What's Still Missing For EMPIRE - All Characters & Units - Total War Warhammer 3
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- เผยแพร่เมื่อ 28 ก.ย. 2024
- Better late than never! The EMPIRE is the most popular faction in the whole total war series. But are they still missing anything? YES! Let's discuss all missing units and characters!
What's Still Missing For EMPIRE - All Characters & Units - Total War Warhammer 3
#totalwar #warhammer3 #thronesofdecay #empire
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I would love to see the below updates to the below lords:
General becomes a jack of all trades lord,
Arch Lector becomes the buffer lord,
Wizard lords for magic,
Master Engineer for missles and artillary,
Huntsman General for ambushes,
Grand Master as the Melee Machine.
We need more weapon options for the General, absolutely! The 7th edition model kit for the Empire was so flexible!
Radagast as Jade Wizard? Heresy!
I'd love to see halflings even just as units you can recruit from Mootland.
Three things I would like to see.
1. Toddbringer ... obviously.
2. I really do like your thoughts on the church system. I think each church giving unique buffs would make a lot of sense, and making them available to all lords who start as electors.
3. Halflings. Conquering the world with rams, roosters, rolling pins and the hot pot steam tank would be fabulous.
I also like the idea of knightly order buildings bringing reduced upkeep to specific knights. Maybe make it something only Kurt Helborg can do as a unique lord, and let Karl unlock him after completing a short victory. That could be part of Karl's long victory. Just a thought.
Anyways, thank you for the great video. I hope you have a great weekend.
Cults, not churchs.
@@PatrickOMulligan I thought I heard Nathan say "church" during the video, but I'm good with either. I am not knowledgeable by any means on the lore, I just happen to love the game.
Wow, 17 likes! I'm surprised to get that sort of response. Hoping CA happens to see it too. 😁
would be good to get cult units:
Taalite: Longshanks extra special Huntsmen
Morr: Maybe death heads since they already have Morrite Cav, or maybe Knights Raven with Crossbows
Ulric: we all know
Manaan: maybe some Marienburg units
Maybe tie it in with knightly order mechanics, Grandmasters and a system like Sniktch's mechanic for patronising the different cults, making you choose between balanced access to all units or specialisation to top brass units
@@mrhelzbygrad7485 I don't know much about the cult-specific units, and with my limited knowledge on lore I have to defer on that. I was thinking more like holy buildings for each sect, each with buffs for the region, and maybe a unique faction wide buff at level four and five.
I took a couple of minutes to look it up and think more about it. I guessed four cults because there are four Chaos gods to counter. Sigmar, Ulrich and Taal and Manaan seem to be the most obvious, with unique buildings for each. Manaan can boost movement range at sea as well as port income. Sigmar can buff cav and local industry income, Ulrich can buff infantry and root out Chaos corruption (including the obnoxious Changeling cults), and Taal can add some income to growth buildings and boost movement range withing the Empire.
Just a thought. Let me know if I am going too far afield or if I am hitting the mark. Thanks!
I think the Empire could a Champions-of-Chaos-style DLC that adds all the extra Knightly Orders, Regional Unit Variants, other religions and 2 elector counts to round everything up. So it would be Ostland with von Rauken (possibly some kislev allied unit mechanic), Middenland with Boris (Ulric-based one) and Averland with the Mad Count (could start anywhere plus his madness as a mechanic). With the 4th Lord I could see recycling the mechanic from the deamon prince and make your own custom freshly-appointed count to rebuild Drakwald as a province.
Knights Panther and Knights of the White Wolf are a must. They are 2 of the 3 Major Knightly Orders and they are not in game. Knights Panther should have Pelts and the more squarish shaped shields.
sisters of sigmar please danke, also grandmaster should have quest for them in order to decide where in the orders they’ll fit in, thatd be nice innit
Dunno about anyone else, but I wouyld buy a faction pack for all of the Elector Counts. You could add in a ton of unique heroes. Mixu has done a great job already tbf.
Middenland Pack
LL: Emil Valgeir
LH: Valten
L: High Priest of Ulric
H:Priest of Ulric
Knights of the White Wolf
Teutogen Guard
Wolf-Kin
Hunting Hounds
Empire Pack
LL: Kurt Helborg
LH: Ludwig Schwarzhelm
L: Knight Grand Master
H: Knight Seneschal
Knights Panther
Reiksguard Infantry
Celestial Hurricanum
Imperial Dragon
Elector Counts Character Pack
Boris Todbringer (Runefang+Sield)
Marius Leitdorf (Runefang+Extra Weapon)
Valmir von Raukov (Runefang+Bow)
Aldebrand Ludenhof (Runefang+Bird)
In Elector Count CP they should add all electors not only those which have fig
@@ALMIGHTY_SIGMAR Sure. Playable TT characters are just a higher priority to me.
So you are saying Halflings should get half an DLC...
Halflings being as part of the Empire, kills two birds with one stone, with their LL being in the Mootland.
>What's Still Missing For EMPIRE
>Takes out a really big book
The Empire has a ton of stuff to add. Not only the Wizard Lords, not only the Grandmasters/Senechals along with a ton of Knight Orders, not only anything that is part of the Cult of Ulric, but loads of other cult stuff (like Longshanks for Taal-themed forces) as well things like other races living in the Empire (not only Halflings, but also Dwarfs and Elves that too join Empire Forces...not to mention Imperial Ogres).
Also Valten ain't a Mary Sue...nor a Gary Stu.
BTW: Children of Ulric and White Wolves for the Cult of Ulric.
BTW2: Halflings would have enough to be their own faction.
the current empire knights basically covers all possible knight design, black rose as a melee cavalry, the blazing sun as a charge cavalry, and the reiksguard in the middle, adding more knights to the roster will only be considered as reskin with only little stats modification
@@曾家旸 You are forgetting traits. Not to mention that there should be both charger, melee and Demigryph variants for each knight order.
@@CommanderBohn what's the point of making three variants of each and every knight order(by lore there are hundreds of them across the empire, even if you just consider the famous ones there will be more than 10)? what would be the difference between the knight orders then? you're just filling up the roster with endless reskin units.
@@CommanderBohn also in lore not every knight order has demigryph, they are just too rare and too expensive
@@CommanderBohn if you are just looking the different colors and flags of different knight orders, it would be the work of a reskin mod
I'm holding out hopes for halfings till the very last moment.
So basically a couple of halfling units would be much appreciated.
Honestly, that would be enough representayion of halflings for me
I just bought the newest DLC and I’m loving Malakai
While i'd be MORE than happy with getting more Empire DLCs, there are more factions in need of a proper rework and content.
Focusing more on the Empire, while pleasing, it shouldn't be the priority.
Then again, it depends on how CA views it in terms of sales.
Glad to finally see this thanks for the continued content!
What i hope for is the ability to recruit empire units in different elector count colors. Like a landmark building called the Electoral recruiting ground in each provincal capital, with 2 or 3 levels giving you accsess to empire state troops in the provinces colors. And some adding like boosts to stats, like the one in Ostland boosting spearmen,Wissenland ironsides and so forth.
Now that we have doomseekers it is now much clear how warthmongers will be if there get added.
Very surprised Cult of Ulric from WH2 hasn't been ported. Adds alot of the things you mentioned.
I do think there's room for more sub-specializations of the Arch Lectors and Warrior Priests by religion, and not just for Sigmarites and Ulricians. A Myrmidian High Priest running an army makes a lot of sense, possibly bringing logistics related buffs - extra ammo etc, he's spent his entire life teaching people how to do that. And you could also have the head of the Nuln Arrow Academy as a specialized Empire General. A Taalite or Rhyanan High Priest might bring more nature related buffs - vanguard deployment, movement range, detection radius, attrition. The High Priest of Manaan might bring more movement range on water, or debuffs/attrition for enemy factions using the rivers and seas. Warrior Priest versions for Myrmidia, Taal/Rhya and Manaan are obviously possible. but with Trickster cults and plagues spreading through the Empire, there's room for the less-militant religions to take a role, though more as strategic map agents than on the battlefield - investigators for Verena and Morr, even Ranald, doctors for Shallya, economics buffs for Handrich (have to think about how to handle the what's in it for me? angle). Road Wardens and River Wardens might make for specialised variants of Witch Hunters.
Knights of Morr are in-game and got a good amount of synergy in elsbeth’s campaign.
Very solid video. Really appreciate you pushing the character pack idea.
So a middenheim dlc would be a easy one for a 3 lord format especially because there isn't anything big or ridiculous to add, it would look like this I think
- Emil valgeir LL
- boris LL FLC
- grandmasters
- Warrior Priest of Ulric
- hunting hounds
- wolf kin
- warriors of ulric
- teutegoen gaurd
- knights of the white wolf
- knights panther
The rest however is a bit more difficult, you could easily have a e pure character pack to put in the rest of the chacaters so that leaves us with wizard lords and the celestial hurricanum who I think should have been in thrones of decay but I think will be best fitted as part of a unit pack and the end series just to get them in
I'd say that Kurt as the LL and Ludwig as the LH would be perfect in a pack that literally just adds in 4 new knightly orders and then Reiksguard on foot as an elite late game sword and board unit.
I agree with all your suggestions for an Ulric pack too and I'd love Toddy's unique mechanic to be some form of secession from Franz, potentially bringing Electors he's gained the loyalty of with him in a bid to become Emperor (and then gain the full Elector Counts mechanic).
For a final DLC I would call it "Summon the Elector Counts" and add in the remaining Elector Counts (excluding Toddy obviously or the countess of Nuln given we gave Elspeth) and then the relevant missing variants of Empire Captain for each region too.
GW might not have done anything with them on the table top but IMPERIAL DWARFS
I think having a general "upgrade tree" for a grand master would work. The one included in the ToD upgrade isn't horrible, with a bit of a tweak it could work .
For Ulric and maybe other faiths (and knightly orders) having alternative temple chains and chapter houses would be a good way to introduce them, each coming with its own templars/secular knights, warrior priests/seneschals and flagellants/squires. The Empire has enough variants and lords for a Champions of the Empire DLC, same as the Vampire Counts for a bloodlines pack.
I had a thought, what if Bretonnia got a Knightly Orders mechanic that it partially shared with the Empire. Bretonnia gets full access to all knightly orders from lands that it conquers/allies with (being the knight factiona nd all), while Empire only gets partial access (only its native knightly orders count). I personally don't like how Empire's knights are all basically the same outside of a few stats shuffling, and it would be nice if they were focused more on abilities or as a reward than "oh gee, what flavor of knight do I want today?"
I hope Bretonnia at some point gets some of the old world units. Maybe different IP but...
Well the Grandmasters can be added in a similar system like the one on the Maggot Lord - psedo-heroes.
And perhaps 1 full pack with not many/at all units but with all the elector counts.
1 pack for Middenland.
Yeah I feel character pack DLCs would work well with the scrap dlc addons to just fill in the missing units
the chaos knights of four chaos gods was merely an method to fill up the four chaos god's individual roster, and it has already cause the chaos warrior roster to greatly swell , do the same thing to the empire, and you shall face the much bigger problem when the many knight orders are just reskin of each other as the current three knights already cover up all possible knight design
So for the various memes, for what is still missing for empire, I can say a single flying cavalry option like gryphon riders with no armor and maybe feral gryphons.
Goddamn Boris Todbringer.
How in the name of Ulric did they not make this happen yet!?
Knightly Orders, Cult of Ulric, and Halflings. Each of those could be a DLC.
I wouldn't pay for halflings on their own they should be part of a DLC not the focus of it. I feel like a Marcus Leitdorf DLC could have them as a part of it since he has some lore with the moot and would fit his more comedic tone.
@@GutsOfRivia Counter Argument - Memes
@@shadowofhawk55 Ill admit they would be funny but its not as funny if its coming out of my wallet.
@@GutsOfRivia We’re making the mother of all Omelets Jack, can’t fret over every egg
Halflings should be part of the units that come with the Southern Realms/Dogs of War DLC. Being also units usable by the empire in multiplayer and recruitable by the empire in The Moot in campaign.
Cult of Ulric is the only thing left of the empire that is salable.
You put everything related to the knightly orders in the Ulric cult DLC.
LL: Emil Valgueir.
GL: Grand Master.
LH: Anyone linked to the knightly orders.
GH: Priest of Ulric.
Units:
Knights of the white wolf.
Teutogen Guard.
Hunting hounds.
Wolf-kin.
Knights Panther.
I'm curious as to why you acknowledge that the knights of the Raging Bull are part of the States troop, but never that the Knights of Morr are. They might not be what you want them to be, but they are.
Aren’t the knights of Morr based in Tilea?
I want my 4 unique Elector Counts, Emil Valgeir, Ludwig Schwarzhelm, Kurt Helborg, Celestial Hurricanum, Ulric units, Sisters of Sigmar units and characters, Halflings and so on.
the possibilities of what could be added to empire..oh the sweet kopium
Knights of Morr aren't missing. They're one of the Elector Count troops. Knights of the Everlasting Light too. I'm somewhat disappointed that you've not noticed that, but then again, I have been playing a LOT of Empire recently. Elspeth also gets even easier access to Knights of Morr with one of her Black Garden buildings. Again, it's okay to not know it I guess, but it's a bit disappointing that it wasn't double checked. And it isn't the first time. Saying that Knights of the Black Rose should have been Knights of Morr was silly, since Knights of Morr have been in this game for bloody ages. Wasn't there a big kerfuffle over their in game model back in TWW2?
Empire Generals are pretty nice now, actually. I like having a Griffon option, and they've been buffed. I would take them before an Arch Lector sometimes. It's really all about flavour. No no, it's the Huntsman General who now needs some work! He's a dude with a bow competing with a dude with a Grenade Launcher who can get a tank! Give the bow guy "Snipe" as a late game skill, at least!
There are a lot of factions missing characters generally. I'd be down for a general "character pack" for a bunch of different factions.
LORDS
Aldebrand Ludenhof, EC of Hochland
Boris Todbringer, EC of Middenland
Valmir von Raukov, EC of Ostland
Marius Leitdorf, EC of Averland
Ludwig Schwartzhelm, Emperor's Champion
Kurt Helborg, Reiksguard Captain
Emil Valgeir, High Priest Ar-Ulric
Thyrus Gormann, Grand Master of the Bright Order (former Supreme Patriarch)
VALTEN
Grand Master
Wizard Lord
High Priest of Ulric
HEROES
Warrior Priest of Ulric
MELEE INFANTRY
Warriors of Ulric
Teutogen Guard
Reiksguard on Foot
Wolf Kin
MELEE CAVALRY
Knights Griffon
Sons of Mannan
Knights Panther
Knights of the WHITE WOLF
Knights of the Twin-Tailed Orb
WAR MACHINES
Sigmar's Hammer Steam Tank
Von Zeppel Steam Tank
Implacable Steam Tank
I want ulric units ridding giant wolves. They have like 2 lines in the lore but a man can dream.
That sum up with Mixu's Legendary Lords, mostly, right?
Still missing: Unit command groups, battle standard bearers, army painter. Bringing in Ludwig Schwarzhelm as a legendary hero would be the perfect opportunity to add BSB's into the game, with suitably epic magic banners! It's a whole side of tabletop that's been left out of all three games and I find it quite perplexing why it wasn't added.
Just got WHIII. Where did the temple of Sigmar level 5 building go?
It would be neat if they could update the General Lord so that it becomes a Chapter Master as they rank up. Rework their whole skill tree rather than add another lord option. The General lord and the Arch Lector was always seemed too similar after all.
first for units:
Repeater Handgunners
Blunderbuss Handgunners
Dragon mount for Karl Franz
griffons similar to knights of Tor Gaval : considering they are the most griffon orienter faction and allows griffon mounts for even the generic lords it makes a lot of sense
generic lords/ Magister Patriarcs/Magister lords for all the winds of magic
a Wizard with Ice Magic : (I don't think there are any Ice magic school in the empire, but, during the end times Gregor Martak who was an Amber Wizard recived the blessing of Ulric allowing him to use Ice magic, if CA ever dicides to make middenheim in to a faction having Ice magic would be a interesting addition)
Wolfs/Hounds as war beasts
Valten as a legendary Lord
either give master ambushers for huntsment or introduce a New missile unit with Master ambusher
a mid tier Cav unit who is anti large (can be knights of the knights of the white wolf)
Foot Knights (Armored and shielded late game infantry)
for mechanics:
Imperial Zoo:
basically occuping or having trade deals with factions with perticular landmarks will allow you to recrute empire versions of units from different factions
like having trade relations with bretonia will give you acess to Empire knights on pegasus
or Coldones with Lizard men
Dragons with High Elves
tree kin with wood elves
this can even work with occuping regions that are hostile to the empire, like occuping a landmark in Norsca will give acess to a wolves with frosbite
Empire Pantheon:
allow for the construction of temples for different gods of the empire pantheon that gives buffs in the region
building a temple of Taal will give stalk or forward deployment for units in forrest battles
building a temple for Morr will give buffs when dealing with vampires
the empire is already strong on magic with its 8 wind wizards, and they got enough gun powder as its faction feature. Adding wizard lords will absolutely broke the empire since players will only recruit jade wizard lords then.
other factions with wizard lords all have their limitations, if the empire is gonna get the 8 wind lords, they too shall have them, otherwise it would be such a typical p2w example
definitely need the ulric units and characters and then as a bonus som halflings and knights panther.
also hounds and kurt/ludwig if we are lucky and if we are really lucky some Taal stuff!!!!!
ps: imperial ogres
Griffin hounds would be a cool addition 2.
It would be cool but doubt it because they are an age of sigmar thing and GW refuses to put age of sigmar stuff in fantasy battles for some dumb reason.
Hey man! Could you talk about Bretonnia?
I would get Emil as LL and Toddy as FLC, Valten as LH also priest lore of Ulric as magic lore in that DLC as a generic lord I would put in Wizard, and as LH Knight Order Captain. With Middenland armies that could be one DLC. Maybe even Hurricanum can be added to that DLC or as a FLC with that update.
Marienburg LL is what we need
Toddbringer as a free LC with some unique mechanics is not out of the way similar to Thorek
I'm pretty sure I read CA saying they actively decided against Spellcaster Lords for the Empire in general. Maybe GW doesnt want that or something.
Middenheim focused DLC that gives us Toddy with his huge beard and greatshield, Ar-Ulrich as LH, Grand Master as standard lord, War Priest of Ulrich as standard hero KoTWW, Tutegon Guard, wolfhounds, Celestial Huricannum as the centerpiece unit, and then the half halfling units as maybe the FLC. Toddy needs his day sooner rather than later.
Spellcaster lords with possible Egrimm van Horstmann dlc? Since he is known for infiltrating college of light, so that would make sense. And I really wish I get to play as Egrimm :D
Sisters of Sigmar: The Empire's warrior nuns.
They could be a defensive alternative to the more offense focused teutogen guard
I'd love w warrior's of chaos like dlc
With three to four LL
Almost as many characters as Vampires can and should have :) But Ughh F Halfings
Knights of morr are in the game already but sadly they are beyond awful.
i yearn for M A R I E N B U R G
Knights of morr are already in the game.
What about Luthor Huss?
GIVE ME BACK MY MOOT!!!!
Toddy is the most important lord to make playable! Because he's Toddy!
Should get Alex Jones to do his VA work.
@@daviddavidson6289seconded
Thought this would be an hour long
Why would you nerf the master engineer? Lol.
He's OP. He's fun. Nerf him in MP but don't touch his campaign.
Helborg should be an LL that comes with Grand Masters. Ludwig should be a LH.
All I want is Schwarzhelm as a Legendary Hero unique to Karl Franz.
Bruckner wasnt unqiue to Nuln so I doubt Schwarzhelm would be for Reikland but he will probably be easier to get for Franz.
BADGER RIDERS!
Britona needs a rework!!!
I need new Nurgle units more grotesque. I need a new Lord and slannesh units. # I'm into Slaneesh, don't judge
I really love to see all of them in game but I guess CA will charge us 1000 dollars for such dlcs 😂😂😂😂😂😂
Boris is definitely not one of the most interesting characters in Warhammer fantasy lmao, the only thing he has is his rivalry with khazrak.
NO Voltan!
Empire can REALLY use a low tier dog unit to kill artillery and harass ranged, or even just deal with low tier skirmishers.
To be honest, I kind of see what they are trying to do by not giving the empire a lot of beasts/monsters, fliers (outside of heroes) and so on, to keep it a faction that doesn't quite have everything. Still, having a light melee or hybrid cav would be decent, maybe a sword and gun version of the pistoliers that fights a bit better.
FOR THE MOOT,
Cult of Taal
Kurt Hellborg, baybay!!! :)
we need NIPPON
I'd argue that unique lords such as Toddy could implement all the elector counts nicely without the need for loads of dlcs. Perhaps just a unique model, a couple of unique skills and a ability and that would be it. Just a thought tho
Cocks out for the Shire! ....err Moot
👑
Personally i dont wanna see a spellcaster lord for the empire
We really should have had a vs dlc of the moot v ogre kingdoms.
I USE THE HELL OUT OF MODS
IT MAKES THIS GAME EVEN BETTER
Whats still missing from the empire:
More generic boring look alike lords with different colored pantyhoses
and more generic look alike units with rifles and different colored pantyhoses.
Yeah i really hope we see Lord "guy in pantyhose on a horse #4" and "other guy on a horse in pantyhose #5"
Would be a big let down if we never get those :D
Yeah Empire is really a faction... :D
U ask what i think? i think there is already too much empire in this game
and Vampires, Bretonia, Norsca, Ogres and other races still wait for new stuff...
Yeah there likely won't be another Empire update for some time unless CA goes ham and starts adding multiple faction updates at a time like they've done recently as opposed to DLC adding two new LLs and a FLC character with some new units. I'm pretty sure it's been confirmed via datamining that ogres are getting an update next which I'm looking forward to. I'm hoping they get yetis
The wallets dont lie your in the minority here. And Britonia is actually probably be voted most boring faction themeatically because what do you do? "We have really strong dudes on horses" guess who else has really strong dudes on horses? like every other human faction including the empire but they have guns and tanks and Kislev has bears and monsters too . Also only plebs dont like the Holy Roman Drip.
@@zacharyweaver276 yetis would be extreme cool, i also hope for some more small units so they are less weak against anti large and missile armies
@@RealEvilLordExdeath yeah maybe some more gnoblar types or something
Meanwhile what is missing for poor old Norca XD 😅
i just dont get who plays empire?
most bland boring tights wearing weak victim faction in the game.
I see norsca comments a lot but actually how many people play norsca on TW or tabletop? Not many I reckon
@@RealEvilLordExdeath more than 70% of the playerbase. I'm not one of them but the graphs shows it, people love to be boring.
Who???
@@christopherhayes1369 then u reckon false. there are a lot who play them and a lot more who would play them if their mechanics would be upgraded and they would get a new DLC with more units and one or two new lords
0:40 lol isnt that a Radagast from the lord of the rings miniatures game on the right side?
It sure is. A classic I wish we still had instead of Movie Radagast.
The problem with Grandmasters is they are specific characters. There is a specific Grandmaster for each Knightly Order. I just wish we would get each of them as unique Lords who are added to the pool of the first Empire Faction that builds their Knightly Order Headquarters
What would be great for a knight orders dlc is foot knights which could be upgraded to all the orders. And the same could be made for empire knights and the demygriphs so you can get the actual horse knights of every order and also demis of every order.
Halflings I would like as a sort of side roster character for the empire, Say we get Marius and he got some halfling units kinda like Arkhan has some vamp units.
Unlikelly given that Marius starts next door to Elspeth, but eh.
Alternativelly I think it`s time to return the multiple LL same startpos thing from WH1, where Karl Franz, Balthazar Gelt and Volkmar started at the same place but needed some conditions to meet to unlock other LLs, would help with map overbloat.
Middenheim DLC with Ar Ulric Valgeir and Boris as FLC. Kurt Helborg DLC with a focus on knightly orders and Ludwig Shwartzhelm as a LH maybe Celestial Hurricanum as the center peice unit and FLC wizard lords. And ill consider the empire complete.
Big agree!
Valten and Luthor Huss, alongside those heavy Altdorf Halberdier (forgot their name) and Reiksguard on foot, could also be added, if they end on an End Times DLC.
Otherwise only the Halflings come to mind.
But yeah, the knightly orders + Middenheim are a must
I want Boris as a LL. I just like his beef with khazrak though. They should have had him as a LL back in 1
@Gojo1911 luthor huss as a LH would be cool. I'm mixed on Valten since it's a stretch we get 3 empire DLCs I know he's originally a storm of chaos character but he's heavily tied with end times and other than Nagash I don't think anyone wants to be reminded of the end times. Also those Halberdiers are called Aldorf company of honor.
@@Gojo1911 Yes a heavy sword and borad and heavy halberdiers are neeeded for the empire , does not make sense why they havent added them yet ,they are suppose to go against the warriors of chaos and every time normal infantry melts except great swords. also The Altdorf Regiment of renown is the one you are looking for , I think.
Imo, what we really need is an army painter and a lord designer akin to some historical total wars who dont have very unique in-depth mechanics, but in exchange, you can make it very customizable with arny effects so you can design Stirland for instance with a focus on infantry with stalk. There's a lot more potential in making this system than there's worth in making every electoral count, imo maybe they could make templates with the faction they wont make legendary lords, but I wouldn't go further than that
Marius, we need MARIUS!
and he must have a quest battle facing an invasion unicorn invasion
@@mrhelzbygrad7485 Exactly! Or at least let him fight an actual forest
I have a feeling they are going to do a homebrew version of End Times that is both ET and Storm of Chaos mixed together. We could see Valten then.
The Empire could get a DLC only for them, a culture and religion pack were they could bring all that diversity of the cultures and cults inside the Empire in to the game! The Halflings could be in there as part of the Cultures, as any others that are missing, and i do believe that it would be a good selling DLC!
Let's embrace diversity i say!
That's a good idea for Boris/Ar-Ulric - copying the Vlad system solves the issue of them wanting the same start position.
empire only needs an ulric dlc and they are done. we dont need every obscure one off random ass knight variant in the game and more for the rest of the races. The core of the empire is faith steel and gunpowder, and the only part we are missing is a little more on the faith side with ulric and thats all. If you want all these over the top reskins of just copy paste dudes on horse then make a mod for it. I also disagree with just character packs, we do not need just swaths of legendary characters clogging up the map. I can already feel the legendary hero bloat with the empire coming on, legendary characters should be rare and.. well legendary, not joe von mandude elector count from whocares land. CA should be making content that is transformative and pushing the game forward, wasting time on boring copy paste knights and more humans is a job for the modders.
Speaking of representation, what about female character models for the Colleges of Magic.
Kurt, Ludwig and Middenheimmers most notably.. and halflings. Fantastic 8th ed models and even in the Army books. Grandmasters, Knights Panther, Knights of the White Wolf, Tuetogen Guard. There are mods but Empire has always been missing its soul until CA does these.