People may complain about the graphics, but I have no problem with an animated BattleTech/MechWarrior show looking like this. I say this because I can still remember the Refusal War, dropping onto Colmar with sib Wolves. If our monitors back then looked half as clear as this animation, the Falcons and ComStar itself would have been *smouldering ruins* under a months' time. Never forget the 352nd.
@@briandavion As someone who's read _Decision at Thunder Rift_ and other relatively early novels, as well as looked at how the 'Mechs are presented in tabletop via the rules, I respectfully disagree. It's always been there. Still there, to some extent or another. Though I wouldn't say this is "gundam" level maneuverability; nimble as they are, they're still a far cry from being flying anime superweapons. It's the related video games that have never featured this kind of range of motion, and even that's starting to change a little bit. Which I personally like. This, for me, is approximately where _BattleTech_ should be whenever possible.
I know this is really old, but it's very nice to see Mechs moving and taking damage like the books describe. The games always make them feel a bit too tanky, or a bit too stiff, or both.
Damn, that was good. The 'mechs all felt authentic despite being much more graceful than we've ever seen them, and that scene of the Locust skidding sideways was pure, unadulterated fun. Just... bravo.
Oh this is wayyy more accurate than the MechWarrior games tend to be. I forget which rulebook it is that explicitly talks about the agility of 'Mechs and how the only real limit is the skill of the pilot, since Neurohelmets can't read minds. Like, it specifically says that some pilots figured out how to do handstands.
A lot of people are saying they don't quite like the nimbleness of the Battlemechs, and normally I don't like the Eastern style of mecha, but I really enjoyed this. The agile 'mechs looked really good with this kind of art style. I eagerly await more.
@@NorthernNorthdude91749 More or less. The bottleneck is the ability of pilots. Considering a 'Mech's control scheme it seems like rookies drive them more like you'd see in the MechWarrior games (still a little more nimble than that, since Neurohelmets handle balance mostly) while some experienced pilots have figured out how to do handstands.
I think ti would be interesting to see the whole "Blood of Kerensky Trilogy" done where scenes are done in different art forms for different houses depending on the point of view of the story teller; combine and rasalauge=anime, davion steiner and clans=3d render, marik and liao=cell shading. Something like that I think would be really cool. What do you guys think?
Epic work, gave me a few goosebumps at the end. To all the naysayers, I say look at the thumbs, I see a stark ratio. Besides, I remember Robotech being an Anime, Mechwarrior isn't too far off the beaten path. Maybe not quite this style, but it's by no means too far from.
Fucking great. It was cool and actually kind of eery to see Mechs moving with such speed and ferocity. I hope this was just a sampler for more videos in the future.
Okay okay mark my advice. The Orion's stance in the beginning was absolutely painful. The Rest of it was good but the mechs' legs are far too long (especially when that hunchback jumped). However, that Atlas vs Dire Wolf fight was freaking incredible but sadly short. Cool vid tho!
Mmmh. I think the short duration of the Atlas vs Dire Wolf was done on purpose. A couple of extra seconds more would have requested to create the entire animation of the Atlas disintegration!
Wow. People would smash this for looking a little like an anime?! Morons! This was beautiful. I've always loved NGNG's sketchy animation style! The problem with MW is that it always depicted Mechs acting like tanks, and while yes, the heavier ones do, I think the original vision was probably more like this. This was exaggerated, but damn awesome. Kudos for making this! Some of you commenters need to brush up on your BT.
All "Realistic" points aside, this looks awesome. The animation looks like the guy from Samurai Jack / Clone Wars, but with its own feel and flavor. I like the kind of stretched out look it has. Very Code Geass. Colors are great and it flows very well. Just WOW!
Everything is great about this trailer. Skidding was an effect in tabletop not to mention physics; so whoever had a problem with that needs to stfu. Kickstarter time def. If PGI was smart, they would help fund this as it would generate additional interest in the franchise.
Although the agility of the mechs is unrealistic, I think it looks great and is necessary if they plan on doing an action packed animation series. personally i would love it if there was another mechwarrior anime series
Funny thing is mechs are not nearly as slow as people like to make out, in the lore they can do all the things they do in this video. MWO just makes them feel clunky as hell
thebritishgeek And every other MechWarrior game. I would say the assaults are pretty clunky even in the anime, but yes, hence why there were mechs made for melee combat, such as the Hatchetman. Though I think the reasoning behind the lack of it in the games is to avoid "first-person-shooter" style gameplay, to encourage tactical thinking, and also to be more realistic, in that so much mass won't move quickly. (Also it helps separate it from gundam and such)
Gamuray Atm being clunky is not realistic and most development to real life usage of military mechs mainly require agility and mobility over anything else. The U.S.A. is already developing which may end up being a in BT geek language a "Battle armour" (or what president obama said, an Ironman) The mechs moving so agile have all the myomer and the actuator(upper and lower arm and leg actuators and hand actuator) The centurion, Orion, axe man, etc are this agile and stuff. You still see mechs not being that agile like the Timberwolf, Direwolf, Atlas, Locust, etc. The reason MW1-4 didn't do it is the fact that that kind of play style was TO HARD to code! Look at the infantry of those time periods, they are basicly the same thing. I still think we need a crouch feature.
Welp, that's 2 seperate animated series I'm looking forward to this summer. Kudos to the artist for making me think of booting up MWO for the first time in fuckages.
The Mechs are all clearly recognizable. Great shot of the TimberWolf with Elemental army in front. This was very interesting and cool video. Thoroughly enjoyed it. Keep up the good work.
This was really well done. It isn't about how technically accurate it is really. Just watching it has made me want to go read the books so for that reason alone I say well done!
I really like this animation, if only we could get a goddamn battletech movie. Imagine watching an atlas punch a masakari in the face in HD. Also, I can totally see draconis combine infantry fighting mechs with HF katanas, that would be badass.
For all those who think mechs can't move like this video. Did you ever read any of the books from BT? All of the MW games show a far more static Mech than those of the books. Being one example: If you change the Hunchback of the video when he punches the Mad Cat with a Yen-lo-Wang (Kai Allard) you easily match a scene from the book.
As an anime fan, I think you can have both realism and an "anime-feel". Imagine a Battletech story, such as the battle of Tukayyid, done in the same vein as the recent Battleship Yamato remake series. ...that actually gives me shivers.
Matthew Davis That and the current Mechwarrior rendition has made the machines even more static. In the cannon, they were very lively, and could do much more animated movements. Also, it was all based off Robotech at one time right? Which just happens to be an anime-style.
Philip Dudley I definitely think there's room for both approaches; a more "realistic" take on Battletech, and a more artistically-driven take. Honestly, I'm happy with more Battletech period, whichever side it takes. It's one of the most interesting sci-fi universes there is, in my opinion. I really think the franchise is ripe for more adaptation; we're just not getting it, for (sadly) legal reasons. I'd love to see an anime adaptation, more video game adaptations (a new single player game, please!), and perhaps a western film, if they didn't f*ck it up (which they probably would).
I fucking hate the anime style, its disgusting. I like the slow tanky feeling like the MechWarrior 2 and 3 cinematic. I can't stand Japanese mecha bullshit.
The mechs move ridiculously.. ridiculous. The idea and all is kinda cool, but the fact that you have this 100 ton battle mech basically doing 14 backstands in a row is just stupid.
Goddamn. I don't care if people think it's 'too anime'. You read the books, and you can sense them doing stuff like this. This is precisely what I think of when I think Mech Combat. I remember a story where a Goshawk assumed a scorpion-style pose after disabling a light mech, because the Clantech permitted it to do so. Please tell me this will be some kind of web show like Broken Saints... I would subscribe SO fast. The movements are beautiful and perfect.
I really liked the emotion/anger/frustration of the FRR mechwarrior, nice when the hunchy smacked that timberwolf. Needs more vikings and mead though...
Damn this looks amazing, the frames are all so crisp and the use of color is awesome! Don't listen to the haters, Battletech can be done anime, western cartoon or Disney animation style for all I care as long as the storyboard and animation are good.
WOW! That's is pretty epic! :) As an anime fan I love dark or even black and white with a few choice colours picked out like flames and red blood. Really looking forward to seeing more action and see the story :)
Interesting style. I actually like the agility of the more lighter mechs. If this goes on kickstarter you can be sure that I will throw my money at it.
lumpy1space2princess Too bad people seem to have a hate-on for the star league era, for some reason. I have to admit my favorite character was Ulric Kerensky. Might be too much intrigue for a cartoon, though.
Could definitely get a GoT type show going with Battletech in the Star League era, just before the ending the Reunification War, and the Liberation of Terra. That'd be sick.
Philip Dudley Finally, someone on the same wavelength! The guys at the BT forums always get angry when I call it "GoT in space"... I might picture it as each season representing a different BT era from the Age Of War, to the Dark Age. Even with GoT-style 10 one hour episodes in a season, that's still plenty of screen time for the five houses...
It's better then what they tried to do in the old show. The old show had mechs just standing in front of each other shooting until they overheated and had to back off. There was no sense of real battle. Almost felt like 1800s where they lined up with muskets.
I cant believe such good source material "Battletech" is unused. The concept of Lostech still sparks the imagination. The Wastelands Game Remake shows that there is a dedicated fan base for the classics. I still have alot of the novels, miniatures and source books. I just havent had the time to apply my painting and sketching skills to BattleMech (which I wanted to put anime style pilots in - which you have done quite glorioiusly). I love that you did it. Beyond awesome. Kudos. Have you tried setting up a MechWarrior MekTek Bot Battle for TV Entertainment. I tried it. It was great background entertainment - watching Mechs blow each other up under a Sky of Drop Ships while moving about the home, now if I could only figure out to stream it and run it on Windows 7. :)
I liked this - different Styles in Video making are refreshing. btw I do not think this was too much Anime like - the Painting Style was different, so I think this could be okey for most Viewers. About Mechs punching each other : They should be able to do that in MWO in Fact. Of Course if you hit an Atlas with a Spider it will not fly 200 meters ^^
I love how dynamically some of these mechs moved, especially the Orion.
If this was put onto kickstarter as a potential series I would support it.
People may complain about the graphics, but I have no problem with an animated BattleTech/MechWarrior show looking like this.
I say this because I can still remember the Refusal War, dropping onto Colmar with sib Wolves. If our monitors back then looked half as clear as this animation, the Falcons and ComStar itself would have been *smouldering ruins* under a months' time.
Never forget the 352nd.
was that like a campighn you played or was it like one of those multi-player submit your results type deal. Or just a videogame?
I diuslike how mobile the mechs are depicted, as battletech has NEVER featured "gundamn " level manuverability but other then that..
@@briandavion As someone who's read _Decision at Thunder Rift_ and other relatively early novels, as well as looked at how the 'Mechs are presented in tabletop via the rules, I respectfully disagree. It's always been there. Still there, to some extent or another. Though I wouldn't say this is "gundam" level maneuverability; nimble as they are, they're still a far cry from being flying anime superweapons.
It's the related video games that have never featured this kind of range of motion, and even that's starting to change a little bit. Which I personally like.
This, for me, is approximately where _BattleTech_ should be whenever possible.
@@Yarkoonian
I may have been all in-universe with the comment, but yeah it was Mechwarrior 2. One of the better childhood memories to have 🍻
I know this is really old, but it's very nice to see Mechs moving and taking damage like the books describe. The games always make them feel a bit too tanky, or a bit too stiff, or both.
they should move like this in games, fluid like titanfall mechs
Damn, that was good. The 'mechs all felt authentic despite being much more graceful than we've ever seen them, and that scene of the Locust skidding sideways was pure, unadulterated fun. Just... bravo.
From what I've read, mechs actually do tend to move more fluidly and human-like than the games show which seems sick
Oh this is wayyy more accurate than the MechWarrior games tend to be. I forget which rulebook it is that explicitly talks about the agility of 'Mechs and how the only real limit is the skill of the pilot, since Neurohelmets can't read minds.
Like, it specifically says that some pilots figured out how to do handstands.
seeing the flags of Rasalhague broke my heart :(
Awesome video, heard it was canceled but i would gladly support a project like this
1:46 See this PGI?
THAT'S HOW A DIRE WOLF SHOULD WALK!
Sweet balls of PGI! That was awesome
Ok, that Locust coming around the corner at 01:26 looks effin amazing. Wish this was a whole series.
A lot of people are saying they don't quite like the nimbleness of the Battlemechs, and normally I don't like the Eastern style of mecha, but I really enjoyed this. The agile 'mechs looked really good with this kind of art style. I eagerly await more.
That Scout hauling ASS...thats how I always imagined those things moved really.
Battlemechs behave like eastern mecha in lore. This animation is accurate.
@@NorthernNorthdude91749 More or less. The bottleneck is the ability of pilots. Considering a 'Mech's control scheme it seems like rookies drive them more like you'd see in the MechWarrior games (still a little more nimble than that, since Neurohelmets handle balance mostly) while some experienced pilots have figured out how to do handstands.
Every so often I come back here.
I get goosebumps every time.
I think ti would be interesting to see the whole "Blood of Kerensky Trilogy" done where scenes are done in different art forms for different houses depending on the point of view of the story teller; combine and rasalauge=anime, davion steiner and clans=3d render, marik and liao=cell shading. Something like that I think would be really cool. What do you guys think?
approval level critical: shutdown imminent.
*I now realize that my comment may be ambiguous, I really really fucking like this XD
Epic work, gave me a few goosebumps at the end. To all the naysayers, I say look at the thumbs, I see a stark ratio.
Besides, I remember Robotech being an Anime, Mechwarrior isn't too far off the beaten path. Maybe not quite this style, but it's by no means too far from.
How have I only now found this?!?
Same here, friend. This should be funded by now!
1:44 While you were busy becoming a Mechwarrior, I was studying the art of the bladeee
Fucking great. It was cool and actually kind of eery to see Mechs moving with such speed and ferocity. I hope this was just a sampler for more videos in the future.
10/10 Would watch, would buy, would love!
Take all my money!
Almost shit on my pants when i saw that hunchback did the falcon punch
Did you notice how his arm came off as the mechs tumble off the cliff? Awesome!
Every time I see that scene with the Hunchback punching out the Madcat, OOF. I love it.
Watching the flags of the last Democratic nation humanity had filled me with Sorrow...
I love how he made those sick animations and how well they fit with windows movie maker effects (sarcasm, but the animation is superb)
Okay okay mark my advice.
The Orion's stance in the beginning was absolutely painful. The Rest of it was good but the mechs' legs are far too long (especially when that hunchback jumped). However, that Atlas vs Dire Wolf fight was freaking incredible but sadly short. Cool vid tho!
We shall be here, valiantly waiting!
Mmmh. I think the short duration of the Atlas vs Dire Wolf was done on purpose.
A couple of extra seconds more would have requested to create the entire animation of the Atlas disintegration!
That Kiritan probably looked like biggest badass for 20 sec before getting stomped because he brought a katana to fight a mech.
Wow. People would smash this for looking a little like an anime?! Morons!
This was beautiful. I've always loved NGNG's sketchy animation style! The problem with MW is that it always depicted Mechs acting like tanks, and while yes, the heavier ones do, I think the original vision was probably more like this. This was exaggerated, but damn awesome.
Kudos for making this! Some of you commenters need to brush up on your BT.
Battletech would never have existed if not for anime lol!
All of those old Macross designs were basically the first mechs.
All "Realistic" points aside, this looks awesome. The animation looks like the guy from Samurai Jack / Clone Wars, but with its own feel and flavor. I like the kind of stretched out look it has. Very Code Geass. Colors are great and it flows very well. Just WOW!
before i knew that he clan invasion was called Operation Revival i thought this was a trailer for a mechwarrior cartoon series
Everything is great about this trailer. Skidding was an effect in tabletop not to mention physics; so whoever had a problem with that needs to stfu. Kickstarter time def. If PGI was smart, they would help fund this as it would generate additional interest in the franchise.
Absolutely gorgeous work here guys. Glad to see NGNG's animation team back with a vengeance!
Yeah this is 100% Bruins' work. We're just here as a platform to show off his amazing talent.
***** Hello! I thought the art style seemed a bit too different, but yeah. Great work! Hope to see more stuff from you!
Although the agility of the mechs is unrealistic, I think it looks great and is necessary if they plan on doing an action packed animation series. personally i would love it if there was another mechwarrior anime series
Funny thing is mechs are not nearly as slow as people like to make out, in the lore they can do all the things they do in this video. MWO just makes them feel clunky as hell
thebritishgeek And every other MechWarrior game. I would say the assaults are pretty clunky even in the anime, but yes, hence why there were mechs made for melee combat, such as the Hatchetman. Though I think the reasoning behind the lack of it in the games is to avoid "first-person-shooter" style gameplay, to encourage tactical thinking, and also to be more realistic, in that so much mass won't move quickly.
(Also it helps separate it from gundam and such)
Gamuray Atm being clunky is not realistic and most development to real life usage of military mechs mainly require agility and mobility over anything else.
The U.S.A. is already developing which may end up being a in BT geek language a "Battle armour"
(or what president obama said, an Ironman)
The mechs moving so agile have all the myomer and the actuator(upper and lower arm and leg actuators and hand actuator)
The centurion, Orion, axe man, etc are this agile and stuff.
You still see mechs not being that agile like the Timberwolf, Direwolf, Atlas, Locust, etc.
The reason MW1-4 didn't do it is the fact that that kind of play style was TO HARD to code! Look at the infantry of those time periods, they are basicly the same thing.
I still think we need a crouch feature.
Great. And even more sad that MWO has NOTHING of this. Not a trace left. :(
Am happy that mech dont move like this the dashi and atlas are oke but rest move to fast
Welp, that's 2 seperate animated series I'm looking forward to this summer.
Kudos to the artist for making me think of booting up MWO for the first time in fuckages.
SERIES NOW! TAKE MY MONEY!!!
This was 7 years ago.
The "war" to get the IP rights to make this was lost long ago.
Shout out to the homie with a katana going against the Direwolf. He is a real G
Right?
I would pay to see a whole series of this stuff.10/10 Pretty damn awesome and the art style is very appealing.
The Mechs are all clearly recognizable. Great shot of the TimberWolf with Elemental army in front. This was very interesting and cool video. Thoroughly enjoyed it. Keep up the good work.
lol that Hunchback clocking the Timberwolf was amazing.
The Clan invasion from the perspective of FRR would be an interesting story line as a reboot and series kick-started or otherwise
YES! THAT IS HOW YOU BRAWL IN A HUNCHBACK! - Trenton "Blackfire1" Kaine - Skjaldbord - Drakjagare company
I know how much work any animation is. Good work.
The part when te Jagger pops out...Never knew a Jagger could look so badass till now.
Really really nice. I would watch this.
OMG! Imagine if some studio made MW into a show or a anime.
It does exist.
That Atlas vs Daishi at the end gave me chills. I'm getting flashbacks to MW4.
This was really well done. It isn't about how technically accurate it is really. Just watching it has made me want to go read the books so for that reason alone I say well done!
I really like this animation, if only we could get a goddamn battletech movie. Imagine watching an atlas punch a masakari in the face in HD. Also, I can totally see draconis combine infantry fighting mechs with HF katanas, that would be badass.
I cried a little bit when I watched this, I cannot wait for you guys to make more!
For all those who think mechs can't move like this video. Did you ever read any of the books from BT? All of the MW games show a far more static Mech than those of the books. Being one example: If you change the Hunchback of the video when he punches the Mad Cat with a Yen-lo-Wang (Kai Allard) you easily match a scene from the book.
0:58 - 1:06 gave me chills
It’s a damn shame nothing came of this. I would kill for this to be finished.
This is pretty much what would happen if a Japanese company made Mechwarrior. More anime like movements instead of realism :3
As an anime fan, I think you can have both realism and an "anime-feel". Imagine a Battletech story, such as the battle of Tukayyid, done in the same vein as the recent Battleship Yamato remake series.
...that actually gives me shivers.
Matthew Davis That and the current Mechwarrior rendition has made the machines even more static. In the cannon, they were very lively, and could do much more animated movements. Also, it was all based off Robotech at one time right? Which just happens to be an anime-style.
Philip Dudley I definitely think there's room for both approaches; a more "realistic" take on Battletech, and a more artistically-driven take. Honestly, I'm happy with more Battletech period, whichever side it takes. It's one of the most interesting sci-fi universes there is, in my opinion.
I really think the franchise is ripe for more adaptation; we're just not getting it, for (sadly) legal reasons. I'd love to see an anime adaptation, more video game adaptations (a new single player game, please!), and perhaps a western film, if they didn't f*ck it up (which they probably would).
I fucking hate the anime style, its disgusting. I like the slow tanky feeling like the MechWarrior 2 and 3 cinematic.
I can't stand Japanese mecha bullshit.
DSRT888
Except for the part where Mechs in Battletech/Mechwarrior are canonically able to do ALL THOSE THINGS they're doing.
The mechs move ridiculously.. ridiculous. The idea and all is kinda cool, but the fact that you have this 100 ton battle mech basically doing 14 backstands in a row is just stupid.
The 100 ton mechs didn't do anything other than walk and shoot. You're thinking of one of the smaller mechs.
Lore supports those kinds of movements. Except the hunchback pushing a mad cat like that XD
Cattra65 i think that's a dire wolf not a warhawk :p
Cattra65 XD now i remember that one. Wish to do that with my boars head
This is actually more like BattleTech than MechWarrior ever achieved, anyway. MechWarrior is technically 'wrong' in its portrayal. ;)
Goddamn. I don't care if people think it's 'too anime'. You read the books, and you can sense them doing stuff like this. This is precisely what I think of when I think Mech Combat.
I remember a story where a Goshawk assumed a scorpion-style pose after disabling a light mech, because the Clantech permitted it to do so.
Please tell me this will be some kind of web show like Broken Saints... I would subscribe SO fast. The movements are beautiful and perfect.
sir dub dub has always been good at making great art. glad to see it animated; especially his 4h :P
I think this cool as hell. I have played the RPG, the board game the mech warrior Video games and read the novels,. I loved it Need more!
Nice job, sir. Loved the music, and the Dakka.
I really liked the emotion/anger/frustration of the FRR mechwarrior, nice when the hunchy smacked that timberwolf. Needs more vikings and mead though...
THIS IS AMAZING! WHY IS THIS NOT A SERIES!
Really love what you have done with the perspective.
I lost track of how many times I've viewed this. I want more.
Damn this looks amazing, the frames are all so crisp and the use of color is awesome!
Don't listen to the haters, Battletech can be done anime, western cartoon or Disney animation style for all I care as long as the storyboard and animation are good.
Amazing work, I really dig the style. I would love to see more if it's ever possible.
TOTALLY WICKED! This should be on Disney's XD or Cartoon Network. Good job, Mate.
This is amazing! Thank you NGNG, you have made my weekend. Drive the invaders from the Sphere!
WOW! That's is pretty epic! :) As an anime fan I love dark or even black and white with a few choice colours picked out like flames and red blood. Really looking forward to seeing more action and see the story :)
I'm tempted to take some of the MWO models and animate some of these scenes in CG just for kicks :)
Looks sweet! Nice work :)
We have been needing more animations :)
man when i first saw that last part, i got chills.
if the mwo devs had this kind of love, we would have a different kind of game.
I can't get enough of those last couple scenes. I'd pay for a battletech movie.....
Amazing work, Mr Bruins. Very well done.
Very nicely done! Don't listen to trolls. They have to say something negative to compensate for their shortcomings. Keep up the great work!
Had that Samurai Jack kind of feel to the animation.
Interesting style. I actually like the agility of the more lighter mechs.
If this goes on kickstarter you can be sure that I will throw my money at it.
cant get over how awesome this is, maybe make it into a series :O I'd lay to see it
I can’t promise I’d win in a hunchback, but I can promise they’d have a scar to remember my by if I didn’t.
And thus the Bear rises and the Drakon falls....for now.
This needs to become a real thing, like an anime series
So what do we need to make this a full length movie?
***** That just mean we have plenty of time to work on casting.
lumpy1space2princess What, like the Somerset Strikers?
As for a the BT protagonist, Victor Steiner-Davion is perfect. Just cheesy enough for TV.
lumpy1space2princess Too bad people seem to have a hate-on for the star league era, for some reason.
I have to admit my favorite character was Ulric Kerensky. Might be too much intrigue for a cartoon, though.
Could definitely get a GoT type show going with Battletech in the Star League era, just before the ending the Reunification War, and the Liberation of Terra. That'd be sick.
Philip Dudley Finally, someone on the same wavelength! The guys at the BT forums always get angry when I call it "GoT in space"...
I might picture it as each season representing a different BT era from the Age Of War, to the Dark Age. Even with GoT-style 10 one hour episodes in a season, that's still plenty of screen time for the five houses...
This is freaking rad! Where can I find more?
Was the mech seen in the assembly plant at the beginning the Mackie?
And you can bet the 1st Alphard Legionnaires will be defending the FRR in the name of Caesar O'Reilly!
Awesome. Bravo, Daniel - You do good work.
In his arrogance
mankind built a god in his own image
I would VERY much like to see more of this! Very kool!
NOOOO NOT THE "FRR" FLAG!
Just a thought, the animation remembers me of Star Wars Clone Wars (2003)'s animation... Nicely done o/
Bro I'm so sad there's not more of this
that moment when raselhague refused a batchall....
Omg, I want the bluish Atlas eyes at the end!
It's better then what they tried to do in the old show. The old show had mechs just standing in front of each other shooting until they overheated and had to back off. There was no sense of real battle. Almost felt like 1800s where they lined up with muskets.
Yep, back again, I still hold out hope.
Так необычно. Была предпринята попытка продвинуть канал.
D.C. Bruins
You work is absolutly wonderful! :D
Excellent! I really enjoyed watching it.
the last battle xceen was the only real in game representation of what happens wen big mechs fight xD
Tell me this is gonna be a series. For the love of God do so!
sweet
I cant believe such good source material "Battletech" is unused. The concept of Lostech still sparks the imagination. The Wastelands Game Remake shows that there is a dedicated fan base for the classics. I still have alot of the novels, miniatures and source books. I just havent had the time to apply my painting and sketching skills to BattleMech (which I wanted to put anime style pilots in - which you have done quite glorioiusly). I love that you did it. Beyond awesome. Kudos. Have you tried setting up a MechWarrior MekTek Bot Battle for TV Entertainment. I tried it. It was great background entertainment - watching Mechs blow each other up under a Sky of Drop Ships while moving about the home, now if I could only figure out to stream it and run it on Windows 7. :)
This was awsome and I have but one thing to say; MOAR!
I liked this - different Styles in Video making are refreshing. btw I do not think this was too much Anime like - the Painting Style was different, so I think this could be okey for most Viewers. About Mechs punching each other : They should be able to do that in MWO in Fact. Of Course if you hit an Atlas with a Spider it will not fly 200 meters ^^