I think the best way to describe the control scheme is that you're not controlling Croc with tank controls. Instead, you're controlling someone who's controlling Croc with tank controls. It's like they tried to create Mario 64 controls using an already existing tank-control set-up. Since Croc moves with regular analog controls during boss fights, there's probably a flag in memory somewhere that turns on regular analog controls. I bet someone could probably make a hack to force Croc to use analog controls if they could just find that address.
RabidRetrospectGames no, i remember specifically the river racing mini game. It was the only part i would play because i was like 6 and was bad at video games
I remember the tower levels because some we're insanely difficult for my 10 year old mind to beat. This game was the hardest game I've played as a child.
I love the word Gobbos. It sounds like something we'd make up in grade school as a filler enemy to use in our fanfiction dream scenarios for Mario games.
This game is such a nostalgia pack. The soundtrack was so perfect. Sadly , it's a automatic 10/10 from me , it only reminds me of some great family moments 20+ years ago
I would honestly be interested to see what could become of a 3D Yoshi game. While the 2D or 2.5D games are usually great, I would love to see what Nintendo could come up with a 3D game. I feel a lot could be done with Yoshi's flutter and tongue in a 3D space. While I still think it would need to keep a more level structure to separate itself from the sandbox Mario games, I feel they could open the games up a bit, maybe multiple paths or multiple levels to chose from at one time. Just some off the cuff random thoughts I had that I wanted to put out there. What do you think?
Well actually while Yoshi's Island was the first to have the ground pound as a neutral no power ups needed ability, it was actually Wario who invented the ground pound with the Bull cap in Wario Land: Super Mario Land 3
@@GGorsty I love his voice, and his videos. Yeah hes compared to Antdude as the Inferior vers. But let me tell you, Nitro Rads jokes, Videos, and Vokce are better then antdudes. His voice sounds like hes gonna shout any moment
Haha it's OK, I was a weenie too. I was terrified of the first enemy. I eventually got the stomach for some of the bosses, but I could never be brave enough for the aquatic boss (he merman with the trident), and the final bonus boss also scared the living shit out of me (the crystalline Baron Dante).
Same with the Eggman bosses in Sonic 1, 2, and 3. I was a small scaredycat baby. You just... Smack him 8 times and the thing explodes and he runs away.
Super late, but you're not alone. The atmosphere, the msuci and how big and intimidading he looked when you're a kid lmao Scared me too. And the game over screen made me sad 😢
I have such fond memories of Croc, it was my first 3D platformer as a kid! While watching this review, I'm reminded of playing it after finding a replacement copy at a local old game store: the low points you brought up were all things a first time young player like myself enjoyed, but now that time has marched on, they are strange. Croc will always have a place in my heart, i'm really glad you covered it!
I picked this up in Botswana for PC. Lol I think I was 7. I live in Canada now but this was definitely one of my first tastes of 3D goodness. Great memories.
Croc roccs my socs. This is one of the games that got the biggest nostalgia for me. I played it on PC back then and it was probably my first 3D game if not even my first PC game in general. While I knew about the connection to a planned Yoshi game for some time now I had never stopped to consider what of that was left over. Even the main villain is like a weird mixture of Bowser and Kamek. I wonder what you'd have thought about the controls on a PC, if I remember correctly they were even weirder and more "tanky" there. But everyone will comment on the controls sooner or later, some even outright hate them. I used to be obsessed with this game as a kid and weirdly enough especially with the enemies. Nowadays their design reminds me of the old show 'The Trapdoor', Both are British products. Coincidene? Most likely. It kinda is a shame that this franchise never really worked out.
I had it on PC. I was only in kindergarten when I got it, and I had no consoles. My dad's interests and line of work meant lots of computer stuff, including a bunch of cool PC games, so I had a couple years experience with keyboard controls. I remember the controls were hard, but I thought it was just because I was a kid. I got through it in any case. And DAMN was I ever obsessed with this game, and later Croc 2. I'd have to say this game, Half-Life, The Incredible Machine, and a sidescroller game I've never heard since of called Claw formed those magic early memories of video games. I might still have one or both of the games in a box somewhere.
Its fun finding all the things that were clearly Yoshi/Mario remnants. The Wells were clearly warp pipes. The large tubes that the bite worms are in are still designed as warp pipes. The bite worms were piranha plants. The Question boxes are a literal Mario trope. Croc's design obviously. Baron Dante clearly a Bowser stand in. The Dantinis were clearly koopas.
Using some mods in the PC version reveals that the cutscenes are indeed rendered in the game engine itself, but not in real time. Interesting choice by Argonaut.
I like to think that the reason why the camera is locked to the back like that is because it's a carry over from when it was still a yoshi game (probably to make it easy to use yoshi's tongue move) but since the game was already developed to a pretty significant point they didn't want to have to rework it.
There we go. Two reviewers who acknowledge a game's enjoyment is independent of whether it's the best game ever made. Croc embodies that perfectly. And I'm happy both you AND Caddicarus recognise this.
It feels like they tried to do something similar to Tomb Raider : rotate, move forward/backwards, hold L1 to look around and one button for a quick turnaround while running. This was the case for some other early PS1 games. Croc 2 changed it to more ordinary controls but honestly, the camera ruined it and I thought "myeah... maybe controls in Croc 1 weren't that bad after all". This game would deserve a sequel. It was so cute, the soundtrack was incredible and the whole game had that "feel good" vibe, like a sweet little oasis of softness.
No kidding. The gameplay might not have aged well, but the music sure did. Was pretty surprised even my mom overheard the music without looking at the screen and remembered it was Croc, even though she stopped playing video games so many years ago.
Funnily enough, not sure if anyone has mentioned it, but one of the Dracula games on NES, I believe it was Bram Stokers Dracula, actually had a ground pound mechanic in it, which debuted in 1993. So might have actually beaten out Yoshi's Island by just a little bit.
So I just got this game finally and was just looking through the manual. I'm surprised you didn't mention the credits section entry "Ph.D. In Gobbology".
Man, this game is so nostalgic for me despite me being relatively young. In summer camp a few years ago, we had a time when we would go to the computer room and I always played this game. I only remember bits and pieces of this game but this video seriously took me back.
i remember playing this as a kid my mom was big into ice skating so when i found a big area with ice i had to show her my ingame croc ice skating skills
I remember playing this in my school's library during break and some sort of computer studies class where they taught you to type. I had my five minutes of fame due to knowing the last stage's cheat code by heart and everyone loved playing Croc when they could.
Being a kid who only had a PlayStation to use, I vaguely remember wanting to play Croc, based only on trailers- Thanks for making me realize what the game truly is! (a cute mess)
I remember having and playing the PC version of Croc: The Legend of the Gobbos. But I never could get past the ladybug boxer. In fact, I think I still have it.
I had a really weird birthday where I was given a copy of Croc because I had Croc 2 for the PS1 that I enjoyed a lot as a kid. Spent nearly an hour upset that my PS1 wouldn't run the disc. Turns out I had been given the PC version. Crisis averted, it became one of my favorite PC games growing up, and I actually prefer it to Croc 2 (I think the bigger level designs of Croc 2 confused a younger me).
It's so cool that these croc series reviews we're done recently this year. I just looked up croc in the search box and found these! Thanks for the review and what a handsome guy he is 😊
Aw man, I wish you had played the PC version of Croc, James. Games with tank controls work FAR better on a keyboard than a controller. The fact that you can use three fingers to press up, left and right individually instead of rocking around a dpad just makes the game feel a lot better. Fairly recently, some guy was able to put together a "Definitive" version of PC Croc that runs natively on modern hardware. It runs really well and its *cough*freetodownload*cough* but I'd still hunt a physical copy down to pay respects to our forgotten green Gobbo. Croc will be the first game I try to run at 8K in the future, just for funsies.
You are very much wrong regarding the Ground Pound, Nitro Rad. While it is true that Yoshi had a Ground Pound since the first Yoshi's Island game of Super Mario World 2 in August 1995, it was actually *Wario* that was the first playable Mario character to incorporate the Ground Pound in his first Wario Land game of Super Mario Land 3 in January 1994. Thanks for going over Croc. I've been curious about this game.
To beat the hidden final boss you had to get all four gongs to swing simultaneously. They would stop swinging after a while so it was just a matter about how fast you managed to hit them all in a row. This was the first ever video game I owned so naturally it has a very special place in my heart. And yeah, I LOVE the soundtrack!
I COULD NOT beat the first boss as a kid since there was no indication of when he was vulnerable so I just kept dying, getting angry, and going to play a game that made more sense. It wasn't until years later I just happened to attack at the right moment. Because the problem was if you didn't attack fast enough after he did then he'd recover so unless you knew to aim for that window it was easy to miss. The overall fight was easy once you knew when to attack. But as a little kid who couldn't figure it out it felt like I was fighting an immortal enemy which is also why I tended to give up and leave the game instead of sticking to it and trying to figure it out.
@@metazoxan2 I used to have to have my dad fight the bosses for me. It wasn't until I was 10 that I finally was able to fight them on my own and I WAS SO EXCITED. After that I was hooked and play Croc and Croc 2 hundreds of times.
Dude! I've spent my entire life trying to figure out what this game was called! Way back god knows how long ago, I spent some of the best years of my childhood playing it. However, I always got the title of games wrong, and I always called it Frogger for some reason. Ever since then, I've been trying to find this game, not knowing what it was, and now, over a decade later, you helped me do just that. Thanks, man.
The game was designed around a tank control scheme, I mean analog control is there, it's just that it doesn't offer full 360 degree movement outside of bosses. And personally I always play using the D-Pad, it's what I am most comfortable with.
Seeing this pop up on my timeline punched me right in the childhood. I used to play Croc 2 before I was old enough to even understand what I was playing. The experience playing it is just a big blur in my memory, but these videos will feel so nostalgic to watch!
They used to have Croc on the school computers in elementary school but the teachers never allowed us to play more than 5 minutes when we were quick during computer classes Man did that piss me off
I had the same issue with the secret final boss when I played this back in the day. You have to get all 4 gongs ringing at the same time or you have to start over, which is why it was such a short fight when you actually beat him. You're right that the game gives you no real feedback about this, just wanted to let you know you weren't the only one with that problem.
Love your channel man, only recently found it. You don't try hard to be funny or have stupid skits, just down to earth video game reviews. And I love that you cover so many early 3D platformers, not a lot of people cover those.
I HECKING LOVE THE CROC SHIRT YOU WORE FOR THIS VIDEO I loved Croc as a kid a lot and heck I still consider it one of my fave platformers. I need to know where you got that shirt omg~
I grew up in Colindale, North London near the Argonaut offices. I only just found out that they invented the Super FX chip. Made me proud of Colindale.
Oh dear. The game that essentially became the "Kamikaze Kaitou Jeanne" of the PlayStation. And it sure was a game that I never had the chance to play until 2010, even though I did know about and play the sequel that came out in 1999, which I enjoyed quite a lot. And speaking of "Kamikaze Kaitou Jeanne", this game, despite its heavy flaws, is still considered very SPECIAL, and I do mean DBZ and FFVII-Levels of SPECIAL, for a number of factors: For one, it was one of the games that a lot of people at my younger age, including a very good friend of mine, played, as it was also one of their first games they played, except that like I said, I was not included because I did not know about the game until Croc 2 came out, and I didn't even play it or see footage of it until I saw r2daz's review of the game back in 2008, before finally playing the demo on one of those demo discs in 2010, before in about early 2011, I finally had the chance to play the full game for the first time, and I do remember of how disappointed I was not having played this game when I was 7, that even to this day, I still am sometimes, before I discovered this anime called Kamikaze Kaitou Jeanne, and pretty much made Croc: Legend of the Gobbos look like Klonoa: Door to Phantomile, which was a game that I played when I was 7 years old, and that I truly loved, even to this day. And with that being said, what do you think is either the "Croc" or the "Kamikaze Kaitou Jeanne" of the Steam platform that is currently re-incarnating the PlayStation? Is it the Deep Space Waifu franchise, or Mirror, or what other Anime/Hentai-themed Steam game has the same amount of specialty factor that either Croc of KKJ has? Feel free to answer. Others who read this can too, and I would love to know who else would think the same way.
I imagine the reason for the movement controls being semi-tank-ish is so that it'll complement a lot of the major platforming sections being mostly straight lines.
I feel like you'd like Happy World, Middens, Gingiva, And Crypt World: Your Darkest Desire Come True. All are surreal, weird, and I'm pretty sure they're still all free.
This is in the top three games of all time for me, I had this game when it came out & loved it as a small kid, the memories I made playing this makes it very special to me as in I still play it to this day, I cannot wait for the remaster later this year
Yo James! Glad to hear you're fully utilizing the amazing soundtrack of Bomberman Hero. I love that game. Upon replaying it, I did find that it certainly isn't as amazing as I remembered...but its damn charming. And, if anything, has a phenomenal soundtrack. This episode was a lot of fun by the way. Thanks SO much brother!
I really loved this game as a kid. I never could beat it because I sucked so hard as a kid, but it had so much charm that it stuck with me to this day.
This was the first game I ever played as a kid and still one of my favorites till this day. I'm 28 now btw. Some complaints here I don't agree with (mainly the level design it was difficult af at times especially as a child) but yeah solid review and glad to see this game getting some light
I remember owning Croc 2 on Pc and because of that I baught the first. I lost my copy of Croc 2 when I was a kid and somehow managed to crack the disc of Croc 1. I enjoyed these games when I was a kid and got heartbroken by the loss of them. Not sure they hold up today and many great games came after it. But I can't deny it served as an inspiration for many studios to come.
The trick to the final boss is beaten by having all four gongs ringing at the same time. If you take too long, they stop ringing. When you look to them, you can see them still moving while it's still chiming. If it's not moving, then you need to be faster. Also the trick to that Dantini at the start of the last secret level is about timing. He targets you at a particular point. If you're at the apex or descending in your jump when he targets you, it flies over your head and you can run up and hit him. Takes a bit of practice to get the timing exact though.
the reason croc's controls feel so weird is that you're using an alternate control scheme, if you have analog turned off croc actually DOES use tank controls for some reason. what the games does for analog movement is basically, instead of using left and right to turn, it uses the same handling as the tank controls but it just tries to turn croc to where you're pointing the thumbstick. that's why the sidestep is there, too, and why the camera is locked behind you when you move. it's been a while since i played croc 2 but if memory serves, they jumped over to a more normal control scheme for that one. i know croc 2 is significantly easier than the first game at least.
I think the best way to describe the control scheme is that you're not controlling Croc with tank controls. Instead, you're controlling someone who's controlling Croc with tank controls. It's like they tried to create Mario 64 controls using an already existing tank-control set-up.
Since Croc moves with regular analog controls during boss fights, there's probably a flag in memory somewhere that turns on regular analog controls. I bet someone could probably make a hack to force Croc to use analog controls if they could just find that address.
I'm pretty sure Croc doesnt switch to analog controls on bossfights
Croc is one of those games that I think everyone at point saw or played, but cannot remember in great detail. Great to see you cover this title!
RabidRetrospectGames no, i remember specifically the river racing mini game. It was the only part i would play because i was like 6 and was bad at video games
I remember the tower levels because some we're insanely difficult for my 10 year old mind to beat. This game was the hardest game I've played as a child.
Croc was hardcore, what are you saying lololol
@@HayLeesHomeMade that was croc2
i've never played it personally
"That is the coolest villain name ever, Baron Dante"
*"UH THIS BIG GREEN GUY"*
I love the word Gobbos. It sounds like something we'd make up in grade school as a filler enemy to use in our fanfiction dream scenarios for Mario games.
Speaking of Mario, my mother would periodically call me a Goomba. So I'd retaliate by calling her a Waddle Dee.
@@ilikecurry2345 I call my mom a cunt
Funny enough in „Max and the magic marker" the regular enemies's called „gobos".
KERSPLAT!
Can't believe you never mentioned Croc's voice clips, can't even hear them in the video! :o
Doom2Guy WAZOO! I know right??
Thanks, now you made me realize that they are totally burned into my memory.
Whaha I wanted to coment that and its top comment, Satisfied! Kapou!
Ka-Splat!
I can hear these
This game is such a nostalgia pack.
The soundtrack was so perfect.
Sadly , it's a automatic 10/10 from me , it only reminds me of some great family moments 20+ years ago
I would honestly be interested to see what could become of a 3D Yoshi game. While the 2D or 2.5D games are usually great, I would love to see what Nintendo could come up with a 3D game. I feel a lot could be done with Yoshi's flutter and tongue in a 3D space. While I still think it would need to keep a more level structure to separate itself from the sandbox Mario games, I feel they could open the games up a bit, maybe multiple paths or multiple levels to chose from at one time. Just some off the cuff random thoughts I had that I wanted to put out there. What do you think?
that one level with the huge chomp chasing you would be really cool in 3d
Executer 66 So, basically a Yoshi game that plays sorta like OG Spyro?
What about when you capture him in Mario Odyssey?
Super Mario Galaxy 2 has you controlling the tongue with the cursor and spiting back bullet bills / spiketops is almost like throwing eggs.
Executer 66 wait, isn't there a 3d yoshi coming on the switch?
Well actually while Yoshi's Island was the first to have the ground pound as a neutral no power ups needed ability, it was actually Wario who invented the ground pound with the Bull cap in Wario Land: Super Mario Land 3
Bowser would be the very first if you count enemies
SMB3 Bowser is the first momentum changing stomp attack I can find.
Obviously, the move is basically a suped up landing of the Mario style jump.
@@r.a.g.3428 I don't.
This was one of those .exe games that everyone played off a CD or thumb drive with no copy protection
I have to say , i really love how calming your voice is
Yeah, right! Nice voice - one of the reasons why i like to watch his videos so much! :)
@@GGorsty I love his voice, and his videos. Yeah hes compared to Antdude as the Inferior vers.
But let me tell you, Nitro Rads jokes, Videos, and Vokce are better then antdudes. His voice sounds like hes gonna shout any moment
And can we spend a minute about how stunning he looks TT
Dis man speaking straight fax hea not loud like other reviewers
I've definitely fallen asleep to his videos
16:10 You have to keep all four ringing, the combined sound kills the boss.
Grew up with this game. I was always too scared to fight the first boss as a kid.
Wow, what a weenie I was.
Haha it's OK, I was a weenie too. I was terrified of the first enemy. I eventually got the stomach for some of the bosses, but I could never be brave enough for the aquatic boss (he merman with the trident), and the final bonus boss also scared the living shit out of me (the crystalline Baron Dante).
@@tomstegeman4344 I think it was the lack of confidence in the jank controls that added to it too
Same with the Eggman bosses in Sonic 1, 2, and 3. I was a small scaredycat baby. You just... Smack him 8 times and the thing explodes and he runs away.
Super late, but you're not alone. The atmosphere, the msuci and how big and intimidading he looked when you're a kid lmao
Scared me too. And the game over screen made me sad 😢
@@RobotScarlet I think the awkward controls also made me less confident in my ability to play and that adds to it
Who's here after hearing about/seeing the announcement of the remaster.
I have such fond memories of Croc, it was my first 3D platformer as a kid!
While watching this review, I'm reminded of playing it after finding a replacement copy at a local old game store: the low points you brought up were all things a first time young player like myself enjoyed, but now that time has marched on, they are strange.
Croc will always have a place in my heart, i'm really glad you covered it!
Croc 1 and Croc 2 were my favorite first games I love them both I can’t wait to replay croc 1 again hopefully croc 2 comes back
Who's came back here after hearing about Croc: Legend of the Gobbos getting remastered as well as Argonaut Games making a comeback as a company?!
I have a soft spot for this game.. It was hard but a real charming design.
Hyped for the upcoming remaster, especially since they're giving it full analogue control and giving the option to play with the tank controls
I picked this up in Botswana for PC. Lol I think I was 7. I live in Canada now but this was definitely one of my first tastes of 3D goodness. Great memories.
Croc roccs my socs. This is one of the games that got the biggest nostalgia for me. I played it on PC back then and it was probably my first 3D game if not even my first PC game in general.
While I knew about the connection to a planned Yoshi game for some time now I had never stopped to consider what of that was left over. Even the main villain is like a weird mixture of Bowser and Kamek.
I wonder what you'd have thought about the controls on a PC, if I remember correctly they were even weirder and more "tanky" there. But everyone will comment on the controls sooner or later, some even outright hate them.
I used to be obsessed with this game as a kid and weirdly enough especially with the enemies. Nowadays their design reminds me of the old show 'The Trapdoor', Both are British products. Coincidene? Most likely.
It kinda is a shame that this franchise never really worked out.
I used to be obsessed with this game's monsters too! It was also my first PC game. I wish I could play it again, but the disc stopped working.
I had it on PC. I was only in kindergarten when I got it, and I had no consoles. My dad's interests and line of work meant lots of computer stuff, including a bunch of cool PC games, so I had a couple years experience with keyboard controls. I remember the controls were hard, but I thought it was just because I was a kid. I got through it in any case. And DAMN was I ever obsessed with this game, and later Croc 2. I'd have to say this game, Half-Life, The Incredible Machine, and a sidescroller game I've never heard since of called Claw formed those magic early memories of video games. I might still have one or both of the games in a box somewhere.
It has full controller support on PC. I actually prefer to play it on a keyboard, though.
Its fun finding all the things that were clearly Yoshi/Mario remnants.
The Wells were clearly warp pipes.
The large tubes that the bite worms are in are still designed as warp pipes.
The bite worms were piranha plants.
The Question boxes are a literal Mario trope.
Croc's design obviously.
Baron Dante clearly a Bowser stand in.
The Dantinis were clearly koopas.
This game doesn't get enough love! Was the first 3D platformer to come to PC and the first platformer I ever played
Using some mods in the PC version reveals that the cutscenes are indeed rendered in the game engine itself, but not in real time. Interesting choice by Argonaut.
UH OH CROC 2 BAYBEEE HERE COMES THE MONEY
I give Croc 2 my first ever 10/5, and that's just for the graphics alone.
I CAN ALREADY HEAR THE CHICKENS CLUCKING
D O N K
HERE WE GO!
MONEY TALKS!
HERE COMES THE MONEY!
*MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY MONEY*
I like to think that the reason why the camera is locked to the back like that is because it's a carry over from when it was still a yoshi game (probably to make it easy to use yoshi's tongue move) but since the game was already developed to a pretty significant point they didn't want to have to rework it.
There we go. Two reviewers who acknowledge a game's enjoyment is independent of whether it's the best game ever made.
Croc embodies that perfectly. And I'm happy both you AND Caddicarus recognise this.
It feels like they tried to do something similar to Tomb Raider : rotate, move forward/backwards, hold L1 to look around and one button for a quick turnaround while running. This was the case for some other early PS1 games. Croc 2 changed it to more ordinary controls but honestly, the camera ruined it and I thought "myeah... maybe controls in Croc 1 weren't that bad after all".
This game would deserve a sequel. It was so cute, the soundtrack was incredible and the whole game had that "feel good" vibe, like a sweet little oasis of softness.
This games are easy to get used to. It's just annoying whenever it demands you to do kick moments. The control method just wasn't built for it
Sweet little oasis of softness. I like it.
Damn the nostalgia from the music hit me like a truck
No kidding. The gameplay might not have aged well, but the music sure did. Was pretty surprised even my mom overheard the music without looking at the screen and remembered it was Croc, even though she stopped playing video games so many years ago.
Funnily enough, not sure if anyone has mentioned it, but one of the Dracula games on NES, I believe it was Bram Stokers Dracula, actually had a ground pound mechanic in it, which debuted in 1993. So might have actually beaten out Yoshi's Island by just a little bit.
King Gobbo’s name is Rufus...and that’s adorable.
So I just got this game finally and was just looking through the manual. I'm surprised you didn't mention the credits section entry "Ph.D. In Gobbology".
that's what i'm talkin about
heckles yeahckles
JoeyPockett oh shoot you’re subbed to Nitro?
You’re literally subbed to my favorite channels
JoeyPockett Is it? Is it really?
JoeyPockett About to tweet this at you lol
Man, this game is so nostalgic for me despite me being relatively young. In summer camp a few years ago, we had a time when we would go to the computer room and I always played this game. I only remember bits and pieces of this game but this video seriously took me back.
This was my first computer game as a child, and I freaking loved it. Too bad I never had the chance of finishing it since the game disc got damaged.
God this takes me back. I remember beating this as a kid.
i remember playing this as a kid my mom was big into ice skating so when i found a big area with ice i had to show her my ingame croc ice skating skills
I remember playing this in my school's library during break and some sort of computer studies class where they taught you to type. I had my five minutes of fame due to knowing the last stage's cheat code by heart and everyone loved playing Croc when they could.
Had to come hear after hearing a remake might be coming.
Looking at my notifications and realising there was a new video just made my day worth it.
Being a kid who only had a PlayStation to use, I vaguely remember wanting to play Croc, based only on trailers- Thanks for making me realize what the game truly is! (a cute mess)
Congrats on 100k! Well deserved
11:10 That´s weird, every boss have a damage sound, the ladybug is the public saying "wow" and "woah" for example
This review is honestly better than The Completionist’s. Good job, James!
I remember having and playing the PC version of Croc: The Legend of the Gobbos. But I never could get past the ladybug boxer. In fact, I think I still have it.
is that fuckin hotel dusk/last window music? I fucking approve my dude
I had a really weird birthday where I was given a copy of Croc because I had Croc 2 for the PS1 that I enjoyed a lot as a kid. Spent nearly an hour upset that my PS1 wouldn't run the disc. Turns out I had been given the PC version. Crisis averted, it became one of my favorite PC games growing up, and I actually prefer it to Croc 2 (I think the bigger level designs of Croc 2 confused a younger me).
Holy moly dude this weeks been rough, I haven’t slept at all bc of school and work and your videos get me back together
One of my favourite all time games mate. Didnt even realise was multi releases!!
I play this all the time on Saturdays with my kids it's always a blast! Thanks for the great review!
I would love a remake to happen for this game
Well buddy do I have news for you
@@lechuga5806Remaster though not remake
It's so cool that these croc series reviews we're done recently this year.
I just looked up croc in the search box and found these!
Thanks for the review and what a handsome guy he is 😊
Aw man, I wish you had played the PC version of Croc, James. Games with tank controls work FAR better on a keyboard than a controller. The fact that you can use three fingers to press up, left and right individually instead of rocking around a dpad just makes the game feel a lot better. Fairly recently, some guy was able to put together a "Definitive" version of PC Croc that runs natively on modern hardware. It runs really well and its *cough*freetodownload*cough* but I'd still hunt a physical copy down to pay respects to our forgotten green Gobbo.
Croc will be the first game I try to run at 8K in the future, just for funsies.
You are very much wrong regarding the Ground Pound, Nitro Rad. While it is true that Yoshi had a Ground Pound since the first Yoshi's Island game of Super Mario World 2 in August 1995, it was actually *Wario* that was the first playable Mario character to incorporate the Ground Pound in his first Wario Land game of Super Mario Land 3 in January 1994.
Thanks for going over Croc. I've been curious about this game.
Ok Nitro. Now I really want to see you cover the original Yoshi's Island
Duuuuuude like seriously your foreshadowing is the best.
For Ten years I almost forgot this game existed. I was 7-8 years old. Thanks for the Review
To beat the hidden final boss you had to get all four gongs to swing simultaneously. They would stop swinging after a while so it was just a matter about how fast you managed to hit them all in a row.
This was the first ever video game I owned so naturally it has a very special place in my heart. And yeah, I LOVE the soundtrack!
Now this is nostalgia, i used to play it all day as a child
The game was so hard for me, i should replay it someday
I COULD NOT beat the first boss as a kid since there was no indication of when he was vulnerable so I just kept dying, getting angry, and going to play a game that made more sense.
It wasn't until years later I just happened to attack at the right moment. Because the problem was if you didn't attack fast enough after he did then he'd recover so unless you knew to aim for that window it was easy to miss.
The overall fight was easy once you knew when to attack. But as a little kid who couldn't figure it out it felt like I was fighting an immortal enemy which is also why I tended to give up and leave the game instead of sticking to it and trying to figure it out.
@@metazoxan2 I used to have to have my dad fight the bosses for me. It wasn't until I was 10 that I finally was able to fight them on my own and I WAS SO EXCITED. After that I was hooked and play Croc and Croc 2 hundreds of times.
@@metazoxan2 he gets tired and that's your opening
Dude! I've spent my entire life trying to figure out what this game was called! Way back god knows how long ago, I spent some of the best years of my childhood playing it. However, I always got the title of games wrong, and I always called it Frogger for some reason. Ever since then, I've been trying to find this game, not knowing what it was, and now, over a decade later, you helped me do just that. Thanks, man.
The game was designed around a tank control scheme, I mean analog control is there, it's just that it doesn't offer full 360 degree movement outside of bosses.
And personally I always play using the D-Pad, it's what I am most comfortable with.
When is Bomberman Hero review? (I HEAR THAT BGM.....)
Bomberman 1-3 on 64 was awesome. :3
New Trailer just dropped!
Seeing this pop up on my timeline punched me right in the childhood. I used to play Croc 2 before I was old enough to even understand what I was playing. The experience playing it is just a big blur in my memory, but these videos will feel so nostalgic to watch!
I see a new Nitro Rad. I drop everything and watch.
I agree with this sentiment.
Very.
From a fan.
Just realized that I want a NitroRad video on Death Stranding.
That was my game back in the 90s I still try to play the game but it annoys me to this day but still a great game. Thank you for reviewing this.
I forgot all about this game! I used to love it.
They used to have Croc on the school computers in elementary school but the teachers never allowed us to play more than 5 minutes when we were quick during computer classes
Man did that piss me off
I had the same issue with the secret final boss when I played this back in the day. You have to get all 4 gongs ringing at the same time or you have to start over, which is why it was such a short fight when you actually beat him. You're right that the game gives you no real feedback about this, just wanted to let you know you weren't the only one with that problem.
Love your channel man, only recently found it. You don't try hard to be funny or have stupid skits, just down to earth video game reviews. And I love that you cover so many early 3D platformers, not a lot of people cover those.
2:47 To the best of my memory, Croc did canonically grow to be three Gobbos tall instantaneously. It's all in the manual.
really excited to see your reviews on these games
This was one of the first games I played as a kid!
I HECKING LOVE THE CROC SHIRT YOU WORE FOR THIS VIDEO
I loved Croc as a kid a lot and heck I still consider it one of my fave platformers.
I need to know where you got that shirt omg~
Yay, you finally mentioned Malice! :D
Croc was among the first games I ever played, and didn't realize the same people were involved.
In the secret sentinel level you need to get all 4 gongs ringing at the same time
I still got that buck bumble song stuck in my head dude lol.
Crack: Legend of the Hobos
69 likes nice
I grew up in Colindale, North London near the Argonaut offices. I only just found out that they invented the Super FX chip. Made me proud of Colindale.
Croc is back!
Let's go!!
Oh dear. The game that essentially became the "Kamikaze Kaitou Jeanne" of the PlayStation. And it sure was a game that I never had the chance to play until 2010, even though I did know about and play the sequel that came out in 1999, which I enjoyed quite a lot.
And speaking of "Kamikaze Kaitou Jeanne", this game, despite its heavy flaws, is still considered very SPECIAL, and I do mean DBZ and FFVII-Levels of SPECIAL, for a number of factors: For one, it was one of the games that a lot of people at my younger age, including a very good friend of mine, played, as it was also one of their first games they played, except that like I said, I was not included because I did not know about the game until Croc 2 came out, and I didn't even play it or see footage of it until I saw r2daz's review of the game back in 2008, before finally playing the demo on one of those demo discs in 2010, before in about early 2011, I finally had the chance to play the full game for the first time, and I do remember of how disappointed I was not having played this game when I was 7, that even to this day, I still am sometimes, before I discovered this anime called Kamikaze Kaitou Jeanne, and pretty much made Croc: Legend of the Gobbos look like Klonoa: Door to Phantomile, which was a game that I played when I was 7 years old, and that I truly loved, even to this day.
And with that being said, what do you think is either the "Croc" or the "Kamikaze Kaitou Jeanne" of the Steam platform that is currently re-incarnating the PlayStation? Is it the Deep Space Waifu franchise, or Mirror, or what other Anime/Hentai-themed Steam game has the same amount of specialty factor that either Croc of KKJ has? Feel free to answer. Others who read this can too, and I would love to know who else would think the same way.
Could you make a Video about Klonoa
and Klonoa 2
King of flames yeah, it's 2.5D, that's almost 3D!
Alexander Becker you mean...
*2.5D*
Yeah, Klonoa! :D "WAHOO!"
i was wondering if he could make a video about Chokonma 2
Oh boy Coc... I mean Croc.
Cock: Legend of the Gobble Up My Ballsack
Of course you would be thinking about that buddy.
Every time
SuperSanicfan27 super “Sanic”
@@marshalllawtalkingwithoutlungs Hey, long time no see 😂😂😂 The one line in pretty much every 3D sonic game
I imagine the reason for the movement controls being semi-tank-ish is so that it'll complement a lot of the major platforming sections being mostly straight lines.
Of course nitro's favourite part is an enemy that behaves like a charging chuck
I feel like you'd like Happy World, Middens, Gingiva, And Crypt World: Your Darkest Desire Come True. All are surreal, weird, and I'm pretty sure they're still all free.
Shout out to NITRORAD for admitting he prefers the ps1 jaggies compared to old tech updated without attention into HD. That's honest n bold.
Seeing this reminded me of how much fun I had playing this as a child. This and Spyro pretty much were my entire childhood.
This was the first ever video game i played and I just walked around in the first area
For some reason commercials called this "legend of the go-boes"
This is in the top three games of all time for me, I had this game when it came out & loved it as a small kid, the memories I made playing this makes it very special to me as in I still play it to this day, I cannot wait for the remaster later this year
Yo James! Glad to hear you're fully utilizing the amazing soundtrack of Bomberman Hero. I love that game. Upon replaying it, I did find that it certainly isn't as amazing as I remembered...but its damn charming. And, if anything, has a phenomenal soundtrack. This episode was a lot of fun by the way. Thanks SO much brother!
I think some of the music is used for those old Eppaljeck videos.
I really loved this game as a kid. I never could beat it because I sucked so hard as a kid, but it had so much charm that it stuck with me to this day.
Rented this game once I loved the music and cute sound design
This was the first game I ever played as a kid and still one of my favorites till this day. I'm 28 now btw. Some complaints here I don't agree with (mainly the level design it was difficult af at times especially as a child) but yeah solid review and glad to see this game getting some light
I remember owning Croc 2 on Pc and because of that I baught the first. I lost my copy of Croc 2 when I was a kid and somehow managed to crack the disc of Croc 1. I enjoyed these games when I was a kid and got heartbroken by the loss of them. Not sure they hold up today and many great games came after it. But I can't deny it served as an inspiration for many studios to come.
The trick to the final boss is beaten by having all four gongs ringing at the same time. If you take too long, they stop ringing. When you look to them, you can see them still moving while it's still chiming. If it's not moving, then you need to be faster.
Also the trick to that Dantini at the start of the last secret level is about timing. He targets you at a particular point. If you're at the apex or descending in your jump when he targets you, it flies over your head and you can run up and hit him. Takes a bit of practice to get the timing exact though.
This is my favourite platformed of all time. Thank you for playing it!
the reason croc's controls feel so weird is that you're using an alternate control scheme, if you have analog turned off croc actually DOES use tank controls for some reason.
what the games does for analog movement is basically, instead of using left and right to turn, it uses the same handling as the tank controls but it just tries to turn croc to where you're pointing the thumbstick. that's why the sidestep is there, too, and why the camera is locked behind you when you move.
it's been a while since i played croc 2 but if memory serves, they jumped over to a more normal control scheme for that one. i know croc 2 is significantly easier than the first game at least.
omg i remember this croc guy but i started with croc 2 as a kid
I also heard glover music in there another cool game i had when i was younger.