Real-time Engine Tuning - Engine Simulator Devlog 4

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 541

  • @waltermorgenroth7872
    @waltermorgenroth7872 ปีที่แล้ว +1146

    The microphone placement concept is far more important than I realized. If you think about it, the audio samples being played are from the perspective that you're right where the exhaust is exiting from, rather than hearing the waves as they expand outward in other directions in space. This must be what's making the exhaust notes sound so tubular and resonant in this stage

    • @cor74
      @cor74 ปีที่แล้ว +82

      I think you might be right, its like when a mic is way too close to a persons mouth and you hear too many articulation sounds.

    • @xenn4985
      @xenn4985 ปีที่แล้ว +49

      That can be done in post. However the reverse cannot be done. So its best to start with the mic right up in there.

    • @tacticalidiot175
      @tacticalidiot175 ปีที่แล้ว +10

      It could be done like BeamNG does, with separate audio emitters placed in different areas along the car and the engine components.

    • @Bassalicious
      @Bassalicious ปีที่แล้ว +8

      Also directional focus is linked to frequency in pretty much any physical sound source. Higher frequencies will be more directional and lower ones more omni-directional due to diffraction.
      I think it would be great if Ange could implement a filter with the cut-off frequency linked to how much the normal vector of a sound source is pointing away from the mic or something like that.

    • @emilpysenisoncrack420
      @emilpysenisoncrack420 ปีที่แล้ว

      ​@@xenn4985acchshullyyy if you have an impulse response you caaaann convolve it with the inverse impulse response which would teeeechnically give you back the original sound 🤓🤓🤓

  • @dempsej
    @dempsej ปีที่แล้ว +1517

    That’s amazing that even at this early stage I can hear and differentiate few engines:
    - 2 stroke chainsaw
    - something like excavator/tractor engine
    - a cow ready to be milked
    Also I’ve heard a few backfires, that’s really cool :)

    • @jakobwetzel8167
      @jakobwetzel8167 ปีที่แล้ว +37

      How's your comment older than this video? TH-cam says this vid is 18 seconds old and your comment is 2 hours old.

    • @charliemaybe
      @charliemaybe ปีที่แล้ว +33

      @@jakobwetzel8167 sometimes videos can be found that are posted, but not live if you know what i mean. So a video can be scheduled to be live at a given time while still being uploaded already.

    • @DJ_Level_3
      @DJ_Level_3 ปีที่แล้ว

      ​@@jakobwetzel8167Patreon

    • @dingo-gorditas
      @dingo-gorditas ปีที่แล้ว +70

      @@jakobwetzel8167 early access from patreon probably

    • @jwalster9412
      @jwalster9412 ปีที่แล้ว +19

      2 stroke V6 Diesel cow bike.

  • @yikmop
    @yikmop ปีที่แล้ว +375

    I foresee someone making a rendition of the 'AAAAAAUUUUUUUUUUUUUUUUUUGHHHHHHHH' snoring meme. This was such a fun watch!

    • @Giguv05
      @Giguv05 ปีที่แล้ว +11

      "Snoring"

    • @alirezaeskandari2287
      @alirezaeskandari2287 ปีที่แล้ว +1

      😂😂😂

    • @DruggiePlays
      @DruggiePlays ปีที่แล้ว +21

      3d throat snoring with tubular nasal complexity 😂

    • @Wilker_uwu
      @Wilker_uwu ปีที่แล้ว +1

      i can only imagine someone making a rendition as an instrument that's usable in a DAW

  • @WHOOLKAN
    @WHOOLKAN ปีที่แล้ว +486

    Watching this whole project evolve has been mesmerizing. I'm a 3D artist and I'm making 3d models of my own car designs to eventually take as mods in games like AC and BeamNG, this whole engine simulator project is great stuff to design sound for these custom cars. Glad to be a supporter

    • @fudge5598
      @fudge5598 ปีที่แล้ว

      Would you take suggestions for models for beaming?

  • @steeliewheelies
    @steeliewheelies ปีที่แล้ว +186

    So nice to “meet” the Mrs! You both are so great

    • @DinMor-bo3pp
      @DinMor-bo3pp ปีที่แล้ว +6

      Did I miss that part or am i bad at jokes?

    • @Cautioned
      @Cautioned ปีที่แล้ว +10

      @@DinMor-bo3pp part of squarespace ad

    • @DinMor-bo3pp
      @DinMor-bo3pp ปีที่แล้ว +29

      @@Cautioned 😳 Exposed as SponsorBlock user

  • @wile123456
    @wile123456 ปีที่แล้ว +430

    Can't wait for the final version to release and see the community compete to make the most cursed engine/sounds possible

    • @too_blatant
      @too_blatant ปีที่แล้ว +8

      I hope there will still be the ability for the engine to play sound clips like engine sim 2D

    • @Appletank8
      @Appletank8 ปีที่แล้ว +18

      Gonna make a giant turbo two stroke with like 10mm of stroke.

    • @ThisIsTheInternet
      @ThisIsTheInternet ปีที่แล้ว +4

      And then some machinist on TH-cam physically making one

    • @Indianawoodchuckjunior
      @Indianawoodchuckjunior 6 หลายเดือนก่อน

      Ikr

    • @Indianawoodchuckjunior
      @Indianawoodchuckjunior 6 หลายเดือนก่อน

      @@Appletank8imma try Tia make a diesel

  • @ProfessionalToffee
    @ProfessionalToffee ปีที่แล้ว +205

    Engine Simulator really has come a very long way from where it started, you should be proud of yourself Ange, you've made an amazing software. :)

  • @kvaek
    @kvaek ปีที่แล้ว +23

    Babe, wake up! Ange posted!
    Excited to see the progress :-)

  • @lntegrate
    @lntegrate ปีที่แล้ว +62

    16:26 you've officially made an french engine. it goes "oui oui" every time you rev it

  • @RagingHadron
    @RagingHadron ปีที่แล้ว +15

    I don't want to detract from how impressive this all is, but I do want you to know that my favorite part of the video was 9:40. I was not prepared for the slide-whistle sound to turn into goat noises.

  • @zacbrown8191
    @zacbrown8191 ปีที่แล้ว +22

    Dude this is amazing stuff. I've worked as a mechanic in some for for 10+ years and even the basic simulations you've shown here mimic alot of what real world experience has shown me. And as props to your skills @AngeTheGreat, I've used ES2D to replicate real world engine builds (mostly vintage motorcycles) and corresponding dyno figures to a remarkable level of accuracy. You're doing amazing work!! I'm currently using ES2D to build and tune a Bonneville land speed bike, and by all accounts from many different experts everything the simulation is telling me (accounting for altitude change) is within expected ranges. I can't wait to see ES3D and try it out!!

    • @NFBartos
      @NFBartos ปีที่แล้ว +1

      Dude that's incredible!

  • @spongeborgtheford4971
    @spongeborgtheford4971 ปีที่แล้ว +14

    I cannot wait to hear this simulator with multi cylinder engines! Especially with the new intake noise. It's gonna be so goooooood!!!!

  • @TheOriginalGeekyNoob
    @TheOriginalGeekyNoob ปีที่แล้ว +82

    That's uncanny to see modelled, absolutely amazing - cannot wait to see where this technology goes!

  • @mrkosmos9421
    @mrkosmos9421 ปีที่แล้ว +20

    Someone else might have asked for this, but the ability to turn on motion blur for the piston would really help visualize its speed, especially when it starts to look like it barely moves between frames.
    Also I'm really interested in the new simulator improvements!

  • @aaaa9r
    @aaaa9r ปีที่แล้ว +86

    Amazing work!! I want to point a suggestion: I feel like a proper motion blur effect would do wonders for your engine. For instance, when a piston starts to get really fast, it looks kind of choppy because every frame generated is visually perfect. In reality, our eyes don't see fast things that way. When a fan is spinning fast, we see the blades in a very blurry way. And we know it's spinning really fast because we see it that way.
    I think it's called per-object motion blur, and some games do implement it correctly. It calculates the amount of blurriness of an object based on the number of frames currently displayed on the screen (because 120hz won't have the same amount of blurriness per frame compared to 60hz, assuming the framerate reach those values) and the speed of the object moving in the view/camera. Not the same as the usual whole frame/camera motion-blur, which can be a hit or miss, but most of the time misses the point of achieving a realistic representation of a speedy object in our eyes.
    I think I cannot give you a link without being shadowbanned in youtube, but there is a thread in the forum of Linus Tech Tips called "What's with Linus hate for Motion Blur?", page 4. There's a developer that worked on that motion blur for Crysis in 2010, and he goes with some comparisons and the reasoning behind. I find it super interesting, and suspect you might as well!

    • @AngeTheGreat
      @AngeTheGreat  ปีที่แล้ว +80

      It's on my todo list, just haven't gotten to it yet. Thanks for the suggestion!

    • @ffivguy1990
      @ffivguy1990 ปีที่แล้ว

      @@AngeTheGreatwhen will you start adding more cylinders?

    • @furriesinouterspaceUnited
      @furriesinouterspaceUnited ปีที่แล้ว +3

      No it looks disgusting

    • @stefankoopmans2200
      @stefankoopmans2200 ปีที่แล้ว +6

      @@furriesinouterspaceUnited What looks disgusting?

    • @furriesinouterspaceUnited
      @furriesinouterspaceUnited ปีที่แล้ว +2

      @@stefankoopmans2200 motion blur?

  • @dacxl36
    @dacxl36 ปีที่แล้ว +15

    This sounds so much better/clearer than the original sim. Very excited for intake sound and custom exhaust pipes

  • @daifee9174
    @daifee9174 ปีที่แล้ว +40

    Ange is a really incredible programmer

  • @kahlzun
    @kahlzun ปีที่แล้ว +2

    the pressure wave from a tuned expansion pipe also allows you to create a "valveless pulse jet": a jet engine with literally no moving parts.

  • @dingo-gorditas
    @dingo-gorditas ปีที่แล้ว +9

    man the intake opening sounds _amazing_

  • @identiticrisis
    @identiticrisis ปีที่แล้ว +2

    Adding the intake sound source is probably the biggest improvement in expressivity for this model yet!
    The other stuff can mostly be faked with filters, including reverb and transfer, combined as one filter in fact. But without that single change that responds directly to the throttle input, it wouldn't feel half as involving.
    Really excellent work so far!

  • @shrimp1445
    @shrimp1445 ปีที่แล้ว +5

    This is incredible stuff man! Can't wait to eventually try this game
    and the chance we may see this simulation get implemented into BeamNG gets me immensely hyped

    • @potato-km6iw
      @potato-km6iw ปีที่แล้ว +6

      we will definetely see this form of simulation in beamng, they are already supporting him on patreon, cant wait for it

  • @tomclanys
    @tomclanys ปีที่แล้ว +1

    13:38 the cute "pop" when changing the size :D

  • @mprism7985
    @mprism7985 10 หลายเดือนก่อน +1

    excited to see how this could be implemented in gaming in the future, maybe 10-15 years down the line this will be the norm for racing games!

  • @CARTUNE.
    @CARTUNE. ปีที่แล้ว +4

    This is amazing. I'm so happy someone is finally working on something like this.

  • @GewelReal
    @GewelReal ปีที่แล้ว +16

    You're one of few channels I don't skip ads on

  • @stuntvist
    @stuntvist ปีที่แล้ว +33

    You should try making something like a EU spec alu block M52 when you get to the point of having full blown engines running. They have a really whistly idle with stock cams at 600RPM so it's a good litmus test to see if even the weird niche edge cases come through in the simulation.
    Beyond impressive work so far though. Just absolutely amazing stuff from a pure nerding out over engines perspective!

    • @therealnvey6924
      @therealnvey6924 ปีที่แล้ว

      hes made one for the current build of engine sim btw

  • @Timsturbs
    @Timsturbs ปีที่แล้ว +40

    reverb and distortion are two really powerful effects that allow you to make your sound much more interesting and harmonically rich without much effort, actually one of the suggestions for beginner music artists is to limit usage those effects as much as possible as it can quickly get out of hand turning your work into a noisy mess. 4-6% reverb is ok for a little makeup, 6-12% to add a bit of space, more than that only recommended if youre going for ambient style of sound.

  • @tomsterbg8130
    @tomsterbg8130 ปีที่แล้ว +1

    There's so much that is possible with these variable simulations, i'm absolutely amazed! This, this will get all the attention it needs. I'm sure people will make even more insane content than ES2D

  • @booperduper8816
    @booperduper8816 9 หลายเดือนก่อน +1

    Bro this literally sounds like a straight piped minibike motor. It's crazy accurate

  • @GavinEarnshaw
    @GavinEarnshaw ปีที่แล้ว +12

    Actually laugh out loud at the 3am parking lot 😂
    Awesome work mate.

  • @trysta73
    @trysta73 ปีที่แล้ว +13

    I've been loving watching your progress on all this and I just keep thinking (especially after your trumpet simulation) about the real time audio synthesis applications of everything you've done and you have the makings of maybe THE wind/brass instrument plugin, maybe even some other interesting air vessel instruments like an udu. I don't want to encourage feature creep per say and I'm interested either way, but there is so many exciting potentials to the work you've done. (also thank you for talking about asset creation potential with this in general)

    • @Aquatarkus96
      @Aquatarkus96 ปีที่แล้ว +7

      I would love to see this applied to musical applications as well, but it's only a piece of the idea. A big part of the issue is how do you translate the nuances of a performance into changes in the simulation? How do the actual controllers respond to different playing techniques? Do the physical sensors have the sensitivity and accuracy to make the sound that the performer is intending? A simulation like this one combined with the ability to control it through midi 2.0 might end up being a game changer in synthesizer tech, especially if an equally good wind controller is ever produced that works using midi 2.0

    • @WarttHog
      @WarttHog ปีที่แล้ว +3

      I still chuckle everytime I think of trumpet simulator. So incredibly, technically good at being so incredibly musically bad, haha! The animated "lips" we're killing me, haha!

  • @TheDeathskull37
    @TheDeathskull37 ปีที่แล้ว +1

    I am so glad you posted this, because I have been thinking about tuning applications for your software. It would be amazing if you could input cam specs like lift, duration, and lobe separation angle, as well as injector specs (flowrate, number of injectors, port/direct/throttle body injection), and have an output for simulated AFR. These features as well as Volumetric efficiency/flowrate and timing tables would allow people to make tunes on virtual engines without having a physical engine in front of them, and make baseline tunes that can be tweaked and used later on a physical engine with the same specs.

  • @Jamesfreezy
    @Jamesfreezy ปีที่แล้ว +23

    I’m really looking forward to the release. It’s amazing how good this is already. Well done

  • @itsdynamics7723
    @itsdynamics7723 ปีที่แล้ว

    There’s so much educational potential here. I hope he makes the simulation easy ish to understand for people who don’t know much about engines already (me) because it could be a great learning tool.

  • @aze4308
    @aze4308 ปีที่แล้ว +5

    just finished this video, absolutely incredible

  • @Landeville
    @Landeville ปีที่แล้ว +12

    Now that's what I call simulated engine sound! I hope this technology ends up in BeamNG Drive at some point!

  • @DGskwinch
    @DGskwinch ปีที่แล้ว +2

    Seriously incredible. You are right up there with the best dev/dev log youtubers. I have a hint how hard what you're doing is and your results floor me every time

  • @cakebabaloo
    @cakebabaloo ปีที่แล้ว +1

    This is outstanding work, my guy... please add a cylinder wall that absorbs back pressure resonance differently based on aluminum density vs cast steel density

  • @dominicrichardson5546
    @dominicrichardson5546 ปีที่แล้ว

    The audio from this simulator is getting shockingly realistic. Y'all are killing it I'm so impressed. Its getting to the point where someone could design the perfect sounding exhaust on here and then make it in real life for their car!

  • @evilspoons
    @evilspoons ปีที่แล้ว +2

    Excellent work as always! The sound changes are really something, and I think they're helping me understand how cars sound the way they do in real life. I also appreciate how you mention the math without talking about how it's "scary" or whatever and just dive in to how you solved it.

  • @benkappaa
    @benkappaa ปีที่แล้ว +1

    That thing sounds incredible even before all the steps you mentioned.

  • @mrle0719
    @mrle0719 ปีที่แล้ว +12

    i enjoy very much the sound comparisons you make in the video. super cool can't wait to see how it evolves !

  • @tilen3266
    @tilen3266 ปีที่แล้ว +6

    Been waiting for this for sooooooo long. im a big fan of engine sim and have been here since day 1. love your work and i am excited for the es3d. ill buy it asap

  • @Drosba
    @Drosba ปีที่แล้ว

    YES YES YES YES!!!! I was looking at old videos not too long ago and here we have a new one.

  • @sanilsharma2105
    @sanilsharma2105 ปีที่แล้ว +1

    I'm so happy to see the way this project is going, and to be honest am looking forward to this more than any AAA game coming out haha. Love your work Ange!

  • @stodoprojects1654
    @stodoprojects1654 ปีที่แล้ว +1

    Wow it sounds very realistic, I have heard many motorbike engines at around 50-100cc and I will say they sound very similar to the ones that are the same displacement in this video

  • @litlsnek
    @litlsnek ปีที่แล้ว +4

    never before has a single cylinder lawnmower engine sounded so angry

  • @sandwich5344
    @sandwich5344 ปีที่แล้ว

    I cant help but realise how similar and soothing to listen to you are, it gives me straight up Greg's aircraft and automobiles vibes-
    Its so comforting, and that's the best way to learn a thing or two, three - make that ten :)

  • @JamieBainbridge
    @JamieBainbridge ปีที่แล้ว

    Godlike as always. This is what they mean by a 100x developer.

  • @boy-who-likes-bats
    @boy-who-likes-bats ปีที่แล้ว

    i love these devlogs, it's a mix of learning and comfort. thank you, ange.

  • @TheDaniel366Cobra
    @TheDaniel366Cobra ปีที่แล้ว +1

    YES! 2 stroke pipes! I have been waiting for it. All hail Ange the Great.
    What's interesting is that I thought 4-strokes did not benefit from an expansion chamber since they have valves direct fuel-air mix and exhaust gases. AFAIK in 2 strokes the purpose of the return wave is to push escaping fuel-air mixture back into the cylinder right before the piston closes the exhaust window, and 4 strokes don't have this problem.

  • @JustSnowglow
    @JustSnowglow ปีที่แล้ว +2

    I'm not even that interested in engines or programming but I can't get enough of these videos. What a journey so far!

  • @MuffinTM
    @MuffinTM ปีที่แล้ว

    glad to see the progress on this, it's reassuring to know that there is always an improvement every time.

  • @BigMans88
    @BigMans88 ปีที่แล้ว

    It actually sounds like a 1 cylinder four stroke, well done

  • @leonardr6704
    @leonardr6704 ปีที่แล้ว

    This looks and sounds like it'll be an amazing program and an absolute dream playground for ICE enthusiasts.

  • @jetstream01
    @jetstream01 ปีที่แล้ว

    This is absolutely amazing stuff. I've been following you for a while now but this is next level impressive even when compared to your previous stuff. Can't wait for games to incorporate your work so we actually have accurate sounds FINALLY.

  • @considerthehumbleworm
    @considerthehumbleworm 11 หลายเดือนก่อน

    This’s are damn impressive. Genuinely sounds like an engine

  • @ViniciusMiguel1988
    @ViniciusMiguel1988 ปีที่แล้ว +2

    Your attention to detail and dedication is impressive! I imagine this simulation is being designed for games but wondering if it would not be useful for engineering work in general,Keep going!

    • @NFBartos
      @NFBartos ปีที่แล้ว +1

      There's a comment above about using the original Engine Simulator to recreate vintage motorcycle engines for tuning and HP numbers, and apparently is amazing accurate! So I imagine the new ES3D will have huge implications for engine tuners and designers. It's simply incredible work Ange is doing!

  • @nooriginalname370
    @nooriginalname370 ปีที่แล้ว +2

    This has a lot of potential for modding games like BeamNG or other racing games

  • @Turbonuotti
    @Turbonuotti ปีที่แล้ว +4

    If this gets integrated to beamng at some point it will be huge!! Pioneering stuff, great work again! 🎉🎉

  • @boryswwa
    @boryswwa ปีที่แล้ว

    Incredible! That is turning into a great future tool for engine optimization.

  • @NicolasPicklelas
    @NicolasPicklelas ปีที่แล้ว

    I like how you introduced the reverb. You are more intelligent than I.

  • @onefastgmc
    @onefastgmc ปีที่แล้ว

    This is gonna be a game changer for sure, can't wait to see the finished product

  • @just_man209
    @just_man209 ปีที่แล้ว +2

    I cant wait for the final version i love engines and everything about them if i had the chance to build an engine from scratch i would but im broke so i cant, but this game is the best for now

  • @JCtheMusicMan_
    @JCtheMusicMan_ ปีที่แล้ว

    Phenomenal work! There is tremendous value in being able to see and hear the simulation in real time! 😎❤

  • @Chain_Knight
    @Chain_Knight ปีที่แล้ว

    i'm impressed how you made a 1 cylinder sound that deep.

  • @floodtheinbox
    @floodtheinbox ปีที่แล้ว +2

    This is great. The engines really sounds like they have inertia now.

  • @OutrunRewind
    @OutrunRewind ปีที่แล้ว

    this man's going places, impressive work ngl
    can't wait for ES4D 🔥🔥🔥

  • @RandomProduct
    @RandomProduct ปีที่แล้ว

    I love watching this series because I'll listen to sentences like "changing the flywheel mass gives the engine inertia" and just think "mhm, yes, those are words I recognize individually, lovely"

  • @grandw0lf
    @grandw0lf ปีที่แล้ว +1

    I really look forward to when this cand be implemented as an App in Electric Vehicles.
    *12 cylinder Hemi starts reving at me*
    *Changes the engine sound to a 14 cylinder Hemi and revs back*

  • @skilz8098
    @skilz8098 ปีที่แล้ว +1

    No need to apologize, even your work in progress that still as some kinks that need to be worked out is very impressive indeed. I've built 3D Game Engines from scratch using OpenGL, DirectX and a little bit of Vulkan in C/C++. I've even did a project on emulating the 6502 CPU(NES) and I've even built a working 8-bit CPU in both Logism and a game on Steam called Turing Complete. And yet this project even at this stage impresses me!!! Then again, I enjoy math, physics, a bit of chemistry, and just about anything that is software - hardware - electronic engineering related. It's still a very impressive piece of artwork!!!

    • @ericmollison2760
      @ericmollison2760 ปีที่แล้ว

      Woah. Just saw the Turing Complete trailer. If you were trying to advertise yourself, I don't blame you. I also saw AstroSam and someone else make CPUs with logism, and learned the PDP-8 was made with only 1400 transistors. en.wikipedia.org/wiki/Transistor_count#Transistor_computers. Then there are minecraft computers. And MattBatWings. Mindblowing stuff. Edit: I misread and thought you made Turing Complete. Still cool.

  • @MetroidChild
    @MetroidChild ปีที่แล้ว

    Man does the intake sound greatly improve the immersion.

  • @samljones
    @samljones ปีที่แล้ว

    Absolutely incredible once again

  • @persona9402
    @persona9402 ปีที่แล้ว

    What you're doing is just amazing

  • @RubyRoks
    @RubyRoks ปีที่แล้ว

    Lovely work. Excited to see how this continues to progress.

  • @TetrisGG
    @TetrisGG ปีที่แล้ว +3

    Can't wait to simulate my own turbo stututututuu and for the community to make the best one

  • @redalertsheep2939
    @redalertsheep2939 8 หลายเดือนก่อน +1

    I love vibrating air 🔥

  • @johndoe-of3xb
    @johndoe-of3xb ปีที่แล้ว

    You know its a good day when this genius has posted again

  • @MAGA-Chad
    @MAGA-Chad ปีที่แล้ว

    Love how far this has come, dude. I got a suggestion for an engine to put into the Simulator. Supposedly, Mazda is working on a 2 stroke engine that works like a 4 stroke. Can you try to recreate that engine in the Simulation so we could see what different cylinder configurations sound like with Mazda's setup?

  • @Warzone151097
    @Warzone151097 ปีที่แล้ว +1

    This is so awesome! when its out i am going invite my dad and play around with it. Its going to be fun!

  • @JeffPedlow
    @JeffPedlow ปีที่แล้ว

    Version 3 "Welcome to Turbine simulator, sponsored by GE & Rolls Royce"
    I really do love watching the videos, Test 4 really gave me the "tuning the 2-stroke dirtbike in the garage" vibes almost instantly.

    • @Appletank8
      @Appletank8 ปีที่แล้ว

      what is a turbine but a 2 stroke turbo engine where the piston doesn't move?
      :P

  • @DarkSwordsman
    @DarkSwordsman ปีที่แล้ว

    The original Engine Simulator was already amazing, and now you're blessing us with this masterpiece. I can't wait to see how it evolves. This is really going to send a shockwave through many communities (pun intended).

  • @EMOJO_2001
    @EMOJO_2001 ปีที่แล้ว

    5:16 OH MY GOD! That does not sound like a simulation AT ALL! Great job dude, hopefolly in the future i will be able to donate some money every month for this project.

  • @pr-ln1lx
    @pr-ln1lx ปีที่แล้ว +4

    It's looking good! It would be great if it can simulate turbochargers/superchargers in the future as well.

  • @Ironfist2211
    @Ironfist2211 ปีที่แล้ว

    Got a good chuckle from the demonic entities. Can't wait to see this thing finished!

  • @NielsHeusinkveld
    @NielsHeusinkveld ปีที่แล้ว

    Mind blowing, once again!

  • @MrSaemichlaus
    @MrSaemichlaus ปีที่แล้ว

    This is so cool! Go go go Ange!

  • @tikkiwich9700
    @tikkiwich9700 ปีที่แล้ว

    This is absolutely brilliant!

  • @mihalydozsa2254
    @mihalydozsa2254 ปีที่แล้ว

    Incredible work, it is great to see every video sunds better and better.

  • @onebacon_
    @onebacon_ ปีที่แล้ว +1

    New video LETS GOOOOOOO

  • @luuk341
    @luuk341 ปีที่แล้ว

    That's already crazy! I love your work and cant wait for the next video already

  • @xthexder0
    @xthexder0 ปีที่แล้ว

    With both the intake and exhaust pressure waves being modelled so accurately, I'm super excited to see turbochargers added. It should be able to correctly model turbo lag vs turbo size and maybe even turbo flutter pretty accurately without too much extra work!

  • @geemcd
    @geemcd ปีที่แล้ว

    Splendid work Mr and Mrs TheGreat!

  • @WholesomeJack
    @WholesomeJack ปีที่แล้ว

    Amazing work, I am blown away yet again

  • @burton_bordel
    @burton_bordel ปีที่แล้ว +1

    This is awesome! I can't wait for the ability to make my own engine with real 4 cyl inline engine :d

  • @omdevs
    @omdevs ปีที่แล้ว +2

    This is amazing! The direction this project is going is so exciting!

  • @can_with_beans
    @can_with_beans 11 หลายเดือนก่อน

    It would be interesting to see VR implementation in the simulator. As you mentioned that the new Engine Simulator will allow you to change the microphone position in 3D space, it would be pretty cool to be able to walk around a 3D rendered engine and listen to certain parts closer by getting near them.

  • @beefy___
    @beefy___ ปีที่แล้ว

    Ange in a year:
    Welcome to this series on the ES 4D!

  • @BrettBernier
    @BrettBernier ปีที่แล้ว

    Incredible. Every video blows my mind.

  • @zachogdahl210
    @zachogdahl210 ปีที่แล้ว +2

    Very excited with the progress made on es3d!