This seems too tough! It needs definitiv an errata: EVERYTIME a hero enters a room a dice is rolled... so if the Party enters a room. 4-8 Spectres or 4 Spirit Wolves? WTF. The Maze seems very difficult as well. Enter the Spirt World - open All the locken doors - return to the Living World- kill the Sorcerer.
All These quests will be interesting to try
Gives me ideas on how I'd might use both my copies of HQ boards at the same time in a light dark world kind of sinario like in ALTTP.
I am playing with the thought of making a adventure with a spirit realm too . This is a great inspiration.
This seems too tough! It needs definitiv an errata: EVERYTIME a hero enters a room a dice is rolled... so if the Party enters a room. 4-8 Spectres or 4 Spirit Wolves? WTF.
The Maze seems very difficult as well. Enter the Spirt World - open All the locken doors - return to the Living World- kill the Sorcerer.