1:50:35 Ideas for retrains of each of the “Chess Archfiends”: _Chess Archfiend - Vilepawn_ (EARTH) Level 2 Fiend/Flip/Effect _FLIP: Special Summon as many “Vilepawn” monsters from your hand and/or GY as possible._ _Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. Your opponent's monsters cannot Target or attack "Archfiend" monsters you control, except "Vilepawn" monsters. When resolving an opponent's card effect that targets a card(s) you possess, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card._ ATK/1200 DEF/200 _Chess Archfiend - Shadowknight_ (WIND) Level 4 Fiend/Flip/Effect _FLIP: For the rest of the turn, any damages your opponent would inflict upon you are halved._ _Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. If an “Archfiend” monster you control battles a defense position monster, inflict piercing battle damage. If an Archfiend monster you control Destroys an opponents monster by battle or Directly Attacks your opponent (Quick Effect): You can roll a six-sided die; Special Summon 1 “Archfiend” monster from your hand who’s Level is equal to or lower than the result._ ATK/2000 DEF/1600 _Chess Archfiend - Darkbishop_ (WATER) Level 3 Fiend/Flip/Effect _FLIP: Destroy 1 card, either from your opponents field, or randomly from their hand._ _Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. If an “Archfiend” card you control Destroys an opponents card(s) by battle or card effect (Quick Effect); You can take 1 with an effect that requires a die roll from your hand, Deck, Field or GY; Either Add it to your hand, shuffle it into your deck, send it to your GY or Banish it. When resolving an opponent's card effect that targets an "Archfiend" card(s) from your field, GY, or Banishment, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card._ ATK/300 DEF/1400 _Chess Archfiend - Desrook_ (LIGHT) Level 3 Fiend/Flip/Effect _FLIP: Shuffle as many “Archfiend” cards from your GY and/or Banishment into your Deck as possible._ _Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. Once per turn, If an “Archfiend” monster you control attacks and Destroys a monster by battle, you can roll a six-sided die; That monster can make additional attacks this battle phase on opponents monsters by up to equal the result. If an “Archfiend" monster(s) you control is destroyed and leaves the field (even during the Damage Step) (Quick Effect): You can send this card from your hand or field to the GY, then Special Summon 1 of those "Archfiend" monsters._ ATK/1100 DEF/1800 _Chess Archfiend - Infernalqueen_ (FIRE) Level 4 Fiend/Flip/Effect _FLIP: For the rest of the turn, all cards that would be Banished are instead sent to the GY._ _Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. While this card is Face-up on the field or in the GY, all “Archfiend” monsters in your GY are also FIRE-Attribute, and also, their DEF becomes 200. Once per turn, during the Standby Phase (Quick Effect): You can Target 1 "Archfiend" monster on the field; it gains 1000 ATK or DEF until the end of this turn. When resolving an opponent's card effect that targets an "Archfiend" card(s) from your field, GY, or Banishment, roll a six-sided die and negate that effect if you roll a 2,4, or 5, and if you do, destroy that card._ ATK/900 DEF/1500 _Chess Archfiend - Terrorking_ (DARK) Level 4 Fiend/Flip/Effect _FLIP: Set 1 Spell/Trap from your hand, Deck, GY or Banishment that has “Archfiend” in its name or text._ _If you control a Face-up “Archfiend” monster, this card’s Summon cannot be Negated or Responded to. Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. If you Summon an “Archfiend” monster(s) with a Level or Rank, roll a six-sided die, then, you can Increase or Decrease the Levels/Ranks of any of those monsters by up to the result. Negate the effects of Monsters destroyed by battle with “Archfiend” monsters,you control (including in the GY or Banishment)._ ATK/2000 DEF/1500
0:38 Idea for a Jinzo retrain: _Jinzo - The Mental Machine_ (DARK) Level 6 Machine/Effect _To Tribute Summon this card, you can Tribute Traps you control, as well as monsters. Unaffected by your opponents Traps and their Effects, even while not on the field. Your opponent cannot Target this card for Traps and their effects, even while it’s not on the field. Each time your opponent activates a Trap Card or Effect, place 1 Jinzo counter on this card. You can remove 1, 2, or 3 Jinzo Counters from this card (Quick Effect); Apply 1 of the following effects based on the number of removed tokens._ _1: Change this card’s Orignal Type to either Machine or Psychic._ _2: Add 1 card to your hand (from your Deck or GY) that has “Jinzo” in its Name or Text._ _3: Special Summon 1 “Jinzo” monster from your hand or GY, ignoring its summoning conditions._ ATK/2500 DEF/1800
2:44:16 Idea for a retrain that makes this card a tad more “Infectious” _Germ Pandemic_ Equip Spell _The ATK/DEF of a monster equipped with this card is decreased by 300 during each Phase. If the equipped monster’s ATK or DEF becomes 0; Its effects are negated, and its controller Destroys that card, and if they do, this card’s owner can equip this card to another monster on the field. During either players End Phase: This card’s owner can add 1 “Germ” or “Virus” card to their hand from their Deck GY or Banishment._
30:25 Idea for a retrain of this card that acts as a giant stone wall that continuously reinforces itself: _Giant Guardsman of Stone_ (EARTH) Level 3 Rock/Effect _Cannot be destroyed by battle. Your Opponents monsters must attack this card if able. Your opponent cannot Directly Attack you while you control this Face-up card. Anything that would increase this card’s ATK increases its DEF by that amount instead. If you would take any battle or effect damage, you can decrease this card’s DEF instead. If this card’s DEF becomes 0; Destroy it. You can pay any amount of LP (Quick Effect); Increase this card’s DEF by equal to the LP payed._ ATK/0 DEF/3300
1:45:26 I’mma retrain this card to be a bit more “thief-y” _The Grand Phantom Thief_ (EARTH) Level 3 Spellcaster/Effect _If this card inflicts battle damage to your opponent: Increase your LP, and this card’s ATK/DEF, by equal to the battle damage this card inflicted, then, apply 1 of the following effects._ _⚪️Send 1 card that is Banished to either players GY._ _⚪️Add 1 card from either players GY to either players hand._ _⚪️Declare 1 card name; Look at your opponents hand and if you do, add all cards with that name in their hand to your hand._ ATK/1000 DEF/1000
I thought im the only one who always fall asleep whenever i watch a yugioh video any kind of yugioh video always make me yawning a lot and make me dizzy like hell im saving this vid just in case i can't sleep
Going to sleep to this literally rn ty
Same. Goodnight
Me too buddy
Literally same. I have a playlist full of sleep videos like this one and its added immediately
1:50:35 Ideas for retrains of each of the “Chess Archfiends”:
_Chess Archfiend - Vilepawn_ (EARTH)
Level 2
Fiend/Flip/Effect
_FLIP: Special Summon as many “Vilepawn” monsters from your hand and/or GY as possible._
_Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. Your opponent's monsters cannot Target or attack "Archfiend" monsters you control, except "Vilepawn" monsters. When resolving an opponent's card effect that targets a card(s) you possess, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card._
ATK/1200 DEF/200
_Chess Archfiend - Shadowknight_ (WIND)
Level 4
Fiend/Flip/Effect
_FLIP: For the rest of the turn, any damages your opponent would inflict upon you are halved._
_Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. If an “Archfiend” monster you control battles a defense position monster, inflict piercing battle damage. If an Archfiend monster you control Destroys an opponents monster by battle or Directly Attacks your opponent (Quick Effect): You can roll a six-sided die; Special Summon 1 “Archfiend” monster from your hand who’s Level is equal to or lower than the result._
ATK/2000 DEF/1600
_Chess Archfiend - Darkbishop_ (WATER)
Level 3
Fiend/Flip/Effect
_FLIP: Destroy 1 card, either from your opponents field, or randomly from their hand._
_Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. If an “Archfiend” card you control Destroys an opponents card(s) by battle or card effect (Quick Effect); You can take 1 with an effect that requires a die roll from your hand, Deck, Field or GY; Either Add it to your hand, shuffle it into your deck, send it to your GY or Banish it. When resolving an opponent's card effect that targets an "Archfiend" card(s) from your field, GY, or Banishment, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card._
ATK/300 DEF/1400
_Chess Archfiend - Desrook_ (LIGHT)
Level 3
Fiend/Flip/Effect
_FLIP: Shuffle as many “Archfiend” cards from your GY and/or Banishment into your Deck as possible._
_Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. Once per turn, If an “Archfiend” monster you control attacks and Destroys a monster by battle, you can roll a six-sided die; That monster can make additional attacks this battle phase on opponents monsters by up to equal the result. If an “Archfiend" monster(s) you control is destroyed and leaves the field (even during the Damage Step) (Quick Effect): You can send this card from your hand or field to the GY, then Special Summon 1 of those "Archfiend" monsters._
ATK/1100 DEF/1800
_Chess Archfiend - Infernalqueen_ (FIRE)
Level 4
Fiend/Flip/Effect
_FLIP: For the rest of the turn, all cards that would be Banished are instead sent to the GY._
_Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. While this card is Face-up on the field or in the GY, all “Archfiend” monsters in your GY are also FIRE-Attribute, and also, their DEF becomes 200. Once per turn, during the Standby Phase (Quick Effect): You can Target 1 "Archfiend" monster on the field; it gains 1000 ATK or DEF until the end of this turn. When resolving an opponent's card effect that targets an "Archfiend" card(s) from your field, GY, or Banishment, roll a six-sided die and negate that effect if you roll a 2,4, or 5, and if you do, destroy that card._
ATK/900 DEF/1500
_Chess Archfiend - Terrorking_ (DARK)
Level 4
Fiend/Flip/Effect
_FLIP: Set 1 Spell/Trap from your hand, Deck, GY or Banishment that has “Archfiend” in its name or text._
_If you control a Face-up “Archfiend” monster, this card’s Summon cannot be Negated or Responded to. Once per turn, during your End Phase, you must pay 500 LP (this is not optional), or this card is destroyed. You gain LP equal to any battle or effect damage your “Archfiend” cards inflict on your opponent. If you Summon an “Archfiend” monster(s) with a Level or Rank, roll a six-sided die, then, you can Increase or Decrease the Levels/Ranks of any of those monsters by up to the result. Negate the effects of Monsters destroyed by battle with “Archfiend” monsters,you control (including in the GY or Banishment)._
ATK/2000 DEF/1500
I love how Jinzo is just a ghost of OCG past, constantly threatening to become a problem.
0:38 Idea for a Jinzo retrain:
_Jinzo - The Mental Machine_ (DARK)
Level 6
Machine/Effect
_To Tribute Summon this card, you can Tribute Traps you control, as well as monsters. Unaffected by your opponents Traps and their Effects, even while not on the field. Your opponent cannot Target this card for Traps and their effects, even while it’s not on the field. Each time your opponent activates a Trap Card or Effect, place 1 Jinzo counter on this card. You can remove 1, 2, or 3 Jinzo Counters from this card (Quick Effect); Apply 1 of the following effects based on the number of removed tokens._
_1: Change this card’s Orignal Type to either Machine or Psychic._
_2: Add 1 card to your hand (from your Deck or GY) that has “Jinzo” in its Name or Text._
_3: Special Summon 1 “Jinzo” monster from your hand or GY, ignoring its summoning conditions._
ATK/2500 DEF/1800
The one thing I would change is change it from 2400 and 1500 to 2500 and 1800.
@@andy56duky
A tad specific, but it’s done.
Actually, WHY 2500 and 1800 _specifically?_
Maybe because similar stats to mc monsters. @ButFirstHeLitItOnFire
@@ButFirstHeLitItOnFire helps even the playing field with the other ace cards a bit better.
2 am and I see this. I’m taking this as a sign and going to sleep
2:44:16 Idea for a retrain that makes this card a tad more “Infectious”
_Germ Pandemic_
Equip Spell
_The ATK/DEF of a monster equipped with this card is decreased by 300 during each Phase. If the equipped monster’s ATK or DEF becomes 0; Its effects are negated, and its controller Destroys that card, and if they do, this card’s owner can equip this card to another monster on the field. During either players End Phase: This card’s owner can add 1 “Germ” or “Virus” card to their hand from their Deck GY or Banishment._
30:25 Idea for a retrain of this card that acts as a giant stone wall that continuously reinforces itself:
_Giant Guardsman of Stone_ (EARTH)
Level 3
Rock/Effect
_Cannot be destroyed by battle. Your Opponents monsters must attack this card if able. Your opponent cannot Directly Attack you while you control this Face-up card. Anything that would increase this card’s ATK increases its DEF by that amount instead. If you would take any battle or effect damage, you can decrease this card’s DEF instead. If this card’s DEF becomes 0; Destroy it. You can pay any amount of LP (Quick Effect); Increase this card’s DEF by equal to the LP payed._
ATK/0 DEF/3300
1:45:26 I’mma retrain this card to be a bit more “thief-y”
_The Grand Phantom Thief_ (EARTH)
Level 3
Spellcaster/Effect
_If this card inflicts battle damage to your opponent: Increase your LP, and this card’s ATK/DEF, by equal to the battle damage this card inflicted, then, apply 1 of the following effects._
_⚪️Send 1 card that is Banished to either players GY._
_⚪️Add 1 card from either players GY to either players hand._
_⚪️Declare 1 card name; Look at your opponents hand and if you do, add all cards with that name in their hand to your hand._
ATK/1000 DEF/1000
I thought im the only one who always fall asleep whenever i watch a yugioh video
any kind of yugioh video always make me yawning a lot and make me dizzy like hell
im saving this vid just in case i can't sleep
I just woke up but I’ll watch this video tonight
Best 5h video out there
Thanks for another one of these it's appreciated
Netflix n chill? Nah.
Theduellogs n snuggle? ZzZzZzZz
Oh hey, stuff to listen to at work.
I think I'm going to listen to this while on the treadmill at the gym 😂
I see the notification i click it
Sleep vid hype!
3 hrs 30 mins 30 seconds the game is more expensive now then ever
Cyber-stein i use for blue-eyes shining dragon 😂 or blue_eyes ultimate dragon with megamorph
Why change thumbnail?
Fiber jar and you use banlish for 1 turn op
Perfect 😴
But i just woke up...
Same
👍
I don’t even sleep for 5 hours, I’m lucky to get 3
Stop mispronouncing "nuclear" it's cringe
the root word is NUCLEUS
say NUCLEUS out loud then say NUCLEAR out loud
Classic yugioh is the only yugioh lol ❤ for me the rest is trash
First
Sorry mate, the porn bots were just a wee bit faster this time.
Off in a few hours. Need this🫡