SiliXcon is planning to film some riding footage once the onboard speaker is sorted out. Let me know if you guys are interested and I’ll keep covering this project on my channel! There are some glitches in the audio and I know it sounds more like a woodchipper than a dirtbike right now. This is a very early prototype with an ancient version of Engine Simulator running on a microcontroller which is not exactly a Ryzen 9...
all the more reason to figure out how to bake the engine. (I think that's the term for the whole pre-load business so the host machine doesn't have to run all the calculations
@@jwalster9412Right, however seeing how the demise of commercial combustion is a matter of time at this point at least hearing/simulating an engine would be nice
@@jwalster9412 You missed the critical point.. There is a feedback loop between engine simulator and the real world... Engine Simulator produces not only the audio, but also the Torque values that need to be applied to the wheels, which gets sent to the electric motor which is capable of producing that torque. Then, any resistances from the real world are measured and fed back into engine simulator so in theory if you start climbing a very steep hill then engine simulator will bog down trying to climb said hill, and even stall if you push it too far.
7:32 working on it as we speak. Literally a lifelong goal. but also for ... bicycles... to replace the deck of cards that have been destroyed over the years!
Deck of cards? I used to use a crushed pop can placed sideways since my tyres had deep treads! It sounded more refined if I sat it right, but if the can moved and settled into the wrong position it would go from Honda Goldwing to Suzuki RG500 lol
And we are another step closer towards the answer to the very rhetorical question: "You wouldn't download a car, would you?" :D That's awesome, great work.
Will no one mention how Ange went out of his way to make that excellent 3D model of how the simulated and physical parts of the bike interact? The quality of these videos is amazing.
heres what i wanna try - instead of doing the exhaust convolution in the software, why not do it in reality? put a speaker in an exhaust and let the real world convolve it.
This is so freaking cool. Imagine having an EV with a clutch pedal and a manual shift lever where you can tweak your own virtual engine and transmission!!! You could drive with a virtual tank engine in your car one day, and a high-revving F1 engine the next! It would be even cooler if you can alter the feel of the "fake" clutch pedal and shift throw. Exiting stuff.
Check out Hyundai RN22e, they've got something similar (no clutch and manual, though, just engine emu). But I believe Toyota just got a patent for a "virtual" clutch pedal
I think they are really on to something here. It never occurred to me that engine power could be simulated via an electric motor. That is an ingenious use of your engine simulator. The potential to change the acceleration and sound characteristics of a car by simply loading up a different engine model is pretty mind-blowing. Maybe one day we'll even see an EV with a clutch pedal and manual gear shifter!
I almost forgot, that your simulator is more than just a sound generator. Perfect work, I hope more companies will contact you to help them implementing this in new EVs. Can't wait to see/hear a V12 Zoe 😂
You are literally changing the world with Engine Simulator and it is realy great to witness this. Just this week i talked to my friends about how cool it would be if someone could bring engine simulator to Electric cars to do exactly this. Imagine sitting in a tesla and choosing the engine for a TrackDay. One Day you could drive a Ferrari V12. The other day a high rpm Honda Engine and the next day maybe a rotary Engine.
At first, I thought that this would only be about sound, but it is so much more! Also, it's nice that a program that Ange wrote solely for his personal entertainment (and flexing of cause!) suddenly has applications in the real world!
What do you mean? Electric Dirtbikes are old news by now? I've driven a few. They're pretty bonkers. Instant power and torque at any second you want. You get an hour maybe more out of them, at least when I rode them. It's been a few years now though.
@@nomindseye yeah, but the torque and power is from the engine simulators simulation meaning the bike behaves more like a gas powered vehicle. The electric motor is used to sync up the simulation and the real world drive system.
@@phoenixdonner8553 aah, yes. You're right, I didn't think about that aspect. For some reason, even though it's more or less the point of this video. My bad. It's a good question, actually. Probably not quite like what the real thing is, because suspension geometry and size of the bike probably don't match - if you're aiming for a specific bike. But at least in theory, if the electric engine is more powerful than what it's simulating, it's going to be pretty damn close. Of course, the only difference between theory and practice is than in theory there's no difference. Personally, I'd like to have a rotary in my electric dirtbike. Because that is what this technology is for.
I am already greatly impressed by your simulator, but as someone who just went through a microcontrollers class where I spent many days debugging some simple code just to get it to display words on an LCD, i find the interface between the simulator and the real bike incredible
Many people don't realize how valuable audio cues are for pedestrians crossing streets. Electric vehicles make very little sound on the road. With technology like this, road safety can be improved in the future. Keep up the great work!
WOW, this really would be the ultimate training platform for someone who wants to learn how to drive stick or ride a motorcycle. Complete risk-free training where there is no clutch to destroy, no engine to bog, but all of the feedback and sound of the real thing. Super cool.
7:00 A small start up in Italy, Emula, is doing this, the platform they created is called McFly and can simulate different engine types and layouts with according sounds, vibrations, gear shifts dynamics and so on. As far as I know they have a functioning bike prototype, but have collaborated on the Totem Alfa Romeo Giulia electric restomod too.
I just hope SiliXcon or any company building on this will opensource the ported project so that we hobbyists can build something like this for bicycles or what not
Who could have guessed that an engine audio simulator would end up having such wide potential? You did, Ange, that's why you did it and I'm proud to have been able to witness your achievements in real time.
Great to see real world applications for this starting to be explored. This is exactly what I was hoping for and why I jumped on as a Patron. There's massive potential in this so it's great to see you getting enough support to make it at least somewhat sustainable. I hope it only goes upward from here for you!
Oh. All of this is relevant to one of my long term(back burner) projects. Basically, a driving sim that uses real RC trucks(big into the scale RC stuff) but drives like real internal combustion trucks instead of infinitely powerful electric drivetrains. Neat.
One thing that this could be extremely useful for is safety. Bikes can be more difficult to spot due to their smaller size, the only thing that confirms their presence on the road is the engine noise. Now that companies are trying to implement EV motorcycles, I have thought about the increased danger of having silent, fast, small two-wheeled vehicles sharing the road with cars. I honestly feel like the implementation of noise generation on small EV's can help keep the riders safe.
High vis gear helps too. It's required on US military bases. I know the saying "loud pipes save lives" though. Only problem is when some dude's thunder Harley turns left past me at an intersection and he gives it the beans, blasting me with 130 dB and hearing damage. That's just rude. If that sound could be focused towards the front, it would make a lot more sense.
Damn, having ev's be able to emulate old engines is a really interesting perspective. Imagine being able to emulate an old lambo v12 but in some shitty modified hatchback, and it being actually accurate by making some wheelspin past 6.5k rpm
@@AngeTheGreat actually, it would be a hell of a proof of concept to learn on the simulated bike and then try a real one to see how well it translates
BRAVO! thats one hell of a neat idea and its definitely not the intended usage but a very welcome one! this can make some ev's "experience" exponentially better and many more do cover the project more! even if you sort of put it as small updates on other things kinda like a reminder when there isnt much progress, cheers ange!
Hell yeah I want engine sim for my EV. I have absolutly thought about about engine sound. oh today I want to sound like a lambo V10, tomorrow american muscle
it has to be the craziest thing to have what once was a fun project blow up as a fairly valuable source for the motorsport community overall, and i'm glad that your work isn't going to waste. Hopefully i can shove this on my bicicle one day
This is actually a really fascinating application and approach. You could see the connection between upgrading components on an EV and then fine tuning its performance. Hearing and feeling the difference the tuning has made. Also the ability to download and share engines, be that stock or custom. There's so much possiblity going forward.
I think using engine sim to control real world EV's is a fantastic idea, not only will it help keep the joy of using combustion engines and manual transmissions, but it also provides a genuine great use case in that; it can provide an excellent analogue for how to control regen breaking in a EV on the fly :) Normally in our real cars we can just change down a gear to get a braking effect without using the brake pedal, and I feel like this same idea can be applied to a EV with a fake gearstick, where it uses the gearstick and the theoretical engine's rpm and loads to calculate how much regen braking to apply It's far more ergonomic and familiar to existing drivers to change down from 5th to 3rd gear to get a decent amount of engine braking, more than they'd get in 4th and considerably more than just letting off in 5th, and can be done on the fly with ease, rather than needing to edit the engine braking intensity in a menu on the silly touchscreen or using a column stalk that has 3 positions or a switch on the centre console that does it through the whole driving mode of comfort/sport/etc
This man manages to make amazing and engaging videos about subjects that are unbelievably complicated to the average person, but somehow even though I don't understand 70% of it, it still keeps me entertained :)
Finally something I exactly dreamed about. EVs with Engine Sim for artificial noise. Also the motor sound kinda gives the illusion of straight cut gears found in race cars, making this even better.
Mind? Blown. Jaw? On the floor. Socks? Blown off. I'm REALLY impressed by this. OMG. Maybe it's possible to hook a FPGA and do a convolution reverb on the signal right before the DAC and have it simulate the exhaust? Maybe having the impulse response also swappable. If someone with the tools could try that and it works, EV companies could combine what is shown here with a developed DAC with an embbeded Reverb Convolver as an SoC. We would have EV vehicles that drives and sounds exactly like combustion vehicles. And you can drive whatever engine and exhaust, reallistic or not, you heart my desire.
This is so freaking cool! I think this tech could be used to ease the transition to EVs for people like my dad who are reluctant to switch because they are used to stickshift and 3 pedals as well as help with the simulated sound for immersion and safety of pedestrains. But also... I want this in snowrunner!
In a game where we would script simulated engines "gmod" we found that just assuming that the clutch at a spike slips slightly and therefore looses energy into heat is most stable
I was discussing this with my house mates recently about how engine simulator could be used to emulate manual transmissions in modern EVs. If this technology could be used to do that, it would bring manual EVs with genuine feel to the market!
This is so convincing, it was hard to believe that the bike at the end didn't actually have an engine! EV manufacturers need to hire you to implement this.
I'm really intrigued by this and would absolutely love to see updates, as a biker I strongly feel that this is what would get more people that were brought up around combustion engines, genuinely interested in the ev realm for both bikes and cars. Most people I know personally are straight up anti-ev, the lack of any mechanical noise being the biggest factor. While I'm not against evs myself, an ev bike unless for commuting purposes has 0 appeal to me with noise being the sole factor in that. I struggle to see how a small weatherproof speaker, loud enough to overcome wind noise could work properly on a road bike specifically but more and more helmets have Bluetooth as standard these days, so maybe worth looking into that route if a speaker is too impractical
i'm so excited to see where this project can go. I didn't see much practical application when you first developed it but man does the future look bright
one of the biggest problems I’ve had when riding an electric bike is that the powerband of a combustion engine is very important for fine control of the bike. You’re constantly manipulating the clutch and rpm to put down the proper amount of torque so you don’t spin the rear wheel. Different engines have a huge impact on how you ride the bike and there’s a lot of personal preference. To be able to emulate a realistic torque curve of any type of engine would be amazing. The audio feedback is also a huge part because it tells you what state the engine is in and if you can’t hear the bike it’s really weird to ride the bike. You even get this going from a 2 stroke to 4 stroke bike, as the 2 stroke bike has a much more reactive sound and the 4 stroke sounds like it’s constantly bogging in comparison, and it’s hard to tell if you’re near the rev limiter if you’re used to 2 stroke. Basically, the first time I rode an electric bike it was hard to control the torque on tight trails, and even using the artificial torque curve option it was still strange and not quite as “usable” as a combustion engine. Plus the fact that you couldn’t really hear how hard the bike is working it was not as good as a combustion bike.
I am a first year mech. eng. student and every recent AngeTheGreat video has perfectly matched my dynamics, linalg, and thermodynamics courses. I love to see the applications of the theory we learn in class.
Hey, I loved the engine simulator that you made and it's really amazing how much effort you've made to make it as accurate as it could possibly be. I wish the simulator had a "Build custom engine" section with a GUI (instead of making changes with the script) where it would take the input values for piston weight, starter RPM, displacement, etc. Peace!
This is an amazing idea and implementation of your Simulator, and actually makes me a little exited to see what ev's could come of it, still love Internal combustion more.
It would feel amazing to be able to "clutch dump and rev" an ev without the worry of actually stalling or damaging it because whatever happens, the motor is meant to handle full power.
Good news man, I hope your simulator makes you rich, it's very unique software with a good range of applications for a lot of automotive based stuff, from realistic sounds in a videogame to real life stuff like this.
One application I don't know if is even possible with an electric motor is power pulses. There's a reason dirt bikes and race bikes are more controllable at the limits of grip, fewer power pulses per crank rotation means the tire has more time "free wheeling" to regain traction. It's why 4 cylinder bikes are much less forgiving at the limit, why they favor big bang layouts, and why twins and singles are still much preferred in off road (beyond reliability, simplicity and weight) So if an electric motor could be programmed by engine simulator to "pulse" power during a simulated power stroke, it'd make them much more controllable at the limits of grip. I have no idea if this would work on an electric motor without burning it up, though.
SiliXcon just wow! i can't wait to see the test! i was thinking about the speaker placement and what about a dual empty exhaust pipe with the speakers inside? you can easily create a (box) that resonates the sound more evenly to the back and adds more metallic resonance! having 2 pipes could give the possibility to separate each cylinders like a harley
This is an incredibly creative use of existing technology. No idea if it will become mainstream, but I've been quietly wishing for something like this for years!
Having inconsistent torque application like with the simulator test rig actually has a real purpose. As I understand it, a single cylinder engine on a dirt bike only has a power stroke on 1/4th of the rotation of the rear wheel, giving the bike enough time to regain traction before the next power stroke
Hey Ange, one thing I'd be very interested to see you simulate would be the transmission and it's noises. I imagine (?) it wouldn't be nearly as comlicated as the engine simulation itself, and most video games use a rudimentary technique where either a tone or a real life sample is frequency modulated up and down and it rarely sounds very convincing. I bet that your simulator's ability to account for small nuances like slack in components, the brief moment of zero torque between going on and off throttle and the little rpm wobble when shifting up under throttle would make for a very convincing simulation. I wonder if it would be easy enough to model the actual sound in a similar way to the engine: start with like a blank white noise sample and model the effect of the teeth hitting each other? There are obviously lots of videos of racecar cockpits where you can hear these sounds, but the one game I can think of that did a decent job of it is Gran Turismo sport. If you look for a video called something like bathurst gameplay e3 2017 cockpit, you can clearly hear the clashing sounds of the differential gear against the transmission gears so you have these two tones rising against each other at different rates. Very cool sound and adds a lot to the raw mechical feel of an engine noise in a game.
I'd love to see them simulate the oscillation of the motor on idle. It could be achieved with a small weighted pendulum (like the ones in gaming console controllers) rotating proportionally with the revs.
SiliXcon is planning to film some riding footage once the onboard speaker is sorted out. Let me know if you guys are interested and I’ll keep covering this project on my channel!
There are some glitches in the audio and I know it sounds more like a woodchipper than a dirtbike right now. This is a very early prototype with an ancient version of Engine Simulator running on a microcontroller which is not exactly a Ryzen 9...
Absolutely! While I'm not too intrigued by EV's myself, this is an interesting collide for them, and I'm interested to see how this may turn out.
this is SUPER interesting!
all the more reason to figure out how to bake the engine. (I think that's the term for the whole pre-load business so the host machine doesn't have to run all the calculations
This is such a cool idea, really novel. Would love to see more about this in the future
I'm definitely interested in keeping up with the project!
This is a really sick application for engine sim, never thought I'd be excited to see evs trying to sound like an engine
I've thought about this before, the main problem is that you would lose the fun of an actual engine.
@@jwalster9412Right, however seeing how the demise of commercial combustion is a matter of time at this point at least hearing/simulating an engine would be nice
i want a V10 mini engine that sounds like those F1
@@Splarkszter that'd be sick honestly
@@jwalster9412 You missed the critical point.. There is a feedback loop between engine simulator and the real world... Engine Simulator produces not only the audio, but also the Torque values that need to be applied to the wheels, which gets sent to the electric motor which is capable of producing that torque. Then, any resistances from the real world are measured and fed back into engine simulator so in theory if you start climbing a very steep hill then engine simulator will bog down trying to climb said hill, and even stall if you push it too far.
7:32 working on it as we speak. Literally a lifelong goal.
but also for ... bicycles... to replace the deck of cards that have been destroyed over the years!
That's a good point actually, I totally forgot kids exist and might make use of this lol
Deck of cards? I used to use a crushed pop can placed sideways since my tyres had deep treads! It sounded more refined if I sat it right, but if the can moved and settled into the wrong position it would go from Honda Goldwing to Suzuki RG500 lol
In Sweden we cut out a piece of milk carton and attach it with a clothespin.
For me it was always an empty disposable plastic water bottle crushed and wedged between the back tire and the frame.
@@perkele1989 Similar here in Australia, I would use cardboard from a cardboard box with a clothes peg.
And we are another step closer towards the answer to the very rhetorical question: "You wouldn't download a car, would you?" :D That's awesome, great work.
"I dont feel like having a v8 today, i think ill download a v12"
@@xenn4985 "W18 if im feeling adventurous"
@@elongated_musket6353 you pull up the meet and they ask what youre running and you say "emd 1010 t4"
I think imma download some Double Wasp today
YOU WOULDN't PIRATE AN ENGINE, WOULD YOU?
8:07 WOW that single unpowered piston stroke just shows how amazing this is, and it is only the beginning.
Thats a very interesting idea. Imagine being able to emulate a steam powered car with your own EV. This channel is severely underrated
That's*
@@JorgetePanete Thats very compelling
I wonder how hard it would be to modify a Tesla to have a fake engine?
Too bad it cant simulate the sheer might of steam...
Imagine emulating a horse pulled carriage in your EV, the possibilities!!!
When you want to save the environment but still want to annoy your neighbours at 6am in the morning
Will no one mention how Ange went out of his way to make that excellent 3D model of how the simulated and physical parts of the bike interact? The quality of these videos is amazing.
fr
heres what i wanna try - instead of doing the exhaust convolution in the software, why not do it in reality? put a speaker in an exhaust and let the real world convolve it.
That would be really cool to try!
OK this is a good idea
There wouldn't be any fluid in motion, the exhaust system wouldn't work in the same manner. I don't think the result could be the desired one.
@@ereisenheim9896 Dodge is doing something of the sort with their EVs, I wonder what their trick is.
@@abattlescar Different from what they were doing on the new Daytona? Or it's that one? (cus it sounded absolutely awful)
bro is literally living the dream, having his passion project be used in commercial applications
I hope he'll get some royalties if said commercial application takes off.
This is so freaking cool. Imagine having an EV with a clutch pedal and a manual shift lever where you can tweak your own virtual engine and transmission!!! You could drive with a virtual tank engine in your car one day, and a high-revving F1 engine the next! It would be even cooler if you can alter the feel of the "fake" clutch pedal and shift throw. Exiting stuff.
Check out Hyundai RN22e, they've got something similar (no clutch and manual, though, just engine emu). But I believe Toyota just got a patent for a "virtual" clutch pedal
Dude, you should make more educational materials in general :-D Love your presentation!
Thanks 🙏 I just wish it wasn't so time consuming, otherwise I'd do more content like that
I think they are really on to something here. It never occurred to me that engine power could be simulated via an electric motor. That is an ingenious use of your engine simulator. The potential to change the acceleration and sound characteristics of a car by simply loading up a different engine model is pretty mind-blowing. Maybe one day we'll even see an EV with a clutch pedal and manual gear shifter!
I almost forgot, that your simulator is more than just a sound generator. Perfect work, I hope more companies will contact you to help them implementing this in new EVs. Can't wait to see/hear a V12 Zoe 😂
You are literally changing the world with Engine Simulator and it is realy great to witness this.
Just this week i talked to my friends about how cool it would be if someone could bring engine simulator to Electric cars to do exactly this.
Imagine sitting in a tesla and choosing the engine for a TrackDay. One Day you could drive a Ferrari V12. The other day a high rpm Honda Engine and the next day maybe a rotary Engine.
At first, I thought that this would only be about sound, but it is so much more! Also, it's nice that a program that Ange wrote solely for his personal entertainment (and flexing of cause!) suddenly has applications in the real world!
manual transmission evs with engine simulator built in is the future i'm happy with tbh
Can't believe how a demo for an engine simulator turned out to be such a huge thing! Amazing work man 👏🙌
That dirt bike prototype is sick. I wonder how close it feels to the real thing when riding.
What do you mean? Electric Dirtbikes are old news by now? I've driven a few. They're pretty bonkers. Instant power and torque at any second you want. You get an hour maybe more out of them, at least when I rode them. It's been a few years now though.
@@nomindseye yeah, but the torque and power is from the engine simulators simulation meaning the bike behaves more like a gas powered vehicle. The electric motor is used to sync up the simulation and the real world drive system.
@@phoenixdonner8553 aah, yes. You're right, I didn't think about that aspect. For some reason, even though it's more or less the point of this video. My bad.
It's a good question, actually. Probably not quite like what the real thing is, because suspension geometry and size of the bike probably don't match - if you're aiming for a specific bike. But at least in theory, if the electric engine is more powerful than what it's simulating, it's going to be pretty damn close. Of course, the only difference between theory and practice is than in theory there's no difference.
Personally, I'd like to have a rotary in my electric dirtbike. Because that is what this technology is for.
@@nomindseye Right?! To have any engine you want in your EV. How cool is that! Never thought I would be excited about EVs
@@Fizzer99 a Lamborghini V12 powered superbike lol. It wouldn't quite have the power, but definitely the right torque curve.
I am already greatly impressed by your simulator, but as someone who just went through a microcontrollers class where I spent many days debugging some simple code just to get it to display words on an LCD, i find the interface between the simulator and the real bike incredible
Many people don't realize how valuable audio cues are for pedestrians crossing streets. Electric vehicles make very little sound on the road. With technology like this, road safety can be improved in the future. Keep up the great work!
Talk about making one's mark on history.
"The man who made EVs sound like gasoline vehicles."
WOW, this really would be the ultimate training platform for someone who wants to learn how to drive stick or ride a motorcycle. Complete risk-free training where there is no clutch to destroy, no engine to bog, but all of the feedback and sound of the real thing. Super cool.
7:00 A small start up in Italy, Emula, is doing this, the platform they created is called McFly and can simulate different engine types and layouts with according sounds, vibrations, gear shifts dynamics and so on. As far as I know they have a functioning bike prototype, but have collaborated on the Totem Alfa Romeo Giulia electric restomod too.
crazy thing is Ange didn't think this Engine Sim would do that well, well here we are. almost a year later and Ange is killing it love to see it bro
I just hope SiliXcon or any company building on this will opensource the ported project so that we hobbyists can build something like this for bicycles or what not
Ha. You wish. Money money miney greeeeed
It's not impossible but I think you have better odds of winning the lottery jackpot, two times in a row...
we'll probably have to force our way in as we always do...
Who could have guessed that an engine audio simulator would end up having such wide potential?
You did, Ange, that's why you did it and I'm proud to have been able to witness your achievements in real time.
Are you saying that my Tesla can identify itself as a 4-rotor Wankel engine??? Awesome video!
Great to see real world applications for this starting to be explored. This is exactly what I was hoping for and why I jumped on as a Patron. There's massive potential in this so it's great to see you getting enough support to make it at least somewhat sustainable. I hope it only goes upward from here for you!
Oh. All of this is relevant to one of my long term(back burner) projects. Basically, a driving sim that uses real RC trucks(big into the scale RC stuff) but drives like real internal combustion trucks instead of infinitely powerful electric drivetrains. Neat.
One thing that this could be extremely useful for is safety. Bikes can be more difficult to spot due to their smaller size, the only thing that confirms their presence on the road is the engine noise. Now that companies are trying to implement EV motorcycles, I have thought about the increased danger of having silent, fast, small two-wheeled vehicles sharing the road with cars. I honestly feel like the implementation of noise generation on small EV's can help keep the riders safe.
High vis gear helps too. It's required on US military bases. I know the saying "loud pipes save lives" though. Only problem is when some dude's thunder Harley turns left past me at an intersection and he gives it the beans, blasting me with 130 dB and hearing damage. That's just rude. If that sound could be focused towards the front, it would make a lot more sense.
yo this is beyond insane, this is easily the coolest application of engine simulator ive seen yet. id love to see more of this project!
One good thing about this use: if it's in a car, only the people inside it have to hear it. Everyone else just has to listen to the tyres on the road.
Damn, having ev's be able to emulate old engines is a really interesting perspective. Imagine being able to emulate an old lambo v12 but in some shitty modified hatchback, and it being actually accurate by making some wheelspin past 6.5k rpm
Wow, interesting! Can't wait to see what the future holds.
here i was thinking the only application would be engine soudns in games. holy shit man this is absolutely ground breaking
I built an E-Bike, but I've been wanting to build a E-motorcycle so thanks for telling me about this group!
man this looks like fun!! nice work
If I knew anything about dirt bikes I'd love to try one out haha
@@AngeTheGreat it's pretty easy to learn!
@@AngeTheGreat actually, it would be a hell of a proof of concept to learn on the simulated bike and then try a real one to see how well it translates
Can't wait for Engine Sim to get into Racing/Driving Sims (e.g Euro Truck Sim), the sound is a huge complement for the physics simulation.
BRAVO! thats one hell of a neat idea and its definitely not the intended usage but a very welcome one! this can make some ev's "experience" exponentially better and many more do cover the project more! even if you sort of put it as small updates on other things kinda like a reminder when there isnt much progress, cheers ange!
Hell yeah I want engine sim for my EV. I have absolutly thought about about engine sound. oh today I want to sound like a lambo V10, tomorrow american muscle
it has to be the craziest thing to have what once was a fun project blow up as a fairly valuable source for the motorsport community overall, and i'm glad that your work isn't going to waste. Hopefully i can shove this on my bicicle one day
insane project this has turned into ange, love your work!
This is actually a really fascinating application and approach. You could see the connection between upgrading components on an EV and then fine tuning its performance. Hearing and feeling the difference the tuning has made. Also the ability to download and share engines, be that stock or custom. There's so much possiblity going forward.
I think using engine sim to control real world EV's is a fantastic idea, not only will it help keep the joy of using combustion engines and manual transmissions, but it also provides a genuine great use case in that; it can provide an excellent analogue for how to control regen breaking in a EV on the fly :)
Normally in our real cars we can just change down a gear to get a braking effect without using the brake pedal, and I feel like this same idea can be applied to a EV with a fake gearstick, where it uses the gearstick and the theoretical engine's rpm and loads to calculate how much regen braking to apply
It's far more ergonomic and familiar to existing drivers to change down from 5th to 3rd gear to get a decent amount of engine braking, more than they'd get in 4th and considerably more than just letting off in 5th, and can be done on the fly with ease, rather than needing to edit the engine braking intensity in a menu on the silly touchscreen or using a column stalk that has 3 positions or a switch on the centre console that does it through the whole driving mode of comfort/sport/etc
This was my first thought after I saw your Engine Sim video a year ago. Just as cool as I imagined!
I cannot get over how cool this is! This literally gives people the option to DOWNLOAD ENGINES for their EVs.
Last time when i was biking i was thinking that it would be cool to have a speaker with your sim and some F1 engine to use instead of bike bell :D
4:52 Ha! Real clutches in cars have springs for the same reason! In bikes, there's a rubber buffer in the back wheel
This man manages to make amazing and engaging videos about subjects that are unbelievably complicated to the average person, but somehow even though I don't understand 70% of it, it still keeps me entertained :)
Bro out here doing HIL testing and control as a side gig, kudos to you and silixcon
Finally something I exactly dreamed about. EVs with Engine Sim for artificial noise.
Also the motor sound kinda gives the illusion of straight cut gears found in race cars, making this even better.
The crazy idea that I’m the future we might see things like “I test YOUR engines in my CAR” as TH-cam videos because of this tech is wild
Mind? Blown.
Jaw? On the floor.
Socks? Blown off.
I'm REALLY impressed by this. OMG.
Maybe it's possible to hook a FPGA and do a convolution reverb on the signal right before the DAC and have it simulate the exhaust? Maybe having the impulse response also swappable. If someone with the tools could try that and it works, EV companies could combine what is shown here with a developed DAC with an embbeded Reverb Convolver as an SoC. We would have EV vehicles that drives and sounds exactly like combustion vehicles. And you can drive whatever engine and exhaust, reallistic or not, you heart my desire.
Wait hang on, I thought we were talking about engine sounds here, you're talking about controlling the actual vehicle with this? That's incredible!
This is so freaking cool! I think this tech could be used to ease the transition to EVs for people like my dad who are reluctant to switch because they are used to stickshift and 3 pedals as well as help with the simulated sound for immersion and safety of pedestrains. But also... I want this in snowrunner!
Dude, the v twin paired with the electric motor of the real bike sounds _so cool_
In a game where we would script simulated engines "gmod" we found that just assuming that the clutch at a spike slips slightly and therefore looses energy into heat is most stable
I love your work, the future sounds better already!
"You wouldn't download a car"
AngeTheGreat: Try to stop me
I was discussing this with my house mates recently about how engine simulator could be used to emulate manual transmissions in modern EVs.
If this technology could be used to do that, it would bring manual EVs with genuine feel to the market!
@@driatrogenesis it's makes no sense in this modern era. But passion doesnr make sense
This is so convincing, it was hard to believe that the bike at the end didn't actually have an engine!
EV manufacturers need to hire you to implement this.
I'm really intrigued by this and would absolutely love to see updates, as a biker I strongly feel that this is what would get more people that were brought up around combustion engines, genuinely interested in the ev realm for both bikes and cars.
Most people I know personally are straight up anti-ev, the lack of any mechanical noise being the biggest factor. While I'm not against evs myself, an ev bike unless for commuting purposes has 0 appeal to me with noise being the sole factor in that.
I struggle to see how a small weatherproof speaker, loud enough to overcome wind noise could work properly on a road bike specifically but more and more helmets have Bluetooth as standard these days, so maybe worth looking into that route if a speaker is too impractical
Wow, nice Ange. Great example of software eating the world
I'd argue it's more of a hardware issue in this case, the software is coming in after the fact to mitigate the damage lol
It hurts my brain seeing and hearing the footage and yet knowing that it's not an actual engine burning actual fuel
This is actually incredible
i'm so excited to see where this project can go. I didn't see much practical application when you first developed it but man does the future look bright
OMG this is soooo cool! Love your channel btw!
Thanks 🙏
one of the biggest problems I’ve had when riding an electric bike is that the powerband of a combustion engine is very important for fine control of the bike. You’re constantly manipulating the clutch and rpm to put down the proper amount of torque so you don’t spin the rear wheel. Different engines have a huge impact on how you ride the bike and there’s a lot of personal preference. To be able to emulate a realistic torque curve of any type of engine would be amazing. The audio feedback is also a huge part because it tells you what state the engine is in and if you can’t hear the bike it’s really weird to ride the bike. You even get this going from a 2 stroke to 4 stroke bike, as the 2 stroke bike has a much more reactive sound and the 4 stroke sounds like it’s constantly bogging in comparison, and it’s hard to tell if you’re near the rev limiter if you’re used to 2 stroke.
Basically, the first time I rode an electric bike it was hard to control the torque on tight trails, and even using the artificial torque curve option it was still strange and not quite as “usable” as a combustion engine. Plus the fact that you couldn’t really hear how hard the bike is working it was not as good as a combustion bike.
That's just so great, I can't believe, it's now possible to make a fusion of virtual and real objects
Man that's really neat a riding school is using your software to help people learn. What a journey watching this development has been.
I am a first year mech. eng. student and every recent AngeTheGreat video has perfectly matched my dynamics, linalg, and thermodynamics courses. I love to see the applications of the theory we learn in class.
That last clip blew my mind. Awesome project!
This is one of the coolest things happening in the world right now. Amazing work!
Hey, I loved the engine simulator that you made and it's really amazing how much effort you've made to make it as accurate as it could possibly be. I wish the simulator had a "Build custom engine" section with a GUI (instead of making changes with the script) where it would take the input values for piston weight, starter RPM, displacement, etc. Peace!
You have sold out dude!! Combustion is KING!
(lol, just kidding. Congrats to you on your first real world application of your amazing engine sim).
This is awesome! It’s funny, the dirt bike at the end’s electric motor makes it sound turbocharged :)
I'm astonished by the extends that this project can be developped and it's uses cases, this is amazing !
This is flippin' awesome.
Up next, some guys from a Formula E Garage will reach out?
Hell yeeeeeeeeah!
It must feel awesome to have your virtual creation escape into the real world
This takes manufacturer ecu mapping to a whole new level of dlc!
This is an amazing idea and implementation of your Simulator, and actually makes me a little exited to see what ev's could come of it, still love Internal combustion more.
It would feel amazing to be able to "clutch dump and rev" an ev without the worry of actually stalling or damaging it because whatever happens, the motor is meant to handle full power.
The fun part is, the EV motor sound is now a straight cut gears transmission whine!
Haha true
As a motorcyclist and big time nerd, I love everything about this. Can't wait to see this more fleshed out!
Thats super freaking cool. I never thought that that could be a use case but that's freaking sweet!
Good news man, I hope your simulator makes you rich, it's very unique software with a good range of applications for a lot of automotive based stuff, from realistic sounds in a videogame to real life stuff like this.
I see, we will have electric bikes with simulated V8s in the future :D
One application I don't know if is even possible with an electric motor is power pulses. There's a reason dirt bikes and race bikes are more controllable at the limits of grip, fewer power pulses per crank rotation means the tire has more time "free wheeling" to regain traction. It's why 4 cylinder bikes are much less forgiving at the limit, why they favor big bang layouts, and why twins and singles are still much preferred in off road (beyond reliability, simplicity and weight)
So if an electric motor could be programmed by engine simulator to "pulse" power during a simulated power stroke, it'd make them much more controllable at the limits of grip. I have no idea if this would work on an electric motor without burning it up, though.
YES' AngeTheGreat your engine simulator will make you a VERY rich man! Congratulations dude!!!
SiliXcon just wow! i can't wait to see the test! i was thinking about the speaker placement and what about a dual empty exhaust pipe with the speakers inside? you can easily create a (box) that resonates the sound more evenly to the back and adds more metallic resonance! having 2 pipes could give the possibility to separate each cylinders like a harley
That would definitely be interesting to try! siliXcon was able to implement it using a vibration speaker so it might actually work
I'd just use "butt-kicker" type bass transducers, small amp to drive them + raspberry pi to output line signal based on RPM over OBD etc.
This is an incredibly creative use of existing technology. No idea if it will become mainstream, but I've been quietly wishing for something like this for years!
Now you just have to carry around a massive speaker strapped to your bike to get that authentic low end rumble 😂
Having inconsistent torque application like with the simulator test rig actually has a real purpose. As I understand it, a single cylinder engine on a dirt bike only has a power stroke on 1/4th of the rotation of the rear wheel, giving the bike enough time to regain traction before the next power stroke
I find the idea of a car the size of a VW Polo sounding like an 18t Truck hilarious and intruiging.
Amazing! Its cool to see engine simulator being used in unexpected and unique ways!
oooo man I'm so happy to see your channel grow so quickly, you definitely deserve it! All the best
Hey Ange, one thing I'd be very interested to see you simulate would be the transmission and it's noises. I imagine (?) it wouldn't be nearly as comlicated as the engine simulation itself, and most video games use a rudimentary technique where either a tone or a real life sample is frequency modulated up and down and it rarely sounds very convincing. I bet that your simulator's ability to account for small nuances like slack in components, the brief moment of zero torque between going on and off throttle and the little rpm wobble when shifting up under throttle would make for a very convincing simulation.
I wonder if it would be easy enough to model the actual sound in a similar way to the engine: start with like a blank white noise sample and model the effect of the teeth hitting each other?
There are obviously lots of videos of racecar cockpits where you can hear these sounds, but the one game I can think of that did a decent job of it is Gran Turismo sport. If you look for a video called something like bathurst gameplay e3 2017 cockpit, you can clearly hear the clashing sounds of the differential gear against the transmission gears so you have these two tones rising against each other at different rates. Very cool sound and adds a lot to the raw mechical feel of an engine noise in a game.
I'd love to see them simulate the oscillation of the motor on idle. It could be achieved with a small weighted pendulum (like the ones in gaming console controllers) rotating proportionally with the revs.
Simulcrank shaft