I think one of the reasons its not used as much is it got changed drastically. It used to give mini crits on hype build up. And you gained build up by just running around. This was also a time when the sandman ball stunned, backburner had no airblast, and overall the game was different.
ACKSHULLY the Backburner was given the ability to airblast in the Hatless Update of April 2011, several months before the Soda Popper was added to the game.
@@objectionablycurious the 2008-2011 backburner was a pretty bad weapon before it got airblast, since that was before jungle inferno pyro had no reliability his main dps since flame particles were wack, but it was also before the scorch shot and detonator existed meaning other than the powerjack (2010) it was really unreliable to get in backline for those crits which could possibly not even proc since hitboxes and lag exists.
That one spy who rode a demo pipe explosion to backstab you mid air... ... that definitely did not happen to me, I uh... saw it happen to someone else. Yea.
@@ramprire It still sent... That other guy... Back to his team faster than when I took a direct hit to the face and surfed it away *between my team and the other team.* I did get away eventually, but my team was still deprived of healing for maybe a whole minute.
I've gotta say, as someone who uses the Soda Popper regularly I highly enjoy the way it feels. Plus, y'know, It's a sawed off shotgun, that alone is an upside-
I constantly use the soda popper I've always used it over the scattergun, BECAUSE, I suck at hitting shots so basically I do the force-of-nature signature, "shoot 2 shots then run away" but with faster reload.
You should use the force-a-nature, because it's pretty much MEANT to be a hit-and-run weapon, it deals really good damage at close range, making it better for ambushes, and the knockback makes it harder for the enemies to catch you and easier for you to escape or reload, and don't forget the FaN jumps that you can do
@@-RandomStranger- Ditto. If you get really good at the FaN you can really be a menace with it. Plus, it provides Scout the most consistent and most powerful form of mobility he can muster. I won't go too into details, but with the FaN you can: - Kill environmentally (most known of use because popularised) - Knock enemies back significantly, disorienting their arm and increasing your odds of killing them - Knock enemies into walls, completely immobilising them and making for an easy second shot - FaN jump (The equivalent of 5 jumps) to get into really high places for better flanks and ambushes - FaN skip (Turning vertical velocity into horizontal velocity, giving you a speed boost) Don't tell this to anyone else (scout main secret) but the Force a Nature also synergizes really well with the wrap assassin, because if you shoot and immediately swap to the wrap assassin it will silence your gunshot. This makes sneaking around in the backlines and jumping up to high places completely stealthy, and with the cleaver by your side also it encourages a stealthy ninja Scout experience.
One of my favorite ''subclasses'' to play is Sky Scout. Basically you utilize the bunch of jumps the hype mode gives you with the jump height boost that the wingman provides and with the 3 jumps that the atomizer provides, basically making you fly. You can play as an assasin with this, falling on single targets heads and absolutely demolishing them with the damage boost that the hype mode allows you to take.
Also a nice bonus: the soda popper is the best weapon for scout in mvm. If you know how to do the glitch to make it shoot faster, then its a great tank shredder and you can even get really high damage if you're good enough. As a veteran soda popper player, this video makes me proud :)
To add on to this: If you dislike using glitches, the Shortstop outdamages a glitchless Soda Popper, so that's the alternative for you. Both are adequate for MvM.
Video rating thing lol (this might become a series or something) Video quality: as I can see the video does a good job at not only having crisp graphics but also being very fun to watch, the background videos make this much less boring and more nice to watch. Voicing/explanation: the voice over quality is very good and the explanation itself is also amazing, honestly this video is a perfect mix between education and fun. Conclusion: the video is great, fun, educational, and not bad really at all! Video rating: 10/10!!!
this video gave me a whole new perspective of the soda popper previously i thought it was just a fancy jump tool but now i see it can at times be better than stock when the situation calls
I'll agree with the rest of the comments. For a first video, you know what you're doing and that's a great start. With a bit more editing polish and slight increase in delivery/script speed, you'll definitely attract more people! Subscribed. Edit: I would like to present my opinion on the Soda Popper and say that its true use is more as a movement utility rather than a frontline damage dealer. If paired with the Mad Milk/Bonk and Fan-o-War, you get a very good team-oriented supportive subclass of a speed demon, helpful enough to distract the enemy into their demise.
3:00 You're using the term "slug" incorrectly here. Scout loads shotgun shells into his weapon, with the aforementioned "slugs" being a type of shell. Within said shells are several pellets, which is the case with all of Scout's primary weapons, but a slug is a type of shell that contains a single large projectile often used for targets of greater dimensions.
OH MY GOD FINALLY, i am genuinely happy that someone actually made a video about the soda popper as its always been my favorite, also nice video man! specially for someones first video! gonna sub
This item is also like really painfully good sometimes in MGE. If you are on a map like Snakewater of viaduct, you can just corner peek, use two quick shots, and hide again. Great vid man, made me wanna use the soda popper again for once lol
3:40 This. That's why, in MVM, there is a class called a DPS Scout, which is very good for assisting in widdling down giants and distracting them from other teammates, but also marking them for death for minicrit damage. the Soda Popper removes the need to upgrade rate of fire as the Soda Popper is already at max possible rate of fire
I LOVE the soda popper. Part of why I love scout is how easily I can fake a retreat in order to catch people off guard, and Hype gives so many options for faking out opponents. My favorite scout moment was on Borneo, I tricked a heavy-medic combo by jumping off that bridge outside BLU second spawn, getting the heavy to chase me, just to activate Hype and jump back up to kill his stranded medic. SO fun.
the scattergun being so forgiving while still so powerful really is the reason it's so popular. the shortstop is not especially popular for the same reason, it's a dramatically more punishing weapon but much like the soda popper, it can actually output damage faster even at close range if you're landing your shots, while also having dramatically boosted mid range capability, making it an incredible all rounder in the right hands. it just takes a lot of practice to land consistent shots with the small spread, and your performance can end up feeling a lot less consistent because of the skill curve. i'm very much a shortstop main and always will be but you've convinced me to pick up a strange soda popper, so good job. very enjoyable video
nice video, covered most of my thoughts on the soda popper i think the skill cannon nature of the soda popper definitely turns a lot of people off using it i think the fact that its banned in most comp leagues says a lot about its potential power
great video! i love this concept and the video is surprisingly well structured and paced. Ill admit, stock outshines the soda popper in pick rate, but i see it surprisingly often in my games. love the video, cant wait for the next!
This is a great video! I hope to see more content from you in the future, particularly about the scout's playstyle and loadouts! I've always been a fan of the scout, just never really got too much into TF2
I like how people get mad over other people saying the shotguns in TF2 have clips when the (back)scatter gun and baby face have giant drum magazines attached to them
I clicked on your channel because I wanted to see more of your content, I can't believe this is your first video it's so well done! I personally love the soda popper and prefer it over the stock scatter gun for one reason, consistency in reloads. I fire 2 shots and then I reload, I don't have to worry about managing my reloads with the 6 shot stock clip.
another reason I like to use the soda popper that you didnt mention is that compared to the force a nature, the soda popper will not make your enemies fly away after a close up meatshot, after your first shot with the soda popper you dont have to re aim because they will still be in the same area
finally some soda popper appreciation. Since the day the soda popper got into my inventory it never left my loadout, and became my favorite weapon in tf2, this weapon rocks and I don't think it will be replaced anytime soon. I also find it respectable that you also like the wrap assassin so that's cool
I feel like the soda popper isn't underused. Most players who have a few hundred hours know that it's one of the best options he has. It's basically a better force of nature since the force of nature send enemies away from you, lowering the damage of your second shot. The alt fire also is great for avoiding stuff like rockets and stickies. Honestly, the shortstop is probably the most underused scout primary that's actually worth using. The reload is good since it's a one and done thing and the damage is reliable at a distance. While it's not going to be as good as other weapons for close range 1v1s it's better for team play and attacking enemies from the high ground. Pair it with the atomizer to get to places nobody else can and then dish out like 160 damage to an enemy from a vantage point while they're fighting your teammates.
Shortstop is definitely a fun one while pubbing. Getting a kritz med and a shortstop scout that can aim is just server destruction, and just crit-a-cola synergy as well. Outside of crit shenanigans though it definitely holds its own, the damage it deals is very solid for its accuracy and forgiving falloff.
It has the fire rate of the force a nature, the reload speed of the old panic attack (which means if you screw up and miss both shots it's not as big of a deal like it is with the FAN), and by the time you fill the hype meter you're like "wow this thing is so good I forgot that even existed" before right clicking and boosting your way to the moon.
I switch between using the Soda Popper and Scattergun every now and then and I've noticed that both weapons actually change the way you move due to the nature of how scouts aim while moving. It all has to do with a 'rhythm' and you want to maximize the amount of hits you land. Scattergun puts a lot of pressure on opponents with a continuous string of unpredictability/movement where Soda Popper is sort of "ebb-and-flow" as it primarily focuses on burst-fire and you wanna maximize the amount of damage you deal from from those 2 shots so you want to further predict your opponent's movement as well as adjusting your own movement as you fire.
About a minute in and you've earned yourself a subscriber. Keep up the good work! Especially if that means taking your time to iron things out and not stress yourself. I know burn out can be awful, so I want to compliment and encourage without pushing you to feel like you owe us another video right away.
Hello, got your video randomly reccomended. The video is insainly high quality, especcialy for your first time trying this style out. Also, I used to use soda poper with crit a cola and I must say, it was a fun combo since it was a very high risk high reward playstyle. Hope to see more from you
I still remember the insanity that was mini-crit granting hype, which you could charge by simply running around. Switch to the pistol once it's ~99% full, then switch back to the Popper when you see an unfortunate fool about to experience the wonders of Valve's in-game balance control, lol.
This extremely well put together and edited for being your first scripted video. I wouldn't've believed it if you hadn't said it. Great video! I may also be slightly biased since I am one of those "Chad Soda Popper Enthusiasts" you mentioned. I also use the Guillotine and Wrap Assassin with it. :P
2:40 I’d argue the soda popper isn’t better than the force of nature because of the stats it does have that the force of nature doesn’t, rather the stats it *doesn’t* have that the force of nature does, I think the force of nature is gimped in dps because of its knockback stat launching players away from you, removing damage ramp up from the equation and potentially adding random bullet spread and damage falloff to the equation. I literally would be ok with the soda poper as a weapon if it had the exact same stats as the force of nature except the increased knockback stat, that’s how impactful it is on the weapons effectiveness.
My aim’s getting better tbh… Might give this a whirl! I always somewhat knew that the soda popper could offer a very new play style for scout by leaning even more into being a burst damage class, but the two-shot play style always struck me as a bit too hit ‘n run. Its got such a fun visual design compared to stock though (stock weapons always seem to just fall under the visual aesthetic of ‘gray and dusty’), and it feels nearly as nice to shoot with as stock as well. Awesome video dude too! :)
even if the hype mechanic wasnt on this gun it would still rival the scattergun for 1v1s, with the hype it just makes the gun straight up unfair. biggest problem with it is that it has a pretty high minimum skill requirement to actually start beating out the scattergun since you get punished for missing hard, 4 missed scattergun shots still leaves you able to 2 shot most classes but with the soda popper each clip wasted leaves you with a lot of downtime
Great video! One other thing that I feel is important to mention is that (i think) the soda popper is not allowed in many competitive settings, so scouts that want to practice for competitive have little reason to use it.
Great video man, came up in my recommended and really glad I clicked on it, I genuinely have no constructive criticism and will definitely be trying out the popper again, you made it look really fun :)
I thought this was some big channel, but less than 300 subscribers? You deserve a lot more and it's only gonna get better! Your content is awesome! Keep doing this great work and you're going really far!
I remember back when this got it's rework and dropped it like a bag of rocks along with stop playing tf2 as much. After coming back I realized how insanely good it is. Sure it doesn't have as much consistent damage but the burst is crazy and the extra jumps make it so u can just dunk on any projectile class when active
I was never a Soda player because: 1- When it had minicrits it was op and I didn't used it out of spite 2- When it lost that I was playing the buffed Baby Face's Blaster, the much more fun metered scattergun.
as a soda popper user i consider the gun to be built for taking out high value targets like medics and snipers, with a quicker kill on unsuspecting opponents and additional options to flee once you've been called out. i prefer the playstyle to stock but i don't think its a direct upgrade by any means. if anything, its just better at doing what the backscatter is supposed to do. I also think you understate the power of the pistol for this weapon a little bit, as they are a nice option to continue putting out damage even when you're on the retreat. good video, love to see soda popper content!
Two additional things to consider with the Popper (and the FaN). 1. It's a good weapon for poptarting in and out of cover. Deliver two high power shots, crest or drop into cover during reload, jump or peek again to deliver another devastating shot. 2 . Cleaver and Wrap Assassin both make fantastic "door openers" while you're closing in for a double barrel attack. As the damage of one or both projectiles + bleed will help make up for all those times you'd be missing that crucial third or fourth shot in the magazine that the scatterguns afford you.
I legitimately use this weapon as a fallback option when my Guillotine and Wrap Assassin are on cooldown... and to mop up kills when an enemy is afflicted with a bleed DoT (or two). Just a clever hit alone can make securing a kill much easier.
The quality of this video is incredible, for a first time scripted video you’ve knocked it out of the park
Thanks! It's only gonna get better from here!
Agreed
@Stalkwatcher what are you yapping about
i agree!
I think one of the reasons its not used as much is it got changed drastically. It used to give mini crits on hype build up. And you gained build up by just running around. This was also a time when the sandman ball stunned, backburner had no airblast, and overall the game was different.
For sure, the minicrit version was incredibly powerful. I'm not surprised that people underestimate the extra jumps in comparison.
whaat?? backburner used to have no airblast? never knew that cuz im kinda new to the game
@@SirCat07 so they gave it airblast but kept 100% crits. good one valve
ACKSHULLY the Backburner was given the ability to airblast in the Hatless Update of April 2011, several months before the Soda Popper was added to the game.
@@objectionablycurious the 2008-2011 backburner was a pretty bad weapon before it got airblast, since that was before jungle inferno pyro had no reliability his main dps since flame particles were wack, but it was also before the scorch shot and detonator existed meaning other than the powerjack (2010) it was really unreliable to get in backline for those crits which could possibly not even proc since hitboxes and lag exists.
5:57
"You can use hype so spies cant trickstab you!"
Hit-registry: are you sure about that?
That one spy who rode a demo pipe explosion to backstab you mid air...
... that definitely did not happen to me, I uh... saw it happen to someone else. Yea.
@@ramprire It still sent... That other guy... Back to his team faster than when I took a direct hit to the face and surfed it away *between my team and the other team.* I did get away eventually, but my team was still deprived of healing for maybe a whole minute.
I've gotta say, as someone who uses the Soda Popper regularly I highly enjoy the way it feels.
Plus, y'know,
It's a sawed off shotgun, that alone is an upside-
I AGREE WITH THIS. LIKE MY GOD USING SAWED OFF SHOTGUN SHOTGUNS FEEL AMAZING.
sawed offs are awesome
Every shotgun in the game is sawed off
When I realized this video wasn’t made by an already stablished TH-camr my mind was blown, the quality is crazy, you are underrated af
1:47 It's a double barrel so it doesn't even have a mag, it has 2 chambers
I constantly use the soda popper I've always used it over the scattergun, BECAUSE, I suck at hitting shots so basically I do the force-of-nature signature, "shoot 2 shots then run away" but with faster reload.
You should use the force-a-nature, because it's pretty much MEANT to be a hit-and-run weapon, it deals really good damage at close range, making it better for ambushes, and the knockback makes it harder for the enemies to catch you and easier for you to escape or reload, and don't forget the FaN jumps that you can do
@@-RandomStranger- Ditto. If you get really good at the FaN you can really be a menace with it. Plus, it provides Scout the most consistent and most powerful form of mobility he can muster. I won't go too into details, but with the FaN you can:
- Kill environmentally (most known of use because popularised)
- Knock enemies back significantly, disorienting their arm and increasing your odds of killing them
- Knock enemies into walls, completely immobilising them and making for an easy second shot
- FaN jump (The equivalent of 5 jumps) to get into really high places for better flanks and ambushes
- FaN skip (Turning vertical velocity into horizontal velocity, giving you a speed boost)
Don't tell this to anyone else (scout main secret) but the Force a Nature also synergizes really well with the wrap assassin, because if you shoot and immediately swap to the wrap assassin it will silence your gunshot. This makes sneaking around in the backlines and jumping up to high places completely stealthy, and with the cleaver by your side also it encourages a stealthy ninja Scout experience.
What an awesome opening video! I enjoyed the editing, and the writing itself was very enjoyable.
Dang bro, for a youtuber who has 35 subscribers.. this is incredibly underrated.. Please make more video essays, i love them!
Someone: Force a nature is the god!
Me with Festivized Xmas Skin Soda Popper: *Are we a joke to you?*
One of my favorite ''subclasses'' to play is Sky Scout. Basically you utilize the bunch of jumps the hype mode gives you with the jump height boost that the wingman provides and with the 3 jumps that the atomizer provides, basically making you fly. You can play as an assasin with this, falling on single targets heads and absolutely demolishing them with the damage boost that the hype mode allows you to take.
Also a nice bonus: the soda popper is the best weapon for scout in mvm. If you know how to do the glitch to make it shoot faster, then its a great tank shredder and you can even get really high damage if you're good enough. As a veteran soda popper player, this video makes me proud :)
To add on to this: If you dislike using glitches, the Shortstop outdamages a glitchless Soda Popper, so that's the alternative for you. Both are adequate for MvM.
atleast we don't have to worry about the glitch being patched out :,(
I love the clip of the spy giving up at 3:30. Very nice video, I had no idea how good the Soda Popper actually is
As much as this is a great video, i see the soda popper used regularly and held in rather high regard by most scout mains.
the most underused scout primary is the back scatter
Because it isn’t that great
You got me so excited for a backscatter vid
for a first time video, really well done! Looking forward to seeing more in the future.
Video rating thing lol (this might become a series or something)
Video quality: as I can see the video does a good job at not only having crisp graphics but also being very fun to watch, the background videos make this much less boring and more nice to watch.
Voicing/explanation: the voice over quality is very good and the explanation itself is also amazing, honestly this video is a perfect mix between education and fun.
Conclusion: the video is great, fun, educational, and not bad really at all!
Video rating: 10/10!!!
this video gave me a whole new perspective of the soda popper previously i thought it was just a fancy jump tool but now i see it can at times be better than stock when the situation calls
I'll agree with the rest of the comments. For a first video, you know what you're doing and that's a great start.
With a bit more editing polish and slight increase in delivery/script speed, you'll definitely attract more people! Subscribed.
Edit: I would like to present my opinion on the Soda Popper and say that its true use is more as a movement utility rather than a frontline damage dealer. If paired with the Mad Milk/Bonk and Fan-o-War, you get a very good team-oriented supportive subclass of a speed demon, helpful enough to distract the enemy into their demise.
I'll be working on my delivery in the voice over department for sure. Thanks for sticking around!
3:00 You're using the term "slug" incorrectly here. Scout loads shotgun shells into his weapon, with the aforementioned "slugs" being a type of shell. Within said shells are several pellets, which is the case with all of Scout's primary weapons, but a slug is a type of shell that contains a single large projectile often used for targets of greater dimensions.
OH MY GOD FINALLY, i am genuinely happy that someone actually made a video about the soda popper as its always been my favorite, also nice video man! specially for someones first video! gonna sub
This item is also like really painfully good sometimes in MGE. If you are on a map like Snakewater of viaduct, you can just corner peek, use two quick shots, and hide again. Great vid man, made me wanna use the soda popper again for once lol
I agree
What about the force a nature?The knockback could help with running away
@@-RandomStranger- the knockback is just a downside.
@AverageScoutMain-69420 I made this comment 7 months ago lol, by now I've realised it's really bad
This was a great watch. Very professional and you know exactly what you're talking about. I look forward to seeing your future TF2 analyses.
3:40
This.
That's why, in MVM, there is a class called a DPS Scout, which is very good for assisting in widdling down giants and distracting them from other teammates, but also marking them for death for minicrit damage. the Soda Popper removes the need to upgrade rate of fire as the Soda Popper is already at max possible rate of fire
I LOVE the soda popper. Part of why I love scout is how easily I can fake a retreat in order to catch people off guard, and Hype gives so many options for faking out opponents.
My favorite scout moment was on Borneo, I tricked a heavy-medic combo by jumping off that bridge outside BLU second spawn, getting the heavy to chase me, just to activate Hype and jump back up to kill his stranded medic. SO fun.
The editing is really nice! Cool vid
Thanks so much!
getting major Decino vibes from everything about this channel and video lol love it. good luck on your youtube endeavor mate
the scattergun being so forgiving while still so powerful really is the reason it's so popular. the shortstop is not especially popular for the same reason, it's a dramatically more punishing weapon but much like the soda popper, it can actually output damage faster even at close range if you're landing your shots, while also having dramatically boosted mid range capability, making it an incredible all rounder in the right hands. it just takes a lot of practice to land consistent shots with the small spread, and your performance can end up feeling a lot less consistent because of the skill curve. i'm very much a shortstop main and always will be but you've convinced me to pick up a strange soda popper, so good job. very enjoyable video
The back scatter
nice video, covered most of my thoughts on the soda popper
i think the skill cannon nature of the soda popper definitely turns a lot of people off using it
i think the fact that its banned in most comp leagues says a lot about its potential power
forgot to mention the no knockback (force a nature)
Its really good that the soda popper doesnt have that.
great video! i love this concept and the video is surprisingly well structured and paced. Ill admit, stock outshines the soda popper in pick rate, but i see it surprisingly often in my games. love the video, cant wait for the next!
An amazing good quality and awesome edited video, keep it up i enjoyed it fully. Can`t wait to see another video of yours!
rare footage of MvM meta being good in pvp
Bro I was genuinely convinced this was a HUGE tf2 channel until I went and looked for other videos on your channel. Damn dude. Great vid.
Well made video, couldn't have guessed it was a first scripted video while watching so props on that.
This is genuinely higher quality than a lot of more popular youtubers, you've earned a sub. keep it up!
the editing quality is very good ! i might have to start using the soda popper now
This is a great video! I hope to see more content from you in the future, particularly about the scout's playstyle and loadouts! I've always been a fan of the scout, just never really got too much into TF2
Really impressive video. Glad this popped up on my feed.
8:36 soldier dab ragdoll
great job man, you're good at this, hope to see more from you
The shortstop is also underrated. Solid vid :). Thankw for covering this gem.
I like how people get mad over other people saying the shotguns in TF2 have clips when the (back)scatter gun and baby face have giant drum magazines attached to them
Lol
11:30 I was agonizing over the fact that you hadn't hit a single cleaver until this moment.
I clicked on your channel because I wanted to see more of your content, I can't believe this is your first video it's so well done!
I personally love the soda popper and prefer it over the stock scatter gun for one reason, consistency in reloads. I fire 2 shots and then I reload, I don't have to worry about managing my reloads with the 6 shot stock clip.
another reason I like to use the soda popper that you didnt mention is that compared to the force a nature, the soda popper will not make your enemies fly away after a close up meatshot, after your first shot with the soda popper you dont have to re aim because they will still be in the same area
The quality in this video is amazing!
finally some soda popper appreciation. Since the day the soda popper got into my inventory it never left my loadout, and became my favorite weapon in tf2, this weapon rocks and I don't think it will be replaced anytime soon. I also find it respectable that you also like the wrap assassin so that's cool
the video and the weapon, honestly incredible clean,
Amazing video bro!!
Soda popper : force a nature but you don't want the knock back
I feel like the soda popper isn't underused. Most players who have a few hundred hours know that it's one of the best options he has. It's basically a better force of nature since the force of nature send enemies away from you, lowering the damage of your second shot. The alt fire also is great for avoiding stuff like rockets and stickies. Honestly, the shortstop is probably the most underused scout primary that's actually worth using. The reload is good since it's a one and done thing and the damage is reliable at a distance. While it's not going to be as good as other weapons for close range 1v1s it's better for team play and attacking enemies from the high ground. Pair it with the atomizer to get to places nobody else can and then dish out like 160 damage to an enemy from a vantage point while they're fighting your teammates.
Shortstop is definitely a fun one while pubbing. Getting a kritz med and a shortstop scout that can aim is just server destruction, and just crit-a-cola synergy as well. Outside of crit shenanigans though it definitely holds its own, the damage it deals is very solid for its accuracy and forgiving falloff.
The fact this is your first video surprised me, the editing and scripting is amazing, take my sub
It has the fire rate of the force a nature, the reload speed of the old panic attack (which means if you screw up and miss both shots it's not as big of a deal like it is with the FAN), and by the time you fill the hype meter you're like "wow this thing is so good I forgot that even existed" before right clicking and boosting your way to the moon.
while the editing is nothing fancy, is an incredible first video, have a sub
I switch between using the Soda Popper and Scattergun every now and then and I've noticed that both weapons actually change the way you move due to the nature of how scouts aim while moving. It all has to do with a 'rhythm' and you want to maximize the amount of hits you land. Scattergun puts a lot of pressure on opponents with a continuous string of unpredictability/movement where Soda Popper is sort of "ebb-and-flow" as it primarily focuses on burst-fire and you wanna maximize the amount of damage you deal from from those 2 shots so you want to further predict your opponent's movement as well as adjusting your own movement as you fire.
Great start to your youtube career, keep it up!
About a minute in and you've earned yourself a subscriber. Keep up the good work! Especially if that means taking your time to iron things out and not stress yourself. I know burn out can be awful, so I want to compliment and encourage without pushing you to feel like you owe us another video right away.
This video is great! It inspired me to pick up the soda popper and now its my favorite scout primary
Hello, got your video randomly reccomended. The video is insainly high quality, especcialy for your first time trying this style out. Also, I used to use soda poper with crit a cola and I must say, it was a fun combo since it was a very high risk high reward playstyle. Hope to see more from you
I still remember the insanity that was mini-crit granting hype, which you could charge by simply running around. Switch to the pistol once it's ~99% full, then switch back to the Popper when you see an unfortunate fool about to experience the wonders of Valve's in-game balance control, lol.
The thing I really like about the soda popper is that it forces you to have good movement.
Great video man, makes me want to play TF2 again for a little while, just to experience what you're talking about. Keep it up!
nice video! I hope to see more videos like this in the future!
Nice 👍 A promising start, keep it up!
3:29 I love how the Spy just GIVES UP.
Game was rigged from the start.
As someone who uses soda popper a lot, I was surprised that it was underused by others a lot.
This extremely well put together and edited for being your first scripted video. I wouldn't've believed it if you hadn't said it. Great video!
I may also be slightly biased since I am one of those "Chad Soda Popper Enthusiasts" you mentioned. I also use the Guillotine and Wrap Assassin with it. :P
just stumbled on this video; its really good 👍
Nicely done, enjoyed the content!
I like how you spy check the medic at 0:27 lmao
soda poppers hype meter: making ground an option
I've used soda popper since 2017. It's my favorite weapon for scout in the game. Im glad its gotten this good recognition it deserves.
2:40 I’d argue the soda popper isn’t better than the force of nature because of the stats it does have that the force of nature doesn’t, rather the stats it *doesn’t* have that the force of nature does, I think the force of nature is gimped in dps because of its knockback stat launching players away from you, removing damage ramp up from the equation and potentially adding random bullet spread and damage falloff to the equation. I literally would be ok with the soda poper as a weapon if it had the exact same stats as the force of nature except the increased knockback stat, that’s how impactful it is on the weapons effectiveness.
My aim’s getting better tbh… Might give this a whirl! I always somewhat knew that the soda popper could offer a very new play style for scout by leaning even more into being a burst damage class, but the two-shot play style always struck me as a bit too hit ‘n run. Its got such a fun visual design compared to stock though (stock weapons always seem to just fall under the visual aesthetic of ‘gray and dusty’), and it feels nearly as nice to shoot with as stock as well. Awesome video dude too! :)
even if the hype mechanic wasnt on this gun it would still rival the scattergun for 1v1s, with the hype it just makes the gun straight up unfair. biggest problem with it is that it has a pretty high minimum skill requirement to actually start beating out the scattergun since you get punished for missing hard, 4 missed scattergun shots still leaves you able to 2 shot most classes but with the soda popper each clip wasted leaves you with a lot of downtime
Your scripting and editing skills are incredible! Really good pacing. Great job!
the barrels of the soda popper look like those lego technic pieces
the lack of mentioning of the peekaboo strat versus heavy is a shame.
Great video! One other thing that I feel is important to mention is that (i think) the soda popper is not allowed in many competitive settings, so scouts that want to practice for competitive have little reason to use it.
“You had me in the first half”
Great video man, came up in my recommended and really glad I clicked on it, I genuinely have no constructive criticism and will definitely be trying out the popper again, you made it look really fun :)
I thought this was some big channel, but less than 300 subscribers?
You deserve a lot more and it's only gonna get better!
Your content is awesome!
Keep doing this great work and you're going really far!
I remember back when this got it's rework and dropped it like a bag of rocks along with stop playing tf2 as much.
After coming back I realized how insanely good it is. Sure it doesn't have as much consistent damage but the burst is crazy and the extra jumps make it so u can just dunk on any projectile class when active
Yes I agree. I used the scattergun for years, just recently I realised how nice the sodapopper also is!
My number one primary scattergun. Sometimes I even remember to use the hype meter!
Bro really caught me off guard with the back scatter trick, I feel stupid now.
Nice video, calm and detailed.
I was never a Soda player because:
1- When it had minicrits it was op and I didn't used it out of spite
2- When it lost that I was playing the buffed Baby Face's Blaster, the much more fun metered scattergun.
as a soda popper user i consider the gun to be built for taking out high value targets like medics and snipers, with a quicker kill on unsuspecting opponents and additional options to flee once you've been called out. i prefer the playstyle to stock but i don't think its a direct upgrade by any means. if anything, its just better at doing what the backscatter is supposed to do. I also think you understate the power of the pistol for this weapon a little bit, as they are a nice option to continue putting out damage even when you're on the retreat. good video, love to see soda popper content!
Two additional things to consider with the Popper (and the FaN).
1. It's a good weapon for poptarting in and out of cover. Deliver two high power shots, crest or drop into cover during reload, jump or peek again to deliver another devastating shot.
2 . Cleaver and Wrap Assassin both make fantastic "door openers" while you're closing in for a double barrel attack. As the damage of one or both projectiles + bleed will help make up for all those times you'd be missing that crucial third or fourth shot in the magazine that the scatterguns afford you.
Nice work man, I'll defo try the sofa popper more often. Never thought it was bad, I just haven't tried it out much.
I miss all my shots with stock too, so I see this as an absolute win
3:27 that spy just gave up 😭
I use the soda popper but might switch
Excellent video, you’ve won my subscription
I like to use the soda popper with the crit a cola not because they kind of balance each other out but because it makes it easier to jumpscare people
I legitimately use this weapon as a fallback option when my Guillotine and Wrap Assassin are on cooldown... and to mop up kills when an enemy is afflicted with a bleed DoT (or two). Just a clever hit alone can make securing a kill much easier.