Hi there! Julien Chaput here, one of the designers. It's been really fun to watch your play and the great teach of the game! You've already spotted the cargo unload thing. One more detail: all cards in the discard pile (burned or not) are faceup, as well as the vision cards used / burned. Thanks a lot for your amazing content and happy gaming!
What a great gameplay, guys. You are a pleasure to watch! You know the rules, you both are very well spoken, your setup is very good. I really appreciate this video!
18:23 Wow… This game has a lot going on. I had to slow done the rules section of this video, to absorb everything. That part of the video is very dense in information. At this point, I feel that I intuitively have a grasp on how the Woodwalkers play - but I am not as confident regarding how the Ironclad play. Perhaps watching the playthrough will help not only reinforce my understanding of the Woodwalkers, but help me see how the Ironclad work. Thank you for your playthroughs!
Pre-ordering this was an afterthought because I didn’t hear much about it, and I was a little overburdened by crowdfunded games and pre-orders at the time. But I’m really glad I did. Asymmetric skirmish games are some of my absolute favorite games, but it’s really hard to tote around a complete Mythic Battles set to game night! Thanks for the great-as-always teach. I like to skim the rulebooks, but this helps me understand the concepts better when I don’t have time to throw the game on the table.
I just got my copy today and wanted to watch a video first. The teach part was super clear and well structured. I have one feedback, though you might've considered this already, but when there are cards in a game and you know it'll not be visible to viewers, what about showing them on screen? I know it's probably more work unless you get them from the publishers, but that'd make this video or your future videos even better. In any way, brilliant video, thank you so much! ♥
Hi there, YES you are correct!! That was an error in gameplay. Naveen should have unloaded his 3 crystals from the cargo area. That definitely could have altered his strategy and changed the course of the game. Great catch, we will be sure to add a note!
Thank you for the teach and playthrough! My interest is certainly piqued. Also, I've heard this game described as a 2-player version of Root, which is my favorite game.
11:17 Question: How would you lose control - since your opposing faction cannot move into your area? Would it be if the opposing faction beats you in combat in that area? I am a little confused about this. Thanks!
Some other questions: 1) As a Woodwalker, do you HAVE to attack where your vision card tells you to? 2) Can you skip one vision card and draw another one - or do you have to finish with one vision card before being able to continue drawing and attacking the next area? Thanks!
as far as I know you can't even use it when the corresponding mountain is controlled. But since vision cards don't count to the hand limit and because there are some card actions for getting a new one (i.e. same card for playing a vision), you can just leave those unusable cards in your hand for later.
It’s not lost on me why games like this and Septima fall under their “Mindclash Play” banner, but these games are still a lot deeper than, say, Ticket to RIde or Wingspan.
It felt like you were actively running awayfrom eachother. Would setting your own goals aside a bit and focussing on attacking/hindering the other be a valid strategy? It started to feel very samesy for me from round 3 onwards. Edit I spoke before my turn, what a tense last few rounds. Do you feel the factions are matched in strength? I felt the Woodwalkers had so much choice that they where very unpredictable and easy to sneak totems out. Especially having to move 1 unit 1 space. And how is the replayability? The last one is partially answered as you showed some really interesting cards you did not use and the core gameplay is doverse. But still I can imagine in can get samesy
I already preordered A Gest of Robin Hood and I think that is the more interesting design. I feel like this game combines elements we have seen in many other places. Not bad but really doesn’t seem super fresh
Love the play through. I personally think Mind Clash missed me on this one based on the theme. Wonderland’s War has a theme of the denizens warring to rule Wonderland. People are familiar with Alice in Wonderland so the theme is built in. Even in Root, we know the Eyrie Dynasty (bird faction) used to rule the forest and the Cats usurped them and they want it back. In Ruination by Colossal games, there is theme also because we have seen Mad Max movies. Blood Rage even has a scant theme as Vikings fight to see who will be supreme as Ragnarok approaches. Because Mind Clash’s world in this game is completely new, all the more reason they need to strongly emphasize the theme. Who are the Iron fighters? Who are the Wood fighters? Why are they fighting? Even 1v1 games like Summoner Wars has built in theme since Orcs vs. Goblins vs. Elves are built in themes because they are based on fantasy tropes. In Exceed by Level99 Street Fighter, we know why Ken fights Ryu. In all of these games the game has great mechanisms but the themes shine. I honestly believe that Ironwood is probably a superb game mechanically, but the theme is a miss for me.
I don’t even know what to tell you, if the theme is missed on you. It’s clearly about an advanced industrial super nation, that is invading and profiting off of the land the natives live in and thus ø, they are fighting to get their home back. Much like James Cameron’s Avatar.
@@CB-yh3db If that’s the case, then your long list of examples dosn’t really make sense anymore. Besides, not every theme from a new IP is automatically less interesting, just because you have no prior knowledge to the world. And since the theme indeed does shine through clearly enough, which you just halfly admitted, then what was the point of your comment again? It’s fine you don’t like the theme, but don’t try to turn that into a factual flaw of the game, since it isn’t. It’s pretty disingenuous critique towards the game if you ask me.
@@Arkardu - I guess you don’t know what an “opinion” is. Have fun. Enjoy Ironwood. The game is not for me. It doesn’t have to “make sense” for you. Every game you like someone else might not like. I bet you are a real hoot at game night.
Hi there!
Julien Chaput here, one of the designers. It's been really fun to watch your play and the great teach of the game!
You've already spotted the cargo unload thing. One more detail: all cards in the discard pile (burned or not) are faceup, as well as the vision cards used / burned.
Thanks a lot for your amazing content and happy gaming!
Could you emphasize what the cargo unload thing is?
@@TheHouseofPanda I guess the part @48:19, where they clarify that the drill should have emptied after building the second forge.
Haven’t watched the full video yet. But 90% sure I’ll be backing this one. Love seeing a day 1 preview and play through!
Hope you will find the video helpful!
What a great gameplay, guys. You are a pleasure to watch! You know the rules, you both are very well spoken, your setup is very good. I really appreciate this video!
Love your plays! :) this looks snappy and fun
Thanks you so much!
Thanks!
Thank you so much for your generosity!
One can't get enough of listening to your voices. Honestly, you could do audiobooks together and I bet it'd be a smashing hit.
Naveen would've won if he remembered to offload those crystals. Great game, really leaning towards backing.
I’d like to see a replay where you switch sides
Possibly down the road!
18:23 Wow… This game has a lot going on. I had to slow done the rules section of this video, to absorb everything. That part of the video is very dense in information. At this point, I feel that I intuitively have a grasp on how the Woodwalkers play - but I am not as confident regarding how the Ironclad play.
Perhaps watching the playthrough will help not only reinforce my understanding of the Woodwalkers, but help me see how the Ironclad work.
Thank you for your playthroughs!
Great video and teach! Thanks guys!
Our pleasure!
Pre-ordering this was an afterthought because I didn’t hear much about it, and I was a little overburdened by crowdfunded games and pre-orders at the time. But I’m really glad I did. Asymmetric skirmish games are some of my absolute favorite games, but it’s really hard to tote around a complete Mythic Battles set to game night! Thanks for the great-as-always teach. I like to skim the rulebooks, but this helps me understand the concepts better when I don’t have time to throw the game on the table.
Such a great playthrough!
I just got my copy today and wanted to watch a video first.
The teach part was super clear and well structured. I have one feedback, though you might've considered this already, but when there are cards in a game and you know it'll not be visible to viewers, what about showing them on screen? I know it's probably more work unless you get them from the publishers, but that'd make this video or your future videos even better.
In any way, brilliant video, thank you so much! ♥
When the ironclad built the second forge, since the drill was on the same spot as it, it should have delivered the cargo, didn't it?
Hi there, YES you are correct!! That was an error in gameplay. Naveen should have unloaded his 3 crystals from the cargo area. That definitely could have altered his strategy and changed the course of the game. Great catch, we will be sure to add a note!
How’s the visibility of the game as i feel like there’s a lot of going on visually on the map?
In person it's much easier to see. We had a lot of tinkering to do with setting up the Top Down camera shot for this game.
Thank you for the teach and playthrough! My interest is certainly piqued. Also, I've heard this game described as a 2-player version of Root, which is my favorite game.
11:17 Question: How would you lose control - since your opposing faction cannot move into your area? Would it be if the opposing faction beats you in combat in that area? I am a little confused about this.
Thanks!
Some other questions:
1) As a Woodwalker, do you HAVE to attack where your vision card tells you to?
2) Can you skip one vision card and draw another one - or do you have to finish with one vision card before being able to continue drawing and attacking the next area?
Thanks!
as far as I know you can't even use it when the corresponding mountain is controlled. But since vision cards don't count to the hand limit and because there are some card actions for getting a new one (i.e. same card for playing a vision), you can just leave those unusable cards in your hand for later.
11:28 Also, how do you gain crystals?
Thanks!
It’s not lost on me why games like this and Septima fall under their “Mindclash Play” banner, but these games are still a lot deeper than, say, Ticket to RIde or Wingspan.
So what was the vision card which Naveen got to see, which Monique did not see?
she could have seen it, she drew it, can look, then burn
This seems interesting. I wonder if they’ll add new factions to this. Probably would require new maps though
It felt like you were actively running awayfrom eachother. Would setting your own goals aside a bit and focussing on attacking/hindering the other be a valid strategy?
It started to feel very samesy for me from round 3 onwards.
Edit I spoke before my turn, what a tense last few rounds. Do you feel the factions are matched in strength? I felt the Woodwalkers had so much choice that they where very unpredictable and easy to sneak totems out. Especially having to move 1 unit 1 space.
And how is the replayability? The last one is partially answered as you showed some really interesting cards you did not use and the core gameplay is doverse. But still I can imagine in can get samesy
I think it's the artwork but something about it makes me think it's linked to avatar the last airbender
I already preordered A Gest of Robin Hood and I think that is the more interesting design. I feel like this game combines elements we have seen in many other places. Not bad but really doesn’t seem super fresh
Love the play through. I personally think Mind Clash missed me on this one based on the theme.
Wonderland’s War has a theme of the denizens warring to rule Wonderland. People are familiar with Alice in Wonderland so the theme is built in. Even in Root, we know the Eyrie Dynasty (bird faction) used to rule the forest and the Cats usurped them and they want it back. In Ruination by Colossal games, there is theme also because we have seen Mad Max movies. Blood Rage even has a scant theme as Vikings fight to see who will be supreme as Ragnarok approaches.
Because Mind Clash’s world in this game is completely new, all the more reason they need to strongly emphasize the theme. Who are the Iron fighters? Who are the Wood fighters? Why are they fighting?
Even 1v1 games like Summoner Wars has built in theme since Orcs vs. Goblins vs. Elves are built in themes because they are based on fantasy tropes.
In Exceed by Level99 Street Fighter, we know why Ken fights Ryu.
In all of these games the game has great mechanisms but the themes shine. I honestly believe that Ironwood is probably a superb game mechanically, but the theme is a miss for me.
First page of the rule book tells you why they are fighting, and the theme is clearly man vs nature if you want to distill it down to the core theme.
I don’t even know what to tell you, if the theme is missed on you. It’s clearly about an advanced industrial super nation, that is invading and profiting off of the land the natives live in and thus ø, they are fighting to get their home back. Much like James Cameron’s Avatar.
@@Arkardu - I guess I’m just not into the theme. Not sure if the theme missed on me…..or I just don’t like it.
@@CB-yh3db If that’s the case, then your long list of examples dosn’t really make sense anymore. Besides, not every theme from a new IP is automatically less interesting, just because you have no prior knowledge to the world. And since the theme indeed does shine through clearly enough, which you just halfly admitted, then what was the point of your comment again? It’s fine you don’t like the theme, but don’t try to turn that into a factual flaw of the game, since it isn’t. It’s pretty disingenuous critique towards the game if you ask me.
@@Arkardu - I guess you don’t know what an “opinion” is. Have fun. Enjoy Ironwood. The game is not for me. It doesn’t have to “make sense” for you. Every game you like someone else might not like. I bet you are a real hoot at game night.