*Disclaimer: This video was released close to the new update so values and methods may change drastically. Updates and comments listed here. 1) If your primary heir was already landed, they miss out on all the outlined inheritance bonuses, so it's best to leave them unlanded for the biggest legitimacy inheritance. IMO I always keep them unlanded anyways so I can ensure their survival and genetics. 2) *For predecessor rank, that is how I Interpreted the code, I am probably totally wrong since I don't code. 3) If Grand tours are fixed, and the feasts within can be espoused for legitimacy, then going on a 10-person tour spamming feasts will probably give massive legitimacy. So far I didn’t see any events in the “tour_general_events” or “tour_phase_host_a_dinner” code.
Really feels like this is just a mechanic to punish me for not buying DLC. I feel like I constantly lose legitimacy through all kinds of random events but rarely have the opportunity to gain it. Feels slimy.
They definitely need to rebalance the legitimacy gain in the early game. My only recommendations are to build slower and build tall so you’re so strong there can’t be any factions or they can’t do anything once they rebel anyways
I have played without the DLC for a while while owning the previous DLCs (I found the LotD DLC very underwhelming and wanted to wait whether they would announce something more interesting for the next big DLC before I buy chapter 3, I have bought it now because I'm hyped for the landless play and the revamp of the Byzantine Empire). I don't think gaining legitimacy is too hard in base game, making it hard adds spice to the game, especially because it nerfs the popular powergaming tactics of always marrying genius lowlifes over high nobility and disinheriting or killing off unwanted heirs at will. It really changed the way I played. I do wholeheartedly agree though that it's very unbalanced. I was disappointed how OP the DLC content is for gaining legitimacy, especially the funeral. Apart from the 100 legitimacy you earn on default, it also has random events during events that earn you the possibility to earn even more legitimcy if you have high diplomacy and/or intrigue. Since you can host a funeral for any close family member, you can easily rely on funerals alone to get ordained legitimacy even as am emperor, which just feels wrong and completely nullifies the added challege that came with the introduction of the legitimacy mechanics. Needed to murder a few sons to get the heir you want and drove your legitimacy to rock bottom? No worries, just hold state funerals for them and maybe throw in a grand wedding for your new heir and you're back up. They should balance it a little better overall. Changes I would make: - legitimacy gain from funerals needs to be nerfed - great decision accomplishments should also give some instant legitimacy, not merely a legend seed that only owners of the DLC could use. If we introduce a legitimacy system in the whole game, it is just ridiculous that grand accomplishments like e.g. restoring the Carolingian borders, Overthrowing the Papacy or even restoring the freaking Roman Empire would have zero impact on you legitimacy. Even if you lack in the propaganda department and don't have a court chronicler deliberately forming a legend about you, I'm pretty sure people would still notice and not just shrug it off. - winning wars shoud gain you legitimacy based on your opponent's strength rather than just their rank. If I rule the tiny kingdom of Navarra and succesfully defend it agaist the muslim duke of Toledo whose troops outnumbered mine 3:1, I'm pretty sure people would think I'm a great ruler, not "meh, it was only a duke so it doesn't count." On the other hand, If I am a great Emperor who rules half of Europe, people probably wouldn't be THAT impressed by me effortlessly beating up the few hundred men under the command of whichever powerless child emperor currently sits on the throne of the ruined Byzantine empire. - enforcing the law in your realm (i.e. dishing out and enforcing the legal punishment of the crime they committed) against landed subjects should gain you legitimacy, while refusing to punish a vassal despite clear evidence about their heinous deeds being publically known should cost you legitimacy.
First game with legitimacy went like this. 1) Day 1 Setup 2) Marry low born with great traits 3) tank my legitimacy 4) Realize I've just put my game on hard mode
I’m late but holding court is semi-good when you’re poor because you can get a bit of free temporary grandeur. Definitely worth the extra clicks when first starting a court. Other than that though you’re right, it’s mostly pointless after a certain point because artifacts exist
I may or may not have married a lowborn as a custom byzantine empire emperor which tanked my legitimacy from almost level 4 to 0, so the explanation for legitimacy gain/loss sources is really apreciated, it can be pretty tough to manage early on imo.
Thank you for the kind words! During my first new patch playthrough, I didn’t even notice my legitimacy tanking since I always marry for eugenics so that prompted me to do a deep dive!
Wow! Thanks this saves me time figuring all of this out. I like the effect of this mechanic in encouraging "unchilvaric" actions such as disinheriting, etc.
Great guides! One very minor correction for when you were talking about Legendary Palaces appearing in a random county. When you complete the legend, the game checks if your capital holding has a "special building" and, if not, the legendary building decision will be for that holding. If your capital already has a special building, then the legendary building decision will pick a random valid holding for the building decision, including from among your vassals. This means if you have the ability to move your capital (and want to use up your 1 move/life) you can determine which holding you want your shiny new building in. If you're doing this, a clever trick can be to make a secondary barony your realm capital, since it gains +1 building slot (in addition to the legendary building) and becomes a good as a normal county capital holding while giving bonuses to the whole county -- i.e. building a palace in a secondary castle in your capital county with lots of holding. Paradox limited holdings to only 1 special building at some point, which I recently learned the hard way by putting in the wait to build a glass monument in my capital - but couldn't! Drove me to test some of this stuff...
Wow thank you for the knowledge and the great optimizing tip! I am definitely going to use this and see if that pushes a min-max even further. I wonder if stacking hunting lodges also makes legendary hunts even more likely! I didn't know where the file was for the building order until after I made the video but I was inspired to take a look: 1. Legend Location 2. Your Capital 3. A county capital in control 4. Barony you control 5. Barony in one of your counties 6. Feudal barony in your realm 7. Barony with a holding in your realm 8. Any unbuilt barony in your realm
Thank you for the kind words! I was conquering the world as usual with my first playthrough of a new patch and then had a bunch of questions about legitimacy and decided to do the digging myself when I didn't see anything so I hope you enjoyed it! Thank you!
Astute observation. Indeed, like you mention, most catholic rulers would refuse a polygamous marriage, and if you're concerned about legitimacy, no noble woman would accept your hand. Until we enforce our will as Tuatha De Danann by conquering all of Alba and installing Irish supporters :)
Best legitimacy guide out there bar none. Tremendous work, really. As for suggestions, would you make a video discussing legend types and various benefits they grant?
@@breadgodgaming Thank you a lot. While I don't usually pay a lot of attention to mechanic part of the game, as opposed to general role-playing and fun, this latest patch is quite heavy on various rules, so your video helped me a lot.
I'm the most unluckiest guy apparently. I just started a new save today. I get hit with a plague, slowed down the plauge (hooray!), My character gets sick, I get raided and not only do I get raided the guy who raided me takes my wife so now I'm wifeless, and then I lose a battle. I also spent 50 coins on a physician I lost that physician in the raid. Then I got sick and I needed another 50 coins for a mediocre physician (Money I don't have). Like wow, I've never been this unlucky in my life.
Haha rngesus can sometimes punch you right in the gut, and then Sparta kick you into a well. I hope you wrangled Lady Luck and came out on top anyways :)
@@breadgodgaming I can say that I have finally wrangled lady luck! I have conquered out a few territories and I am finally starting to get the ball rolling! I don't want to say that luck was finally on my side after updating the game butttttt everything went normal after updating the game to 1.12.3
Great overview, I was looking for something like this. A small correction at 14:00: The county in which the building slot for the legendary building will appear is not random. The building slot created by this decision is a special building slot and each county can have only one of those (no matter whether the special building slot was created by legend or was already there at the game start, like slots for universities, mines, grand temples etc.). If your capital doesn't already have a special building slot, it will appear in your capital, otherwise it will appear in the county in your personal domain that is closest to your capital and doesn't have a special building slot, so if you absolutely want the slot to be in a specific county, you can control this by moving your capital or (if your current capital has a special slot) giving away the counties that would be closer than your target.
Thank you for your kind words! Your comment enlightened me and recently I learned how to look at the Ck3 files and I saw there was a file for the legendary building location! The full order is here: 1. Legend location 2. Your capital (as you've mentioned!) 3. County capital under your control 4 Barony you control 5. Barony in one of your counties 6. Feudal barony in your realm 7. Barony with a holding in your realm 8. Any unbuilt barony in your realm Using that knowledge, we can ensure that all of our holdings have the special buildings, and if we have time we can also add those buildings into our baron's holdings too! (which is OP imo)
Plague resistance only prevents people in the holding from being infected, but plague spreading from one barony to another is random and uncontrollable (as far as I know)
Thank you for the kind words! When the DLC dropped, I did my usual christening of the patch by doing a world conquest, and after a bit I decided to figure out what legitimacy was for myself and wanted to share my findings!
@@breadgodgaming You're very welcome! I'm not exaggerating when I say that you just saved my current game. You've also got a great narration style and voice. Very relaxing.
I also apologize for all the excel charts, I hope the information was not overwhelming. Let me know here if you have any questions or comments. If you can actually read the code I would love to be enlightened as I’m guessing for a few things
I love the detail and thoroughness. Thanks for putting all the work in! I know now youre the guy to look for when I want to know the details of mechanics.
also - XBOX is lame for being several DLC behind at this point. I've heard the blame falls on the company they hired to port it (there are other general issues with the port that gives me the impression whoever is doing the port is not English-speaking)
That is correct, I'm sorry I didn't put the cooldowns in the sections. I do have holding court as an option at 4:12, but only briefly mention how the cooldowns affect the viability of the activities at 5:21 so I can see how that would be missed. Is this what you were referring to? Thank you for your feedback and tips for the community!
No matter how much i try to build up legitemcy through events, i just get hit by a plauge and lose all of it. Guess its time to capture neighbouring emperors a couple of times
Event legitimacy gain is so pitiful, they really need to buff it a little. Also get some other sources or some kind of income imo. But yes, going to war and abducting emperors has been a great way to gain/keep legitimacy! Also don't forget about the inheritance!
The new mecha is they added seem so undercooked and i find myslef not worrying about any of the features plauge comes isolate your capital and forget legitimacy is low make a legend or go on hunts or do anything really but i feel like later stuff gets weirdly exspensive but maybe i suck idk just my opinion on the new features
Yea there's still work to do to make the experience more balanced and immersive. It restricts a few things and enables others but overall it's just a speed bump. A lot of costs scale based on realm size/income and the era you're in, so even just being later in the game means more costs! So make sure to develop your economy well!
Last game I built tall with the east slavs, got the empire of Carpathia stronger than the HRE, almost destroyed Bysanthium and crushed the abysids. I made it to the beginning of late medieval Then 2 great plagues dropped my legitimacy to 0. Everybody hated my guts. Guy a liberty faction, independence faction, popular revolt all at once and then 2 wars with the Mongols. That sealed that run. The plague mechanic is extremely annoying from a gameplay point of view, even though historically more accurate
I think the feature is super anti-immersive. if a ruler is on the throne for decades without incidences, rebellions and a prospering populace they should not be sitting at 1/5 legitimacy because they didnt party/fight/hunt
Yea your point inspires to think it would be nice to have legitimacy income based off things like virtuous traits, long reign, level of dynasty splendor, preferred heir etc. it’s easy to make unjust actions but there aren’t many opportunities to take just actions
I always watched let’s play of ck3 TH-camrs asking myself why they didn’t have any legitimacy issues like I have on my game. Because when I play it’s hell ,you have just one plague and after that no legitimacy who conclude to almost all your fkg 40 vassal to make rebellion factions and after that you need to spend 2 hours for marrying all your female’s family members to your vassal in order to make alliance. Playing without dlc is wild but after realizing that I’m pretty proud of myself that I control on my game an empire formed with 4 characters in 150 years who were all illegitimate rulers but managed to form a country with new religion spreaded across all North Africa and Middle East 🤣🤣🤣.
Yea any video older than Mar 4, 2024 doesn't suffer from legitimacy, including my tutorial videos so I'll have to get around to them at some point in time to update them. I've also noticed that legitimacy doesn't change my gameplay at all. It only affects early game when I am weak, but after I've built tall for a bit, then having illegitimate rulers like you did doesn't matter at all. We'll have to see how paradox tweaks it to be more of a smooth experience. Or maybe this is the experience to purposefully make it a little harder?
0:12 weird I'm missing that button in my ui. Though if I switch to other rulers some of them have it. Is it because I bought and played the game on an existing save?
@@Sinfulmoon Saddly no, I tried using console commands to give legitmancy to see if it'd jump start the mechanic. Even that still doesn't happen. It's even weirder when in my game some rulers have it some don't.
@@Naruku2121 Man this is so weird, I have some mods but there doesn't seem to be any compatibility issues that anyone has brought up. I can't even use the CTRL + E or CTRL + L keybinds to open the legend/plague overlays
Any mods? Did you fix it by changing the load order? Most times new patches should load old saves fine including DLC. Do you get the legitimacy bars in a brand new game?
I honestly think this update is shit because they have made the game in to pay to win. If you play without dlc you will never go + in legitimacy because the moment a sickness hit your realm your done and this will happen more than you can gain legitimacy what I have noticed.
They definitely need to tweak the gain / loss ratio. It can cripple newer players. Hopefully they tweak it accordingly like they did with the random harm events
@@breadgodgaming yeah I hope that to otherwise I will completely stop playing the game or go back to a different version which suck because I like the game
Sorry I missed this comment and am just coming around to it. You lose scaling legitimacy when a plague starts in your personally held domains. And when a plague starts in your realm but is not in your personally held domains, thankfully only your vassal loses the legitimacy, although you get the event notification and can pick a physician treatment option. Plagues start to get out of hand once your domain is super developed with buildings/cities and other modifiers that all increase plague outbreak chance. Meaning your legitimacy will be tanking so fast and without DLC you can't regain it easily. However, functionally that might not matter because if your domains are so developed then you rule through power, not opinion anyways and can always send a gold gift to offset some or all of the minus opinion from plagues (capped at -30)
haha I'm still working on not having an upward inflection, I apologize. I work a service-based job so I'm always being overly polite / upward inflection IRL
Improvements can definitely be made for sure. One of my hopes is an income based on years ruled or something like that to help offset / grow slowly over time.
Totally unnecessary and annoying game mechanic. Now members of your court can't even talk to people outside your court to arrange a marriage. A new game mechanic that limits other existing game mechanics. They pay people at Paradox for these kind of ideas?
It can be a lot! Take your time and don't worry over it too much, it doesn't matter as much as it may seem. Being rich and strong is still the only skill you really need in CK3 to succeed.
@@breadgodgaming ah no problem, it's better to know that something isn't available than thinking that there might be a better way. Thanks for the guide! 🙏
*Disclaimer: This video was released close to the new update so values and methods may change drastically. Updates and comments listed here.
1) If your primary heir was already landed, they miss out on all the outlined inheritance bonuses, so it's best to leave them unlanded for the biggest legitimacy inheritance. IMO I always keep them unlanded anyways so I can ensure their survival and genetics.
2) *For predecessor rank, that is how I Interpreted the code, I am probably totally wrong since I don't code.
3) If Grand tours are fixed, and the feasts within can be espoused for legitimacy, then going on a 10-person tour spamming feasts will probably give massive legitimacy. So far I didn’t see any events in the “tour_general_events” or “tour_phase_host_a_dinner” code.
Really feels like this is just a mechanic to punish me for not buying DLC. I feel like I constantly lose legitimacy through all kinds of random events but rarely have the opportunity to gain it. Feels slimy.
They definitely need to rebalance the legitimacy gain in the early game. My only recommendations are to build slower and build tall so you’re so strong there can’t be any factions or they can’t do anything once they rebel anyways
@@breadgodgaming and playing tall reduces the chance for plagues to appear in your land.
I have played without the DLC for a while while owning the previous DLCs (I found the LotD DLC very underwhelming and wanted to wait whether they would announce something more interesting for the next big DLC before I buy chapter 3, I have bought it now because I'm hyped for the landless play and the revamp of the Byzantine Empire). I don't think gaining legitimacy is too hard in base game, making it hard adds spice to the game, especially because it nerfs the popular powergaming tactics of always marrying genius lowlifes over high nobility and disinheriting or killing off unwanted heirs at will. It really changed the way I played.
I do wholeheartedly agree though that it's very unbalanced. I was disappointed how OP the DLC content is for gaining legitimacy, especially the funeral. Apart from the 100 legitimacy you earn on default, it also has random events during events that earn you the possibility to earn even more legitimcy if you have high diplomacy and/or intrigue. Since you can host a funeral for any close family member, you can easily rely on funerals alone to get ordained legitimacy even as am emperor, which just feels wrong and completely nullifies the added challege that came with the introduction of the legitimacy mechanics. Needed to murder a few sons to get the heir you want and drove your legitimacy to rock bottom? No worries, just hold state funerals for them and maybe throw in a grand wedding for your new heir and you're back up.
They should balance it a little better overall. Changes I would make:
- legitimacy gain from funerals needs to be nerfed
- great decision accomplishments should also give some instant legitimacy, not merely a legend seed that only owners of the DLC could use. If we introduce a legitimacy system in the whole game, it is just ridiculous that grand accomplishments like e.g. restoring the Carolingian borders, Overthrowing the Papacy or even restoring the freaking Roman Empire would have zero impact on you legitimacy. Even if you lack in the propaganda department and don't have a court chronicler deliberately forming a legend about you, I'm pretty sure people would still notice and not just shrug it off.
- winning wars shoud gain you legitimacy based on your opponent's strength rather than just their rank. If I rule the tiny kingdom of Navarra and succesfully defend it agaist the muslim duke of Toledo whose troops outnumbered mine 3:1, I'm pretty sure people would think I'm a great ruler, not "meh, it was only a duke so it doesn't count." On the other hand, If I am a great Emperor who rules half of Europe, people probably wouldn't be THAT impressed by me effortlessly beating up the few hundred men under the command of whichever powerless child emperor currently sits on the throne of the ruined Byzantine empire.
- enforcing the law in your realm (i.e. dishing out and enforcing the legal punishment of the crime they committed) against landed subjects should gain you legitimacy, while refusing to punish a vassal despite clear evidence about their heinous deeds being publically known should cost you legitimacy.
First game with legitimacy went like this.
1) Day 1 Setup
2) Marry low born with great traits
3) tank my legitimacy
4) Realize I've just put my game on hard mode
Good genes are always worth :)
Finally there’s a point to holding court
I know I wish they added more events but I don’t think they’d do it for free. I still use it to try to get the dog kennel event to extend my life
I’m late but holding court is semi-good when you’re poor because you can get a bit of free temporary grandeur. Definitely worth the extra clicks when first starting a court. Other than that though you’re right, it’s mostly pointless after a certain point because artifacts exist
I may or may not have married a lowborn as a custom byzantine empire emperor which tanked my legitimacy from almost level 4 to 0, so the explanation for legitimacy gain/loss sources is really apreciated, it can be pretty tough to manage early on imo.
I almost did the same, until i noticed the -300 debuff
Thank you for the kind words! During my first new patch playthrough, I didn’t even notice my legitimacy tanking since I always marry for eugenics so that prompted me to do a deep dive!
I really hope they will fix the Legitimacy loss for taking vows, since they made some cultural tradition such as Monastic Communities unplayable... 😢
Wow! Thanks this saves me time figuring all of this out. I like the effect of this mechanic in encouraging "unchilvaric" actions such as disinheriting, etc.
Thanks for the kind words! I am glad you enjoyed it. I learned a lot from doing this research too :)
Great guides! One very minor correction for when you were talking about Legendary Palaces appearing in a random county. When you complete the legend, the game checks if your capital holding has a "special building" and, if not, the legendary building decision will be for that holding. If your capital already has a special building, then the legendary building decision will pick a random valid holding for the building decision, including from among your vassals. This means if you have the ability to move your capital (and want to use up your 1 move/life) you can determine which holding you want your shiny new building in. If you're doing this, a clever trick can be to make a secondary barony your realm capital, since it gains +1 building slot (in addition to the legendary building) and becomes a good as a normal county capital holding while giving bonuses to the whole county -- i.e. building a palace in a secondary castle in your capital county with lots of holding. Paradox limited holdings to only 1 special building at some point, which I recently learned the hard way by putting in the wait to build a glass monument in my capital - but couldn't! Drove me to test some of this stuff...
Wow thank you for the knowledge and the great optimizing tip! I am definitely going to use this and see if that pushes a min-max even further. I wonder if stacking hunting lodges also makes legendary hunts even more likely!
I didn't know where the file was for the building order until after I made the video but I was inspired to take a look:
1. Legend Location
2. Your Capital
3. A county capital in control
4. Barony you control
5. Barony in one of your counties
6. Feudal barony in your realm
7. Barony with a holding in your realm
8. Any unbuilt barony in your realm
Dammnn that was fast, respect.
Thank you for the kind words! I was conquering the world as usual with my first playthrough of a new patch and then had a bunch of questions about legitimacy and decided to do the digging myself when I didn't see anything so I hope you enjoyed it! Thank you!
@@breadgodgaming Hell yeah
it makes irish having multiple wives nearly impossible as noone marries a noble woman as a second wife
Astute observation. Indeed, like you mention, most catholic rulers would refuse a polygamous marriage, and if you're concerned about legitimacy, no noble woman would accept your hand. Until we enforce our will as Tuatha De Danann by conquering all of Alba and installing Irish supporters :)
Best legitimacy guide out there bar none. Tremendous work, really. As for suggestions, would you make a video discussing legend types and various benefits they grant?
Thank you for the kind words! Yes, I plan to breakdown the patch features so legends and plagues are on my list!
@@breadgodgaming Thank you a lot. While I don't usually pay a lot of attention to mechanic part of the game, as opposed to general role-playing and fun, this latest patch is quite heavy on various rules, so your video helped me a lot.
I've learned more from this video than from paradox who developed the mechanic.
Why paradox why
Thank you for the kind words!
I'm the most unluckiest guy apparently. I just started a new save today. I get hit with a plague, slowed down the plauge (hooray!), My character gets sick, I get raided and not only do I get raided the guy who raided me takes my wife so now I'm wifeless, and then I lose a battle. I also spent 50 coins on a physician I lost that physician in the raid. Then I got sick and I needed another 50 coins for a mediocre physician (Money I don't have). Like wow, I've never been this unlucky in my life.
Haha rngesus can sometimes punch you right in the gut, and then Sparta kick you into a well. I hope you wrangled Lady Luck and came out on top anyways :)
@@breadgodgaming I can say that I have finally wrangled lady luck! I have conquered out a few territories and I am finally starting to get the ball rolling! I don't want to say that luck was finally on my side after updating the game butttttt everything went normal after updating the game to 1.12.3
@@jamesbandz1 as long as you got some heirs and a will to fight, you’ll get that empire in no time :)
Great overview, I was looking for something like this. A small correction at 14:00: The county in which the building slot for the legendary building will appear is not random. The building slot created by this decision is a special building slot and each county can have only one of those (no matter whether the special building slot was created by legend or was already there at the game start, like slots for universities, mines, grand temples etc.). If your capital doesn't already have a special building slot, it will appear in your capital, otherwise it will appear in the county in your personal domain that is closest to your capital and doesn't have a special building slot, so if you absolutely want the slot to be in a specific county, you can control this by moving your capital or (if your current capital has a special slot) giving away the counties that would be closer than your target.
Thank you for your kind words! Your comment enlightened me and recently I learned how to look at the Ck3 files and I saw there was a file for the legendary building location!
The full order is here:
1. Legend location
2. Your capital (as you've mentioned!)
3. County capital under your control
4 Barony you control
5. Barony in one of your counties
6. Feudal barony in your realm
7. Barony with a holding in your realm
8. Any unbuilt barony in your realm
Using that knowledge, we can ensure that all of our holdings have the special buildings, and if we have time we can also add those buildings into our baron's holdings too! (which is OP imo)
Great guide on legitimacy from the most legit CK3 guide!
Thank you for the kind words!
Plague guide needed, my 100% plague resistance holding still gets infected.
Plague resistance only prevents people in the holding from being infected, but plague spreading from one barony to another is random and uncontrollable (as far as I know)
It's on my list of things to do and it will take a bit of time!
Thank you so much! Was thinking about it today and now you deliver😘
Thank you for the kind words! When the DLC dropped, I did my usual christening of the patch by doing a world conquest, and after a bit I decided to figure out what legitimacy was for myself and wanted to share my findings!
I've been playing this game for years and I never understood confederate partition and succession until now. You deserve way more subs.
Thank your for your kind words!
@@breadgodgaming You're very welcome! I'm not exaggerating when I say that you just saved my current game. You've also got a great narration style and voice. Very relaxing.
Thank you truly :)
Wow, what a great mechanic! Spend thousands of gold to raise it by 2. Lose 7,000,000 for breathing. Great idea paradox.
This is an excellent video! thank you so much for it!
Thank you for the kind words :)
Congratulations on the 1k subs. Wow! I was lucky to be one of the first 20 or so :)
Thank you for your support :) Without you we wouldn't be here!
Many thanks, this will help me plan a lot better.
Thank you for your kind words!
I also apologize for all the excel charts, I hope the information was not overwhelming. Let me know here if you have any questions or comments. If you can actually read the code I would love to be enlightened as I’m guessing for a few things
I love the detail and thoroughness. Thanks for putting all the work in! I know now youre the guy to look for when I want to know the details of mechanics.
also - XBOX is lame for being several DLC behind at this point. I've heard the blame falls on the company they hired to port it (there are other general issues with the port that gives me the impression whoever is doing the port is not English-speaking)
Yea they're like 1.5 years behind in terms of release date of patches :(
Awesome guide!
Thank you!
You forgot that hold court gives you 50 legitimacy every 5 years also
That is correct, I'm sorry I didn't put the cooldowns in the sections. I do have holding court as an option at 4:12, but only briefly mention how the cooldowns affect the viability of the activities at 5:21 so I can see how that would be missed. Is this what you were referring to? Thank you for your feedback and tips for the community!
Which DLCs do you need for these things to be avaiable?
No matter how much i try to build up legitemcy through events, i just get hit by a plauge and lose all of it. Guess its time to capture neighbouring emperors a couple of times
Event legitimacy gain is so pitiful, they really need to buff it a little. Also get some other sources or some kind of income imo. But yes, going to war and abducting emperors has been a great way to gain/keep legitimacy! Also don't forget about the inheritance!
The new mecha is they added seem so undercooked and i find myslef not worrying about any of the features plauge comes isolate your capital and forget legitimacy is low make a legend or go on hunts or do anything really but i feel like later stuff gets weirdly exspensive but maybe i suck idk just my opinion on the new features
Yea there's still work to do to make the experience more balanced and immersive. It restricts a few things and enables others but overall it's just a speed bump. A lot of costs scale based on realm size/income and the era you're in, so even just being later in the game means more costs! So make sure to develop your economy well!
Last game I built tall with the east slavs, got the empire of Carpathia stronger than the HRE, almost destroyed Bysanthium and crushed the abysids. I made it to the beginning of late medieval
Then 2 great plagues dropped my legitimacy to 0. Everybody hated my guts. Guy a liberty faction, independence faction, popular revolt all at once and then 2 wars with the Mongols. That sealed that run. The plague mechanic is extremely annoying from a gameplay point of view, even though historically more accurate
loved your eugenics video. would you be interested in making EU4 videos?
Thank you for the kind words! I've eyed some of paradox's other games, but at this time I don't have enough time unfortunately :(
I think the feature is super anti-immersive. if a ruler is on the throne for decades without incidences, rebellions and a prospering populace they should not be sitting at 1/5 legitimacy because they didnt party/fight/hunt
Yea your point inspires to think it would be nice to have legitimacy income based off things like virtuous traits, long reign, level of dynasty splendor, preferred heir etc. it’s easy to make unjust actions but there aren’t many opportunities to take just actions
@@breadgodgaming let's see maybe paradox gets the point some day :)
I always watched let’s play of ck3 TH-camrs asking myself why they didn’t have any legitimacy issues like I have on my game. Because when I play it’s hell ,you have just one plague and after that no legitimacy who conclude to almost all your fkg 40 vassal to make rebellion factions and after that you need to spend 2 hours for marrying all your female’s family members to your vassal in order to make alliance. Playing without dlc is wild but after realizing that I’m pretty proud of myself that I control on my game an empire formed with 4 characters in 150 years who were all illegitimate rulers but managed to form a country with new religion spreaded across all North Africa and Middle East 🤣🤣🤣.
And I Didn’t MENTION THE FACT that to disinherit one of your male child when you are an emperor is 200 to 500 LEGITIMACY POINTS!!!
Yea any video older than Mar 4, 2024 doesn't suffer from legitimacy, including my tutorial videos so I'll have to get around to them at some point in time to update them.
I've also noticed that legitimacy doesn't change my gameplay at all. It only affects early game when I am weak, but after I've built tall for a bit, then having illegitimate rulers like you did doesn't matter at all. We'll have to see how paradox tweaks it to be more of a smooth experience. Or maybe this is the experience to purposefully make it a little harder?
I fought and won wars against my uprising vassals gaining me also 50 leg. so maybe they patched it.
Thank you for your support :)
0:12 weird I'm missing that button in my ui. Though if I switch to other rulers some of them have it.
Is it because I bought and played the game on an existing save?
Have you figured out why we are missing the button? I started a new save yesterday as a Habsburg and I do not have the button.
@@Sinfulmoon Saddly no, I tried using console commands to give legitmancy to see if it'd jump start the mechanic. Even that still doesn't happen.
It's even weirder when in my game some rulers have it some don't.
@@Naruku2121 Man this is so weird, I have some mods but there doesn't seem to be any compatibility issues that anyone has brought up. I can't even use the CTRL + E or CTRL + L keybinds to open the legend/plague overlays
@@Sinfulmoon Any UI mods? Sometimes those can mess up the interface, think load order may help
Any mods? Did you fix it by changing the load order? Most times new patches should load old saves fine including DLC. Do you get the legitimacy bars in a brand new game?
I honestly think this update is shit because they have made the game in to pay to win. If you play without dlc you will never go + in legitimacy because the moment a sickness hit your realm your done and this will happen more than you can gain legitimacy what I have noticed.
They definitely need to tweak the gain / loss ratio. It can cripple newer players. Hopefully they tweak it accordingly like they did with the random harm events
@@breadgodgaming yeah I hope that to otherwise I will completely stop playing the game or go back to a different version which suck because I like the game
I wish they remove this completely. What is the link between a sickness heating your realm and your legitimacy to rule it ?@@breadgodgaming
Sorry I missed this comment and am just coming around to it. You lose scaling legitimacy when a plague starts in your personally held domains. And when a plague starts in your realm but is not in your personally held domains, thankfully only your vassal loses the legitimacy, although you get the event notification and can pick a physician treatment option.
Plagues start to get out of hand once your domain is super developed with buildings/cities and other modifiers that all increase plague outbreak chance. Meaning your legitimacy will be tanking so fast and without DLC you can't regain it easily. However, functionally that might not matter because if your domains are so developed then you rule through power, not opinion anyways and can always send a gold gift to offset some or all of the minus opinion from plagues (capped at -30)
Why does every sentence sound like a question?
haha I'm still working on not having an upward inflection, I apologize. I work a service-based job so I'm always being overly polite / upward inflection IRL
All this new added things to the game are useless you can just ignore them and not much will happen. I will still marry that lowborn genius lady
Genes are always worth it :) being rich and powerful lets you do anything haha
Basically its an awful mechanic...
Improvements can definitely be made for sure. One of my hopes is an income based on years ruled or something like that to help offset / grow slowly over time.
@@breadgodgaming Your channel is fine bud. I just really dont like legitimacy
It's pronounced THEE-OH-LOW-JIN, not THEE-ALL-UH-JIN
Thank you!
Vikings are just more OP.
Odin's chosen sons :)
Totally unnecessary and annoying game mechanic.
Now members of your court can't even talk to people outside your court to arrange a marriage.
A new game mechanic that limits other existing game mechanics. They pay people at Paradox for these kind of ideas?
I like the idea of legitimacy, but there's a LOT of work to do before this becomes balanced and enjoyable.
It's too much.
It can be a lot! Take your time and don't worry over it too much, it doesn't matter as much as it may seem. Being rich and strong is still the only skill you really need in CK3 to succeed.
Is there any trick to easily check if there are Dutchies in the neighborhood (not inside my kingdom) that havent been formed yet?
Unfortunately, there is nothing I know of that has a quick view of what is available to be made, sorry :(
@@breadgodgaming ah no problem, it's better to know that something isn't available than thinking that there might be a better way. Thanks for the guide! 🙏