I have seen many tutorials on this technique but yours is very easy to follow and understand also. You explained everything so on point. All the Whys and Hows are so simplified in this tutorial. Thanks a lot oliver. :)
what is it that makes the default direction in the beginning go from right to left? and how would you change the direction? thanks so much for this video!
As always an excellent tutorial. It would be excellent if one day you do a tutorial on character rig on how the character of "among us" comes off the screen. Great job.
Great tutorial! I just have a few questions. Do “Rove Across Time ” keyframes only work on position keyframes? I tried using the rove option on some path animation keyframes and it had no effect. Also, when is a proper situation to utilize the “rove across time” keyframes? All these years if using AE and I still don’t understand why or when to use roving keyframes.
Yes, only position keyframes, as it’s usually used to keep an object on a specific motion path. Every time you copy a path onto a position, you will get the rove across time keyframes. They make sure that even though the path may have some extreme curves, it will keep a constant speed throughout it.
Great tutorial, however whenever i move the two keyframes to 500 in the speed graph, the graph makes a weird almost W shape, which makes the ball go slower in the edges, then faste, then slower then the original speed at 2000 pixels per frame, and i have no idea how to fix it
I struggle with this a long time, and find some sort of soulution. If a grafpoint is moved to high and the curvs goes from "overbound ( ) or straight /\" to a "underbound U shape" the besier path is locking the next graf to this U that wont go back to overbound. One way to go around this is to close the graf monitor and change the speed on the main timeline, mark all keyframe and press alt and narrow it down. (alt keep the distance right) Now you can go back to graf monitor and lower the 2 and 4 bar. If you lower to much the 3 marker turns to a U-shape, then you need to raise that one, and level the outside markers with the 3. This was a great tutorial and I learned allot!
To the right of the path group in the shape layer there are two icons - an arrow pointing left and one pointing right. Here you can click on the two icons to select the direction of the path. Hope that helps :)
Try changing either the camera view next to the quality settings (full, half, third, quarter). Other than that you can try adding a camera by going to -> layer -> new -> camera
I have seen many tutorials on this technique but yours is very easy to follow and understand also. You explained everything so on point. All the Whys and Hows are so simplified in this tutorial. Thanks a lot oliver. :)
I love your style of explaining things. I always watch your tuts for all your easing graph expertise. You actually explain how and why things work.
Thank you! I try my best to convey it in a way so everyone understands it
Thank you ! I’ve been searching this tutorial for many years
3d motion example - object moving in a space . How ? Cleared at 0:01 to 0:07
thank you
Great video, thanks man!
what is it that makes the default direction in the beginning go from right to left? and how would you change the direction? thanks so much for this video!
Good work
Can you please tell how to start the Asteroid from Left to Right?
Thank you so much for this tutorial. 😊
You are very welcome!
At 4:51 when you're making the asteroid a 3d layer and setting the position to 1, for me its not showing up behind the planet when I set it to 1.
Try switching what camera you are using to view it (underneath the composition preview)
@@OliverRandorff which camera are you using ?
Same problem here, probably nothing with the camera view. I am trying to mask
As always an excellent tutorial. It would be excellent if one day you do a tutorial on character rig on how the character of "among us" comes off the screen. Great job.
Thanks! Compositing in real life can also be quite fun :)
good video, learned new things
I’m glad to hear that, thanks!
Thank you for the great effort😍
Thanks Oliver for sharing tips! What are you working on now? Bad curiosity I know ;)
I'm working on some texture animation at the moment :)
but how if this circle was a line ? can you teach us that ?
hi Oliver! could you please explain how the null object rotate the circle path like that? i keep playing back but i dont get it how
Because it’s already orbiting, and when you parent that to an external rotation, you get this result.
Actually the orbit is following the circle path which have being hided and olive is roating that circle path through null which now orbit have.
@@OliverRandorff did i explain right.?
@@hemantsinghkanyal6376 Same thing I said - just explained in a different way. So yes :)
nice tutorial !
Thanks, glad you enjoyed it!
Great tutorial! I just have a few questions. Do “Rove Across Time ” keyframes only work on position keyframes? I tried using the rove option on some path animation keyframes and it had no effect. Also, when is a proper situation to utilize the “rove across time” keyframes? All these years if using AE and I still don’t understand why or when to use roving keyframes.
Yes, only position keyframes, as it’s usually used to keep an object on a specific motion path. Every time you copy a path onto a position, you will get the rove across time keyframes. They make sure that even though the path may have some extreme curves, it will keep a constant speed throughout it.
amazing😍
Great tutorial, however whenever i move the two keyframes to 500 in the speed graph, the graph makes a weird almost W shape, which makes the ball go slower in the edges, then faste, then slower then the original speed at 2000 pixels per frame, and i have no idea how to fix it
Depending on the scale of the object and the size of your composition, 500 may not be the exact value that you need
I struggle with this a long time, and find some sort of soulution.
If a grafpoint is moved to high and the curvs goes from "overbound ( ) or straight /\" to a "underbound U shape" the besier path is locking the next graf to this U that wont go back to overbound.
One way to go around this is to close the graf monitor and change the speed on the main timeline, mark all keyframe and press alt and narrow it down. (alt keep the distance right)
Now you can go back to graf monitor and lower the 2 and 4 bar. If you lower to much the 3 marker turns to a U-shape, then you need to raise that one, and level the outside markers with the 3.
This was a great tutorial and I learned allot!
My asteroid isn't going backward to the set position of 1. Anyone know hoe to solve this?
how to change route direction . -_- . nice tutorial
To the right of the path group in the shape layer there are two icons - an arrow pointing left and one pointing right. Here you can click on the two icons to select the direction of the path. Hope that helps :)
te amo
REsource free ??? illustration pls
Очень классный урок!
I don’t undersstand that, sorry 🙌
@@OliverRandorff, i write "very good lesson")
@@motion_it ah I see, thank you!
@@OliverRandorff i watch every your lesson! It's a good practice for beginners! Will you make a lessons about character animation?
@@motion_it I already have one - the game character run cycle :)
i did it but after rendering the asteroid on top of the planet (
Try changing either the camera view next to the quality settings (full, half, third, quarter). Other than that you can try adding a camera by going to -> layer -> new -> camera
all is well, forgot to transform the Null layer to 3D and the BG layer (Y=1)
@@fov6205 Great to hear that you figured it out