Stellaris 3.10 Rogue Servitor Build Guide
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- เผยแพร่เมื่อ 25 พ.ย. 2024
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This is my Rogue servitor Empire Build Guide. I have been playing this build for awhile now and I finally decided to make it happen. Stellaris is an exciting game. This time I will show you how to play your friendly neighborhood robots. Enjoy!
Great video!
Short and to the point, I love it 👍
Yeah I try not to keep talking just to get watch time. Oh and thanks for the kind words
Little tips for teraforming machine world: put one organic pop on it. When being terraformed, the biopop will die and a planetary feature giving +15 food permanently will appear
Wow. Realy? Great tip right there.
so basically use them for fertilizer?
Thanks for the guide. I tried it out a few times, I feel like tech is to slow. I make a few tech buildings on my homeworld. Then a bunch on my power world. I look forward to other videos!
One issue I have with this build is that using remnant origin is that it gives your bio pops relic world preferences doubling the upkeep cost on other worlds. I think it might be better going Prosperous union start
very direct and to the point, greatly appreciated
Thank you for the guide!
Your most welcome!
This is what I waitting for. Thank!!!!
Awesome glad you like it!
@@volairenI hope you will make more guide like this😊
"You're Going in the People Zoo. Consent is Not a Factor, Please Comply"
Love it!
Nice guide! Tanks. Subed.
Your welcome! Thanks for the sub.
Machines now have planetary preferencer! At least With the machine age expansion! So i dont know if the organics and machines share a planet preferencer, or have 2 different planet preferencer, or what! Just wanted to point that out!
Yeah they do now. Stellaris has made lots of changes since my guides released!
I used to run Docile on Bio Trophies, cus when they changed empire size and pop growth to the curve it seemed to brick Rogue Servitors, especially when you conquered someone else, or, as happened in a few MP games, got gifted a planet full of squishies to make a new zoo, and suddenly find that your next machine pop will take 10k years to produce.
Is it safe to assume that they fixed this?
Now if you start with remnants origin you bio pop have relic world preference. I don’t try this before machine age update and in wiki relic world preference should not access able by any thing other than Omnicodex relic generation. build not work now.
Looks great. Do you have any advice for playing with the payback origin? I can't get my hold of it.
Thanks. I don't know much about payback.
what was your 3rd civic pick?
Could you make one for Driven Assimilators too?
That's the plan as long as these vids perform. Which so far they are. I'm making hive mind right now but I could do it the week after. Well see what happens.
Whats the reason for Choosing Logistic Understanding? This has such a small impact on your empire for a very long time. Don't you think added stability is better as It will increase the empire output???
The ship upkeep can save you a lot of money in the mid-late game, but I've never found it to be amazing. Increased stability has a similar problem, in that +2 stability = +1.2% resource bonus, which is barely noticeable.
One thing to keep in mind is this is just your Guaranteed starting trait. You can still GET all the other traits, and most of the good ones are pretty common to pop up. So when choosing your STARTING trait, you should choose one that will have an EARLY GAME effect.
So I generally go with the Eye for Talent +5% leader xp, or take a scientist leader and use spark of genuis for bonus research. Getting your leaders levelled up a bit faster, or research out a bit quicker helps you snowball that advantage into the late game more than other things, IMO
I read from reddit they say we need 40% bio and 60% robot?
Where is cat guide
I wish rogue servitors had more political events. You can apparently kidnap a bunch of species, plop them on a planet they've never been and never hear from them again. I wish the Stability was more tied to Happiness and maybe the Organic Haven doesnt provide bonuses on preferred planet type or something
Good point
Stability is GREATLY tied to happiness..
The organic haven is actually meant to be a self-contained artificial arcology, so it should still provide benefits to your bio-trophies on hostile biomes.