Quick tip Hornet tip. When you drop the flaps, the FCS automatically drives the aircraft to 4 units of AoA so keep the power off until the jet settles or you will get a big upward pitch of the nose. The trim switch trims at 2 deg/sec with the flaps down, so if you drop the flaps, then hold "2 Mississippi" worth of nose up trim, it will get you "on speed" or close to it in short order. Be careful though. If you are fast, say 180kts or greater, the trim input will pitch the nose up as the system tries to establish 8 units of AoA. I usually try and do all of this in the break turn and let the FCS pull me through the turn as it drives up the AoA. Finally, if you are using the ICLS needles as a reference, remember that the FLOLS is set for a 3.5 deg glide slope, and the ICLS is set for a 3.0 deg glideslope. If you fly the needles all the way to the deck you will have a very low ball. ICLS is a great reference at the 90, but you need to transition to the ball as soon as you roll out in the groove. Question for Waggs. Can you disable the ball tool?
Thanks! I could never figure out why I Ballon when I drop my gear and flaps!my stick is damn near neutral but when I dirty up, I balloon almost 1k feet. I'll try this next time
@@jensonhartmann3630 There’s a fantastic video by Spudknocker (a DCS TH-camr) that explains all this and how to combat the ballooning effect on the downwind leg! I don’t have the link but just search Spudknocker On Speed AoA and I’m sure you’ll find it. Good luck!
RFXCasey I agree there should be a toggle for those who don’t want it. That being said, it’s a godsend for those flying in VR, in which the FLOLS is basically just a green/orange pixel
A couple tips from someone that has a lot of real traps. Use the auto throttle control function in the airplane. If you have the Thrustmaster throttle, It's the small red button under your left ring finger. Once activated it will show up in the HUD as ATC. This will make it much easier to get aboard. Now use pitch to control your glideslope. Once you pick up the meatball on final, try not to be reactive to the meatball, waiting for a high or low indication. Assuming it's close to centered when you pick it up and you're around 700 fpm, flatten your approach with a little back pressure on the stick and look for the meatball to move very slightly above centered and then adjust back to a slightly lower pitch and drive the ball back to centered. Then repeat until touchdown. Now you're controlling the ball not the other way around. This technique was called "Crowning the Ball." years ago and helped me get aboard every time. This technique works also with any airplane flying a glideslope.
Absolutely excited for this! Spent a good part of the 00's on carriers attached to an F-18 squadron. Watching the deck crew meander about brings back some good memories!
Hi Matt, I have never followed the release of a DCS Module this closely before. - Very happy I participated in the pre-purchase. Fingers crossed that the next update brings a lot of big smiles! : )
@Matt Wagner - How’s it going. Great video. Impressed with Jars breakdown of proper stack and pattern work. Also impressed with what I’ve seen of the SC which my wife and I purchased as soon as it was available for pre-order. It is probably too late to participate in testing / promotion for the Super Carrier, but am interested in being part of the promotion / Testing team for Eagle Dynamics. My TH-cam and FaceBook Pages are under the name “Claw” or “IronClaw” for FB and YT. I also do promotional professional cinematography for all branches of the U.S. Military community.
Fantastic video, Wags! The time and effort you put in to trying to make DCS more understandable some folks who may be getting into realistic flight some is phenomenal. Your channel is literally the only bell icon I've ever clicked on. We can tell you're passionate about what you do.
At first i thought the supercarrier was just a quick way for ed to make a bit of cash. I was wrong, seeing the new comms, the ground crew and all that has shown me that a lot of work has gone in to this and it looks great. Good job!
Yeah.. it's basically Carrier Operations Module. Hope they will put some more life into the AI deck crew.. they should do way more tasks that this after the plane lands. Fingers crossed.
@@predattak I've read somewhere that that's in the works, directing us to parking areas, as well as functioning elevators, this is an early state of release and like a lot of their planes more features will be added over time
@@asneakychicken322 Yeah I've learned my lesson with this game. WAIT... Buy you think you're getting a deal then find out later it's old and not so good. I'm not buying anything else myself. I wanted a Huey, got it. I wanted a jet, and got three. All at silly prices. HARD labor pays less than what these people do for a living. This stuff should be cheaper. again in my opinion and it's never valued so.. lol
This is how tutorials should be. I really struggle to follow verbally so the graphics and explanation in that style was a big help. I finally understand what I've been doing wrong.
Kudos to Naval Aviators ! It still amazes me how they do this day or night and in rough weather. Great tutorial to better understanding all that is involved landing an aircraft on a carrier. Great video!
initial EA it will just be guiding you lining up at the catapult and launch. in the future, you will be handed off from one guy to the next for taxiing to parking, and from parking to the cat.
Well this made me sad. Just finished updating was watching this to see the changes. Read this comment and realized Wags hasn't reply'd to this direct question. So we have half a deck crew at the moment? Takeoffs but no after landing stuff. This is... disheartening. I needed Wags to tell me everything was going to be okay in this thread! HALF!!!
@@p4p3rm4t3 Yeah I figured that by not getting a response. In general, I just love taxing and parking after a recovery so that's why I asked. I wouldn't rule it out for the future though tbh. Remember, this is an early version. Although I could see it being a MAJOR headache for the crew to direct you to parking spots (if there was any spaces that is), plus all the spines etc. Anyway, let's just see what happens.
Matt this is by far the best demonstration I've ever seen! Even more than my flight school, I'm very new on here mth maybe? I'm also struggling with my new computer as well as Dcs world (bugs) in each, not to mention lots of pilot error & all that's involved in the beginning process! That being said, I'm having a blast & have such respect for the men, women who actually do this on a daily basis! Amazing. I watched for a mth before I broke down & decided to join y'all, I also didn't realize the expense either but after last yr craziness, not being able to actually fly this was a no brainier! I purchased The F5 1st mistake it's more advanced For me and harder for me to fly? So I got the F/A 18 and for whatever reason I fly this better? I don't get that either, but I'm getting better everyday and watching these are really helping so thanks to you Matt, Jar, spudknocker for one on one, Cap & the boys & please y'all keep these videos coming for us beginners and with time, practice I'll eventually get to play in a campaign and really enjoying this sim!
The F18C and CARRIER Ops are the 1st 2 DLC I have purchased in my entry into the DCS world and these videos are very helpful to a noob like me with his hands and brain full of all kinds of new information after coming from IL2 in VR. Finally upgraded my PC to handle DCS in VR so hopefully I'll figure it all out soon enough. Thanks for so much continued support with all of your how to videos!!!!
Matt Wagner`s dream is finally being realized. I have followed you for years. You have worked hard and deserve to reap the rewards. Congratulations Sir.
Today is Jan 22 2023 and I got the Super Carrier module a week ago and the Hornet a week before that. So it's been a crash course (no pun intended) to get both under my fingers. I figured out the carrier pretty quick. The Hornet was a little tougher but I am getting it. I have done takeoff's and pattern work, no landings up until today. I just did my first landing without exploding. It wasn't a pretty one, but no death or damage. The previous attempts were too short, too long, too fast, too slow...and when you get the perfect one...done. Now I can unpucker my backside and relax. Just fine tunin' from here on out. Then night ops, then night ops in rain/heavy seas...
My desktop isn't powerful enough for the Supercarrier update so I plugged my Oculus Rift S to my Alienware 15 and took off, chased a few F/A-18Cs to escort them over land and then turned back to give it a go on landing on the carrier. My first attempt trying to land in VR and I think I killed a lot of deck crew. Either way, the immersion is something else and I absolutely love this experience. Thanks Matt and the rest of the ED team for this module.
@@GunSlingerAUS1 I checked in the forums. NineLine said that it is a bug with the new boats and it is currently being worked on. I am guessing it will be cleaned up before release. forums.eagle.ru/showthread.php?t=237890&page=223
Some critiques. 1. Final Bearing of the angled deck is NOT BRC -10 deg, it's BRC -8 deg. 2. On the downwind leg, after the break turn, you wanna be at 600' AGL, and 1.2-1.3 nm offset from TCN, no more. If you are 1.4 or 1.5, you will be VERY FAR WIDE. 3. Also, on the approach turn, when you can see the 'rounddown' start the turn approx 27 deg. 4. The arrival point shouldn't be 0.6nm, it should be more 0.8 nm, and about 350-380' AGL. 5. Look to cross the wake (BRC, as TACAN line comes across the V/V at 45 deg angle) around 380' AGL. This'll set you up for a good start. Still overall, great video. It's great to see the legacy of us Hornet nerds continue in a great sim like DCS. Did you get that idea for the IFLOLS gauge from the FSX Sludge Hornet? th-cam.com/video/a9xPbqczLqw/w-d-xo.html Later
As someone who came here thanks to their adhd.. this seems SOOOO complex... DCS is WAAAAY more realistic than I thought it was from pervious DCS videos i've seen. Crazy stuff. You can REALLY get into the technical weeds here
It's looking better each time we see it, but there's some bad gouge in the video for those that want to fly the pattern correctly: 1) In DCS since the Hornet on-speed is about 10 knots slower than the actual airplane, you'll need to tighten up the abeam distance a bit in order to fly a proper 27-30 degree AOB approach turn. IRL they use 1.3-1.4nm, for DCS 1.1-1.2nm is the sweet spot. 2) You start your approach turn just a bit aft of the LSO platform when you can see the white of the round down. This does have some variation depending on how much natural wind there is. 3) For Case 1 recoveries you should not be targeting a DME value (like 0.6 miles shown), you should be targeting a groove time of 15-18 seconds. A properly performed approach turn starting at the white of the round down will give you the desired 15-18 seconds.
Please tell me I’m not the only one who wouldn’t be this practical and realistic in a server everytime. I’d try my best but I’m 14 and not sure I could memorize it
Nah mate, you're not alone. Very difficult to do any case landings by the book on a carrier. Good idea to learn the theory and try to achieve it though. My carrier approaches are UGLY but I can always put it down in one piece. Like anything it takes lots of practice and you could achieve proficiency with the correct approaches.
Right wags i've just spent $157,44 converted from south african rands in a really bad economical state,its half my paycheck almost. bought the F-18 / F-16 / huey / Persian gulf / combat in arms / and the one i really hope comes soon the super carrier. thanks for all the discount codes and miles
I still don't understand how to bank properly in the pattern. Everything out there says to pull 1% of your airspeed in g's (e.g. 3.5g for 350 knots). Following this seems to put you way too close to the course line (less than the 1.3 suggested in the video), and needs a very deep bank (45 degrees?) to line up the airplane on final. In this video here though he goes MUCH less than the 1% (around 2.2gs for 350 knots, not 3g). So what's correct?
Hi Jazzy, the break turn and final turns are things that just get better and better with practice. You will get the hang of it. I found the most important factor is to figure out the final turn - i.e what distance abeam the course line works best so you roll out on center line. You should practice this with an empty jet with around 5-6k fuel as this will be your most common config after a mission. Once you’re comfortable with your perfect abeam distance and final turn to centerline it makes the break turn easier to figure out as you can see how much you need to pull to end up on your desired abeam distance. Personally I found the recent updates corrected the abeam distance for me and I now aim for about 1.3nm. (I used to aim for 1.1!). Keep in mind you need to keep your onspeed AOA stable, any major deviations in AOA throws everything out during the final turn. Hope this helps - JAR (from the video).
Talk about making it look easy :D Thanks for a nice totorial. Having done quite a few traps recently but it's really nice to have a video to refference.
This is a great video to not only show us the the new carrier and features, but also how to perform landings in general, utilizing these new features - great stuff and very much appreciated - keep these coming!
I was actually attached to a F/A=18 Squadron, VFA-125 Rough Raiders. I've been on the U.S.S. Ranger, U.S.S. Independence, U.S.S. Nimitz and the U.S.S. Abraham Lincoln which was the newest carrier at the time. I was a plane captain so I wore the brown colored uniform.
I wish the base DCS game was in a better state. This should be my dream come true but it's so hard to get excited when I think about all the frustration that the current state of the game entails.
@@Nghilifa I honestly don't think lack of a dynamic campaign is a reason not to buy it. It's more the abundance of game breaking bugs, the game crippling patches, basic features that don't function or have limited functionality such as AI in air and on ground behavior, ATC, etc. If it weren't for those even without a dynamic campaign the game would be incredible. It's still a really good game and I'm sure new players will enjoy it. After 5 years though, it's just sadly not worth the trouble anymore and I wish that wasn't the case. :(
@@gregorybentley5707 Well, that too, but I'm primarily an offline player, so not having a dynamic campaign is a deal breaker for me. I don't spend enough time gaming to justify buying this sim, at least not for online play (I don't see any reason to buy it and play online without being a member of a virtual squad) ..
@@MattWagner Well, maybe sometime in the future. How will AI behave near the carrier? Will they use the stack or head for the initial directly? (if so - it will be so impressive and satisfying to watch a video of a couple of four ships breaking the deck).
Looking great. Can't wait for this. My only concerns is that marhsal/app/lso is on the same freq. (For multiplayer). Those conversations with Marshal lasts for quite a few seconds- what if another AC is on finals on the same freq, talking to LSO? Won't there be trouble with overlapping/queued/delayed chatter than? Not trying to be an ass here- this looks hot as hell, I just assume that this would involve switching buttons to mimic real comms:)
Sigurd Olaisen don’t get your hopes up for MP, I’m glad they delayed the module all 3 times because it was breaking MP, but that’s been the state of carriers for a looong time. Paying for early access to fly around completely alone talking to AI ATC doesn’t interest me.
hey great question so i did air traffic control on the Carl Vinson and to answer your question during case 1 approaches speaking is kept to a minimum except for safety of flight calls. there are required call points that let you know where each aircraft is. also something not mentioned but is important, aircraft are separated by altitude and only 6 aircraft are allowed in the pattern at a time. also he mention talking to approach but the tower is actually the air boss (air officer) or the mini boss (mini) as for talking to aircraft the side number is his identity so you call side number than your control instruction: 305 take angels 1 (305 climb or descend to 1000 feet) hope this helps.
@@Jabbers Thank you for responding. I was googling it and could not find any reference. How do I bring it up? Maybe I should clarify; I'm not talking about the meatball that sits on the deck but rather the pop-up tool that Wags used in this video.
That looks very fantastic! I've just compared this video with the Jane's F/A-18 released in the year 2000. What a giant step in 20 years of flightsim evolution! 20 years ago I've never ever thought to see/feel such realism on my monitor... BTW: I've found a Mr. "Matt Wagner" in the credits section of the printed Superhornet manual :D
Nice video, & good implementation for the MeatBall Overlay, that's great. Questions, why is there no sequences, from the touch to the Box with all the interractions with the Crew ? Isn't it implemented yet ? When we'll be able to see more about LSO platform, & Brieffing Room ? Thanks.
Err, there is something peculiar in the ATC @ 9:05 Wags: '3 miles' Pilot radio: 'Tower 3 0 5 overhead angels 1 state 5.3' Tower: gives BRC Pilot: acknowledges tower Sounds like DCS wants to do more or less official ATC protocol, though this is classified, but then again it appears though thru my research, 'hot mission' FA18 jet recovery procedures are 'Zero lip' which is radio silence, i.c. there will be no radio communication between wing and tower after lead check-in at anywhere from 25~100nm calling in to mother. But perhaps shuttle flights, trainees, newbies and auxiliary flights coming in. Also, radio procedure that would be Not 'Zero Lip', when a jet/wing arriving at the starboard overhead as per this Wags video, either after the break Charlie or direct in, the pilot (only lead talks to tower until LSO) would still call 'initial', not @ 9:05' .. overhead angels 1, state xx .. ', which is the call for 'overhead' which is the pattern 1-2-3-4, and the lowest pattern being 2000' (thus 'angels 2') or direct in and according to an old NATOPS be 1500', so that would be 'at 1500 feet', never ' .. angels 1 ..'. Initial as stated in the video is after Charlie at 3 miles upwind heading for starboard, so the call should be '(Tower) 305 at the initial (, state xxx)' without anything else, and the call in sequence after this would be the break past the boat, downwind by the flight lead. Also the BRC I hear mentioned by DCS Marshall/Tower in the next call would be mentioned way ahead in the recovery, probably already at check-in many miles away and only mentioned again when this would change, and then again this is rather theoretical procedure for as I mentioned, it appears hot mission recovery are done without radio calls, but for at final when calling the ball and the LSO starts guiding in the finals. All this will be different per ship, per year, per operation, per different wing, and the NATOPS still on the internet later than 2004, and these only mention the ACL automated quasi-instrument landings, not CASE I anymore, though there is a T45C NATOPS that does mention " ii. Initial (3 NM astern): “405, initial” " at page 2-18 so, not 'tower' and no ' .. overhead .. ', no ' .. angels 1 .. ' and no ' .. state 5.3 .. ', and I would think this T45C still current CASE I procedure, would be the official procedure for radio calls that are not 'Zero Lip' FA18C sorties. There is a lot more to say, too much, but I know many DCS squadrons just invented radio procedures because there is not really a human Tower (they're not called 'tower', I think by the way) in DCS, and it appears DCS now does the same, but still, one should stick to the logic of the flight procedure and the stages one is in. Then again perhaps an actual pilot might give some hints about what is really going on, though I think to have noticed, actual Hornet drivers are so accustomed to their actual radio calls - and Zero Lip - , they cannot be bothered with what is mentioned in NATOPS, for that is a past station for which they have no more use whatsoever and they are not allowed disclosure of any actual - current - radio calls.
Hi Matt, I have a question. If I have the Hornet will I have to get Supercarrier to get ground crew and all other features, or will the default Stennis included with the Hornet never get these features? Thanks
12:35 I’m confused, what’s the “hornet ball”? Was it the info that showed up on the top right? (I fly the superbug in P3D so I’ve never noticed this show up)
Could you possibly update the Seahawk models? Kind of breaks the immersion when you see a cardboard box where the choppers should be. I'm sure you could get a free, well-optimised model made by the community within a couple of weeks.
When correctly in the groove, you should not here much at all. Please see our guide here: www.digitalcombatsimulator.com/en/downloads/documentation/ Thanks
Hi Wags, great video and to see more content on the supercarrier. With all due respect i have some constructive criticism to the video. I think the intro misses two crucial informations in the description to make the CASE I Pattern really work: 1. Carrier setup Carrier has to have a relative head wind of 25-30 kts above the deck to make the geometry and timing of the pattern work. If the carrier is to slow you will always end up to close, to high and offset to the right of the centerline if you hit all checkpoints. If the carrier is to fast its always to far, to low and offset to the left. 2. Landing weight The F/A-18 has to be down to the maximum allowed carrier deck landing weight. I see many people on MP training servers attempt CASE I patterns with Hornets that are well overweight. The result is that the onspeed IAS is higher than what works properly for the CASE I pattern. The baseturn diameter is to wide and the groove will be to short due to the higher IAS at higher weight. On the other side the intro contains information that IMHO will only confuse people especially those just learning the carrier landings. In the F/A-18 with its nice AoA indicator and E-bracket, i do not need to know my pitch angle in relation to the horizon. If i put the flight director on the carrier, the plane is flying onspeed and if i matched the checks, i should immediatly be able to get an idea of my glide slope by either looking at the ball or just referencing to see if the FD is roughly at the -3° mark. No need to check if the nose it pointed at +5°. Keep up the good work. Best regards
Good day to you, Sir. Yes, with Alt+F9 you can switch to the LSO position. For now, you have only rudimentary functionality. I suggest you to watch Grim Reapers video about the LSO: th-cam.com/video/ewGBEV8wgdg/w-d-xo.html
I'm impressed with the graphics of this. Maybe after i've conqured Elder Scrolls Online i'll look at beefing up the computer to run your software and discovering if 'the boat' can survive me continually crashing an F-18 into the back of it.
Thanks you for the video, very well done! How will AI wingman interact with the DCS supercarrier? For example will they follow you into the overhead and then take spacing in the break after the kiss off?
Why is the FCES page on? To look for any errors? I also noted that the CSEL distance is only visible on my right DDI, not the left DDI. Which is OK, bu a little strange
Quick tip Hornet tip. When you drop the flaps, the FCS automatically drives the aircraft to 4 units of AoA so keep the power off until the jet settles or you will get a big upward pitch of the nose. The trim switch trims at 2 deg/sec with the flaps down, so if you drop the flaps, then hold "2 Mississippi" worth of nose up trim, it will get you "on speed" or close to it in short order. Be careful though. If you are fast, say 180kts or greater, the trim input will pitch the nose up as the system tries to establish 8 units of AoA. I usually try and do all of this in the break turn and let the FCS pull me through the turn as it drives up the AoA. Finally, if you are using the ICLS needles as a reference, remember that the FLOLS is set for a 3.5 deg glide slope, and the ICLS is set for a 3.0 deg glideslope. If you fly the needles all the way to the deck you will have a very low ball. ICLS is a great reference at the 90, but you need to transition to the ball as soon as you roll out in the groove.
Question for Waggs. Can you disable the ball tool?
Cool tip. Thank you. BTW, in an earlier comment, Wags said, ATM, it's automatic, but they are considering making a toggle off/on for it.
Thanks! I could never figure out why I Ballon when I drop my gear and flaps!my stick is damn near neutral but when I dirty up, I balloon almost 1k feet. I'll try this next time
@@jensonhartmann3630 There’s a fantastic video by Spudknocker (a DCS TH-camr) that explains all this and how to combat the ballooning effect on the downwind leg! I don’t have the link but just search Spudknocker On Speed AoA and I’m sure you’ll find it. Good luck!
this is a game changer, thank you
And just like that I started to make OK passes on a regular basis ... Thank you very much man !
The best thing about Wags is his voice. Just soothing. Almost as good as listening to the Blue Angels during a performance!
It’s as if Bob Ross was giving flight instruction. 😀
@@thesquishywafflesanddoopvi1277 Happy little arresting cables
@@CakePrincessCelestia dont forget bunyap too 😉
You also know a release or major news about a system change is imminent! often about two weeks out. ;)
@@randallmacdonald4851 You can put a li'l old yellow shirt wherever your like. It's your universe after all.
That meatball overlay is such a nice addition for VR players. Well done ED
Tomorrow Xu can’t wait to try this out with my rift s setup! I always had to zoom to see the ball
That night be there most exciting thing, to be honest. I don't play VR, but I always have the hardest time seeing the lights until I'm in too close
I'm not a VR user but I had to basically bury by head in monitor to fly the ball. indeed a very nice addition
Ben Yoon it’s even worse in VR. I can only tell if I’m far off the glide path. If I’m only a little off, there’s no way to tell.
RFXCasey I agree there should be a toggle for those who don’t want it. That being said, it’s a godsend for those flying in VR, in which the FLOLS is basically just a green/orange pixel
A couple tips from someone that has a lot of real traps. Use the auto throttle control function in the airplane. If you have the Thrustmaster throttle, It's the small red button under your left ring finger. Once activated it will show up in the HUD as ATC. This will make it much easier to get aboard. Now use pitch to control your glideslope.
Once you pick up the meatball on final, try not to be reactive to the meatball, waiting for a high or low indication. Assuming it's close to centered when you pick it up and you're around 700 fpm, flatten your approach with a little back pressure on the stick and look for the meatball to move very slightly above centered and then adjust back to a slightly lower pitch and drive the ball back to centered. Then repeat until touchdown. Now you're controlling the ball not the other way around. This technique was called "Crowning the Ball." years ago and helped me get aboard every time.
This technique works also with any airplane flying a glideslope.
much appreciated. I always thought using the ATC was an armchair pilot thing, had no idea yall actually do that irl lol. cool
Absolutely excited for this! Spent a good part of the 00's on carriers attached to an F-18 squadron. Watching the deck crew meander about brings back some good memories!
Aww you poor dear... Here's a tissue.
@@Tamburello_1994
LOL
Thanks for the work you put in for the safety of us mere mortals.
Hi Matt, I have never followed the release of a DCS Module this closely before. - Very happy I participated in the pre-purchase.
Fingers crossed that the next update brings a lot of big smiles! : )
Lets hope it doesn't come in Early Access and take years to finish...
@@theflyingfool I also hope that we will have soon the vulkan update to increase our fps in VR.
@Matt Wagner - How’s it going. Great video. Impressed with Jars breakdown of proper stack and pattern work. Also impressed with what I’ve seen of the SC which my wife and I purchased as soon as it was available for pre-order. It is probably too late to participate in testing / promotion for the Super Carrier, but am interested in being part of the promotion / Testing team for Eagle Dynamics. My TH-cam and FaceBook Pages are under the name “Claw” or “IronClaw” for FB and YT. I also do promotional professional cinematography for all branches of the U.S. Military community.
finally, some actual ATC work!
Fantastic video, Wags! The time and effort you put in to trying to make DCS more understandable some folks who may be getting into realistic flight some is phenomenal. Your channel is literally the only bell icon I've ever clicked on. We can tell you're passionate about what you do.
At first i thought the supercarrier was just a quick way for ed to make a bit of cash. I was wrong, seeing the new comms, the ground crew and all that has shown me that a lot of work has gone in to this and it looks great. Good job!
Yeah.. it's basically Carrier Operations Module.
Hope they will put some more life into the AI deck crew.. they should do way more tasks that this after the plane lands. Fingers crossed.
Let's see the fps performance because I want to use it in VR. Once you fly in VR you don't want to come back to the monitor again.
@@predattak I've read somewhere that that's in the works, directing us to parking areas, as well as functioning elevators, this is an early state of release and like a lot of their planes more features will be added over time
@@asneakychicken322 Yeah I've learned my lesson with this game. WAIT... Buy you think you're getting a deal then find out later it's old and not so good. I'm not buying anything else myself. I wanted a Huey, got it. I wanted a jet, and got three. All at silly prices. HARD labor pays less than what these people do for a living. This stuff should be cheaper. again in my opinion and it's never valued so.. lol
Excellent explanation, glad you’ve got the (DCS) experts, Jar and the Stingers onboard! looking forward to more.
Glad you enjoyed it
This is how tutorials should be. I really struggle to follow verbally so the graphics and explanation in that style was a big help. I finally understand what I've been doing wrong.
Love the IFLOLS readout tool, VR users rejoice!
Kudos to Naval Aviators ! It still amazes me how they do this day or night and in rough weather. Great tutorial to better understanding all that is involved landing an aircraft on a carrier. Great video!
What we really need is a pushback feature post-mission to park in tight spots on the deck!
Looking forward to hearing "Tomcat ball"
Saber AP paddles
if not there you can add it your self ...
The best thing about Wags is his voice. Just soothing i love u man the best tutorial ever
He made it look so easy. I wish it was that easy for me.
Hey Matt, quick question. After landings, are the ground crew going to guide us to the correct parking areas etc?
I hope so, further along in development process. Also the need to change frequencies when you get handed off the the different ATC controllers.
I also would like this. It would feel sloppy not to have taxi back.
initial EA it will just be guiding you lining up at the catapult and launch. in the future, you will be handed off from one guy to the next for taxiing to parking, and from parking to the cat.
Well this made me sad. Just finished updating was watching this to see the changes.
Read this comment and realized Wags hasn't reply'd to this direct question.
So we have half a deck crew at the moment? Takeoffs but no after landing stuff. This is... disheartening. I needed Wags to tell me everything was going to be okay in this thread! HALF!!!
@@p4p3rm4t3 Yeah I figured that by not getting a response. In general, I just love taxing and parking after a recovery so that's why I asked. I wouldn't rule it out for the future though tbh. Remember, this is an early version. Although I could see it being a MAJOR headache for the crew to direct you to parking spots (if there was any spaces that is), plus all the spines etc. Anyway, let's just see what happens.
You make that look super easy!
Matt this is by far the best demonstration I've ever seen! Even more than my flight school, I'm very new on here mth maybe? I'm also struggling with my new computer as well as Dcs world (bugs) in each, not to mention lots of pilot error & all that's involved in the beginning process! That being said, I'm having a blast & have such respect for the men, women who actually do this on a daily basis! Amazing.
I watched for a mth before I broke down & decided to join y'all, I also didn't realize the expense either but after last yr craziness, not being able to actually fly this was a no brainier! I purchased The F5 1st mistake it's more advanced For me and harder for me to fly? So I got the F/A 18 and for whatever reason I fly this better? I don't get that either, but I'm getting better everyday and watching these are really helping so thanks to you Matt, Jar, spudknocker for one on one, Cap & the boys & please y'all keep these videos coming for us beginners and with time, practice I'll eventually get to play in a campaign and really enjoying this sim!
Thanks Phil! Great to hear you are enjoying landing the Hornet - it never gets old for me 🙂
The F18C and CARRIER Ops are the 1st 2 DLC I have purchased in my entry into the DCS world and these videos are very helpful to a noob like me with his hands and brain full
of all kinds of new information after coming from IL2 in VR. Finally upgraded my PC to handle DCS in VR so hopefully I'll figure it all out soon enough. Thanks for so much continued support with all of your how to videos!!!!
Matt Wagner`s dream is finally being realized. I have followed you for years. You have worked hard and deserve to reap the rewards. Congratulations Sir.
Today is Jan 22 2023 and I got the Super Carrier module a week ago and the Hornet a week before that. So it's been a crash course (no pun intended) to get both under my fingers. I figured out the carrier pretty quick. The Hornet was a little tougher but I am getting it. I have done takeoff's and pattern work, no landings up until today. I just did my first landing without exploding. It wasn't a pretty one, but no death or damage. The previous attempts were too short, too long, too fast, too slow...and when you get the perfect one...done. Now I can unpucker my backside and relax. Just fine tunin' from here on out. Then night ops, then night ops in rain/heavy seas...
Wags..... you are so smooth and calm with it brother. As always thanks for sharing
My desktop isn't powerful enough for the Supercarrier update so I plugged my Oculus Rift S to my Alienware 15 and took off, chased a few F/A-18Cs to escort them over land and then turned back to give it a go on landing on the carrier. My first attempt trying to land in VR and I think I killed a lot of deck crew.
Either way, the immersion is something else and I absolutely love this experience. Thanks Matt and the rest of the ED team for this module.
Thanks Wags! When you bring up the ball tool is the meatball on the boat dimmed or off?
yeah I cant see it all. Was just looking for that
I was wondering that too. I couldn't see it in the video.
I was just about to post the same thing, couldn't see the meatball at all. Ruh roh...
@@GunSlingerAUS1 I checked in the forums. NineLine said that it is a bug with the new boats and it is currently being worked on. I am guessing it will be cleaned up before release. forums.eagle.ru/showthread.php?t=237890&page=223
@@mikemophoto Thanks, haven't been to the DCS forums in a bit. So it's a bug? That seems a head scratcher, but software ain't easy.
Best way you can possibly present a Case I Recovery on a supercarrier, simple and good explained.
Some critiques.
1. Final Bearing of the angled deck is NOT BRC -10 deg, it's BRC -8 deg.
2. On the downwind leg, after the break turn, you wanna be at 600' AGL, and 1.2-1.3 nm offset from TCN, no more. If you are 1.4 or 1.5, you will be VERY FAR WIDE.
3. Also, on the approach turn, when you can see the 'rounddown' start the turn approx 27 deg.
4. The arrival point shouldn't be 0.6nm, it should be more 0.8 nm, and about 350-380' AGL.
5. Look to cross the wake (BRC, as TACAN line comes across the V/V at 45 deg angle) around 380' AGL. This'll set you up for a good start.
Still overall, great video. It's great to see the legacy of us Hornet nerds continue in a great sim like DCS.
Did you get that idea for the IFLOLS gauge from the FSX Sludge Hornet?
th-cam.com/video/a9xPbqczLqw/w-d-xo.html
Later
Great video, nice graphics by Jar.
As someone who came here thanks to their adhd.. this seems SOOOO complex... DCS is WAAAAY more realistic than I thought it was from pervious DCS videos i've seen. Crazy stuff. You can REALLY get into the technical weeds here
Great work to JAR & Matt! GREAT COLLABORATION! 👍🤘🏻
Thanks, we hope to do more such efforts.
11:15 - saying "just a little bit" and slams throttle from 50 to 100%
I miss those people after landing to guide the plane on the deck. Will they appear in the final product?
Also was nice hearing jellos voice!
Jello = Jar?
@@schweizerluchs7146 Jello: the host of the Fighter Pilot Podcast
@@SOAR1214 ah yea thx
It's looking better each time we see it, but there's some bad gouge in the video for those that want to fly the pattern correctly:
1) In DCS since the Hornet on-speed is about 10 knots slower than the actual airplane, you'll need to tighten up the abeam distance a bit in order to fly a proper 27-30 degree AOB approach turn. IRL they use 1.3-1.4nm, for DCS 1.1-1.2nm is the sweet spot.
2) You start your approach turn just a bit aft of the LSO platform when you can see the white of the round down. This does have some variation depending on how much natural wind there is.
3) For Case 1 recoveries you should not be targeting a DME value (like 0.6 miles shown), you should be targeting a groove time of 15-18 seconds. A properly performed approach turn starting at the white of the round down will give you the desired 15-18 seconds.
Excellent video and progress but can we get the Sentrys updated the spoil the look. Thanks.
Please tell me I’m not the only one who wouldn’t be this practical and realistic in a server everytime. I’d try my best but I’m 14 and not sure I could memorize it
Nah mate, you're not alone. Very difficult to do any case landings by the book on a carrier. Good idea to learn the theory and try to achieve it though. My carrier approaches are UGLY but I can always put it down in one piece. Like anything it takes lots of practice and you could achieve proficiency with the correct approaches.
Right wags i've just spent $157,44 converted from south african rands in a really bad economical state,its half my paycheck almost.
bought the F-18 / F-16 / huey / Persian gulf / combat in arms / and the one i really hope comes soon the super carrier. thanks for all the discount codes and miles
Your doing better than me
You must have been an Flight Instructor in your other life. Smooth as Butter
I still don't understand how to bank properly in the pattern. Everything out there says to pull 1% of your airspeed in g's (e.g. 3.5g for 350 knots). Following this seems to put you way too close to the course line (less than the 1.3 suggested in the video), and needs a very deep bank (45 degrees?) to line up the airplane on final. In this video here though he goes MUCH less than the 1% (around 2.2gs for 350 knots, not 3g). So what's correct?
Hi Jazzy, the break turn and final turns are things that just get better and better with practice. You will get the hang of it. I found the most important factor is to figure out the final turn - i.e what distance abeam the course line works best so you roll out on center line. You should practice this with an empty jet with around 5-6k fuel as this will be your most common config after a mission.
Once you’re comfortable with your perfect abeam distance and final turn to centerline it makes the break turn easier to figure out as you can see how much you need to pull to end up on your desired abeam distance. Personally I found the recent updates corrected the abeam distance for me and I now aim for about 1.3nm. (I used to aim for 1.1!). Keep in mind you need to keep your onspeed AOA stable, any major deviations in AOA throws everything out during the final turn. Hope this helps - JAR (from the video).
Talk about making it look easy :D Thanks for a nice totorial. Having done quite a few traps recently but it's really nice to have a video to refference.
This is a great video to not only show us the the new carrier and features, but also how to perform landings in general, utilizing these new features - great stuff and very much appreciated - keep these coming!
Thanks!
Really pleased to see the FLOS tool.
I served in the U.S. Navy on aircraft carriers. This is awesome!
Chris Umel On what carrier? And were you part of the deck crew or did you have another job? I always find this super interesting.
I was actually attached to a F/A=18 Squadron, VFA-125 Rough Raiders. I've been on the U.S.S. Ranger, U.S.S. Independence, U.S.S. Nimitz and the U.S.S. Abraham Lincoln which was the newest carrier at the time. I was a plane captain so I wore the brown colored uniform.
Chris Umel Wow, must have been one hell of a cool job.
I wish the base DCS game was in a better state. This should be my dream come true but it's so hard to get excited when I think about all the frustration that the current state of the game entails.
Yeah. I tried it at a friends, but I won't buy it until they develop a dynamic campaign.
@@Nghilifa I honestly don't think lack of a dynamic campaign is a reason not to buy it.
It's more the abundance of game breaking bugs, the game crippling patches, basic features that don't function or have limited functionality such as AI in air and on ground behavior, ATC, etc.
If it weren't for those even without a dynamic campaign the game would be incredible. It's still a really good game and I'm sure new players will enjoy it.
After 5 years though, it's just sadly not worth the trouble anymore and I wish that wasn't the case. :(
@@gregorybentley5707 Well, that too, but I'm primarily an offline player, so not having a dynamic campaign is a deal breaker for me. I don't spend enough time gaming to justify buying this sim, at least not for online play (I don't see any reason to buy it and play online without being a member of a virtual squad) ..
@@almightyIrie What other sim is that?
Stop complaining, its free . If you want more you pay . The players pay their wages . Support them to feed their family . Stop bitching
Hoping for a guest appearance of Wags in the next carrier landing video of the stingers :)
I would just choke under the pressure of guys who do this much better than me!
@@MattWagner Well, maybe sometime in the future.
How will AI behave near the carrier? Will they use the stack or head for the initial directly? (if so - it will be so impressive and satisfying to watch a video of a couple of four ships breaking the deck).
Impressive, textbook demonstration.
Looking great. Can't wait for this. My only concerns is that marhsal/app/lso is on the same freq. (For multiplayer). Those conversations with Marshal lasts for quite a few seconds- what if another AC is on finals on the same freq, talking to LSO? Won't there be trouble with overlapping/queued/delayed chatter than? Not trying to be an ass here- this looks hot as hell, I just assume that this would involve switching buttons to mimic real comms:)
Sigurd Olaisen don’t get your hopes up for MP, I’m glad they delayed the module all 3 times because it was breaking MP, but that’s been the state of carriers for a looong time. Paying for early access to fly around completely alone talking to AI ATC doesn’t interest me.
hey great question so i did air traffic control on the Carl Vinson and to answer your question during case 1 approaches speaking is kept to a minimum except for safety of flight calls. there are required call points that let you know where each aircraft is. also something not mentioned but is important, aircraft are separated by altitude and only 6 aircraft are allowed in the pattern at a time. also he mention talking to approach but the tower is actually the air boss (air officer) or the mini boss (mini) as for talking to aircraft the side number is his identity so you call side number than your control instruction: 305 take angels 1 (305 climb or descend to 1000 feet) hope this helps.
The wake of the waves are so freaking realistic!!
Is that meatball something that only works w/ new carrier? I fly VR and really need that thing!
It currently exists on the stennis
@@Jabbers Thank you for responding. I was googling it and could not find any reference. How do I bring it up? Maybe I should clarify; I'm not talking about the meatball that sits on the deck but rather the pop-up tool that Wags used in this video.
Amazing, so cool! Is there a feature to turn off the meatball overlay? If not, there is my recommendation.
I've never been so excited for a DLC 😀
I hope I see wags in a stinger landing video! This was really good, answered a lot of questions for me, thanks
I'd love to join them at some point. Thanks
Thank you, i have been trying to land my F35 on a carrier and this tutorial helped me a lot
I think the most remarkable thing in this video was that he was able to taxi off the landing area without sliding around the deck! Can't wait.
(or folding his wings!)
We've spent a great deal of time and testing to address this. Thanks
@@MattWagner Great to hear! I'm looking forward to it :D
That looks very fantastic! I've just compared this video with the Jane's F/A-18 released in the year 2000. What a giant step in 20 years of flightsim evolution! 20 years ago I've never ever thought to see/feel such realism on my monitor...
BTW: I've found a Mr. "Matt Wagner" in the credits section of the printed Superhornet manual :D
Yeah, I believe I have heard him mentioned he was involved in the making of Jane's FA-18 back in the days.
Indeed, my first simulation project back in the late '90s. Thanks
After crashing into the carrier 10 times I decided to educate myself lol
Definitely the most realistic and immersive carrier ops in virtual aviation history!😎👌
Thank you so much for this Jar and Wags. Can't wait for CASE III to see that beauty at night!
Oh yes, virtual meatball. Thank you so much that will help immensely in VR.
Superb tutorial, I needed a complete breakdown of the procedures as I have been doing it all wrong, thank you so much team ED.
Nice video, & good implementation for the MeatBall Overlay, that's great.
Questions, why is there no sequences, from the touch to the Box with all the interractions with the Crew ? Isn't it implemented yet ?
When we'll be able to see more about LSO platform, & Brieffing Room ?
Thanks.
@@CakePrincessCelestia Allright. Thanks for answering me.
Wags, you're a star. I'm new to all this, and it's blooming hard work but definitely worth persevering! Your tutorials are a blessing Sir!! :-)
Err, there is something peculiar in the ATC
@ 9:05 Wags: '3 miles'
Pilot radio: 'Tower 3 0 5 overhead angels 1 state 5.3'
Tower: gives BRC
Pilot: acknowledges tower
Sounds like DCS wants to do more or less official ATC protocol, though this is classified, but then again it appears though thru my research, 'hot mission' FA18 jet recovery procedures are 'Zero lip' which is radio silence, i.c. there will be no radio communication between wing and tower after lead check-in at anywhere from 25~100nm calling in to mother. But perhaps shuttle flights, trainees, newbies and auxiliary flights coming in.
Also, radio procedure that would be Not 'Zero Lip', when a jet/wing arriving at the starboard overhead as per this Wags video, either after the break Charlie or direct in,
the pilot (only lead talks to tower until LSO) would still call 'initial', not @ 9:05' .. overhead angels 1, state xx .. ', which is the call for 'overhead' which is the pattern 1-2-3-4, and the lowest pattern being 2000' (thus 'angels 2') or direct in and according to an old NATOPS be 1500', so that would be 'at 1500 feet', never ' .. angels 1 ..'.
Initial as stated in the video is after Charlie at 3 miles upwind heading for starboard, so the call should be
'(Tower) 305 at the initial (, state xxx)' without anything else,
and the call in sequence after this would be the break past the boat, downwind by the flight lead.
Also the BRC I hear mentioned by DCS Marshall/Tower in the next call would be mentioned way ahead in the recovery, probably already at check-in many miles away and only mentioned again when this would change, and then again this is rather theoretical procedure for as I mentioned, it appears hot mission recovery are done without radio calls, but for at final when calling the ball and the LSO starts guiding in the finals.
All this will be different per ship, per year, per operation, per different wing, and the NATOPS still on the internet later than 2004, and these only mention the ACL automated quasi-instrument landings, not CASE I anymore, though there is a T45C NATOPS that does mention
" ii. Initial (3 NM astern): “405, initial” " at page 2-18
so, not 'tower' and no ' .. overhead .. ', no ' .. angels 1 .. ' and no ' .. state 5.3 .. ',
and I would think this T45C still current CASE I procedure, would be the official procedure for radio calls that are not 'Zero Lip' FA18C sorties.
There is a lot more to say, too much, but I know many DCS squadrons just invented radio procedures because there is not really a human Tower (they're not called 'tower', I think by the way) in DCS, and it appears DCS now does the same, but still, one should stick to the logic of the flight procedure and the stages one is in.
Then again perhaps an actual pilot might give some hints about what is really going on, though I think to have noticed, actual Hornet drivers are so accustomed to their actual radio calls - and Zero Lip - , they cannot be bothered with what is mentioned in NATOPS, for that is a past station for which they have no more use whatsoever and they are not allowed disclosure of any actual - current - radio calls.
Nice video, keep up the good work
Awesome video thanks Wags!
The Ball tool is awesome! Great Idea!
I've been looking for a video like this for a while. THANK YOU!
Hi Matt, I have a question. If I have the Hornet will I have to get Supercarrier to get ground crew and all other features, or will the default Stennis included with the Hornet never get these features? Thanks
Yes, you will need Supercarrier to get ground crew and all other features.
You need to buy the supercarrier module. Get it before the sale ends
10:38 Do I hear a cat in the background ?
Genuinely thought that was the ferals outside. Guess not! Though I know they are hungry...
Svlb somebody’s hungry
Hahaha, I love how JAR sneaked in that perfect centerline landing at the end that Wags didn't quite pull off that flawlessly. :D
That was impressively beautiful.
Best tutorial of internet bro. Keep strong
I love JAR's work...keep it up bud!
Thanks!
12:35 I’m confused, what’s the “hornet ball”? Was it the info that showed up on the top right? (I fly the superbug in P3D so I’ve never noticed this show up)
Could you possibly update the Seahawk models? Kind of breaks the immersion when you see a cardboard box where the choppers should be. I'm sure you could get a free, well-optimised model made by the community within a couple of weeks.
Yes, we plan to update the SH-60 and S-3. Thanks
@@MattWagner I know you are planning to update AI assets generally, I think that S3B and SH-60 should be on top of the models' to-do list.
this is actually a great tutorial for carrier landings in general
I've been practicing my case 1 landings, getting ready for release day! Thanks for the previews!
BZ Thank you sir, looking forward to this module. I hope you and yours are well.
Can't wait for this baby to be released! Great video Wags, as always
Nice job, but where are the LSO calls?
When correctly in the groove, you should not here much at all. Please see our guide here: www.digitalcombatsimulator.com/en/downloads/documentation/ Thanks
Matt Wagner Thank you
@@MattWagner And I will be flying "incorrectly" just to hear it :)
will the ball overlay tool work in my Tomcat as well?
Hi Wags, great video and to see more content on the supercarrier. With all due respect i have some constructive criticism to the video.
I think the intro misses two crucial informations in the description to make the CASE I Pattern really work:
1. Carrier setup
Carrier has to have a relative head wind of 25-30 kts above the deck to make the geometry and timing of the pattern work. If the carrier is to slow you will always end up to close, to high and offset to the right of the centerline if you hit all checkpoints. If the carrier is to fast its always to far, to low and offset to the left.
2. Landing weight
The F/A-18 has to be down to the maximum allowed carrier deck landing weight. I see many people on MP training servers attempt CASE I patterns with Hornets that are well overweight. The result is that the onspeed IAS is higher than what works properly for the CASE I pattern. The baseturn diameter is to wide and the groove will be to short due to the higher IAS at higher weight.
On the other side the intro contains information that IMHO will only confuse people especially those just learning the carrier landings. In the F/A-18 with its nice AoA indicator and E-bracket, i do not need to know my pitch angle in relation to the horizon. If i put the flight director on the carrier, the plane is flying onspeed and if i matched the checks, i should immediatly be able to get an idea of my glide slope by either looking at the ball or just referencing to see if the FD is roughly at the -3° mark. No need to check if the nose it pointed at +5°.
Keep up the good work.
Best regards
This sir, is THE BEST instructional video EVER made! Well done. Thank you .
Wow, thanks!
Is there a way to remove the meatball overlay?
This is going to be an amazing module! It's going to change the world of aviation simulation!
Nice work Matt, I hope more to come.
More to come!
@@MattWagner Thx.
How do you bring up the Ball Tool? Is that automatic? I couldn't see the actual ball in this video? I could see the long range laser lights though.
hopefully it will be a setting in the settings tab, but as people have been saying it is a must for vr
Everytime I start the turning everything goes wrong. UGH!!!!
Same here man lol
Best case 1 explanation I've seen yet. Well done!
10:38, remember the most important thing, the meowing cat
dam you got nice ears!
I sincerely concur with all the nice things said below. One question though: Will it be possible to have a human LSO?
Good day to you, Sir.
Yes, with Alt+F9 you can switch to the LSO position. For now, you have only rudimentary functionality.
I suggest you to watch Grim Reapers video about the LSO: th-cam.com/video/ewGBEV8wgdg/w-d-xo.html
I was just about to head to bed....thanks Wags ;)
Makes it look easy....makes me break a sweat and raise my heart rate.....
Now that was interesting...
First time through some of the details.
There's a bug here. Currently if you are at 5 degrees pitch and 3 degree glideslope, your descent rate is going to be far more than 700 feet
Brilliant video, have subscribed. Now I just need to get DCS and the F18 and find the courage to try a carrier landing......
Have fun!
I'm impressed with the graphics of this. Maybe after i've conqured Elder Scrolls Online i'll look at beefing up the computer to run your software and discovering if 'the boat' can survive me continually crashing an F-18 into the back of it.
Thanks you for the video, very well done! How will AI wingman interact with the DCS supercarrier? For example will they follow you into the overhead and then take spacing in the break after the kiss off?
9:50 - There is autothrottle? I did not find anything about this in flight manual.
Why is the FCES page on? To look for any errors? I also noted that the CSEL distance is only visible on my right DDI, not the left DDI. Which is OK, bu a little strange