Animation Tutorial with Mixamo, Blender and Ready Player Me

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 27

  • @FernandoAcarvalho27
    @FernandoAcarvalho27 หลายเดือนก่อน +1

    Ótimo tutorial . Amazing.

    • @kendal3163
      @kendal3163  หลายเดือนก่อน

      thnak you verymuch!

  • @JubaSukun211
    @JubaSukun211 ปีที่แล้ว +3

    love whats you did and how simple u explained, am trying the same

    • @kendal3163
      @kendal3163  ปีที่แล้ว

      im very glad you liked it ^^

  • @karoliinasin
    @karoliinasin ปีที่แล้ว +1

    Amazing tutorial, thank you for sharing!!!

    • @kendal3163
      @kendal3163  ปีที่แล้ว

      thnaks Im very happy you liked it!

  • @Side_effect_stu
    @Side_effect_stu ปีที่แล้ว +1

    Wow this is really nice. I've been thinking about how someone could use this characters to make a short clip or something and you've done it. Would like to see more..

    • @kendal3163
      @kendal3163  ปีที่แล้ว

      Hey! Thanks a lot, yes its actually something that im working on now like more siriously . Traying to pull out time form here and there, i uploaded this just to show and also to keep it somewhere where i i could see it to remember how I did it ^^ Im glad you like it

  • @RockyX4
    @RockyX4 ปีที่แล้ว +1

    Un video muy interesante Irene, sigue así que mola un montón!

    • @kendal3163
      @kendal3163  ปีที่แล้ว

      muchas gracias me alegro que te guste ^^

  • @kraken-t8w
    @kraken-t8w หลายเดือนก่อน +1

    onde consigo cenários prontos assim igual você colocou no final do video ?

    • @kendal3163
      @kendal3163  หลายเดือนก่อน

      Fiz o palco exceto alguns objetos que são do sketchfab

  • @SequenceV.
    @SequenceV. ปีที่แล้ว +1

    Can i fbx export the character once the rig is set up? i tried it by itself and the textures got all messed up

    • @kendal3163
      @kendal3163  ปีที่แล้ว +1

      Yes there shouldn´t be a problem. If you mean grab the fbx frommixamo directly is possible that the textures get lost or something thats why we have to applied them on Blender again, but if you export the fbx from Blender the textures should stick fine! Look into the export details maybe there is some check box or something activated that its messing things up

  • @vothanhtri8023
    @vothanhtri8023 ปีที่แล้ว +1

    Nice video but what about the texture then?

    • @kendal3163
      @kendal3163  ปีที่แล้ว

      Hi sorry for the late response, what about the texture? if you save it from mixamos to a local folder there should be there

  • @harimrlocal
    @harimrlocal 6 หลายเดือนก่อน +1

    I can't even enable the addon pls help when i used other persons edited addon it works with mixamo characters but not with ready player me

    • @kendal3163
      @kendal3163  6 หลายเดือนก่อน

      Hi! wich version of blender are you using? maybe its a version that is not compatible with your blender version. If the ready player me character isnt working, you should send it first to mixamo and downloadid with mixamo skeleton applied

    • @harimrlocal
      @harimrlocal 6 หลายเดือนก่อน

      @@kendal3163 yeah I uploaded into mixamo and tried it didn't work my version is 4.1 what version ur using

    • @kendal3163
      @kendal3163  6 หลายเดือนก่อน

      @@harimrlocal thats weird, im using blender 4.1 and it worked fine. So the problem is the addon

    • @kendal3163
      @kendal3163  6 หลายเดือนก่อน

      th-cam.com/video/UNDXffLwtq4/w-d-xo.html

    • @kendal3163
      @kendal3163  6 หลายเดือนก่อน

      give this a test maybe it works

  • @harimrlocal
    @harimrlocal 6 หลายเดือนก่อน

    It didn't worked
    in my mixamo character

  • @vothanhtri8023
    @vothanhtri8023 ปีที่แล้ว

    I'm a Maya user, when I convert the.glb model to .fbx in Maya, the texture disappear, the same goes for when I upload it on mixamo

    • @kendal3163
      @kendal3163  ปีที่แล้ว

      Hi! sorry fo the late response. It happends to me also in blender. Idk but i cant emebed the textures from mixamo. What I normaly do is that when I bring the the glb file to blender, I export the textures onto a folder that i can find, and then when I download back the animation form mixamo I rebuild the materials with the textures again as they are still aplied to the model.