Blender3D - Morph between objects using Geometry nodes

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 121

  • @ayomideadejumo2068
    @ayomideadejumo2068 9 หลายเดือนก่อน +2

    Came across this video by TH-cam's recommendations and this is so amazing, you made the whole thing easy and your approach is even better. I subscribed with post notification on, your contents are really amusing ❤

  • @roguethink
    @roguethink 2 ปีที่แล้ว +2

    having the *resample curve* to match # of points is a great idea!!!!

  • @Gambsmoore
    @Gambsmoore 2 ปีที่แล้ว +9

    Thanks so much for these. I feel like every one of your videos I watch I learn new tricks, ontop of what you're actually teaching. It's great!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      You are so welcome!😄

  • @dakshinbal7329
    @dakshinbal7329 4 หลายเดือนก่อน

    Keep doing more blender tuts like this please comeback! I could not explain how valuable this tutorial to me.

  • @HeyPat.
    @HeyPat. 2 ปีที่แล้ว +3

    Start to finish one of the best tutorials I have watched! Thanks and subscribed!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks for the sub!😄

    • @billyadamsabujnr
      @billyadamsabujnr ปีที่แล้ว

      hi I'm Adams and thank you for this very good tutorial and u makes it easier but am a new guy to the 3d world and am currently using blender 3.6 to follow up till i couldn't find the transfer attribute in this version ....so am hoping if you could please help me with an alternative node for the transfer attribute .thank you@@Chong3D

  • @igorkovalenko5851
    @igorkovalenko5851 2 ปีที่แล้ว +5

    great presentation of information - everything is fast, clear, to the point. The design of the video and explanations is pleasant and tasteful. thanks for your work !

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Glad you enjoyed it!😃

  • @borisvdb
    @borisvdb 2 ปีที่แล้ว +1

    I really like the animation stretch and squash in your videos.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks~

  • @laodeharjudin9580
    @laodeharjudin9580 2 ปีที่แล้ว +1

    super thanks for your Geo nodes Tutorials!

  • @alonsorojas3829
    @alonsorojas3829 2 ปีที่แล้ว +1

    Amazing complexity and results, amazing!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thank you!😃

  • @ranjitsutar9411
    @ranjitsutar9411 2 ปีที่แล้ว +1

    To thank you.. I never skip ads 😀

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Wow, thank you!😃

  • @jcpro_o4940
    @jcpro_o4940 2 ปีที่แล้ว +2

    What a detailed tutorial!Good job, everytime I can learn new tricks.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Glad you liked it!😄

  • @sirwani_k320
    @sirwani_k320 ปีที่แล้ว

    so you guys actually are genius🤩

  • @AhmedNassef
    @AhmedNassef 2 ปีที่แล้ว +6

    This looks both fun and beautiful and is simple too..
    Lovely job!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      Thank you! 😊

  • @sistemafuturo
    @sistemafuturo 2 ปีที่แล้ว

    Wow, what a work! Congratulations!

  • @omurbekov2452
    @omurbekov2452 ปีที่แล้ว +1

    You are genius!

  • @xDaShaanx
    @xDaShaanx 2 ปีที่แล้ว +1

    Woah just subbed you. Your content is amazing. Thank you.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks for the sub!!😃

  • @naz.design.
    @naz.design. 2 ปีที่แล้ว +3

    amazing tutorial!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks~😃

  • @mrfymrf3d
    @mrfymrf3d 9 หลายเดือนก่อน

    You're incredible 👏🏻

  • @kaydenlucasphoto
    @kaydenlucasphoto 2 ปีที่แล้ว

    how you dont have more subs is beyond me!! amazing

  • @leahthegeek9677
    @leahthegeek9677 2 ปีที่แล้ว +1

    i am speechless, this is really great, thank you and well done!

  • @MorsOmniaSolvit
    @MorsOmniaSolvit 2 ปีที่แล้ว

    Amazing tutorial, i addicted your tutorial series, i m sure you are so genius. i m looking for next videos

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks! Next video coming soon🙂

  • @studiomodoki
    @studiomodoki 2 ปีที่แล้ว +1

    This is amazing, thank you for sharing!

  • @shmuelisrl
    @shmuelisrl 2 ปีที่แล้ว +1

    You can also convert it to mesh after the set position to use less nodes

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Yes, we have already convert the curve to mesh after the set position, then for the animation of the bottle cap, thanks for pointing out! We can use a set position to move the bottle cap instead of using an Translate instance, so that we don't have to convert geometry to instance.😄

  • @shmuelisrl
    @shmuelisrl 2 ปีที่แล้ว +3

    You only need one transfer attribute for the bottom one and you can just use the regular position for the top

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Hi, thanks for pointing out!

  • @vibhratchaubey
    @vibhratchaubey 2 ปีที่แล้ว +1

    Thanks for the amazing tutorials

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Glad you like them!😄

  • @phoenixleung6756
    @phoenixleung6756 ปีที่แล้ว +1

    Amazing🎉

  • @hisroyalillness
    @hisroyalillness 2 ปีที่แล้ว +1

    wow - great tutorial.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thank you!😃

  • @deadflea
    @deadflea 2 ปีที่แล้ว +1

    Interesting idea👍🏼 well done

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      Thank you! 😊

  • @thienthanh1869
    @thienthanh1869 2 ปีที่แล้ว +1

    Nice tutorial, keep this better. I like the way you share with everyone, clean & detail. Like your accent too :v

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks! Glad you liked it!😄

  • @sandnerdaniel
    @sandnerdaniel 2 ปีที่แล้ว

    Very well thought method and great tutorial!

  • @fearcry
    @fearcry 2 ปีที่แล้ว +1

    Learn a lot, thank you for sharing Chong :)

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      My pleasure~ Glad it was helpful!😄

  • @FilmSpook
    @FilmSpook 2 ปีที่แล้ว

    Thanks Chong, you are Awesome!! 😊😊 Much Love

  • @vstreet7583
    @vstreet7583 2 ปีที่แล้ว

    Just brilliant! Great tutorial. Full of very useful information. Thank you for sharing your knowledge. THANK YOU! Dg

  • @alhdlakhfdqw
    @alhdlakhfdqw 2 ปีที่แล้ว

    really awsome tutorials! so intersting to watch thank you very much! :)

  • @gloryxjgreyson6470
    @gloryxjgreyson6470 2 ปีที่แล้ว +2

    I think you should make a geo nodes tutorial series

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Are you referring to a series of tutorials about the basics of geometry nodes? If that's what you mean, I'm considering it as well, but since there are already so many tutorials on TH-cam about it, I'm not sure if I should still do it.😅

  • @Happipaws
    @Happipaws ปีที่แล้ว

    a True Legend!!

  • @StevenWilliamsHome
    @StevenWilliamsHome 2 ปีที่แล้ว

    Most excellent!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks!

  • @brrunight
    @brrunight 2 ปีที่แล้ว +1

    great tutorial! love your content

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks so much!😄

  • @dinusiva3019
    @dinusiva3019 ปีที่แล้ว

    Genius ❤

  • @holapro8780
    @holapro8780 2 ปีที่แล้ว

    Great tutorial!, thank you man!

  • @PiononoMatic
    @PiononoMatic ปีที่แล้ว +2

    Chong3D your tutorials are amazing, i ask for your help in blender 3.4 transfer attribute has been remplaced, in the minuto 7:28 how can i set up the node tree to blender 3.4? thanks you for your time and your chanel! it's pure gold! keep going! grettings from Argentina!

    • @Chong3D
      @Chong3D  ปีที่แล้ว +8

      Hi, thanks for watching.
      If you are using Blender 3.4, Try to use "Sample Index" instead of Transfer Attribute,
      then plug the "Position node" to Value input in "Sample Index"
      Then plug "Index node" to Index input in "Sample Index"
      You can try to download my Project file in the description and open it using Blender 3.4 to see the updated node

  • @hxnslshhax9011
    @hxnslshhax9011 ปีที่แล้ว +1

    im new to blender, is there a difference to adding a plane then merging them to center than adding a single vert.

  • @wired_awake
    @wired_awake ปีที่แล้ว

    Very cool, mr clever pants :)

  • @timonelouw5411
    @timonelouw5411 3 หลายเดือนก่อน

    Hii love the video, is there anyway to 'morph' more than two objects? For instance, after the 'can' it morphs into a jar (just example)

  • @byoutubeby4971
    @byoutubeby4971 2 ปีที่แล้ว +1

    That’s so amazing, thank you for all your great tutorials; where do you learn all this?

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Learn this by referring to some cinema 4d tutorial. 😅

  • @TheSependerman
    @TheSependerman 2 ปีที่แล้ว

    man u da best

  • @botina06
    @botina06 2 ปีที่แล้ว +3

    That's a mind blowing tutorial, there's so much to do and learn, thank you! One question: is it possible to make transformations not to a curve but to a mesh and keep the same amount of vertices throughout the animation? Would it work with the node setup you showed at 5:08? I have a geometry nodes animation but I can't export it to MDD and then to FBX because the amount of vertices changes. Thank you for your time.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      I haven't tried that approach, but I think it should work, just make sure the numbers of vertices for two of the objects are the same.

    • @Kavukamari
      @Kavukamari 2 ปีที่แล้ว +1

      maybe you could have one curve for each mesh, the curves would match the shape of the meshes, but the mesh verts would be geom noded to follow the curves, so when the curve transforms into the other shape, the mesh follows?

  • @FayolaOnline
    @FayolaOnline 2 ปีที่แล้ว

    Thanks for sharing this! I look forward to more of your content! Subscribed.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Thanks for the sub! 😃

  • @elifmiami
    @elifmiami 8 หลายเดือนก่อน

    Hello, Can you make new tutorial for newer version of blender ? I can not fine some nodes in blender 4 :(

  • @cokitos14
    @cokitos14 ปีที่แล้ว +2

    Help!! theres no transfer attribute node anymore, which one is now instead?

    • @mavik0382
      @mavik0382 5 หลายเดือนก่อน

      Sample on index or something like that

  • @matt_the.creator
    @matt_the.creator 2 ปีที่แล้ว

    you're incredible, how do you know all this

  • @keymotr
    @keymotr 2 ปีที่แล้ว +1

    TY FOR THİS

  •  2 ปีที่แล้ว

    TOP VIDEO!

  • @luciox2919
    @luciox2919 ปีที่แล้ว +1

    hi, transfer attribute is missing in 3.6, what can i use instead?

    • @Chong3D
      @Chong3D  ปีที่แล้ว

      Hi, you can refer to the Project file I put in the description. Thanks

  • @virtec3d
    @virtec3d ปีที่แล้ว +1

    There doesn't seem to be a "Transfer Attribute" any more. What would it be called today?

  • @nserekoivan
    @nserekoivan 2 ปีที่แล้ว +1

    Geometry nodes = Cinema 4D Mograph Killer

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      😅😅

  • @elevatelifehq
    @elevatelifehq ปีที่แล้ว

    hi, i'm mostly interested in the scale transition, and there's probably an easy way to go about the thing i'm trying to achieve -- but since i'm at the beginner phase i cannot figure out a solution - im trying to apply the same transition fx on one specific mesh object, i managed to scale the entire object as opposed to make it transition gradually across the mesh.. but thats as far as i got

  • @danielmigwigitonga6451
    @danielmigwigitonga6451 ปีที่แล้ว

    Can you save the morhp animation as an fbx and transfer it to unity cause I've struggled to get the solution

  • @TechTorongo
    @TechTorongo หลายเดือนก่อน

    but i cannot finsd the transfer attribute

  • @naushadbaig3751
    @naushadbaig3751 2 ปีที่แล้ว

    I am here tto join all of you in soft Journey

  • @Vibeofcoffee
    @Vibeofcoffee 2 ปีที่แล้ว

    I want to know how to record and master my own ?

  • @vagodvagod9241
    @vagodvagod9241 2 ปีที่แล้ว

    hello, Mr.Chong. Thanks for your kind tutorial. I have one question: why conbine XYZ of spline factor and import it to texture coordinate will help map image texture? Can you please help tell me in math category? Thans~

  • @griffinmigadde8959
    @griffinmigadde8959 2 ปีที่แล้ว +1

    If I need to create shapes without the animations. Is it possible to convert those curves directly to mesh(shape) using geometry nodes? I have tried eliminating the other node tree connections but it's not working.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Yes, after you convert the mesh to curve at the beginning of the node tree, add a "curve to mesh node" after the "Mesh to curve node", then connect the "Mesh to curve" node to the "Profile curve", then add a "curve circle" and connect it to "curve".
      Anyway, regarding this, I have added a new working file to the Google Drive (Download link2 in the description), the file name is "Bottle", please take a look

  • @madex3d120
    @madex3d120 2 ปีที่แล้ว

    How did you learn to put this together?

  • @danielmigwigitonga6451
    @danielmigwigitonga6451 ปีที่แล้ว

    The animations don't play when I have export as an fbx from blender to unity. The animations don't appear in Unity too. Any solution to that?

  • @aniketanand4506
    @aniketanand4506 2 ปีที่แล้ว +1

    Hey, can I change the objects to get different morphing objects??

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      yes, you can

  • @Mati_Motion
    @Mati_Motion ปีที่แล้ว

    What if i have already created two meshes with same amount of vertex, same UV, can i morph between in some smart way ?

  • @Stopinvadingmyhardware
    @Stopinvadingmyhardware 2 ปีที่แล้ว +7

    Never interrupt an enemy when they’ve admitted to not making any mistakes

  • @violentpixelation5486
    @violentpixelation5486 2 ปีที่แล้ว +1

    #3d #gold 👍💯

  • @dogzrgood
    @dogzrgood 3 หลายเดือนก่อน

    Why have you stopped posting?

  • @salimamir3263
    @salimamir3263 2 ปีที่แล้ว +1

    You have my request on your list Mr. Chong? Lol

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      yes on my list, still planning🙂

  • @ft7397
    @ft7397 2 ปีที่แล้ว

    is there a blender university or something. how do one get this advanced

  • @Alex-pp4wj
    @Alex-pp4wj 9 หลายเดือนก่อน

    when i Start extruding the PLANE from the first dot,
    the next dot moves into all directions (X,Y,Z), so its not in line with the reference image,
    how to lock the Y AXIS so I can create the model on the base of reference?
    should I somehow enter 2d mode as if i draw it on the paper?
    cant find solution for 2+ hours, anyone had the same issue?
    thank you

    • @Alex-pp4wj
      @Alex-pp4wj 9 หลายเดือนก่อน

      I figured it - all I had to do is to press Y on the VIEWPOINT in the right upper corner 😶‍🌫

  • @tarekmsolli6027
    @tarekmsolli6027 2 ปีที่แล้ว +1

    Is the speech made with an AI, I'm not saying this to be rude I just find it similar, if so that's pretty awesome.

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      No, not AI, it's my own voice😂😂

  • @Gullar12
    @Gullar12 2 ปีที่แล้ว +1

    Ok

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      Ok🙂

  • @arjunnandan1354
    @arjunnandan1354 2 ปีที่แล้ว

    15:52 Can't Find the geometry to instance node using blender 3.0

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว

      Hi, you need to use Blender 3.1, "Geometry to instance node" only in Blender 3.1

  • @ilhamwibowo3514
    @ilhamwibowo3514 2 ปีที่แล้ว +1

    i have some error, why my can end animation landing on bottom of can ?
    i already follow your tutorial and compare with your file

    • @ilhamwibowo3514
      @ilhamwibowo3514 2 ปีที่แล้ว

      here my file
      drive.google.com/file/d/1NtNK5WxVbfVUGNeIKCUAsxNVK5FP0O-K/view?usp=sharing

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      Hi, I just checked your file, for the "Can End Animation", I think you have missed some of the steps, in the "Can End Animation Group", you need to add a Math node with Multiply -1 after the "Group Input" to flip the animation. Then you also need to add another Math node with "Substract 2" before the "Group Input" to delay the animation of the "Can End" so that the animation of "Bottle Cap" and "Can End" won't happen at the same time
      Then for all the float curve in "Can End Animation Group" and "Bottle Cap Animation Group", at the top right corner of the float curve node, press the drop-down arrow button, and select "Extend Horizontal". Then your error will be fixed. Hope this help!

    • @Chong3D
      @Chong3D  2 ปีที่แล้ว +1

      And you can try to move your "Effector" to a different Z-Axis position until you the result you want, don't have to follow me.

    • @ilhamwibowo3514
      @ilhamwibowo3514 2 ปีที่แล้ว

      @@Chong3D thanks for your reply

  • @MdMubashir-jr8qm
    @MdMubashir-jr8qm 2 ปีที่แล้ว

    for like 9 years do you know how i can change tNice tutorials?

  • @fajarzildan249
    @fajarzildan249 2 ปีที่แล้ว

    lmaooooo sa here