#10 Understanding Primitives in Houdini

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 2

  • @MrLyonliang
    @MrLyonliang 5 หลายเดือนก่อน +1

    blender has clearer distinguish for them,vertex,edge and face. maybe it just supports polygon modelling

    • @MadDogVFX
      @MadDogVFX  5 หลายเดือนก่อน

      I have never used blender, but I have used Maya a lot in the past. I certainly found Maya to be much easier and faster for modelling. I have not found modelling to be one of Houdini's strengths, but it is certainly getting better over time.