Actually, this is pretty much normal behaviour of the physics system, just abused. In general, it's much easier to give momentum to structures in the second game compared to the first
What do you mean? The single sleeping gooball that shot upwards and bounced off the upper right wall and the square colliding into the walls on the way up were both mostly unintentional, and there were quite a few attempts foiled by thwacking the structure into one of the walls and losing all momentum. I will admit though that the way the structure rotated after hitting the wall was very helpful in this situation as it lined up all the sleeping gooballs under the pipe. As for sending the goo structure upwards like that, it's somewhat difficult with just a single usable gooball like this but the basic premise is that tossing gooballs onto a structure gives them momentum in that direction, which if you do it hard (and/or frequently) enough can send sufficiently light structures into the air. I'm fairly good at achieving very high tosses-per-second, which is why I'm able to accelerate it so quickly here, and I'm able to keep immediately re-grabbing the ball so that I don't have to hunt it down.
That's insane
I can never get over how broken world of goo 2 is
Actually, this is pretty much normal behaviour of the physics system, just abused.
In general, it's much easier to give momentum to structures in the second game compared to the first
0:10 wow. how do you make this thing bounce like that?
What do you mean? The single sleeping gooball that shot upwards and bounced off the upper right wall and the square colliding into the walls on the way up were both mostly unintentional, and there were quite a few attempts foiled by thwacking the structure into one of the walls and losing all momentum. I will admit though that the way the structure rotated after hitting the wall was very helpful in this situation as it lined up all the sleeping gooballs under the pipe.
As for sending the goo structure upwards like that, it's somewhat difficult with just a single usable gooball like this but the basic premise is that tossing gooballs onto a structure gives them momentum in that direction, which if you do it hard (and/or frequently) enough can send sufficiently light structures into the air. I'm fairly good at achieving very high tosses-per-second, which is why I'm able to accelerate it so quickly here, and I'm able to keep immediately re-grabbing the ball so that I don't have to hunt it down.
@@ds27315 thank you!