Insanely high effort. Makes me want devs to add a passenger car that streamlines some of the interface to drive the train, maybe maintains the fps view
I am an IRL rail engineer, and im impressed by this, a signal every two stanchions is a *quite* over the top considering that the train is easily over 3 stanchions long meaning that the train would occupy at least 2 block sections at the same time. Also the double x-overs are quite unnecessary, while it did let you go past the stopped train between 1:53 and 2:11, crossovers between the up and down lines are only ever done when there is a need to turn out over the other side of the lines.
In addition, automated trains in Satisfactory won't use them (from what I know about Satisfactory trains from reading the wiki, haven't got them in-game yet but am excited to) since they will just take the shortest valid path. They do not route around any obstructions.
often in games with signalling systems, people go overkill because they kept running into issues they thought they had to solve with more signals. signal engineering can be difficult, it requires some knowledge or intuition of graph theory, simple rules often run into complex errors
One little detail I see was missed: on a railroad, the catenary wire isn't in a straight line; it moves side to side a bit, in slight diagonals. This is done to reduce wear and tear on the pantograph's electrical pickup. Because if the same spot on the pantograph was always in contact with the wire, it'd wear out much more quickly. Moving the power line connectors back and forth by 1 notch in either direction I think could emulate this very well. But I'm seriously impressed by this network. Makes me want to build my own like this!
additionally, there are two wires, one above the other. the reason for this is that the top wire holds up the bottom wire (there are little pieces of wire connecting the two) so the bottom wire remains straight (the top wire will sag). Although it isn't really possible to have the top wire hold up the bottom wire in Satisfactory, you could consider putting a top wire in to improve the realism somewhat.
Wow you should really consider hosting the file to let people explore this or alternatively the blueprint files. Amazing world, would love to see how you designed the Stations and turn peices.
beautiful train line!! I'm surprised that you didn't have it branch off more. Love those blueprints. Must be a lot easier to build on the edge of the map like that.
Great video! I was especially impressed by this very realistic and beautiful curving track I’m very interested in the "how to" on how to lay this track🙂
Two questions. 1) How you keep the camera from bugging out when you pass the beam? 2) How you make the train so fast? You did not go down hill, and I know just adding two engines don't make it faster.
Question, when the train goes from the right lane to left lane. and then another train comes in on the right. is that done with path signals? or did you just do it like that?
it would be an aesthetic choice. same reason there are pillars going from the rail foundations to the ground. The game doesnt need them but it looks nice.
I like your track support design; but you don't need to string up power cables. The track itself provides power. Though I guess it'd be necessary if you don't have train stations at certain places, and there is none near by.
Bau getrennte Gleise, wie Straßen pro Richtung ein Gleis;), setzte die Signale in Fahrtrichtung, bei Kreuzungen im Eingang (von wo die Züge reinfahren) das Pfadsignal wenn du die verwenden willst, minnimum dien ormale, dann ist aber die Kreuzung für alle gesperrt , bei Pfadsignalen schaut das skript ob es zu eienr Kollision ommen kann oder nicht. an allen Ausgängen normale hinter der Kreuzung, und fahre nur per Autopilot, dann schepperts nirgendwo. Kann auch sein das du zu wenig Abstand hast zwischen den Gleisen, dann berühren die sich und es rumst. Zwischen Gleismitte und Nachbargleismitte sollte min 1 Fundamentbreite (4m) sein, erst recht in Kurven
Love the use of conveyer belts as escalators! I’ll have to use that in my builds
Insanely high effort.
Makes me want devs to add a passenger car that streamlines some of the interface to drive the train, maybe maintains the fps view
I would LOVE a first person train driving
I am an IRL rail engineer, and im impressed by this, a signal every two stanchions is a *quite* over the top considering that the train is easily over 3 stanchions long meaning that the train would occupy at least 2 block sections at the same time. Also the double x-overs are quite unnecessary, while it did let you go past the stopped train between 1:53 and 2:11, crossovers between the up and down lines are only ever done when there is a need to turn out over the other side of the lines.
U can't beat a know it all
In addition, automated trains in Satisfactory won't use them (from what I know about Satisfactory trains from reading the wiki, haven't got them in-game yet but am excited to) since they will just take the shortest valid path. They do not route around any obstructions.
@@4rzw Its my job?
@@CauseOfBSODif the shortest path has a danger signal though, it won't be valid, so it will route around obstructions that cause the signal to trip.
often in games with signalling systems, people go overkill because they kept running into issues they thought they had to solve with more signals. signal engineering can be difficult, it requires some knowledge or intuition of graph theory, simple rules often run into complex errors
One little detail I see was missed: on a railroad, the catenary wire isn't in a straight line; it moves side to side a bit, in slight diagonals. This is done to reduce wear and tear on the pantograph's electrical pickup. Because if the same spot on the pantograph was always in contact with the wire, it'd wear out much more quickly.
Moving the power line connectors back and forth by 1 notch in either direction I think could emulate this very well.
But I'm seriously impressed by this network. Makes me want to build my own like this!
small tipp: the catenaries on trains go zigzag to reduce the wear of a single spot of the pantograph
additionally, there are two wires, one above the other.
the reason for this is that the top wire holds up the bottom wire (there are little pieces of wire connecting the two) so the bottom wire remains straight (the top wire will sag). Although it isn't really possible to have the top wire hold up the bottom wire in Satisfactory, you could consider putting a top wire in to improve the realism somewhat.
Pantograph? What pantograph?
Wow you should really consider hosting the file to let people explore this or alternatively the blueprint files. Amazing world, would love to see how you designed the Stations and turn peices.
I like the Zugunfälle Counter an der Seite da
Love it… you did a great job 🫶
Hope next time you could elaborate a little, and tell us about the work, struggle or even tips ❤️
Fantastic work mate 🥰
What mod is used for the speed?
Putting the power lines above the train track gets that realistic vibe, perfection.
3:38 lol all was going so smoothly up until here lol
Amazing train network! It's inspirational! 🙌
I love the escalator!
I knew it was gonna be special when i saw the escalator up
beautiful train line!! I'm surprised that you didn't have it branch off more. Love those blueprints. Must be a lot easier to build on the edge of the map like that.
I'm dreaming of an optimisation update so we can run the game with those setting whiteout any lags
Are these made using blueprints? If so have you uploaded them somewhere so we can use them too? Looks really clean!
Great video!
I was especially impressed by this very realistic and beautiful curving track
I’m very interested in the "how to" on how to lay this track🙂
Two questions.
1) How you keep the camera from bugging out when you pass the beam?
2) How you make the train so fast? You did not go down hill, and I know just adding two engines don't make it faster.
A happy Accident. Well made.
THE ELEVATOR THOUGH?!?!
Amazing traintracks. Can you make tutorial how to build track curves so smooth?
Question, when the train goes from the right lane to left lane. and then another train comes in on the right. is that done with path signals? or did you just do it like that?
Smooth, gorgeous & impressive!
Truly wonderful!
Why does everyone make horizontal roads? The game allows you to build higher, avoiding intersections.
Aesthetics
So why do people follow trains with power lines? Am I missing something or doesn't the track carry power still?
it would be an aesthetic choice. same reason there are pillars going from the rail foundations to the ground. The game doesnt need them but it looks nice.
Belts as escalators... holy crap.
How did you get your train to go so fast?
Faster trains mod
i like scene 3:11 . next train near :D living factory
Maybe it's a good idea - to add temperature data of CPU & GPU to stats ? )
Bro, how did that train make it to nearly 400kph, I thought the default was around 180k
120 km/h is the default
I like trains, love the track!
Must be hundreds of hours work.
wasn't expecting that!
hey, how did you "make it rain" ?
Well, the signal _was_ red.
Someone is a Gomez Addams train wreck fan! lol
Thanks for the video Amethyst ...got awkward pretty quick with the crash, but cool circuit
How is your train moving at 350km/h??
good question
@@linse6388 I installed a mod
@@Amethyst_js what mod
This but with steam engines for when we unlock coal
It's great I'm amazed
not enough off ramps. cant really call it a network if it just goes around the map
Beautiful !
@3:32 nice crash ^^ always looks so nice when they crash
Bro built Trans-Siberian Railway
Die ToDo liste ist geil
Boom! Train collision!!!
its looks very nice
What are the graphics settings? Why is there such a glow from the train 0:07
What mods did you use?
Why power lines along tracks? Train tracks already carry power.
I'm guessing because it emulates real life trains.
How did u get the speed that high ? Is it a mod ?
wow you've put lots of effort in this
How is your train so fast?
thanks to several trains?
He is using mods
@@3ray_music could you tell the title?
@@Nobody-ju6pt i have no idea but its probably called something like "More Trains" or "faster trains"
@@3ray_music hmm, ok)
anyway, thanks
Love the attention to detail! Maybe a tutorial would be nice.
Escalator ? insta like xD
I like your track support design; but you don't need to string up power cables. The track itself provides power. Though I guess it'd be necessary if you don't have train stations at certain places, and there is none near by.
Im aware of that fact; however I find that it looks better with overhead power
No clipping??? How??? Amazing!!!
So fast
I wonder whether the crash was intentional haha
Your zigzag is waaay off.
But nice setup 👍
which mods u using any or none
nice
why did it crach
Much time, no sense, I've vomited, thanks
Sehr geil, ich plane auch Züge mehr zu nutzen, aber selbst auf einer einzelnen Strecke crashen sie regelmäßig aus teils unerfindlichen Gründen
Bau getrennte Gleise, wie Straßen pro Richtung ein Gleis;), setzte die Signale in Fahrtrichtung, bei Kreuzungen im Eingang (von wo die Züge reinfahren) das Pfadsignal wenn du die verwenden willst, minnimum dien ormale, dann ist aber die Kreuzung für alle gesperrt , bei Pfadsignalen schaut das skript ob es zu eienr Kollision ommen kann oder nicht. an allen Ausgängen normale hinter der Kreuzung, und fahre nur per Autopilot, dann schepperts nirgendwo. Kann auch sein das du zu wenig Abstand hast zwischen den Gleisen, dann berühren die sich und es rumst. Zwischen Gleismitte und Nachbargleismitte sollte min 1 Fundamentbreite (4m) sein, erst recht in Kurven
О це так заморочився 👍
how you getting that much speed??
He uses like 5 trains
Imo blocks are too short
Brother, can you share this map?
I will do once I'm finished with migrating to the new network
Поезд не умеет ездить так быстро, чую тут автор начитерил
360km??? mod?
choo choo