Wow this is really nice. I've been thinking about how someone could use this characters to make a short clip or something and you've done it. Would like to see more..
Hey! Thanks a lot, yes its actually something that im working on now like more siriously . Traying to pull out time form here and there, i uploaded this just to show and also to keep it somewhere where i i could see it to remember how I did it ^^ Im glad you like it
Yes there shouldn´t be a problem. If you mean grab the fbx frommixamo directly is possible that the textures get lost or something thats why we have to applied them on Blender again, but if you export the fbx from Blender the textures should stick fine! Look into the export details maybe there is some check box or something activated that its messing things up
Hi! wich version of blender are you using? maybe its a version that is not compatible with your blender version. If the ready player me character isnt working, you should send it first to mixamo and downloadid with mixamo skeleton applied
Hi! sorry fo the late response. It happends to me also in blender. Idk but i cant emebed the textures from mixamo. What I normaly do is that when I bring the the glb file to blender, I export the textures onto a folder that i can find, and then when I download back the animation form mixamo I rebuild the materials with the textures again as they are still aplied to the model.
Ótimo tutorial . Amazing.
thnak you verymuch!
love whats you did and how simple u explained, am trying the same
im very glad you liked it ^^
Amazing tutorial, thank you for sharing!!!
thnaks Im very happy you liked it!
Wow this is really nice. I've been thinking about how someone could use this characters to make a short clip or something and you've done it. Would like to see more..
Hey! Thanks a lot, yes its actually something that im working on now like more siriously . Traying to pull out time form here and there, i uploaded this just to show and also to keep it somewhere where i i could see it to remember how I did it ^^ Im glad you like it
Un video muy interesante Irene, sigue así que mola un montón!
muchas gracias me alegro que te guste ^^
onde consigo cenários prontos assim igual você colocou no final do video ?
Fiz o palco exceto alguns objetos que são do sketchfab
Can i fbx export the character once the rig is set up? i tried it by itself and the textures got all messed up
Yes there shouldn´t be a problem. If you mean grab the fbx frommixamo directly is possible that the textures get lost or something thats why we have to applied them on Blender again, but if you export the fbx from Blender the textures should stick fine! Look into the export details maybe there is some check box or something activated that its messing things up
Nice video but what about the texture then?
Hi sorry for the late response, what about the texture? if you save it from mixamos to a local folder there should be there
I can't even enable the addon pls help when i used other persons edited addon it works with mixamo characters but not with ready player me
Hi! wich version of blender are you using? maybe its a version that is not compatible with your blender version. If the ready player me character isnt working, you should send it first to mixamo and downloadid with mixamo skeleton applied
@@kendal3163 yeah I uploaded into mixamo and tried it didn't work my version is 4.1 what version ur using
@@harimrlocal thats weird, im using blender 4.1 and it worked fine. So the problem is the addon
th-cam.com/video/UNDXffLwtq4/w-d-xo.html
give this a test maybe it works
It didn't worked
in my mixamo character
I'm a Maya user, when I convert the.glb model to .fbx in Maya, the texture disappear, the same goes for when I upload it on mixamo
Hi! sorry fo the late response. It happends to me also in blender. Idk but i cant emebed the textures from mixamo. What I normaly do is that when I bring the the glb file to blender, I export the textures onto a folder that i can find, and then when I download back the animation form mixamo I rebuild the materials with the textures again as they are still aplied to the model.