My thoughts about Necropolis League.

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  • เผยแพร่เมื่อ 21 เม.ย. 2024
  • Zizaran reviews the current Path of Exile 3.24 Necropolis League.
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ความคิดเห็น • 666

  • @Fade2GrayOG
    @Fade2GrayOG หลายเดือนก่อน +316

    I've spent most of this league thinking "these changes sure will be cool next league once they figure out the balance."

    • @gthStan
      @gthStan หลายเดือนก่อน +3

      this

    • @roguethemachine3928
      @roguethemachine3928 หลายเดือนก่อน +5

      @@gthStan NOPE REMOVE the cringe item editor it has no place in the game

    • @colto2312
      @colto2312 หลายเดือนก่อน +1

      @@roguethemachine3928 i feel like we've been here before

    • @gthStan
      @gthStan หลายเดือนก่อน +1

      @@roguethemachine3928 Changes, not league mechanic. and who uses cringe in 2024

    • @destroyermaker
      @destroyermaker หลายเดือนก่อน

      I've spent most of my entire playtime in poe thinking that

  • @atomixmta7059
    @atomixmta7059 หลายเดือนก่อน +240

    Related to the atlas passive trees: I wish we could respec all points with a single click

    • @johnWayne-vd1qy
      @johnWayne-vd1qy หลายเดือนก่อน +9

      Yes, same with the passive tree.

    • @hitlord
      @hitlord หลายเดือนก่อน +2

      @@johnWayne-vd1qy I barely ever need a full respec of the passive tree or atlas tree, but I agree on both accounts. It's over 120 clicks on each for a full respec, no one should suffer through that if need be.

    • @ranadaine
      @ranadaine หลายเดือนก่อน +3

      ​@hitlord not only do you need to click 100+ times, but you need to backtrack all the tree as well, which sucks by itself

    • @TehMillionkill
      @TehMillionkill หลายเดือนก่อน +3

      Related to the atlas passive trees: I wish we could have separate favor slots for each tree. It's annoying if one of your trees has shadow shaping and another has singular focus so you need to change all your favored maps every time you swap the tree

    • @juiceftw69
      @juiceftw69 หลายเดือนก่อน +1

      This. Even a set cost for a one-click full atlas respec would be acceptable.

  • @reverie9358
    @reverie9358 หลายเดือนก่อน +44

    I’m not sure I’ll ever be able to wrap my head around the fact that GGG heard people complain about revenants for years and their response was to add an even more broken version of them

    • @Pizzastealingninja
      @Pizzastealingninja หลายเดือนก่อน +7

      The worst part of that for me, is that it's the same league where they rolled out an overhaul to enemy corpse explosions. These mobs are the literal worst offenders, and they're actually worse now?? Lmao

    • @Amardarial
      @Amardarial หลายเดือนก่อน +4

      GGG loves them is why, they don't care what players want, they won't go away, GGG has stated this over and over, it's staying.

    • @IXxhpnotiqxXI
      @IXxhpnotiqxXI หลายเดือนก่อน

      GGG will never get rid of Revenants because they can actually kill players. Anything that can decrease player power and/or has a potential of killing you, they will not remove

  • @gentoolive
    @gentoolive หลายเดือนก่อน +13

    The coffins popping up in maps is really annoying.

    • @Rick-ig6oe
      @Rick-ig6oe 27 วันที่ผ่านมา +1

      blocking the actual useful loot.

  • @gvarph7212
    @gvarph7212 หลายเดือนก่อน +102

    "I'm enjoying the league despite many things" describes my experience quite well

  • @Dorgrident
    @Dorgrident หลายเดือนก่อน +66

    t17s dropping the same loot as any other maps, but 10x - 10.000x quantity needs to be changed. everything feels worthless.

    • @soulstealer5625
      @soulstealer5625 หลายเดือนก่อน +21

      I thought they were supposed to be challenging and for accessing the ubers, not for farming qaunt

    • @shagohodds
      @shagohodds หลายเดือนก่อน +3

      T17 = wait until you have 10 and sell in bulk... 😅

    • @Reneator
      @Reneator หลายเดือนก่อน

      Oh dang, didnt know it was so profitable to farm the maps directly. In that case you usually skip the boss, right?

    • @gope_v2
      @gope_v2 หลายเดือนก่อน

      @@Reneator the boss is still a pretty good part of the profit in farming t17s

    • @IplayTeemoasaWard
      @IplayTeemoasaWard หลายเดือนก่อน

      @@Reneator The boss fragment means you always get the price of the map back, everything else on the ground is pure profit

  • @antonego9581
    @antonego9581 หลายเดือนก่อน +80

    the graveyard crafting is just not fun to engage with at all for me. ive pretty much totally ignored it. its horrible from a UX perspective and its so confusing. looking up some excel sheet and then spending an hour trading for coffins is not my idea of fun when i want to play POE.
    T17s are way too hard

    • @Reneator
      @Reneator หลายเดือนก่อน +8

      "t17s are way too hard" i didnt engage with it much myself, but for someone that could easily clear t16 full juice (outside of delirium) and defeat all normal bosses, t17, which was supposed to be transitionary to uber bosses, was impossible for me.
      I heard some people talk about how it is even harder than uber bosses.

    • @benja9029
      @benja9029 หลายเดือนก่อน +6

      @@Reneator they balanced t17s around finished characters instead of characters still progressing towards uber content

    • @user-bz7gp1yy5x
      @user-bz7gp1yy5x หลายเดือนก่อน

      Even if you do, you recive amulet with only life and regen bca reasons i guess, insted +2 amulet (1 life corpse, 20 gem corpses)

    • @ruibarian5187
      @ruibarian5187 หลายเดือนก่อน +2

      "Horrible from a UX perspective" might as well be GGG's motto.

    • @daedalus6433
      @daedalus6433 หลายเดือนก่อน

      Can't relate, loving the mechanic

  • @cgibbard
    @cgibbard หลายเดือนก่อน +14

    The thing that bothered me the most is that the league-related storage was way too small, especially for embers, but also the coffins. Having to itemize a coffin to be able to drop it on the ground so that you can get to the drops behind it is awkward. Clicking embers into my stash and running out of space and having to manually drag them over into my dump tab is annoying (edit: ctrl-shift-click for this, but still:), and then I end up having to look through my stash to see if I have an ember when I actually want one. At the rate they're dropping, the space for embers needs to be closer to the space that the map tab offers, with tabs for tiered level ranges and way more slots within those.
    I also have gotten to the point where I refuse to interact with the crafting mechanic and wish I could just hide the corpse popups entirely. Sure I can see it's stupidly powerful if you plan, but if you're not willing to put in a bunch of tedious work, it only seems to result in garbage that isn't worth picking off the ground, and I don't want to spend hours trading for coffins and burying them when I could be doing something actually fun.
    I would much prefer if it had a way lower high-end, leaving some room for items from other sources, but much much better results for medium-level engagement where you just spam a bunch of coffins down that should be relevant to what you're looking for. Most coffins are priced at about 1c right now, but if you're not planning, they're worth close to 0. It would be nice if every coffin was basically guaranteed to result in about 1c worth of item value (or some basically fixed value) so long as you were combining relevant things, but you just couldn't do any of the insanely broken stuff, and it just capped out at stuff worth about 60c in the market with a full graveyard, with relatively low variance on the market value of items produced. I realize it's hard to actually design something that does that mechanically, but anything that moved it closer to that ideal would make me happier to engage with it.

    • @SomeDerpyGuy
      @SomeDerpyGuy หลายเดือนก่อน +1

      While I agree with your take on the allflame storage and corpse storage being way too small (I have a full quad of corpses, and two more, I just wanna get rid of them)
      You can override your affinities by Ctrl+Shift-Clicking, so you dont have to drag the allflames into your dump tab :)

    • @cgibbard
      @cgibbard หลายเดือนก่อน

      @@SomeDerpyGuy Ah, thanks! Of course, it's still annoying that they end up in there, but at least they do it a bit faster :D

    • @HC-fv5cp
      @HC-fv5cp หลายเดือนก่อน

      Holding ctrl + shift forces sending the item to the open stash tab even if there is another tab with its affinity (be it full or not) E.g sending ember to open stash tab even if you have affitinity ticked, sending a unique to the open tab when your "unique stash tab" already has a copy of it or even if it is empty but you still want to put the unique in some other non affinity tab.

    • @cgibbard
      @cgibbard หลายเดือนก่อน +1

      @@HC-fv5cp Yeah, learned this from another reply here already, but thanks as well. :) Of course, the fact that the embers end up in my stash and not where I can actually use them conveniently is still an annoyance in itself, but at least they get out of the way quickly.

  • @mrghostmrghost6469
    @mrghostmrghost6469 หลายเดือนก่อน +25

    i don't need a grave digger

  • @MrNavvy69
    @MrNavvy69 หลายเดือนก่อน +257

    reminds me of synthesised items. crazy op for those who interacted with it but most players found it so tedious they never bothered

    • @user-bv9cq3fm6v
      @user-bv9cq3fm6v หลายเดือนก่อน +3

      Well, synthesis was kinda worse as you don't have different bases.

    • @Waggabagaboo
      @Waggabagaboo หลายเดือนก่อน

      Good analogy

    • @Jacobo-xt5hz
      @Jacobo-xt5hz หลายเดือนก่อน +17

      a wonderful comparison, I fundamentally understand the strength of it and even how it's put together but I physically can't bring myself to care enough to do it myself

    • @FakeEgirl
      @FakeEgirl หลายเดือนก่อน +6

      Eh, disagree.
      Synth you had to be top 1% to make anything useable, here you can farm for 3 hours ssf no trading get enough corpses to craft a 6 t1 mod item with a very high chance of landing perfect mods you want.
      Synth it didnt matter how much you wanted to engage with it, shit was way too rng and expensive for most to ever do, whereas this league prints gear for free if you spend like 30 mins to understand how it works.

    • @ChazFoulstone
      @ChazFoulstone หลายเดือนก่อน +11

      I've been playing since league start and haven't crafted a single item. At all.
      It's so much effort when I could just buy the "bricked" items people have made for cheap.

  • @AndrewWilson-fb8ge
    @AndrewWilson-fb8ge หลายเดือนก่อน +38

    as a casual player this league felt the second worst of the league ive player (archnemesis, ancestor, affliction, and necropolis) I really dont like the grave crafting that much since it seems to making super end game gearing simple but tedious at the same time and T17 maps make the chances for me to do ubers basically impossible. also not being bale to farm and sell things related to ubers kinda ruined my economy but thats a more personal thing.
    edit: I should add everything else is either a natural change or quite positive, mostly positive.

    • @ikuma8291
      @ikuma8291 หลายเดือนก่อน +6

      also I feel I have to buy giga stashes cus managing all the coffins is a nightmare

    • @cauthrim4298
      @cauthrim4298 หลายเดือนก่อน

      How is grave crafting any more tedious than any other endgame crafting?

    • @AndrewWilson-fb8ge
      @AndrewWilson-fb8ge หลายเดือนก่อน +2

      @@cauthrim4298 I dont have to position or buy 10 different kinds of am items nor do I have I had to use craft of exile as much than with this crafting system

    • @TheSwoon69
      @TheSwoon69 หลายเดือนก่อน

      ​@@AndrewWilson-fb8gefarming and selling items related to users didn't change if you aren't running them. You went from only selling the invitations to now invitations + T17 maps. Average player can make more $ per map with alch & go then before because these items are just guaranteed while playing.

    • @cauthrim4298
      @cauthrim4298 หลายเดือนก่อน

      @@AndrewWilson-fb8ge but then you have to alt (maybe alt+aug) spam for thousands of clicks or go to craft of exile all the same to learn the best fossil combination and then buy 4-5 different items and do all the socketing bs for much worse results. I consider thought out placement much more interesting than the stupendous amount of clicking that hurts my hand. Should have clarified that I had these two systems in mind, because they are the basis for analogue crafts.

  • @cold3613
    @cold3613 หลายเดือนก่อน +78

    Tbh the corpse crafting is good but trading with people is a pain they should just put an option to buy it outright

    • @ponjix9429
      @ponjix9429 หลายเดือนก่อน +16

      Yeah, Like a auctionhouse, that ist in every Basic mmo since 2006

    • @johnWayne-vd1qy
      @johnWayne-vd1qy หลายเดือนก่อน +1

      ​@ponjix9429 Or, how it is now. People have to be online but you can just buyout items.

    • @hitlord
      @hitlord หลายเดือนก่อน +10

      If there ever was a league that showed how glaring we need a "buyout" option for instant buying it's this one. Corpse crafting is a nightmare to both farm and buy. It still wouldn't help with the other issues like figuring out the order in which the corpses need to go into the graves, or clicking the graves 3000 times, but it would be a good start.
      And a buyout opton would at least weed out the damn price fixers. Seriously, they need to implement instant trading, I buy it goes on my character inventory, the buyer gets the currency in a remove-only tab and a notification on the side saying "someone bought your X in Tab Z for Y currency". I'd miss going into the upskirt 2B hideouts, but I'd rather have the convenience than the horny.

    • @3barze
      @3barze หลายเดือนก่อน

      ​@@hitlordSolution: make your own Hideout horny then you are set even with a buyout option.

    • @slasherfd
      @slasherfd หลายเดือนก่อน +2

      @@ponjix9429 this. My flair in the PoE Reddit has been "WTB Action House" for so, sooo many years and yet here we are: it's 2024 and still no AH. Feels like 2006 indeed.

  • @Levi24Helvey
    @Levi24Helvey หลายเดือนก่อน +25

    The crafting system is an absolute pain. I have 1600 hours and can't feel bothered to mess with it. Also have ran hundreds of maps and have never seen the divine orb mod

    • @Assasyn87
      @Assasyn87 หลายเดือนก่อน +3

      same here it is my 3rd league and im not even bothering crafting i prefer to hard farm divines and just buy
      on the other hand maybe that should be the way it is, people with knowledge and experience benefit from that

    • @alfredgreybeard
      @alfredgreybeard หลายเดือนก่อน +4

      I’ve got 2 divine orbs that dropped, and a scarab I sold for 12 divine. I have no idea how people can make 500+ divine builds

    • @Levi24Helvey
      @Levi24Helvey หลายเดือนก่อน

      @@Assasyn87 only real crafting I do is when I find good bases that I know are for certain builds. If I hit a good roll with my random essences or ect. I can sell for large profit. Example: i believe its a shaper stygian vise, I bought for 3 div with good rolls on it, it had an extra space for a mod and slammed an ex on it. I got super lucky and hit CDR on it. Instantly a 30 div belt. Good for CoC builds.

  • @phant0mr0gue
    @phant0mr0gue หลายเดือนก่อน +1

    I think the best thing you said was, "If you arent doing Juice strat, you just feel like you are falling behind." Seems to be the new thing, if you aren't doing meta juice strat, you just feel like the game is passing you by.

  • @0725038
    @0725038 หลายเดือนก่อน +3

    If they want to gatekeep the 5th slot, they could put it on Sirus. He's the only boss that is completely optional right now.

  • @filipepinheiro4440
    @filipepinheiro4440 หลายเดือนก่อน +15

    Yep, the gap for top players is just too big and T17 are not a stepping stone to ubers, the insane mods in T17 are just another barrier to keep casual players from unlocking de 5th slot map device.
    Regarding the crafting system I think that it is actually a nice start for a "simpler" crafting system this crafting system isn't hard, but its too time demanding.

  • @luisguilherme7756
    @luisguilherme7756 หลายเดือนก่อน +25

    One thing that stands out to me is the fact that T17 maps are difficult even with the league mechanic making possible for us to craft items with this absurd power level. GGG will need to address this.

    • @circaen
      @circaen หลายเดือนก่อน +1

      I think the point is for them to be very difficult.

    • @luisguilherme7756
      @luisguilherme7756 หลายเดือนก่อน +2

      ​@@circaen They are meant to be difficult, but not as in the current state. We won't have Necropolis crafts next league. Not only that, T17 are harder than Ubers while being a gate to them. Doesn't make much sense...

    • @SpitzkopfRandy
      @SpitzkopfRandy หลายเดือนก่อน

      @@luisguilherme7756 Depends on the mods you roll. T17s were harder when they still had only T17 exclusive modifiers. Now it depends on how you roll the map if its harder or easier compared to ubers.

    • @samuelgottlieb2692
      @samuelgottlieb2692 หลายเดือนก่อน

      I dont feel T17 are that hard if you dont mind to spend 30c to roll them, i have 50D budget toxic rain/arrow nova caustic arrow pathfinder and i still manage to run 500% inc quant and 600% more scarabs found T17s with back to basics on tree, in these maps i use all the portals to carry droped scarabs out of map, its crazy

    • @samuelgottlieb2692
      @samuelgottlieb2692 หลายเดือนก่อน

      But i have real hard time with bosses, if i bought progenesis it would be rly easy tho. Even though i mostly skip boss i still get around 10D/hour out of it and thats alot imho, with build specificaly made for T17s you could make like 50%more on same budget

  • @swiftbow2110
    @swiftbow2110 หลายเดือนก่อน +1

    I think the highlight of the league was how fast GGG responded to feedback on the league and got the patch out. Simply magnificent from my favorite group of developers.

  • @Doctorwohoo
    @Doctorwohoo หลายเดือนก่อน +1

    (left this same comment at Subtractem's channel, but it's written after seeing both of your league reviews)
    I am a casual gamerdad, 3 kids, wife and job, and I've played PoE semi-casually every league/most leagues the last 9-10 years. I love finishing my atlas every league and then starting out as alch and go, maybe heisting or delving to earn some divines and then I progress to make a better builds and get to doing harder stuff, not necessarily ubers, or super duper juiced stuff, but just the layer below that in difficulty.
    This league I am struggling to earn chaos and divines at all, because all the farming methods I used to do and love have been changed, nerfed or removed. At the same time I see how pros farm stuff and that stuff getting nerfed before I even get to try it; it's demotivating, creates FOMO and makes me feel left behind on the station not even able to eat the crumbs of the rich peoples table, because I can't amass enough currency to buy their second hand gear or failed god tier crafts. Head Hunter priced at 10divs sound awesome, but farming 10 divines consistently takes me as long as farming 100 or maybe even 200 divines did last league, so I have to rely on lucky "one time money drops", and that's just not fun to me - and also not happening atm, hence the bitterness I guess. I don't want to be stuck in hideout, trading all the time, to be able to play the game, ie progressing with better gear, but I accept SOME trading to earn currency to be able to get ahead. Last league, that worked for me. This league feels like it's forcing me into trading ALL the time, if I want to get ahead, and I just lose interest that way.
    At the same time, I love the QoL changes this league, the multiple atlas trees. I love the core game, I've loved running a Pohx inspired RF exploder, a Zizaran (yay!) inspired Ice Nova of frostbolts hierophant, a Subtractem LA bow build, all very fun, but because of the economy I haven't been able to take even one past the "semi-ok at red maps - power level" because of not being able to find a good, solid and "fun to me", farming method with the time I have available.
    Because of all the downsides I just can't love the game this league in spite of all the upsides I recognize. I realize a lot of my problems stem from my personal preferences for how I want to play the game, but I know many feel like I do, so I hope they fix the fun for experienced casuals like me, so I can enjoy the game next league. I also realize that I don't have the same time to play as full time gamers and therefore shouldn't expect to become as strong as them, but what I am saying is that this league has made it WAY harder to progress for a player like me, than it was last league and if that's intended, that's fine, but I will probably stop playing the game then, I think.
    Thanks for your content, you rock, keep it up :)

  • @jasonlaubscher191
    @jasonlaubscher191 หลายเดือนก่อน +10

    Newbie take (~1 year game play) but the 5 map slot should be unlocked when you complete the atlas. not including unique maps though

  • @ulruc
    @ulruc หลายเดือนก่อน +5

    I love the league for the campaign / maps part. I hate the trading for scarabs due to the fact they areso cheap that it is rare we buy them in huge bulk. Spending 30 minutes to buy 4 types of scarabs because people do not answer up sucks.
    Outside of this, I also hate the fact it takes so much time to gather the corpses. And if you do not buy them, you must have so many tabs to hold them up (unless you only keep what you need and destroy as you go the rest).

    • @theelder4797
      @theelder4797 10 วันที่ผ่านมา

      How do you put corpses in your stash? I always get the message it's full and I have to craft.

  • @Gloriankithsanus
    @Gloriankithsanus หลายเดือนก่อน

    Tbh zizaran, I love that you can build mirror items so easily, because I get to do it too now. It made crafting items for me somewhat approachable. Having like 2 fractured mods which are nice, makes it easier to just go ahead and think like "ok, it really can't be that bad to make this a good item now.."
    It's easier entrance into the "crafting scene" so to speak.

  • @Skyass
    @Skyass หลายเดือนก่อน +2

    2:27 I hardly disagree with that statement. As someone who loves crafting all my items myself and coming up with new ideas to do so every league -> I think making fractured influenced gear is literally the most exciting thing this league because it opens up so many different combination of mods that you can get on an item now. So I'm rebuilding my graveyard over and over again to hit the fractured mods I want with the exact influence I want to finish it off with other crafting mechanics like orb of dominance, awakening orb, bestiary, harvest, veiled orb etc.. So hearing you say that the interaction that makes me enjoy the league the most should never exist makes me kinda mad. Since eater of worlds and searing exarch influence came around the elder, shaper and conqueror influence types got pretty irrelevant on armour items for most people besides maybe a few exceptions like tailwind boots. So having the option to make fractured influences gear now kinda revived those old influenced in my mind in a fresh new way. Honestly, if we would not have that this league then the necropolis mechanic would be just a big boring disappointment to me... But yea, gating the fifth map slot behind t17 maps was very unpleasant to me. I mostly play and league-start off meta builds which often are very weak without investment so getting my fifth map slot took quite a long time this league. Getting carried is also never an option to me so farming maps with one less scarab than usually just feels bad.

  • @SuBSiN
    @SuBSiN หลายเดือนก่อน +4

    My random thoughts. I'm having fun with this league as well, but here are the changes I feel like need address.
    -using orb of unmaking should apply one to all pages, not just a single use
    -I can't a completed a T17 map to save my life. My setup is worth around 100D, I get to the bosses with all portals left and their health just doesn't move. So I'll never get the 5th map slot. I agree with moving it back to legion
    -I personally am not a fan of the prompt to modify everything before a map. I understand why its useful, but if it goes core, there should be a separate bench to modify the map before actually using it. I feel like I'm being slowed down when I just want to just alch and go maps without thinking too much.
    -I thought till yesterday that the graveyard crafting system was only using the corpses attached to the corpse that you click on when creating an item. Maybe I missed something, but damn that wasn't clear to me and I never used it.
    -After using INWFB this league with cosmetics, I now feel there should be a way to disable seeing skill abilities because I just blind other players and friends, and I can't see the mechanics anymore. It would be nice to see whats happening during boss mechanics without just listening to voice lines.
    -Love love love that TP's are key binded.
    -I wish there was a way I could Identify an item on the ground without having to pick it up. right click a scroll and hover over the item or make a hotkey. because
    -Man do I miss having the backpack attachment from last season where I would keep my maps and currency for easy modifications!
    -a button to merge three maps together to a higher tier. no point having to vendor recipe it IMO

    • @nonyabisness6306
      @nonyabisness6306 หลายเดือนก่อน

      there's an atlas passive to disable the popup asking for mob modification.
      also in 90% cases you can just press okay and be fine, just keep an eye for op combinations with allflames.

  • @MrMariomontalvo
    @MrMariomontalvo หลายเดือนก่อน +7

    GGG: trading in our game is absolutely trash, should we make a whole league around it? Hell yeah awesome. Genius!

  • @AxeTheDead
    @AxeTheDead หลายเดือนก่อน +11

    Ziz: amazing league, tons of fun, getting awesome stuff, mirror tier items too easy to craft, it's completely broken
    Me (sitting on two raw div, and about 140 farmed chaos from the vendor recipe): .........

    • @xxPageProxx
      @xxPageProxx หลายเดือนก่อน +5

      This guy's using his steamer client and is delusional to what people are actually experiencing. This league is awful.

    • @user-bz7gp1yy5x
      @user-bz7gp1yy5x หลายเดือนก่อน

      Dude you literally describe my first and mb second week of the legue 😂

    • @rikymarty3907
      @rikymarty3907 หลายเดือนก่อน

      @@xxPageProxx you do realise that the streamer client is a meme, right?

    • @MrWilliGaming
      @MrWilliGaming หลายเดือนก่อน +1

      like yea ziz is as always way out off touch with how the average player is feeling but why on gods green earth are you farming the chaos vendor recipe????
      if your build is weak do einhar in yellow maps if its even weaker run lab or sell contracts.

    • @rikymarty3907
      @rikymarty3907 หลายเดือนก่อน

      @@MrWilliGaming he has to be griefing himself somehow, even more then just doing chaos recipie

  • @lolersthe4th880
    @lolersthe4th880 หลายเดือนก่อน

    On every front, I have exactly the same thoughts. There're things in the game that feel so good atm, that despite glaring issues with the league/patch/weird nerfs/buffs - I'm kinda just cruising having fun in spite of it all. Game is definitely trending in the right direction. Hopefully next league's a slam dunk. I'm still playing atm though, it's as you expressed, very addictive.

  • @Kuruyami
    @Kuruyami หลายเดือนก่อน +2

    I agree with most of your points, but I actually disagree on most of the T17 points.
    I agree that I think the scarab nodes on the atlas tree are excessive, and add a ton of pressure for points on the tree.
    As a person who doesn't run screen-clear builds (I am a big melee person), I hate having to do legion for 5 ways. There's no other league mechanic that is required to be specced into for a major progression point, and having legion be necessary was like a tax I had to pay every league.
    In terms of the difficulty of T17's, I honestly did not find the ones I have done nearly as hard as trying Ubers, but this is, again, from the perspective of a melee player (And I'm not super built - maybe like ~5 million dps, 90k EHP w/o molten shell, 180k EHP w/ molten shell).
    I also feel that they should be kept at only being yellow (Though I do wish they removed some of the more bullshit ones like the reduced action speed one, which from what I understand, even ignores action speed protection of jugg/trickster - I'd rather see things that shift power onto monsters instead of decreasing player power), since it changes your approach to these maps, and it also creates a *very* strong chaos orb sink for the economy.
    The other big point I agree with you on is the T0's. It makes me sad that weapons like Bloodseeker just have no use at all in the game.

  • @KingJerbear
    @KingJerbear หลายเดือนก่อน

    I've lost a few HC characters, so my experience with super endgame crafts is pretty limited. But the fact I made almost a perfect Archmage wand (except for T2 mods because I didn't have the ilvl I needed) in SSF makes this crafting awesome for me. I didn't use craftofexile, I didnt use the google doc for perfect crop layout, I just threw together what I had and tried to juice up what I needed and make stuff I didn't want a bit scarcer. That's a whole lot more enjoyable crafting technique to me, then having to run 30 Sanctums just to get enough Divines so I can afford to use the metacrafts I need to remove prefix, reforge, brick the item, and do it all again.

  • @arakasi1033
    @arakasi1033 หลายเดือนก่อน +1

    I love the scarab rework. Funnily enough I used like 100 basic incurion scarabs for the "masterful monsters" challenge - I did like 35 Vaal omnitech, few delve bosses and some beasts.

    • @Waggabagaboo
      @Waggabagaboo หลายเดือนก่อน +2

      Incursion is a useful basic scarab as you can get 95% profit from simply doing Alva and spending 5 (6?) nodes for double upgrade.

    • @juiceftw69
      @juiceftw69 หลายเดือนก่อน

      I'm very much the opposite opinion. I loved using stream of consciousness before and I really don't like the micromanaging every single map with scarabs now. Doing any mechanics without scarabs are just not worthwhile so you're compelled to use them unless you just want to not get loot and not have fun. Believe me, I have tried...

  • @AtlasGcx
    @AtlasGcx หลายเดือนก่อน +11

    I guess one take away from this league is: don’t overhaul one mapping mechanism (scarab) in a league where the league mechanism is also in-map. For example, if they do this overhaul in sanctum, kalandra or ancestor, this league wouldn’t be nearly as broken. POE is all about weird interaction and even devs can’t test them all (and I don’t think they do testing that much - see what happens in early Kalandra league regarding item drop)

    • @Al_Does_Stuff
      @Al_Does_Stuff หลายเดือนก่อน

      There's a difference between testing and finding a problem and actually having the time and ability to do something about it before launch. The schedules pretty tight no doubt plenty of game breaking things are found a d fixed last minute but with soo many interactions stuff will get missed regardless.

    • @AtlasGcx
      @AtlasGcx หลายเดือนก่อน

      @@Al_Does_Stuff that’s what I’m saying, if you don’t have time to test interaction between A and B, test A then B separately.

    • @Al_Does_Stuff
      @Al_Does_Stuff หลายเดือนก่อน

      @@AtlasGcx true I guess this is just a roadmap issue, I think they have a general plan of the next league and a plan for game overhauls and sometimes they interact badly. Iirc archnemesis league was the same league as the early game overhaul which was pretty bad for HC players to the extent that it was basically a standard league for most of them. I don't disagree with you but I don't think there's an easy solution.
      You can say oh but why do it this way and the answer will probably be along the lines of - it was already decided before. There's literally always something broken according to the content creators but it's not always accessible to the general playerbase for various reasons.

    • @AtlasGcx
      @AtlasGcx หลายเดือนก่อน

      @@Al_Does_Stuff I’m not disagreeing, as a software engineer I know how hard to test shit out without extensive consideration. Hence I think it’s exactly roadmap issue, and if they overhaul in sanctum/kalandra/ancestor league it would have been better.

    • @Al_Does_Stuff
      @Al_Does_Stuff หลายเดือนก่อน

      @@AtlasGcx no worries, few games companies have managed to push as many updates for as long as they have. I'm just a bit wary of being a downer on them even though I play less than I used to. Bet working on the team is pretty crazy at times XD

  • @darkevilazn
    @darkevilazn หลายเดือนก่อน +2

    It was pretty fun, not the league mechanic itself (I don't find crafting fun), but because of the scarab and all the new strats. Some strats need to be nerfed, others buffed, but in general, the new scarab rework made end game farming pretty fun, and made tons of viable endgame strategies (while also killing others).
    Crazy as heck fractured items. Not as good as synthesis, but still crazy good for today's nerfed crafting. If anything, it was over buffed.

  • @Chumbaniya
    @Chumbaniya หลายเดือนก่อน +2

    With the graveyard GGG have done something they're fond of but I really dislike: substituting frustration and inconvenience for numerical balance. I understand that it's difficult to balance a game with this amount of complexity and content, but I'd really appreciate it if they at least tried to give us balanced crafting with decent QoL rather than overpowered crafting that requires you to not have fun, either stacking multiple tabs full of corpses or trading for tens of non-stackable items per craft or both. Especially in a patch that has focused on QoL (and done some genuinely really nice things) the graveyard feels totally regressive.

  • @ChazFoulstone
    @ChazFoulstone หลายเดือนก่อน

    Love the niko node thing, hope they don't nerf it!
    I feel like the only acceptable "nerf" would be to take it away from being a delve node, and make it a node on it's own, that way you have to spec into it with your precious points.
    That way you don't gain sulphite, which 99% of people wouldn't care about anyway. Might mean that the current node could be changed to give delve a new node or change.

  • @khetti1253
    @khetti1253 หลายเดือนก่อน +1

    T17 clear = five way map device, is almost like the last nail in the coffin for the more casual player

    • @deceiver444
      @deceiver444 หลายเดือนก่อน

      GGG doesn't seem to care much about casual players in general

  • @nerd4tw
    @nerd4tw หลายเดือนก่อน +1

    It took me over a week for a single craft in Ruthless, I loved it.

  • @SasKP
    @SasKP หลายเดือนก่อน

    They should add an additional character passive skill tree too. Maybe an item that respecs all your passives in one click made out of 50 Orbs of Regret.
    Often times I reach the point where my league starter peaks, and I just can't be bothered to individually respec every single point to spec into something else. Also, importing an entire passive skill tree as a string of code would be nice QoL, maybe pre-planning your skill tree so it auto-picks points when you level up.

  • @TonyAwesomePants
    @TonyAwesomePants หลายเดือนก่อน

    Imagine if the crazy dev work for Necro went into a functioning trade system that wasn't 40 years behind the industry. One day...

  • @dethdelr9574
    @dethdelr9574 หลายเดือนก่อน

    Does ziz have videos on boss counters? I still haven't done any boss during leagues. Running a boss build this league

  • @paperstars9078
    @paperstars9078 หลายเดือนก่อน +1

    Normal bosses being cheap is like free university for everyone, but the new tier 17 maps being so hard is like hard admission restriction, and training is expensive because you need to roll them a lot. Maybe a solution is to have kirac give you your first T17 map, or if you get one T17 map every 100 maps through kirac and it's white.

    • @MyNameIsSalo
      @MyNameIsSalo หลายเดือนก่อน

      just throw 5 deli orbs on a t16 if you want a training ground for t17s. You can make harder content than t17s without using t17s.

  • @9977phil
    @9977phil หลายเดือนก่อน

    My thoughts: lots of good QoL, build variety is in an ok point with the archmage buff, scarab changes are awesome, i aspect of choosing buffs for the monsters on a per map basis and it helps new players to learn which enemies are dangerous and which arent. i wish the graveyard crafting was more engaging, picking up corpses is kind of meh and the graveyard is both incredibly strong and stupidly complex. i found my self not really engaging with it unless i had something incredibly specific in mind

  • @Liratan
    @Liratan หลายเดือนก่อน +1

    Honestly that 5 slot map device should be on your first T16 or maybe uber elder or maven. With how they're designing the game around scarabs that really needs to be something you just get on the map progression. You shouldn't need to go out of your way to get that and you should get it really early.

  • @HeartsOfGrey
    @HeartsOfGrey หลายเดือนก่อน +1

    Hard disagree on 5th map slot going back to how to was. T17 is a good spot for it, if they nerf T17, or else tie it to either T16 or one of the map quests, like maven. It never made sense for the 5th slot to be something unrelated to maps, that players were very unlikely to stumble accross.

  • @ilet3049
    @ilet3049 หลายเดือนก่อน +1

    What irks me the most about the game in general, there's nothing familiar to lean back to league to league. Everything has to be meta this or that. Big changes like this in 3.24 just make it feel that much worse.

  • @victorsoto4821
    @victorsoto4821 หลายเดือนก่อน

    I've messed with the graveyard on a more casual level, most I use are 40 corpses and I've made some decent influenced fractured bases and whatnot, but I can't see myself going all out on it. It's just to much of a pain like most people have stated, does suck setting up the graveyard only to fail your crafts, but the crafts can get nutty. I got the easiest level 20 conc, level 20 burning fractured RF helm I've ever had to make and some of the fractured rings I've made are nutty, which is not even touching on the mirror tier items people are making with graveyard crafting.
    As for T17 maps. I've ran a few and complete them ok on my chieftain RF character, problem I have is it's a chore just spending so much time/chaos rolling your maps, since the majority of the modifiers are just death, so I tend to just go back to my T16 maps and just alch and go just to have a more pleasant experience, but when you're doing T16's you start thinking to yourself about how much you're potentially missing out on not running T17's, FOMO is real.

  • @fakeigniz13
    @fakeigniz13 หลายเดือนก่อน +5

    I bounced off the league mechanic at league start and I'm not sure if i should bother at this point, as a casual player, acts is such a chore right now.

    • @TheSwoon69
      @TheSwoon69 หลายเดือนก่อน +1

      The difference in difficulty during the campaign is minimal. They even nerfed it multiple times so you should barely notice it exists

  • @nguyentri3608
    @nguyentri3608 หลายเดือนก่อน +1

    2:28 they can be elevated Ziz. If you have 2 fractured items with an elevated mod on each, you can woke orb slam them, you are guaranteeing FOUR giga mods, 2 of them being elevated

    • @theelder4797
      @theelder4797 10 วันที่ผ่านมา

      Got a recommendation for a guide video on how to do that? Elevated etc? Don't even know what that is, came back after a year, lot has changed.

  • @rafaszewera9983
    @rafaszewera9983 หลายเดือนก่อน

    Actually fractured influence items finally allowed me to use other influence than exarch/eater. Sure 2/3 or more fractured mods (influence especially) is a bit overkill, but if it would be possible to fracture one influence mod I think it would be much more enjoyable experience of crafting influenced items.

  • @thedude7607
    @thedude7607 หลายเดือนก่อน +1

    Gravecrafting gave me too many good items for me to hate it, but it just reinforced my position that PoE really needs an auction house.
    Such complex crafting mechanics that are so reliant on specific materials you basically have to trade for really don't belong in a market where 80% of sellers ignore you. An auction house would enable players to buy the stuff they need even when the sellers are asleep.

  • @drithius4801
    @drithius4801 หลายเดือนก่อน

    For trade league, the Graveyard is too powerful. But, as an SSF player, let me tell you that I've been absolutely loving it. So nice to be able to work towards something deterministically rather than pull the slot machine lever 1,000x.

  • @Reneator
    @Reneator หลายเดือนก่อน

    I would love to remove the necro crafting but keep the pack/haunt stuff to become core. Maybe not on every map, but maybe something like adding delirium to a map to be able to juice it.
    Or make the allflame embers part of core, which would allow you to swap packs in maps to those specific new types of pack.
    Additionally with the nodes on the atlas tree that makes farming for those allflame embers and haunts easier/faster, giving players a new route to farm stuff.

  • @Tbbification
    @Tbbification หลายเดือนก่อน

    ONE BIG GRIPE i got with the atlas tree is that the BlOCKING nodes should be at the very start so you can block what you want at the very start of leauge isntead of having to path through nico and alva...

    • @ainumahtar
      @ainumahtar หลายเดือนก่อน

      Idk, I path into the from the top as I go toward the kirac stuf which is kinda needed early and doesn't force you to do alva/nico

  • @jaehwang9674
    @jaehwang9674 หลายเดือนก่อน

    As ssf-ish (friend sf) setting, this league mech was pretty fun, we do a group project for a person to get 6 t1 item, collect corpses for a day or two, but I do agree this is way too fucking strong. I got triple t1, AS double crit bow, with almost perfect rolls, on the first try, on day 2 of the league - ON SSF SETTING (i borrowed 1 corpse).
    New Atlas tree is amazing, I can target farm most of things without having to relay on scarabs. Not having to harvest on the tree mandatory, in order to reroll scarabs, so we can farm other contents, is just amazing. having 3 pages? that's just cherry on top.
    I am so excited to ... uh ... play next league again! :D
    2/10 league mechanic, 11/10 base game, for me.

  • @ruibarian5187
    @ruibarian5187 หลายเดือนก่อน +6

    If someone with as much experience as Ziz has thinks a league tailor-made exclusively for players with that level of experience is only a 7 out of 10, then I think GGG needs to reassess everything about their design philosophy. This is a 1 or 2 out of 10 league for the vast majority of PoE players.

  • @pascaltremblay4249
    @pascaltremblay4249 หลายเดือนก่อน

    I feel the 10% uber drops should be obtainable on normal bosses but at rates like 0.5%. It doesnt need to be good rates, but should be there. It would make the base bosses more valuable but still keeping the ubers goated by having all the elevated dropchance on all the good stuff

  • @KingJerbear
    @KingJerbear หลายเดือนก่อน +4

    Biggest improvement they could make imo is if there was a way to click the crafts that drop so they automatically go into coffin form, and auto right into your stash. It's so much easier to build your graveyard when you add the coffins to the morgue one at a time, and a lot of maps drop so many corpses your inventory literally just fills up to make it a hassle to even loot any other items.

    • @achgehzu2125
      @achgehzu2125 หลายเดือนก่อน

      empty the morgue, put them into stash, then you can loot in maps until it is full again. to craft search coffins for the craft in stash and add them to the morgue. easy.

    • @invisibl367
      @invisibl367 หลายเดือนก่อน

      You literally have the option "send to morgue" or take as a coffin in your inventory, if you can simply remember which coffins you need to farm for the recipe you need, you can simply collect only them 🤣

    • @KingJerbear
      @KingJerbear หลายเดือนก่อน

      @@achgehzu2125 I get it but this is still not a convenient option. The UI is insanely clunky. They could have easily done something like Harvest and just grey out the ones you don't have access to, instead of having to run to every individual grave to place it.

    • @KingJerbear
      @KingJerbear หลายเดือนก่อน

      @@invisibl367 I play SSF I need every coffin

    • @achgehzu2125
      @achgehzu2125 หลายเดือนก่อน

      @@KingJerbear 100% agree. GGG has insane ideas but implementation sucks nearly every time. So sad.

  • @Kobe005
    @Kobe005 หลายเดือนก่อน

    My biggest gripe of the league so far is the corpse UI / the inability to hide it. I personally don't care to craft anything with the mechanic, which leaves my morgue full and it becomes really annoying to either click around the corpses or force them into your inventory.

  • @enzomatos2307
    @enzomatos2307 หลายเดือนก่อน +1

    recombinators were such fun, i miss that league a lot

  • @sesugawaaruno830
    @sesugawaaruno830 หลายเดือนก่อน

    As a guy that likes complex stuff i hate the change they did with betrayal but also love the gravecrafting...
    I do hate the fact how easy it is to get insane items with the crafting though.
    Love the QoLs hate some of the changes though.

  • @Lucid9host
    @Lucid9host หลายเดือนก่อน

    I was so anxious to necro craft, but at the same time I was scared to do it bc of what I was seeing online.. once I felt comfortable with the amount of corpses I found for my craft I went for it. Most of the corpses used were around ilvl 73-80. But I did use a few “+1 level” to boost it. I was expecting a sub par weapon at least and a decent weapon at best but I ended up making a ilvl 86 triple ele/attack speed/ crit chance/ crit multi claw with all ele being T2 and all crit/speed being T1. Probably my best crafted weapon in my entire PoE career. I was so relieved lol. I made a ton of examples on Craft of Exile before hand and they were almost always off by one modifier. It’s very time consuming and tedious to the point that I’ve only done a grave craft one time to it’s full extent but you can make very nice items.

    • @Lucid9host
      @Lucid9host หลายเดือนก่อน

      Also as a somewhat casual player, the 3 atlas trees was very much appreciated

  • @IplayTeemoasaWard
    @IplayTeemoasaWard หลายเดือนก่อน +3

    You kinda said it yourself, but I disagree on the "more build variety in endgame", mostly because of T17s. So many builds are just completely locked out of them either due to being bricked by almost all mods, srsly even for normal maps we need way more monster mods instead of "let me just yoink 110% of half of your stats". Do you know how Animate Guardian and Melee totems are doing in t17s? they arent doing anything, they breathe in t17 air and instantly crumble to dust.

  • @5ManaAndADream
    @5ManaAndADream หลายเดือนก่อน

    I think T17s should be runnable white. Frags only drop on blue maps (singular), and 2 frags are guaranteed on rare, 4 frags on corrupted rare. Rare and up have a good chance of dropping more than their floor as well. The point of this change was to increase accessibility to ubers if you've trivialized the rest of the game, so why not introduce a sliding scale of triviality. The more you've trivialized everything else the more fragments you get. Alongside this ubers need to be made more difficult if they're supposed to be harder than T17s .
    I would much prefer if 5-way map device goes back to legion, it's thematic and makes sense from a mechanical perspective as well. However if they allow T17s to be run white I can respect the position that the map device a core mechanic should not be tied to an individual past mechanic.
    On the topic of omni and ashes. I think they should go to the regular pinnacles only. Put old legacy versions on the ubers :). It gives a cool chase item to regular but an obvious power jump if you can do uber variants.

  • @Legionthecomrade
    @Legionthecomrade หลายเดือนก่อน

    If they wanted to massively improve the game and get a lot of people moving - just let us choose a damn ascendancy at the start. It would bring so much life into this game. 2 Ascendancy points at the start - 2 more for cruel lab, etc. Make uber lab it's own thing that is just there for farming labrynth. I know so many people who do not like the acts because they hate it. They want to play the game but do not want to do the same exact slog every single time. It would completely change how the game is even thought of in the acts for such a ridiculous amount of the playerbase. It would make going through the acts faster and more fun without nerfing anything.
    That is the single #1 killer for people getting into this game and a big awful thing for people who have stuck around and burn through the game every league. The acts are not fun. Revamping them is not what people want. They want their character to have more fun earlier than maps.

  • @eLmasten1991
    @eLmasten1991 หลายเดือนก่อน +11

    Next Gauntlet with T17 maps will be impossible!!!
    .... except for Ben_

    • @nextgen3ric
      @nextgen3ric หลายเดือนก่อน

      They could just leave t17s unaffected by gauntlet mods and they would still be a natural progression from 16s there. Which basically tells you all you need to know.

  • @ArnoldsKtm
    @ArnoldsKtm หลายเดือนก่อน +1

    As far as I'm concerned, it's changed from "it's better with sextants" to "it's shit without scarabs". Especially essences, not even close.

  • @DediGamer
    @DediGamer หลายเดือนก่อน

    I like this cemetery thing, not a uber hardcore duper player. And being able to create such cool items which I used to see only with content creators and in mirror services is so nice.
    Best part of the league for me TBH.
    Also didn't liked some of the nerfs, me and my friend will be playing possible the entire league, not quitting after 3 weeks. So would be nice to enjoy some crazy strats.

  • @devonhogg234
    @devonhogg234 หลายเดือนก่อน +2

    5slot map device not being tied to legion is hands down my biggest issue.
    Makes 0 sense to move it and it makes it harder to casuals to have fun with the new scarabs at full potential

    • @DafiiLicious
      @DafiiLicious หลายเดือนก่อน

      if you cant clear a t17 just buy a carry for 30c if ssf build a stronger character :D

    • @devonhogg234
      @devonhogg234 หลายเดือนก่อน

      @DafiiLicious I can clear them and thats terrible game design.
      These were said to be the branching content between base pinnacles and ubers... 9/10 times they're harder than users unless you invest like 50+ chaos to get one with 0 bad mods.
      99% or casuals won't pay for a carry where most of them could just wait out a 4way to unlock the 5th slot.
      And with scarab changes they're now missing out on a ton of consistency in league mechanics

  • @dims4627
    @dims4627 หลายเดือนก่อน

    There should be something to make t16 compete with t17. Just make them next tier guardian maps or something with same amount of drops, more annoying re-rolls and maven. It's fun as a league thing, won't be fun to do the same thing every next league.

  • @pronoe
    @pronoe หลายเดือนก่อน +1

    I spent 400+ chaos + probably 3 divs in corpses I had looted since the beginning of the league to craft the EA endgame amulet. I even got lucky and crafted an additional item. None of the items had the stats I wanted. I'm done with this league, I'm waiting the next one, I'll go play some helldivers 2 in the meantime

  • @Toxicgazeful
    @Toxicgazeful หลายเดือนก่อน

    I feel like normal pinnacle bosses should also be a reliable way for t17s since they are the stepping stone to the uber versions

  • @JenganOhana
    @JenganOhana หลายเดือนก่อน +1

    For the build part, I play Ice Shot because I love the skill but it just feels inferior at a higher cost than basically every other build to me. There are huge pob/ninja numbers for some ice shot builds but those players are generally phys converted already, while all the "mirror ele bow" ice shot builds seem to cap out at like 2m. I bought a carry from a player who had 3x my ehp and 3x my dmg still which is crazy, feels like it's just not rewarding to play the build I like anymore over the meta.

  • @elraito
    @elraito หลายเดือนก่อน

    As someone who missed harvest league i really like this one. They nerfed so many ssf crafting that the league crafting is super welcome

  • @slothprizon66
    @slothprizon66 หลายเดือนก่อน

    While grave crafting is powerful, it is super tedious to do. I do think it's good to have a way to craft good items for like SSF. Trade is very strong. I'm sure a lot of players rely on trade to have good builds like every league, so the more ways to get good items that isn't trade is a good thing imo

  • @B143DP
    @B143DP หลายเดือนก่อน

    I like and think that the current league has a place on the Atlast tree... BUT, they should be separated from the tree "slightly". My suggestion is a combination between what we have now and Sentinel, where instead of a whole new window or what not (cause UI Design and spaghetti code issues) having a "Gateway" in each of the 4 spots allows you to traverse to the League specific Tree which is off to the side and half the points available for the League is unlocked by you doing the league mechanic and you can OPTIONALLY spend the normal Atlas Tree Points on the League tree as well.
    Using this league as an example, you'd have 4 access points to the new side tree that grants you 15 "League Atlas" points to spend on it. And you can then spend more if you want, so instead of spending like 15-25 points for the League Mechanic you're spending 0-10. It makes it a opportunity cost without being a problem, it gives build diversity cause now you can get into the league section from 4 different points on the tree instead of having to traverse to all 4.

  • @jasonacechamp4874
    @jasonacechamp4874 หลายเดือนก่อน

    Yep a great review thx 🎉

  • @MunkeyBrewster
    @MunkeyBrewster หลายเดือนก่อน +3

    I liked the changes to the base game, as a player coming back after a long time away. It's felt like a great league so far. Corpse crafting saves on alch's, which is nice for progression through campaign.

  • @randomguy3869
    @randomguy3869 หลายเดือนก่อน +5

    Imo a league (patch) should never be released and required to be nerfed like 5 times afterwards since a broken strat pops up every 3 days. I agree that it feels bad to basically be required to spec Necro and scarabs on every passive tree. T17 balance is totally a miss and their rewards shouldnt outshine every other strategy by miles.

  • @1337awesomeness
    @1337awesomeness หลายเดือนก่อน

    Corpse crafting could be tied to metamorph in a later date imo. Craft a crazy corpse that you fight and or deposit corpses into graves for random but weighted item rewards/map modifiers that represent the weight of the modifiers on the corpses. Imagine if you put -300 to cold mods on a map and auddenly the phys dmg and chance for frozen ground get dropped. Would be a pain if you're a coder. But fuuuuck that'd be dope. Haunt a map with special awesome ggost archetypes? Hell yeh

  • @Demonblaze0
    @Demonblaze0 หลายเดือนก่อน

    As a player on console who make about 15 div a league i like the “item editor” as you call it the RMT bait builds are no longer bait or RMT.
    PS I learned 6 leagues ago how to spot them so I don’t use them but now the gear is actually available.

    • @Demonblaze0
      @Demonblaze0 หลายเดือนก่อน

      Switch to Sony or Xbox in poe trade to see how bad the economy is.
      Also it should stay core unnerfed for ssf

  • @ssgj_luke4486
    @ssgj_luke4486 หลายเดือนก่อน

    How much longer does the league have? I work away from home but still wanna play next week when i get back if its still going

    • @auldskool1
      @auldskool1 หลายเดือนก่อน

      Each league is 3 months it started 29th March

  • @filip7827
    @filip7827 หลายเดือนก่อน

    As a semi new hardcore ssf player, i made it till white maps, i found this league fun. But i can understand how for players who are more knowledgable by me, found it bad. I had fun with crafting, since i found it 100x easier to craft then on the workbench.

  • @eshannumin
    @eshannumin หลายเดือนก่อน +1

    I think this league really lifted up the build floor. There is definitely an increase in the minimum difficulty and if you don't run someone's build that is tried and tested it is a lot harder to even get going.

    • @madhatten5123
      @madhatten5123 หลายเดือนก่อน +2

      I hate that the minimal requirement of a build now is gonna be can it do t17s because the Div/hour is so much greater is t17s your basically wasting your time.

    • @peacefindersimply5001
      @peacefindersimply5001 หลายเดือนก่อน

      @@madhatten5123that’s if you care enough, don’t stress about other players too much.

  • @ItsRenzio
    @ItsRenzio หลายเดือนก่อน

    For me the worst part was the removal of the veiled chaos orb, it ruined my crafting experience as a casual player this league. I hope it'll come back next league.

  • @willscales1812
    @willscales1812 หลายเดือนก่อน

    I dropped a t0, i should reroll and use this cause it would actually be better than what ive got. that kind of item power.

  • @deinernst1235
    @deinernst1235 หลายเดือนก่อน

    My feeling this league:
    Make a item in craftofexile
    Calculate what corpses I need in craftofexile
    Plan out a Graveyard layout
    Spend almost a hour buying the coffins needed bc the bulk shit doesnt let me choose ilvl 83+ above (it only works lvl 80 and above)
    Spend almost another hour triple checking that I didnt fuck up the layout
    Press the button
    Perfect item is crafted
    Still feel meh about it bc it was so tedious to craft

  • @PsycoMouse
    @PsycoMouse หลายเดือนก่อน

    Personally its over all good, my issue is that with any crafting league for the average player, its a bit to much investment. Now i think this league did it better in the sense if i dont want to craft, i can just farm very specific corpses and have side income, which was way better than harvest imo. But base game and QoL changes and end game bossing i feel are way better and scarabs were on point for map customization.

  • @haruplays2573
    @haruplays2573 หลายเดือนก่อน

    I love this league. The crafting is crazy but you need big investment in it.

  • @TzUG
    @TzUG หลายเดือนก่อน +2

    Totally agree with the t0 take, it's so dumb there are such rare items that are worthless

  • @joe1trillion651
    @joe1trillion651 หลายเดือนก่อน

    14:20 I agree, Reefbane entirely overshadows the other T0’s. They would have to be giga-buffed to even be almost as hype of a drop as the best unique fishing rod in the game.

  • @dotalocus
    @dotalocus 28 วันที่ผ่านมา

    I feel the T17 is indeed difficult and the 5 slot map device is too important. I bought a T17 carry services at the beginning of the league. It's like more than 1 week before I can finally clear it myself. It will be nice if they could either allow it to run white or move the 5 slot map device to somewhere else.

  • @honordevs
    @honordevs หลายเดือนก่อน

    1. The league mechanic made me feel like no other crafting, other than Eldrich implicit and SOME essences, were as worth.
    2. The introduction of scarabs is great for SSF; however those playing trade felt like you had to run Scarabs to make currency. It made every single atlas tree focused on them. It feels bad when you're forced to spec into something in order to achieve the same amount of currency as others.
    3. I liked the league mechanic being on the tree. It actually did offer another way of farming (just spamming corpse boxes and selling those on wealthy exile). That said, it feels like you're "locked out" of the mechanic and it's crafting system, if you don't spec into it.
    4. I really can't overstate #1 because I really did feel like this league killed all of my other crafting options due to how powerful the league mechanic was.
    All and all, I might get some flak for this, but I actually hated this league. It felt too "pipelined" into specific strats and you were more required to follow the meta this league (for currency, specifically) than any other league in recent memory (obviously, other than the loot goblin leagues like archnem crap).

  • @mrjamble6566
    @mrjamble6566 หลายเดือนก่อน +2

    i dont understand why they nerfed the nameless seer on maps and divines on maps its only nerfing the 0.1% of the playerbase xD i am only playing like 100-200 hours a league this whole league ive not seen a single nameless seer or divs on a map and ive completed like 400 maps so far

  • @madhatten5123
    @madhatten5123 หลายเดือนก่อน

    At least in soft-core the scarab change has made gatekeeping a problem. I will probably do out of map league starts from here on out or just play in a group and auto-win.

  • @steamfeuver
    @steamfeuver หลายเดือนก่อน +1

    Betrayal is 1/10 easy for me. They really destroyed the mechanic.

  • @danielfry8097
    @danielfry8097 หลายเดือนก่อน

    I finally beat t17... had to make a dedicated atlas tree with no map modifier increase nodes and it went down fine

  • @idn
    @idn หลายเดือนก่อน

    We could really use 5 more character passives to deal with defenses and 5 more atlas passives to deal with the expansion.

  • @glycylcystine
    @glycylcystine หลายเดือนก่อน +2

    personal take: the worst part of the league isn't the fact that graveyard is so powerful, it's the fact that GGG thought it was ok for it to be this powerful because it is cancer to engage with... pls GGG no more balancing around annoying mechanics (stares at aisling bench, old harvest crafts). it just feels bad when something is awful to do yet is so mandatory.
    might as well have made it mandatory for players to sing twinkle twinkle little star whenever they cast penance brand instead of nerfing the damage by 70%, that will also balance out usage of that skill in the community..

  • @AndragonLea
    @AndragonLea หลายเดือนก่อน

    My main gripe with the actual league mechanic is that the on-map content feels DOA.
    99 % of your maps feel like absolute nothingburgers and the only way to change that is to buy yet more "juice" stuff to spice it up. Unlike things like Blight, Expedition, Delirium or the like where the content feels noticable and impactful when you do encounter it, even randomly, Necropolis only feels noticable when you use allflames to beef it up or that one in a thousand times you get a naturally spawned modifier that drops something notable.
    Haven't had "drop a divine" even once all league so far, so I only ever notice the mechanic when I decide to put in mobs that drop tattoos, omens, expedition currency or similar myself.
    That really shouldn't be the case.
    I'd have liked it more if the actual natural spawns were more often and impactful on their own and the allflames either dropped more often but weren't tradeable or manipulated what spawns naturally (i. e. instead of getting tattoos by putting in the Allflame your Allflame boosted the tattoo modifier already spawned to be tougher and give more or better ones on average).
    Right now it feels like another rich get richer or once in a lifetime thing similar to dropping a mageblood or headhunter on a random map on accident to me.
    For the corpses, I frankly didn't engage much at all. Unique ones seem almost entirely worthless and for anything else it seems you need to know how to manipulate crafting websites to find out the exact "recipe" for something busted.
    I'd rather play the game and have fun fighting content than spend hours in the necropolis planting corpse crops. Don't begrudge the crafters their stuff (similar to how I didn't mind harvest or Rog in Expedition), but coupled with the actual on-map content being mostly invisible unless it instakilled you because you stuffed the map, Necropolis feels almost entirely meh.
    Having fun doing Expedition as usual and playing with the new scarabs, but the league is really, really bland to me.
    Feels like the actual core game got boosted, but the league is a non-entity.

  • @IplayTeemoasaWard
    @IplayTeemoasaWard หลายเดือนก่อน +2

    bought 2 additional quad tabs only for coffins, GGG baited me and caught me real bad.
    I saved up enough corpses for 2 of my shield crafts, after trying to setup even 1 graveyard craft I just sold all my corpses for scrolls. Sometimes im in disbelief how much the game devolves into bad 2005 MMO design.

  • @klika735
    @klika735 หลายเดือนก่อน

    Agree with a lot minus the league start content creator problem. That’s literally a content creator problem. You can league start anything you want but the perceived notion of this is the most viable is what makes each of your league starts boring. Drop the cookie cutter starts, go for something unconventional and have fun with it.