I wish bags and caches when u choose for example str drop just strenght item for your class and spec and no you put efort and get mythic bag or cache choose str items and drop agility or fist weapon or bow u cant even loose
Depends. If You only want ot enjoy some new classes in same Vanilla setting as Elune then go for. If You expect a little but more, then there is nothing more except those new classes.
I've been playing for several weeks, and the grand majority of my time in CoA has been spent leveling every spec to level 20 just for an initial feel of said spec. Here are some of my suggestions. 1) make heirlooms adaptable to a class based on main stat selection example if your class uses intelligence and uses plate the heirloom will switch from strength to intelligence. 2) gear given from quests should be more specific to these classes (that's a huge undertaking, I know) 3) Barbarians should be strength based 4) Make a crossbow heirloom (I don't know how hard that is) 5) make class specific buffs able to buff everyone in a party 6) start adding class specific quests that run in tandem with normal area quests to help the gearing process for that specific class even if they are just kill and collect quests. 7) if a class has a bug making it OP fix the bug and dont totally nerf it to the ground. 8) make one more class based on hand to hand combat... because a pugilist or martial artist class would be badass. Maybe if I'm lucky, devs might see this comment and at least think about what I've said... love your videos on CoA brother keep it up
is it worth playing both conquest of azeroth and season 9 server or should i focus on one? i noticed there is very little videos about COA and was thinking of documenting my journey on youtube, i never played WoW before until e few days ago
Hey Man, CoA is still in Alpha test so all the progress will be deleted. I think its not worth investing too much in it. You can enjoy Elune Seasonal for now if You like it too.
@@venarioo thanks a lot man, i will do that then, are the items we get on the elune server worth paying the 15 usd for the alpha access? because its on sale atm i was thinking about it, i was also wondering, as a new player if i wanted to spend some real money in the game, what are the things that actually make sense spending money on? i was thinkig of buying this 2x XP thing for 5 medals
I have just begged my mom for 600 Ukrainian Hryvnias to join the closed beta, so hyped! I'm a zoomer at heart, haven't reached max level in 11 years, so maybe this time's the charm? My preference would be for world PvP and class fantasy. Also, I wish they had retained the original 10 classes in addition to the new ones, like the recent StarCraft1/2 mod! - Adûnâi
@@venarioo Cause they wabt to buy cash shop items that people and sell for advantage early on, even tho it is beta, people will treat it it like full release game lol
It just looks so easy and boring. Every video I see people playing in dungeons, they pull several mobs and mow them down with ease. Is there just no difficulty whatsoever until maybe mythic dungeons? Really would prefer a vanilla-like gameplay experience to really enjoy these new classes.
@@gigaburgererI get your point, but it’s a small team who have made 21 new classes, lvl 60 cap was only just made the cap recently, unsure if they intend on capping at 80 or what. But there’s kinda no point in wasting the time fully balancing every class when they haven’t tested level cap yet. You don’t balance classes around level 50 when your cap is 80 lol
@@MattsonRI hope they don't make it vanilla hard. Challenges usefulness is to add difficulty to those who want something hardet (and/or more vanilla like). I despise it and I very much prefer it like this honestly
@@MattsonRI hope they don't make it vanilla hard. Challenges usefulness is to add difficulty to those who want something hardet (and/or more vanilla like). I despise it and I very much prefer it like this honestly
I bought access to coa 6 years ago when it was still 30 cap. Absolutely loved it until we got to 50 cap and they said they were going to go to 60 in like 5-6 months and i ended up waiting 5 years and completely lost all interest over thst time. Also i absolutely hate the dragon Flight talent system. They claimed it would get rid of a lot of bloat but instead added so much more bloat to the classes i most played. If they wanted to fix the bloat, all they had to do was make some abilities more passive. The old talent tree was simple and straightforward and all that rework added 5 years to development. Wouldve rather had them spend that 5 years on making dungeons and class balance better. Pvp isnt fun because some people have spent years mastering their class and gearing them so far ahead and they have stupid one shot ability set ups which should never exist. Pve is too easy and pvp is too dumb. Too many classes that have too much going on.
Wow, you are strongly opinionated. Manastorms must really bother you... I'm curious; they "completely kill leveling" for you. Annoy you all the way up to a point where you want to regulate and prohibit everybody from doing them (unless they're max level already). Manastorms are still brand new to a lot of people. And there is exclusive custom content there that also draws people in. Is it long dungeon que times or low zone populations that gets to you? If lonliness is the main factor then remember: at the end of the day, it is a sectioned off early access server that is gated behind a paywall afterall. That might be another one of the reasons you don't see as many players as you'd like. Just saying.
Thats just my opinion. Always loved to level in open world with some random pvp here and there. There are so many options now with rdf and manastorms to do instanced content that open world is empty, and that bothers me. Just always loved exploring out in the wilds rather then dungeon crawiling, but thats just MY opinion.
It's wonderful, yea it's kinda easy but it to streamline leveling so you can get into the good late game content!! Plus if you want to PvP you need to be lvl60
I do understand that leveling is streamlined on Elune or A52 where You have incentives to prestige, but on CoA where You level once to 60 it should be made meaningful and slower, like in original vanilla.
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I love it , if we get more people it would be perfect
Nice coverage, its only going to get better as the community grows.
depends on how fast they can move on fixing game breaking bugs like one going on right now with manastorms hard crashing the game
I wish bags and caches when u choose for example str drop just strenght item for your class and spec and no you put efort and get mythic bag or cache choose str items and drop agility or fist weapon or bow u cant even loose
Should I pull the trigger on this ? I usually play free pick realm but Reaper , Necro and the Fel class that used to be DH look so fun
Depends. If You only want ot enjoy some new classes in same Vanilla setting as Elune then go for. If You expect a little but more, then there is nothing more except those new classes.
I love CoA. Cant wait for full release x
Are there any race restrictions on classes?
yes
yeah
they still tried to keep the class/race combos to the lore of the game so yes
I've been playing for several weeks, and the grand majority of my time in CoA has been spent leveling every spec to level 20 just for an initial feel of said spec. Here are some of my suggestions.
1) make heirlooms adaptable to a class based on main stat selection example if your class uses intelligence and uses plate the heirloom will switch from strength to intelligence.
2) gear given from quests should be more specific to these classes (that's a huge undertaking, I know)
3) Barbarians should be strength based
4) Make a crossbow heirloom (I don't know how hard that is)
5) make class specific buffs able to buff everyone in a party
6) start adding class specific quests that run in tandem with normal area quests to help the gearing process for that specific class even if they are just kill and collect quests.
7) if a class has a bug making it OP fix the bug and dont totally nerf it to the ground.
8) make one more class based on hand to hand combat... because a pugilist or martial artist class would be badass.
Maybe if I'm lucky, devs might see this comment and at least think about what I've said... love your videos on CoA brother keep it up
I would gladly see something like a Brewmaster - drunk monk panda (Eddy Tekken) style xD
Number 8 PLZZZZZZZZZZ
what do you mean barbarians should be strenght base? what are they intellince???
@BeastBrawlAI they were agility and intelligence for their support spec
and by the way one more queston, if i play COA now, am i gonna loose my characters when the game launches oficially or am i gonna keep everything?
AS i mentioned in the other comment. Yes, You will loose all. I think that progress from beta will be kept, but we are still in alpha state.
Very good and accurate review. Agree 100%
Bro stop begging for coa access and write something insightful for once.
is it worth playing both conquest of azeroth and season 9 server or should i focus on one? i noticed there is very little videos about COA and was thinking of documenting my journey on youtube, i never played WoW before until e few days ago
Hey Man, CoA is still in Alpha test so all the progress will be deleted. I think its not worth investing too much in it. You can enjoy Elune Seasonal for now if You like it too.
@@venarioo thanks a lot man, i will do that then, are the items we get on the elune server worth paying the 15 usd for the alpha access? because its on sale atm i was thinking about it, i was also wondering, as a new player if i wanted to spend some real money in the game, what are the things that actually make sense spending money on? i was thinkig of buying this 2x XP thing for 5 medals
I have just begged my mom for 600 Ukrainian Hryvnias to join the closed beta, so hyped! I'm a zoomer at heart, haven't reached max level in 11 years, so maybe this time's the charm? My preference would be for world PvP and class fantasy. Also, I wish they had retained the original 10 classes in addition to the new ones, like the recent StarCraft1/2 mod!
- Adûnâi
just dont do manastorms right now they are hard crashing the game for quite a few people myself included
I just wanna do manastorms all day and nothing else.
how many people online?
Community is pretty active, pvp is slow atm though. At the end of the day its a pay to enter Alpha
@@Niimsy ahh, thought its free already, ty
@@vladlabyrinth6335 $35 usd, we are minimum 6-8 months before release I would guesstimate
Thanks for the honest review. It's such a shame that the PvE seems undertuned af.
We will see. Most of the time they spent on adjusting the classes, so I hope they will balance world and dungeons for those new very powerful classes.
It's amazing come play today
Almost max on my barbarian I’m loven it
Its still beta and things will be wiped. I dont get the reason for many to just jump on board yet but thats just me.
People are just trying out new classes. Although i did hear that people farm gold and stuff, not sure why though.
@@venarioo Cause they wabt to buy cash shop items that people and sell for advantage early on, even tho it is beta, people will treat it it like full release game lol
I'm doing it to find what class I want to play before release and learn the spec, so when it launches I can hop into pvp immediately
It just looks so easy and boring. Every video I see people playing in dungeons, they pull several mobs and mow them down with ease. Is there just no difficulty whatsoever until maybe mythic dungeons? Really would prefer a vanilla-like gameplay experience to really enjoy these new classes.
remember, its an alpha and they will balance things on the way
@@MattsonR it's been that way since it first started. If they haven't changed it since the beginning, I doubt it's gonna change now.
@@gigaburgererI get your point, but it’s a small team who have made 21 new classes, lvl 60 cap was only just made the cap recently, unsure if they intend on capping at 80 or what. But there’s kinda no point in wasting the time fully balancing every class when they haven’t tested level cap yet. You don’t balance classes around level 50 when your cap is 80 lol
@@MattsonRI hope they don't make it vanilla hard. Challenges usefulness is to add difficulty to those who want something hardet (and/or more vanilla like). I despise it and I very much prefer it like this honestly
@@MattsonRI hope they don't make it vanilla hard. Challenges usefulness is to add difficulty to those who want something hardet (and/or more vanilla like). I despise it and I very much prefer it like this honestly
Coa needs more pvp content.
True. Would love to see some new stuff added. I heard they had some moba stuff in the works.
@@venarioo i remember mcdoubles talking about that two years ago.
This video blows
PVE looks to be in solid spot. PVP is a total joke. Rangers and Barb account for 95% of all kills in BGs while SOA is literally unkillable in Arena.
Yeah, but numbers are still beign adjusted as its still alpha so things can look very different or release :)
Yeaaaa manastorms should be removed honestly
Maybe not removed but adjusted. Give less exp or something, because now its the only way of leveling. Its just fast, easy and gives shittons of loot.
I bought access to coa 6 years ago when it was still 30 cap. Absolutely loved it until we got to 50 cap and they said they were going to go to 60 in like 5-6 months and i ended up waiting 5 years and completely lost all interest over thst time. Also i absolutely hate the dragon Flight talent system. They claimed it would get rid of a lot of bloat but instead added so much more bloat to the classes i most played. If they wanted to fix the bloat, all they had to do was make some abilities more passive. The old talent tree was simple and straightforward and all that rework added 5 years to development.
Wouldve rather had them spend that 5 years on making dungeons and class balance better. Pvp isnt fun because some people have spent years mastering their class and gearing them so far ahead and they have stupid one shot ability set ups which should never exist. Pve is too easy and pvp is too dumb. Too many classes that have too much going on.
Yeah on some specs it still feels bloated.
Wow, you are strongly opinionated. Manastorms must really bother you...
I'm curious; they "completely kill leveling" for you. Annoy you all the way up to a point where you want to regulate and prohibit everybody from doing them (unless they're max level already). Manastorms are still brand new to a lot of people. And there is exclusive custom content there that also draws people in. Is it long dungeon que times or low zone populations that gets to you?
If lonliness is the main factor then remember: at the end of the day, it is a sectioned off early access server that is gated behind a paywall afterall. That might be another one of the reasons you don't see as many players as you'd like. Just saying.
No paywalls.. i have access and never spent a dime
Thats just my opinion. Always loved to level in open world with some random pvp here and there. There are so many options now with rdf and manastorms to do instanced content that open world is empty, and that bothers me.
Just always loved exploring out in the wilds rather then dungeon crawiling, but thats just MY opinion.
It's wonderful, yea it's kinda easy but it to streamline leveling so you can get into the good late game content!! Plus if you want to PvP you need to be lvl60
I do understand that leveling is streamlined on Elune or A52 where You have incentives to prestige, but on CoA where You level once to 60 it should be made meaningful and slower, like in original vanilla.