The zip lines are fun from so many perspectives. A few days ago, I saw a Haze hop onto it, shot her, and she fell down onto that green overhead road through the middle of the map, slid off of the edge, and fell on the ground. And Deadlock is still in alpha!
Everything about ziplines is fantastic. The fast pace it leaves, the escapes, the way they move forward or backward. I simply LOVE arriving super fast in a battle that is happening in the middle of the map and jumping off the zipline using my ult. Freaking epic.
And just like the video's point of flex slots incentivizing the team to group up and take objectives, the zipline following your troopers incentivizes pushing out your lanes.
For real. Ziplining into lane as Lash, press 2 for an even higher jump, then ground pound in and see it takes half your enemy's HP will never be not fun.
@@derekfurst6233 It's a generational thing. Aka, we're getting old. I saw someone say Viscous movement is like Doomfist. I'd guess most gamers in their early 20's don't know what TF2 stands for and the term "Quake" doesn't register as anything game related to them.
@@zozihn8047 You'd be surprised. A few of my friends are genuine TF2 players, with hundreds of hours... Some of them as young as 19, damn near as old as the game itself!
i hope they don't do as big of changes in deadlock than they have in dota. i already get stuck so much walking backwards in fight. in dota you see top down so while you may not know some tree juke path at least you wont get stuck. i'd hate to just fight and end up dying because of a wall that didn't exist the day prior.
@abogmus8904 very slightly in question *new movement mechanic* *new vertical zip lines* *new roof locations previously locked* *gamechanging teleporters at the sides of map* yeah
@@grischad20 I wouldnt play this alpha then if this a concern LOL. Before August the middle two lanes literally were completely different near walker. Big changes are gonna be happening all the time, and you gotta just be ready to adapt. IMO it's fun to learn :)
One thing about the setting change - it was probably for gameplay reasons. Greyscale city makes characters and spells stand out more, reducing visual clutter.
Which I think the aspect that is missing in some games in the genre, especially the failed ones. It's hard to sell a game that looks unsaturated and dull these days. Everything needs to look flashy, colorful, and saturated. I saw so many comments about the game looks bad, but they don't understand about the gameplay design perspective of it. Contrast is important for gameplay, especially in a fast-paced game like Deadlock. Too much visual sensory overload can cause headache and made the game unplayable.
Valve does again with gameplay readability! They uses the stuff they did on TF2 with how the only usually bright things are the mercenaries and the effects they emit while the background isn't as highly saturated.
I sincerely hope deadlock’s traction and enthusiasm doesn’t die out by the time the game officially releases. I absolutely love this game and hope it continues to do well! Also Lash-holes where ya at?
Playing Deadlock right now reminds me of when Dota was also invite only. There was no meta, no leaderboard, and you wouldn't get flamed by someone because you refused to play their way. It's fun to play a new game that hasn't been figured out.
@@BenFoster-cx4em It will go back up next hero release. Which should be in 1.5 weeks. That's how it's tracked for the last three months. Increase with major patches. I wouldn't say steadily going down. 171k peak shortly after it was allowed to be streamed. That's normal for a spike and then more moderate playerbase. A ton of people don't even have invites yet. Once people can see it on the store, and hit download, it's going to jump to 300k+ easily.
Most people I know who played Underlords thought it was great. Nothing groundbreaking but it was a low expectations/low commitment game that people who were interested in the genre generally enjoyed
Love that game. Just needed a few rotations and some new heroes now and then. The update where they put in ”actual underlords” was where it fell off imo. Sad to see they chose to completely abandon it…
icefrogs influence really bleeds into this after years of dota it's such a nice feeling to see a wider audience appreciate some of the better parts of dota without the steep learning curve.
Awesomenauts mentioned! Deadlock really feels like the closest we've had to a spiritual successor, and the keyboard-and-mouse movement is a huge part of what made that game click, and what's making DL also appeal to me (though things like the setting, character designs, and aesthetic that has an actual charm and life of its own is also a big part of that).
@@Arkyuuthink they overbalanced too hard and forced metas. Keep in mind, icefrog isn’t perfect, and there’s been some really bad metas in Dota, but for the most part, Dota has been pretty consistently in a good state to play (though you’d never guess from reading TH-cam comments, every patch is suddenly “rip Dota 2”), so I’d expect icefrog’s nuanced concepts of balance should keep the game in a fairly good state of play
@pacowallochenkenrick overbalanced? OW barely had any balance patches. You could go months without a patch and then they change minor numbers to 2 heroes. Game had minimal support, it wasn't overly balanced.
My favourite part about deadlock and my biggest problem with shooting games is that it doesnt devolve into camping/Aiming down a scope waiting for a pixel to appear so they can 1 shot
they're different skills, your favorite part about deadlock is that it has skills that you are good at and not skills that you are bad at, which is fine, but this comment lets me know you're bad at other kinds of shooters
It's a compliment to the game design when hackers don't win just because of aimbot. There's a few videos of people destroying blatant cheaters because they had zero skill in all the other mechanics.
yeah, aimbot is not THAT op in this game, especially if cheater is low-elo bozo. But at the same time, they have much more crazy cheats, like teleportation on wraith, constant invisibility, invulnerability and so on. Never seen so many cool cheats at other games.
@@joeybobbson2622 ive beaten players purely off of aim and aim alone, no matter how they position with over 10k unused souls pre 10min (bc im a bot at this game and forget sometimes) whereas they buy things the average player is bad at aim and cant hit shots if I just strafe now imagine aimbot pure headshots with side to side strafes most basic movement
I was kinda pessimistic with Kelvin support, but when I actually bothered to read the Ability1 lvl2 adding heals with *twice* the Spirit scaling than the damage, I'm hooked. Just did an exactly support Kelvin run. The heals are insane! Pocket and Shiv would dive me in 50% less health, but a nade on my feet (and splashes to them) with the ice dome later, and these guys running away tail between legs. It was a rather bizarre game; I become the living bait to initiate team fight.
This exactly! I don’t feel handicapped for playing support, nor do I have to babysit a carry in duo lane. The lack of distinct role is such a refreshing take for a moba!
I like the way you said that in Deadlock, you can play support as not support through itemizations, I think the best to compare this is to Paladins, supports there can build themselves as a DPS character, its interesting because not only the DPS changes, the gameplay changes too. Supports in Paladins are in the backline doing CC and healing the frontlines but that approach can be countered by rotating into the backline and assassinate the supports, with a DPS build, the support can outscale the assassins, can heal themselves in the middle of the burst and can still win skirmishes. With the way how Paladins works too is that when out of combat, characters can just heal from1% back to 100. That's why a hybrid build on support can do wonders, they can dish damage and heals teammates.
You actively put a name on the art style that I completely forgot about: Roaring 20s. I was calling it "Bayou Supernatural meets chicago gangsters". Thank you for simplifying it for me.
Not Riot, more like Chinese mobile game developers. It would take Riot several years until they copy Deadlock as another LoL spinoff. They usually don't do a cheap copy, but still a shameless copy with a twist.
@@D3adCl0wn Icefrog going to valve has to be the best possible outcome. A company with money to burn and answers to nobody but themselves. Imagine if riot or blizzard scooped him up lol
Brilliant? Valve still thinks that the origin of MOBA genre is DOTA. After 20 years they still don't know the true origins of MOBA genre. Coutnless of community made maps nozt some mere DOTA/Defend of the Ancinents/Conquest. that was just 1 of 1000000 community made maps
@@GamingDualities Bro nobody thinks Dota was the first MOBA. Dota however was the first to become VERY popular becoming the titular game in the genre. What source makes you say Valve claims Dota to be the very first MOBA?
They're too busy working on their games. If they do make one, it'll probably take a while and by then the Moba shooter genre is too late for them to dip in. They saw what happened to Wildrift and likely don't wanna repeat it trying to go toe-to-toe with an already established juggernaut in the mobile moba genre(MLBB).
@@imfinishedgrinding638it's not going against sht game like mlbb they just suked at execution overall, everywhere. It still has dumb matchmaking unlike the pc one. Just a few months ago u could dive feed and still climb rank. Because the worse u play the better the team mate. Too many hackers, not all regions out etc
Counter strike had an american audience early on in 1.6 and it was already growing in CS GO win the Major win for C9 and the grandslam for Liquid but the pandemic halted the NA scene for CS every team had to move to Europe to remain competitive in online only matches and only a few were able to afford it
The long time to kill is amazing. Coming from league, there's nothing more demoralizing than doing well in lane, only for a single player on the other team to get fed and just delete you in .2 seconds from a bush the entire match. Whether you win or lose it's just a miserable time. Your mistakes are still punished in deadlock but I don't ever feel like I'm being punished unjustly, if somebody on their team is getting ahead I always have ways to deal with it or to get ahead myself. Awesome game.
i hope the game don't turns into a sweatfest within 2 weeks. Being able to join a game and just goof around is so good, i wish more games would lean more into the casual side of stuff, even if with open doors to competitive playing.
As someone who enjoys playing medic in shooters, I like the fact there is no dedicated support. I use a McGinnis build I created that focuses on really good team heals/buffs and enemy debuffs but becuase it all scales with Spirit I also have some really good late game damage scaling. It allows me to play the medic role whilst still being useful in damage, like a medic class in games such as Battlefield etc.
2:20 To be clear Paragon only died because epic killed it to put more effort into Fortnite. Despite it actually having a good playerbase with lots of updates. Hence why so many people are trying to revive the game.
Its a sad day when paragon died The game looks so beautiful and the concept of first person moba are really new at the time Even by now, not many really adapting it
Even stranger that they admitted how all in they were by fully refunding every MTX. Fortnite is just worth that much more. I mean in the two weeks after a new season that they promised to donate all revenue to Ukraine they made $144m. Not many games
You can see the old style blending through sometimes in deadlock. Can't remember which heros, but some of them type like a keyboard/ipad in their book when buying. Alpha gaming! just thought it was funny - love the game
I got my invite a couple days ago and only had enough time so far for 4 matches, but damn did I have fun. Even the 5v6 game where one of our guys seemingly never connected was a blast, and even though my team was constantly on the back foot nobody abandoned cause even when losing the game is still viscerally enjoyable. If this was dota I woulda immediately left and queued up for another game, though the fact it was the only game I could get my hands on Vindicta, my favorite hero atm, helped a lot. Speaking of, you didn't mention how hero selection currently works, which I think is an interesting topic. Idk if Valve has said anything about whether it's intended to be temporary or not, but only being able to prioritize rather than select your heroes is definitely unusual. Also good lord, but the people I've played with so far are seriously undervaluing last hitting and denying. Striking a balance between csing and trading is fairly deep, and something I'm sure I'll be spending the entirety of my future with this game improving upon, but I'm quite confident that borderline ignoring the creeps just to shoot at the opponents is not the optimal play.
@@goblintonight8979 Wait till you discover L4D is... a Counterstrike mod. Every games from Valve, I can only think of Portal and Half life are original ideas.
I think there was an argument that you kinda missed in terms of flex slots. Because you need flex slots to get stronger, your team is forced to push. More pushing, means the game is closer to ending. This leads to faster games and stomps will last less time unlike other mobas.
I'm an european and I really can't understand what people see in League and Valorant over Dota and CS. I've played both dota 2 and League since launch and some dota 1 and although League was fun in the begining and I come back every few years to see it become a bigger and bigger abomination, I've always preferred dota. As for CS and Valorant, I've played CS since 1.6 and even some 1.5 and I played 5 matches of Valorant in the first week where they gave out invites and I said to myself this is absolutely stupid and really bad executed and I've never touched it again. And I stand by my point, a fucking resurrection in a tactical shooter are you fucking kidding me? That defeats the entire idea of a tactical shooter. Imagine if you could resurrect in counter strike, you killed as guy? I rez him, haha there's your advantage, you now lost 60% hp in that trade and he is alive again, get fucked. If ubisoft and blizzard didn't exist i'd say riot is the worst developer out there these days. League is a mess in every aspect - community, balance, design, payment model, bugs, client etc. The only things that is good in league is the art and the lore but both of them are better explored in spinoff games and series like arcane and legends of runeterra. I guess the only reason as to why americans prefer league so much is because there's a stigma that dota is incredibly hard to play and takes a lot of time but they still crave the moba drug like everyone does. I'm guilty of playing league for the reason of time convenience as well after a long break from mobas I got the itch and decided on league since games are usually 15-25 minutes long as in dota they're 30-45 but then dota released the map update, I got curious enough to download it agian and I haven't touched league since then. Anyway this is not the point of the video, great video i was just reminded that I hate new riot games with a passion, rant over.
I love hearing your perspective on this. I don't even really play MOBAs except for Deadlock, but I always tried to get into them because my friends played them and as an American I guess I only gravitated towards DOTA because I trust Valve (and I hate dealing with other game launchers outside Steam). Do you think Deadlock will become successful in Europe? I hope it is, and I hope (although I doubt this will happen) that Deadlock can even find a place in Asia.
I think because NA doesnt have a big Netcafe culture compare to eastern europe and asia. That is where majority of pros popping off. Its the barrier to entry.
Also a thing of note is that despite deadlocks characters not being in their final design (a lot of them will get changes) people REALLY love the character designs. I mean just look at ivy she has so much fan art and "fan art"
"Any death on your end is actually a skill issue. Sven and Hazes ults can be interrupted by stuns..." Damn, dumping 3k into a stun item is mad crazy talk. This game will turn into the sweatfest fast.
Honestly, the biggest problem for me right now is that Deadlock is a MOBA. I love the world, I love the lore, I love the characters, I love other Valve shooters... but I don't like MOBAs. I've tried so hard to get into the genre back in high school with League and Smite, but I just could never wrap my head around item builds and team composition and positioning when all I wanted to do was get in there and fight. I really want to explore this world that Valve made and I wish this game was a single player action RPG or something instead.
what makes deadlock so attractive to a shooter player like me thats always dogged on moba players is the fact that the pvp feels like overwatch with no counters also it being a shooter makes the moba mechanics feel good im absolutely addicted and am now making my own builds i completely get why people love mobas now
Bebop's ult might be hit scan but his normal gun feels a bit laggy with the laser not snapping perfectly to the crosshair. Could be a very fast projectile? Vidicta's ult is hit scan though and I think everything else is a projectile.
i loved watching this stuff, and the HP lovecraft vibes goes hard in this game. Ghosts, ghouls, monsters and creatures are just the right spice. It's so perfect! and i spent waiting years and have 2k hrs for Predecessor just to find out Deadlock has what i always wanted!
The only sin was making it stand alone rather than expanding on it through DOTA2. Using your own skins in DOTA2 for your roster in Underlords would've been decent.
It was lit, not gonna lie. Sadly, since Valve started to focus their manpower on important projects rather than smaller ones with no good financial incentive, they had to stop developing Artifact and Dota Underlords even though some passionate developers were working on them. Dota Underlords had so much potential. Also, it's the first mobile game built on Source 2.
@@D3adCl0wn Yeah, they should've made it as a mini-game for Dota 2 instead of a standalone. I think they want to capture mobile audiences so the game must be standalone. But going that way means they need dedicated manpower which is a precious resource within Valve.
awesomenauts mention was a deep cut :( that game had almost an entire decade of success, i don't think it's fair to lump it in with the ones that never got off the ground. Awesomenauts is dead because ronimo's latest title, blightbound, was a massive flop. Also, to correct 12:20, there is no hitscan weapon. Every weapon has travel time (albeit wildly varied), in order to encourage varied positioning, as being closer means an easier time getting confirms/denies, but puts you more in harms way.
Underrated take, mana is too bothersome. Remember that Dark Souls 3 decides to implement it and in the end we could see how many things are just left unfinished and I assume it has to do because they have to take time balancing mana out (Magic is still dogpiss in the end though lmao). It hard to balance for devs, hard to gauge for players, and overall, a waste of time.
I got invited a month ago and I would crash when particle effects got too much in team fights, but a few patches later it’s much more stable. Have hope it will be optimized in the future for lower end hardware
The only thing i kinda hate from MOBA games is leveling system, you get fed and snowball through the game When can i ever experience a MOBA with no leveling system and just being more of being skilled and knowledgeable with the game... than just big numbers win
I agree hard with this video, Deadlock is almost perfect, all the sh*t that i hated about other mobas is solved in deadlock making the moment to moment gameplay the most fun i had in competitive games in years different from my experience on LoL, Valorant or CS where the only fun was in winning.
People forget the what we consider MOBA mechanics were basically ALL emergent gameplay from the WC3 engine. I’ve been playing the original defense of the ancients from 2005 onward, and I was there when my Korean friend literally invented denying. Most notably, support roles were emergent gameplay, based mostly on the fact that dota just gives you free gold as you just exist, and gold only goes to killers. I’m so glad this game exists. I gave up hope on mobas in 2015, and it’s incredible to see a game that doesn’t just copy off Dota (yes League, you lazy guys are lazy copycats)
I don’t get this copy cat shit. If a formula is good and people enjoy it, what’s wrong with making your own twist on it and turning it into a genre? This makes the genre competitive with other companies trying to deliver a better experience. We don’t call every other fps game a copycat of maze war, or every rts game a copy of herzog zwei; this mindset is complete ignorance.
Wouldn't the best bet for a game to go viral would be to captivate chinese audiences considering they have 3x the population of the US and a big chunk of the newer generations play games regularly
been playing the fuck out of deadlock, cant wait for its official release and the trailers and whatever valve is cooking up visually for it (also for its performance to get improved although it has gotten a little better it seems)
It feels great to have MOBA gameplay that I'm used to, but movement is WASD instead of clicking around the map. That plus it's not locked down to all the different systems and complexities that Dota has added over the years; it's a fresh start where they can streamline a lot of the cumbersome parts of MOBAs. I also never got into shooters and am terrible at FPS or third person shooters. But this game got me interested in playing a "shooter" and I'm starting to improve and develop a bit of twitch aiming.
You know the game is competitive when I have games that go 40 min where I can’t even push other half of map or I get stomped or where I make a guy ragequit in first 3 min and game ends in 7
NGL I was not excited for a game since dota 2 announcement. How does one get access to play the game? I remember dota 2 had keys you apply for (if I remember you even get a bunch of them you can gift to friends which we did :3 )
Mostly True (See what is done here?) Of course, the only thing I want to see changed is the graphics, not the style direction or theme but the graphics and optimization, if they somehow manage to make it playable in more devices it is going to be a big hit. With this style it is easy. And some designs look same-y or have similar aspects, so they can easily re-invent the designs to look even cooler, of course many of those are placeholders keep in mind, it is still an alpha after all.
Its great as im getting older is almost impossible to compete in hard aim game like valor, or apex, feels kinda bad about how my experience and knowledge goes up but my mechanical skill kinda capped. But in deadlock yes aim matter but i can win through so many way rather than just click head
It's so nice to hear people bring up the setting/style being a draw, not many people talk about it! Some of the character designs were the initial draw for me. Btw, not to pull an " 🤓 um actually" , but through a lot of fan research the game appears to be set around the 40s! The style of the cars themselves are a dead giveaway, and ivy references a 1949 musical in a Voiceline.
why no one mentions Super Monday Night Combat when talking about mobas?... It came out in 2012, 2 years before smite; it bothers me so much.. but! loved seeing some mention to battleborn
Ngl the zipline is arguably the best innovation they made fuck walking to lane ziplining over is literally so much better
The zip lines are fun from so many perspectives. A few days ago, I saw a Haze hop onto it, shot her, and she fell down onto that green overhead road through the middle of the map, slid off of the edge, and fell on the ground. And Deadlock is still in alpha!
Everything about ziplines is fantastic. The fast pace it leaves, the escapes, the way they move forward or backward.
I simply LOVE arriving super fast in a battle that is happening in the middle of the map and jumping off the zipline using my ult. Freaking epic.
And just like the video's point of flex slots incentivizing the team to group up and take objectives, the zipline following your troopers incentivizes pushing out your lanes.
@@samuelbucher5189 I was playing vindicta and hit ult while jumping off of the zipline, it's so fun
For real. Ziplining into lane as Lash, press 2 for an even higher jump, then ground pound in and see it takes half your enemy's HP will never be not fun.
2:57 Big primary color demon who is kind of a detective for the supernatural and uses a big ass gun
it's Hellboy dude, come on
Yeah its like my friends who are calling McGinnis "Female torbjorn" and I'm like... bruh.. torbjorn was already a copy of the engineer.
@@derekfurst6233Femgineer
The invincible demon is also hellboy haha
@@derekfurst6233 It's a generational thing. Aka, we're getting old. I saw someone say Viscous movement is like Doomfist. I'd guess most gamers in their early 20's don't know what TF2 stands for and the term "Quake" doesn't register as anything game related to them.
@@zozihn8047 You'd be surprised. A few of my friends are genuine TF2 players, with hundreds of hours... Some of them as young as 19, damn near as old as the game itself!
Knowing IceFrog? He'll change the map in just 2 weeks of releasing the game.
I am sure of it.
they have already (but very slightly)
i hope they don't do as big of changes in deadlock than they have in dota. i already get stuck so much walking backwards in fight. in dota you see top down so while you may not know some tree juke path at least you wont get stuck. i'd hate to just fight and end up dying because of a wall that didn't exist the day prior.
@abogmus8904 very slightly in question
*new movement mechanic*
*new vertical zip lines*
*new roof locations previously locked*
*gamechanging teleporters at the sides of map*
yeah
@@bullatognya5480jump pads are only about 4 weeks old at this point too, I think
@@grischad20 I wouldnt play this alpha then if this a concern LOL. Before August the middle two lanes literally were completely different near walker. Big changes are gonna be happening all the time, and you gotta just be ready to adapt. IMO it's fun to learn :)
One thing about the setting change - it was probably for gameplay reasons. Greyscale city makes characters and spells stand out more, reducing visual clutter.
Which I think the aspect that is missing in some games in the genre, especially the failed ones.
It's hard to sell a game that looks unsaturated and dull these days. Everything needs to look flashy, colorful, and saturated. I saw so many comments about the game looks bad, but they don't understand about the gameplay design perspective of it.
Contrast is important for gameplay, especially in a fast-paced game like Deadlock. Too much visual sensory overload can cause headache and made the game unplayable.
Valve does again with gameplay readability! They uses the stuff they did on TF2 with how the only usually bright things are the mercenaries and the effects they emit while the background isn't as highly saturated.
I sincerely hope deadlock’s traction and enthusiasm doesn’t die out by the time the game officially releases. I absolutely love this game and hope it continues to do well!
Also Lash-holes where ya at?
Playing Deadlock right now reminds me of when Dota was also invite only. There was no meta, no leaderboard, and you wouldn't get flamed by someone because you refused to play their way. It's fun to play a new game that hasn't been figured out.
They're coiffing their perfect hair, enjoying their perfect muscles, and their perfect life. That's where the Lash-holes are.
You summoned me? 😏
PS: VALVE FIX THE SAUSAGE PHYSICS ON LASH'S PLAYER MODEL PLZ 😩
@@BenFoster-cx4em It will go back up next hero release. Which should be in 1.5 weeks.
That's how it's tracked for the last three months. Increase with major patches.
I wouldn't say steadily going down. 171k peak shortly after it was allowed to be streamed. That's normal for a spike and then more moderate playerbase. A ton of people don't even have invites yet. Once people can see it on the store, and hit download, it's going to jump to 300k+ easily.
im in your backline making your snipers regret queuing up
Most people I know who played Underlords thought it was great. Nothing groundbreaking but it was a low expectations/low commitment game that people who were interested in the genre generally enjoyed
Agreed, really loved the game, sad to see how it died
same as above. was good mindless fun. it's really just that the genre itself died rather than the game itself being bad.
Still a good one to play against AI
yup, loved the game
Love that game. Just needed a few rotations and some new heroes now and then. The update where they put in ”actual underlords” was where it fell off imo. Sad to see they chose to completely abandon it…
icefrogs influence really bleeds into this after years of dota it's such a nice feeling to see a wider audience appreciate some of the better parts of dota without the steep learning curve.
Awesomenauts mentioned! Deadlock really feels like the closest we've had to a spiritual successor, and the keyboard-and-mouse movement is a huge part of what made that game click, and what's making DL also appeal to me (though things like the setting, character designs, and aesthetic that has an actual charm and life of its own is also a big part of that).
YES THATS THE FEELING
Fuuuucking loved awesomenauts
You know they succeeded when everyone loves the Gargoyle waifu
They just need to make sure they don't repeat Blizzard's mistakes like they did with OW
what exactly did Blizzard do that ruined the original Overwatch?
@@ArkyuuOverwatch 2
@@Arkyuuthink they overbalanced too hard and forced metas. Keep in mind, icefrog isn’t perfect, and there’s been some really bad metas in Dota, but for the most part, Dota has been pretty consistently in a good state to play (though you’d never guess from reading TH-cam comments, every patch is suddenly “rip Dota 2”), so I’d expect icefrog’s nuanced concepts of balance should keep the game in a fairly good state of play
@pacowallochenkenrick overbalanced? OW barely had any balance patches. You could go months without a patch and then they change minor numbers to 2 heroes. Game had minimal support, it wasn't overly balanced.
@@Arkyuueverything
My favourite part about deadlock and my biggest problem with shooting games is that it doesnt devolve into camping/Aiming down a scope waiting for a pixel to appear so they can 1 shot
they're different skills, your favorite part about deadlock is that it has skills that you are good at and not skills that you are bad at, which is fine, but this comment lets me know you're bad at other kinds of shooters
@@coreblaster6809nice bait
@@coreblaster6809 Bait used to be believable
It's a compliment to the game design when hackers don't win just because of aimbot. There's a few videos of people destroying blatant cheaters because they had zero skill in all the other mechanics.
yeah, aimbot is not THAT op in this game, especially if cheater is low-elo bozo. But at the same time, they have much more crazy cheats, like teleportation on wraith, constant invisibility, invulnerability and so on. Never seen so many cool cheats at other games.
Not true lmfao, pure aimbot alone will win you this game assuming you buy items
@@dawnswook metal skin???
Literally anything that disarms???
@@joeybobbson2622 ive beaten players purely off of aim and aim alone, no matter how they position with over 10k unused souls pre 10min (bc im a bot at this game and forget sometimes) whereas they buy things the average player is bad at aim and cant hit shots if I just strafe now imagine aimbot pure headshots with side to side strafes most basic movement
@@dawnswook Its strong obviously but If ITS a Bad Player u can easily kill him with 1-2 people
Why is this the second person who compares Abrams with the detective in Invincible? Give my OG Hellboy some respect.
I usually play support, in this game just with 1 or 2 heal items in your build you already help a lot and dont fall behind in damage/utility. 10/10
I was kinda pessimistic with Kelvin support, but when I actually bothered to read the Ability1 lvl2 adding heals with *twice* the Spirit scaling than the damage, I'm hooked.
Just did an exactly support Kelvin run. The heals are insane! Pocket and Shiv would dive me in 50% less health, but a nade on my feet (and splashes to them) with the ice dome later, and these guys running away tail between legs. It was a rather bizarre game; I become the living bait to initiate team fight.
This exactly! I don’t feel handicapped for playing support, nor do I have to babysit a carry in duo lane. The lack of distinct role is such a refreshing take for a moba!
I like the way you said that in Deadlock, you can play support as not support through itemizations, I think the best to compare this is to Paladins, supports there can build themselves as a DPS character, its interesting because not only the DPS changes, the gameplay changes too. Supports in Paladins are in the backline doing CC and healing the frontlines but that approach can be countered by rotating into the backline and assassinate the supports, with a DPS build, the support can outscale the assassins, can heal themselves in the middle of the burst and can still win skirmishes. With the way how Paladins works too is that when out of combat, characters can just heal from1% back to 100. That's why a hybrid build on support can do wonders, they can dish damage and heals teammates.
You actively put a name on the art style that I completely forgot about: Roaring 20s. I was calling it "Bayou Supernatural meets chicago gangsters". Thank you for simplifying it for me.
Occult Noir
@@LVL1024this is it
@@LVL1024 Gosh, it even has an amazing sounding name. I'm loving this game more and more by the day
@@LVL1024 Yep, occult plus noir. I would have preferred a more wild west occult theme, but hey, this is good.
@@RipwolfLeumas You might like Hunt Showdown's lore if you don't already play/follow that game.
Riot be taking notes these past weeks on how to make a copycat for sure
Riot(Tencent) it’s not surprise but ashamed
Not Riot, more like Chinese mobile game developers.
It would take Riot several years until they copy Deadlock as another LoL spinoff. They usually don't do a cheap copy, but still a shameless copy with a twist.
Yeah the Mobile Legends guys are probably cooking something up now.
Moonton iirc
I wonder if Guinsoo (the original creator of dota (dota:allstars to be precise) and the designer of league) still works at Riot.
IceFrog does it again
The best hire in gaming history.
@@D3adCl0wn Icefrog going to valve has to be the best possible outcome. A company with money to burn and answers to nobody but themselves. Imagine if riot or blizzard scooped him up lol
Brilliant? Valve still thinks that the origin of MOBA genre is DOTA. After 20 years they still don't know the true origins of MOBA genre. Coutnless of community made maps nozt some mere DOTA/Defend of the Ancinents/Conquest. that was just 1 of 1000000 community made maps
@@GamingDualities Bro nobody thinks Dota was the first MOBA. Dota however was the first to become VERY popular becoming the titular game in the genre. What source makes you say Valve claims Dota to be the very first MOBA?
@@GamingDualities The difference is that Dota, with IceFrog behind it, had the best balance and competitiveness compared to its other iterations.
how much time to riot games starting develeping a MOBA shooter too lmao
I sure hope not lmao I really want to play the MMO
They're too busy working on their games. If they do make one, it'll probably take a while and by then the Moba shooter genre is too late for them to dip in. They saw what happened to Wildrift and likely don't wanna repeat it trying to go toe-to-toe with an already established juggernaut in the mobile moba genre(MLBB).
They'll prolly do it after 10-15 yrs of Deadlock's release as the interest in the game goes down they'll release their and take the playerbase
@@imfinishedgrinding638it's not going against sht game like mlbb they just suked at execution overall, everywhere. It still has dumb matchmaking unlike the pc one. Just a few months ago u could dive feed and still climb rank. Because the worse u play the better the team mate. Too many hackers, not all regions out etc
With the way riot balances things and tries to sinplify it, i can see them just creating another overwatch.
Counter strike had an american audience early on in 1.6 and it was already growing in CS GO win the Major win for C9 and the grandslam for Liquid but the pandemic halted the NA scene for CS every team had to move to Europe to remain competitive in online only matches and only a few were able to afford it
Hopefully, NA will return as we see teams like Team Liquid, Complexity, and M80 popping off on CS2 recently.
I think you are one of very few youtubers who played enough games to know what they are talking about
Amazing video my friend. You touched on a lot of topics and addressed so many points efficiently, and the commentary sounds is excellent! 👍
2:58 two types of people - the type who see hellboy and ppl who didn’t watch/read them
....Its really the occult-noir theme that pointed at hellboy. Or if not, the obnoxiously big pistol held by a demon.
I’m too distracted by M1
ngl when you mentioned awesomenauts my heart dropped. me and the 2 awesomenauts players thank you for mentioning the game we adore.
The long time to kill is amazing. Coming from league, there's nothing more demoralizing than doing well in lane, only for a single player on the other team to get fed and just delete you in .2 seconds from a bush the entire match. Whether you win or lose it's just a miserable time. Your mistakes are still punished in deadlock but I don't ever feel like I'm being punished unjustly, if somebody on their team is getting ahead I always have ways to deal with it or to get ahead myself. Awesome game.
dota 2 still beta, maybe deadlock will never be released lmao
Still better than most " finished " games
@@MrRafagigapr especially when they have price tag and 'future updates' in form of paid DLC.
dota2 hasn't been in beta for years
Dota 2 beta ended 2013.
@@grischad20he just doesn't know what he is talking about.
i hope the game don't turns into a sweatfest within 2 weeks. Being able to join a game and just goof around is so good, i wish more games would lean more into the casual side of stuff, even if with open doors to competitive playing.
As someone who enjoys playing medic in shooters, I like the fact there is no dedicated support. I use a McGinnis build I created that focuses on really good team heals/buffs and enemy debuffs but becuase it all scales with Spirit I also have some really good late game damage scaling. It allows me to play the medic role whilst still being useful in damage, like a medic class in games such as Battlefield etc.
2:20 To be clear Paragon only died because epic killed it to put more effort into Fortnite. Despite it actually having a good playerbase with lots of updates. Hence why so many people are trying to revive the game.
Its a sad day when paragon died
The game looks so beautiful and the concept of first person moba are really new at the time
Even by now, not many really adapting it
@@3takoyakisatleast there are a revival of the games
Even stranger that they admitted how all in they were by fully refunding every MTX. Fortnite is just worth that much more.
I mean in the two weeks after a new season that they promised to donate all revenue to Ukraine they made $144m.
Not many games
Awesomenauts getting a reference in 2024 is insane. Loved that game.
the fact that this shooter game COMPLIMENT MELEE better than most game nowdays with no pure melee character ingame yet is so peak.
You can see the old style blending through sometimes in deadlock. Can't remember which heros, but some of them type like a keyboard/ipad in their book when buying. Alpha gaming! just thought it was funny - love the game
Really knowledgeable commentary and indepth points. Subscribed!
I got my invite a couple days ago and only had enough time so far for 4 matches, but damn did I have fun. Even the 5v6 game where one of our guys seemingly never connected was a blast, and even though my team was constantly on the back foot nobody abandoned cause even when losing the game is still viscerally enjoyable. If this was dota I woulda immediately left and queued up for another game, though the fact it was the only game I could get my hands on Vindicta, my favorite hero atm, helped a lot. Speaking of, you didn't mention how hero selection currently works, which I think is an interesting topic. Idk if Valve has said anything about whether it's intended to be temporary or not, but only being able to prioritize rather than select your heroes is definitely unusual.
Also good lord, but the people I've played with so far are seriously undervaluing last hitting and denying. Striking a balance between csing and trading is fairly deep, and something I'm sure I'll be spending the entirety of my future with this game improving upon, but I'm quite confident that borderline ignoring the creeps just to shoot at the opponents is not the optimal play.
Only 4 matches? That's like 2 hours
Yeah um some people just ignore the creeps entirely and try and aggressively rush me.
"But for some reason they chose to go with the deadlock we know today". They did playtesting and the playtesters said the theme sucked.
Deadlock is the first original multiplayer game from Valve. Expect big things
I want to say left 4 dead but it's pretty derivative
@@goblintonight8979 Wait till you discover L4D is... a Counterstrike mod. Every games from Valve, I can only think of Portal and Half life are original ideas.
Not really, the moba shooter category has been explored before.
oiriginal? hahah. they dont even knwo the origins of MOBA genre let alone anything else
First moba + third person shooter then yes
Frozen toad man cooked.
I no lifed deadlock for like two weeks now and I've been obsessed with it
Finally a deadlock video that gets the dota history and influence right thank you
I think there was an argument that you kinda missed in terms of flex slots. Because you need flex slots to get stronger, your team is forced to push. More pushing, means the game is closer to ending. This leads to faster games and stomps will last less time unlike other mobas.
bruh this video feels like from someone with 1000000 subscribers, so good
am waiting for game release to play
the 1920s setting is FKN GENIOUS and so orignal
I'm an european and I really can't understand what people see in League and Valorant over Dota and CS. I've played both dota 2 and League since launch and some dota 1 and although League was fun in the begining and I come back every few years to see it become a bigger and bigger abomination, I've always preferred dota. As for CS and Valorant, I've played CS since 1.6 and even some 1.5 and I played 5 matches of Valorant in the first week where they gave out invites and I said to myself this is absolutely stupid and really bad executed and I've never touched it again. And I stand by my point, a fucking resurrection in a tactical shooter are you fucking kidding me? That defeats the entire idea of a tactical shooter. Imagine if you could resurrect in counter strike, you killed as guy? I rez him, haha there's your advantage, you now lost 60% hp in that trade and he is alive again, get fucked. If ubisoft and blizzard didn't exist i'd say riot is the worst developer out there these days. League is a mess in every aspect - community, balance, design, payment model, bugs, client etc. The only things that is good in league is the art and the lore but both of them are better explored in spinoff games and series like arcane and legends of runeterra. I guess the only reason as to why americans prefer league so much is because there's a stigma that dota is incredibly hard to play and takes a lot of time but they still crave the moba drug like everyone does. I'm guilty of playing league for the reason of time convenience as well after a long break from mobas I got the itch and decided on league since games are usually 15-25 minutes long as in dota they're 30-45 but then dota released the map update, I got curious enough to download it agian and I haven't touched league since then.
Anyway this is not the point of the video, great video i was just reminded that I hate new riot games with a passion, rant over.
I love hearing your perspective on this. I don't even really play MOBAs except for Deadlock, but I always tried to get into them because my friends played them and as an American I guess I only gravitated towards DOTA because I trust Valve (and I hate dealing with other game launchers outside Steam).
Do you think Deadlock will become successful in Europe? I hope it is, and I hope (although I doubt this will happen) that Deadlock can even find a place in Asia.
Wait till RIOT copies and makes their own Anime Gooner Deadlock version
@@grzyruth9205 deadlock already have the Asian Audience. Japan and China really love it from what I saw from their streamers.
Games in league do not last one and a half hours, and game itself is simple enough that you can solo carry most of your matches
So you played 5 games decided it was shit? Quality analysis.
I think because NA doesnt have a big Netcafe culture compare to eastern europe and asia. That is where majority of pros popping off. Its the barrier to entry.
Moving in this game is brilliant.
Might be even more complex than in quake 3.
At the same time, you can play not mastering it. But at lower level.
Also a thing of note is that despite deadlocks characters not being in their final design (a lot of them will get changes) people REALLY love the character designs. I mean just look at ivy she has so much fan art and "fan art"
this game is legendary. I dabble in a bit of MOBA last few years but huge FPS kid. Thank you valve. 🗣️❤️❤️
Great video, hope you get more followers soon!
The lack of dash jumps this gameplay background has slightly bothers me xd
"Any death on your end is actually a skill issue. Sven and Hazes ults can be interrupted by stuns..."
Damn, dumping 3k into a stun item is mad crazy talk. This game will turn into the sweatfest fast.
Deadlock might be the first Moba that I actually enjoy.
The brilliance of Deadlock's game design is that it is DotA's game desing.
Honestly, the biggest problem for me right now is that Deadlock is a MOBA. I love the world, I love the lore, I love the characters, I love other Valve shooters... but I don't like MOBAs. I've tried so hard to get into the genre back in high school with League and Smite, but I just could never wrap my head around item builds and team composition and positioning when all I wanted to do was get in there and fight. I really want to explore this world that Valve made and I wish this game was a single player action RPG or something instead.
what makes deadlock so attractive to a shooter player like me thats always dogged on moba players is the fact that the pvp feels like overwatch with no counters also it being a shooter makes the moba mechanics feel good im absolutely addicted and am now making my own builds i completely get why people love mobas now
2:22 rest in peace awesomenauts, that game was so fun
12:19 FWI there are actually no hit scan weapons, just weapons with extremely fast travel time
I mean wouldn't Bebop's gun technically be hitscan because it has no travel time?
Bebop's ult might be hit scan but his normal gun feels a bit laggy with the laser not snapping perfectly to the crosshair. Could be a very fast projectile? Vidicta's ult is hit scan though and I think everything else is a projectile.
i loved watching this stuff, and the HP lovecraft vibes goes hard in this game. Ghosts, ghouls, monsters and creatures are just the right spice. It's so perfect! and i spent waiting years and have 2k hrs for Predecessor just to find out Deadlock has what i always wanted!
underlords was lit though...
The only sin was making it stand alone rather than expanding on it through DOTA2. Using your own skins in DOTA2 for your roster in Underlords would've been decent.
It was lit, not gonna lie. Sadly, since Valve started to focus their manpower on important projects rather than smaller ones with no good financial incentive, they had to stop developing Artifact and Dota Underlords even though some passionate developers were working on them.
Dota Underlords had so much potential. Also, it's the first mobile game built on Source 2.
@@D3adCl0wn Yeah, they should've made it as a mini-game for Dota 2 instead of a standalone. I think they want to capture mobile audiences so the game must be standalone. But going that way means they need dedicated manpower which is a precious resource within Valve.
The games theme, artstyle and music is a 10/10 for me and the game is still in alpha.
awesomenauts mention was a deep cut :( that game had almost an entire decade of success, i don't think it's fair to lump it in with the ones that never got off the ground. Awesomenauts is dead because ronimo's latest title, blightbound, was a massive flop. Also, to correct 12:20, there is no hitscan weapon. Every weapon has travel time (albeit wildly varied), in order to encourage varied positioning, as being closer means an easier time getting confirms/denies, but puts you more in harms way.
Bebop gun is hitscan
I'm honestly pretty sold on this game. It sounds like something interesting that I want to give a shot at.
I love that they removed mana and are just keeping everything in check with high cooldowns early game
Underrated take, mana is too bothersome. Remember that Dark Souls 3 decides to implement it and in the end we could see how many things are just left unfinished and I assume it has to do because they have to take time balancing mana out (Magic is still dogpiss in the end though lmao). It hard to balance for devs, hard to gauge for players, and overall, a waste of time.
I wonder if it's just a honeymoon period. I've played a couple matches but PC just can't handle it.
I got invited a month ago and I would crash when particle effects got too much in team fights, but a few patches later it’s much more stable.
Have hope it will be optimized in the future for lower end hardware
Slowly being fixed, I have 120 fps on a high end PC on 1080p on maxed settings lol
Same bro, same
Wow wtf, I've never had a game where the duo lanes were on the outside and the solo lanes were on the inside o.o
It's been changed at some point. It's 1221 now.
The only thing i kinda hate from MOBA games is leveling system, you get fed and snowball through the game
When can i ever experience a MOBA with no leveling system and just being more of being skilled and knowledgeable with the game... than just big numbers win
I haven't had so much fun since the TF2 days
Valve has something special in their hands, I hope they don't screw it up
Wait "THE" ICE FROG is on the development team!!!!!!
He is on moba development since the warcraft 3 dota mod days...
Yes indeed! He's the lead dev.
So to be clear, all the weapons are projectiles, just the more bullety ones have a much higher velocity, like battlefield
Bebop's isn't a projectile
All in all, I think Deadlock is quite complicated both for moba players and shooter players. But god damn is it a lot of fun, I am hooked!
RARE AWESOMENAUTS REFERENCE I LOVE THAT GAME WITH MY WHOLE HEART
I agree hard with this video, Deadlock is almost perfect, all the sh*t that i hated about other mobas is solved in deadlock making the moment to moment gameplay the most fun i had in competitive games in years different from my experience on LoL, Valorant or CS where the only fun was in winning.
Watch blizzard copying this mode in Overwatch and ruining their unbalanced hero power even more
Deadlock perfect? They dont even know what MOBA means let alone being innovative cmon
@@GamingDualities Google "Dota"
@@GamingDualitiesback to league you go
12:31 Correction, there is no hit scan in the game at the moment, with the potential exception of bebob's laser, if you want to include that.
6:52 bro gained 1000000 aura
unrelated but damn is that a sablay, UP person?
i played yesterday Deadlock match and it was 60min long... how many overwatch matches u could play in that time?
People forget the what we consider MOBA mechanics were basically ALL emergent gameplay from the WC3 engine. I’ve been playing the original defense of the ancients from 2005 onward, and I was there when my Korean friend literally invented denying. Most notably, support roles were emergent gameplay, based mostly on the fact that dota just gives you free gold as you just exist, and gold only goes to killers.
I’m so glad this game exists. I gave up hope on mobas in 2015, and it’s incredible to see a game that doesn’t just copy off Dota (yes League, you lazy guys are lazy copycats)
I don’t get this copy cat shit. If a formula is good and people enjoy it, what’s wrong with making your own twist on it and turning it into a genre? This makes the genre competitive with other companies trying to deliver a better experience. We don’t call every other fps game a copycat of maze war, or every rts game a copy of herzog zwei; this mindset is complete ignorance.
Icefrog is gonna be on Gabe's will, he's inheriting Valve bro
Love the characters but theres a few repeating design of thick torso + spherical heads in this game (paradox, dynamo, viscous, haze)
Valve said: "Okay we need a new game... what if we combine CS, TF2 and Dota into one single product?"
Gaben: "Brilliant"
3:23 bro missed the earsiest knife
Wouldn't the best bet for a game to go viral would be to captivate chinese audiences considering they have 3x the population of the US and a big chunk of the newer generations play games regularly
You'd think that but because of a Chinese law passed a few years back, kids are limited to an hour or two every day.
I meet a lot of Chinese(China) in Sea server already
Battleborn mentioned !!!!
been playing the fuck out of deadlock, cant wait for its official release and the trailers and whatever valve is cooking up visually for it (also for its performance to get improved although it has gotten a little better it seems)
Put respect on Icefrog’s name. Dude doesnt miss
It feels great to have MOBA gameplay that I'm used to, but movement is WASD instead of clicking around the map. That plus it's not locked down to all the different systems and complexities that Dota has added over the years; it's a fresh start where they can streamline a lot of the cumbersome parts of MOBAs.
I also never got into shooters and am terrible at FPS or third person shooters. But this game got me interested in playing a "shooter" and I'm starting to improve and develop a bit of twitch aiming.
deadlocks vibe is very similar to kekeai sensen (good show btw) the only thing that its missing is some jazz music
"Valve's attempts on new IPs are disappointing"
*proceeds to show a picture of DOTA Underlords*
this guy is cooking fr
Abrams is basically Hellboy and it’s so funny
wow... someone else knows awesomenauts...? amazing :D I loved that game lol...
haha Awesomenauts mentioned... *starts crying*
And the fact that every character is likeable wooo
RIP awesomenauts😢
You know the game is competitive when I have games that go 40 min where I can’t even push other half of map or I get stomped or where I make a guy ragequit in first 3 min and game ends in 7
NGL I was not excited for a game since dota 2 announcement.
How does one get access to play the game?
I remember dota 2 had keys you apply for
(if I remember you even get a bunch of them you can gift to friends which we did :3 )
2:19 I dont think those games died because they weren't fantasy. I think that's a misdiagnosis of the problem
Riot taking notes on making new Valve game copy
Mostly True (See what is done here?)
Of course, the only thing I want to see changed is the graphics, not the style direction or theme but the graphics and optimization, if they somehow manage to make it playable in more devices it is going to be a big hit. With this style it is easy. And some designs look same-y or have similar aspects, so they can easily re-invent the designs to look even cooler, of course many of those are placeholders keep in mind, it is still an alpha after all.
Its great as im getting older is almost impossible to compete in hard aim game like valor, or apex, feels kinda bad about how my experience and knowledge goes up but my mechanical skill kinda capped. But in deadlock yes aim matter but i can win through so many way rather than just click head
It's so nice to hear people bring up the setting/style being a draw, not many people talk about it! Some of the character designs were the initial draw for me. Btw, not to pull an " 🤓 um actually" , but through a lot of fan research the game appears to be set around the 40s! The style of the cars themselves are a dead giveaway, and ivy references a 1949 musical in a Voiceline.
why no one mentions Super Monday Night Combat when talking about mobas?... It came out in 2012, 2 years before smite; it bothers me so much.. but! loved seeing some mention to battleborn
Please just tell me you've learned to dash jump and slide since this footage was recorded :p
im hoping it can fill the battleborn sizes hole in my heart