Hi Colin, i think your starting hand must be from the A-cards (darkest rope), then count 40 cards from the B-cards (lightly rope) and shuffle them with the remainings A-cards to form the proyect deck (unless this game mode include special setup rules of course). Geetings.
An answer to your question about combat: You cannot spend workers to move your cube up the combat track. When in combat you take the value of the token. You may add to that any workers. You may add any amount from your track. You are never increasing the value of your combat track. Think of it as always increasing the value on the combat token. At all other times in the game those resources are distinct. This also means if a quest wants you to spend combat points you cannot spend a worker. Workers can only increas your combat value in combat - they never increase how far along the track your cube is
never take my time to comment but I watch all of your videos. amazing content and also perfect to listen to when going to sleep cause of super soothing voice and editing 🤝👌 waiting for your next video to drop!
I like the inverted theme of liberating colonies. Not quite as thematic as the anti-imperialist motivation in Nemo's War, but still a good switch from the base game.
@@OneStopCoopShop Yeah. It simulated the race for end turn well. Blocking maybe less well, although it's hard to do that randomly. The only downside I could see is potentially losing track whether it's turn 4 or 5.
Did you notice any of the printing errors on the new player boards? I returned mine to my FLGS because Capstone games would not get back to me on the printing errors. Also why not use the dedicated metal coins instead?
Hi Colin, i think your starting hand must be from the A-cards (darkest rope), then count 40 cards from the B-cards (lightly rope) and shuffle them with the remainings A-cards to form the proyect deck (unless this game mode include special setup rules of course).
Geetings.
Did I have them mixed up? I'm not sure why that is so hard for me haha!!
An answer to your question about combat: You cannot spend workers to move your cube up the combat track. When in combat you take the value of the token. You may add to that any workers. You may add any amount from your track. You are never increasing the value of your combat track. Think of it as always increasing the value on the combat token. At all other times in the game those resources are distinct. This also means if a quest wants you to spend combat points you cannot spend a worker. Workers can only increas your combat value in combat - they never increase how far along the track your cube is
Cool glad I didn't do it then! Thanks so much!!
Thanks for the play through, Colin. I need to pick up this expansion!
It's so good!!
@@OneStopCoopShop I ordered a copy pronto. I have a better chance of getting it to the table with my husband if a game is co-op. Thanks again!
I'm the same way!! And this one is a fun coop for sure!!
never take my time to comment but I watch all of your videos. amazing content and also perfect to listen to when going to sleep cause of super soothing voice and editing 🤝👌
waiting for your next video to drop!
Thanks so much!! Been on vacation for a few weeks but should be back next week!!
I like the inverted theme of liberating colonies. Not quite as thematic as the anti-imperialist motivation in Nemo's War, but still a good switch from the base game.
Agree completely! Did you like how the scenario worked? Jaques is very easy to activate
@@OneStopCoopShop Yeah. It simulated the race for end turn well. Blocking maybe less well, although it's hard to do that randomly. The only downside I could see is potentially losing track whether it's turn 4 or 5.
Very interesting game. Thank you.
Thanks so much for watching!!
Thanks Colin for this great video!
Appreciate you making such a fantastic game!! Can't decide if I like this or Great Western Trail better!
Did you notice any of the printing errors on the new player boards? I returned mine to my FLGS because Capstone games would not get back to me on the printing errors.
Also why not use the dedicated metal coins instead?
Huh I guess I didn't! Also I just got the cardboard coins so I upgraded them!
Maracaibo is in my top 3 solo games but I don't feel the desire nor need for this expansion..idk why
Nice!!