that moment at the end, when you see the protagonist's old ass face in a closeup, happened to me as well, and it made me feel so sorry for them, how because of my lack of skill, i had cost them their entire life. In that moment i was truly caught by the game, forcing myself to improve so i could attain the best possible cirumstances for the main character.
can't believe this is a 125 (at the time of writing) channel, you absolutely nailed this video. as a new subscriber, i can't wait to see your channel grow bigger and better.
As an art student, I really want either you or someone else to do a full video on Kuriko’s artworks, and what they reveal about her character and art itself.
SO REAL, that level is in my eyes, the best one in the game in terms of aesthetics and theme. that hallway that moves from loss to rage as more and more enemies appear is such a good moment.
I just finished the game 💪 I was thinking that there wasn’t a solid narrative break down of this game. Everyone else did a pretty shallow look at it and you crushed it
I thought the wude ending continued to be in sync with player mastering the game. They could have let you break their structure and then you get the option to kill or spare in cutscene quicktime event. But by making you break them and forfit the 1st chance to win and then break again while not draining their health; changes the fight from a desperate brawl to calculated duel. The protagonist moved on because they finally got past their anger and I moved on because the boss was no longer a challenge.
that moment at the end, when you see the protagonist's old ass face in a closeup, happened to me as well, and it made me feel so sorry for them, how because of my lack of skill, i had cost them their entire life. In that moment i was truly caught by the game, forcing myself to improve so i could attain the best possible cirumstances for the main character.
can't believe this is a 125 (at the time of writing) channel, you absolutely nailed this video. as a new subscriber, i can't wait to see your channel grow bigger and better.
@@Mateo-fo5xd thank you! I really appreciate it!
As an art student, I really want either you or someone else to do a full video on Kuriko’s artworks, and what they reveal about her character and art itself.
SO REAL, that level is in my eyes, the best one in the game in terms of aesthetics and theme. that hallway that moves from loss to rage as more and more enemies appear is such a good moment.
I just finished the game 💪 I was thinking that there wasn’t a solid narrative break down of this game. Everyone else did a pretty shallow look at it and you crushed it
@@soupsandwich5598 thanks, I appreciate it!
perfect video for me to watch while eating my bowl of rice
I thought the wude ending continued to be in sync with player mastering the game. They could have let you break their structure and then you get the option to kill or spare in cutscene quicktime event. But by making you break them and forfit the 1st chance to win and then break again while not draining their health; changes the fight from a desperate brawl to calculated duel. The protagonist moved on because they finally got past their anger and I moved on because the boss was no longer a challenge.
Absolutely loved this!
Thank you so much! I appreciate it!
@@leggingsoflove2814 A;ways bb