This doesn’t look as hard as I thought it would be, I’ll be trying this out tonight. Thank you for creating this video I wish you the best of luck with future content you create!
I started making it today and so far I have my terrain set up with textures, the only thing left to do now is add some vegetation and a river and then I have completed my first ever terrain.
Hi, what is your performance when only using NatureManufacture prefab grass LOD 1 or 2? I have never seen your approach (newbie here) and like it! But working on 2x2km maps would degrade performance a lot i assume? I am also looking into optimisation so all tips would be great! Everyone loves a lush and variety in grasses and trees so your suggestions would greatly help. Thanks!
I'll be doing a tutorial about grass soon, so I think you'll learn more from it:) However, when it comes to Nature's grass, their shader has a very nice clipping plate distance setting. Thanks to this, you can set, for example, some grass to appear only at a distance of 15 meters and some at a distance of 60 -90 meters. Thanks to this, you are able to thicken it almost unnoticed directly in front of the player, and the less dense grass is visible much further away. When it comes to terrain, the largest I did with these assets was a 1Kx1K area covered with flowers and grass with a drawing distance of 250m and still with post-processing I had over 60 fps there:)
This entire process works great for HDRP. But if you are using Built-in render pipeline, I would suggest adding MicroSplat (free) to this workflow. Microsplat allows you to add heightmaps and more to your terrain textures, which makes them look much better.
@@SetaLevelDesign I have another frustrating problem the procedural generation painter tool doesn't appear in HDRP project but any other project it's fine but any HDRP project it refuses to work
Bro i have the same problem but when i did all setting it was not visible for me as a beginer i have not much idea but when i get the water y level up then it start visible but now sometime my whole unity scene page get black and only the movers of a selected objects are visible
I'm glad that my videos are helpful and good luck:) This may be a problem because each game is optimized slightly differently, but I will try to prepare at least a general outline of what to pay attention to:)
This video really helped me out. This the first time I had used unity. But I can't find the water surface so I added the HDRP but the terrain just disappears and my the unity version is 2022.3.44f. and how can I make the LOD support the grass mesh (or prefab).
Did your terrain disappear or become pink after adding HDRP? If it became pink, then in the Project window, go to Packages> High Definition RP> Render Pipeline Resources> Material> and find "DeafultHDTerrainMaterial" and then click on your Terrain in the Hierarchy window and in the Inspector window go to Terrain Settings and attach the material you found earlier to the Material window:) If you want to add LOD to the terrain, you can only do this if you add prefabs as Terrain Tree, but I do not recommend doing this for grass. If you have only LOD prefab , it is better to use the method I mentioned at the beginning in "8 Things You Should Know As A Beginner About Unity Terrain" video and add regular prefabs as paint detail:)
Then you can replace paid models with free assets:) Check out Book Of The Dead and Unity Terrain Demo Scene, with their help you can easily create a very similar environment:) All the rest of the assets shown in the video are free:)
9 หลายเดือนก่อน
*I really like your videos. It helps me a lot. I hope you will have more video tutorials HDRP. Thanks*
Here the post-processing is a copy of the settings shown in the Realistic Lighting in Unity HDRP: Dawn video, so you can easily recreate them based on that video:)
@@Jorjic I just checked it and it normally searches for Terrain Painter to add it to the terrain. Are there any errors displayed in the console? Check if you go to ProceduralTerrainPainter>Runtime, can you move the TerrainPainter.cs file to the terrain?
hello. When im done painting the terrain is there a way to make that terrain into one texture so i can use custom shader on the terrrain with that texture?
I tried to do something like this a long time ago and honestly the easiest way is probably to buy a tool like Terrain Textures Exporter. It all depends on the quality and what you need. As a last resort, you can try using a regular camera set above the terrain, connecting a render texture to it, and then using a script that will save this texture as a file. It's a bit hacky but it worked for what I needed once:)
@@SetaLevelDesign yeah i did script to export that texture and i also created a script to make the terrain to mesh so i can add a custom material to it. Also ty for ur videos they are awesome!
Hey man, I don't know if it's just me, but when you paint the terrain with the tool you have so many layers, I have only 6 (Cliffs, Dirt, Grass, Gravel, Puddles, Sand, Snow) Thank you
It is very possible that you simply have only terrain layers from Terrain Painter in the project. Get some free terrain texture pack from the assetstore and check if you still only have 6 of them:)
Very simple, turn off directional light from the scene, then move any prefab from drag and drop to the scene, if you need turn on volumetic cloud in project settings and screen space GI, then just adjust the exposure to your scene and everything should work:) The Manual contains everything in detail, but if you have any questions or problems, feel free to write here:)
This is definitely too heavy because HDRP is based mainly on GPU calculations, which may be too heavy for phones. Mobile is mainly URP, HDRP was created mainly for high-end devices:)
Yes they are:) In the assets folder you should have a "HD and URP Support Packs" folder and there select and install the support pack for your version:)
After importing Stamp it!, when ever I click on the terrain for the first time after opening the project it takes 10+ mins to load. After selecting it for first time, if i deselect it and then select it no problems occur.
Very strange, I've never had a problem with it. Have you checked if it's the same on other versions of Unity? Maybe write to the creator of StampIT, maybe he will know what the problem is:)
Are you talking about Drag&Drop Volume? Most likely you didn't remove the Directional Light you had on the scene before, and it gives too much light. The prefabs already have the Directional Light built into them, you just need to adjust the exposure to your own preferences:)
@@abdullahmohammed8878 Yes, you need to turn off the directional light first. In the Hierarchy, expand the prefab, and in the Global Volume, you will find the Exposure settings. You can adjust them according to your personal preferences, but this is optional since it is already configured for the scene:)
Weird. It's possible that the models you use are poorly optimized, because I've already seen one tree have 2M tris, so 10 of them on the scene and performance around 15FPS. And remember that it is best to add most models as terrain trees and not as objects, because then the performance is better:)
@@SetaLevelDesign Hmm, I"m using low poly trees. The biggest one is 18k tris (L0D0). My whole scene has 12M tris total (and I have 0 saved from batching, so maybe I have to learn how to batch)
If you are using Terrain Tool and want to edit an already assigned model, then click on the 3 dots next to its name and select Edit:) You can also click on the arrow next to Target Density and there you have all the editing options:)
@@SetaLevelDesign Model is not available and I have only pngs for grass. I want to use Add details texture, but I do not know how without the edit details button.
I used my Drag and Drop Volumes for post-processing, but it is based on the tutorial that you can find on my channel. So you will get the same light settings for free if you set up post-processing as in the video "Realistic Lighting - Dawn":)
It's hard for me to give advice on hardware spec, I have a GTX 1060, i7-7700K and 16 GB RAM and I can work with it easily, so I think a GTX 30XX/40XX and 32 RAM would be perfect for everything to work very well:)
@@SetaLevelDesign Yeah, great advice from you sir. I'll just mention that there is nothing called "GTX 30/40 series" It's RTX 30/40 series. I'd suggest staying away from a 3050 right now. Nvidia is making shady moves around downgrading that card. 16 GBs of RAM is fine, but I'd prefer 32 if it was on hand. A processor from Intel 12th~ gen is great 13/14 gen Intel is currently having stability issues (unless you are looking to buy a laptop). Or you can check a Ryzen CPU. Ryzen 5/7/9 And ofcourse, enough storage!
@@HamasMahroof When it comes to free assets work in URP or Build-in: - Unity Terrain - URP Demo Scene (lots of grass models and some trees, works in URP but you can replace some shaders with ones that work in Build-in) - Conifers [BOTD] (trees work in both URP and Build-in) - Book Of The Dead (stones and cliffs work in build-in, you just need to change the shader to Standard) I also recommend: - The Toby Foliage Engine / Light (grass, trees, bushes, and shaders can be used in other vegetation models that do not support build-in) :)
It's hard for me to give you any advice, but I think that AMD Ryzen 7/9 (5000+), 16 GB RAM and some RTX 2060/RTX 3060/Radeon RX 6600 would ensure relatively comfortable work:)
@@SetaLevelDesign btw i have 1 more question , are these specs enough to run the map : Intel core i5 GTX 1650 16 GB DDR4 ram. I tried unreal engine and it's glitching too much and crashing.
@@rgx-aviation I have a 1060 which is, let's say, 20% better than yours, so I think you should be able to cope with this specification. The Unreal engine itself has higher system requirements than Unity
Strange thing. How do you add it to the scene? Is it added in the hierarchy window and you have access to its settings in the inspector? and check if you don't have it in position 0,0,0 because it starts rendering there and you need to move it to the target place.
@@Superjamppa WHERE IS GLOBAL VOLUME OPTION i am having same isssues help.. Resolved by adding Water rendering to my global volume by using add overrid..
I really appreciate those tutorials, Seta
It's nice that the video was useful:)
Seta, you are so good at terrain design ❤
Thank you:)
what an amazing tutorial here gg man !
You're welcome, I'm glad it was useful:)
This doesn’t look as hard as I thought it would be, I’ll be trying this out tonight. Thank you for creating this video I wish you the best of luck with future content you create!
Thank you:) Let me know how it went? I hope everything worked out:)
Think I'm gonna use unity instead of ue5, first of ue5 is tanking performance as hell unnecessarily and i like the workflow of unity from this video
I started making it today and so far I have my terrain set up with textures, the only thing left to do now is add some vegetation and a river and then I have completed my first ever terrain.
Congratulations, I hope this is not the end of your Unity adventure but a good beginning:)
@@SetaLevelDesign do you have a video on how to set up pbr textures from polyhaven, fab in unity?
thanks a lot for nice tutorial and really appreciate your work :)
And I appreciate that you still watch my videos:)
love you man I just started with big dreams hehe
I'm glad my video inspired you, and good luck:) I don't plan on stopping, making these videos brings me a lot of fun:)
I don't know why likes and views are less on this amazing tutorial?
Because after all, my channel is still small and TH-cam doesn't like to promote small channels:)
What device do you use for this all?
Hi, what is your performance when only using NatureManufacture prefab grass LOD 1 or 2? I have never seen your approach (newbie here) and like it! But working on 2x2km maps would degrade performance a lot i assume? I am also looking into optimisation so all tips would be great! Everyone loves a lush and variety in grasses and trees so your suggestions would greatly help. Thanks!
I'll be doing a tutorial about grass soon, so I think you'll learn more from it:) However, when it comes to Nature's grass, their shader has a very nice clipping plate distance setting. Thanks to this, you can set, for example, some grass to appear only at a distance of 15 meters and some at a distance of 60 -90 meters. Thanks to this, you are able to thicken it almost unnoticed directly in front of the player, and the less dense grass is visible much further away. When it comes to terrain, the largest I did with these assets was a 1Kx1K area covered with flowers and grass with a drawing distance of 250m and still with post-processing I had over 60 fps there:)
@@SetaLevelDesign Grat to hear on your point of view and upcoming grass tutorial. Thanks again, i'll be waiting.
This entire process works great for HDRP. But if you are using Built-in render pipeline, I would suggest adding MicroSplat (free) to this workflow. Microsplat allows you to add heightmaps and more to your terrain textures, which makes them look much better.
I haven't checked the free version, so thanks for the info:)
amazing! need more content like this
There will probably be something else like this:) I want to prepare the next tutorial about grass in Unity:)
eagerly waiting brother@@SetaLevelDesign
Thank you for tutorial, seta!
You're welcome:)
wow thank you for the amazing tutorials, 10/10 subscribed
I'm glad the video was helpful for you:)
I'm having troubles with this the water doesn't appear also I wanted to ask if there's another way to create water without water surface
Check if "Water" is selected in Project Settings > Quality > HDRP because it's very strange that this water doesn't render for you
@@SetaLevelDesign I have another frustrating problem the procedural generation painter tool doesn't appear in HDRP project but any other project it's fine but any HDRP project it refuses to work
select (or add) the sky and fog volume, select "add override", choose "water rendering", enable the "State" and set it to "Enabled"
Bro i have the same problem but when i did all setting it was not visible for me as a beginer i have not much idea but when i get the water y level up then it start visible but now sometime my whole unity scene page get black and only the movers of a selected objects are visible
@@joco9958 this worked ty
I learned so much from you, and i keep getting better and better. Csn you show us how to optimize a game's performance on low end devices?
I'm glad that my videos are helpful and good luck:) This may be a problem because each game is optimized slightly differently, but I will try to prepare at least a general outline of what to pay attention to:)
I was realy waiting for such a video from you. 🙂🙂
I hope you weren't disappointed:)
This is the best ever tutorial i watch :)@@SetaLevelDesign
hey dude, is amazing but i have a question how you add water i have no option of water surface can you use a water asset
Thank you:) What version of Unity are you using and what render pipeline? Because unfortunately water is only available in HDRP 14+
@@SetaLevelDesign IM USING UNITY 2022.3.2.21F1
Amazing tutorial, thanks so much Seta😊
You're welcome:)
Looks Awesome ❤
Thank you:)
WTH this is so good!
Thx:) I'm glad you liked it:)
Thank you for this!!!
You're welcome:)
This video really helped me out. This the first time I had used unity.
But I can't find the water surface so I added the HDRP but the terrain just disappears and my the unity version is 2022.3.44f.
and how can I make the LOD support the grass mesh (or prefab).
Did your terrain disappear or become pink after adding HDRP? If it became pink, then in the Project window, go to Packages> High Definition RP> Render Pipeline Resources> Material> and find "DeafultHDTerrainMaterial" and then click on your Terrain in the Hierarchy window and in the Inspector window go to Terrain Settings and attach the material you found earlier to the Material window:)
If you want to add LOD to the terrain, you can only do this if you add prefabs as Terrain Tree, but I do not recommend doing this for grass. If you have only LOD prefab , it is better to use the method I mentioned at the beginning in "8 Things You Should Know As A Beginner About Unity Terrain" video and add regular prefabs as paint detail:)
And what if I don't have an infinite credit card balance?
Then you can replace paid models with free assets:) Check out Book Of The Dead and Unity Terrain Demo Scene, with their help you can easily create a very similar environment:) All the rest of the assets shown in the video are free:)
*I really like your videos. It helps me a lot. I hope you will have more video tutorials HDRP. Thanks*
There will definitely be more tutorials, I try to do them every 3 other videos:)
Best terrain tutorial
You're welcome:)
Amazing tutorial :)
Thx:)
Great video! I dont understand how the terrain modifiers work, the docs say what theyre for but don't explain the numbers well.
Thx:) What terrain modifiers are you talking about exactly? The ones from Terrain Painter?
Hey Seta! Great work! Quick question: can I export a terrain like this to Reality Composer Pro for Apple Vision Pro?
Thx:) It's hard for me to answer this question because I don't know and have never used any Apple products or applications
@ yea I get it. I’ve tried last night to export to Vision Pro. but I need to use the paid version which is like $2k usd per year. Sad.
Unfortunately, some software prices are definitely out of reach if you are not using it for commercial purposes:(
Hey sata can you give your post processing things
Here the post-processing is a copy of the settings shown in the Realistic Lighting in Unity HDRP: Dawn video, so you can easily recreate them based on that video:)
Hello. I type paint in the add component section but nothing appears.
Check if you have properly installed "Procedural Terrain Painter"?
@@SetaLevelDesign the same problem does not appear in the search, although I installed everything correctly and the unity version is suitable
@@Jorjic I just checked it and it normally searches for Terrain Painter to add it to the terrain. Are there any errors displayed in the console? Check if you go to ProceduralTerrainPainter>Runtime, can you move the TerrainPainter.cs file to the terrain?
hello. When im done painting the terrain is there a way to make that terrain into one texture so i can use custom shader on the terrrain with that texture?
I tried to do something like this a long time ago and honestly the easiest way is probably to buy a tool like Terrain Textures Exporter. It all depends on the quality and what you need. As a last resort, you can try using a regular camera set above the terrain, connecting a render texture to it, and then using a script that will save this texture as a file. It's a bit hacky but it worked for what I needed once:)
@@SetaLevelDesign yeah i did script to export that texture and i also created a script to make the terrain to mesh so i can add a custom material to it. Also ty for ur videos they are awesome!
How can I make the trees move in the wind? Have you covered this before? Thanks!
If you use assets from Nature Manufacture, you have a "NatureManufacture Wind" folder with Prefab_Wind in it, just place it on the scene:)
Perfect
Thank you:)
Dzięki mordo za poradnik
Nie ma sprawy:) / You're welcome:)
It's a very beautiful & Can you tell me how large is this map size was??
Thx:) From what I remember, this map here was probably 250x250, but I could be wrong:P
Hey man, I don't know if it's just me, but when you paint the terrain with the tool you have so many layers, I have only 6 (Cliffs, Dirt, Grass, Gravel, Puddles, Sand, Snow)
Thank you
It is very possible that you simply have only terrain layers from Terrain Painter in the project. Get some free terrain texture pack from the assetstore and check if you still only have 6 of them:)
I needed this
I'm so glad this was helpful for you:)
Your tutorial is so helpful
You're welcome:)
i bought the drag&drop volumes but don't know how to use it in my terrain :( would u be able to do a tutorial for it?
Very simple, turn off directional light from the scene, then move any prefab from drag and drop to the scene, if you need turn on volumetic cloud in project settings and screen space GI, then just adjust the exposure to your scene and everything should work:) The Manual contains everything in detail, but if you have any questions or problems, feel free to write here:)
im not even 3 mins in this and im like blow away im happy i found u
Hello new viewer:) I'm glad the video was helpful:) I hope you'll like the other videos too:)
thank you so much! Quick question, you think HDRP is too heavy for mobile games?
This is definitely too heavy because HDRP is based mainly on GPU calculations, which may be too heavy for phones. Mobile is mainly URP, HDRP was created mainly for high-end devices:)
how do u get the stamp?
From the StampIT package (link is in the video description:))
hi seta i cant find the brush to stamp the terrain
If you downloaded StampIt, check if they are in the Brushes folder and if they are not zipped:)
All my tree are pink when I place them in the scene. How to I fix this? I though the nature manufacture pack was compatible with HDRP
Yes they are:) In the assets folder you should have a "HD and URP Support Packs" folder and there select and install the support pack for your version:)
@@SetaLevelDesign Found it! Thank you so much!
Great video.
Thank you:)
Hi, i dont have a water option in my unity. Any help on how i can add it?
What version of Unity do you have and what render pipeline are you using?
whats your asset for the water ?
This is water built into Unity 2022+ :)
hey can you make this with the newest version please
Are you talking about the new version, i.e. Unity 6, or more about a new version of one of the assets used in the video?
After importing Stamp it!, when ever I click on the terrain for the first time after opening the project it takes 10+ mins to load. After selecting it for first time, if i deselect it and then select it no problems occur.
Very strange, I've never had a problem with it. Have you checked if it's the same on other versions of Unity? Maybe write to the creator of StampIT, maybe he will know what the problem is:)
I bought you sound thing, but when I apply it, everything turns white.
Are you talking about Drag&Drop Volume? Most likely you didn't remove the Directional Light you had on the scene before, and it gives too much light. The prefabs already have the Directional Light built into them, you just need to adjust the exposure to your own preferences:)
@@SetaLevelDesign So i should take out the directional light, right? That part of the tutorial was so fast. I could barely catch up.
@@SetaLevelDesign How do I adjust as well?
@@abdullahmohammed8878 Yes, you need to turn off the directional light first. In the Hierarchy, expand the prefab, and in the Global Volume, you will find the Exposure settings. You can adjust them according to your personal preferences, but this is optional since it is already configured for the scene:)
The river is not working for me. ANy help?
Which version of Unity are you using and what render pipeline?
@@SetaLevelDesign I download the latest. How do I check that?
How are you able to add so many different vegatation/tree models? I can only add 3 different trees, then my project starts lagging a lot. :(
Weird. It's possible that the models you use are poorly optimized, because I've already seen one tree have 2M tris, so 10 of them on the scene and performance around 15FPS. And remember that it is best to add most models as terrain trees and not as objects, because then the performance is better:)
@@SetaLevelDesign Hmm, I"m using low poly trees. The biggest one is 18k tris (L0D0). My whole scene has 12M tris total (and I have 0 saved from batching, so maybe I have to learn how to batch)
Batching/GPU Instancing and occlusion culling can definitely help with this amount of tree:)
Where is Edit details button in paint details?
If you are using Terrain Tool and want to edit an already assigned model, then click on the 3 dots next to its name and select Edit:) You can also click on the arrow next to Target Density and there you have all the editing options:)
@@SetaLevelDesign Model is not available and I have only pngs for grass. I want to use Add details texture, but I do not know how without the edit details button.
Unfortunately, so far HDRP only supports Detail Mesh:/
which asset should I buy for the river?
You can use the water built into Unity HDRP or wait for the new version of R.A.M from Nature Manufacture. It will be released soon:)
Awesome!
Where did you get PostProcessing volumes from?
I used my Drag and Drop Volumes for post-processing, but it is based on the tutorial that you can find on my channel. So you will get the same light settings for free if you set up post-processing as in the video "Realistic Lighting - Dawn":)
@@SetaLevelDesign great!
Hy is this terrain is for AAA games😅. Plzz suggest me a better pc for unity unity is no working smoothly in my pc.
It's hard for me to give advice on hardware spec, I have a GTX 1060, i7-7700K and 16 GB RAM and I can work with it easily, so I think a GTX 30XX/40XX and 32 RAM would be perfect for everything to work very well:)
@@SetaLevelDesign thanks
@@SetaLevelDesign Yeah, great advice from you sir.
I'll just mention that there is nothing called "GTX 30/40 series"
It's RTX 30/40 series.
I'd suggest staying away from a 3050 right now. Nvidia is making shady moves around downgrading that card.
16 GBs of RAM is fine, but I'd prefer 32 if it was on hand. A processor from Intel 12th~ gen is great
13/14 gen Intel is currently having stability issues (unless you are looking to buy a laptop).
Or you can check a Ryzen CPU. Ryzen 5/7/9
And ofcourse, enough storage!
what vegetation assets can i use, without hdrp enabled
free preferably
@@HamasMahroof When it comes to free assets work in URP or Build-in:
- Unity Terrain - URP Demo Scene (lots of grass models and some trees, works in URP but you can replace some shaders with ones that work in Build-in)
- Conifers [BOTD] (trees work in both URP and Build-in)
- Book Of The Dead (stones and cliffs work in build-in, you just need to change the shader to Standard)
I also recommend:
- The Toby Foliage Engine / Light (grass, trees, bushes, and shaders can be used in other vegetation models that do not support build-in) :)
@@SetaLevelDesign thank you for the help
tank yuo amigo 😁
You're welcome:) I'm glad the video was useful:)
Halo im from Indonesia, minimum spek in laptop device?
It's hard for me to give you any advice, but I think that AMD Ryzen 7/9 (5000+), 16 GB RAM and some RTX 2060/RTX 3060/Radeon RX 6600 would ensure relatively comfortable work:)
@@SetaLevelDesign thanks, my device ryzen 7 5800H. 16gb 3050
@@lukmantzxxx1011 So I think it should work for you without any problems:)
I love the video
I'm glad the video was useful to you:)
after activating the terrain tool the place to add grass is still the same. Why?
what version of Unity are you using?
@@SetaLevelDesign 2021
@@fiverrgenc5916 in 2021, terrain tool is in version 4 and these options are in version 5, so the minimum is unity 2022
What version of unity is this?
This tutorial was made in Unity 2022.3.14 with HDRP:)
yo i cant see the water body option, can anyone help me out here please.
Check if you have turned on the water in Project Settings>Quality>HDRP ?
Also, add "water rendering" to the global volume of the scene!
thanks bro
You're welcome:)
I'm not getting "add water "option
What version of Unity are you using?
@@SetaLevelDesign It's latest version
@@SetaLevelDesign btw i have 1 more question , are these specs enough to run the map :
Intel core i5
GTX 1650
16 GB DDR4 ram.
I tried unreal engine and it's glitching too much and crashing.
@@rgx-aviation I have a 1060 which is, let's say, 20% better than yours, so I think you should be able to cope with this specification. The Unreal engine itself has higher system requirements than Unity
Check if you have water turned on in your HDRP settings:)
These same things were used to make the android game " TFS"
These are definitely very useful tools:)
Thanks
You're welcome:)
we need this project download!!!
Unfortunately, I cannot share this project because it contains paid assets
My river isn't rendering and I have activated everything, I have Unity Version 2022.3.7f1, HDRP
Strange thing. How do you add it to the scene? Is it added in the hierarchy window and you have access to its settings in the inspector? and check if you don't have it in position 0,0,0 because it starts rendering there and you need to move it to the target place.
@@SetaLevelDesign I have tried everything but at the moment nothing works, I will look at other methods, thanks anyway, 10/10 tutorial
I have same problem. My river also not rendering. EDIT: I fixed it adding Water Rendering to my global volume
@@Superjamppa WHERE IS GLOBAL VOLUME OPTION i am having same isssues help..
Resolved by adding Water rendering to my global volume by using add overrid..
Need more content bro'
I'm constantly trying to add new tutorials:)
bro the water surface option does not exist in my object creator I am missing some package i guess
Check if you have HDRP installed correctly because unfortunately the water is only in this render pipeline:/