Don't Make MY MISTAKES while Making Games

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 10

  • @user-tk1jj1cp9x4
    @user-tk1jj1cp9x4 วันที่ผ่านมา

    You got this, just keep at it

  • @finesseandstyle
    @finesseandstyle 2 หลายเดือนก่อน +1

    The #2 mistake in game dev is making a game in an overly saturated genre. pixelsh*t rougelike, tactical shooter, horror walking simulator, survival builder, etc.
    (#1 is making the game scope too big)
    People have seen the 1000th variation on these genres so unless your game has something very unique or is extremely polished and fun or has good multiplayer, there's very little reason to give your game a try.
    Also one important lesson to learn and this one hurts the soul: no one cares how hard you've worked on your game. All people want is the end product they've paid for

    • @ugurbaturgames
      @ugurbaturgames  2 หลายเดือนก่อน

      you are absolutely right

  • @tamagofukunaga
    @tamagofukunaga 4 หลายเดือนก่อน

    oof amen to "enter a process that will cause you trouble, you will lose interest in the project" I lost interest and released my game like a week later rofl. I was so done. Great video!

  • @doghateburger
    @doghateburger 4 หลายเดือนก่อน +3

    Is this writen by AI? 😂

    • @ugurbaturgames
      @ugurbaturgames  4 หลายเดือนก่อน +1

      @@doghateburger no, my words but not my voice :)

  • @rajeshpatil-jo3xi
    @rajeshpatil-jo3xi 4 หลายเดือนก่อน

    we botha re on same track i am doing the same

    • @ugurbaturgames
      @ugurbaturgames  4 หลายเดือนก่อน +1

      I guess we will learn the truth by doing it. :)

    • @rajeshpatil-jo3xi
      @rajeshpatil-jo3xi 4 หลายเดือนก่อน

      @@ugurbaturgames i am 40% done with my game stuck in some coding due to i ma not cider do you know where i can get help for blueprint and all

    • @ugurbaturgames
      @ugurbaturgames  4 หลายเดือนก่อน

      @@rajeshpatil-jo3xi I think you can get help from forums or Unreal Engine communities in your country. I also suggest you to search for what you are looking for in tutorials.