If you want to buy the game and support me at the same time, you can do so via the following Referral link to Fanatical: www.fanatical.com/en/game/jagged-alliance-3?ref=kordanor Important: Fanatical is an official and authorized vendor and NOT a greymarket seller of dubious "china keys".
Training is unimportant. Using the right main stat incremental multiplier to apply on skills for faster growth is important. Meaning, for good marksmanship, DEX is WAY more important than marksmanship, that is in fact nothing more than a buff applied to the DEX dice throw to decide on a aiming/repairing/exploding/healing task. You may apply the same rule with wisdom, by applying DEX to the teacher' wisdom AND THEN medical stat each time said teacher is teaching someone. Aslo Grizzly's best to teach strength, because he has 95 STR. So not Wolf because he has 85 and +10% bonus applied to peeps. That's still not Grizzly's 95 Strength. So have Fox teach DEX to Grizzly instead. In fact, have Fox teach Dex to EVERYBODY. Yes! Also remember : INCREMENTAL multiplier. Hence the reason why it's better to teach low skills to progess faster. And also, it's not worth it to teach marksmanship to a low dexterity. It's a waste of time and means. Meaning, Wolf and Henessy are not a good teacher AT ALL. Sub-par at best. They're excellent militia trainer, though. Meaning also, Kalyna isn't a mechanic at all. 60 is bad without the mechanist perk. Meaning she has mechanics in the 60s to attache a tube to her guns, not to fix weapons. Even though her dex is good, she'll never get good at repair, thanks to her low wisdom. >> That's what the Jagged alliance rule book is, basically. Pro-tip also : Fox is the best medic in the GAME. Also, Grunty is the BEST Merc in the game, hands down (best main stats average for his role) Only single night-ops/bombardier/sniper I can ever muster in this game. Nobody can compete. Grunty, me absolute very best! Just give him an extended silenced M-14 with grenade launcher with his buddy Igor to throw them light sticks, and then you get to watch what he does with that 'uberraschung' of his, as soon as the light turns on > hence the song known as 'Boys light up' form his buddy Scully's best australian band ever (even though Scully is a fake Australian as far as he's concerned : he's british) >> provided Buns is around, of course, Grunty doesn't miss a knight shot. Like... Ever. Whatever you do, don't put Grunty into cover (so he's a tactical sharpshooter basically, as opposed to a point sniper. Hence the athletic perk yall need to grant him like ASAP in case your playing him.)👌
@@KordanorsGamingLair Sir herr, sir, wait a minute, here... Did I watch you teach anything with.. Michael Dawson? WAT? Wow. Never tried that, not even in Jagged Alliance 2. No, MD shouldn't even be on the main team, he's a bad shoot (unless p-38, considering his marksmanship, but I have still to find one in JA3. Though he's a MEAN scalpel for sure.. that's his real skill, right there : melee combat. So it's very possible to solo a camp during the night with him. He's really good at that. stealthy medic, basically. Fits well in a spec-ops team, alongside Buns, as Buns doesn't enjoy Fox's presence, Fox is the one who should be doing the teaching, not MD. MD should be at HQ most of the time, fixing mercs in good time (secret unsaid perk for that, as he's al about morale buffs, it also applies to his patients) while Barry is at HQ to produce ammo (not fidel, Fidel is expensive merc) Hence also the reason why Barry doesn't get no morale for killing. He hates doing that. Please keep him at HQ and keep his special bombs for the right time, you'll be needing them. all of them. So also he can learn to repair stuff as good as Livewire during his time at HQ. And then you get to end up with the best mechanic/explosive expert there is to get, in this game. EDIT: Also, I wrote my piece before watching your video entirely, good sir. that MD teach froze me to comment, basically (maybe that was just a example move from you) I must say you have it well set in mind when it comes to the actual game's rules/maths. So no offense intended, bruh, get my like, for this. Thanks for helping the community to avoid comparing Jagged Alliance to X-Com. Wasteland fits so better in this place.
@@messire9837 Hey there! There are several factors playing in there. While you are right that Hitman isn't actually a great shot in the field because of his abyssmal dex value (which is used for aiming, but also for overwatch), Dex will not play a part in the Training formular. So as a Marksmanship Trainer Hitman is still a great choice. The most important part for training is the teaching peark because this just doubles the tick value. Now obviously MD wont be able to teach Marksmanship, but this is just because the game wouldnt allow you to assign someone learning from him (as the learning person needs a lower value than the teacher). But MDs tick value would still be quite high, even though he has crappy leadership AND a low Marksmanship value. But the teaching perk also multiplies the base teaching value of 25 in the formula (similar as with militia). Just to give some examples for Marksmanship Trainer Tick values: Hitman (88MRK 40DEX 58LDR is Teacher) 328,08 Buns (86MRK 87DEX 24LDR is Teacher) 263,28 MD (68MRK 78DEX 4LDR is Teacher) 191,44 Scope (99MRK 76DEX 39LDR no Teacher) 162,61 Reaper (97MRK 92DEX 34LDR no Teacher) 154,98 So from these characters Hitman and MD would be the worst in the field. MD because of his low values in general, and Hitman because of the low Dex. But that doesnt matter when teaching. Hitman is the best trainer in this bunch by far due to High MRK, relatively high LDR and having the teaching perk. But you can see that even MD would make a better MRK trainer than Scope or Reaper. With the caviat that he can only train people with less than 68MRK. MD makes a great MED trainer though (if you wanted to do that for any reason). Reaper on the other hand is the best Marksman on the field, but makes the worst trainer in this example due to not having Teaching Trait, and having less MRK/LDR than Scope.
@@Kordanor I know, this is why I'm also saying Hennessy and Wolf are still REALLY good for militia. Not for training mercs, though. We're both on the same side, here. Though considering my tests, Fox teach better marksmanship at 100 DEX and 50s in her marksmanship than Hitman with his good but still somewhat average stats. 100 stat in anything is EXTREMELY powerfull (incremental buffs, meaning there's a 90>99 bracket ratio, and then there's the perfect 100 stat ratio : that's what makes Fox OP at teaching pretty much anything. I could even teach repair with Fox, simply make sure she gets to reach the minimal epair to teach, and then there she goes: her 100 DEX does all the buffing, not her mechanic stat. (Me thinks, also considering my tests) My team line-up, so you have an idea: Strike team: Fox/Grizzly/Meltown/Kalyna/Raven/Raider Tac-team: Sneak IMP, Igor, Livewire, Barry, Grunty, Buns. I'd be using best mercs to teach best stat, not matter the teach perk (useful for reduced time spent training militia, hence Wolf) So barry is best teacher for explosives, Mouse for agility (Igor LOVES some good agility, better get him to 100 fast so he can keep drinking until the enemy dies) ... And so on... Also, what Kalyna is is the best overwatcher I have yet to build in this game. With the proper weapon mods and her special ability, give her semi auto rifle and watch those OP match ammo go teach how she NEVER misses (that immediate +3 aim for shooting as a first action is ❤❤❤for her also) You wanna keep one of these as well for Grunty who's most definitely NOT in cover (hence all his uberaschungs getting a target at all time, if he's well positioned. Which he has to be, as the tactical sharpshooter/bombardier that he is. I don't remember which german player cried Grunty was a sub-par german merc. I always make sure to make Grunty's case to fix that somewhat mistaken general feeling. Now I know for sure it wasn't you, for you know them REAL rules pretty well, bruh, it's a bliss to listen to your well advised input. Still have yet to finsih the game spoiler free. But I can't wait to discover your tactical approach of the game, in good time, maybe right after the Expack we're all eagerly waiting for.. You were there rejoycing even before the game came out, good sir. and I must say you carried that externalized marketing strategy like a champ. In the name of all the Bears Pit members who DON'T banish their own best modder because he's Russian, Let me please thank you, Herr Kordanor, for celebrating THE game being back. Also Baldur's Gate and Jagged Alliance are brothers, not ennemies as we both know. So no problem there. How do we glove-hit when them plans get to succeed in planing them own selves, hey?👌 Also, thank You Larian for inspiring Haemimont with that little white ghostly/shady potential attack gameplay thingy. For I can see y'all very good friends in fact, thanks to this : Jagged alliance is here to stay. RPG are back !!! 💪💅✍🦾 Though what we need now is 8mm modded back in. Igor being OUTRAGED Skorpions aren't in this game. Hence all the drinking (also high level Igor WOOOOW!)
"Gooood! [Insert compliment in Russian]" - Ivan. I am nowadays only speaking to people in Jag3 quotes. Although that was not the best execution of that. Well, the video was great but when you said "now you know" I realized I don't, actually, because it's to complicated for me to understand on first watch.
I didnt experiment with that, but in the end it also wont matter. As long as you gain XP, you get new points in the buffer. And the Buffer is usually starved. So even if you don't get rolls, as long as you fill up the buffer, you will get opportunities. Just imagine there are like 3 skillgains or so in a usual average fight (not sure the exact number, but that sounds about right), and because you are usually at only 0-1 Buffer points, thats how many skillgains you get. Now if you have one additional Buffer point...well...you will most likely just get an additional skillpoint in the next battle.
i just had two players get +1 wisdom on the same map instance if one finds herbs, and the other found salvageable parts (each on the first try). can a DIFFERENT character then get +1 wisdom by finding herbs/parts later on the same map instance?
I can't guarantee it, but I think it's per character. Note that saving and reloading the game counts as being in a new map. So in theory you can even get a skillgain on the same character again. Might also just happen by accident (like if you find one herb, do a battle, reload, then find another).
Hi-at 3:00 you show a stat list and I couldn't quite get the name of the person who posted it. Can you perhaps supply the written name of author or a link to it?
If you want to buy the game and support me at the same time, you can do so via the following Referral link to Fanatical: www.fanatical.com/en/game/jagged-alliance-3?ref=kordanor
Important: Fanatical is an official and authorized vendor and NOT a greymarket seller of dubious "china keys".
So much useful info, no bloat, quick and efficient format, love it, thank you.
Thanks again! :)
Great stuff, using it as reference. This video deserves much more praise than it has currently
Thanks a lot! Much appreciated! :)
good script, symphatic voice, very informative, thank you
Thanks a lot! Much appreciated! :)
Love your in-depth explanation of the growth system, great video
Thanks a lot! :)
thank you very much for putting it all together nicely; very valuable info
Thanks! Much appreciated! :)
thank you for great work, much appreciated!...
Glad if it helped! :)
Starkes Video!
Danke dir! Die Videos gibt es übrigens auf meinem "Kordanors Reviews" Kanal auch alle auf Deutsch :)
Great video as always, was wondering about exacts of the training calculations, greatly appreciated for clarifying that. Also envy of the tshirt ;)
Haha, thank you! Won that T-Shirt during a Dev-Stream :D
Training is unimportant. Using the right main stat incremental multiplier to apply on skills for faster growth is important. Meaning, for good marksmanship, DEX is WAY more important than marksmanship, that is in fact nothing more than a buff applied to the DEX dice throw to decide on a aiming/repairing/exploding/healing task.
You may apply the same rule with wisdom, by applying DEX to the teacher' wisdom AND THEN medical stat each time said teacher is teaching someone. Aslo Grizzly's best to teach strength, because he has 95 STR. So not Wolf because he has 85 and +10% bonus applied to peeps. That's still not Grizzly's 95 Strength. So have Fox teach DEX to Grizzly instead. In fact, have Fox teach Dex to EVERYBODY. Yes!
Also remember : INCREMENTAL multiplier. Hence the reason why it's better to teach low skills to progess faster. And also, it's not worth it to teach marksmanship to a low dexterity. It's a waste of time and means. Meaning, Wolf and Henessy are not a good teacher AT ALL. Sub-par at best. They're excellent militia trainer, though.
Meaning also, Kalyna isn't a mechanic at all. 60 is bad without the mechanist perk. Meaning she has mechanics in the 60s to attache a tube to her guns, not to fix weapons. Even though her dex is good, she'll never get good at repair, thanks to her low wisdom.
>> That's what the Jagged alliance rule book is, basically.
Pro-tip also : Fox is the best medic in the GAME. Also, Grunty is the BEST Merc in the game, hands down (best main stats average for his role) Only single night-ops/bombardier/sniper I can ever muster in this game. Nobody can compete. Grunty, me absolute very best! Just give him an extended silenced M-14 with grenade launcher with his buddy Igor to throw them light sticks, and then you get to watch what he does with that 'uberraschung' of his, as soon as the light turns on > hence the song known as 'Boys light up' form his buddy Scully's best australian band ever (even though Scully is a fake Australian as far as he's concerned : he's british)
>> provided Buns is around, of course, Grunty doesn't miss a knight shot. Like... Ever. Whatever you do, don't put Grunty into cover (so he's a tactical sharpshooter basically, as opposed to a point sniper. Hence the athletic perk yall need to grant him like ASAP in case your playing him.)👌
@@KordanorsGamingLair Sir herr, sir, wait a minute, here... Did I watch you teach anything with.. Michael Dawson? WAT? Wow. Never tried that, not even in Jagged Alliance 2.
No, MD shouldn't even be on the main team, he's a bad shoot (unless p-38, considering his marksmanship, but I have still to find one in JA3. Though he's a MEAN scalpel for sure.. that's his real skill, right there : melee combat. So it's very possible to solo a camp during the night with him. He's really good at that. stealthy medic, basically. Fits well in a spec-ops team, alongside Buns, as Buns doesn't enjoy Fox's presence, Fox is the one who should be doing the teaching, not MD. MD should be at HQ most of the time, fixing mercs in good time (secret unsaid perk for that, as he's al about morale buffs, it also applies to his patients) while Barry is at HQ to produce ammo (not fidel, Fidel is expensive merc)
Hence also the reason why Barry doesn't get no morale for killing. He hates doing that. Please keep him at HQ and keep his special bombs for the right time, you'll be needing them. all of them. So also he can learn to repair stuff as good as Livewire during his time at HQ. And then you get to end up with the best mechanic/explosive expert there is to get, in this game.
EDIT: Also, I wrote my piece before watching your video entirely, good sir. that MD teach froze me to comment, basically (maybe that was just a example move from you)
I must say you have it well set in mind when it comes to the actual game's rules/maths. So no offense intended, bruh, get my like, for this. Thanks for helping the community to avoid comparing Jagged Alliance to X-Com. Wasteland fits so better in this place.
@@messire9837 Hey there!
There are several factors playing in there.
While you are right that Hitman isn't actually a great shot in the field because of his abyssmal dex value (which is used for aiming, but also for overwatch), Dex will not play a part in the Training formular. So as a Marksmanship Trainer Hitman is still a great choice.
The most important part for training is the teaching peark because this just doubles the tick value.
Now obviously MD wont be able to teach Marksmanship, but this is just because the game wouldnt allow you to assign someone learning from him (as the learning person needs a lower value than the teacher). But MDs tick value would still be quite high, even though he has crappy leadership AND a low Marksmanship value. But the teaching perk also multiplies the base teaching value of 25 in the formula (similar as with militia).
Just to give some examples for Marksmanship Trainer Tick values:
Hitman (88MRK 40DEX 58LDR is Teacher) 328,08
Buns (86MRK 87DEX 24LDR is Teacher) 263,28
MD (68MRK 78DEX 4LDR is Teacher) 191,44
Scope (99MRK 76DEX 39LDR no Teacher) 162,61
Reaper (97MRK 92DEX 34LDR no Teacher) 154,98
So from these characters Hitman and MD would be the worst in the field. MD because of his low values in general, and Hitman because of the low Dex. But that doesnt matter when teaching. Hitman is the best trainer in this bunch by far due to High MRK, relatively high LDR and having the teaching perk. But you can see that even MD would make a better MRK trainer than Scope or Reaper. With the caviat that he can only train people with less than 68MRK. MD makes a great MED trainer though (if you wanted to do that for any reason). Reaper on the other hand is the best Marksman on the field, but makes the worst trainer in this example due to not having Teaching Trait, and having less MRK/LDR than Scope.
@@Kordanor I know, this is why I'm also saying Hennessy and Wolf are still REALLY good for militia. Not for training mercs, though. We're both on the same side, here.
Though considering my tests, Fox teach better marksmanship at 100 DEX and 50s in her marksmanship than Hitman with his good but still somewhat average stats.
100 stat in anything is EXTREMELY powerfull (incremental buffs, meaning there's a 90>99 bracket ratio, and then there's the perfect 100 stat ratio : that's what makes Fox OP at teaching pretty much anything. I could even teach repair with Fox, simply make sure she gets to reach the minimal epair to teach, and then there she goes: her 100 DEX does all the buffing, not her mechanic stat.
(Me thinks, also considering my tests)
My team line-up, so you have an idea:
Strike team:
Fox/Grizzly/Meltown/Kalyna/Raven/Raider
Tac-team:
Sneak IMP, Igor, Livewire, Barry, Grunty, Buns.
I'd be using best mercs to teach best stat, not matter the teach perk (useful for reduced time spent training militia, hence Wolf) So barry is best teacher for explosives, Mouse for agility (Igor LOVES some good agility, better get him to 100 fast so he can keep drinking until the enemy dies)
... And so on...
Also, what Kalyna is is the best overwatcher I have yet to build in this game. With the proper weapon mods and her special ability, give her semi auto rifle and watch those OP match ammo go teach how she NEVER misses (that immediate +3 aim for shooting as a first action is ❤❤❤for her also) You wanna keep one of these as well for Grunty who's most definitely NOT in cover (hence all his uberaschungs getting a target at all time, if he's well positioned. Which he has to be, as the tactical sharpshooter/bombardier that he is.
I don't remember which german player cried Grunty was a sub-par german merc. I always make sure to make Grunty's case to fix that somewhat mistaken general feeling. Now I know for sure it wasn't you, for you know them REAL rules pretty well, bruh, it's a bliss to listen to your well advised input.
Still have yet to finsih the game spoiler free. But I can't wait to discover your tactical approach of the game, in good time, maybe right after the Expack we're all eagerly waiting for..
You were there rejoycing even before the game came out, good sir. and I must say you carried that externalized marketing strategy like a champ.
In the name of all the Bears Pit members who DON'T banish their own best modder because he's Russian,
Let me please thank you, Herr Kordanor, for celebrating THE game being back. Also Baldur's Gate and Jagged Alliance are brothers, not ennemies as we both know. So no problem there.
How do we glove-hit when them plans get to succeed in planing them own selves, hey?👌
Also, thank You Larian for inspiring Haemimont with that little white ghostly/shady potential attack gameplay thingy. For I can see y'all very good friends in fact, thanks to this : Jagged alliance is here to stay. RPG are back !!! 💪💅✍🦾
Though what we need now is 8mm modded back in. Igor being OUTRAGED Skorpions aren't in this game. Hence all the drinking (also high level Igor WOOOOW!)
"Gooood! [Insert compliment in Russian]" - Ivan. I am nowadays only speaking to people in Jag3 quotes. Although that was not the best execution of that. Well, the video was great but when you said "now you know" I realized I don't, actually, because it's to complicated for me to understand on first watch.
Haha, actually the Formulas in JA1 and JA2 for various thing are quite a bit more complicated :D
Excellent info I wonder if this means auto resolve gives up experience gains opportunities ? or do these happen in the background ?
I didnt experiment with that, but in the end it also wont matter. As long as you gain XP, you get new points in the buffer. And the Buffer is usually starved. So even if you don't get rolls, as long as you fill up the buffer, you will get opportunities. Just imagine there are like 3 skillgains or so in a usual average fight (not sure the exact number, but that sounds about right), and because you are usually at only 0-1 Buffer points, thats how many skillgains you get. Now if you have one additional Buffer point...well...you will most likely just get an additional skillpoint in the next battle.
nice ncie
Thanks! If the "Ger" implies German - I also got German versions on my "Kordanors Reviews" Channel :)
i just had two players get +1 wisdom on the same map instance if one finds herbs, and the other found salvageable parts (each on the first try).
can a DIFFERENT character then get +1 wisdom by finding herbs/parts later on the same map instance?
I can't guarantee it, but I think it's per character. Note that saving and reloading the game counts as being in a new map. So in theory you can even get a skillgain on the same character again. Might also just happen by accident (like if you find one herb, do a battle, reload, then find another).
@@KordanorsGamingLair i savescummed like crazy, ended up getting +1 Wisdom on 3 different characters as I cleared this map. Thank you!
Hi-at 3:00 you show a stat list and I couldn't quite get the name of the person who posted it. Can you perhaps supply the written name of author or a link to it?
Hey there. The list was initially posted by audaki_ra on Discord.
❤
Thanks for watching :)
Can you clarify if training 1 merc or 11 mercs in the same time change anything?
Heyho! The amount of students has no effect on their efficiency with learning.
@@KordanorsGamingLair thank you