Especially on TH-cam when advertisements promoted some mediocre app games that we don't really care about. Why does ads these days attempted to irk all of us just to promote their products when some of these things they shove our faces are unnecessary to our needs?
@@henryfleischer404 Epic Seven was actually a really good game for the first year. That was until they started catering towards whales and became more pvp oriented. And then they started making ads. It's usually when good games starting to make ads is when they start turning bad for me.
What voherent? It calls 1990 the good old days of free to play, it just skip, naa.. somthing with no importance in free to play, supercell and LoL, nothing important for the free to play history, it that decade was totaly the worst dacade of free to play of course, that two companies were totally irrelevant for free to play history. A game that is tidinv a bike is totally better than, titles that no one knows, CoC and LoL and clash royal, the bike game was extreamly better, so much that i did't even knew about iy
Well on mobile you can monetize your product easier than on PC. Google/Apple gives you ready tools to insert adds and you have access to a loot of juicy user data that you can sell. I remember in old days Android didn't give you warning about app getting permissions, there was only a list on the app market page. It was in times when you had to download 3rd party flashlight app, some of them where asking for permission to read your contacts, access you microphone, GPS and of course internet. I miss the Wild West times of smartphones.
What, it killed the value of software or it needs the same engineering efford than an app and what do you mean with it killed the value of software and why? Purists, they are stange and full of irrational hate
Those "whales" you speak of are actually gambling/shopping addicts dude. Like yeah there are definitely a small percentage of wealthy users who pump cash into games just coz, but the vast VAST majority are just addicts who can't help themselves and the gaming industry knows it. Jim Sterling has done some excellent work on the topic and interviewed victims, definitely worth a watch
@@JL-sk8fs and yet, for most investors, that’s a far preferable outcome. Think of the returns! The dependency! The sunk cost fallacy! They love that stuff. And it’s all just numbers on a screen, it’s not like they have to see the userbase like a shopkeeper would, so the addiction or its negative second order effects are completely irrelevant to their decisionmaking. (Come to think of it, I could easily be describing tobacco companies instead there. That’s… scary,)
I just want to know why he always fucking triples the volume during the end card and when that stupid song plays like at 6:17. Twice now I've made the horrible mistake of watching this channel late at night with no headphone
@@Spabobin watching a TH-cam video without an earbuds is on you because it's not just that the videos are untrustworthy in terms of volumes of their audio but also that its everytime sounds shit without one, so why even bother to not use any earbuds?!!!
@@Observer-f5k _> "but also that its everytime sounds shit without one"_ Your grammar is a bit wack, but I think you're trying to say "it always sounds shit without earbuds". I'll let you know that I've got myself some high quality speakers, so it sounds great playing audio with those. Personally I don't like earbuds or headphones, so I don't use it.
I'm getting a little concerned for Knowledgehub. Watching his videos over about two years I feel like I'm watching a man descend into madness. Very entertaining, a little conerning.
I had a professor in 2015 who was adamant that mobile games were the future and we should forget about anything else. Just about everyone in the class called her out on her bullshit and said the same thing, "casuals are the first to move on"
Their dlc's add tons of content though lol. They were asking the community how they felt if instead of paying for each dlc you just paid a subscription that unlocks all of them and you just pay as long as you want to have the dlc which would be nice since eventually you'll stop playing the game for a while and not have hundreds of dollars of unused dlc
Correction, ea makes you pay for a game put mictotransactions that are nesesary to play at a competitive level, but not before paying the online subsfriptions of the consoles, have a millon DLC's , havw allways an earlh acces that makes you pay more to have it before most people and oferrs fiferent vertions that tje morr uou pay the mare advantages you have and makes a sistem yo pay for small discounts for their games.
I remember playing Smurfs Village as a kid but it stinks that you have to wait for the crops to grow within more than one hour, so patience can be important. If it takes for too long, then it will rot.
Not to forget that Angry Birds used to be good. Until they updated it to have the life system just like AB2. It was really disappointing to see the downfall of such a good game.
Paradox just killed Europa Universales 4 with their expansions model and are on their way to do the same with Hearts of Iron 4. it worked very well with Crusader Kings 2 and Stellaris tho
paradox expansions are good at the moment, but they do seem to be crossing the line. with the release of battle for the bosporus for hearts of iron 4, it seems like paradox doesn't even know how to make paradox styled games, the turkey focus tree is a mess, bulgaria is a giant balancing act that keeps you from doing interesting stuff like war. greece is the only one from that pack that I like.
Supercell was ahead of its time, and still is. Clash of Clans is an example of a microtransaction game with longevity (it’s multiple years older than nearly every single other currently high-grossing game, is very accessible to F2P players, and has been consistently updated with great content) and the relatively recent Brawl Stars is an example of a mobile game that feels like a genuine simplified AAA game that you’d find on consoles (it looks fantastic, is extremely F2P friendly with most microtransactions being cosmetic, has a great gameplay loop, is mostly skill-based, and has been consistently updated like CR)
At some point around 2015 I spent $60 on Destiny: The Taken King or smth like that on the xbox market, and I couldn't play it bc I didn't spent $60 on the base game.
that's because you bought the taken king expansion not the actual game. a expansion is different from a micro transaction for multiple reasons but the main reason is that a expansion expands on the already existing game usually adding a lot of extra content to play instead of with micro transactions where you usually buy something like a skin, currency, or something to boost you in the game.
@@FidgetTheMidget8P because an expansion is exactly what it says it is? When I was 8 and bought a lego mindstorms land rover expansion kit for $40, I didn't bitch about it not working as a standalone because I was too dumb to read the description properly
The good ol' days are still alive and well. All the best free to play games from that era are still available, and people are routinely picking them back up to play.
I got roped into 500$ on hearthstone, almost all of my allowance from 2014 to early 2019. I'm so jealous of my friends who bought real games during that time. I could of gotten a 3ds and plenty of games for that money...
All shitty ad-infested microtransaction "free" games have their roots in the city building/farmville formula. Energy points, or paying to make it playable. Or insane p2w buffs. I hate the current era 😖 Absolutely horrible. I'm so happy there still are some decent companies and games out there.
@@Dairypapi1 Same here. And if i play on mobile, i usually just pop out a controller and play with an emulator, or just stream real games from my pc with moonlight. 4g is barely enough for it though.
Free to Play games don't build trust, nor do they inspire a sense of customer-company understanding. Because most Free to Play games are also unfinished, the devs can say, "Hey, you can play this for free, buy stuff if you want (but you don't have to), and if there's any issues/content you want addressed, we can just add it in later! It's a win-win!" And the sad truth is that far too many people are too gullible to not fall for that. I mean, it sounds great on paper. But it's horrible for the long term. If you want to build your brand name and build _trust_ with your audience, you have to make them buy the game _first._ Because that's what trust is, you trust that the trailers/previews were accurate to the final product. If they break their promise, they lose customers. With Free to Play/Early Access games (I'm lumping them together as they often go hand-in-hand), even if the trailer promises aren't met, they can still just wave any concerns by promising that they'll get fixed eventually. But often times it takes months, sometimes even years for certain problems to get addressed, and I feel like that's on purpose sometimes. Meanwhile the games are obviously predatory in terms of how they get you to spend, I don't need to write a paragraph about that. So their goal usually goes like this; Player is promised a good game -> Game isn't good, so player is promised improvements -> While they wait, game makes them spend money -> Improvements never actually come. This can still hurt trust and brand name a bit, but it's not as bad as if they just sold a full-priced game and it flopped. Because you at least had _some_ fun with it, right? I mean, it was _free,_ after all. You _wanted_ to spend money on it because you _enjoyed_ it, right? That's the lie they feed you. And if a game flops, they can just repeat the process all over again, promising a new, better game will come eventually. It's all about stringing you along, one crumb at a time. Not only is it disgusting and predatory, but it lowers the overall standards for games everywhere. Why put _effort_ into making video games that flop when you can pump out garbage and lie to your customer base to make a quick buck? And the worst part is, people keep falling for this shit.
If free to play tactics dare leak into 1st party Nintendo games.... I'd straight up boycott a free to play "Zelda" game. Because the moment that happens, it will cease to be the thing I love, and merely an animated corpse, seeking to strangle me for my life force.
Nintendo isn't that cheap to stoop that low. They knew the value of their franchises very well, up to the point they sue just about everyone that makes fan games of it...
There is a broad spectrum between "providing good services for a reasonable price" and "actively ripping people off their money" as well as "paying exactly what you expect will be the product" and "being sold a pig in a poke"...
@@axelpatrickb.pingol3228 but the companies who do the former tend to get outdone by the ones who do the latter. The corporations who aren’t greedy get punished. Survival of the greediest. It’s not greedy corporations, it’s a system that rewards greed.
@@povilixas I used to think that… but any game played with friends inherits a social FOMO aspect, activating something deep in our brains that needs a lot of discipline to ignore. For instance I never bought any skins in Overwatch and thought they were a total waste of time - until Witch Mercy came out, which broke me, in a way I was completely unprepared for. I was genuinely jealous of my friends who had her. So then I spent £15 or £20 on loot boxes to get enough points to buy the skin. I don’t think I ever did that again; but up until that point I had regarded myself as completely immune to that stuff, and it was personally a shock to experience how powerfully overwhelming that can be. Knowing a majority of people are far more susceptible to those compulsions than me, it ultimately made me reassess my stance on that matter.
Great video! I'm curious to know what players would think about having a game being F2P but with a "donation" feature to allow users to determin how much $$$ they want to put into the game they enjoy and support continued development.
Yep, ignoring winnie the pooh china, your missing out on more than 2 billion potential sales. Too bad most people there are extremely casual and have the least informed ideas of games, excluding Japan of course. Marketing would prove amazing to help bring popularity to real games there.
As a Game Developer, although I understand the push back of Free To Play Games, and I see that there is good reason to see why they are all bad. And I will admit almost all Games on the App Store are absolutely cheaply produced, horribly put together Hot Garbage, and more and more Skilled Developers are leaving the Platform because dwindling Ad Money, and the Horrible Terms of Service. With that in mind the App Store is still as popular as ever, very much so, however more and more quality games are being replaced by simple Memes, and the App Store was always a place of lets say *Questionable Quality*. But I really think that if Free To Play is done well it can be great, it allows for everybody to Play the game, and can allow for continued support on Games. even for Single Player Games. The main downside is currently people are seeing Free to Play as "All you can eat gorge fest" and they turning what could Green Plains into dry deserts, instead of Designing the Game with Monetization System, they design the Monetization System and *then* the Game. and because the where much of these Games thrive as are in the App Store a place where people are not as caught up on Exploitative Models, it seems as though this will keep going.
Pokemon quest at 6:03 was actually a super fun game, i would only play it when i was on break at work and stuff cuz of the wait times so i never had a problem with running out of energy and stuff. I havnt played it for a long time but i still have it downloaded in case they update it and add more content. Would definitely reccomend trying it out
Ok from 6:09-6:30 I related so much to every little reference that I had to come say BRAVO 👏🏽 from the Pokémon reference to the CARS, then to the Mario Kart Tour 😂😂😂 I too am a victim of spending more than $40 just to get one of the newest top tier drivers 🤦🏽♀️ lesson learned but I still have my gold pass 🙃 shamelessly!!!!! Ok going back to watching the rest of the vid! Waiting on you to mention candy crush cus that was my obsession for a whileeeee! Ok bye 👋🏽 I’ll proceed watching 😇
So a new Contra mobile game got released a few weeks ago and gess what... it's free to play BUT if you want to skip the grind in singleplayer and be on the top of the leaderboards in multiplayer you have to pay. Oh, and also everytime you launch the game you get bombarded with "deals" and "sales".
Warthunder is a good early example of a free to play PC game that earned its money through micro-transactions, Gaijin Entertainment the makers of Warthunder, Cuisine Royal, Crossout, and a few others, made Warthunder open in 2012 (it was closed testing before that, however people could still join the closed test and many did). I forgot some of the dates of events that occured in warthunder, here is the history of the game. It started out as a aircraft arcade game and was in testing till 2012 when it was finally in open Beta. They also added tanks at this time and there were other game modes like realistic and Simulator. Most Aircraft players only played Arcade however slowly over time most players went over to realistic. Tanks became very popular as well. The way Gaijin earned money was by adding premium vehicles (purchased with in-game currency that had to be bought with real money or earned in events and wagers), starter packs, in-game currency, and a premium account. The premium vehicles for the most part only offered better rewards for winning and all the modifications for the vehicle were unlocked however often did not have a advantage over their tech tree counterpart (sometimes they were worse, and sometimes they were better which often lead to a pay-to-win situation like the KV1B). The in game currency could be used to purchase premium vehicles or premium account time and even add research points into the tech tree vehicles to help unlock them faster. The game was never really pay-to-win, but more like pay to progress faster however there are times were Gaijin added a premium vehicle that far surpassed their tech tree equivalent if there was one (many premium vehicles are prototypes IRL). Now the main draw for people to play the game was the graphics and historical vehicles like the B17 flying fortress, Tiger I, Sherman, T-34, P51 mustang, BF109s, Zeroes, etc plus the game has a little bit of every game style, arcade for those who like games similar to World of tanks but with a bit more realism, Realistic for those who want a more realistic game that still has arcade mechanics but is more historical, and simulator, for those who want no arcadeyness and like the thrill of having to pick your targets carefully as to not accidentally shoot a friendly and kill them. This comment has barely scratched the surface on warthunder but I do believe Warthunder was defiantly one of the earliest games to have such a profit model, where the game is free to play but players could pay to progress faster while (for the most part) not giving wallet warriors a major advantage. Its not a perfect game, at the start Gaijin only wanted the players to have fun and did not seem to care as much about the profits as they do now. Now for the past 5 years all they seemed to have cared about is the profit and often left many bugs and glitches in the game choosing to ignore it unless it causes a major uproar and focus their time on adding new premium vehicles or such like the KA50 which is a OP helicopter that you can purchase, sit on one side of the map, and kill enemy tanks with your ATGMs from relative safety and if an enemy plane comes to kill you, you can yeet them with extremely good AAMs.
Please forgive this weirdness but, your icon gave me a Moment because it looks nigh-identical to how I looked at 15 and 16. The hair style, the glasses, the collar, the hoodie. It’s not a particularly unlikely coincidence of features, nevertheless it still makes me feel like I’m looking at a younger me. ANYWAY the art style and pose is cute and the hue work is good!
I grew up playing those "free to play" games on the iPhone 3, and later the Galaxy S2, S4 and so on and I am now so glad my parents never let us do any microtransactions
Did you record this on a different microphone? It sounds like a laptop mic instead of the usual setup you had in your old videos. It's a little painful to listen to at normal volume, I had to turn it dowj
There are a lot of games on the market. Including tons of games which do not have micro-transactions. Support those if you don't like the micro transaction business model. And don't spend 40$ on a monty mole. That encourages the business model you hate. You know this, come on
Flash games were on the same quality and quantity of the current f2p games on smartphones. But better because there was no monetization and if the series was loved there would be better sequels.
I was reminiscing about all the cool tower defence Flash games I played as a kid, and how the freemium tower defence mobile games (some shown in the video) don’t hold a candle to them. Those platformers too, yuck, the Flash ones sometimes only had a few levels but they still had care and effort put into them.
@@peternaguib8125 speedex 3d? The version you see in the video was taken down and replaced by a not as good one. You will need to get it from somewhere else if you want that one
IDK how you can go over the history of "free to play" without even a mention of shareware. Shareware was the OG "free to play" and they fucking did it right.
Nowadays, the games can be sorted into several categories. Free to play games (actually good games, pay to win, games with an occasional ad, and games that are pay to play) and the usual games you buy (good games, pay to win, games with occasional ads, and pay to play on top of the price you paid for the game).
I saw a little clip from Marvel Strike Force in there. I love that game it's a simple turn based RPG I don't understand why anyone would have anything wrong with it. Plus it does get better and better and keeps improving the trying to make a better gameplay experience.
While the games themselves can be terrible, the ads for them are something else.
Especially on TH-cam when advertisements promoted some mediocre app games that we don't really care about. Why does ads these days attempted to irk all of us just to promote their products when some of these things they shove our faces are unnecessary to our needs?
Dude you username is so true It just happens out of nowhere after the mid game year starts
EPIC SEVEN!!! I-
*skips ad
Well, that's how mafia works.
@@henryfleischer404 Epic Seven was actually a really good game for the first year. That was until they started catering towards whales and became more pvp oriented. And then they started making ads. It's usually when good games starting to make ads is when they start turning bad for me.
did knowledgehub actually just post something slightly coherent
It’s rare but it happens
@chekki brekki He used his LSD money to buy monty mole.
He gets coherent for certain segments. But a whole video. Damn
What voherent? It calls 1990 the good old days of free to play, it just skip, naa.. somthing with no importance in free to play, supercell and LoL, nothing important for the free to play history, it that decade was totaly the worst dacade of free to play of course, that two companies were totally irrelevant for free to play history. A game that is tidinv a bike is totally better than, titles that no one knows, CoC and LoL and clash royal, the bike game was extreamly better, so much that i did't even knew about iy
@@tobiasmercader8091 hey calm down Bob. Watch the video please
Can’t wait for Candy Crush 4: Return to Stalingrad
oooh, what abt cany crush 7: the crusade?
Or Candy crush 15: Steiner’s counter attack
Candy Crush 200: Nuclear Genocide
Candy Crush 2.713: Emperor of Man Returns
Lmfaoooo
“Microtransactions”
I’ve been summoned.
Leave
Lego Darth Vader pay me $5 for the season pass first.
@@ToddHowar.d alright fine i paid.
Todd Howard when morrowind remaster Todd?
ALL HAIL GODD HOWARD
Morale of the story: TF2 predicted everything and did all of this years ago.
But still is a good game whether you pay or not
but tf2 has trading and most of these games dont
More like: Everyone copied the worst of TF2.
@@vbictor90 By worst do you mean aimbot crisis
Frankly much like every other major valve game
It was generation defining
And im guess half life alyx will be the next thing that every one copies.
Whenever u say “the good ol days” add that scene of 2001 a space odyssey u know the one
The one where Hal performs CBT on David?
The good ol' days after 9/11!
Whenever he says the good ol days, I think of actual history videos.
I actually do not know the scene
@@quimbus_bingley
I also don't.
Because I never watched the movie.
"If you ever get something for free, then you are the product."
@@mekhane.broken9678 xD
r/im14andthisisdeep
Also everyone: Watching TH-cam, a free website
Wartrix r/iusereddit
And I’m top dollar.
mobile apps killed the idea of software having value.
Mobile apps require the same programming as any other app.
Copy/paste games and practically quaranteed downloads from kids on mobile
@@geemcspankinson let's hope the next generations adapt well to it.
Well on mobile you can monetize your product easier than on PC. Google/Apple gives you ready tools to insert adds and you have access to a loot of juicy user data that you can sell. I remember in old days Android didn't give you warning about app getting permissions, there was only a list on the app market page. It was in times when you had to download 3rd party flashlight app, some of them where asking for permission to read your contacts, access you microphone, GPS and of course internet. I miss the Wild West times of smartphones.
What, it killed the value of software or it needs the same engineering efford than an app and what do you mean with it killed the value of software and why? Purists, they are stange and full of irrational hate
@@Potatotenkopf yeah that wont happen
Those "whales" you speak of are actually gambling/shopping addicts dude. Like yeah there are definitely a small percentage of wealthy users who pump cash into games just coz, but the vast VAST majority are just addicts who can't help themselves and the gaming industry knows it. Jim Sterling has done some excellent work on the topic and interviewed victims, definitely worth a watch
Imagine making a game or an IP where instead of creating fond memories in gamers, you get money from addiction victims, that sucks.
I mean South Park made a good approximation of that...
@@JL-sk8fs and yet, for most investors, that’s a far preferable outcome. Think of the returns! The dependency! The sunk cost fallacy! They love that stuff. And it’s all just numbers on a screen, it’s not like they have to see the userbase like a shopkeeper would, so the addiction or its negative second order effects are completely irrelevant to their decisionmaking. (Come to think of it, I could easily be describing tobacco companies instead there. That’s… scary,)
I just don't think this is true. The data doesn't support that concl.
Well Tyler doesn't actually sound insane and makes a bit of sense; how remarkably rare these days!
The world is just so crazy he is a sane man.
durrr haha tyler is crazy le meme durr let me make the 800,000th comment about it oh boi here we go likes I can't weight
Dude, I seriously would love if you did this style of history video based on how anime came to America and became the juggernaut it is.
I'd actually be really interested in that.
*Dragon Ball and Sailor Moon Intensifies*
4kids.
A True tragedy
"Anime" didnt rlly come to america, shonen anime did. Most other anime isnt properly a "juggernaut" in America yet
I tell ya, something's wrong with his microphone.
Nah, he's just transiting through the planes of existence.
Nah, I just spiked his drink with 50000% the ethanol recommended by the FDA
Nah, your ears just broken bro
@@austinmoon6974 Damn, gotta buy some replacement ears soon
That's what happens when you use a sock as a pop filter lol
It's strange that people rarely comment on your music, it slaps
I heard good ol Frank Sinatra in there :)
I wish I could find the name of the song he uses at the very end
@@funkey6737 he has a Spotify
I absolutely wholeheartedly agree with all of this videos content.
Lol
Michael Sanchez how did you watch a 14 minute video in 2 minutes
@@normalhuman78-53 there's the joke
His mic made me think my earbuds were broken. Why does he sound like he's talking through a laptop mic?
I just want to know why he always fucking triples the volume during the end card and when that stupid song plays like at 6:17. Twice now I've made the horrible mistake of watching this channel late at night with no headphone
@@Spabobin watching a TH-cam video without an earbuds is on you because it's not just that the videos are untrustworthy in terms of volumes of their audio but also that its everytime sounds shit without one, so why even bother to not use any earbuds?!!!
Imagine using earbuds.
@@TH-camisntlettingmeuseczech that can't imagine not using them because the high pitch EEEEEEEEEEEEEE of tinnitus drowns out their thoughts
@@Observer-f5k _> "but also that its everytime sounds shit without one"_
Your grammar is a bit wack, but I think you're trying to say "it always sounds shit without earbuds". I'll let you know that I've got myself some high quality speakers, so it sounds great playing audio with those. Personally I don't like earbuds or headphones, so I don't use it.
I wouldn't call Facebook games "PC games"; it's pretty much a platform of it's own, with a very specific demographic.
You could call them "browser games", or if you want to be more specific: "social media based games".
@@kuolettavaVids or "shitty fucking greedy ass worst of the industry facebook bullshit"
Rip flash, rip free to play games
pour one out for the homies
Expecting companies not to repeat the past & short themselves in their collective feet is a rather positive take.
Oh my, is this video sponsored by Raid: Shadow Legends?
Probably...
thankfully not
no, its sponsored by Genshin Impact
Just a lovely channel always poppin out high quality, insightful, and unique takes on things everyone is talking about.
just wonderful.
I'm getting a little concerned for Knowledgehub. Watching his videos over about two years I feel like I'm watching a man descend into madness. Very entertaining, a little conerning.
The moment when I discovered that Rovio deleted the og Angry Birds games in quarantine, I just lost 40% of my childhood
Tyler is starting to look more and more like Morshu when he's talking
I had a professor in 2015 who was adamant that mobile games were the future and we should forget about anything else. Just about everyone in the class called her out on her bullshit and said the same thing, "casuals are the first to move on"
Song that starts at 1:17 is mambo no 5; gussing it’s an original remix because it’s very Tyler-esque.
Let me douse you with some knowledge:
*RAID SHADOW LEGENDS*
AIDS: SHOAH LEGENDS
LETS GO WHALING!
Rrrrrreiiiiiiids schalommm rangerrrrrzzzzz!!!!! Kosher master sword sold separatisteleyyy.
As someone who played these types of games ones... They are depressing.
...Is a pile of nuclear waste that should be burned.
The 2 adds i got for raid shadow legends on the video has to be some kind of cosmic irony
EA: Makes money through add on content and micro transactions
Paradox: Hold my developer's tools...
Paradox: DLC The Game
EU4 is still releasing DLC 7 years after release.
Their dlc's add tons of content though lol. They were asking the community how they felt if instead of paying for each dlc you just paid a subscription that unlocks all of them and you just pay as long as you want to have the dlc which would be nice since eventually you'll stop playing the game for a while and not have hundreds of dollars of unused dlc
Correction, ea makes you pay for a game put mictotransactions that are nesesary to play at a competitive level, but not before paying the online subsfriptions of the consoles, have a millon DLC's , havw allways an earlh acces that makes you pay more to have it before most people and oferrs fiferent vertions that tje morr uou pay the mare advantages you have and makes a sistem yo pay for small discounts for their games.
@@wilhelm__3713 nigga its around 10 bucks for essentially a new nation or two. I dont doubt Paradox' quality, but this dhit is ridiculous.
Smurfs Village: ranked sixth
Gargamel: The evil has been defeated
I remember playing Smurfs Village as a kid but it stinks that you have to wait for the crops to grow within more than one hour, so patience can be important. If it takes for too long, then it will rot.
Not to forget that Angry Birds used to be good. Until they updated it to have the life system just like AB2. It was really disappointing to see the downfall of such a good game.
Imagine making a game or an IP where instead of creating fond memories in gamers, you get money from addiction victims, that sucks man.
That's why I don't play a lot of mobile games.
Ea is literally getting sued for causing this exact thing.
Micro transactions bad; Battle front 2, Mobile games etc.
Content expansions good;
Paradox Grand Stratagy games, Total War Warhammer
Change my mind.
Paradox just killed Europa Universales 4 with their expansions model and are on their way to do the same with Hearts of Iron 4. it worked very well with Crusader Kings 2 and Stellaris tho
paradox expansions are good at the moment, but they do seem to be crossing the line. with the release of battle for the bosporus for hearts of iron 4, it seems like paradox doesn't even know how to make paradox styled games, the turkey focus tree is a mess, bulgaria is a giant balancing act that keeps you from doing interesting stuff like war. greece is the only one from that pack that I like.
You're wrong; I don't like free things.
What about free fire, freesby, free kicks or freestyle?
*LIAR*
Lie
What about the likes you've received?
Are you telling me freeciv, ICBM by Repvblic, orbiter, openTTD, abandonware, and other free shit(s), are bad?
Supercell was ahead of its time, and still is. Clash of Clans is an example of a microtransaction game with longevity (it’s multiple years older than nearly every single other currently high-grossing game, is very accessible to F2P players, and has been consistently updated with great content) and the relatively recent Brawl Stars is an example of a mobile game that feels like a genuine simplified AAA game that you’d find on consoles (it looks fantastic, is extremely F2P friendly with most microtransactions being cosmetic, has a great gameplay loop, is mostly skill-based, and has been consistently updated like CR)
Why does the audio sound like a sock was placed over the mic?
At some point around 2015 I spent $60 on Destiny: The Taken King or smth like that on the xbox market, and I couldn't play it bc I didn't spent $60 on the base game.
that's because you bought the taken king expansion not the actual game. a expansion is different from a micro transaction for multiple reasons but the main reason is that a expansion expands on the already existing game usually adding a lot of extra content to play instead of with micro transactions where you usually buy something like a skin, currency, or something to boost you in the game.
I mean, it does say that you need to pay for the base game in order to play the dlc
@@happily7514 bro why would I pay $60 for something I already needed to spend $60 on?
@@FidgetTheMidget8P idk ask bungles
@@FidgetTheMidget8P because an expansion is exactly what it says it is? When I was 8 and bought a lego mindstorms land rover expansion kit for $40, I didn't bitch about it not working as a standalone because I was too dumb to read the description properly
Ironic how I've gotten Raid Shadow Legends ads during this video.
The good ol' days are still alive and well. All the best free to play games from that era are still available, and people are routinely picking them back up to play.
I got roped into 500$ on hearthstone, almost all of my allowance from 2014 to early 2019.
I'm so jealous of my friends who bought real games during that time.
I could of gotten a 3ds and plenty of games for that money...
Free games were a lot better in the 90's when you had to pirate them.
All shitty ad-infested microtransaction "free" games have their roots in the city building/farmville formula.
Energy points, or paying to make it playable. Or insane p2w buffs.
I hate the current era 😖
Absolutely horrible.
I'm so happy there still are some decent companies and games out there.
Fr. Only thing I get on play store now are ported pc games
Except among us. But even that is a pc port
@@Dairypapi1 Same here. And if i play on mobile, i usually just pop out a controller and play with an emulator, or just stream real games from my pc with moonlight. 4g is barely enough for it though.
@@Litepaw I prefer touch controls
Free to Play games don't build trust, nor do they inspire a sense of customer-company understanding. Because most Free to Play games are also unfinished, the devs can say, "Hey, you can play this for free, buy stuff if you want (but you don't have to), and if there's any issues/content you want addressed, we can just add it in later! It's a win-win!" And the sad truth is that far too many people are too gullible to not fall for that. I mean, it sounds great on paper. But it's horrible for the long term. If you want to build your brand name and build _trust_ with your audience, you have to make them buy the game _first._ Because that's what trust is, you trust that the trailers/previews were accurate to the final product. If they break their promise, they lose customers.
With Free to Play/Early Access games (I'm lumping them together as they often go hand-in-hand), even if the trailer promises aren't met, they can still just wave any concerns by promising that they'll get fixed eventually. But often times it takes months, sometimes even years for certain problems to get addressed, and I feel like that's on purpose sometimes. Meanwhile the games are obviously predatory in terms of how they get you to spend, I don't need to write a paragraph about that. So their goal usually goes like this;
Player is promised a good game -> Game isn't good, so player is promised improvements -> While they wait, game makes them spend money -> Improvements never actually come.
This can still hurt trust and brand name a bit, but it's not as bad as if they just sold a full-priced game and it flopped. Because you at least had _some_ fun with it, right? I mean, it was _free,_ after all. You _wanted_ to spend money on it because you _enjoyed_ it, right? That's the lie they feed you. And if a game flops, they can just repeat the process all over again, promising a new, better game will come eventually. It's all about stringing you along, one crumb at a time. Not only is it disgusting and predatory, but it lowers the overall standards for games everywhere. Why put _effort_ into making video games that flop when you can pump out garbage and lie to your customer base to make a quick buck? And the worst part is, people keep falling for this shit.
If free to play tactics dare leak into 1st party Nintendo games.... I'd straight up boycott a free to play "Zelda" game.
Because the moment that happens, it will cease to be the thing I love, and merely an animated corpse, seeking to strangle me for my life force.
Nintendo isn't that cheap to stoop that low. They knew the value of their franchises very well, up to the point they sue just about everyone that makes fan games of it...
*laughs in Mario Kart Tour*
I seriously doubt that Nintendo would include free to play tactics in their major first party releases.
Love you and your style and this channel, keep it up my dude!
hope you are doing well in these hard times.
I find it hilarious when he calls corporations greedy, as if that’s not they are literally created to be. It’s in their definition.
There is a broad spectrum between "providing good services for a reasonable price" and "actively ripping people off their money" as well as "paying exactly what you expect will be the product" and "being sold a pig in a poke"...
@@axelpatrickb.pingol3228 but the companies who do the former tend to get outdone by the ones who do the latter. The corporations who aren’t greedy get punished. Survival of the greediest. It’s not greedy corporations, it’s a system that rewards greed.
I just realized what the the tumbnail was. It's pretty epic
"Console sales were dropping and phone game sales were rising"
Ok but did anyone bother to check console game sales?
Hey man glad to see your not in a mental downward spiral like before. I’ll keep watch no matter what because your videos are entertaining either way.
As long as the monetization is purely cosmetic, then the game can be good even if free
@@colin3ds1 You paid for them anyway lol
Cosmetics are as important as any other part of the game
Blocking them under a paywall is bs
@@nobodyinparticular9640 maybe a single player game, multiplayer games are about skill and competition, cosmetics are just bling
@@povilixas I used to think that… but any game played with friends inherits a social FOMO aspect, activating something deep in our brains that needs a lot of discipline to ignore.
For instance I never bought any skins in Overwatch and thought they were a total waste of time - until Witch Mercy came out, which broke me, in a way I was completely unprepared for. I was genuinely jealous of my friends who had her. So then I spent £15 or £20 on loot boxes to get enough points to buy the skin.
I don’t think I ever did that again; but up until that point I had regarded myself as completely immune to that stuff, and it was personally a shock to experience how powerfully overwhelming that can be. Knowing a majority of people are far more susceptible to those compulsions than me, it ultimately made me reassess my stance on that matter.
and now we get free to play "mechanics" in full priced 60$ titles, what a time to be alive...
I hope he talks about these anti piracy of anime & manga law next
I love how he is playing a remixed version of mamboo no 5
Great video! I'm curious to know what players would think about having a game being F2P but with a "donation" feature to allow users to determin how much $$$ they want to put into the game they enjoy and support continued development.
I think that's a decent idea. I don't see much of a problem with it.
When you put God of War on the screen I reflexively skipped the next 15 seconds before going back
the more accessible the game is the eaiser kids we be able to play it
When you said "the big kachooga" my Google assistant closed youtube.
I think youre forgetting the Asian market, worth more than the retail console and PC market for US and EU.
Yep, ignoring winnie the pooh china, your missing out on more than 2 billion potential sales. Too bad most people there are extremely casual and have the least informed ideas of games, excluding Japan of course. Marketing would prove amazing to help bring popularity to real games there.
Just came back to visit one of my favorite channel to see a new art style! Looks great man, really cool, I dig it. Great vid, keep up the good work!
Warframe player: **laugh in Tenno language**
What happened to the days when all you had to do was pass a level to get power ups or skins
I didn't expect to see this at all, also us F2Ps can sense whales, it's like a 6th sense
"My WHAALE Senses are tingling!" It do be like that even in CODM
14:18 jim sterling’s terminology: fee to pay.
As a Game Developer, although I understand the push back of Free To Play Games, and I see that there is good reason to see why they are all bad. And I will admit almost all Games on the App Store are absolutely cheaply produced, horribly put together Hot Garbage, and more and more Skilled Developers are leaving the Platform because dwindling Ad Money, and the Horrible Terms of Service. With that in mind the App Store is still as popular as ever, very much so, however more and more quality games are being replaced by simple Memes, and the App Store was always a place of lets say *Questionable Quality*. But I really think that if Free To Play is done well it can be great, it allows for everybody to Play the game, and can allow for continued support on Games. even for Single Player Games. The main downside is currently people are seeing Free to Play as "All you can eat gorge fest" and they turning what could Green Plains into dry deserts, instead of Designing the Game with Monetization System, they design the Monetization System and *then* the Game. and because the where much of these Games thrive as are in the App Store a place where people are not as caught up on Exploitative Models, it seems as though this will keep going.
Pokemon quest at 6:03 was actually a super fun game, i would only play it when i was on break at work and stuff cuz of the wait times so i never had a problem with running out of energy and stuff. I havnt played it for a long time but i still have it downloaded in case they update it and add more content. Would definitely reccomend trying it out
Hey can someone tell me where I can find that version of Mambo No. 5 that he plays in the background?
I like it so much that it distracts me from what he is saying
Ok from 6:09-6:30 I related so much to every little reference that I had to come say BRAVO 👏🏽 from the Pokémon reference to the CARS, then to the Mario Kart Tour 😂😂😂 I too am a victim of spending more than $40 just to get one of the newest top tier drivers 🤦🏽♀️ lesson learned but I still have my gold pass 🙃 shamelessly!!!!! Ok going back to watching the rest of the vid! Waiting on you to mention candy crush cus that was my obsession for a whileeeee! Ok bye 👋🏽 I’ll proceed watching 😇
Ok hi I’m back 😂 then you went on to mention candy crush anddddd Mario run anddddddddd Pokémon go 🤯 damn get outta my mind!
what are the names of the songs at 2:49 and 14:52 ?
You are not the only one looking please let me know if you find the last one
Damn that ending was literally perfect!
The 4 games i play the most on pc are brawlhalla, warframe, world of warships, and league of legends. Lol
The best version of a free to play game are free to play game that's in a community/private server.
And old man tf2 shuffles on, breathing heavily; but yet, still breathing.
good
That's team fortress 2 right? If so jeez I played that in middle school... I'm 32 now. Used to love that damn game
So a new Contra mobile game got released a few weeks ago and gess what... it's free to play BUT if you want to skip the grind in singleplayer and be on the top of the leaderboards in multiplayer you have to pay.
Oh, and also everytime you launch the game you get bombarded with "deals" and "sales".
This microphone is killing my ears.
Warthunder is a good early example of a free to play PC game that earned its money through micro-transactions, Gaijin Entertainment the makers of Warthunder, Cuisine Royal, Crossout, and a few others, made Warthunder open in 2012 (it was closed testing before that, however people could still join the closed test and many did). I forgot some of the dates of events that occured in warthunder, here is the history of the game. It started out as a aircraft arcade game and was in testing till 2012 when it was finally in open Beta. They also added tanks at this time and there were other game modes like realistic and Simulator. Most Aircraft players only played Arcade however slowly over time most players went over to realistic. Tanks became very popular as well. The way Gaijin earned money was by adding premium vehicles (purchased with in-game currency that had to be bought with real money or earned in events and wagers), starter packs, in-game currency, and a premium account. The premium vehicles for the most part only offered better rewards for winning and all the modifications for the vehicle were unlocked however often did not have a advantage over their tech tree counterpart (sometimes they were worse, and sometimes they were better which often lead to a pay-to-win situation like the KV1B). The in game currency could be used to purchase premium vehicles or premium account time and even add research points into the tech tree vehicles to help unlock them faster. The game was never really pay-to-win, but more like pay to progress faster however there are times were Gaijin added a premium vehicle that far surpassed their tech tree equivalent if there was one (many premium vehicles are prototypes IRL). Now the main draw for people to play the game was the graphics and historical vehicles like the B17 flying fortress, Tiger I, Sherman, T-34, P51 mustang, BF109s, Zeroes, etc plus the game has a little bit of every game style, arcade for those who like games similar to World of tanks but with a bit more realism, Realistic for those who want a more realistic game that still has arcade mechanics but is more historical, and simulator, for those who want no arcadeyness and like the thrill of having to pick your targets carefully as to not accidentally shoot a friendly and kill them. This comment has barely scratched the surface on warthunder but I do believe Warthunder was defiantly one of the earliest games to have such a profit model, where the game is free to play but players could pay to progress faster while (for the most part) not giving wallet warriors a major advantage. Its not a perfect game, at the start Gaijin only wanted the players to have fun and did not seem to care as much about the profits as they do now. Now for the past 5 years all they seemed to have cared about is the profit and often left many bugs and glitches in the game choosing to ignore it unless it causes a major uproar and focus their time on adding new premium vehicles or such like the KA50 which is a OP helicopter that you can purchase, sit on one side of the map, and kill enemy tanks with your ATGMs from relative safety and if an enemy plane comes to kill you, you can yeet them with extremely good AAMs.
To be fair, the whole "mobile games replacing console games" thing did kinda happen in japan
That's horrifying
Or like PRChina, it is the normal scene...
Yes but they use high quality mobile games not bad rip offs genshin impact comes to mind
Please forgive this weirdness but, your icon gave me a Moment because it looks nigh-identical to how I looked at 15 and 16. The hair style, the glasses, the collar, the hoodie. It’s not a particularly unlikely coincidence of features, nevertheless it still makes me feel like I’m looking at a younger me. ANYWAY the art style and pose is cute and the hue work is good!
I grew up playing those "free to play" games on the iPhone 3, and later the Galaxy S2, S4 and so on and I am now so glad my parents never let us do any microtransactions
Did you record this on a different microphone? It sounds like a laptop mic instead of the usual setup you had in your old videos. It's a little painful to listen to at normal volume, I had to turn it dowj
5:26 The phone he showed is the type of phone I still have and I play Angry Birds Space on it from time to time.
There are a lot of games on the market. Including tons of games which do not have micro-transactions. Support those if you don't like the micro transaction business model.
And don't spend 40$ on a monty mole. That encourages the business model you hate. You know this, come on
I honestly have been playing World of Tanks for six years and seen this all happen to the game. Has made me login less and spend less and less
If F2P is the future then I think I’ll stay in the past.
We need more Team Fortress 2s and fewer Battlefront 2s in the AAA F2P market.
Hey, at least Battlefront 2 redeemed itself.
I haven't watched the video yet but I know you've forgotten Diabotical.
Flash games were on the same quality and quantity of the current f2p games on smartphones. But better because there was no monetization and if the series was loved there would be better sequels.
I was reminiscing about all the cool tower defence Flash games I played as a kid, and how the freemium tower defence mobile games (some shown in the video) don’t hold a candle to them. Those platformers too, yuck, the Flash ones sometimes only had a few levels but they still had care and effort put into them.
It's a bit ironic that it often feels like a free to play game has a greater cost in time and (if freemium) money than anything paid
That the points lol
I guess I'm the only one who had the actual lyrics for Mambo #5 running through my head.
That was fun!
Just make free stuff that costs money. Problem solved.
3:49 oh look the GOOD version of speedex
What was that game name ??
The thingee flooting over white tiles??
@@peternaguib8125 speedex 3d? The version you see in the video was taken down and replaced by a not as good one. You will need to get it from somewhere else if you want that one
Thanks ♥️
I hate free things
what about the 13 likes you have?
IDK how you can go over the history of "free to play" without even a mention of shareware. Shareware was the OG "free to play" and they fucking did it right.
As long as Minecraft stays a 20$ game that gets updated every year, we dont need the other games hahaha
I love how nobody has mentioned the Mambo No. 5 in the background at the beginning
Nowadays, the games can be sorted into several categories.
Free to play games (actually good games, pay to win, games with an occasional ad, and games that are pay to play)
and the usual games you buy (good games, pay to win, games with occasional ads, and pay to play on top of the price you paid for the game).
By that do u mean
F2p free to play
Ptw pay to win
P2P pay to play
“Before 4G”
*dinosaurs roaming the lands*
Lol
B- but Tyler!! I want to pay money for games!!
Love this kind of video, meme vids are good but I like a good mixture of memey and informational.
Oh look. A bunch of articles telling me about how phone good and console bad.
I wonder who sponsored those.
Imma go find a cute puppy vid brb
There's always at least 7 accumulative seconds of Kermit in your voice in every video you make.
Hello
Úr first
I hope this will be the most liked comment
Is this hello free? Does it have ads and microtransactions?
Sergio Winter H e l l o
I saw a little clip from Marvel Strike Force in there. I love that game it's a simple turn based RPG I don't understand why anyone would have anything wrong with it. Plus it does get better and better and keeps improving the trying to make a better gameplay experience.