#58 How to Calculate the Magnitude of a Vector in Houdini

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • In this tutorial we will look at the process needed to calculate the magnitude of a vector in Houdini.

ความคิดเห็น • 6

  • @henrythejeditube
    @henrythejeditube 22 วันที่ผ่านมา +1

    Thank you

    • @MadDogVFX
      @MadDogVFX  20 วันที่ผ่านมา

      Thank you for the positive feedback, Henry.

  • @spawn1411
    @spawn1411 13 วันที่ผ่านมา

    Vex is more simple and useful for me. Something like distance(point(0, P, @ptnum+1, @P).
    Anyway, thanks for showing another way.

    • @MadDogVFX
      @MadDogVFX  12 วันที่ผ่านมา

      That is great, @spawn1411. I also love VEX and this is a great example that you have used here. I may make a bonus video at some point for this tutorial using the example that you have given, if that will be okay with you?

    • @spawn1411
      @spawn1411 12 วันที่ผ่านมา

      @@MadDogVFX of course not! it's a basic vex function. I don't have rights to it to argue :-) but keep in mind that I wrote it from memory on my phone keyboard. Maybe I missed something in the syntax. You'd better check its functionality first.

    • @MadDogVFX
      @MadDogVFX  12 วันที่ผ่านมา +1

      @@spawn1411 For sure I will check it first. I think it is a good example to show students - so thank you so much for the suggestion.