QuakeCon 2011 - John Carmack Keynote

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

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  • @jerksto
    @jerksto 13 ปีที่แล้ว +11

    Carmack has a great way of explaining basic technical jargon and gradually going deeper and deeper into more advanced topics, but bringing it back right before it becomes incomprehensible to 99.9% of the audience. And he's never bragging or trying to impress; he's a humble, honest person who takes pride in his work.

  • @gregorzonta
    @gregorzonta 13 ปีที่แล้ว +14

    This guy did so much for this industry, I can't even imagine the worth of his work.

  • @WalkOnNick
    @WalkOnNick 12 ปีที่แล้ว +9

    This guy has an infectious positivity, I love listening to his thoughts even though not everything he says means that much to me

  • @bulletlottery
    @bulletlottery 7 ปีที่แล้ว +20

    Carmack is god TBH alot of gamer should be thankful how doom and quake gave birth to other games and other engines like h-l1/source etc.

  • @justin.little
    @justin.little 13 ปีที่แล้ว +3

    A man fuelled by passion. Constantly raising the bar. Insightful video, especially the latter half.

  • @dave_s_vids
    @dave_s_vids 13 ปีที่แล้ว +1

    Fantastic talk. It's so nice hearing someone just laying it all out on the table for those that care to learn or want to know!

  • @MordecaiWalfish
    @MordecaiWalfish 13 ปีที่แล้ว

    How could anyone have clicked "dislike" to this video? It just boggles the mind...
    There is no one programmer in the games industry who has continually innovated and grown the industry through his works as Mr Carmack has. He is straight forward and honest about the realities of what his company is doing ,as well as their goals, and above all else takes the time through his works to show appreciation for the not only the product his company is making, but all gamers & programmers w/ open source

  • @LeMoertel
    @LeMoertel 13 ปีที่แล้ว

    Thank you id and who ever helped making and posting this video, especially since last year didn't work out :) (and only ~24h delay!)

  • @thedark1owns
    @thedark1owns 13 ปีที่แล้ว +1

    This was a great way to spend an hour and a half. I didn't understand many of the things he said, but it was clear that he was knowledgeable and important to the game industry.

  • @nestersan
    @nestersan 13 ปีที่แล้ว +1

    I have never heard someone be this honest about his own code/project. When I listen to this dude, i realise how little I know, but at the same time I still understand enough to realize how brilliant he is.

  • @tensevo
    @tensevo 6 ปีที่แล้ว +9

    Is it me or does this guy get it? he seems to articulate so well what gaming is all about.

  • @markototev
    @markototev 13 ปีที่แล้ว +1

    This man... may he live another 200 years at least.

  • @V12carlover
    @V12carlover 12 ปีที่แล้ว +2

    This video really drives home the sobering fact that I have absolutely no idea whatsoever how videogames are built. I'm really glad there are people like John Carmack out there to do all that complicated stuff for me and i'm more than happy that we fill his pockets with enough money to buy twin turbo Ferrari F50's and rocket ships.

  • @Schizm1
    @Schizm1 13 ปีที่แล้ว

    I could listen to him for houres. He's such an awesome legend!

  • @GordonAitchJay
    @GordonAitchJay 11 ปีที่แล้ว

    It's always fantastic to hear John talk. I really enjoy this, and it seemed like he enjoyed talking, too.

  • @BendSpeirs
    @BendSpeirs 13 ปีที่แล้ว

    Awesome keynote. I loved watching the whole thing. People working with Carmack are very fortunate.

  • @darthdonkulous1810
    @darthdonkulous1810 2 ปีที่แล้ว +1

    John Cormach has become one of my all time favourite personalities somehow! I just love the way he looks simultaneously very awkward and very comfortable.

  • @LGR
    @LGR 13 ปีที่แล้ว +1

    @mrbitbot Absolutely. Just let Carmack ramble, it's all golden.

  • @DanielleSexyBabe
    @DanielleSexyBabe 13 ปีที่แล้ว

    I could listen to John all day.

  • @TubeofDestiny
    @TubeofDestiny 11 ปีที่แล้ว +10

    Steve Jobs is the salesman, it's Steve Wozniak who did all the early Apple designs (and never got as much credits as he deserved).

  • @turbomonkey138
    @turbomonkey138 13 ปีที่แล้ว

    I could listen to this guy talk for years :)

  • @Perjoss
    @Perjoss 13 ปีที่แล้ว

    for better or for worse, John Carmack made me the man I am today, mainly because of how many hours I spent playing Quake 2 and Quake 3, which can i just say were A LOT! good, good times!

  • @theGreasyDuster
    @theGreasyDuster 13 ปีที่แล้ว

    This guy is a god to be able to speak for so long and stay so consistently interesting

  • @AlamarianJ
    @AlamarianJ 13 ปีที่แล้ว

    I gain some kind of strange pleasure from listening to John Carmack talk about things I don't understand.

  • @Jahooba
    @Jahooba 13 ปีที่แล้ว

    I'm not a programmer, but the way he talks is incredible. It gives you a glimpse into the way he thinks, which is categorical and organized. I'm a 3D artist (and amateur writer) and very interested in how I think and how I can make my self think better, and how that affects my art. It's very inspirational to listen to someone that is so self-criticizing and makes abstract concepts seem like simple mental hurdles. He reminds me of other great thinkers such as the Dalai Lama and Steven King.

  • @SilkyMuggs
    @SilkyMuggs 13 ปีที่แล้ว +2

    I love how Carmack's muscles form into the Quake symbol. Now THATS dedication.

  • @oranac
    @oranac 13 ปีที่แล้ว +1

    In regards to the comment about keyboards, he's talking about not having direct access to a debug environment on the console hardware itself.
    It's one thing to have a compiler on a workstation tell you things that might go wrong at compile time, but often entirely more useful to be able to watch what is happenning on the real hardware step by step to fix bugs.
    This has nothing to do with using a keyboard to control a game.

  • @tbonet101
    @tbonet101 13 ปีที่แล้ว

    john carmack is awesome he is seriously always ahead of his time

  • @mrbitbot
    @mrbitbot 13 ปีที่แล้ว

    This man never stops talking, and I can't stop listening

  • @flowless899
    @flowless899 13 ปีที่แล้ว

    He's a very brilliant guy and what a legacy he will leave behind for us..

  • @jessicaNya
    @jessicaNya 13 ปีที่แล้ว

    He makes a good point with static analysis. This has saved me hours or work tracking down obscure issues gcc didn't throw a single warning about with all warnings turned on.

  • @XFX40
    @XFX40 13 ปีที่แล้ว

    he is the best speaker I have ever seen he never stop talking amazing

  • @CyberDeadly
    @CyberDeadly 13 ปีที่แล้ว

    terrific video, I love how he doesn't shy away from any of the details. Also how he doesn't fail to bring up the "short-comings" he encountered. I'd like to see Todd Howard do the same..

  • @RamssesPharaoh
    @RamssesPharaoh 13 ปีที่แล้ว

    Genius... thank you, for sharing your wisdom and knowledge. We can only hope other developers are inspired by your determination to improve in every way. Thank you.

  • @LeadHeadBOD
    @LeadHeadBOD 4 หลายเดือนก่อน +1

    27:46 - he wasn't wrong. I played RAGE on a middling laptop some 5 years later than the release with integrated graphics... and it ran just fine...

  • @hannody00
    @hannody00 13 ปีที่แล้ว

    it's just because ur grate Mr Carmack, thank u so much.

  • @jacderida
    @jacderida 13 ปีที่แล้ว

    I'm not really gamer but I am a programmer (not in games though), and I absolutely loved hearing him ranting away here. Was nice to get a little insight into their development practices and the stuff about the static analysis was interesting. Also, that build server with 192GB of RAM - WOW! I can't believe he was able to talk about all that without the aid of any notes or anything too - guy is a true genius. Much respect!

  • @DutchmanDavid
    @DutchmanDavid 12 ปีที่แล้ว +3

    Gaben and Carmack both belong in the pantheon of gaming gods, obviously. Gaben as the god of storytelling (?) and Carmack as the god of game-tech.

  • @nakikioDic
    @nakikioDic 11 ปีที่แล้ว +1

    listening to carmack is like listening the inventor of the computer graphics.... he knows his work pretty damn well!!!!

  • @ometopi
    @ometopi 13 ปีที่แล้ว

    One of the superstars of the gaming industry, impressive!

  • @CharlieTango91
    @CharlieTango91 13 ปีที่แล้ว +1

    Listened to all of it. Understood 1/4 of it.

  • @Moue666
    @Moue666 13 ปีที่แล้ว

    I love how he explains to us how the consoles work in depth. And how they are so limited.

  • @Merth667
    @Merth667 13 ปีที่แล้ว

    @Daracus I meant that you will only be able to run it through Steam. It's like buying the game in a brick and mortar store but you still need to register the game to your steam account, and you can only play with steam.

  • @robotface74
    @robotface74 13 ปีที่แล้ว

    hey, hes just a guy who loves what he does and it shows when he talks about the games. i envy that with a passion!

  • @zurditen
    @zurditen 13 ปีที่แล้ว +2

    10:28 "We have a report of a bug in the microphone system"
    John "Legend" Carmack

  • @SteelSkin667
    @SteelSkin667 4 ปีที่แล้ว +1

    Re-watching this in 2020, it strikes me that the direction that upcoming consoles are taking with their hardware design is pretty much exactly what John yearned for when making Rage. File size limits from the manufacturers have been pretty much lifted with 100GB+ games becoming the norm, and both consoles will come with fast SSDs and hardware decompression that allow to fetch data with minimal latency, decompress it on the fly and plonk it directly in VRAM. Hell, Mark Cerny even described in his PS5 hardware keynote a use case that is basically what Carmack was doing with virtual texturing in Rage. Fascinating stuff.

  • @plugpulled
    @plugpulled 13 ปีที่แล้ว

    This is the very first time i have that transcribe audio works perfect with John Carmack's voice.

  • @WarrenBey
    @WarrenBey 13 ปีที่แล้ว +1

    @hansonkewl06 Carmack is a pioneer and a programmer. His ideas about where gaming will be is always on point. He lobbied for the source code of this game to be released. He wrote Quake, Doom, Wolfenstien and all the original FPS'. His ability to stay one step ahead of all other game programmers is legendary. He is a true scientist and an inspiration to all programmers.
    Steve Jobs was NOT a programmer he was a thief. "I'm not glad he's dead but I sure am glad he's gone" - Richard Stallman

  • @vk08
    @vk08 13 ปีที่แล้ว +1

    How it all flows..wish I had a clear mind like that.

  • @Vnix
    @Vnix 13 ปีที่แล้ว

    @TheLackofattack I know, im sure SSDs will become standard long before we see a "unified processor". As for the BUS, i forget to mention its yields are faster than the processing itself (and the read/write cycle of the RAM obviously). I know what im saying is outrageously impossible but the 8/16bit consoles are examples of a single processor that did everything, just the same with their cartridges is with SSDs.

  • @mrdeathamore
    @mrdeathamore 13 ปีที่แล้ว

    Carmack is a genius. I'm pretty sure he is the most talented programmer in the whole world. Respect to this man.

  • @Luvenn
    @Luvenn 13 ปีที่แล้ว

    @SuperHappyCow I see, i really can't wait to try out rage, i wonder what they've accomplished after spending all these years working on it, should be interesting. I'm now really excited to see how beautiful rage looks.

  • @Rottensteam
    @Rottensteam 13 ปีที่แล้ว

    I just watched all of it... damn...

  • @FPRobber
    @FPRobber 13 ปีที่แล้ว

    I don't think there could have been a better video to convince me to get Rage. Carmack is a legend!

  • @MUZA1875
    @MUZA1875 12 ปีที่แล้ว

    yes and we love him for it.one of the smartest guys alive

  • @Cnew11
    @Cnew11 13 ปีที่แล้ว

    Im nerding ouuuutttt!!!! Love him

  • @chrisvarns
    @chrisvarns 13 ปีที่แล้ว +1

    @Prometheus4096 Oh right, misunderstood. There are some mailing lists you can subscribe to that are basically journals for new algorithms/data structures/ whatever in research or development in game engines. Worth checking out!

  • @Raven1180
    @Raven1180 13 ปีที่แล้ว

    Man I remember making a Quake 3 map. Such memories

  • @zephyrox2
    @zephyrox2 12 ปีที่แล้ว

    Keynote 2012 please! Need to watch it again :)

  • @BigFatCode
    @BigFatCode 13 ปีที่แล้ว +1

    I am a hardcore experienced developer,...but this guy is the shit!

  • @alpha.gamma.dingdong
    @alpha.gamma.dingdong 13 ปีที่แล้ว

    Carmack doesn't have a filter. He never dumbs anything down, because he doesn't realize it needs to be... that's what makes him so awesome.

  • @bruceli9094
    @bruceli9094 3 ปีที่แล้ว +1

    Fun fact: John Carmack talks while sleeping too.

  • @MichaelPohoreski
    @MichaelPohoreski 13 ปีที่แล้ว

    @42:44 when we build our virtual textures for the dynamic stuff, it is this process that
    @42: 49 at one point it just took hours. I rewrote it to be such a way that it used huge amounts of memory mapped files and it got down much much faster
    @42:59 but it really started swapping on any system that we had.
    @43:02 So we said "Well let's find out what the actual limitations here are."
    @43:07 So we took one of our servers and we put 192 gigabytes of ram in it

  • @rh_BOSS
    @rh_BOSS 13 ปีที่แล้ว

    A living legend.

  • @ripper3225
    @ripper3225 13 ปีที่แล้ว

    I worshiped this guy as a kid. An orphan kid off the rails turned founder of an entire industry. I still remember people criticizing him when he claimed he was going to do true 3D texture mapping on a Pentium. 6 months later quake was born.

  • @leileilol
    @leileilol 13 ปีที่แล้ว

    @Vnix actually there'd still be drivers involved
    he's thinking of the whole idea of taking advantage of their unification (i.e. less memory transfers)

  • @DeathMetalPizza
    @DeathMetalPizza 13 ปีที่แล้ว

    I don't understand how this video can be disliked.

  • @Talkarbob
    @Talkarbob 13 ปีที่แล้ว

    Carmack is a god amongst programmers. There are some things i disagree with him on, but he does know what he is doing, and i can't wait to see more from him and his team!

  • @vorgz777
    @vorgz777 13 ปีที่แล้ว

    @beavermatic I agree that ati/amd users had far more issues, but the manual cfg fixes and other methods to try to resolve the texture quality of the game had no effect at all. Just gotta wait for those driver updates.. :/

  • @67stang351cle
    @67stang351cle 13 ปีที่แล้ว

    @sabers2th Partly true, if you listen to what he was saying, the code was written back in 05/06, then development on the three distinct versions began simultaneously. The console versions aren't PC ports, neither the PC version is a console port, they are unique from one another in the way the allocate and source resources. Yes there was an emphasis on the console versions, mainly because a SKU on the consoles is worth more, but that doesn't mean they slouched on the PC version.

  • @jimjamgumbob
    @jimjamgumbob 13 ปีที่แล้ว

    @tylerkills0012 That he definitely did not say. I'd like a citation. blu ray has nearly 3 times the storage of a dvd and is far faster to read, the problem is the ps3 only has 2x read speed (about 9mb/s on blu ray) compared to the xbox(12x or about 18mb/s dvd). The reason for that is the PS3 is designed to have a portion of the game installed to hard drive which is something carmack is a fan of and wishes microsoft would allow. It speeds up game time considerably.

  • @kriis1986
    @kriis1986 13 ปีที่แล้ว

    @spotpilgrim That's not how it works, you can't lock frame rates so they don't fall, you can only lock them so they don't go above a certain threshold, like with v-sync. They can aim for 60fps but there will be frame rate drops.

  • @RedCameliaX
    @RedCameliaX 13 ปีที่แล้ว

    The longest video on youtube I have ever watched, but I surprisingly wasn't bored.
    Carmack spoke about some really interesting problems that industry having right now: like a 10x horse power of the GPUs on PC and how its going for a waste, lack of unification.
    And of course the release of the Doom 3 source code.
    What I liked the most that he spoked about the things that developers don't usually speaking of: the drivers, the directx problem.

  • @musicalbacon2
    @musicalbacon2 12 ปีที่แล้ว

    listening to john carmack talk is like listening to a computer talk about its day.

  • @sal4
    @sal4 13 ปีที่แล้ว

    Thanks for uploading!

  • @xXDissolvedGirlXx
    @xXDissolvedGirlXx 13 ปีที่แล้ว

    Woo I've been waiting for this since yesterday :)

  • @yxkpro
    @yxkpro 13 ปีที่แล้ว

    I love this dude.

  • @Merth667
    @Merth667 13 ปีที่แล้ว

    @LeadPumpkinLP Excuse me, let me rephrase. I meant that it will most probably be a steamworks title, seeing how Bethesda's games are aswell, and that Steam is regarded as one of the more acceptable DRM software. Even though you can buy the game through other vendors (of course), you will need to register with Steam in order to run the game.

  • @MuzzafuzzaGaming
    @MuzzafuzzaGaming 13 ปีที่แล้ว

    AWWW YEAH, QUAKECON.

  • @NotRegret
    @NotRegret 13 ปีที่แล้ว

    @Luvenn if you cant understand the words he is saying dont embarrass yourself. he answered your question

  • @Nyocurio
    @Nyocurio 13 ปีที่แล้ว +1

    1:23:56
    Been waiting sooo long to hear these sacred words :DDD

  • @stickchart
    @stickchart 13 ปีที่แล้ว +1

    I feel so god damn fucking stupid, but I just can't stop watching........

  • @elsaeraser
    @elsaeraser 13 ปีที่แล้ว

    @elsaeraser He is also one of the most important persons who pushed 3d acceleration technology and the reason OpenGL is still around on PCs (which is awesome) as back in the day OEMs didn't want to support it, but he convinced them otherwise. Also keep in mind that a programmer only does the coding... there are many other tasks in game development which likely are the real reason it took 6years, the engine was demonstrated years ago.
    I think one has to be a programmer to appreciate Carmack.

  • @TurinTur
    @TurinTur 13 ปีที่แล้ว

    Great. But, and the Q&A session? It's always interesting.

  • @CFlow375
    @CFlow375 13 ปีที่แล้ว +2

    First of all, John Carmack invented graphics ;3
    Second of all, goddamn I want that RED cap at 0:59:09

  • @Tybstra
    @Tybstra 13 ปีที่แล้ว

    this guy is my hero...

  • @paparapuu
    @paparapuu 13 ปีที่แล้ว

    thx for uploading this its usually alittle annoying to find ;p

  • @RobotTed
    @RobotTed 13 ปีที่แล้ว

    Great speech! The part at 50.00+ is brillant. And 6 years to make a game and he was almost spot on with the tech it seems. He needs to be on the dev board for the next xbox.
    Triangles. Triangles everywhere.

  • @dissforlife
    @dissforlife 13 ปีที่แล้ว

    John Carmack is my hero, just awesome.

  • @morethanben
    @morethanben 13 ปีที่แล้ว

    Great Keynote!

  • @ThomasColliers
    @ThomasColliers 13 ปีที่แล้ว

    Amazing.

  • @Vnix
    @Vnix 13 ปีที่แล้ว

    @TheLackofattack PCI and RAM slots shouldnt be replaced even tho Carmack fancys the idea of unified architecture. Because PC is and should always remain the platform that is timeless (or future proof). But to answer your question, you're going to have to think outside the box, reduce processing speed with efficiency, make watercooling standard, make silicon obsolete by utilizing quantum processing... who knows, nothings impossible.

  • @SilkyMuggs
    @SilkyMuggs 13 ปีที่แล้ว

    John Carmack = The reason I enjoy being alive.

  • @SynapseCyberpunk
    @SynapseCyberpunk 13 ปีที่แล้ว

    He's a legend.

  • @omfgstfuandgtfo
    @omfgstfuandgtfo 13 ปีที่แล้ว

    thank you, for fucks sake this took forever to upload...god damn...

  • @Beelzebud
    @Beelzebud 13 ปีที่แล้ว

    at 25:40 he says they might hold on to the PC version to optimize it, and that it might not come out with the console versions.
    He should have followed his instinct. PC version was not released "When it's done".

  • @imalwayswatchingu00
    @imalwayswatchingu00 13 ปีที่แล้ว

    @warwize I agree.
    I can tell, but only looked at it once you pointed it out.
    Do you often look at clothes?
    I would've seen it eventually... watching this thing for over an hour.

  • @WillingToHeaven
    @WillingToHeaven 11 ปีที่แล้ว +2

    Being a programmer, this is very interesting. Some people may find technical issues boring and difficult to comprehend, but for me, these issues are probably one the most interesting things when it comes to computer games.

  • @DanLui1
    @DanLui1 13 ปีที่แล้ว

    I really can listen to him talk for hours even though I dont understand half of what he says.

  • @t4d0W
    @t4d0W 13 ปีที่แล้ว

    @singlejoe84 He meant the actual software, not the programs for the bios and dashboard.