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[Obsolete]【DBFZ v1.11】 Android 16 Combo Video - "I have no other options..."
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- เผยแพร่เมื่อ 17 ก.ย. 2018
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The gentle giant created to destroy Goku but forever changed his son instead.
One more to the playlist. Really nothing new here other than perhaps the corner sparking loops. Plus the game really rewards little for combos starting with a throw (for example, #2), so things get uninteresting for grapplers really quickly.
Hope you enjoy this clip! Share it with your friends/communities if you do~
Reference Videos:
PersonaEntertainment: • DBFZ: Android 16 combo...
KaneBlueRiver: • [DBFZ] Android 16 - So...
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Combo Notation and Transcript:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
L = light attack
M = medium attack
H = heavy attack
S = Ki blast
[X] = to hold the button in the square brackets
SuperDash = H+S
DragonRush = L+M (press A1 or A2 for force switch)
VanishAttack = M+H (hold M+H to feint during Sparking)
SparkActivation = L+M+H+S
xx = cancel the move before "xx" with the move after
- = follow-up move from the previous
j. = jump/ in air
sj. = super jump/ in air
~ = jump cancel/ double jump cancel
#1 (00:02) --- j.M, 5L xx 5L xx 5M xx 2M xx 5SS xx 5H xx SuperDash j.M xx j.L ~ j.L xx j.L xx j.H xx j.SS xx j.236L (+Krillin), 5M xx 2M xx 5SS xx 5H xx 214L xx Lv.1
#2 (00:20) --- 214L xx VanishAttack, 2M xx 5M xx 5H xx SuperDash j.L xx j.M ~ j.L xx j.M xx j.H xx j.SS xx j.214L (+Krillin), 5M xx 2M xx 236L
#3 (00:32) --- 2L xx 5L xx 5L xx 5L xx SuperDash j.L xx j.L xx j.L xx j.236M (+GokuBlue), 2M xx 5M ~ j.L xx j.M xx j.L ~ j.L xx j.L xx j.214L (+GokuBlack), DragonRush xx 236L xx Lv.3
#4 (00:56) --- 5M xx 2M xx SuperDash, air dash j.M xx j.H, 5L xx 5L xx 5M xx 2M xx 5SS xx 5H xx SuperDash j.M ~ j.M xx j.H xx j.SS xx j.236L (+Krillin), 5M xx 2M xx 214L (+SSGoku), DragonRush xx 236L xx Lv.3
#5 (01:19) --- j.M, 5L xx 5L xx 5L (+SSVegeta) xx Lv.1, 5M xx 2M xx 5SS xx 5H xx SuperDash j.L xx j.M xx j.H xx j.214L (+Gotenks) xx Lv.1, SparkActivation, DragonRush xx 236S xx VanishAttack(feint) j.236L xx Lv.3
#6 (01:48) --- j.M, 5L xx 5L xx 5M xx 2M xx 2H xx SuperDash j.L xx j.L xx j.2H xx VanishAttack, DragonRush(snap)
#7 (01:58) --- 2M xx 5M xx SparkActivation, 214S xx VanishAttack(feint) j.M xx j.S xx air dash j.M, 5M xx 2M ~ air dash j.L xx j.4L, 5M xx 2M ~ air dash j.L xx j.4L, 5M xx 2M xx 5SS (+GokuBlue) xx 236H, 2M xx VanishAttack, DragonRush xx 214H (+SSVegeta), j.236L (+GokuBlue)
#8 (02:28) --- SparkActivation, 2M xx 5H ~ j.H xx air dash j.M, 5M xx 2M xx 5H ~ air dash j.L xx j.M, 5M xx 2M xx 5S xx 5H ~ air dash j.L xx j.M, 5M xx 2M xx 5SS xx 5H ~ j.M xx j.236L (+SSGoku), DragonRush xx 214H xx VanishAttack, 236M xx Lv.3
#9 (02:59) --- SparkActivation, 2M xx 236S xx VanishAttack(feint) air dash j.M, 5M xx 2M xx 5H ~ j.H xx air dash j.M, 5M xx 2M xx 5H ~ air dash j.L xx j.M, 5M xx 2M xx 5SS xx 5H ~ j.L xx j.L ~ j.L xx j.M xx j.236L, 214H xx VanishAttack, 236M xx Lv.3
#10 (03:27) --- SparkActivation, 2M xx 5H ~ j.H xx air dash j.M, 5M xx 2M xx 5H xx 5S ~ j.M xx j.H xx j.SS ~ j.M xx j.H xx j.SS xx j.236H xx VanishAttack(feint) j.M, 5M xx 2M xx 5SS xx VanishAttack, DragonRush xx 214H (+Krillin) xx Lv.3
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BGM: Theme of Android 16 from DBFZ
• Video
===========================.
#Android16 #DragonBallFighterZ #Combo #DBFZ
*Rough Description*
#1 (00:02) --- Ordinary combo, can be done anywhere without that j.H (and near corner if using that j.H). I used Krillin’s stone pebble to make the point that pretty much all other offensive assists can be used.
#2 (00:20) --- A combo that starts with an air command grab. You can get slightly more damage if instead of Vanish you catch the dummy with an assist, but it’s not really worth it because of proration, unless you are certain that your combo can kill or can lead to some amazing setups.
#3 (00:32) --- A combo that carries full stage, making use of his auto L combo. After the smash from the last hit of the auto combo, input j.236M near the very end of the smash animation, or else j.236M would whiff.
#4 (00:56) --- A corner combo that does over 5000 meterless by himself. 5M starter, so just for reference.
#5 (01:19) --- Multiple super in one combo featuring SS Vegeta and Gotenks (as usual). Lv.3 in the corner after a ground command grab or 236S can leave some space behind the dummy, such that you can cross up for oki.
#6 (01:48) --- Just some random cross up idea. If somehow you timed it too “perfectly”, the cross-up j.M can actually continue that block string and defeats its own purpose… Oh well
#7 (01:58) --- Mid-stage sparking loop. You can also save the feint Vanish until later and go for three loops instead. Without using any assist, you can use 5H after the third loop and still carry the dummy to the corner. Added that self-destruction at the end just to make it look silly.
#8 (02:28) --- 100% with beam assist, Sparking loop in the corner. The key is not to IAD, but to super jump and then forward air dash such that j.L and j.M would both hit (IAD would leave inadequate time for j.M in the air). With two good assists you can TOD starting with very minimal resource off a 2M confirm near the corner.
#9 (02:59) --- Solo 100%. Just keep in mind that 236S actually adds extra damage scaling to following moves, so normally you’d NOT want to use it so early in a combo.
#10 (03:27) --- 100% with Krillin. Without that stone pebble this combo does 9986 damage (this was actually the 100% combo discovered way back in Ver 1.00, before 16’s damage got nerfed).
Y. Xiao at combo 4 I wanna ask in what condition can u use superdash twice in a combo aside from using autocombo after superdash?
+Nubby Chan
As long as you have enough hit stun for it. Early in a combo you can air dash after most characters' 2M. You can air dash near the corner half way through a combo after 5H (without smash). And you can also cancel the last hit of Dragon Rush with super dash. Of course you can also do it after a Vanish in the air, etc.
Y. Xiao so actually the superdash can be used multiple time in a combo am I right? Just that it will be harder to combo into
Yea there's no limit to that. You just need enough hit stun for combo extension.
Bro im gona ask u 1 more time (Were gona celebrate aw ya jus keep on dancin 1moretime) HOW?
I have 10 other options
this ain't it chief
😂😂
Exterminate goku?
Nah, exterminate all high tiers
The fact you use krillins assist and goku blues assist (they are both judged as awful assists for setups) makes this just 5,000x better!!
I did use Krillin for that purpose.
But Goku Blue is actually one of my favorite assist for combo extension and I honestly wish they would add another character with a dive kick assist.
@@YXiao
Yeah I guess that's why goku blues assist gets so much flak from players just because they don't really know how to utilize a dive kick as a viable assist. But they cant all have beam/projectile assists otherwise it'd be boring. Glad you included that tho, was nice seeing his assist being fully utilized, you rarely see that. Also, did you do kid buu already?
Goku Blue's assist is very unique as it either works perfectly or doesn't work at all. It's an especially handy tool for sliding knockdown when your character does not have such an option. It's also great for juggle height control when using any other assist may require you to continue a combo by jumping, whereas using Goku Blue you have the option to stay on the ground. His assist is even better than SS Vegeta sometimes for doing multiple super to end a combo.
I did do Kid Buu, but looking back that video could have been done much better.
Krillin: *Throws Rock*
16: Thank you little duck
With my most recent team being Ultimate Gohan, Android 16 and yamcha, you've been dropping videos on these characters suddenly and helped me a lot in optimizing my combos with them, honestly the best team I've ever made to fit my style thanks man this one definitely going to the favorites like the rest of them 👍
16ReaaonsWhy...
Your montage is beautiful
Android 16 should be playing basketball if he can dunk THAT much Haha. Always fully impressed watching your combos. :D
Yeah and with sparking he can dribble pretty well too
As always, amazing.
The music sync is so real hot damn
*that pebble tho*
3:42 what do you bet the combo wouldn't have killed without krillin's rock haha
(side note I wish these combo videos would show the combo damage :[ rip)
Haha yup that one without Krillin is 9986 damage.
The real god was the pebble.
Jeez man, these damn combos are so fucking impressive
*Clicks* I swear if one of the combos is just using the instant kill...😂
Almost 😂
That cross up tho at 1:48 😂😂. I’m not blocking that
Wow dude just WOW
You can't do much different with 16 but you showed off some cool stuff, me likey.
I think 16 shares a problem with Vegeta that they are so widely used that its not that tbe combos are not cool, but we see them on a daily basis almost. And they are not combo heavy characters like Cell or Kid Buu who were also super commom but could do some pretty nasty stuff
I’m a android 16 main and I learned so much from this video oh my
Take a shot for every DUNK, you knocked out till next tuesday
2:17 that was amazing.
Still one of the best music tracks in the game IMO. The main reason I made a video for him first when I started DBFZ.
Hey I remember you mentioning that before. It still reminds me of some Yu-Gi-Oh! sound tracks though haha
AWESOME
Fair and balanced...love 16
Can we see you play online matches???? Please!!!
Iam MellowHype yesss plzzz
all we would see is perfects. and bad network connections
One of my favorites characters!!!
I feel bad for the training dummy that had to endure these 🔥 combos.
The G.O.A.T
Godlike
Wait... was that an assistless tod near the end using 3 bars and sparking?
Megaman I I think krillen got him with the pebble idk
The rock dealt 15 damage
It was necessary to kill
I have over 9000 options
amazing
Premium dunks. This is superb.
There's MJ, there's Vince, and there's Android 16.
;)
You're input execution is so amazing! Could you make a tutorial on how to improve input execution? :0
That seems too vague to be covered in a tutorial really...
This is just what works for me. Feel free to ignore if something is already working really well for yourself:
- No clue about gamepad... xp
- When playing on a keyboard (or hitbox), try to make use of all fingers so that you can minimize hand motion and maximize the flexibility in button combination.
- When playing on a stick, refraining from raising/shifting the wrist too much would help stabilize button pressing.
- Don't lift your wrist and give a button a hard tab each time. I know this may sound satisfying for some people when watching seasoned players doing that on stream, but I personally do not recommend that at all.
- Use different fingers for different buttons and build muscle memory for each over time. I play Zato=1 and Menat for practice and for them it's best to be using all fingers + thumb. Not too necessary for DBFZ though. Then again, learning different games also helps with your adaptation because you are exposed to different concepts of inputs and combos.
- Don't use a hard grip on the stick. Be as gentle as possible to make it easy for you to input a direction you want or to just go neutral. I normally only use my middle finger and thumb.
Video for reference:
Keyboard: th-cam.com/video/D1SaC1b9hFQ/w-d-xo.html
Mini stick: th-cam.com/video/vxhDk2HIBUo/w-d-xo.html
Stick: th-cam.com/video/qHnRgZl5qUI/w-d-xo.html
i really hope bardock is next, these are stellar
At this moment I have even fewer ideas for Bardock than 16... I really shouldn't have missed the week when he was first released *sigh*
Just mash light like every other Bardock player
easily the best android 16 combo' s I've seen so far
*cough* *cough* (Shamless Self Advertising) I've done more optimal 16 combos th-cam.com/video/YuWymUMqoM8/w-d-xo.html, 6k meterless midscreen
Those are some nice delayed super dashes in there~
Can you do a combo video on the newly found hit glitch?
There already seems to be quite a few combo videos on that?
To be honest I'm not particularly interested in glitched combos. The Android 21 infinite back then was enough for me.
Lol i remember when i first got the game and my cousin didn't know how to get out of double suicide super. Good times
About the combo @2:28 after the first super jump air dash; L - M do you know how I how to make the 5M to connect on small characters?
You can adjust juggle height by delaying 5H after 2M or use one 5S before 5H or even slightly delay air dash after super jump.
For reference: th-cam.com/video/PYQeAQSdSlE/w-d-xo.html
*D U N K*
Still waiting for that Goku Blue video :)
Your waiting on nothing because it already exist th-cam.com/video/hBIt6oLn4M4/w-d-xo.html
Any tips for hitting the j.LM after the second loop of 5M 2M 5H in combo #9? I can get the j.L to hit but the j.M doesn't have enough time to come out
If you instant air dash, 16 would be too low to the ground after j.L for j.M to come out. You'd have to super jump for extra height and then air dash for j.L and j.M.
I was afraid you were gonna say that. Thanks
If you feel comfortable with IAD, you can always compromise with j.L > j.4L instead of j.L > j.M, like doing the sparking loop mid-screen.
Were you using fast fall for your first combo?
No. You can only fast fall if you super jumped.
Oh sorry I meant your first OTD.
Y. Xiao Did you use fast fall fro that on Black? Or the one after?
No, I didn't use it in any of the combos here. Why?
Y. Xiao Well, I’m having a bit of trouble resetting and looping. I thought it had to do with my fall speed. Say using j.L j.M on a dash then hitting maybe a 5M to continue the combo, jump dash again, then another j.L j.M. I thought I just wasn’t falling fast enough.
Bro-bot strikes again
Bro how the fuck did they do that combo against goku black, I play this game frequently and I cannot even compare to these combos haha
Do assists only regen during combos now if you have sparking?
Correct.
HHHHHHHHHHHHHHHHHH
I remember day one 16 I used to play him, he was ma boi with his on demand hard knockdown and how my team(16, adult gohan and black) had and has a good synergy, now I can't take you from mid screen do my combo into black's assist and hard knockdown and then forcing you to guess my mix up and if you screwed up= dead character. The good times
Nice combos, but fuck 16
16 is so boring to watch hoping for more interesting characters in the future.
Still, I'm glad it's done. Planned to finish the roster after all :)
the hug character, every fighting game (don't) need a grab character