This is the kind of physics-based sandbox game where when you break the framerate, it's kinda part of the appeal - how far can you push the levels of destruction!
Oh yeah, I remember playing Red Faction Guerilla back on the 360 and whenever I would manage to drop the framerate down to like 6 FPS it always felt so badass!
Yeah. The life sized skyscraper mod was interesting to play around with. Managed to make one skyscraper collide with another and it resulted in a interesting physics engine dilemma. Didn't crash though. It was frames per minute at that point.
@@wille84finthere is a yotuber that makes videos like that and have frame times of minutes then speed them up to real time or slightly slomow. Looks absolutly amazing g
I remember when this game was just a proof of concept on Twitter. I was an early supporter on PC and now it has an official console release. Very impressive and I’m very glad this game is getting so much attention and support. One of my favorite games to release this generation
@@deepfriedicecream576 I remember seeing the early footage too and thinking this is exactly the game I've been wanting for quite some time. I've been with it since it hit Steam and it's a wonderful experience, frantic and calming in equal measure depending on which mode you pick.
@@mrtnptrs could be wrong, but I remember playing it around the time of that big performance update and it looked a bit worse after that. Like they removed additional light bounces of the ray tracing, which explains the significant performance uplift. It never made me say wow after that sadly, still good but not that good.
@@DasJev Didn't notice that being the case honestly. The big performance update you are talking about is the one from less than a week back right? The major performance uplift was because of them adding the new DX12 renderer as the new default. This performs significantly better than the older OpenGL renderer (250 --> 350 FPS in my case at max settings). Are you sure it wasn't originally like "wow, this looks good, this game tanks my performance so heavily, see truly next gen" for you and that when the performance got better, the big wow factor just already had already disappeared for you? Thus you incorrectly attributing improved performance over time of the EA-period to downgrades that may have (not) been there? Did you ever compare the game now with earlier gameplay videos?
It's a fun game to play around with. Only issue I have with the physics is that things only collapse if you remove support COMPLETELY. A single Voxel can keep supporting a skyscraper. Also, buildings won't collapse under their own weight, but rather just topple over.
It's especially hilarious when the voxel is made of something brittle even, like a piece of glass. But I'm enjoying this game very, very much, and it runs beautifully on PS5.
I freaking love this game. Whether its actually playing the story challenges or just achieving a state of zen via wanton destruction in sandbox mode. Teardown is a truly unique & satisfying take of the simple pleasure of simulated destruction ❤
Sometimes I like to remove every voxel in a map. It's very calming although for bigger maps I use a megagun mod which might not be available on console.
This is the kind of game I expected from the current generation. Exploring more the CPU power of the consoles with more realistic simulations instead of spending it all on rendering tech.
@@ShadowMan64572 why not? Think about It. Minecraft has simple systems and simulations. Imagine a game with more complex AI, realistic physics, better animations. Take what Tears of the Kingdom, Crysis and even games like Thief did and take It to the next level. Lets use those CPU cores for something.
I am very impressed with Teardown's performance on the PS5, as it runs noticeably smoother than on my PC (i7-12700K, 2080 Super, 32GB RAM). It's not the frame rate itself, but all the little micro-stutters and lags I experience on the PC during intense scenes are completely gone on the PS5. The developers have definitely done a great job optimizing these games for consoles! Thanks for the great video Alex :)
Devs never optimise for xbox. They just port the windows version of the game and let it brute force it with its 12 tflops power. AAA game devs are guilty of this as well.
have you tried disabling e cores? I had a friend with an alder lake system say that helped tremendously with 1% lows and random stuttering in teardown for him.
Good console port but no option to invert Y axis. Haha good joke though crazy to me how many people are failing to even mention this game breaking issue for many gamers.
The support site for the game mentions that the ability to invert the Y-Axis is coming in a future patch, for now though, I use the Xbox Accessories app to invert the Y-Axis via a controller profile, although it does mean that scrolling for emails on the computer is also reversed.
I'm amazed that this could be a 'future patch'. They oughta get it done overnight. I literally will not buy this until it's added, as I'm not unlearning a lifetime of how I play games so I can mess around with breaking bricks.
I’m so surprised all games still don’t support inverted controls in ‘23. I thought the PS feature to default inverted controls would solve this, but I guess the option would have to exist, and outside of first party titles I’m still finding myself going into options to adjust this for each game, which is unfortunate. A system based menu to remap each games controls would be nice but again I’m sure it would only work if the devs of that game implemented a remapping feature in their game. I really wish this was required for all games going forward though, as accessibility features have been more in focus the past few years.
@@Tarets the point is that it never should have been ignored. It's a basic function of player interaction. Look through all the comments. They've lost out on sales due to this. People aren't even downloading it for free. It's absurd. They should get it done sooner than later.
Double buffered vsync might have been used because developers were testing with VRR enabled, which is the best setting, but is not the best for testing...
@@dibidibadibidibou Everything comes at a cost. Increasing graphic and physic's quality means reducing broad size of the game. This is why racing games looks better than open-world games, obviously.
Bought this in early access 3 years ago, it's only got better and better since. My young nieces love playing with it as a toy, like really complex Legos, or a more realistic Minecraft
Teardown is that game where if you have frustration towards anything it'll let you unleash that anger upon the entire map, whether it's drenching it in an ocean of fire or blowing stuff up to the stratosphere.
It's rare that these cool experimental games make it over to Console. Glad you guys get to try this. I played it a bunch years ago, now I'm tempted to go play it again. I played before they added workshop support so I'm sure that'll be fun to mess with lol
Teardown is incredible, one of my favourite games to come out this decade. Love the level of creativity in some of the heist solves. One of my favourite pieces of tech is attaching rockets to pallets or doors and using them to launch myself between objectives quickly. Heard about it from the video 3 years ago and picked it up right away. Good to see the devs have done it justice and delivered a solid port so more people can experience it.
Holy cow I did not expect this game to come to consoles! I've had it for my PC since it launched and loved it. Just downloaded it to my PS5 to see how well it does. Awesome video as always Alex! This game may run better on my PS5 vs my PC. And I've got a decent beefy PC too. Ryzen 7 3800X, 32gb ram, 3060.
I started a play through on my ps5. Tried both 120hz and fidelity mode. I think I prefer fidelity atm. That may change as I get further into the game. I'm surprised there are a small selection of mods and additional content. Runs amazingly well.
I seen this game on Sunday and almost screamed. I had seen it on PC, but I didn’t know us console guys were getting it. I’m using it through PS + and loving it.
Devs everywhere please, including the option to toggle Y axis inversion is not optional. I realise those of us who invert are a dying breed, but it's like 5 mins work for you and the difference between a refund or not for us.
if anybody here is put off by the massive frame drops when there’s a lot of destruction, this is consistent across the board. the insane physics at play is gonna bring almost every cpu to its knees
Not put off by it in the least. This game is going for something many others don't even attempt, because of the heavy cost to render it all. its literally the cost of achieving this games core concept. It's a necessary trade off, and I'm happy to make, rather than not have a game like this.
Just an issue I’ve discovered and can’t find anywhere else. On Xbox if your controller disconnects while playing/AFKing, you’ll get an infinite bug where when you try to reconnect the controller and it will perpetually ask you who’s signing in to play. You can fix this by removing the batteries from the controller and then putting them back in. Some weird bugs and missing options but overall still a good release.
I went to check this out on PS5, only to discover there is no option to invert your y-axis camera. Oof, haven't seen that in a while. Doesn't seem to be something you can remap in the system settings either.
Same, I'd love to play it with it being on PS+ Extra, installed it, went through the options and no inverting Y means I can't play it. The devs have at least said they will be patching it in but I can't understand how it wasn't there in the first place.
Spent 20 mins thinking I was blind and no way anyone would ship a first person console game in 2023 without this essential feature. Complete controller remapping should be available at a systems level. I even have that option to invert activated, but only around 3 games seem to use it.
It got me too. I'm not sure what surprises me more. That a developer launched a game without inverted camera options or that not everyone at digital foundry uses inverted aim. I expected more from these connoisseurs.
I wish they let us catch the vehicles on fire. Every time I've tried they don't stay lit. There's no fuel tank to puncture, no fuel to ignite. Can't pour fuel onto the ground in a line and light the trail. Also, gravity needs to be worked on. In the first mission with the house destruction, you can have the top half of the house sitting on literally one voxel and it'll stay solid like the home is still complete. No leaning, no breaking off. Just rigid till that one voxel is removed. Very impressive game nonetheless.
Would love for them to do a Red Faction DLC or Expansion Pack. Would probably be the best Red Faction game by a country mile and a well deserved showing of the potential the original series had but never quite achieved.
I'd still like to see some improvements on applying weight and stress to buildings, so I whole second story of a house isn't held up by a single peg of drywall.
Inverted is the only way I can play. Think of the thumbstick as your head, if someone pulls back on your head you'll look up and if someone pushes your head forward you'll look down.
I've been having a lot of fun just running around doing throwups and tags all over in this game (I wish there was an option to change the size of the spray can nozzle)
Alex doing a console review AND not having many issues with it is very jarring but also refreshing. these devs probably rly know how to do their stuff to be able to put out a port like this. :)
PSA : Teardown doesn't have any inverted vertical control option on PS5. Currently, it is unplayable for those like me who can't play games any other way. The devs apparently are working on it.
Isn't there a way to globally invert the controls via the PS5 options? I barely play PS5 but I have a dualsense edge and I think you can at least set it on there. Not sure though about the standard controller though.
I’m in the same boat as you. I was so psyched to play this and it’s currently impossible. This is a staggeringly pathetic oversight for a game released in 2023 on console. Platform holders should have made this a *mandatory* requirement, truly.
My only complaint is how often a entire building,including a entire shopping centre, can be held up and supported by 1 unbroken block or how the volumetric smoke doesnt react to you moving through it
I play prefer inverted, but no invert aren't impossible for me. For me both playable, i don't know how works my brain. 🫣🤷🏻♀️ I hope, this will be added this option. 🤔
Sounds cool, hope they fix especially the lack of inverted camera soon. Yes, I know you can change this in console settings in general, but it messes up other things too, and we shouldn't have to do so.
well no, because alan wake is 4k. but on performance mode its 1440p. You are talking about the internal res but this games output is 860p. so this game literally is more blurry @@vandammage1747
I downloaded it on PS5, spent 20 mins trying to invert the Y axis and then found out that despite it being 2023, they didn’t include this necessary feature, and so I deleted it till they update.
@@AzaiaMonotait does, though it doesn’t function as you might think. It will enable that if and only if it is a selectable option within a given game’s menus. In the case of Teardown there is (ludicrously) no option to do so, therefore that setting in the ps5 system menu does nothing.
Same, and seeing all the similar comments it seems like this was a pretty huge oversight that’s making game unplayable for many people. I wonder what the history of inverted Y is, where it all started and why so many of us require it. I feel that perhaps GoldenEye was the culprit
@@FigmentHF It's nothing to do with golden eye, all games were inverted long before golden eye existed until... They weren't, when the wrong people got involved in gaming, that's when inverted was no longer the default. It's much more complex and genetic than golden eye or any single gene. I for example have never owned a N64. Nor has anyone else in my family but we all play inverted. Anyone who pays inverted is welcome in my house. The righteous people 😎
@@kennypowers1945 It's a long story and depends on how you perceive reality, where the focal point of your brain is and so on. Do you have an internal dialogue or not, etc.
@@kennypowers1945Because it is the correct way to use a joystick and thumbstick and it makes far more sense. Non-inverted is the newer way to play and has sadly become more common because people simply don't understand why "inverted" is better
Now we need games that push both physics *and* graphical fidelity, instead of relying on tired "PiXeLiZeD modern aesthetics!!" in order to make it happen.
I don't like it when devs rely too much on VRR instead of doing things right from the beginning. Same with upscaling tech. Many devs seem to skip optimization because tech like DLSS will make the game run at a reasonable frame rate anyways.
I guess you didn’t watch the video just commented like usual? It’s clear the devs forgot to take off double buffering. There’s no need for the frame rate to drop to half when a dip occurs.
Why do developers still use Double-Buffer V-Sync? Having your framerate halve at a moment’s notice feels terrible, and I’ve been turned off of multiple games because of it
I literally played this game for 30 seconds and then I realized that there's no option to invert the y axis in the controller settings. And then, I quit playing it. The end.
Played this last night, looks and plays fantastic on a PS5 along with an OLED screen and the audio is just as impressive. However how on earth in this day and age can they ship a game and not include an INVERTED option????
Glad to see a physics-based game gaining traction. Hopefully it's a success that spawns sequels, imitations and, hell, hopefully a whole genre of it's own. I'm done with wild graphics and no interactivity; I'm very ready for more devs to do this sort of thing.
This is the kind of physics-based sandbox game where when you break the framerate, it's kinda part of the appeal - how far can you push the levels of destruction!
Oh yeah, I remember playing Red Faction Guerilla back on the 360 and whenever I would manage to drop the framerate down to like 6 FPS it always felt so badass!
3080 @ 1440p, I've pushed it down to 0.6 fps using mods :D Super fun
Now i feel better that reality doesn't have an FPS 😅
Yeah. The life sized skyscraper mod was interesting to play around with. Managed to make one skyscraper collide with another and it resulted in a interesting physics engine dilemma. Didn't crash though. It was frames per minute at that point.
@@wille84finthere is a yotuber that makes videos like that and have frame times of minutes then speed them up to real time or slightly slomow. Looks absolutly amazing g
I remember when this game was just a proof of concept on Twitter. I was an early supporter on PC and now it has an official console release. Very impressive and I’m very glad this game is getting so much attention and support. One of my favorite games to release this generation
How long was that ago?
@@JDRos I believe it was around 3 or 4 years ago when I first saw the Twitter footage
@@deepfriedicecream576 I remember seeing the early footage too and thinking this is exactly the game I've been wanting for quite some time. I've been with it since it hit Steam and it's a wonderful experience, frantic and calming in equal measure depending on which mode you pick.
It's very impressive how much they've improved performance since the early access.
I agree, I played on PC during the early access and it got pretty terrible after you set a few fires and destruct a couple buildings
at the cost of graphics quality sadly, wish they would had a option instead
@@DasJev You sure? You have an example? Didn't notice any graphical downgrades really myself over time of the EA-period until now.
@@mrtnptrs could be wrong, but I remember playing it around the time of that big performance update and it looked a bit worse after that. Like they removed additional light bounces of the ray tracing, which explains the significant performance uplift. It never made me say wow after that sadly, still good but not that good.
@@DasJev Didn't notice that being the case honestly. The big performance update you are talking about is the one from less than a week back right? The major performance uplift was because of them adding the new DX12 renderer as the new default. This performs significantly better than the older OpenGL renderer (250 --> 350 FPS in my case at max settings). Are you sure it wasn't originally like "wow, this looks good, this game tanks my performance so heavily, see truly next gen" for you and that when the performance got better, the big wow factor just already had already disappeared for you? Thus you incorrectly attributing improved performance over time of the EA-period to downgrades that may have (not) been there? Did you ever compare the game now with earlier gameplay videos?
It's a fun game to play around with. Only issue I have with the physics is that things only collapse if you remove support COMPLETELY. A single Voxel can keep supporting a skyscraper. Also, buildings won't collapse under their own weight, but rather just topple over.
I agree! It's my only gripe with this game. If the devs can fix those I'll play this game 24/7 destroying skyscrapers 😂
There is a mod called Structural Integrity that aims to remedy this, but it’s very hardware intensive.
Red faction Guerrilla still holds the throne I see
It's especially hilarious when the voxel is made of something brittle even, like a piece of glass.
But I'm enjoying this game very, very much, and it runs beautifully on PS5.
Just like real life. Jet fuel cant melt voxels
I freaking love this game. Whether its actually playing the story challenges or just achieving a state of zen via wanton destruction in sandbox mode. Teardown is a truly unique & satisfying take of the simple pleasure of simulated destruction ❤
Duly noted. This looks great!!
Sometimes I like to remove every voxel in a map. It's very calming although for bigger maps I use a megagun mod which might not be available on console.
This is the kind of game I expected from the current generation. Exploring more the CPU power of the consoles with more realistic simulations instead of spending it all on rendering tech.
Does the game use a lot of CPU on PC? I think they're using GPU for a lot of simulation, destruction stuff on both PC and consoles.
@@AnalogFoundryThat would explain why it’s so performant.
Really? You expect Minecraft clones from 2023 next gen titles?
@@ShadowMan64572 why not? Think about It. Minecraft has simple systems and simulations. Imagine a game with more complex AI, realistic physics, better animations. Take what Tears of the Kingdom, Crysis and even games like Thief did and take It to the next level. Lets use those CPU cores for something.
@@paulooliveiracastro Because Minecraft graphics are lazy and overused, and look terrible artistically anyway.
The triple buffering was added for the Series X in December, for anyone who wants to know
Ty❤
I am very impressed with Teardown's performance on the PS5, as it runs noticeably smoother than on my PC (i7-12700K, 2080 Super, 32GB RAM). It's not the frame rate itself, but all the little micro-stutters and lags I experience on the PC during intense scenes are completely gone on the PS5.
The developers have definitely done a great job optimizing these games for consoles! Thanks for the great video Alex :)
not "for consoles", but for PS5. Serious X has serious stuttering issues on quality mode too.
Devs never optimise for xbox. They just port the windows version of the game and let it brute force it with its 12 tflops power. AAA game devs are guilty of this as well.
@@itycagameplays thanks for the heads up! The video made it seem like the V-Sync problem is the only issue on Xbox…
have you tried disabling e cores? I had a friend with an alder lake system say that helped tremendously with 1% lows and random stuttering in teardown for him.
@@arnham No, I didn’t - thanks for the tip! Any idea if I can do this via the core allocation menu in Task Manager?
Great to see Alex acknowledging and giving praise to a good console port. It's very refreshing to see.
There’s been many great console ports analyzed here from this year, what do you mean?
@@brandonsimoncini I think he means it's rare to see Alex doing a console video.
@@Rob-ob
Indeed, he's descended the ivory tower! 😉
He needed to talk about a port that isn't a total disappointment for once like almost every pc port that came out this year.
Good console port but no option to invert Y axis. Haha good joke though crazy to me how many people are failing to even mention this game breaking issue for many gamers.
I chucked this on to have a Quick Look, suddenly it was 6 hrs later. This game is surprisingly addictive and the destruction satisfying
I take it that Giant Bomb has warped your mind such that you capitalize that phrase habitually.
The support site for the game mentions that the ability to invert the Y-Axis is coming in a future patch, for now though, I use the Xbox Accessories app to invert the Y-Axis via a controller profile, although it does mean that scrolling for emails on the computer is also reversed.
I'm amazed that this could be a 'future patch'.
They oughta get it done overnight. I literally will not buy this until it's added, as I'm not unlearning a lifetime of how I play games so I can mess around with breaking bricks.
I’m so surprised all games still don’t support inverted controls in ‘23.
I thought the PS feature to default inverted controls would solve this, but I guess the option would have to exist, and outside of first party titles I’m still finding myself going into options to adjust this for each game, which is unfortunate. A system based menu to remap each games controls would be nice but again I’m sure it would only work if the devs of that game implemented a remapping feature in their game.
I really wish this was required for all games going forward though, as accessibility features have been more in focus the past few years.
@@phant0mdummy No patches are done overnight. No small change is too small to actually break your software more.
@@Tarets the point is that it never should have been ignored. It's a basic function of player interaction.
Look through all the comments. They've lost out on sales due to this. People aren't even downloading it for free. It's absurd.
They should get it done sooner than later.
Double buffered vsync might have been used because developers were testing with VRR enabled, which is the best setting, but is not the best for testing...
We need more physic-based game, this is the interactive part everyone forgets about.
I wish we could have both good graphics and physics. Maybe with next gen consoles (I mean PS6)
@@dibidibadibidibou Everything comes at a cost. Increasing graphic and physic's quality means reducing broad size of the game.
This is why racing games looks better than open-world games, obviously.
@@nabieladrianI know it won't happen any time soon but what if they ported BeamNG to consoles?
Bought this in early access 3 years ago, it's only got better and better since. My young nieces love playing with it as a toy, like really complex Legos, or a more realistic Minecraft
I assume they destroy their creations in a spectacular way afterwards?
Teardown is that game where if you have frustration towards anything it'll let you unleash that anger upon the entire map, whether it's drenching it in an ocean of fire or blowing stuff up to the stratosphere.
It's rare that these cool experimental games make it over to Console. Glad you guys get to try this. I played it a bunch years ago, now I'm tempted to go play it again. I played before they added workshop support so I'm sure that'll be fun to mess with lol
It has improved a lot since then. Have fun!
These water particles/effects in the game are insane! I like it.
Especially the smoke physics is extremely impressive and hopefully will come to much more games!
The "pixel dithering" effect on it looks really appealing, and makes it fit the style way better than if it were realistic or just a sprite.
Teardown is incredible, one of my favourite games to come out this decade. Love the level of creativity in some of the heist solves. One of my favourite pieces of tech is attaching rockets to pallets or doors and using them to launch myself between objectives quickly. Heard about it from the video 3 years ago and picked it up right away. Good to see the devs have done it justice and delivered a solid port so more people can experience it.
Holy cow I did not expect this game to come to consoles! I've had it for my PC since it launched and loved it. Just downloaded it to my PS5 to see how well it does. Awesome video as always Alex! This game may run better on my PS5 vs my PC. And I've got a decent beefy PC too. Ryzen 7 3800X, 32gb ram, 3060.
It's running crazy good on my ps5
I started a play through on my ps5. Tried both 120hz and fidelity mode. I think I prefer fidelity atm. That may change as I get further into the game. I'm surprised there are a small selection of mods and additional content. Runs amazingly well.
Excellent to hear performance is solid on PS5. I can attest that the game itself is fantastic.
I seen this game on Sunday and almost screamed. I had seen it on PC, but I didn’t know us console guys were getting it. I’m using it through PS + and loving it.
Kind of seems like a dynamic res mode might be desirable? Drop res when needed, but keep it when not?
Lovely to see this on consoles, though.
Devs everywhere please, including the option to toggle Y axis inversion is not optional. I realise those of us who invert are a dying breed, but it's like 5 mins work for you and the difference between a refund or not for us.
Have had really fun with this. Hopefully more maps, features and mods are coming.
Can I please invert the vertical camera in the sequel?
The smoke looks amazing
This looks like if Red Guerilla Faction and Minecraft had a baby together but was a FPS.... amazing
if anybody here is put off by the massive frame drops when there’s a lot of destruction, this is consistent across the board. the insane physics at play is gonna bring almost every cpu to its knees
In a game like this, frame drops are almost charming in a way.
Not put off by it in the least. This game is going for something many others don't even attempt, because of the heavy cost to render it all. its literally the cost of achieving this games core concept. It's a necessary trade off, and I'm happy to make, rather than not have a game like this.
I wonder how ryzen 7 7800x3d handle this 🤔🤔🤔
i had no idea about this game, the whole concept is so cool and the visuals are distinct. nice to see something different.
I found this game ridiculously atmospheric I recommend it highly.
No inverted controls!? Been a long time since I had to deal with that!
its like if the tourist in The Touryst went insane.
takes me back to when i used to religiously play Red Faction Guerrilla. good times
Just an issue I’ve discovered and can’t find anywhere else. On Xbox if your controller disconnects while playing/AFKing, you’ll get an infinite bug where when you try to reconnect the controller and it will perpetually ask you who’s signing in to play. You can fix this by removing the batteries from the controller and then putting them back in. Some weird bugs and missing options but overall still a good release.
Thats a good find, please make sure you report this bug to the developers as well
This game has truly been a blast, even my wife who doesnt play games terribly often saw me play this and joined in.
Same 😂 she was like “I can do that better “ on the mission where you have to steal art
I wish my wife would.
All those players who loved to TNT peoples builds in minecraft now have another place to go
I went to check this out on PS5, only to discover there is no option to invert your y-axis camera. Oof, haven't seen that in a while. Doesn't seem to be something you can remap in the system settings either.
Wow.
Guess I ain't buying it then wtf.
Same, I'd love to play it with it being on PS+ Extra, installed it, went through the options and no inverting Y means I can't play it. The devs have at least said they will be patching it in but I can't understand how it wasn't there in the first place.
Same. The crazy thing is that there is an "invert" option on the PC/Steam version.
Spent 20 mins thinking I was blind and no way anyone would ship a first person console game in 2023 without this essential feature.
Complete controller remapping should be available at a systems level. I even have that option to invert activated, but only around 3 games seem to use it.
It got me too. I'm not sure what surprises me more. That a developer launched a game without inverted camera options or that not everyone at digital foundry uses inverted aim. I expected more from these connoisseurs.
I wish they let us catch the vehicles on fire. Every time I've tried they don't stay lit. There's no fuel tank to puncture, no fuel to ignite. Can't pour fuel onto the ground in a line and light the trail.
Also, gravity needs to be worked on. In the first mission with the house destruction, you can have the top half of the house sitting on literally one voxel and it'll stay solid like the home is still complete. No leaning, no breaking off. Just rigid till that one voxel is removed.
Very impressive game nonetheless.
Advanced physics over the gimmicky, performance sucking RT any day. I wish developers put more of their rendering/compute budget into physics.
Would love for them to do a Red Faction DLC or Expansion Pack. Would probably be the best Red Faction game by a country mile and a well deserved showing of the potential the original series had but never quite achieved.
I was amazed how well the game plays and looks on PS5.
I'd still like to see some improvements on applying weight and stress to buildings, so I whole second story of a house isn't held up by a single peg of drywall.
Ah yes; It's always nice to have VRR.
These physics look next gen.
Inverted is the only way I can play. Think of the thumbstick as your head, if someone pulls back on your head you'll look up and if someone pushes your head forward you'll look down.
I've been having a lot of fun just running around doing throwups and tags all over in this game (I wish there was an option to change the size of the spray can nozzle)
An option to change colour would be nice as well.
Alex doing a console review AND not having many issues with it is very jarring but also refreshing. these devs probably rly know how to do their stuff to be able to put out a port like this. :)
other than the ps5 version crashing and causing problems
@@allanallen1835 and series x version being incorrectly buffered :)
Looking forward to this immensely. Thank you for the lovely review Alex.
Cool to see console developers using the highest graphical modes, even with the resolution trade off.
PSA : Teardown doesn't have any inverted vertical control option on PS5.
Currently, it is unplayable for those like me who can't play games any other way. The devs apparently are working on it.
Isn't there a way to globally invert the controls via the PS5 options? I barely play PS5 but I have a dualsense edge and I think you can at least set it on there. Not sure though about the standard controller though.
I’m in the same boat as you. I was so psyched to play this and it’s currently impossible. This is a staggeringly pathetic oversight for a game released in 2023 on console. Platform holders should have made this a *mandatory* requirement, truly.
@@noodles9345 There is such an option but very few games actually use it. For most games, you have to go in the game settings.
Flip the controller upside unless on a Portal
I am so glad that this game FINALLY came to consoles.
So, it's like Minecraft meets Red Faction?
Teardown on console?! Damn thats rad! LOVE this game
My only complaint is how often a entire building,including a entire shopping centre, can be held up and supported by 1 unbroken block or how the volumetric smoke doesnt react to you moving through it
That is pathetic, and totally ruins the entire purpose of the game.
Structural integrity is non existent.
I remember the developer saying a long time ago that including those kind of physics simulations would just be far too much for performance.
I remember how much that kind of simulation strained Red Faction Guerilla.
@@massivepileup but red faction DID do those simulations
They did have that. Problem was that unpredictability is not well suited for puzzle game
Hope they will release a Y-axis invert patch soon, It's totally impossible for me to play without this option..
I play prefer inverted, but no invert aren't impossible for me. For me both playable, i don't know how works my brain. 🫣🤷🏻♀️ I hope, this will be added this option. 🤔
Impressive use of technology here, only dropped the ball a bit with the double buffered V-sync.
Only the X uses double buffered v-sync, for unknown reasons.
@@itycagameplays I know... I watched the video? 🤔
@@itycagameplaysbecause devs don’t really care about a second hand console with barely any market share…
Sounds cool, hope they fix especially the lack of inverted camera soon. Yes, I know you can change this in console settings in general, but it messes up other things too, and we shouldn't have to do so.
"860p on XSS is kinda blurry and rough looking" - DF
Also DF...Alan wake 2 running 850p on PS5/XSX is stunning and next gen.
Almost like different games look different.
@@quinsey9211 850p looks blurry no matter what game it is
well no, because alan wake is 4k. but on performance mode its 1440p. You are talking about the internal res but this games output is 860p. so this game literally is more blurry @@vandammage1747
I spoke to the devs on facebook. He assured me a patch in roughly 2 weeks for the invert camera settings and other bug fixes 😊
Public service announcement:
Teardown currently has no option to invert Y-axis camera control.
Oh no…. Anyways
If they patch the Series X version, please do an updated video.
Not being able to invert the y-axis is egregious.
It would be interesting to see a retro review of Red Faction Guerrilla
They made this same concept but in 2009
This really needs a PSVR2 port.
Destruction is very cool but the lack of weight of the objects is very annoying.
Whole building can stand on just one brick if you don't destroy it.
Super lame
Really enjoying this on PS5, on LG OLEDs you can enable HLG in the signal overide menu to kinda force HDR and it looks great.
Guess the dev didn't get the updated SDKs for Xbox in late 2020 from Phil....... AM I RIGHT FELLAS? lol
I downloaded it on PS5, spent 20 mins trying to invert the Y axis and then found out that despite it being 2023, they didn’t include this necessary feature, and so I deleted it till they update.
Oh no
Does PS5 not let you invert it in the system's settings, I know you can on Xbox but I've never checked on PS5
@@AzaiaMonotait does, though it doesn’t function as you might think. It will enable that if and only if it is a selectable option within a given game’s menus. In the case of Teardown there is (ludicrously) no option to do so, therefore that setting in the ps5 system menu does nothing.
Why would you want to play inverted 🤣🤣
oh no! i cant play my gaming console in a less efficient and illogical way. how did they not think?
This feels like red faction guerrilla, but with even less story
The game runs great on ps5. Sadly I'm not able to play it yet due no inverted camera options. Very unfortunate actually.
Same, and seeing all the similar comments it seems like this was a pretty huge oversight that’s making game unplayable for many people.
I wonder what the history of inverted Y is, where it all started and why so many of us require it. I feel that perhaps GoldenEye was the culprit
@@FigmentHF It's nothing to do with golden eye, all games were inverted long before golden eye existed until... They weren't, when the wrong people got involved in gaming, that's when inverted was no longer the default. It's much more complex and genetic than golden eye or any single gene. I for example have never owned a N64. Nor has anyone else in my family but we all play inverted. Anyone who pays inverted is welcome in my house. The righteous people 😎
@@Jasonsadventureswhy would you want to play inverted tho lol
@@kennypowers1945 It's a long story and depends on how you perceive reality, where the focal point of your brain is and so on. Do you have an internal dialogue or not, etc.
@@kennypowers1945Because it is the correct way to use a joystick and thumbstick and it makes far more sense. Non-inverted is the newer way to play and has sadly become more common because people simply don't understand why "inverted" is better
seems a little bit of dynamic res (even down to 1440p) could help even some of the smaller blips in quality mode on ps5
The game on Xbox Series S runs amazing 😮👍
864p?
cool! how many FPS? runs smoothly on Series S? I want to buy this game
@@soxuryup locked 60 fps🙌🙌🔥
@@amanpradhan02 I already bought. amazing. thank you for reply ! 🫠😃😉
Impressed but I can't change the controler settings to invert on and a map editor because there not many maps
Using the AA gun mod I caused so much destruction I crashed game so hard I had to redownload because it was corrupted
Actually you didn't need to redownload. The bug can cause multiple games to not launch. Restarting the console fixes it.
@@Arcona thanks if happens again I'll try that first
Now we need games that push both physics *and* graphical fidelity, instead of relying on tired "PiXeLiZeD modern aesthetics!!" in order to make it happen.
Sony cut the Dev a check to put it on PS plus AND to sabotage the Xbox version. That's the only explanation for such an obvious issue like the vsync
Console Players. This is a must played game. I enjoyed every voxel when playing on Steam.
I don't like it when devs rely too much on VRR instead of doing things right from the beginning. Same with upscaling tech. Many devs seem to skip optimization because tech like DLSS will make the game run at a reasonable frame rate anyways.
Upscaling is part of optimization, also you dont know if they actually skip optimization
This is what Crackdown 3 supposed to be
This is the kind of game that I have played for ages on PC, and will happily be buying a physical copy for my PS5 now that it is available.
Xbox series L once again worse than Ps5
Grow up kid
@@Bugmastery it is worse, though.
I guess you didn’t watch the video just commented like usual? It’s clear the devs forgot to take off double buffering. There’s no need for the frame rate to drop to half when a dip occurs.
@@itycagameplaysXbox version is better now lol
Fired this up the other day but could not believe there’s no invert option, hopefully this gets addressed quickly as possible.
Why people that say that inverting the Y Axis makes more sense than not doing it don't invert the X Axis?
It’s just a preference. Not better.
Great video Alex, but
12:58 How is native HDR unrealistic? It SHOULD be supported.
So this looks like something Blast Corps fans have been waiting a long time for.
Why do developers still use Double-Buffer V-Sync? Having your framerate halve at a moment’s notice feels terrible, and I’ve been turned off of multiple games because of it
That’s the best looking smoke I have ever seen in a video game full stop
It’s such a great game and the frame drops are so easy to ignore because I’m just that immersed
the smoke looks 'right' but it makes the rest look 'wrong' - it doesnt glue
I can't play it properly until they have an option to invert the Y aiming.
This, Trepang2 and Robocop rogue city should serve as examples for AAA devs
I literally played this game for 30 seconds and then I realized that there's no option to invert the y axis in the controller settings. And then, I quit playing it. The end.
Does this game still lack an Invert Look option on console? I haven't bothered playing it yet for this reason.
No inverted camera? No fov in starfield. What the hell are devs doing?
Fov is in starfield.
Coke?
This was one of the first games I booted up when I built my big PC, its super sick
You forgot to mention this game has the most evil villain of all time, Gordon Woo!
Played this last night, looks and plays fantastic on a PS5 along with an OLED screen and the audio is just as impressive. However how on earth in this day and age can they ship a game and not include an INVERTED option????
How can you release a game without inverted camera controls? That's even weirder than the buffering
Really glad to see this game hit consoles, a breath of fresh air from "third person, narrative heavy, cover behind wall shooters".
But shouldent you be comparing to indie titles on console of which there are countless, not a few AAA action games?
No invert no sale, thats the bare minimum these days,
Glad to see a physics-based game gaining traction. Hopefully it's a success that spawns sequels, imitations and, hell, hopefully a whole genre of it's own. I'm done with wild graphics and no interactivity; I'm very ready for more devs to do this sort of thing.
Zelda exists.