck of Monster cards for experienced gamers or just a harder challenge. Thanks again for your efforts!
Please someone respond to me. I need to know. The exploration part of the game. You just reach somewhere and when you decide to explore you pick a card from the deck and read it or each place on the map has separate different deck or all places share the same exploration deck and its just randomized whenever you explore regardless on the specific area you explore
I'm not sure I understand the question?
@@BoardGameCo when you read the cards with tge choices which there is a small story and you need to choose one choice of many like the tainted grail when you explore a location. Is this card with that story associated with the location you are exploring on the game board or there is a pile of story cards for all locations which randomized everytime you pick on of them to the current location on the map you are exploring. Bottom line.
Do the places have any connection to the exploration cards you read in them like tainted grIl which every location has its own story and choices or not
@@eitanskital7735 Some locations are specific and some are random.
@@BoardGameCo is there any systematic behavior behind this or its like that for no reason
Did you notice any difference between the Outskirts and City explorations? Why would you chose one over another?
None. It was imagined agency as far as I can tell.
Definitely lots of Runebound in this and I absolutely adore this type of game just the right complexity for me and the kids. However although just a handful expansions Runebound did have some monster variability which I don't quite understand why so much effort in the art of monsters great minis but monsters feel the same?
Thank you guys for this very interesting overview! You answered some of my questions and clarified some of my impressions. First of, I'm interested by the Witcher Franchise, I will eventually watch the tv show, but it's not a world I really know and my video game time is not that high. Also, IP always makes me want to be careful. The first time I heard about this game, and dig in a little, it felt like an improved version of the Witcher Adventure game, which was ok, but nothing spectacular. It did seems like a better version, and your presentation at the beginning of the video, made me feel like the experience would definitely be better and more fun. I'm happy you mentioned Runebound 3rd edition, since I managed to get my hands on a used copy with expansions last year, and we should be able to play soon. We still can't have friends over, but that should change before the end of the summer.
Once you started to explain the game, it made me think about Arkham Horror 2nd edition. This is my favorite game of all time. I have everything from it, I've played many games (but not close to go through everything) and not as much as I would like. But I felt that what it would be missing, is impact on the world or the game board. Maybe it's there, but I've played over 30 games of Arkham Horror, 7 or 8 with extra board, but what can happen is so different, from game to game, that I don't mind playing on the same board. Once you explain the game I said, hummm, deck building, flavor text, they could easily had more cards, modify/add boards, create campaign... To sum it up, I want to play it, but it's simplicity might bored me after a few games. But additional content might win me over.
Although, I believe we need more games, from different types and mechanic, that introduces new players to new types of games. I might eventually get a copy, or recommend friends get one, to make them discover the adventure type games. The older Witcher game was basically a pick up and deliver, disguise as an adventure game, this one feels definitely like an adventure. And with additional content, KS #2 might be when I'll jump in.
Thanks again, this sums up what I found and thought about the game. I'll pass on this one, mainly because I have spent a bit much lately on KS, and now, I want to enjoy what I own, before buying more. But I'll definitely keep an eye out for that one!
Have a great day!
I came back here after the latest witcher old world update - man I'm excited and it feels like they took a lot of suggestions you guys made
Yep :)
Are there any similarities to Mage Knight?
They are both board games? Other than that completely different games and weight.
If they use an app for the flavor text and have some good voice actors and background music, that may make it more enjoyable for some people.
What edition of Runebound?
I’m slightly confused if 4/5 bourbons is a good thing or a bad thing.
So are we all....so are we all.
same, I was under the impression the lower was better from another video because you'd need less bourbons to enjoy the game.
@@bassmeo3937 he changes it every time, don't read into it too much
It’s dependent on the bourbon in question, but generally...it’s increasingly good until you can’t tell if it’s good or bad in which case it all becomes fantastic until the next morning.
It means he doesn't like the game. The more he drinks the less he likes the game. IE he has to drink allot to enjoy the game,
I am so excited! I love the Witcher lore from the books and games, and I love deck building, so I was very happy to see your great take on it. Appreciated the analysis that the game is accessible and fun for a wide range of people since that will make it easier for me to get to the table with others too. Thanks!
Awesome, hope you enjoy it.
Awesome review, thanks for that. My biggest worry is, that it will be too repetitive and won't have any replay value after 3,4,5 games... But I do love the Witcher IP tho
Yep, I have that concern as well. Likely more than 5, but between 5-10 I'm uncertain, at least base game alone and also based on my own preferences and what I want in games....that said I believe the KS will be improving upon this already.
One of the things I immediately thought of as well :(
Any mention of how the art is mostly from Gwent: The Witcher Card game? I suspect the deck building aspect is closer to Gwent than to the books, TV show, or the computer games. It's a great IP with a lot of rich source material. If this board game is not deep enough, look into Gwent online, which is quite deep and complex, with new cards coming out from time to time. Also it is somewhat free to play...
Interesting, didn't know that. Thanks.
Great review, very helpful! I'm on the fence about backing, my main worry is replayability. Once those flavor text cards get read through in a couple of playthroughs, I'm worried it'll get stale. It's a high buy-in to find out.
I was worried about replayability before the Kickstarter...now I'm not.
@@BoardGameCo Good to know, thank you!
does it give sense of adventure?
What's the benefit of playing with 4 peoples ? Can you help a player in his quest for coins per exemple ? Can you block a player in a quest ?
Does players interact a lot in this game ? Or is this a hunting race ?
So KS is live and I'm sort of struggling to see the value proposition in the Deluxe box vs the Base box. It's a big uptick price wise for (as far as I can see) just the monster minatures. Hope Alex is covering this as for now the Base box seems to be the way to go.....
Oh I'll be covering :)
My hype level between this AND marvel zombies is through the roof. The updates to this game look fantastic.
Nice review guys. Wasn't going to back as have a LOT of campaign games incoming (even KDM alone will take a lot of time) but considering this now, esp as the base game is £60
Go for it, KS is shaping up to be extreme.
Deck building into adventure game - Mage Knight.
It's an amazing game...but so hard to table :)
Please someone respond to my question its the deal breaker for me if to pledge or not
Taking a look now.
I probably should watch the playthru, but who's got that kind of time?
One thing that does concern me is the PvP. What are the ramifications of PvP combat? Is it punishing? Can a couple players gang up on another player? Thanks!
Not punishing, I was against pvp originally, but now actually prefer it.
@@BoardGameCo Thanks, Alex! Thanks for pushing me to spend more money :P
Funny enough, Go on Board addressed mist everything they noted and the kickstarter expanded alot if the game too.
Yep, and I was excited to see each one of those :)
I keep coming back to these videos every couple of weeks. Hopefully will finally have the game by March 🤞
Hoping!
Hand Of Fate Ordeals is a Deckbuilder Adventure that is very similar. I can see a lot of inspiration here from that game
Do you suggest people get the basic KS for now, or go for the Deluxe? I've been tempted for a while, but not sure which way to go
I would love to hear your thoughts on what you think about all the stretch goal content on the kickstarter campaign. Does it look like it's addressing a lot of your calls for wanting more?
Absolutely :) very much helping, especially the monster variety!
The game looks promising, but I need to wait and see how the solo/coop plays before I decide whether it's for me.
Absolutely fair.
Love this kind of review ! Am sure lukas will improve his already great game with expansions :D
I believe he will :)
Would you say this plays like arkham horror?
Also does anyone know how the solo mode will play, or is it too soon?
It seems like your suggestions were heard and implemented! 🍻
Yep :)
@@BoardGameCo couldn't be more excited for this game!! Thank you for adding to all this experience guys!!
BoardGameCo 🐸: Quackalope 🦆 - I like it. I think you may have found your spirit animal.
No! Not a frog!
waited for this because im really excited for this one
It's really good :)
@@BoardGameCo seems like it from all the things i saw, especially the combat sequence and the deckbuilding seems up my alley , they did announce a singleplayer expansion any thoughts on that?
Please .. What are the best 5 places on the internet to buy board games ..? I live outside the US .
I can tell you for the US, but worldwide I just don't know sorry.
I'm extremely curious how the solo play will look like... Tomorrow🤗
We'll see :)
In the background, what is the game left of the Cthulhu game
The Etherfields minis box (Creatures of Etherfields) I believe.
Any input on the rulebook so far? Hopefully everything was clear? If not, let us know :) (And I'm fairly new "officially" in the field, so looking to adjust and improve rapidly with feedback.)
Sorry, can't help in this case. My first play was from Lucasz...so I only referenced the rules.
@@BoardGameCo No worries; thanks for the response!
Day 1 and no WIP rule book to read or playable female characters in core box. I don't think this will hurt them, just seems like easy things to have addressed before hand.
They've confirmed that there will be playable chars, and rulebook I'm not sure on status of. The one I had wasn't pretty looking. Functional, but not the kind of thing I would have released.
Sounding quite promising so far! Gonna check out your gameplay vid next, thanks guys 👍🏻
It's solid :)
I'm so excited for this! Thanks for the review, I'm going all-in day 1 :D
Enjoy it, it's great :)
"Munster" hunting, Quackalope style!
Lol indeed :)
How do you guys play so many games!
Dedication :) Plus it helps if you kind of have to for "work"
How does this game scale on the bourbonscale?
I can't answer for the bourbon scale :)
Also, I worry that for each Witcher themed game aimed at newcomers to the hobby released it will get increasingly more difficult to obtain the IP for something more in depth in the future.
I was holding on to my copy of the Witcher the boardgame for a couple of years in the hopes of an expansion or an official module to make the game fun beyond a "casual" way. Really loved the artwork, how the combat worked, miniatures and some of the story/investigations but the objective of that game was so off and non-thematic with its "race for points to become the winner" and having the gang of core characters compete against each other instead of making it a co-op. I was really bummed out nothing was released, and that such an experienced board game developer as Trzewiczek had agreed to force himself to make such a hollow experience.
Make a Witcher game co-op is the first thing that I would do for a large game like this where you move around the world. I thought the combat worked well in the Witcher Adventure game, but also think that combat in Gloomhaven with its deck of cards being your attacks and health or even dice combat from Spartacus that allocated wounds to your stats is something that is simple but engaging.
Add in one player playing as the Wild Hunt trying to fulfill their objective, while the heroes attempt to do theirs akin to Star Wars Rebellion. Throw in hidden movement, laying traps and monster ambushes on the map like in Fury of Dracula and you could still have a game that is not a "campaign" but a one off replayable adventure with lots of replayability.
Also the Witcher may be about monsters to a large extent, but it is equal parts mystery, investigations, scheming intrigues, collecting resources and brewing potions. Just making a game where players wander about killing monsters for victory points as a race to determine the winner is not necessarily something bad, but in that case it would make more sense to just to it like a Thunderstone spinoff.
Eager to see that 2-players playthrough you've mentioned. Will you upload it on Quackalope before campaign launches?
Yes :)
@@BoardGameCo Still waiting eagerly for that 2p playthrough :)
You ask for more variety for monsters and other decks, but will it keep balance if they will make more asymmetric gameplay?
Fair question, balance would need to be tested for...but I want the game to be as good as it can be.
Another great video, Frog and Duck! Great job!
Lol thanks :)
Thanks for this. I'm not a massive Witcher fan, but this got me to back, at least tentatively. A couple of questions: Is this a game where the minis make a big difference (in contrast to, e.g., Etherfields, where you mentioned they only came out occasionally)? And will you be doing an update towards the end of the campaign?
Three monsters on the game board for the whole game + players ...
Maybe for the 4-player count they could have something like 2v2. Do you think that could work? (Something like Destinies did on their expansion)
It could work, for me it was more about downtime on others turns due to the story and choices.
@@BoardGameCo Makes sense. Just got my pledge in. #66! Hahaha I´m really excited for this one.
I need to check out your gameplays - I watched the official 2 player video that they released for the game which looked like each character was bouncing around 4/5/6 different cities each turn which looks like an awful adaptation of an IP which is all about slow, thorough exploration and turns me completely off from a game that I thought was a guaranteed back...
Conversely, I've been lucky enough to playtest Silver Coin Age of Monster Hunters and, whilst early days, that feels like a far better adaptation of the IP...
Never heard of that one, I'm intrigued?
@@BoardGameCo planning on uploading a video comparing this to the Witcher on Thursday
This, this so much! I also stumbled upon this gem of a project and my thoughts exactly, really looking forward to that one and your video comparison. That game needs more exposure!
@@BoardGameCo You have to check it out!
@@sanjiao6734 it'll be uploaded on Thursday and already spoken to the team about doing an interview and gameplay videos closer to the time.
In an ideal world, I'd get the treat of a lifetime and get to record a gameplay video with the designers and Alex!!
Is this similar to bloodborne the board game from Cmon. More specifically the chalice dungeon ? And I really like the space bar skip skip skip .... lol
Sadly I haven't played the Chalice Dungeon, only base Bloodborne.
From what I have seen so far, if they make each monster feel more unique (unique cards per monster) and perhaps add skill tests to some of those story cards so the outcome doesn’t become completely predictable as you will memorise them with time … these would work much better for me. For the rest all looking good.
Skill tests - those already exist in some cards.
Unique Monsters - we plan to introduce that :)
@@GoonBoard Thanks for getting back, much appreciated :-) Looking forward to the KS now.
They're on top of some of these things already :)
@@BoardGameCo That's great, it is really nice to see a designer willing to listen to the community and reviewers to make the game better. Loved your review btw!
Yeah based on the way the game is done, it would really need that, or more options you have while exploring. It feels like they wanted to make it accessible, but also offer some story and in general immersive elements with battles being one of those. But with the way they are done now, I just don't see it. Sadly I do not.
Once upon a time, there was a frog and a duck ... ;) Once again, awesone content. Love the chemistry you have. Been enjoying both your channels. I'm really intrigued by what the solo would be, not sure this is a game that would see much play with my group, but still want it because Witcher ;)
I want to want this game so badly, but there's something about it that just won't let it happen. Can't figure out what it is.
Money saved :) Don't fight it.
I want to be excited but it seem to be the same type of game that the FFG Witcher board game was. It was lacking even though individual parts of the gameplay were really good. The objective in this one makes more sense but at the same time it seem to have the same major flaw of being pretty looking and IP dressed with not enough depth or longevity. It will most likely fall into that weird category of games that you play a couple of times at most since it does not entertain experienced gamers beyond being a novelty and new players want something more after a few games. In general I think underestimating newcomers to board games by offering them a so-so game with a popular IP does not benefit any one camp.
If I want to teach board games I pull out Ticket to Ride or something similar. I think most people would love an in depth experience with popular IP's and would tolerate a necessary complexity level to match the book/tv show/game that such a board game would be based off.
I will keep an eye on the KS to see if something more comes up in terms of rules and content but I imagine it is difficult to remake many design choises as it would make the game different from the designers idea/vision.
How do you compare this version to the original version of The Witcher board game?
This is the first Witcher game I've played :)
@@BoardGameCo th-cam.com/video/E1AuFJ8GD5k/w-d-xo.html&ab_channel=DriveThruGamesDriveThruGames
Awesome review, you really need to keep doing the reviews together and with the others included too sometimes (shira is great too, sorry for if I misspelled the name hehehe). Honest and good level of overview and analysis. Really makes me excited for the game, and hope like you said they give it a bit more depth either through developing the base game or expansions. A friend of mine who's new to board gaming and a big fan of Witcher and Elder Scrolls IPs is looking at this one too and of course was very excited at the CTG teaser this week. Hopefully he'll be pulled into the hobby also hehehe. Thanks for the great content! Just poured myself a Talisker 10, closest to a bourbon what I have here ;)
Glad you're enjoying :) we have fun doing these, and enjoy your drink!
great video guys! I think I may have to back this one. time will tell.
adventure game: Awaken Realms > CD Projekt, Go on board tbh
I believe that you mistake the adventure board game for the campaign board game. Difficult to compare these two types of games.
Hmm from what Ive seen the gameplay and implementation of the theme seems inferior to the Witcher AG
Can't compare them as I've never played the original.
As a fan of the games and books the The Witcher Adventure game is lots of fun, so i was hoping old world was even better but its quite dissapointing from what Ive seen
When I story/event cards in games with choices I always have doubt about replayability. After a couple of games you will know what awaits you taking away from the nice surprise effect. Also when playing with others, is the player supposed to read the text and choices out loud? I can see that slowing the game down quite a bit and spoiling the events for others
It can slow the game down, but I'm not worried about replayability.
@@BoardGameCo why?
@@mienzillaz because I forgot the effect of cards 3 days later...I'm never going to play this enough to remember.
@@BoardGameCo 😂 lol
I'm afraid that after first sentence it will come back to you
@@BoardGameCo That’s super you specific though (which isn’t bad but worth highlighting). You are going through many games but for someone that buys like 3 games a year it really might be an issue
When does it go live on Kickstarter?
Tomorrow, unsure on time
Thanks. Great review, by the way.
Should have titled this, "Toss A (Lotta) Coin To Your Witcher."
There's still the should you back video :)
I really need to see some actual decent gameplay videos for me to be interested, love witcher but nothing has grabbed me so far, price will also be a major factor, anything over 50 quid for the base game without minis and I probably wont bother anyway, but its no doubt gonna make a load of money.
I found that if if Alex rates it as a five, its like a 2.3/3 for me.
What's your rating scale :)
@@BoardGameCo quite simply subtract 2.5 from your rating...lol. Seriously I think I am more critical of a game than you are. You are more likely to get a game, and if you don't like it, sell, trade it away. I don't like the selling/ trading part of the equation. So I am more a gamer than collector. So for me the game has to have a few things.
Accessibility.. for me is how easy is it to learn, how easy to get to the table, how easy to set up and how easy is it to put away .
Theme...how interesting is the subject of the game, how flavorful is that subject throughout the game, how interested am I in that theme.
Game Components...how is the artwork, how nice are the components, price point, are storage solutions provided as parts of the components package, quality mini..
Game Play...how hard/easy is it to learn, replayability, how good is the rule book, is it fun?
That is how I look at my gaming purchase. (I know you probably were being facetious about how I do it, but it's a valid question)
As much as I love the IP I'm not really sure this would give me anything I can't get from A Touch of Evil
Fair enough, never played that one so can't overly comment :)
agreed and an interesting comparison, also i would include"hand of fate ordeals" another deck builder adventure game.
The heck are all these confusing rating scales. Either they should make sense or completely trolly and make 0 sense if they exist. When Jesse says it’s at 4 and he can see it going up it actually means it should go down as if I remember less burbons is better. Lol. Just use the bgg rating scale.
Agreed, just 1-10 in some cathegories like gameplay, artwork, accessibility or something. Not even a need for an overall score
So: deckbuilding part is simplistic and the cards lack distinction, adventure part is monsters that lack variety and could be anything plus small stack of read what happens cards which can get samey quickly. The rating of 4 glasses of bourbon to make the game enjoyable suddenly makes sense...
Totally hear....but it's good :) you'll believe us later :)
@@BoardGameCo expect deluxe pledge refund plea from me pending next year then... or not?;p damn you!
Getting recently into the ip makes me want this game, but I don't think it's a good fit for me as presented. I also own Runebound 2nd edition (uplayed), however, I prefer the movement system in map here.
Overall I also would like to see the card mechanics getting more advanced. They're very basic without any text abilities on cards. At least have additional symbols on them. For example, when a card with a specific symbol is played, refer to player's character board. That unique ability is triggered (advanced side?). I'm more interested in co-op, though. Actually I would hope a story or scenario mode in Witcher world with voice acting app support. For cards, input card number to get the text read aloud.
Yep, I want more there too....but not sure what's coming.
So do I buy it or not.
Guess I’ll watch this and the should you back it future video.
Depends on what you're looking for ... But I would.
I normally have no interest in competitive adventure/questing games. Ironically I own Runebound, but only because of the co-op expansion. But the competitive aspect certainly makes thematic sense in this game and seems intriguing. Really disappointed though to hear that the enemy creatures don’t feel more unique from each other, since a major part of the video games was learning about the unique characteristics of monsters and preparing to face off against them. To not deliver a similar experience in the board game seems like a big thematic failure.
So excited for this game! Where is the gameplay link? :0 I need it now!
Coming soon :)
Mages would be too powerful I think. They're capable of some really crazy stuff, Vilgefortz almost killed Geralt with little effort...
On a side note, this game seem little like Eldritch Horror with deck building :-)
You were actually good together..
I agree. I liked working with Jesse very much once upon a time.
I think if this wouldn t be the witcher Theme..... difficult to sell copies
I think it's a solid game regardless, either theme is a plus.