Pretty sure i have not paused and played back any other video as much as this one. Thank you for sharing your knowledge for there is no way i would have been able to figure this out.
It's strange to think vehicles in lbp were as easy as just climbing into the vehicle or onto it and triggering the grab sensor (if you're using someone else's vehicle) but I guess that was in 2d whereas dreams is mostly a 3D game engine. I hope mm in the future incorporate an easy way to get in a vehicle, all this logic in dreams is insane 😳
I’m late to the game but am learning immensely from these year old videos! It is also interesting to compare with other dreamers’ techniques for doing the same stuff and understanding the benefits and possible drawbacks of each method. Finding the most thermo-friendly and efficient solution for personal goals seems like a meta-game of its own, and your videos are much appreciated cheat codes to getting there for novices like myself who haven’t applied as much time and mathematical deduction (yet?)
I followed your tuturial, but for some reason my vehicle start slowly moving forward and sinks into the groung whenever I get out of the vihicle. I tried all sorts of things with the collision settings of the vehicle to try and solve it but nothing seems to work. Even did the tuturial all over to make sure I did it right. Everything else works fine.
I've watched 2 of your videos now, the other being flying tutorial. I've learnt alot from the experience and I thank you. But each time I've followed all the clear steps and each time at the end it doesn't work as shown. By the time I've copy pasted your whole code I can't find where I went wrong.It's only after rewatching 10 times and trail and error I've got things to work. Please clean up your videos in editing, add clear steps and demonstrate the results incrementally. In the above video there are so many steps why are you showing us the mistakes or back tracking and you unwirring triangle on a complicated car, use something basic like a sculpt us mere mortals would create But you still inspired me to learn and directly and indirectly you have taught me alot. Keep up the effort there are not enough tutorials on you tube and I appreciate the effort. It's just frustrating as there's no other option for clearer instructions
I have a problem, when I'm in the way of playing, I have a bug that lets me in the car and drive it, but when I get out, it leaves for just 0.5 seconds and comes back in with the triangle icon like it s outside. But when I try to get in and out in the way, I don't pass that on (sorry for my bad inglis i do this with the translator) :(
Fuck yea I got this working!! Did you ever figure out how to fix the slipperyness? I'm gonna troubleshoot a bit here cause I'm not getting all the functions of the car either like the speedometer
I did everything u did but when I press triangle it either doesn’t work and I just stand outside or the puppet goes inside and everything goes crazy and the car doesn’t drive what do I do
Quick question. Now that I made this... how can I have the car persist in other scenes? Meaning if I go through a doorway I want to be still in the car on the other side... at the moment I just go into the other scene but without the car.
Well dreams will automatically move a puppet with the same controller sensor name to the scene portal, but it doesn't do this for any other objects, only things with controller sensors on them that are possessed. So to get a car to come with you to a different scene you'd have to use variables (which I have a tutorial on). One to denote the player is driving, one to decide which car to spawn if you have multiple, and one for the speed of the car. Then you can emit the car at the player's position on scene load if driving (use a timer and a not gate so you don't accidently spawn one), use the players tag to get the position and rotation, and you can use a force applier at portals that is set to the speed the car was at when transfered, or you can set the speed variable of the car directly.
Pretty sure i have not paused and played back any other video as much as this one. Thank you for sharing your knowledge for there is no way i would have been able to figure this out.
It's strange to think vehicles in lbp were as easy as just climbing into the vehicle or onto it and triggering the grab sensor (if you're using someone else's vehicle) but I guess that was in 2d whereas dreams is mostly a 3D game engine. I hope mm in the future incorporate an easy way to get in a vehicle, all this logic in dreams is insane 😳
This dude deserved so many more subs and views. At least as many as project no original content. Great tutorial btw. Keep it up
U mean project genesis?
I’m late to the game but am learning immensely from these year old videos! It is also interesting to compare with other dreamers’ techniques for doing the same stuff and understanding the benefits and possible drawbacks of each method. Finding the most thermo-friendly and efficient solution for personal goals seems like a meta-game of its own, and your videos are much appreciated cheat codes to getting there for novices like myself who haven’t applied as much time and mathematical deduction (yet?)
I really like your new title sequence. Great job
Hi Dreams with LadylexUK
so much logic...respect!
Great tutorial, I learned so much from this. Great job of explaining things and how they work. Thank you!
Surprised you didn't disable the car sounds straightaway
Haha just started a level where I needed to do this! Was going to try and figure out on my own, but this helps!
I followed your tuturial, but for some reason my vehicle start slowly moving forward and sinks into the groung whenever I get out of the vihicle. I tried all sorts of things with the collision settings of the vehicle to try and solve it but nothing seems to work. Even did the tuturial all over to make sure I did it right. Everything else works fine.
THere's a lot of space in this video that frustrates me when trying to learn.
Yeah this was a bad tutorial
Thank you very much for the tutorial
I added sculps to my vehicle but when I go to play the objects are stuck in air and the car falls off. How do I stop this form happening?
I just tried playing this game with the move controllers and its a nightmare at first
Spectra Blaze I went back to the ds4 , how long did it take to get used to it ?
I've watched 2 of your videos now, the other being flying tutorial. I've learnt alot from the experience and I thank you.
But each time I've followed all the clear steps and each time at the end it doesn't work as shown. By the time I've copy pasted your whole code I can't find where I went wrong.It's only after rewatching 10 times and trail and error I've got things to work.
Please clean up your videos in editing, add clear steps and demonstrate the results incrementally. In the above video there are so many steps why are you showing us the mistakes or back tracking and you unwirring triangle on a complicated car, use something basic like a sculpt us mere mortals would create
But you still inspired me to learn and directly and indirectly you have taught me alot.
Keep up the effort there are not enough tutorials on you tube and I appreciate the effort. It's just frustrating as there's no other option for clearer instructions
helpful video, great. thanks!
I have a problem, when I'm in the way of playing, I have a bug that lets me in the car and drive it, but when I get out, it leaves for just 0.5 seconds and comes back in with the triangle icon like it s outside. But when I try to get in and out in the way, I don't pass that on (sorry for my bad inglis i do this with the translator) :(
I just sort of solved it for myself, since I learned a lot from watching your tutorials and I realized my mistake : D
@@bagirelian6032 what was the mistake? How you fixed it?
Fuck yea I got this working!! Did you ever figure out how to fix the slipperyness? I'm gonna troubleshoot a bit here cause I'm not getting all the functions of the car either like the speedometer
I did everything u did but when I press triangle it either doesn’t work and I just stand outside or the puppet goes inside and everything goes crazy and the car doesn’t drive what do I do
Please help
Same prob
Quick question. Now that I made this... how can I have the car persist in other scenes? Meaning if I go through a doorway I want to be still in the car on the other side... at the moment I just go into the other scene but without the car.
Well dreams will automatically move a puppet with the same controller sensor name to the scene portal, but it doesn't do this for any other objects, only things with controller sensors on them that are possessed. So to get a car to come with you to a different scene you'd have to use variables (which I have a tutorial on). One to denote the player is driving, one to decide which car to spawn if you have multiple, and one for the speed of the car. Then you can emit the car at the player's position on scene load if driving (use a timer and a not gate so you don't accidently spawn one), use the players tag to get the position and rotation, and you can use a force applier at portals that is set to the speed the car was at when transfered, or you can set the speed variable of the car directly.
It won’t work, my zone size is huge but it won’t detect
I have a question, I’m using some guys helicopter but I cannot find where he put the microchip, how do I do that?
Under the visibility tab of the assembly menu is an xray mode turn it on and it should help you find it.
Most of it works except getting out of car u can't I followed the tutorial and please make update d tutorial
Great Car Stealers 5
Ah. I see... nothing...
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U r talking so much but thx
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