StarCraft: Brood War is NOT an Easy Game to Understand

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 161

  • @Galacsia
    @Galacsia 2 หลายเดือนก่อน +85

    Good video. Only thing missing imo is Plasma Shields, which take full damage from everything and Hallucinations which take double damage from everything.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +19

      @@Galacsia thanks for mentioning those ones :) I forgot to add them

    • @davidm2031
      @davidm2031 2 หลายเดือนก่อน +2

      ​@@StarCraftExplainedhmmm before I watch, this better be artosis approved 🤔

    • @davidm2031
      @davidm2031 2 หลายเดือนก่อน +2

      And yamato cannon for spell damage, well I assume it's spell damage.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +6

      @@davidm2031 Yamato deal explosive dmg

    • @davidm2031
      @davidm2031 2 หลายเดือนก่อน +1

      @@StarCraftExplained I guess it's irrelevant tho, cuz that means it deals 100% of large units and kills all medium and small units in one shot anyways. Is that true?

  • @stefanc4520
    @stefanc4520 2 หลายเดือนก่อน +19

    Besides missing Plasma shields there's a few other interesting tid bits like Valks dont do splash to Carriers Interceptors, I forgot the rest but there's a couple more for sure. Great explanation for more newer players tho! 😊

  • @neeksthecuz
    @neeksthecuz 2 หลายเดือนก่อน +7

    I remember having the StarCraft Prima guide back in the day. It had a blurb about shooting from low to high and how attacks had a chance to miss. Really made attacking up a ramp deadly especially with the clunky pathing that makes BW unique

  • @Mou3allembelgayb
    @Mou3allembelgayb 2 หลายเดือนก่อน +9

    I thought about the Ghost’s nukes that deal 500 or 2/3 of total HP, whichever is greater as a special damage.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      @@Mou3allembelgayb you got the numbers right but it's explosive dmg. My next video is on Ghosts and ill explain nukes there

  • @VolkannGul
    @VolkannGul 2 หลายเดือนก่อน +14

    Goliaths are large units but there is medium/large status on some units for dropships medium units x4 while larges are x2. Goliaths taking medium size on dropships. Also Dark Archon's "Feedback" is ability damage equals the target's mana. Also let me add , Protoss's Carrier - Interceptors , when interceptors take damage and they go back to carrier ; They heal %100 of their shields and %25 of max hp when they are out attacking again. Just added fyi :)

    • @Quirriff
      @Quirriff 2 หลายเดือนก่อน +3

      WRONG: Goliaths are large units; don't be tricked by their transport size, they may take up the same ammount of space in a transport as a hydralisk or vulture but they take full damage from explosive attacks.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      Where did u find that info about the Goliath? I Made my research before making this video and never read something like that

    • @VolkannGul
      @VolkannGul 2 หลายเดือนก่อน +2

      @@StarCraftExplained scrach that i was mentioned for dropships carry. Edited.

    • @Larsgman
      @Larsgman 2 หลายเดือนก่อน +1

      @@StarCraftExplainedi’ve known about it for years, just from gameplay

    • @stambe8605
      @stambe8605 2 หลายเดือนก่อน +1

      There is Large/Medium/Small for armor type and Heavy/Normal/Light for transport size and some units have different types for both categories i.e. Zealots are Small/Normal and Goliaths are Large/Normal. Most units have the same type of armor as their dropship size taken i.e. Zerglings small/light, Ultras Large/Heavy, Defilers Medium/Normal etc.

  • @StriKe_jk
    @StriKe_jk 2 หลายเดือนก่อน +8

    The statement "with the exception of lurkers" is false. Lurkers deal purely splash damage and splash can't miss, thats why they work under darkswarm. Edit: Small tidbit, that's why firebats work below darkswarm, they aren't melee like some may believe but actually ranged with 100% splash concussive damage. Also the misschance on highground isn't 50% but more like 47%~
    Also, technically, units aren't immune to ranged attack below darkswarm but the attacker just misses. This is important because some missed shots can still hit another nearby unit and deal damage. For example a missed tank shot can still hit another nearby unit with its splash damage, even burrowed lurkers who are not hitable with direct attacks from siegetanks below darkswarm. This is because the missed shot gets slightly offset and thus the splash part of the tank shot too.

  • @Larsgman
    @Larsgman 2 หลายเดือนก่อน +10

    I have always hated the fact that ghost and especially firebat is cursed by concussive/plasma damage modifier.
    If firebats weren’t gimped like that, i can promise you they would see a lot more game time.
    Fun fact: if you line up 4 zerglings next to each other, the firebat’s splash damage will reach all the way to the 4th one. Granted it won’t be a lot, but it will still hurt him.

    • @mickcraftgaming
      @mickcraftgaming 2 หลายเดือนก่อน +2

      Agreed. I'd love to see one more Brood War patch 🔥

    • @Larsgman
      @Larsgman 2 หลายเดือนก่อน

      @ i would love to see plenty. I mean they do that with all these games and they call it “seasons” and lots of times just revert or undo patches/buffs/nerfs

    • @karpai5427
      @karpai5427 2 หลายเดือนก่อน

      I want a Normal Damage upgrade for firebats with green flames. They don't need it to be effective but it would be cool.

  • @ParsProTotoSB
    @ParsProTotoSB หลายเดือนก่อน +3

    Also, Defensive Matrix should be explained in this segment as well. Or at least mentioned that it will be explained in another video.

  • @janpaulbusch1437
    @janpaulbusch1437 2 หลายเดือนก่อน +6

    The damage types are NOT secret. It was in the manuals all along.

  • @vladislavkaras491
    @vladislavkaras491 2 หลายเดือนก่อน +2

    Darn... I did not expect such nuances!
    Like, when I get to know about spider mines and hovering units I was really surprised and now this!
    Thanks for the video!

  • @skildfrix
    @skildfrix 2 หลายเดือนก่อน +3

    Thank goodness. I've been looking for this for a while

  • @ManAtPogo
    @ManAtPogo 2 หลายเดือนก่อน +11

    Nice but we need:
    What type of damage is nuke and yamato gun.
    Is there a miss chance when unit goes cloak (detection radius)?
    The effect of ensnare on certain units
    Plasma shield - how it works? How it works when dmg i greater than remaining shield.
    Valkyrie missing shots
    Mutalisc bounce dmg
    Probe vs SCV vs Drone mechanics
    Spider Mines
    and most importantly:
    REAVER!

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +4

      @ManAtPogo yeah I may do a deep dive on those topics latter. This one it's basically and introduction with some examples and very basic knowledge of how the dmg works.
      But Yamato and Nukes, although there are abilities, they don't do ability damage. It's explosive damage, so armor would reduce some

    • @VolkannGul
      @VolkannGul 2 หลายเดือนก่อน +4

      Nuke = Attack type Explosion . Deals 1000 dmg to buildings 500 damage to units. (600 dmg on units drop location of nuke and small hexadecimal around it) This damage can be reduced by unit / building armor. There for if you EMP enemy NEXUS before nuke it one shots the building. (only Main building can be one shotted by Nuke )
      Yamato Gun = Attack type Explosion. Damage 260 ( can be reduced by armor ). If spell is fired going cloaked not working , if cloaked while casting stops the attack as there is no target.
      Muta damage = Normal attack . Isolated targets taking full damage of 9 (default). Can hit up to 3 targets by single Mutalist if the target is not dead. Damage would be either 3-3-3 or 4-3-2. Each shot either isolated nor bounced can be reduced by armor.
      Shields - Full damage from all sources but reduced by shields upgrade. also. Example fast - Protoss Probe has 20/20 but Dark deals 40damage. If probe either +1 armor or +1 plasma shields , Dark won't one shot it.
      Spider Mines ; Explosive damage ( see the explosive damage dealing units by size in video ). A protoss zealot requires 3 clean mines shot to be killed.
      Reavers : Imagine reaver shots treat as Spider Mines sent from Reavers. However it can be bugged if a few seconds it did not contact an enemy unit to "dud" status. If this was a Spider Mine it burrows again on the Terrain and works again.
      Valkrie - Fixed on remastered. No longer misses shots or reduced count on per missile.

    • @Quirriff
      @Quirriff 2 หลายเดือนก่อน +3

      @@StarCraftExplained Nukes do 600 damage or 2/3s of affected units total hp/shield whichever is higher at ground zero.

  • @pavel9652
    @pavel9652 2 หลายเดือนก่อน +4

    Excellent video! It reminds me day9 from whose video series on SC:BW, finally, after 25 years, I learned how to play the game! ;)

  • @Neveragain905
    @Neveragain905 2 หลายเดือนก่อน +4

    Wow great interesting content. Cant wait for future videos thank you

  • @Cualquiercosa5049
    @Cualquiercosa5049 2 หลายเดือนก่อน +5

    isn't 0,5 the minimum amount of damage a hit can deal? 4:05

    • @karpai5427
      @karpai5427 2 หลายเดือนก่อน +2

      Yes it is.

  • @danielhale1
    @danielhale1 2 หลายเดือนก่อน +3

    I thought the high ground gave closer to a 47% chance to miss (learned that from GiantGrantGames in his deathless Terran run, and checked on a wiki too). Like, it's real close to 50%, but in a video like this it's worth getting the right number because nerds love these details :D

  • @gonzalocoelho8468
    @gonzalocoelho8468 2 หลายเดือนก่อน +7

    I didn't know amor ❤️ was part of the formula. Maybe that's what Arty is missing

  • @pencilnote3923
    @pencilnote3923 11 ชั่วโมงที่ผ่านมา

    6:50
    The probability goes up to near absolute certainty when your name is Artosis and having a bad day

  • @daPawlak
    @daPawlak 2 หลายเดือนก่อน +1

    Lurker attack is not exception, it is whole splash and splash works under dark sworm

  • @skyvipers
    @skyvipers 2 หลายเดือนก่อน +11

    Why is Terran the only race where splash damage harms friendly units? I’m looking at you Lurker and Reaver!

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +16

      @@skyvipers because we as human race like to hurt each other

    • @skyvipers
      @skyvipers 2 หลายเดือนก่อน +2

      @@StarCraftExplained #Deep

    • @TheTrooperMB
      @TheTrooperMB 2 หลายเดือนก่อน

      you can still harm your allies in a 2v2 or 3v3 with lurk , reaver , firebats..

    • @stambe8605
      @stambe8605 2 หลายเดือนก่อน

      @@TheTrooperMB Thats called allied splash damage. There are 3 types of splash damage depending on alliances - enemy/allied/friendly. If a unit does friendly splash damage you can bet your ass that it hurts allies and enemies as well :)

    • @GonzaLove
      @GonzaLove 2 หลายเดือนก่อน

      firebat dont do splash friendly units

  • @tektek1100
    @tektek1100 หลายเดือนก่อน +1

    SCVs are a ranged unit with the range of 0. Making it having a lower range than melee units because melee attacks have a range of 1

  • @EmilianoRodriguez
    @EmilianoRodriguez 2 หลายเดือนก่อน +3

    Learned alot here! Thx for this video

  • @calvinfoo
    @calvinfoo 2 หลายเดือนก่อน +3

    Please explain more on each unit. Or give us exel file to study. Can't wait to see your new video

  • @drfreeman3908
    @drfreeman3908 2 หลายเดือนก่อน +3

    The kind of content I didn’t even know I needed.

  • @CMDJH
    @CMDJH หลายเดือนก่อน +1

    what a fantastic video made! well done

  • @shellchen5184
    @shellchen5184 2 หลายเดือนก่อน +8

    What !!?? The AIR shoot miss just blew my mind.

    • @n_kliesow
      @n_kliesow 2 หลายเดือนก่อน

      It's so useless only Blizzard would do it actually. 😂
      Just one small detail no one will probably notice.

  • @chaunguyen.
    @chaunguyen. 2 หลายเดือนก่อน +1

    Really nice video. I never know how much ability damage count up until now

  • @JoesFastestStarcraftCasts
    @JoesFastestStarcraftCasts 2 หลายเดือนก่อน +1

    Subscribed instantly! Great video!!

  • @rolandsier1201
    @rolandsier1201 2 หลายเดือนก่อน +1

    Thanks! Helped me a lot

  • @sgstg
    @sgstg 2 หลายเดือนก่อน +1

    Amazing video, tks a lot!

  • @nicholascurry3734
    @nicholascurry3734 2 หลายเดือนก่อน +1

    Explain the splash damage of reavers/spider mines please. They seem to either be a dud, hit one unit, or nuke 7 units all at once.

  • @andronis6452
    @andronis6452 2 หลายเดือนก่อน +4

    Stop mentioning artosis.

  • @jamesestrella5911
    @jamesestrella5911 13 วันที่ผ่านมา

    What’s the bleed through for Protoss shields? Does the armor apply to remaining damage? Or does it only kick in after that?

  • @CappnRob
    @CappnRob 23 วันที่ผ่านมา

    Correct me if I am wrong but Buildings don’t have an armor type in SC1 do they? I remember Firebats do 100% damage to buildings and if buildings counted as large or heavy armor types then it should be reduced, but I could be wrong.

  • @thecurbdog123
    @thecurbdog123 2 หลายเดือนก่อน

    Is it true that Zerg Creep disappears faster when nothing is alive on it? Like if you kill the larva and walk off the creep it will disappear faster than if you leave an army standing on it

  • @Ironmaidenportugal
    @Ironmaidenportugal 2 หลายเดือนก่อน +1

    Types of damage normal, explosive and concussion.
    Dragoon is explosive means large 100%
    Medium 75
    Small 50
    Concussion only on vulture ghost and firebat 100 small
    50 medium
    25 large
    Normal is 100 on everything

  • @Quirriff
    @Quirriff 2 หลายเดือนก่อน +2

    You've made two errors, plague is affected by armor, why else would some units be left with 3 or 4 hp and others 1?
    The minimum damage a unit can take is 0.5 not 1.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      I'm pretty sure plague is not affected by armor. Where did u get that info?

    • @Quirriff
      @Quirriff 2 หลายเดือนก่อน

      @@StarCraftExplained observations, I admit it took me a while to figure out, I didn;t think armor had anything to do with 'spells'.
      But plague seems to be the only exception.

    • @Quirriff
      @Quirriff 2 หลายเดือนก่อน +1

      @@StarCraftExplained Dud a test using unmodified units in a map editor, the carrier (4 armor) was left with 5 HP, a zealot (1 armor) was left with 2 and a probe was left with 1. Addemdum: Upgrades do not count so a carrier with 3 armor upgrades or 0 armor upgrades will be left with 5 hp.

    • @stambe8605
      @stambe8605 2 หลายเดือนก่อน +2

      Plauge is not affected by armor at all, only by Restoration and Stasis Field spells - the first one removes the effect, the 2nd one stops the effect from damaging the target and wears its duration out.

    • @Quirriff
      @Quirriff 2 หลายเดือนก่อน

      @@stambe8605 I've been performing tests though, a carrier ends up with 5 hp a zealot with 2. there's obviously some interaction with armor but I can't pin it down.

  • @Conan_the_Based
    @Conan_the_Based 2 หลายเดือนก่อน +1

    Wait, so why do I see Terran players use Vultures against Dragoons so often in matchups?
    Yeah, Protoss shields take full damage from all sources, but the goon's body itself is 100 HP with 1 armor. Wouldn't the vultures do a paltry 4 damage at base per shot, whereas the goon is returning 15 damage per?

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      @Conan_the_Based yeah vultures are terrible fighting goons. But vultures are one of the most efficient units in the game. Fastest unit in the game, good for controlling the map, good at killing zealots and ffs for just 75 minerals and no gas you can plant 3 spider mines. Those wreck goons if undetected. You plant them everywhere on the map to get vision, slow down Protoss movement and basically need they need to go through a bomb field before reaching the tanks. So yeah, vultures are great against Protoss, just don't sit and fight goons with autoattacks

    • @Conan_the_Based
      @Conan_the_Based 2 หลายเดือนก่อน

      @@StarCraftExplained Fair enough. Though, I've seen lots of scenarios where the Terran is micro'ing his vultures against goons. I guess he's trying to take potshots and leave range before the goons fire, since there is a pre-shoot lag, but dang, how ineffective xD

    • @karpai5427
      @karpai5427 2 หลายเดือนก่อน

      @@Conan_the_Based Oh yeah. It takes a long time for dragoons to open their hatch before they can start attacking. It's insane. Why don't they just keep it open?

  • @karpai5427
    @karpai5427 2 หลายเดือนก่อน

    Size does not corrispond with the collision of the unit. It's just a confusing name for an armor type.
    Units have twice the amount of health that is shown in the UI.
    If ultralisk's armor is greater than damage they recieve. They take 0,5 damage. It's not random.
    5:00 Well, I guess it's a nuke. Hmm.. I would consider this a passive ability, but ok. It's not a damage type though. Don't they deal explosive damage? Yes they do. What the hell man? Who told you that?
    Defilers also have Concussive splash attack but they don't have an attack.
    Firebats attack with 3 invisible explosions in a line. You can make them visible with a EUD editor.
    Lurkers can hit under dark swarm because they have similar little splash explosions like Firebats. They never directly hit their enemies. This is why you can actually dodge their attacks if you are fast enough.
    The chance to miss on even ground is actually 1 in 255. (I didn't check it myself though.)

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      @karpai5427 Nukes deal explosive dmg. If you nuke a 500hp BC with 3 armor it'll survive with 3hp. I'm making a video about Ghost next and I'll have that example.
      I used liquipedia a lot among other sites to research all this info and tested most of the stuff in game before putting this video together.
      I didn't know about that firebat attack thing, thanks for sharing!
      Cheers

    • @karpai5427
      @karpai5427 2 หลายเดือนก่อน

      @@StarCraftExplained Ok. I didn't use Nukes very often. Maybe Sarrah Kerrigan will survive a direct nuclear strike.
      I'll take a look.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      @@karpai5427 Let me know what u find

  • @wiggininin
    @wiggininin 2 หลายเดือนก่อน +1

    Great video

  • @Witnessdomaining
    @Witnessdomaining 2 หลายเดือนก่อน

    Is it only range attacks that miss when firing up, or is it normal attacks as well? Ie. Does zerglings miss some of their attacks when attacking zealots on a ramp, and if so, where on the ramp is the up/down limit?

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      @Witnessdomaining melee attacks don't miss. Not sure about the ramp, but I guess if u don't lose vision you shouldn't. I might try it to see

  • @XBONESXx
    @XBONESXx 2 หลายเดือนก่อน

    What gets applied first, size modifier or armor? If a goon attacks a ling with +1 armor, is it: (20-1)/2=9.5 OR (20/2)-1=9. I assume it’s the first one because the second one would be busted

    • @stambe8605
      @stambe8605 2 หลายเดือนก่อน +1

      The first one :)

  • @StarCraftExplained
    @StarCraftExplained  2 หลายเดือนก่อน +2

    Did you guess the Unit? Let me know!

    • @iccupradio
      @iccupradio 2 หลายเดือนก่อน +3

      no

    • @joshualafuente7870
      @joshualafuente7870 2 หลายเดือนก่อน +1

      Nope, at first i thought the special damage were done by heroic units like raynor or zeratul 😅

    • @Olagfigh
      @Olagfigh 2 หลายเดือนก่อน +2

      I was thinking it's Battlecruiser because of Yamato Gun

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      @Olagfigh yeah common mistake. Yamato is explosive dmg :)

    • @iccupradio
      @iccupradio 2 หลายเดือนก่อน

      @@StarCraftExplained like scarab?

  • @sebastianrohl3801
    @sebastianrohl3801 2 หลายเดือนก่อน +1

    omgomgomgomg a new channl. Holy fuck I've wanted content like this for soooooo long. FUck yes.

  • @FlowLikeWater429
    @FlowLikeWater429 2 หลายเดือนก่อน +1

    What type of damage is a nuke?

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      Explosive dmg

    • @chaddunn6334
      @chaddunn6334 2 หลายเดือนก่อน

      Checks out

    • @karpai5427
      @karpai5427 2 หลายเดือนก่อน

      @@StarCraftExplained And how did you test that?
      Does Sarrah Kerrigan survive a direct nuclear strike?

    • @VolkannGul
      @VolkannGul 2 หลายเดือนก่อน

      @@karpai5427 if the mechs check Kerrigan would survive. 500 explosion dmg (600 dmg on impact of nuke and small area around it ) Also reduced by armor. Since she is considered small unit (explosive deals half)

  • @SaltyRamen.
    @SaltyRamen. 2 หลายเดือนก่อน

    What kind of armor are the larvae in the lairs. They have 20 hp but take way more than 20 shots

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +2

      Larvae are small units with 10 armor. So, pretty hard to kill with normal autoattacks

    • @SaltyRamen.
      @SaltyRamen. หลายเดือนก่อน

      @@StarCraftExplaineddoes that mean it takes 20 shots? Or how come it feels more

    • @DrNGinfan1
      @DrNGinfan1 21 วันที่ผ่านมา

      ​@@SaltyRamen. If armor is more than the attack damage, it takes 0.5 damage

  • @nasmyster
    @nasmyster 2 หลายเดือนก่อน +1

    What about reavers damage?

    • @karpai5427
      @karpai5427 2 หลายเดือนก่อน +1

      Scarab is basicly an uncontrollable, invulnerable, tiny, normal damage infested terran that does not deal damage to your own units.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      Its normal damage with splash. So medium size units like a lurk would take 100 dmg minus the armor

  • @bencebalogh3319
    @bencebalogh3319 13 วันที่ผ่านมา

    What type of damage does the nuke deal?

    • @StarCraftExplained
      @StarCraftExplained  12 วันที่ผ่านมา

      @@bencebalogh3319 explosive. Armor would reduce dmg

  • @UftKhaQ
    @UftKhaQ หลายเดือนก่อน

    Only 3 units have ability damage.... Battlecruiser reporting? And the correct formula is (base damage -armor) *(modifier, than depends on size and damage type). Armor do not being multiplied on anything. And very few word were said about rounding.

  • @staarfajter922
    @staarfajter922 หลายเดือนก่อน

    5th way of missing a shot? Shuttle/Overlord/dropship micro.

  • @nicob6802
    @nicob6802 2 หลายเดือนก่อน +2

    I thought Nukes was the special damage tbh haha

  • @ZZZero
    @ZZZero 2 หลายเดือนก่อน +1

    Subscribed, gj!

  • @szqrnsk
    @szqrnsk 2 หลายเดือนก่อน

    But Any, what happened with channel's presentation?

  • @istovall2624
    @istovall2624 2 หลายเดือนก่อน +1

    Did we cover nukes and I missed it?

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      Nukes deal explosive dmg. I'm working on a Ghost video next. I'll explain them there

  • @jianqiuwu
    @jianqiuwu 2 หลายเดือนก่อน

    It's not clear from the formula how damage is calculated. Is it (attack-armor) * modifier or attack*modifier - armor?

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      @@jianqiuwu attack minus armor then x the ( )result

    • @jianqiuwu
      @jianqiuwu 2 หลายเดือนก่อน

      Thanks. Why are dragoons so effective against hydras then? They should only deal 75% damage to hydras but hydras deal 100% damage in return.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      @jianqiuwu actually hydras are very good against goons, more dps and less resources. But ofc if you have the.same amount of goons vs hydras, goons will win

    • @VolkannGul
      @VolkannGul 2 หลายเดือนก่อน

      @@jianqiuwu Goons are only effective in critical mass. If you don't have Zealots for soaking some damage (peel) goons are blue soup.

    • @MeteCanKarahasan
      @MeteCanKarahasan หลายเดือนก่อน +1

      Mutas are effective against goliaths for the same reason as well. Mutas are small units while goliaths are large units dealing explosive damage.

  • @woongbinkang
    @woongbinkang 2 หลายเดือนก่อน +1

    I’ve never heard of the 0.01% chance miss until now… is this real 😫

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      @woongbinkang yeah 1 in 256. As you saw in the example that I had to shoot like 1000 times to record haha

    • @stambe8605
      @stambe8605 2 หลายเดือนก่อน +1

      @@StarCraftExplained Its actually 0,004 rounded up if we want to be more exact. Its a tiny chance, but in a recent ASL match i saw a Turret miss the last hit on a fleeing Shuttle + Reaver inside, that would have killed it otherwise. The commentators didnt react to it, but ive noticed it and i was wow that made an impact in an important game. Was cool to see it making a difference, maybe not so cool if you are on the receiving end.

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      @stambe8605 which game was that, I totally missed that one

    • @volsmik1333
      @volsmik1333 หลายเดือนก่อน

      @@stambe8605 ye me and my bro also spotted that turret missing :)

    • @stambe8605
      @stambe8605 หลายเดือนก่อน

      @@StarCraftExplained It was a desert tileset. That i can remember. So you have to search all TvPs on a desert tileset :)

  • @mattcat83
    @mattcat83 หลายเดือนก่อน +2

    They should've included missed shots in SC2.

  • @ParsProTotoSB
    @ParsProTotoSB หลายเดือนก่อน

    Feedback is also missing

  • @ja1369
    @ja1369 หลายเดือนก่อน +1

    Protoss is op.
    Psi storm is enough to make them win

    • @StarCraftExplained
      @StarCraftExplained  หลายเดือนก่อน

      Yeah storm is def one of the best abilities in the game

  • @Zyzyx442
    @Zyzyx442 10 วันที่ผ่านมา

    making firebats useless against ultralisks is just mean man, just mean.

  • @AnyOneGamingTV
    @AnyOneGamingTV 2 หลายเดือนก่อน +1

    Great video!

    • @Aldaris777
      @Aldaris777 2 หลายเดือนก่อน

      Is not yours this video?

    • @szqrnsk
      @szqrnsk 2 หลายเดือนก่อน

      ​@@Aldaris777what do u mean?

    • @Aldaris777
      @Aldaris777 2 หลายเดือนก่อน

      @szqrnsk sorry a miss understanding 😅

  • @marioe.melgarparada3590
    @marioe.melgarparada3590 2 หลายเดือนก่อน +3

    a ( in English)

  • @ashrasmun1
    @ashrasmun1 2 หลายเดือนก่อน

    4th one seems like a bug tbh

  • @kurzackd
    @kurzackd 2 หลายเดือนก่อน +1

    Sorry to say, but this was a rather *INEXHAUSTIVE* video... Not very thorough AT ALL !! >=O ... There's *SO MUCH MORE* that barely even scratches the surface !!
    *LIKE, FOR EXAMPLE:*
    1) PROTOSS SHIELDS always receive FULL DAMAGE, regardless of the interaction between receiving unit size and incoming damage type.
    2) What types of damage are *NUKES and YAMATO ??* What about *SPIDER MINES ?!* etc. ... LOTS of stuff missed here !! :O
    3) There's actually *YET ANOTHER WAY TO MISS AN ATTACK* -- _IF_ the targeted unit enters CLOAK (becomes INVISIBLE) *at JUST the right time* before the shot reaches it !!
    4) That *LAST WAY* of missing an attack demonstrated HERE in this video is *NOT* presented accurately !! The chance is actually *1 in 255 !!* ... _NOT_ the *"0.01 % (percent)* shown HERE !!
    (ONE in two-hundred-fifty-five CHANCE !!)
    ...
    I subs'd for now, but you need to step it up, homie !! :O
    .

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน +1

      Why would I put all the info in my first video? I plan to make many more about this topic and others.

  • @dflatminor
    @dflatminor 2 หลายเดือนก่อน

    in skill damage you missed FEEDBACK by dark archon!

    • @StarCraftExplained
      @StarCraftExplained  2 หลายเดือนก่อน

      Couldn't find any source of info which can support that, so I didn't put it. And I looked everywhere.
      Where did u get the info?

  • @mass6720
    @mass6720 2 หลายเดือนก่อน +1

    Subb this channel is gold

  • @chaunguyen.
    @chaunguyen. 2 หลายเดือนก่อน +1

    Really nice video. I never know how much ability damage count up until now