This is why i use large ore detectors, even on my small drill ships. The large ore detector is much longer range, and even it will miss the ores in some astroids. Most clusters of astroids have 2 ores in them
16:10 Instead of turning off dampeners to move forward, I typically create a group for my “Backwards” thrusters that act as the brakes and put them in the hot bar where I can turn them on and off. When I’m ready to move forward, I turn the block group off, disengaging my brakes - then when I’m ready to stop, I turn the block group back on, engaging my brakes. This means that all other thrusters are still on, allowing you to maneuver while maintaining your forward momentum. It’s also a great way to navigate in atmospheres as it saves a ton of fuel while allowing you to cover a lot of ground since your reverse thrusters aren’t actively working against you.
Well, you asked what we would like (dangerous thing tbh 😃) I never played SE before, so anything you do is a discovery to me. For ex. building that spaceship and using it was insanely interesting. I am pretty sure people like me, who are discovering the game through you would probably enjoy to see whatever else you can do in this game; be it new tech, new places or new inventions of yours. Anyways, whatever you do, it will be entertaining so in the end it doesnt matter that much. Cheers.
Daily positive comment Damn, looking back at this series at this point already, you've done so much and yet there will be so much more. Love for you and your creative mind Skye. Also remember to pet Picture 😊
Yes, you can wobble around to make the hole larger so your ship will fit inside. That works for the entrance, but as you drill deeper, you'll have less room to wobble without smacking your ship on the wall and possibly breaking something. Those that commented about more drills were talking about drilling large enough from the start to eliminate the need to wobble around and possibly break something. Your "bad luck" of not finding ore deposits on the first few asteroids is the game giving you some karma for that awesome starting point for your base. Next goal.. re-design your ship with a survival kit so you have a respawn point not all the way back down on the planet. Head towards that trading station and build an asteroid outpost nearby so you have the infrastructure to take on contracts for components as well. Build up your wealth so you can afford to buy that ship you want. Have a Merry Christmas, and a Happy New Year.
A base within the swiss cheese asteroid sounds really fun! Also cool ship design, nice combination of function and aesthetics. So thumbs up on that. Love this series! So much fun. Thanks for playing it and I look forward to seeing more of this series.
Asteroid avoidance cluster test successful! (in a real emergency: maybe use the bottom thrusters for deflection. turning the "ground" below you is a good reflex for a pilot to have)
The small grid detector only has the same range as your hand held one, I'm not sure if it's possible on a small grid ship but the large grid one has a range of 150 meters, still small but much more useful
the indicators on bottom and sides you could put bullet proof glass over them to protect the hydro tanks etc you can still see them as well maybe build a small outpost where the ice was for refueling
Love this series, its got me back into Space Engineers. Really enjoy the base building, and now you got into space. Fantastic. Keep it up, Merry Christmas and enjoy!
A space station. You could build it on the closest asteroid, dig it out until it's gone and then you have a space staion in orbit. That would be a cool thing to see you build.
There are usually asteroids within the gravity well of the planet which gives you weird low g like .02 G and saves you the efforts on gravity gennys. But being anchored to a rock gives you more stability in space engineers and you dont have to worry about it running out of power or klang sending your station flying away cause a rotor got phantom forces.
You can also set a non moving grid to be a station and it will lock it in place. This is done in the menu under the grid info tab. Keep in mind the option is grayed out if the grid is moving at all, even less than 1 meter a second.
...👀Love The Ship!💚 It feels good to have a ship you love and have it just how you like it. Great armor work, very "roundish" (a high compliment in squarish SE)! Make sure to save a blueprint so you can build it again. Ships are like memes for me, you get a library of just the right ship for the occasion. Workshop and Keen ships are good for a base to modify but I need my own design if I need it to just work for me. Lovin' the series, thanks for the show!
I think working on Shaggerdeep base to get a few docks up before you purchase the ships. And then it might be worth making a Zero-Gravity base as a stop gap. Because hydrogen is strong, but you have a whole bunch of weight inside you that you're not processing, so your first landing might be exciting. Merry Christmas, Skye and Picture!
Especially if he forgets to/can't top up his hydrogen before he starts descending and runs our midway. If he manages that, I imagine he'll take the advice of some of the comments from the previous video and put some "emergency use only" atmospheric thrusters on the bottom!
even though im only on episode 2 of this series, i thought i would jump ahead for a few seconds to share some love and tell you that this is the only Vanilla Survival series that i haven't got board off. will you consider opening a Space Engineers server to allow more community engagement. this could allow you to do base/build tours
This is a great idea, however for it to be useful in the future as a gps jump drive point- it needs to be like half a km from the gravity well to work.
I think before going to the station it would be nice to see a little more completion with shaggerdeep base. I know it will always be a work in progress. But I think getting a lot of things finished like the hangers and the overhang on the entrance would give a nice feeling of completion there for us to then venture off into creating a base in space or the trek to the space station. This all being said if you’re venturing off because of boredom or a creative block with working on that stuff I understand.
The reason why you need more drills is because you might forget to widen the hole. Like a cat putting their head into something because their whiskers say it's wide enough, then they shift slightly while in the hole and suddenly can't get out anymore. The point of the drills is to ensure you Always have an exit because you can Make your own exit. You could even go so far as to say put backward facing drills on the corners of the back end of your ship so you can widen your entry path on the way out.
Hey Skye Nice ship, better than any I made early on that's for sure. Just a bit of a warning (because I'm not sure if you read my previous comment about it) but, if you build a base in a place that has low/freezing temps or low/no O2 you have to know that voxels are NOT airtight in Space Engineers so if you embed your base in a mountain or asteroid you will have to make sure there are no gaps in the blocks so you can pressurize it.
I highly recommend using the thruster calculator or doing the calculation yourself to make sure you have enough thrust. Don't forget to account for your cockpit, drills, H2/O2 Generator and other things having storage too! You can find the volume & weight of all components and ores and stuff on the wiki.
Hey Skye. First have a great break with the holidays! Loving the series your creativity makes me jealous. Id make a station just as close to orbit to your base as possible. Anchored on a asteroid. But for now definitely take that ore down to be processed in your base. It’ll benefit from the massive refinery room. Platinum is pretty slow to refine.
I find it much less stressful, to do ship design, on a separate ‘creative mode’ world and saving to blueprints. Mirror image, for ship symmetry, and ‘left trigger hold’, for multiple block placement, mean you can concentrate more on design
Been watching a while, looking good. As for your plans to buy a TT-420, no shame in that. Large Grid ships are a lot of resources and I still buy my first large grid ship. The TT-420 is a really good base for a hauling ship, and prefect for new players as it does not generally require hydrogen to fly as it has Atmo thrusters in all meaningful directions. With more experience though I find the TT-420 design fundamentally limits it to a hauler role only. I have come to buy and modify a B-980 as my starting large grid ship, as the Stern Connector is purfect for carrying some form of small utility ship (Miner, Grinder/Welder, Etc.). Ultimately adding features of the TT-420 like sideways Atmo Thruster and the Bow Airlock. Then Adding 4 more upward Hydrogen Thrusters, a full Assembler and two Basic Refineries. Finally taking care of my biggest issue with both the TT-420 and B-980, the lack of access to the ship from the ground if you don't have access to your jetpack, by adding ladders to either side of the Stern Connector. I do a bit of interior work to, but just some ideas.
merry christmas to both of you and thanks a lot for all the content! I always have to wait for my girlfriend to be home to watch your videos... she is usually not interested in the game itself... it's your voice and jokes... you are basically part of the family :)
Have a great Christmas Skye & Picture! It'd be great to see you set up a bit of ore processing on an asteroid directly above Shagger Deep, it'll save you carrying all the extra mass of unrefined ores back down to earth. It also gives you a point to change over from a ground to space cargo hauler into a space miner.
Wonderful trip into space. As for what next, I say hit the RLSB station. No sense in having just a short jaunt into space when we've been planetside for the last 23 episodes. You could get at least two more episodes out before returning to SHAGGER DEEP.
Sky that ship looks fantastic, love the design and the effort you put into it. I also can wait for your inevitable space station or asteroid fortress. Your detailing on the base entrance was also great. Have a great holiday with your family!
so the trusters do 2 block range for dmg so u can hide them behind blocks as long as they have that empty cavity to burn in small is 1x2 large are like plus signs so u can do corners of them
So what I take away from this video is that this ship is still too small for serious space exploration and mining operations. But, might be an excellent size for earth-like mining. The views from space are fantastic btw. Also, enjoy Christmas!
I'd like to see you build a bunch of asteroid bases, maybe set up a laser antenna network between them all Fleshing out the base would also be cool. I think you should also build like a larger rocket at some point and set it up so it launches from your mountain base.
After you started this playthrough I used it as a guide on how to play the game, and I really felt it when you said you spent 13 hours on the ship, I built 3 ugly ships getting larger each time trying to make one you could walk around inside and they took me 43 hours to do 😆 was never happy with them, should have gone to space then built them and would have had to spend less time setting up thrusters 😅
A few things from this episode: 1 - Asteroids within the gravity well Asteroids within the gravity well are excellent for bases. You're close to space. You have gravity. If you find one close enough to where your planetary base is you can build a refining plant and use drop pods to deliver ingots to your base remotely. It's easier to do that than travel to space every time you need more. I drill into the asteroid and then drill down so everything is inside and safer from attack. 2 - More drills If you add another drill at each corner of the front of your ship when you right click drill you will remove enough stone for your ship to fit through. You really don't want to be doing it the way you are now when you have to drill down over 100m to find ore. 3 - Ejectors for stone. Wait until you find uranium and how little you get. You won't want to keep emptying the amount of stone you'll have just to get a decent amount of uranium.
some small suggestions on the ship, no scripts or mods for this but I would put an event controller block somewhere on the ship and make it your "docking controller", have it triggered by the connected event on your main connector, and on connect (left hotbars) set tanks to stockpile, turn off thrusters, set batteries to recharge, etc. and then on disconnect do the opposite. stockpile off, thrusters on, batteries to auto. This opens up room on your cockpit hotbar and prevents you from accidentally crashing your ship into the ground by accidentally pressing P lolol also I think you might like floodlights (on small grid) more than the base spotlights, which should do a much better job of lighting up your drills
Idea for the next big thing: an asteroid eating and processing ship. So massive that it can take most rocks, chew them up and poop out the useless bits 🙂
Dear Mr. Misatile, keep building base and get the 420 ship. Get base pretty much done. Like lay out. Then go explore and decorate base with things you find on your adventures. Not even sure if that would work but..🤷♂️
Skye *gets upset that people think he won't think to move ship around while drilling so he doesn't get stuck* also Skye *has to open the inventory to see his fuel lvl that shows on the bottom right of his screen* LOL
Now you can build a mobile space base. Traveling to mars no jump drive approx 6hrs. Mine is completely self-sufficient. Have been out to 3ls on keen server. ls = light seconds.
In space engineers all asteroids are static as there are no orbital mechanics, this is why the sun is part of the skybox and not an object you can travel to.
if you make a wider hole by turning, and your ship is longer than wide, you will need the tunnel even wider so you can turn inside it, which means you need to turn even more. In the end you will probably have to turn it almost 90 degrees but it it's entirely doable.
Amazing ship. I went to space with a large grid and the hydrogen consumption rate was unreal. I almost rage quit when I went to space because the small grid ore detector is completely useless and my large grid ship was too expensive to move.
I would suggest a space station to hold ore. That way youre not holding all ore in your inventory (ship included). The problem is you dont have iron or assembler to make the components you need. Also shagger base isnt finished. 😂
I would love to see the space station, but I am in no hurry, and perhaps returning to the base to process the platinum ore would be prudent. At any rate, enjoy your Christmas celebrations, Skye. To get to the space station, it would probably be helpful to figure out the approximate acceleration of the ship to calculate a reasonable speed and timetable for acceleration and deceleration. At 100 m/s, it would take nearly 7 hours to arrive; at 1 km/s, it will take 42 minutes; at 10 km/s, it will take about 4 minutes, but adequate time will be needed for acceleration and deceleration, so having a timetable ahead of the journey will be very helpful for not colliding with anything. In the interest of caution, and informed by my extensive experience with Kerbal Space Program (i.e. accidental high speed collisions in orbit), I would plan to decelerate to 1/10th the maximum velocity by the time I reached 10 km from the station in case any evasive maneuvers are required.
Unfortunately the game is capped to 100m/s. There are mods to remove it but he's said this will be a vanilla playthrough. To go those long distances you're either going to be a long haul trucker or you need a jump drive.
@@capdyn735 Oh wow. I had no idea. It has been years since the last time I tried playing Space Engineers. KSP was always my aerospace engineering game of choice.
@@k98killer KSP is good, I played a couple hundred hours back in the day :) Thankfully space engineers 2 is gonna have at least a speed limit of 300m/s. It would be nice if they uncapped the speed though, even if just for travelling through empty space.
FULL SERIES PLAYLIST ► bit.ly/3ZoLirk
you cant have my Lupin's ;)
I have a Name for this ship……What you think about chubby? 😜😬😎😂
And by the way…..Merry Christmas!!
This is why i use large ore detectors, even on my small drill ships.
The large ore detector is much longer range, and even it will miss the ores in some astroids.
Most clusters of astroids have 2 ores in them
16:10 Instead of turning off dampeners to move forward, I typically create a group for my “Backwards” thrusters that act as the brakes and put them in the hot bar where I can turn them on and off. When I’m ready to move forward, I turn the block group off, disengaging my brakes - then when I’m ready to stop, I turn the block group back on, engaging my brakes. This means that all other thrusters are still on, allowing you to maneuver while maintaining your forward momentum. It’s also a great way to navigate in atmospheres as it saves a ton of fuel while allowing you to cover a lot of ground since your reverse thrusters aren’t actively working against you.
Me to 👍
This.
This is good, however keep in mind that if he is not used to that control manner it can make it very easy to crash.
Well, you asked what we would like (dangerous thing tbh 😃)
I never played SE before, so anything you do is a discovery to me. For ex. building that spaceship and using it was insanely interesting. I am pretty sure people like me, who are discovering the game through you would probably enjoy to see whatever else you can do in this game; be it new tech, new places or new inventions of yours. Anyways, whatever you do, it will be entertaining so in the end it doesnt matter that much. Cheers.
Daily positive comment
Damn, looking back at this series at this point already, you've done so much and yet there will be so much more. Love for you and your creative mind Skye.
Also remember to pet Picture 😊
Anyone else see "/gsp" and think "oh no"?
I did and i was hoping Skye would notice. then i saw the chat when he did cobalt and noticed he did it twice. 11min apart.
Gsp? garlic salt and pepper? The Holy Trinity of cooking?
Yes, you can wobble around to make the hole larger so your ship will fit inside.
That works for the entrance, but as you drill deeper, you'll have less room to wobble without smacking your ship on the wall and possibly breaking something.
Those that commented about more drills were talking about drilling large enough from the start to eliminate the need to wobble around and possibly break something.
Your "bad luck" of not finding ore deposits on the first few asteroids is the game giving you some karma for that awesome starting point for your base.
Next goal.. re-design your ship with a survival kit so you have a respawn point not all the way back down on the planet.
Head towards that trading station and build an asteroid outpost nearby so you have the infrastructure to take on contracts for components as well.
Build up your wealth so you can afford to buy that ship you want.
Have a Merry Christmas, and a Happy New Year.
My ship HAS a survival kit :p
@@SkyeStorme My apologies, I apparently missed that detail during the build, and as you gave us a visual around it I still failed to see it.
A base within the swiss cheese asteroid sounds really fun!
Also cool ship design, nice combination of function and aesthetics. So thumbs up on that.
Love this series! So much fun. Thanks for playing it and I look forward to seeing more of this series.
Asteroid avoidance cluster test successful! (in a real emergency: maybe use the bottom thrusters for deflection. turning the "ground" below you is a good reflex for a pilot to have)
PULL UP! PULL UP! God damn it!
I love it at 20:35 he goes to put in gps and ends up inputting gsp and then moves one vey nice ;)
HAPPY HOLIDAYS SKYE AND PICTURE!
Mery Christmas :)
The small grid detector only has the same range as your hand held one, I'm not sure if it's possible on a small grid ship but the large grid one has a range of 150 meters, still small but much more useful
small grid is 50 meters, so a bit farther than hand held but yes the large grid is loads better
the indicators on bottom and sides you could put bullet proof glass over them to protect the hydro tanks etc you can still see them as well maybe build a small outpost where the ice was for refueling
Do they make small grid bulletproof glass? I play with too many mods to know.
Merry Christmas Skye and Picture and a Happy New Year 🥳
Love this series, its got me back into Space Engineers. Really enjoy the base building, and now you got into space. Fantastic. Keep it up, Merry Christmas and enjoy!
A space station. You could build it on the closest asteroid, dig it out until it's gone and then you have a space staion in orbit. That would be a cool thing to see you build.
There are usually asteroids within the gravity well of the planet which gives you weird low g like .02 G and saves you the efforts on gravity gennys. But being anchored to a rock gives you more stability in space engineers and you dont have to worry about it running out of power or klang sending your station flying away cause a rotor got phantom forces.
You can also set a non moving grid to be a station and it will lock it in place. This is done in the menu under the grid info tab. Keep in mind the option is grayed out if the grid is moving at all, even less than 1 meter a second.
Merry Christmas Skye and Picture, and thank you for all of the entertainment this year!
...👀Love The Ship!💚 It feels good to have a ship you love and have it just how you like it. Great armor work, very "roundish" (a high compliment in squarish SE)! Make sure to save a blueprint so you can build it again. Ships are like memes for me, you get a library of just the right ship for the occasion. Workshop and Keen ships are good for a base to modify but I need my own design if I need it to just work for me. Lovin' the series, thanks for the show!
Merry Christmas, Skye & Picture!!! Thank you both for tons of joy in my days!
@16:19 "... point slightly to the side..." :D That's a hard won lesson for every Space Engineers player. :D
I'm expecting an asteroid eater at some point.
Merry Christmas!
I think working on Shaggerdeep base to get a few docks up before you purchase the ships. And then it might be worth making a Zero-Gravity base as a stop gap. Because hydrogen is strong, but you have a whole bunch of weight inside you that you're not processing, so your first landing might be exciting.
Merry Christmas, Skye and Picture!
Especially if he forgets to/can't top up his hydrogen before he starts descending and runs our midway. If he manages that, I imagine he'll take the advice of some of the comments from the previous video and put some "emergency use only" atmospheric thrusters on the bottom!
even though im only on episode 2 of this series, i thought i would jump ahead for a few seconds to share some love and tell you that this is the only Vanilla Survival series that i haven't got board off.
will you consider opening a Space Engineers server to allow more community engagement. this could allow you to do base/build tours
I recommend putting an Entry GPS location above your base right when gravity zeroes out.
This is a great idea, however for it to be useful in the future as a gps jump drive point- it needs to be like half a km from the gravity well to work.
Remember to turn off the hydrogen generator when you don't need it running or it'll eat all your fuel.
22:08 that has to be gold in them hills
"it was a bad song then, it's a bad song now"... I nearly died brother ! thank you so much for the belly laugh !!! Happy Holidays, safe journey
Have a Merry Christmas Matthew :)
I think before going to the station it would be nice to see a little more completion with shaggerdeep base. I know it will always be a work in progress. But I think getting a lot of things finished like the hangers and the overhang on the entrance would give a nice feeling of completion there for us to then venture off into creating a base in space or the trek to the space station. This all being said if you’re venturing off because of boredom or a creative block with working on that stuff I understand.
The reason why you need more drills is because you might forget to widen the hole. Like a cat putting their head into something because their whiskers say it's wide enough, then they shift slightly while in the hole and suddenly can't get out anymore. The point of the drills is to ensure you Always have an exit because you can Make your own exit. You could even go so far as to say put backward facing drills on the corners of the back end of your ship so you can widen your entry path on the way out.
GOOD LORD! Paint that ship yellow. It looks like Thunderbird 4.
Reminds me a bit of Sky from UFO .. the front bit of Skydiver :)
Hey Skye Nice ship, better than any I made early on that's for sure. Just a bit of a warning (because I'm not sure if you read my previous comment about it) but, if you build a base in a place that has low/freezing temps or low/no O2 you have to know that voxels are NOT airtight in Space Engineers so if you embed your base in a mountain or asteroid you will have to make sure there are no gaps in the blocks so you can pressurize it.
Merry Christmas!
G`day Skye & Picture, just wishing you two a Merry Christmas🎄
Merry Christmas to you Sky, to Picture Perfect & to all your family & friends.
I always have grand ideas of what my ships will look like and at the end, it is always a brick with not enough thrusters to haul a full load.
I highly recommend using the thruster calculator or doing the calculation yourself to make sure you have enough thrust. Don't forget to account for your cockpit, drills, H2/O2 Generator and other things having storage too! You can find the volume & weight of all components and ores and stuff on the wiki.
Thanks for being here with the videos Skye
Merry Christmas Rob :)
@@SkyeStorme Merry Christmas my friend and Merry Christmas to Picture too 🎅
What an improvement! Ship is looking GOOD.
Have seeing a dude in SE using an automatic welding devise. Should be fun to see your base build up.
Hey Skye.
First have a great break with the holidays! Loving the series your creativity makes me jealous.
Id make a station just as close to orbit to your base as possible. Anchored on a asteroid. But for now definitely take that ore down to be processed in your base. It’ll benefit from the massive refinery room. Platinum is pretty slow to refine.
Desr Skye, I can't wait until this ship is the tiny ship that docs in the huge mothership that will clearly come later.
Merry Christmas
What we always do instead of turning off the dampeners is, doing a toggle group for the reverse thrusters andshutting it down while crusing
The Joy of a child at play, thanks Skye and Happy Christmas
makes me happy to watch you play
im from the future. this is the best video yet!
Fantastic looking ship, look forward to you making your own space base for ion thruster ships
Dear Skye and Picture, thank you for being you, the content, and the... jokes.... Happy holidays. Cheers.
Merry Christmas to you Skye, and Picture too!
Oh your videos are so great Skye!
Yay for docking-cam!!!
I find it much less stressful, to do ship design, on a separate ‘creative mode’ world and saving to blueprints. Mirror image, for ship symmetry, and ‘left trigger hold’, for multiple block placement, mean you can concentrate more on design
Been watching a while, looking good. As for your plans to buy a TT-420, no shame in that. Large Grid ships are a lot of resources and I still buy my first large grid ship. The TT-420 is a really good base for a hauling ship, and prefect for new players as it does not generally require hydrogen to fly as it has Atmo thrusters in all meaningful directions. With more experience though I find the TT-420 design fundamentally limits it to a hauler role only. I have come to buy and modify a B-980 as my starting large grid ship, as the Stern Connector is purfect for carrying some form of small utility ship (Miner, Grinder/Welder, Etc.). Ultimately adding features of the TT-420 like sideways Atmo Thruster and the Bow Airlock. Then Adding 4 more upward Hydrogen Thrusters, a full Assembler and two Basic Refineries. Finally taking care of my biggest issue with both the TT-420 and B-980, the lack of access to the ship from the ground if you don't have access to your jetpack, by adding ladders to either side of the Stern Connector. I do a bit of interior work to, but just some ideas.
merry christmas to both of you and thanks a lot for all the content! I always have to wait for my girlfriend to be home to watch your videos... she is usually not interested in the game itself... it's your voice and jokes... you are basically part of the family :)
Merry Christmas Skye and Picture
Thanks for sharing 👍
Thanks for watching :)
Merry Christmas to the both of you! Good luck with Operation Eggnog!
Merry Christmas Picture and Skye!
Build and asteroid base and i would actually like to see you build a big sky design ship, this one is just awesome
Merry Xmas Skye hope you have a great one and a Moon Station might be a great Second Base
Your are amazing. The ship looks amazing
Have a great Christmas Skye & Picture!
It'd be great to see you set up a bit of ore processing on an asteroid directly above Shagger Deep, it'll save you carrying all the extra mass of unrefined ores back down to earth. It also gives you a point to change over from a ground to space cargo hauler into a space miner.
Wonderful trip into space. As for what next, I say hit the RLSB station. No sense in having just a short jaunt into space when we've been planetside for the last 23 episodes. You could get at least two more episodes out before returning to SHAGGER DEEP.
Great series. How about building a space port? In between the space station and your base? Hope you all have a lovely Christmas and New year's 🎄🎅🏻🎄
Merry Christmas!! as a space engineer novice i would love to see the space station and what ships you can buy.
Sky that ship looks fantastic, love the design and the effort you put into it. I also can wait for your inevitable space station or asteroid fortress. Your detailing on the base entrance was also great. Have a great holiday with your family!
You too! :)
Thank you 😊
so the trusters do 2 block range for dmg so u can hide them behind blocks as long as they have that empty cavity to burn in small is 1x2 large are like plus signs so u can do corners of them
So what I take away from this video is that this ship is still too small for serious space exploration and mining operations. But, might be an excellent size for earth-like mining. The views from space are fantastic btw.
Also, enjoy Christmas!
My first time in space i got out my ship to explore and forgot where my ship was. After that, antenna on everything 😅
I'd like to see you build a bunch of asteroid bases, maybe set up a laser antenna network between them all
Fleshing out the base would also be cool. I think you should also build like a larger rocket at some point and set it up so it launches from your mountain base.
After you started this playthrough I used it as a guide on how to play the game, and I really felt it when you said you spent 13 hours on the ship, I built 3 ugly ships getting larger each time trying to make one you could walk around inside and they took me 43 hours to do 😆 was never happy with them, should have gone to space then built them and would have had to spend less time setting up thrusters 😅
You need an improved range ore detector, otherwise you will continue to find nothing where there is something, further inside...
A few things from this episode:
1 - Asteroids within the gravity well
Asteroids within the gravity well are excellent for bases. You're close to space. You have gravity. If you find one close enough to where your planetary base is you can build a refining plant and use drop pods to deliver ingots to your base remotely. It's easier to do that than travel to space every time you need more. I drill into the asteroid and then drill down so everything is inside and safer from attack.
2 - More drills
If you add another drill at each corner of the front of your ship when you right click drill you will remove enough stone for your ship to fit through. You really don't want to be doing it the way you are now when you have to drill down over 100m to find ore.
3 - Ejectors for stone.
Wait until you find uranium and how little you get. You won't want to keep emptying the amount of stone you'll have just to get a decent amount of uranium.
I never stray more than 2k from my ship, so that’s what I limit my broadcast range to.
some small suggestions on the ship, no scripts or mods for this but I would put an event controller block somewhere on the ship and make it your "docking controller", have it triggered by the connected event on your main connector, and on connect (left hotbars) set tanks to stockpile, turn off thrusters, set batteries to recharge, etc. and then on disconnect do the opposite. stockpile off, thrusters on, batteries to auto.
This opens up room on your cockpit hotbar and prevents you from accidentally crashing your ship into the ground by accidentally pressing P lolol
also I think you might like floodlights (on small grid) more than the base spotlights, which should do a much better job of lighting up your drills
I would recommend he follow Splitsies tutorial for doing this, as it's easy to mess up and I would hate for him to loose a ship from it.
You might wanna attatch a large grid ore detector to the ship to get more scanning range
@SkyeStorme you should build a small capital ship. One that has a small hanger for your space faring miner.
Turn ur antenna signal up as it work with ore detector if only set to 50m it only pick up signals with in 50m so max it out to find ore faster
Idea for the next big thing: an asteroid eating and processing ship. So massive that it can take most rocks, chew them up and poop out the useless bits 🙂
Looking forward to the space station 🙂
Dear Mr. Misatile, keep building base and get the 420 ship. Get base pretty much done. Like lay out. Then go explore and decorate base with things you find on your adventures. Not even sure if that would work but..🤷♂️
After collecting the ice I am worried about the output of the O2/H2 gen vs the use of all your thrusters. Keep up the fun series.
Would love to see an orbital base maybe off of the Swiss cheese with a view to docking a huge ship in the future :-)
Holy goat it's Ep 24 already!
welcome back guys
Skye *gets upset that people think he won't think to move ship around while drilling so he doesn't get stuck*
also Skye *has to open the inventory to see his fuel lvl that shows on the bottom right of his screen*
LOL
LOL .. ok yeah .. ya got me :)
@SkyeStorme Love your videos. Can tell you are enjoying yourself, and that makes them a joy to watch. A very Merry Christmas to you and Picture. 🎄
I would love to see you build a large grid ship to go to the Station
Merry Christmas yall!
I would loved to watch you re enter the planets gravity and see how yoi handled that. My first couple of times were firey death
Now you can build a mobile space base. Traveling to mars no jump drive approx 6hrs. Mine is completely self-sufficient. Have been out to 3ls on keen server. ls = light seconds.
Can you build a moving station out of an astoroid?
In space engineers all asteroids are static as there are no orbital mechanics, this is why the sun is part of the skybox and not an object you can travel to.
That would be really cool though, and he could build a moving station just without building it into an asteroid.
@@shocktnc Nice to know, i never played the game myself🙂
if you make a wider hole by turning, and your ship is longer than wide, you will need the tunnel even wider so you can turn inside it, which means you need to turn even more. In the end you will probably have to turn it almost 90 degrees but it it's entirely doable.
Often forgotten about make sure you set your ore detector distance to maximum in its settings.
almost there
Amazing ship. I went to space with a large grid and the hydrogen consumption rate was unreal. I almost rage quit when I went to space because the small grid ore detector is completely useless and my large grid ship was too expensive to move.
Find more resources and build a ship capable of having jump drives to shorten the distance
I always build my first space base, on an asteroid made entirely of ice, as it eliminates power issues(hydrogen engines)
its a chunky boi, but i looks cool ^^
I would suggest a space station to hold ore. That way youre not holding all ore in your inventory (ship included). The problem is you dont have iron or assembler to make the components you need. Also shagger base isnt finished. 😂
I would love to see the space station, but I am in no hurry, and perhaps returning to the base to process the platinum ore would be prudent. At any rate, enjoy your Christmas celebrations, Skye.
To get to the space station, it would probably be helpful to figure out the approximate acceleration of the ship to calculate a reasonable speed and timetable for acceleration and deceleration. At 100 m/s, it would take nearly 7 hours to arrive; at 1 km/s, it will take 42 minutes; at 10 km/s, it will take about 4 minutes, but adequate time will be needed for acceleration and deceleration, so having a timetable ahead of the journey will be very helpful for not colliding with anything. In the interest of caution, and informed by my extensive experience with Kerbal Space Program (i.e. accidental high speed collisions in orbit), I would plan to decelerate to 1/10th the maximum velocity by the time I reached 10 km from the station in case any evasive maneuvers are required.
Unfortunately the game is capped to 100m/s. There are mods to remove it but he's said this will be a vanilla playthrough. To go those long distances you're either going to be a long haul trucker or you need a jump drive.
@@capdyn735 Oh wow. I had no idea. It has been years since the last time I tried playing Space Engineers. KSP was always my aerospace engineering game of choice.
@@k98killer KSP is good, I played a couple hundred hours back in the day :)
Thankfully space engineers 2 is gonna have at least a speed limit of 300m/s. It would be nice if they uncapped the speed though, even if just for travelling through empty space.
Thunderbird 4 rides again!
DEAR SKYE:
Happy Christmas, mate.