Hi, could you make a kickstarter review video about wholesome out and about? It's an upcoming cozy and educational game, so you won't feel guilty when playing it 😁. In this game you learn plant identification for foraging as well does it provide cooking and crafting recipes for real life. Also it broadens your farming knowledge like not so many other farming games does for instance it teaches companion planting (which plants should be planted next to each other for them to grow better). Moreover, if you like romance it will be included as well. Currently they are running their kickstarter campaign!
You have the loot acquisition wrong... If in combat with your first raider, after defeating said raider, you then draw a resolution card and the loot pictured on THAT card is your loot. If you choose to avoid that first card/combat, then defeat the raider on the second card-- you again draw a resolution card for the loot AND you get the loot on the raider's card.
“by the end of the third game, I’d seen everything…” - I don’t know why designers work so hard on a game and then choose to make it as unambitious, low cost, and portable as possible. I bet they are thinking, “it’s too complicated to publish big games.” Yes, but (in the hobby market at least), that’s where both the fun AND the profit is.
Hi, could you make a kickstarter review video about wholesome out and about? It's an upcoming cozy and educational game, so you won't feel guilty when playing it 😁. In this game you learn plant identification for foraging as well does it provide cooking and crafting recipes for real life. Also it broadens your farming knowledge like not so many other farming games does for instance it teaches companion planting (which plants should be planted next to each other for them to grow better). Moreover, if you like romance it will be included as well. Currently they are running their kickstarter campaign!
You have the loot acquisition wrong... If in combat with your first raider, after defeating said raider, you then draw a resolution card and the loot pictured on THAT card is your loot. If you choose to avoid that first card/combat, then defeat the raider on the second card-- you again draw a resolution card for the loot AND you get the loot on the raider's card.
“by the end of the third game, I’d seen everything…” - I don’t know why designers work so hard on a game and then choose to make it as unambitious, low cost, and portable as possible. I bet they are thinking, “it’s too complicated to publish big games.” Yes, but (in the hobby market at least), that’s where both the fun AND the profit is.