Fun fact, in the first cutscene after exiting the plane Mario has two extra voice lines in the JP language that say “Thisa’ looks like a job for MARIO!” and “ Thata’ looka’ lika’ tentacle!” Although both clips are very hard to hear
This is basically how all the original Resident evil games were made. They were kind of like matte paintings and that is why they had fixed camera angles. Another example would be something like bravely default
This is actually INSANELY common even in a lot of modern games. It just helps speed up rendering which, depending on what you're rendering on, even to this day will end up saving you days of time overall (although its much more likely and efficient to just have a flat image behind the models instead of greenscreening). It's fun to look closely at cutscenes to see which ones are done like that.
24:23 Native Japanese speaker here! Maybe someone already pointed it out but, "Mikaketara 110 ka koban made" (見かけたら 110 か 交番まで) means "If you see this guy call 110 or go to the police office" in Japanese, while 110 is the Japanese equivalent of 911. Wow I didn't know this text there, that's so cool!
I tend to be pretty wary of iceberg videos because they can tend to devolve into "guy tells you things you already know for 30+ minutes and at a very slow pace", so I was a bit reluctant to watch this one at first. Luckily I did end up doing so because this video is genuinely great. You share lots of info I hadn't heard about and you do it at the perfect pace to get the information across in a succinct way. I'll be sure to check out your other videos in the future
Thank you, I very much appreciate the kind words! From what I've seen, Iceberg videos usually use a list made by someone other than the person/people who made the video. However, having made the list myself, I could curate exactly what I thought was interesting/deserved an entire entry, then put everything else into the "Lightning Round" entry, which (probably)made pacing the video a whole lot easier.
@@le9038 There's an infamous tweet about Encanto's dinner scene where the tweeter says something like "I never noticed there was a plate if corn in this scene". Ever since then, it's been used to say "I never noticed [obvious detail]" for other media. Basically, I'm saying I'm dunb for never noticing this.
The editing throughout the video is top-notch. For example, the "undersea" transition at 23:08 is very smooth, both visuals and audio. Very informative. Love the video. Thank you
11:46 There is also a grammatical error in the Japanese version, "...because *of* all of our guardians have...", which was fixed along with the shrine thing
I’m kinda surprised they removed the ground pound block from pipe. Feels like a natural introduction to that symbol and mechanic in preparation for the final boss. I know the block exists elsewhere… but it’s never required for the player to interact with it to complete the game.
I've never thought about it from that angle, but you're totally right. As it stands, it does feel weird that the final boss of the game very suddenly requires you to know about super ground pounds.
@@Venemofthe888Oh yeah the block is still in game, but you are not required to break it to complete the game. If they kept it on the pipe you’d have to at least break it before you get to Bowser.
Always excited when someone else notices the beta map in the opening cutscene. Some unused text in the files offers names for these cut levels as Hotel Lacrima, Erto Rock (mentioned in the video), Warship Island, Fire Shrine and Lighthouse Island (the last three likely being placeholder names).
As someone who's absolutely obsessed with everything to do with this game it's great to see this covered outside tcrf and shown more clearly as well as things that aren't documented on there yet. Something I want to also point out that's not in this or the corrections/missed video is that the dolphic poster in the hotel uses another beta map. Pinna Park is connected to Delfino Island in it meaning it's probably from when it was an extension of the hub. Also wildly the Ferris wheel in Rico's M graffiti is more orange than it is red. I consider remaking and updating my iceberg on this game sometimes but what a task that would be...
Same here! It's so freakin cool that there's so many remnants of Sunshine's history to be found in plain sight. By looking at Pinna Park from Delfino Plaza, it actually looks like Pinna is still connected to the main island as well. I'm surprised they didn't catch and fix that in time.
There's a drawing done by Mark from NGC magazine of a giant piranha plant rooted inside the windmill. He was shown an exclusive trailer by Nintendo for the magazine. although there's no footage he did some sketches of what he saw. Another interesting sketch he did was of a Yoshi with a text dialogue box.
Oh my god, everything was composited in post. That explains... so much. It also explains why the cutscenes weren't rerendered for the All Stars version - it would have required every single cutscene to be recomposited! As a sidenote, this is weirdly validating to me as a game dev. There were so many mistakes and people just... did not notice or care. It's not good, obviously, but it didn't make people hate the product.
So what this video has learned me is that Super Mario Sunshine was so rushed they did the cutscenes before the rest of the game was finished, didn't take into account egregrious continuity errors and only noticed/fixed like two things for the international release. That's crazy.
I dunno if this has been mentioned to you yet, but the Blooper cutscene uses a different Mario model. I'm certain of this because even as a kid, Mario looked off to me in that particular cutscene, and only that particular cutscene. I have no idea why they used a different model there, but it has always bothered me. The model looks extremely similar to the one used for the Mario Party games (and Luigi's Mansion's ending), so maybe it was a placeholder model and then they forgot to change it for the Blooper scene? Either way, you blew my mind with the green screen thing. I just cannot believe every single cutscene is actually going through a green screen.
As far as I understand, the text on the wanted poster means: 見かけたら110か小判まで (mikaketara 110ka koban made) rough translation by me: „If you happen to see this person you will be rewarded with up to 110 coins“ Not 100% sure about this, usually in the Mario world coins are called Koin コイン, not Koban, 小判. I believe it’s usually the case in this game too. Also not fully sure about the ka after the number. It might mark the value of the reward as uncertain(?) It’s probably not a counter for coins, that would usually be mai 枚 Maybe someone with more knowledge can clarify 😅
After reading your comment, I think I've got it figured out. The 110 isn't a reward, it's the emergency phone number for police in Japan. I believe the "koban" part actually refers to 交番, which means police box or small police station. "Kо̄ban made" is a shortened way of saying go to a police box. The ka after 110 is the "or" particle, so the complete translation would be "If you see him, call 110 or go to a police station."
Ohhhh, this and what @aethis1986 is saying makes a whole of sense! For some reason, I never thought to google translate all three lines together-- I did them each individually, which only gave me nonsense lol(especially since I thought the "T" in "mikaketara" was an "L"). Bit of a blunder on my end, thank you for pointing this out!
There’s text in the game that references ‘mare’ and ‘monte’ even though it only makes sense in the Japanese versions. And Mario has an extra voice line in the Japanese version
My guess is that the unused barrels in the intro would've been used to refill Fludd's tank, but since that spot is already so close to water already, they were removed soon after
29:31 i was a bit furious at this part because I SWEAR i've seen mario in it, i played the game for the first time this year and i noticed him right and there and i was screaming at my monitor when it happened, i didn't know if i was having deja-vu, mandela effect or whatever, i'm glad you showed HIM in the act after though
God damn! I never realized how JANK this games cutscenes are! To the point where a whole-ass iceberg was made out of it. And ive played this game for 2 decades now, 100%ing it countless times too. The pinna park cutscene after defeating mecha bowser in particular is so jank. I never noticed the roller-coaster rails just awkwardly panning out of the shot lmao
the level is jank is surprisingly close to how shittily rushed all the 3D Sonic games at the time (& now even) were, but def more like a polished turd than just a flat out glitchy unfun turd
7:45 It's footage like this that just makes you think what we could have had, yet it is almost recognizable with what we got. It's as if you had a fever dream that you end up exploring these possibilities, but then you wake up unhappy that it is over with your illness. The Pianta head looks like it has a entrance, but as we know; the unused animation of Mario exiting through the nose where the pear goes. Pinna Park being the hub towards those areas near the end of the game checks out. Mecha Bowser taking place on Warship Island would make more sense. Funny if you would think the Piantas as a militarized nation, with a strong naval force. Both Mario & Bowser Jr. duking it out with Water Rockets & Bullet Bills just blasting everywhere. Weave in the natural disasters & pollution that's suppose to happen; Sunshine would have been a radical game, and only remnants only show up with what we had... What a game.
9:24 One thing I always noticed is that Mario appears to have IDENTICAL animations to Petey Piranha in this scene. Look how far Mario's head bends here, and it's at the same timing as Petey. Lovely copied animation I think
I swear I already commented but on my end it's gone so if I end up leaving 2, oh well :) But this video was worth the wait. Well done, amazingly edited, and super informative. It's always gonna be great learning new things about my favorite 3D game. I love the little edits too, they were so well done and not just, needlessly blasting loud memes at me, you're great at finding the balances.
I find it weird they removed burning buildings in the game even though this a WarioWare Smooth Moves microgame based off Mario Sunshine that has you put out fires in a building 😂.
love this video! this is my favorite mario game, and after seeing just how many beta elements are in cutscenes, it makes sense that i grew up to be obsessed with game development. a lot of the stuff i didn't know, so this is great! definitely checking out more from you! (also, a small note about the "brrr" sound mario makes in the demo cutscene when petey pukes on him- mario sometimes makes that sound when he's booted out of a level without getting a shine. imo that makes the sound being there weirder?)
8:27 I mean they did get away with it. I never noticed when playing and most people probably didn't back then. You can't really get away with any tricks like this now in games. due to the technology people have to go into games and do boundary breaking and all that stuff. So I think it went pretty well besides the bits of left over magenta/green screen that are barely noticeable.
@@RootVegetabIe Not what I was saying lol. It may be irrelevant to you but I found it interesting. There was stuff in here that I had never heard before despite watching many videos like this one.
I came back to this video after watching 2CPhoenix's "Breaking Down Delfino Airstrip" video, for some reason, when they're doing the zoom of the airstrip, it's not a 3D model, it's an image, why in the hell would they use an image for it?
I went into this thinking it was just going to be some lazy iceberg video but the editing and attention to detail along with some actual mods to the game showed me otherwise. I love sunshine and didn't know a lot of these.
I wouldn't say the paintbrush having different colours is necessary a plothole it could swap between colours depending on what paint they want out of the goop. Perhaps each area was going to have different colours like airstrip having pink, yellow and orange, delphino plaza having brown, ricco harbour having the greeny black, the electric green goop in sirena beach and the fire goop in pianta village
24:55 This could be text that was supposed to be added in on the poster. I tried translating that into Japanese, and got results like "If you see it/him" and "small size." It sounds like it could've been on the poster that they were planning to add in, but ended up leaving the notes for it in the final game.
Can't support financially right now, but I really appreciate all the work that went into this video!! I liked and subbed tho. I'm obsessed with Sunshine's beta/unused content so this was awesome
Amazing video man! In the first two minutes alone I was blown away at how many new things I learned about Sunshine that I've never seen or heard of before. This whole video is really well put together from beginning to end. I hope you get more subscribers and views because you deserve it! Keep up the great work!
@@AngryMax You're welcome, I recently binge watched several of your videos and I've enjoyed all of them. I'm looking forward to any video you make in the future!
The craziest part is that, even with how long this video is, I MISSED couple of things lol. Truly wild that the vast majority of people wouldn't notice nearly any of the inconsistencies just playing the game once or twice.
It took me an embarrassingly long time to notice as well lol... On top of the Airstrip goop being Mario, the brown goop in the Plaza is shaped like Petey, and the goop in Sirena 6 is shaped like King Boo. Those other two I only learned about within like the last year or two, which is crazy lol
there is seafood. in the harbors final mission, theres a fish market. before that, the harbor and by extention the island is too dirty for real fish so they only have these enemy bloopers which noone wants to eat.
This was a super informative but fun video with great editing! I also appreciate you adding the song titles to the video. It's surprising you have less than 1000 subs, but I'm looking forward to seeing the channel grow!
I always imagined the text on the posters was just gibberish with a fake currency (110 ka) (Kromer??????????????) Basically saying "wanted, 110 Ka bounty, dangerous" or something along those lines
25:04, there's like, 3 pieces of lobster, 3 pieces of unknown seafood on 2 sticks and thats it, the rest is fruits... From the begining, there's almost no seafood
I could watch mario sunshine trivia probably forever. everything about it holds a special place in my mind that I can't properly describe. in 10 years im going to be watching videos going into the style of the texture work, and the color pallet choices, and rock side structures, because there just wont be anything left to talk about lol.
I still love Mario Sunshine in spite some of it's glitchy features and rather cheesy cutscenes. I'm also fascinated by the beta and how the game evolved. Hopefully we'll continue to find more about this game's development as time goes on.
the editing scratches my brain in just the right way.. this is so satisfying to watch! i clicked on this thru my recommended and after watching i thought this was made by some already established super popular youtuber. this is such a great video and you are DEEPLY underrated!! hope you blow up soon!!!!
27:00 what's funny is that instead of the normal palm trees that are there in the final game, Delfino Plaza in all it's Smash Bros appearances use those annoying palm trees too
This video is insane! Super Mario Sunshine was my first ever video game and I’ve played it countless times & have watched too many let’s plays and speedruns over the years, but I’ve never seen about 99% of the oddities covered in this video. Game development is weird.
I can’t believe you never noticed that only in the Japanese version of the Delfino’s Airstrip arrival cutscene you can Mario and Toadsworth talking! I saw a Twitter short from Supper Mario Broth where I think he took the video from YT channel “sunn” where he isolated their full Japanese exclusive English conversations!
24:25 It's clearly romanized Japanese of some kind, given the way the syllables are laid out. mikaketara 110ka kobanmade みかけたら 110か こばんまで Since Japanese is kind of indecipherable in this form, especially to a non-native, I'm not sure exactly what it means, but my best guess is 110ka is 110 and then a counter character, which could be the counter for fruit, and mikaketara might be a past tense of "happens to see". Given all that, it kind of sounds like they're offering 110 fruit for the capture of Shadow Mario, but again it's hard to interpret in this form.
im about 2 minutes into this video, sms is literally my favorite mario/platformer game oat played it to death and im already seeing things i had NO CLUE about. im in for a ride with this one
amazing video!!!!! this is so entertaining and informative and cool. here i was thinking i knew everything about this game without knowing about the green screen!!! i feel like a poser now haha like i thought i was a total expert on this game 😆
Haha thank you! I was originally going to replace the iceberg with a Freezie(the Mario enemy that's shaped like an iceberg), but as soon as the idea for the waterfall/undersea hit me, I knew I had to do it.
BAYDUH BAYDUH BAYDUH BAYDUH I'm disappointed I knew all of these. Also, regarding the pianta pipe slab, it was a pineapple situation: th-cam.com/video/NewoNgQ-iK4/w-d-xo.html
@@AngryMax Thanks man, you too. One of my favorite things in the cutscenes you didn't list is Shadow Mario reflects earlier stages of development. In Delfino Plaza cutscenes, he reflects an earlier version of the Shadow Mario chase scene, in Pinna Park he reflects an earlier version of the park (the same one from the commercial). I don't think he reflects anything in the FLUDD theft cutscene. Perhaps a part 2 one day?
Corrections/some things I missed:
th-cam.com/users/shortsKPhAW4UYEJE?feature=share
Fun fact, in the first cutscene after exiting the plane Mario has two extra voice lines in the JP language that say “Thisa’ looks like a job for MARIO!” and “ Thata’ looka’ lika’ tentacle!” Although both clips are very hard to hear
hi
The concept of video games using greenscreens for cutscenes blows my mind for whatever reason.
Right?? How can something feel for obvious yet clever at the same time? lol
This is basically how all the original Resident evil games were made. They were kind of like matte paintings and that is why they had fixed camera angles. Another example would be something like bravely default
This is actually INSANELY common even in a lot of modern games. It just helps speed up rendering which, depending on what you're rendering on, even to this day will end up saving you days of time overall (although its much more likely and efficient to just have a flat image behind the models instead of greenscreening). It's fun to look closely at cutscenes to see which ones are done like that.
@@kid14346also how the ps1 final fantasies
Peach’s earrings using her eye texture gets me every time. It’s probably the biggest “you can’t unsee it” moment in a video game for me
0:50
yeah you sure can't un-SEE it, right
This was my first 3D Mario and I only find out 20 years later 😭
24:23 Native Japanese speaker here! Maybe someone already pointed it out but, "Mikaketara 110 ka koban made" (見かけたら 110 か 交番まで) means "If you see this guy call 110 or go to the police office" in Japanese, while 110 is the Japanese equivalent of 911. Wow I didn't know this text there, that's so cool!
@@Cametek.CamelliaOfficial Surprising that not once this guy tried to translate.
I tend to be pretty wary of iceberg videos because they can tend to devolve into "guy tells you things you already know for 30+ minutes and at a very slow pace", so I was a bit reluctant to watch this one at first.
Luckily I did end up doing so because this video is genuinely great. You share lots of info I hadn't heard about and you do it at the perfect pace to get the information across in a succinct way. I'll be sure to check out your other videos in the future
Thank you, I very much appreciate the kind words! From what I've seen, Iceberg videos usually use a list made by someone other than the person/people who made the video. However, having made the list myself, I could curate exactly what I thought was interesting/deserved an entire entry, then put everything else into the "Lightning Round" entry, which (probably)made pacing the video a whole lot easier.
WAIT I NEVER NOTICED THAT THE GOOP IN THE AIRSTRIP WAS SHAPED LIKE MARIO?? I'VE BEEN PLAYING THIS GAME SINCE I COULD WALK 😭 😭
25:51 This is going to be my corn plate moment, but I had no idea this goop was supposed to be shaped like a Mario head. How did I never notice this!
corn plate? what the hell is a corn plate?
@@le9038 There's an infamous tweet about Encanto's dinner scene where the tweeter says something like "I never noticed there was a plate if corn in this scene". Ever since then, it's been used to say "I never noticed [obvious detail]" for other media.
Basically, I'm saying I'm dunb for never noticing this.
@@VMan776 So I'm suppost to remember every little reference every time I must talk to you?
The editing throughout the video is top-notch. For example, the "undersea" transition at 23:08 is very smooth, both visuals and audio.
Very informative. Love the video. Thank you
I feel like I've been seeing more and more Super Mario Sunshine content lately and I love it so much. Please keep up the good work
Shoutouts to the sleeping Mario clone in Pinna Park
I can't believe I never noticed😭
Where in the video?
WHEN
11:46 There is also a grammatical error in the Japanese version, "...because *of* all of our guardians have...", which was fixed along with the shrine thing
I’m kinda surprised they removed the ground pound block from pipe.
Feels like a natural introduction to that symbol and mechanic in preparation for the final boss.
I know the block exists elsewhere… but it’s never required for the player to interact with it to complete the game.
I've never thought about it from that angle, but you're totally right. As it stands, it does feel weird that the final boss of the game very suddenly requires you to know about super ground pounds.
The block that originally blocked the pipe is on the top of the lighthouse
@@Venemofthe888Oh yeah the block is still in game, but you are not required to break it to complete the game. If they kept it on the pipe you’d have to at least break it before you get to Bowser.
YOSHI SHAPED CLOUDS???
YOSHI SHAPED CLOUDS!!!
I LEGIT NEVER NOTICED THE
*YOSHI SHAPED CLOUDS*
YOSHI SHAPED CCCCLLLLOOOOOOOOOUUUUUUUUUUUDDDDDDDDDSSSSSSSSSS!
YOSHI SHAPED CLOUDS 🫶🫶
0:59 i never noticed that the eyes on her earrings look up as she does.. thats nightmare fuel😮
Always excited when someone else notices the beta map in the opening cutscene. Some unused text in the files offers names for these cut levels as Hotel Lacrima, Erto Rock (mentioned in the video), Warship Island, Fire Shrine and Lighthouse Island (the last three likely being placeholder names).
As someone who's absolutely obsessed with everything to do with this game it's great to see this covered outside tcrf and shown more clearly as well as things that aren't documented on there yet. Something I want to also point out that's not in this or the corrections/missed video is that the dolphic poster in the hotel uses another beta map. Pinna Park is connected to Delfino Island in it meaning it's probably from when it was an extension of the hub. Also wildly the Ferris wheel in Rico's M graffiti is more orange than it is red.
I consider remaking and updating my iceberg on this game sometimes but what a task that would be...
Same here! It's so freakin cool that there's so many remnants of Sunshine's history to be found in plain sight.
By looking at Pinna Park from Delfino Plaza, it actually looks like Pinna is still connected to the main island as well. I'm surprised they didn't catch and fix that in time.
There's a drawing done by Mark from NGC magazine of a giant piranha plant rooted inside the windmill. He was shown an exclusive trailer by Nintendo for the magazine. although there's no footage he did some sketches of what he saw. Another interesting sketch he did was of a Yoshi with a text dialogue box.
Oh my god, everything was composited in post. That explains... so much. It also explains why the cutscenes weren't rerendered for the All Stars version - it would have required every single cutscene to be recomposited!
As a sidenote, this is weirdly validating to me as a game dev. There were so many mistakes and people just... did not notice or care. It's not good, obviously, but it didn't make people hate the product.
I’ve played sunshine at least 20 times and I never noticed the eye earrings 😭😂
Same lol, I never noticed it until someone pointed it out to me a couple of years ago, despite having played Sunshine a ton before then🤣
So what this video has learned me is that Super Mario Sunshine was so rushed they did the cutscenes before the rest of the game was finished, didn't take into account egregrious continuity errors and only noticed/fixed like two things for the international release. That's crazy.
I dunno if this has been mentioned to you yet, but the Blooper cutscene uses a different Mario model. I'm certain of this because even as a kid, Mario looked off to me in that particular cutscene, and only that particular cutscene. I have no idea why they used a different model there, but it has always bothered me. The model looks extremely similar to the one used for the Mario Party games (and Luigi's Mansion's ending), so maybe it was a placeholder model and then they forgot to change it for the Blooper scene?
Either way, you blew my mind with the green screen thing. I just cannot believe every single cutscene is actually going through a green screen.
As far as I understand, the text on the wanted poster means: 見かけたら110か小判まで (mikaketara 110ka koban made)
rough translation by me: „If you happen to see this person you will be rewarded with up to 110 coins“
Not 100% sure about this, usually in the Mario world coins are called Koin コイン, not Koban, 小判. I believe it’s usually the case in this game too.
Also not fully sure about the ka after the number. It might mark the value of the reward as uncertain(?)
It’s probably not a counter for coins, that would usually be mai 枚
Maybe someone with more knowledge can clarify 😅
After reading your comment, I think I've got it figured out.
The 110 isn't a reward, it's the emergency phone number for police in Japan. I believe the "koban" part actually refers to 交番, which means police box or small police station. "Kо̄ban made" is a shortened way of saying go to a police box. The ka after 110 is the "or" particle, so the complete translation would be "If you see him, call 110 or go to a police station."
Ohhhh, this and what @aethis1986 is saying makes a whole of sense! For some reason, I never thought to google translate all three lines together-- I did them each individually, which only gave me nonsense lol(especially since I thought the "T" in "mikaketara" was an "L"). Bit of a blunder on my end, thank you for pointing this out!
Yeah, I think this makes much more sense. I wasn’t aware about the usage of 交番, thanks for your help. :)
I’m surprised you didn’t mention Mario and Toadsworth’s background dialogue in the Japanese cutscenes.
30:57 I like how you used the Serena Beach locked door animation as a wave/greeting
I love that animation so much
the gibberish on the wanted poster looks like a made-up language, with the "110ka" being the reward money for catching mario
using noki bay as the iceberg backdrop was a very clever move
There’s text in the game that references ‘mare’ and ‘monte’ even though it only makes sense in the Japanese versions. And Mario has an extra voice line in the Japanese version
My guess is that the unused barrels in the intro would've been used to refill Fludd's tank, but since that spot is already so close to water already, they were removed soon after
29:31 i was a bit furious at this part because I SWEAR i've seen mario in it, i played the game for the first time this year and i noticed him right and there and i was screaming at my monitor when it happened, i didn't know if i was having deja-vu, mandela effect or whatever, i'm glad you showed HIM in the act after though
also on the windmill vids the looping is VERY visible and jarring lol
haha yea I edited mario out of the picture at first so that it'd be more of a surprise for the people who didn't know lol
I was so insanely obsessed with this game as a child, even into the Wii era. Even now, I still love learning more obscure details about it
I honestly love how theres enough weird stuff in this game to make an iceberg video entirely about just the cutscenes lmao, great video 👍
God damn! I never realized how JANK this games cutscenes are! To the point where a whole-ass iceberg was made out of it. And ive played this game for 2 decades now, 100%ing it countless times too. The pinna park cutscene after defeating mecha bowser in particular is so jank. I never noticed the roller-coaster rails just awkwardly panning out of the shot lmao
the level is jank is surprisingly close to how shittily rushed all the 3D Sonic games at the time (& now even) were, but def more like a polished turd than just a flat out glitchy unfun turd
7:45 It's footage like this that just makes you think what we could have had, yet it is almost recognizable with what we got. It's as if you had a fever dream that you end up exploring these possibilities, but then you wake up unhappy that it is over with your illness.
The Pianta head looks like it has a entrance, but as we know; the unused animation of Mario exiting through the nose where the pear goes. Pinna Park being the hub towards those areas near the end of the game checks out.
Mecha Bowser taking place on Warship Island would make more sense. Funny if you would think the Piantas as a militarized nation, with a strong naval force. Both Mario & Bowser Jr. duking it out with Water Rockets & Bullet Bills just blasting everywhere.
Weave in the natural disasters & pollution that's suppose to happen; Sunshine would have been a radical game, and only remnants only show up with what we had... What a game.
9:24
One thing I always noticed is that Mario appears to have IDENTICAL animations to Petey Piranha in this scene. Look how far Mario's head bends here, and it's at the same timing as Petey. Lovely copied animation I think
I swear I already commented but on my end it's gone so if I end up leaving 2, oh well :) But this video was worth the wait. Well done, amazingly edited, and super informative. It's always gonna be great learning new things about my favorite 3D game. I love the little edits too, they were so well done and not just, needlessly blasting loud memes at me, you're great at finding the balances.
Thank you, it means a lot! And yea, I've experienced that before too, where I'll post the most innocuous comment ever and it gets auto-deleted lol :/
Dude I love your channel. It's entirely dedicated to sunshine. Subscribed!!!!
That noki bay waterfall idea is just great I love this channel
I find it weird they removed burning buildings in the game even though this a WarioWare Smooth Moves microgame based off Mario Sunshine that has you put out fires in a building 😂.
This is an incredibly well-put together video, it definitely deserves more attention!
Thank you!!
@@AngryMax edited my comment cos I forgot a whole word 💀 but of course!! I hope the engagement helps!
love this video! this is my favorite mario game, and after seeing just how many beta elements are in cutscenes, it makes sense that i grew up to be obsessed with game development. a lot of the stuff i didn't know, so this is great! definitely checking out more from you!
(also, a small note about the "brrr" sound mario makes in the demo cutscene when petey pukes on him- mario sometimes makes that sound when he's booted out of a level without getting a shine. imo that makes the sound being there weirder?)
I cannot believe how many of these things I never noticed before.
9:33 First, Luigi hung himself because of a lighting error and now Mario is decapitated!?
Duuude SMS is one of my favorite things/a special interest and I just found your channel! Excellent content!!
Thanks! And same, Sunshine is absolutely one of my most favorite things as well(shocker, I know lol)!
8:27 I mean they did get away with it. I never noticed when playing and most people probably didn't back then. You can't really get away with any tricks like this now in games. due to the technology people have to go into games and do boundary breaking and all that stuff. So I think it went pretty well besides the bits of left over magenta/green screen that are barely noticeable.
Yeah. A lot of this stuff is interesting but ultimately irrelevant. Nobody cares that you can't see a pipe that's way in the background
@@RootVegetabIe Not what I was saying lol. It may be irrelevant to you but I found it interesting. There was stuff in here that I had never heard before despite watching many videos like this one.
I came back to this video after watching 2CPhoenix's "Breaking Down Delfino Airstrip" video, for some reason, when they're doing the zoom of the airstrip, it's not a 3D model, it's an image, why in the hell would they use an image for it?
I went into this thinking it was just going to be some lazy iceberg video but the editing and attention to detail along with some actual mods to the game showed me otherwise. I love sunshine and didn't know a lot of these.
the first thought about the cutscenes made me think of "sonic adventure ahh cutscenes"
Indeed, especially when Amy's flashback does the same thing.
Both Green Screen and using a beta version of Windy Valley.
I wouldn't say the paintbrush having different colours is necessary a plothole it could swap between colours depending on what paint they want out of the goop. Perhaps each area was going to have different colours like airstrip having pink, yellow and orange, delphino plaza having brown, ricco harbour having the greeny black, the electric green goop in sirena beach and the fire goop in pianta village
20:14 the sand bird egg *does* exist, it's just next to the tower instead of on it. it's way more visible in 3DAS
ohhh yea, you're right, it's on the trampoline platform! good catch!
24:55 This could be text that was supposed to be added in on the poster.
I tried translating that into Japanese, and got results like "If you see it/him" and "small size."
It sounds like it could've been on the poster that they were planning to add in, but ended up leaving the notes for it in the final game.
here before this well made video gets bigger. great editing and info
you're a true OG, mach165. thanks for the support
Can't support financially right now, but I really appreciate all the work that went into this video!! I liked and subbed tho. I'm obsessed with Sunshine's beta/unused content so this was awesome
Hey, no worries! I super appreciate the like and sub, and I'm glad you enjoyed this video, it definitely was an undertaking haha.
I've been waiting for this thank you!
15:20 an even earlier design of the island is seen before the closeup shot
Really hoping you get more subs! I love sunshine content like this!
Great video! Can't wait until you talk about the changes to the flooded version of Delphino Plaza
Amazing video man! In the first two minutes alone I was blown away at how many new things I learned about Sunshine that I've never seen or heard of before. This whole video is really well put together from beginning to end. I hope you get more subscribers and views because you deserve it! Keep up the great work!
Thank you!!
@@AngryMax You're welcome, I recently binge watched several of your videos and I've enjoyed all of them. I'm looking forward to any video you make in the future!
It's amazing how many things one wouldn't notice during a playthrough. A combination of solid framing and relatively low resolutions.
The craziest part is that, even with how long this video is, I MISSED couple of things lol. Truly wild that the vast majority of people wouldn't notice nearly any of the inconsistencies just playing the game once or twice.
25:52 so this is how I find out the goop is supposed to be Mario. Idk how I never realized before
It took me an embarrassingly long time to notice as well lol... On top of the Airstrip goop being Mario, the brown goop in the Plaza is shaped like Petey, and the goop in Sirena 6 is shaped like King Boo. Those other two I only learned about within like the last year or two, which is crazy lol
there is seafood. in the harbors final mission, theres a fish market. before that, the harbor and by extention the island is too dirty for real fish so they only have these enemy bloopers which noone wants to eat.
Amazing video, it was very entertaining and interesting!
This was a super informative but fun video with great editing! I also appreciate you adding the song titles to the video. It's surprising you have less than 1000 subs, but I'm looking forward to seeing the channel grow!
Thank you for the kind words!!
19:17 Are they? Mario's hand is moving in that cutscene
I always imagined the text on the posters was just gibberish with a fake currency (110 ka) (Kromer??????????????) Basically saying "wanted, 110 Ka bounty, dangerous" or something along those lines
wait so tara strong is the official japanese voice for bowser jr
dam she talented
During the Grand Pianta Statue cutscene Mario's model in the 3D All-stars version is actually different compared to the 2002 version
wow, amazing editing. was very fun to watch (and also interesting too!)
Thank you so much!
This was great, would love to see that video about Sunshine's beta
25:04, there's like, 3 pieces of lobster, 3 pieces of unknown seafood on 2 sticks and thats it, the rest is fruits... From the begining, there's almost no seafood
i appreciate this whole video and the way you used the waterfall for the graph
I could watch mario sunshine trivia probably forever. everything about it holds a special place in my mind that I can't properly describe. in 10 years im going to be watching videos going into the style of the texture work, and the color pallet choices, and rock side structures, because there just wont be anything left to talk about lol.
I still love Mario Sunshine in spite some of it's glitchy features and rather cheesy cutscenes. I'm also fascinated by the beta and how the game evolved. Hopefully we'll continue to find more about this game's development as time goes on.
I'm so hoping that one day we get a megaleak like the one we got for SM64🤞
the editing scratches my brain in just the right way.. this is so satisfying to watch! i clicked on this thru my recommended and after watching i thought this was made by some already established super popular youtuber. this is such a great video and you are DEEPLY underrated!! hope you blow up soon!!!!
Thank you very much, I'm glad you enjoyed!!
This video’s quality blew me away. You did an amazing job!!
Love your editing style!
Mario Sunshine is my fav game and I love learning more about it. Great stuff!
27:00 what's funny is that instead of the normal palm trees that are there in the final game, Delfino Plaza in all it's Smash Bros appearances use those annoying palm trees too
This video is insane! Super Mario Sunshine was my first ever video game and I’ve played it countless times & have watched too many let’s plays and speedruns over the years, but I’ve never seen about 99% of the oddities covered in this video. Game development is weird.
I can’t believe you never noticed that only in the Japanese version of the Delfino’s Airstrip arrival cutscene you can Mario and Toadsworth talking! I saw a Twitter short from Supper Mario Broth where I think he took the video from YT channel “sunn” where he isolated their full Japanese exclusive English conversations!
awww man, at one point I knew about that too, I'd just forgotten about it🤦♂️
24:25
It's clearly romanized Japanese of some kind, given the way the syllables are laid out.
mikaketara
110ka
kobanmade
みかけたら
110か
こばんまで
Since Japanese is kind of indecipherable in this form, especially to a non-native, I'm not sure exactly what it means, but my best guess is 110ka is 110 and then a counter character, which could be the counter for fruit, and mikaketara might be a past tense of "happens to see". Given all that, it kind of sounds like they're offering 110 fruit for the capture of Shadow Mario, but again it's hard to interpret in this form.
Ah damn you caught that in your youtube short follow up video, nvm.
This is pretty good dude. I like it a lot
I'm glad you liked it, the kind words are very much appreciated! :D
Nice transition in the intro there man!
You bringing up all these errors in just the cutscene somehow makes me miss the GameCube era even more.
Your research is impeccable. Awesome video from beginning to end, was really engaged the entire way through
Thank you SpaceHam!! ...btw, did you find your Username Easteregg? 👀
@@AngryMax NOOO I FORGOT BUT NOW I HAVE TO WATCH IT AGAIN I HAVE TO FIND IT!!! im excited :)
I think it’s known for, ya know, being one of the best games of all time.. but ya, that works too.
subscribed for the amount of effort put into this video
I'm not even very far in but the editing is cracked, great shit lots of sunshine love 💯
I see sunshine video
I watch
This is such a cool video. This is literally my favorite game, and I didn't know about like 90% of this stuff.
You are so dedicated never give up!
You WILL make it to 100k.
You earned a sub
your content is very underrated, really hoping your channel gets more attention soon!!
This video was very cool I need more like this
Have you noticed the red X in the ending?
I think you can see mario during the pinna parc cutscene behind mario, sleeping on the carousel
im about 2 minutes into this video, sms is literally my favorite mario/platformer game oat played it to death and im already seeing things i had NO CLUE about. im in for a ride with this one
amazing video!!!!! this is so entertaining and informative and cool. here i was thinking i knew everything about this game without knowing about the green screen!!! i feel like a poser now haha like i thought i was a total expert on this game 😆
The removal of the tierlist into something from the game was enough to get a sub out of me.
Haha thank you! I was originally going to replace the iceberg with a Freezie(the Mario enemy that's shaped like an iceberg), but as soon as the idea for the waterfall/undersea hit me, I knew I had to do it.
This video is a must watch for any sunshine lovers
Using the waterfall was really creative.
Other TH-camrs should do that.
There's also a sleeping mario on the pinna park merry go round in the pinna 1 cutscene
I can't believe I never noticed that over the like 100+ I had to watch that cutscene while making this video lol
Holy shit you're right. The Zs are clearly visible.
BAYDUH BAYDUH BAYDUH BAYDUH
I'm disappointed I knew all of these.
Also, regarding the pianta pipe slab, it was a pineapple situation: th-cam.com/video/NewoNgQ-iK4/w-d-xo.html
oh dang, good find! you do such great work for the sunshine community, I super appreciate it :^)
@@AngryMax Thanks man, you too. One of my favorite things in the cutscenes you didn't list is Shadow Mario reflects earlier stages of development. In Delfino Plaza cutscenes, he reflects an earlier version of the Shadow Mario chase scene, in Pinna Park he reflects an earlier version of the park (the same one from the commercial). I don't think he reflects anything in the FLUDD theft cutscene.
Perhaps a part 2 one day?