ArmA 3 Eden ➤ How to create / use IEDs VBIEDs SVBIEDs Part 01 ( Mission editor tutorial )

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  • เผยแพร่เมื่อ 2 เม.ย. 2016
  • In this video series, we will be focusing on how to do certain things with in the new 3D Eden editor to create objectives / tasks and over all mission editing and making related things.
    In this video we will be focusing on how to create different types of IEDs using triggers to set them off. I will show two methods using triggers, one uses actual explosives within the game and the other generates an explosion on items.
    Part 02
    ➤ goo.gl/v3pn1o
    coding used.
    (Method 01 - For in-game explosives such as mines and actual IEDs.)
    IED setDamage 100;
    (Method 02 - Random objects such as fridges, barrels etc)
    bomb="Bo_GBU12_LGB" createVehicle (getPos IED); deletevehicle IED;
    (Method 02 - Vehicles, only use this one if the vehicle doesn't have a smoke plume and fire after explosion.)
    bomb="Bo_GBU12_LGB" createVehicle (getPos IED); IED setDamage 100;
    Note: If vehicle displays smoke and fire effects after explosion, remove IED setDamage 100; code.
    Links to sources for other explosion names.
    ➤ forums.bistudio.com/topic/139...
    If you enjoyed the content and have thoughts, feel free to leave them below in the comments! If you enjoyed the video and wish to see more subscribe, share and come back :D
    ≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥Music used≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤
    Fired up Feels good by Robert Duncan. (US Marine cadence)
    ➤ • The Unit - Robert Dunc...
    ≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥≥Disclaimers≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤≤­
    This video was created using content of Bohemia Interactive a.s.
    Copyright © 2013 Bohemia Interactive a.s. All rights reserved.
    See www.bistudio.com for more information.
    This video is made in accordance with:
    Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance
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ความคิดเห็น • 95

  • @hazonku
    @hazonku 8 ปีที่แล้ว +72

    As someone who's literally been blown out of a vehicle by an IED I just wanna say thanks for that little disclaimer at the end of your intro, Obviously it's just a game & a great intro for a great tutorial but that extra little bit there was thoughtful, so thanks for that. keep up the good work & the bitchin' cinematics!

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว +29

      +hazonku No worries mate. Having seen the effects of IEDs first hand during my deployment which took the lives of three of my family(Family as in my military family) I thought I'd throw it in there out of respect. Also with how the internet is and can be toxic, I thought it would help mitigate that a bit as well.

    • @user-zm1vt3rf9b
      @user-zm1vt3rf9b 7 ปีที่แล้ว +13

      Thanks for both of your service, hoping soon to be a part of that family.

    • @shinebox4181
      @shinebox4181 7 ปีที่แล้ว +4

      fucking IED's

    • @evancentauri5558
      @evancentauri5558 5 ปีที่แล้ว +2

      Thank you for your service. I am very grateful for all the brave men and women who serve for this country and allow us to have the freedom we have.

  • @Claude-Eckel
    @Claude-Eckel 2 ปีที่แล้ว

    Perfect soundtrack. Finally someone with actual taste. The Unit, 16 years ago. Old but gold. The perfect match. 👍😄

  • @CplKerry
    @CplKerry 6 ปีที่แล้ว +1

    Love your intro! Good stuff man, thanks for the tutorial, I'll use these things in my community and see how they respond.

  • @socket_416
    @socket_416 3 ปีที่แล้ว

    Thanks for this
    The first: IED setDamage 100;
    The Second: bomb='Bo_GBU12_LGB' createVehicle (getpos IED); deletevehicle IED;

  • @michaelwplde
    @michaelwplde 3 ปีที่แล้ว

    Decent primer overall and in a variety of scenarios. Much appreciated and with a few simple ideas! Thanks!

  • @BGLENN-dp4tx
    @BGLENN-dp4tx 2 ปีที่แล้ว

    Great video. Organized and well presented. Bravo on the intro! Thank you.

  • @mackylogronio8510
    @mackylogronio8510 6 ปีที่แล้ว

    Your great man! You explain it clearly and you get straight to the point! Best tutorials yet!

    • @DeadEyeKiwi
      @DeadEyeKiwi  6 ปีที่แล้ว

      Sorry for the late one, thanks bud, Its appreciated :)

  • @Robdizzle2010
    @Robdizzle2010 7 ปีที่แล้ว +8

    First time I ever had somebody explain it simple enough for me to get it to work! Thanks!!! (Got it on first try)

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว +2

      Haha, well I'm glad I'm easy to understand :D

    • @Robdizzle2010
      @Robdizzle2010 7 ปีที่แล้ว

      Majority of times, I end up watching a long drawn out video that is way in depth. I can handle those videos down the line, but its generally once I pick up the basics. I just now learned how to script a little bit using the new Eden editor. Also, with just the little bit of info I gathered from your video, I figured out how to set off an IED using the radio trigger. (which I am not sure if you covered in your video or not) (I was excited to give what I learned a try) Any rate, could you possibly cover some sort of script that gets your guys to parachute out of a Helicopter or Plane? I'm having problems with that, as well as getting the Helicopter to land via way point. Right now it just hovers :/ (I'd greatly appreciate it)

  • @vocalsnake8067
    @vocalsnake8067 7 ปีที่แล้ว

    Thanks for listing the commands this will help so much with my war on terror campaign im planning in the future

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      Haha allgood mate, glad I could help!

  • @Balbes86
    @Balbes86 7 ปีที่แล้ว

    Nice tutorial man thanks!

  • @nebulanz8232
    @nebulanz8232 8 ปีที่แล้ว

    Bloody hell, a fellow kiwi who plays Arma 3 and has tutorials. Nice.

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      Haha, Us kiwis are few in the community!

  • @matej6962
    @matej6962 8 ปีที่แล้ว +1

    Great video, thanks a lot you got my subscribe

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      Thanks mate, appreciated!

  • @dakaodo
    @dakaodo 8 ปีที่แล้ว +5

    setDamage 100 works, but per the arma 3 wiki, all you need is setDamage 1. The range is 0 for zero damage (full health), to 1 for full damage (dead).
    Also, in cases of VBIEDs and suicide bombers (vehicle or person), you could alternately set a trigger with 0 distance and None, None activation. In Condition and OnAct, type in:
    condition: west countSide (getPos IEDvic1 nearEntities 6) > 0;
    onAct: bombornulloranyvariablename = "Bo_GBU12_LGB" createVehicle getPos IEDvic1;
    This will detect when more than zero BLUFOR units are within 6 meters of the IEDvic1 unit (variable named civilian, vehicle, object, whatevs), and per your trigger in video, create a GBU12 bomb at the location of the IED unit/suicide bomber.
    Now you won't have to mess with manually adjusting the trigger's location, which avoids any stupid ARMA 3 AI waypoint problems (AI wandering slightly off-target, etc.). All you have to do is script or place waypoints to put your IED unit's path near or past the targets, and it should blow up when anywhere within range.

    • @dakaodo
      @dakaodo 8 ปีที่แล้ว +1

      +Dakao Do Or if you only want the IED to trigger when a group of BLUFOR are nearby, you can change range from 6 to 20 and the > 0 to > 3 (for 4+ BLUFOR), or whatever numbers you want.

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว +1

      +Dakao Do I was going to add something like this in but I couldn't remember the required code. Its literally been years(Until recently, since these videos) since I got back into mission editing :D
      Thanks for the comments mate, I'll give it a thumbs up so it goes to the top of top rated comments so people can see as more comments come along :)

  • @kronhertz4956
    @kronhertz4956 8 ปีที่แล้ว

    Great tutorials!

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      Thanks, Appreciated!

  • @AshleyLarkin
    @AshleyLarkin 4 ปีที่แล้ว

    Although this was Uploaded in 2016 I feel like it might be very usefull to me as im starting work on my first Public Scenario today. Keeping in mind i've been playing arma 3 for the last 3 years

  • @mrjburton
    @mrjburton 6 ปีที่แล้ว

    good vid cheers very easy to grasp

    • @DeadEyeKiwi
      @DeadEyeKiwi  6 ปีที่แล้ว

      Thanks mate, sorry for the late reply

  • @nebulanz8232
    @nebulanz8232 7 ปีที่แล้ว

    Indeed, a decent NZDF mod would be nice. Keen to play on the Tanoa map when I get back NZ. Picked the wrong time to visit Turkey.

  • @adis6675
    @adis6675 5 ปีที่แล้ว

    ITS WORK THX MAN

  • @terryknuckles8277
    @terryknuckles8277 8 ปีที่แล้ว

    Very helpful, please make more

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      I'm in the works of creating multiple tutorial videos. I had one ready for rendering/uploading not too long ago, but the footage corrupted and I lost hours of recording/editing =(

  • @edwardpage9996
    @edwardpage9996 6 ปีที่แล้ว

    how could you do the one with the vehicle ied if your going to have the target vehicle further distance than you have shown?

  • @razordude500
    @razordude500 7 ปีที่แล้ว

    Awesome video!! Did you use blastcorefx or anything?

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      Ty! Yeh, I used Blastcore Phoenix 2.

  • @the4thj
    @the4thj 8 ปีที่แล้ว +1

    THANK YOU! THANK YOU! THANK YOU! THANK YOU! Again! Great tuttie! Can you make more?

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      No problem mate. I had one I was supposed to have rendered and uploaded yesterday, but footage decided to corrupt, so I have to re record and edit everything again.

  • @Frost0656
    @Frost0656 6 ปีที่แล้ว

    Are you using some kind of modded explosions? I definitely dont have the same effects you do.

  • @welsh2266
    @welsh2266 7 ปีที่แล้ว

    Great video, thanks for sharing. could you do a video where an AI trigger man is involved so if the player sees him, he could be prepared maybe? could you also do a video where the player or an AI has to sweep an area for ieds & then has to dufuse them? Many thanks

  • @bcon117
    @bcon117 6 ปีที่แล้ว

    When I enter your exact code into activation, it tells me there's an error, invalid character. The only way I can set off IEDs is to give it 100 damage, I can't ever create an explosion. Is there a new way to do this or something?

  • @tech4s310
    @tech4s310 2 ปีที่แล้ว

    can i get an answer for this please ?
    is it possible to make vehicle explode after AI driver dies ?

  • @michaelwplde
    @michaelwplde 3 ปีที่แล้ว

    6:20 It is actually case insensitive; and damage is on a sliding scale from 0-1. But good intro regardless.

  • @aggbir2111
    @aggbir2111 7 ปีที่แล้ว

    what mods are you using for vehicles

  • @lordvaldi1
    @lordvaldi1 7 ปีที่แล้ว

    Can you make a vid
    how to end the mission you make
    just like any other scenario missions
    would like to learn about it sir

  • @ristomladich246
    @ristomladich246 7 ปีที่แล้ว

    for the moving VBED wouldn't it be easy to spawn vehicles using a trigger and then having a scripts which makes the Vbed drive towards the nearest target and explode within a set distance from targeted faction? also made so that the driver has to be alive in order for it to work. i think that would be alot better then doing guess work on distance and speed for the vbed.

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      Check Part 2, I use a different method that's more accurate :)

  • @sdabuat6213
    @sdabuat6213 7 ปีที่แล้ว

    The big explosion wont work for me. It says: On activation: Invalid number in expression, when i try to press ok on the trigger.. Pls, help me, it looks so cool..:)

  • @SekretZdzicha
    @SekretZdzicha 7 ปีที่แล้ว

    Would it be possible to set a proximity trigger for VBIEDs? For example explode when 10 m from the specified object[named]?

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว +1

      Give the VBIED a variable name. In this case, we'll call it VBIED. Lay down a trigger with no axis. And type the below in required areas.
      Type in condition field: west countSide (getPos VBIED nearEntities 10) > 0;
      Type in activation field: bombornulloranyvariablename = "Bo_GBU12_LGB" createVehicle getPos VBIED;
      I'll explain what this does.
      west countSide (getPos VBIED nearEntities 10) > 0; What this does is, It fires the trigger when it detects 0+ west(Blufor) within 10 meters of the object/character named VBIED.
      When the trigger activates, it sets off bombornulloranyvariablename = "Bo_GBU12_LGB" createVehicle getPos VBIED; Which basically generates a Bo_GBU12_LGB explosion on the object/character named VBIED.
      You can change the distance required for distance and required amount of faction.
      Reference for East, West etc code.
      east = Opfor
      west = Blufor
      independent = Independent
      resistance = Independent
      civilian = Civilian

    • @SekretZdzicha
      @SekretZdzicha 7 ปีที่แล้ว

      DeadEyeKiwi
      Thanks, it worked!

  • @RHAK22
    @RHAK22 7 ปีที่แล้ว

    How to disarm a bomb with ace using this triggers?

  • @jasonreed2190
    @jasonreed2190 7 ปีที่แล้ว

    How can I get the explosion to go off, only when a blufor gets in the vehicle?

    • @jcbbb
      @jcbbb 5 ปีที่แล้ว

      Trigger -> Present -> Blufor/Opfor

  • @Snekkxvii
    @Snekkxvii 8 ปีที่แล้ว

    Can these IEDs be disabled by BLUFOR? I'm looking to do a strategic co-op campaign.

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      With a few more triggers and some addaction commands thrown in, it can be done a certain way. It can go as far as setting up a .sqf file aswell. Just requires a lot of time. I don't really use this stuff a lot in my missions, since I use ACE3 and ALiVE mods to take care of IED placement and class abilities such as engineers etc
      I can write up something in my spare time and PM it to you when its done, if you haven't found a solution already.
      For a strategic co-op campaign, I suggest you look into the mod ALiVE, has a lot of modules and tools which include IEDs/Mines which can be disabled. The mod takes care of all the code etc required.

  • @YoSneeze
    @YoSneeze 7 ปีที่แล้ว

    I think you can help me out! I want to have AI turn on their police lights/sirens when triggered. I've tried for example (Police car name is Bob), Bob animate ["policeSirens",1]; Bob animate ["policeLightbar",1]; Any ideas?

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      What police modpack are you using? Sometimes police mods have specific names needing to be used for functional light bars and sirens.

  • @theTWmovie
    @theTWmovie 8 ปีที่แล้ว +2

    Amazing tutorial, it is quite unsettling knowing that something this great has gone undiscovered... (Talking about views)

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      Thanks mate! As long as some people see the videos and it helps them, I'm happy :)

  • @DeadEyeKiwi
    @DeadEyeKiwi  8 ปีที่แล้ว +4

    Not as sick in this one, feeling a little better. I felt the cinematic intro wasn't as good in this one in terms of fluidity, but meh.

  • @jackiea4621
    @jackiea4621 7 ปีที่แล้ว

    I dont know how many hour ive been here trying to figure this out now... Im completely new to all this so the answear is probably really simple but i can never manage to get the vehicle to blow up where i want it. Ive gotten 2 scenarios by this time, either the car explodes immediately or nothing happens. It just drives by the target convoy and crashes to a fence. Im trying to make my own scenematics but it really doesnt go by my plans...

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      Try what I do in Part 2. It's a more accurate/advanced way of doing it.
      > th-cam.com/video/dyjEzA_ew4A/w-d-xo.html

    • @jackiea4621
      @jackiea4621 7 ปีที่แล้ว

      Thats the one i followed, i have temporarily moved over to another project so ill have to check the save i had this one on and see if i can make it work this time around

  • @gautierluka404
    @gautierluka404 7 ปีที่แล้ว

    What is the music on the intro? Thx for that awsome tutorial ;)

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      Walk the fire, by Robert Duncan.
      It's mainly known as The Unit, Theme song.

  • @michaelwplde
    @michaelwplde 3 ปีที่แล้ว

    Not familiar with this syntax, it actually works? I have not verified. _bomb="..." createVehicle '''_ , emphasis on the variable assignment (?) preceding the _createVehicle_ primitive.

  • @Vk-lu2ex
    @Vk-lu2ex 6 ปีที่แล้ว +1

    It explodes instant why?

  • @slyz1758
    @slyz1758 4 ปีที่แล้ว

    When making the suitcase ied it doesn’t have the same visuals as the bomb in your video

    • @DeadEyeKiwi
      @DeadEyeKiwi  4 ปีที่แล้ว

      I wasn't using vanilla VFX in the video, I was using the blastcore modification which changes explosion/impact VFX.

    • @slyz1758
      @slyz1758 4 ปีที่แล้ว

      Link?

    • @DeadEyeKiwi
      @DeadEyeKiwi  4 ปีที่แล้ว

      @@slyz1758 Original mod is no longer supported due to the creator stopped updating it. But here's a community edited version of it
      steamcommunity.com/sharedfiles/filedetails/?id=767380317

  • @notavailable8227
    @notavailable8227 7 ปีที่แล้ว

    That explosion looks different to the one i had ingame. Why would that be?

    • @DeadEyeKiwi
      @DeadEyeKiwi  7 ปีที่แล้ว

      I used a visual effects mod in the video, called Blastcore Phoenix 2.

    • @notavailable8227
      @notavailable8227 7 ปีที่แล้ว

      Cheers. Nice video btw, friggen helpful.

  • @mistacoolie8481
    @mistacoolie8481 7 ปีที่แล้ว

    Can you make this in-game with Zeus?

    • @jgardner7726
      @jgardner7726 5 ปีที่แล้ว

      I think with Zeus you just lay the IED down and its armed so you don't have to do the triggers and stuff.

  • @hauzman5539
    @hauzman5539 8 ปีที่แล้ว

    Can you tell me the graphics mods you used in this video? Looks fucken awesome.

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว +1

      +Viktor Parker
      For shading, vibrance etc I use a custom Reshade preset called Real Light.
      For new explosion ,particle, tracer and sky effects, I use Blastcore mods.
      Blastcore mod download links are listed in this thread
      forums.bistudio.com/topic/160759-blastcore-phoenix-2/

    • @hauzman5539
      @hauzman5539 8 ปีที่แล้ว

      Thank you!

  • @BarnesyBoy
    @BarnesyBoy 7 ปีที่แล้ว

    I cant for the life of me to get the ieds to trigger and I dont know what to do.

  • @billyalesevic9265
    @billyalesevic9265 7 ปีที่แล้ว

    whats the intro music??

    • @DeadEyeKiwi
      @DeadEyeKiwi  6 ปีที่แล้ว

      Fired up, By Robert Duncan

  • @mindywarner94
    @mindywarner94 8 ปีที่แล้ว

    can you link the marine corp mod pls

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      I use two mods for USMC units.
      - www.armaholic.com/page.php?id=22749
      - www.rhsmods.org/mod/2

    • @mindywarner94
      @mindywarner94 8 ปีที่แล้ว

      Thank You

    • @mindywarner94
      @mindywarner94 8 ปีที่แล้ว

      How about the terrorists

    • @DeadEyeKiwi
      @DeadEyeKiwi  8 ปีที่แล้ว

      This is just the skins, No weapons. Have to manually add weapons to them in the editor.
      - www.armaholic.com/page.php?id=29542
      This one has custom cfg's which will give each terrorist soldier/class weapons. It will require the mod above but also RHS mods. Links are listed down the bottom of the page for required mods.
      - www.armaholic.com/page.php?id=30337

    • @mindywarner94
      @mindywarner94 8 ปีที่แล้ว

      Ok thank you for the help and the video was great.

  • @buuuu7691
    @buuuu7691 4 ปีที่แล้ว

    Ok this shit worled few times and than it just stoped working....?!?!??!?