I'll have to check this out! Old school runescape quests are so underrated in their quirky all ages writing. I often tell friends its like if kings quest 6 had an rpg sequel. Geilinor really is a fun world and i've sometimes slipped ideas from osrs into my Knave ttrpg games. Very happy for Geilinor to get some love in ttrpg.
I just bought the rule book and played as GM yesterday. It was an amazing experience! The tabletop RPG gives the same vibe and feeling of being in Gielinor as the mmo rpg it self. If you never played a RPG it'll be a perfect place to start, cause the rules are really easy to understand and yet it keep a certein level of complexity for more experienced players. As a long time RuneScape fan (15 years or so) I can say is worth it a try! The book also gives space for you to bring more high level content and adapt a bunch of the videogames content to the tabletop, so you can unlock new magics/summons/prayers as you do in the original games.
I haven't played Runescape in quite a few years, but saw this on the High Rollers DnD channel and it was just so nostalgic. I just need to play this at sone point. Edit: I've played this now with the pre-order pdf. Combat sucks. It is extremely punishing early on, but fixing it so monsters don't deal damage when you succeed the Defence test and armour soak applying to players the same way it does to monsters, you become invincible when you max out defence. It's so frustrating that it makes me want to redesign the entire combat system. Also, you can gather runite ore and catch lobsters and swordfish with just level 1 in those skills. Unless they really change things in the final release, I don't think I'll be playing this anymore, or I'll modify it so far from the original that it becomes a new game. I'm honestly curious if I can design something that lets me fight monsters using the stats on the RS wiki, because the bestiary is very limited, too. And don't get me started on the lack of enchanted jewellery. Edit 2: and I feel like these guys don't know how 3d6 work. When it was my turn to roll a travel check, I needed a 3 or 4, which has less than 2% chance of happening. Even if the GM gives a +2 bc it's a well-travelled road that's still less than 10% for a beginning character while in DnD an easy DC 11 check is a 50/50 for a novice with +0.
Hi Carter, so RuneScape Kingdoms: The Roleplaying Game is a complete rpg in a book. RuneScape Kingdoms: Shadows of Elvarg is a boardgame with a number of different expansions
I ordered this the second it came out. So excited that it has a robust crafting mechanic! I was hoping so much that it wouldn't be just a lame 5e system. So stoked!
Unless they changed it. And depending on your average play session. You need 5 skill points in any amount ( meaning you should be able to put 1 in 5 different skills or all 5 into 1) per 1 attribute level up. To which if you play an average of 4 hours or so you should definitely be able to level up a attribute or 2 per session as it also allows for training, like the mmo.
Cant wait to go dry on loot rolls with my d3000
Hahahaha amazing
It would be cool if they released an OSRS variant of the rulebook where all of the art was done like the OSRS art style.
pretty sure it's a bit of both.
I'll have to check this out! Old school runescape quests are so underrated in their quirky all ages writing. I often tell friends its like if kings quest 6 had an rpg sequel. Geilinor really is a fun world and i've sometimes slipped ideas from osrs into my Knave ttrpg games. Very happy for Geilinor to get some love in ttrpg.
Thank you! We're very excited to bring the world of RuneScape to tabletops :)
I just bought the rule book and played as GM yesterday. It was an amazing experience! The tabletop RPG gives the same vibe and feeling of being in Gielinor as the mmo rpg it self. If you never played a RPG it'll be a perfect place to start, cause the rules are really easy to understand and yet it keep a certein level of complexity for more experienced players. As a long time RuneScape fan (15 years or so) I can say is worth it a try! The book also gives space for you to bring more high level content and adapt a bunch of the videogames content to the tabletop, so you can unlock new magics/summons/prayers as you do in the original games.
Nice job, Rich!
This definitely looks interesting! Going to wait for a few gameplay videos to come out but loving the concept! 🙌
can't wait for my copy to get here! lookin forward to running some games and making vids on them :)
We hope you enjoy it!
Richard August, the legend.
This is so cool! Weird that a brand new TTRPG can have this much nostalgia.
Wait. This book wasn't included in the Kickstarter campaign bundles?
I haven't played Runescape in quite a few years, but saw this on the High Rollers DnD channel and it was just so nostalgic.
I just need to play this at sone point.
Edit: I've played this now with the pre-order pdf. Combat sucks. It is extremely punishing early on, but fixing it so monsters don't deal damage when you succeed the Defence test and armour soak applying to players the same way it does to monsters, you become invincible when you max out defence.
It's so frustrating that it makes me want to redesign the entire combat system.
Also, you can gather runite ore and catch lobsters and swordfish with just level 1 in those skills.
Unless they really change things in the final release, I don't think I'll be playing this anymore, or I'll modify it so far from the original that it becomes a new game.
I'm honestly curious if I can design something that lets me fight monsters using the stats on the RS wiki, because the bestiary is very limited, too.
And don't get me started on the lack of enchanted jewellery.
Edit 2: and I feel like these guys don't know how 3d6 work. When it was my turn to roll a travel check, I needed a 3 or 4, which has less than 2% chance of happening. Even if the GM gives a +2 bc it's a well-travelled road that's still less than 10% for a beginning character while in DnD an easy DC 11 check is a 50/50 for a novice with +0.
How come this is not available in Australia and OCE yet? Is there a date on it's release down here?
Hey @Dukeos, unfortunately we're not able to ship to Australia on our store yet. It's something we're looking into!
I dont understand, is it just the book? On the runescape page it shows Shadow of Elvarg and some game pieces? Are those coming out later on?
Hi Carter, so RuneScape Kingdoms: The Roleplaying Game is a complete rpg in a book.
RuneScape Kingdoms: Shadows of Elvarg is a boardgame with a number of different expansions
@@ricaugjnr Thanks
time to get 99's in a tabletop baby!!!!
I ordered this the second it came out. So excited that it has a robust crafting mechanic! I was hoping so much that it wouldn't be just a lame 5e system. So stoked!
We are a passionate bunch aren't we
I just got my copies with the expansions. Are you able to play multiple expansions at once or do you play them one at a time?
😂
This video is about the tabletop roleplaying game - the expansions are for the board game
he just wanted to ask that question somewhere I guess.
why would you come out with this AFTER I preorder everything else!?
yeah. I wish they had this and a live play up when the pre orders opened. I skipped pre ordering and waited for retail because of that.
Nice, now I can finally do the buying gf 2 oak logs joke IRL
will the skill grinds be as long? XD
Unless they changed it. And depending on your average play session. You need 5 skill points in any amount ( meaning you should be able to put 1 in 5 different skills or all 5 into 1) per 1 attribute level up. To which if you play an average of 4 hours or so you should definitely be able to level up a attribute or 2 per session as it also allows for training, like the mmo.
So not terribly Long. Unless someone knows how to convert its skill point max of 10 per skill to 99 like actual runescape then not really .