Based on the SummerCart64 documents on Github, the disk swapping for 64DD games is meant to be used in conjunction with a USB connection to a PC. You would initiate the disk swapping with the button and then send the disc file you're switching to via command line functions. Since the on-device menu is a separate open source project I don't know how feasible it would be to build that into the software to make disk switching doable without a PC, but I'm sure someone here smarter than I would know better.
I bought one of these off Ali Express. Never owned a flash cart before. I'm very impressed, especially for less than $50. Pretty cool to load up 64DD games after reading about it in magazines back in the day.
The reason Taz Express took so much longer than SF Rush 2049 is because of the file format, Byteswapped (V64) versus Big Endian (Z64). It has to be in the flash cart’s native format before it can execute so it loaded and then byteswapped it back to Big Endian format before executing. To avoid this delay, just convert them before loading on the SD card. Loading the wrong format takes an order of magnitude longer with a V64 which will also do automatic byte swapping in later BIOS versions. This was really annoying with things like the Universal Boot Emu which took ages even though it was under 2mbit. You could byteswap it beforehand but most N64 ROM utilities didn’t recognize it since it wasn’t a proper game with a recognizable N64 ROM header.
One thing that was not covered here is that the SC64 is much better for development than the Everdrive. Uploading a full ROM via USB takes only a couple seconds (depending on the size), compared to >30 seconds for the Everdrive. Plus it uploads directly to the flashcart's RAM holding the "ROM" image so in some cases you can even modify parts of your game and reload them within the game to get the new data (hot-patching). Otherwise you just need to hit the reset button and you'll be in the new game.
yooo big congrats on 100k. ive been watching you guys since you made the initial video on Ura Zelda. So its been quite a wile ride lol. keep making dope videos :)
Honestly a bit confused on why they're only at 100k. They're consistently producing some of THE best beta retro gaming content out there. So many unique collabs, first scoops, objectively good production values, etc. Just yet another example that subscriber numbers are really not a measure of quality.
I am personally still on the lookout for a firmware mod for the clone ED64 carts that let me back up my memory pak saves and does not Wipe my saves randomly. I heard it was an issue with how the reset-save works but it's a very recent issue and not a lot of people have been really rushing to fix, it only means that playing the newer Dinosaur Planet patches is pretty much impossible considering that even if you do a reset save right, it'll wipe your save.
i wonder what the catch is with this thing, there has to be one. Everdrive - can play every N64(that i know of), can work with Dobostu no Mori's(Animal Crossing/Forest) internal clock, can play every 64 DD game, has gameshark built in. SC64 - it can play every game as well it seems, but unconfirmed on the Animal Crossing thing and it doesnt have a built in gameshark. surely those two minor things being missing isnt worth massive price difference like that...
It plays Animal Crossing, the internal clock works, it's even required for 64DD games too. The GameShark is literally a matter of time for an update because it is implemented but does not have a user interface just yet.
@@ArcRay20 Massive price difference is because Everdrive didn't have any competition before. Now, this is open source, anyone can make it, and it will eventually force Everdrive to lower their price to compete.
@@ZachAttackIsBackbuilt quality might be different also. I've heard of bad flash carts that are not up to standard quality-wise and might get hotter than what the console hardware was designed for and might do damage to it, making them to fail in the long run
I bought one of these the other day. Got it from some random AliExpress seller for much the same price as the "Super 64" flash carts based on the older Everdrive. It hasn't arrived yet, but after seeing this, I'm more interested in it now than what I was when I ordered it.
Congrats on the 100k. I remember discovering your channel from the Nintendo 64 DD vids uploaded on Screw attack. I think I even watched your whole Jamology on your self hosted website. My how things have changed. Did you ever find the keys to the concord? Glad you're still posting videos. Here's to another 15 years.
Just got an SC64 earlier this week, and basically the same bundle you got, too, with the label stickers and sketchy SD card. Bought mine from a local German eBay seller tho, likely someone reselling carts from AliExpress. It's been working great for me with a 64 GB SD card, played almost everything I threw at it so far (except for some ancient homebrew), including 64DD games like the F-Zero X Expansion Kit. Haven't tried saving on DD disks yet, but good to know that it should work.
Does it fit well in the console, i.e not too tight and not too loose? Another feature of the EverDrive 64 X5 and X7 is playing NES games on the FPGA, which is great if you don't have an NES.
Since it's open source is there a way to update the firmware? That's a pretty important factor to me, so that any possible issues can be worked out in the future without me buying an entire new cart.
Dang, being able to play DD games is pretty cool! Might pick it up, already have an everdrive X7. I guess the load times are instant on ever. I've been wanting to get japanese games on my flashcart, so coming preloaded is neat vs having to dump my carts and transferring the file over.
SummerCart64 reigns supreme! Why would anyone fork over 300 bucks to Krikzz for those Everdrive flashcarts? Krikzz deserves not a single cent. He has the audacity to whine about knockoff Everdrives while hypocritically violating the GPL-2.0 license himself. He hijacked the SD2SNES, made sweeping changes, slapped on a new name-FXPak-and didn't even bother to submit those changes. Instead, he shamelessly profits from it. He should be ashamed. Everdrive into the trash, SummerCart into my stash
64Drive = primarily to be seen as a homebrew development tool. In terms of hardware, at least in the HW2 version, the best and if there is a firmware update, it could also play 64DD disk images directly. It is also the flashcard for the N64 that is the most accurate. Everdrive64 = more of a pure flashcard for gaming, sometimes causes problems with homebrew apps but has a built-in GameShark/ActionReplay function. In theory, it could also play 64DD disk images directly if the firmware was revised. SummerCard64 = a further development of the open source sizzle card. In theory, it also offers more than the other two flashcards, but a lot of things still have to be integrated into the firmware or menu software, such as the chat function. But it has the big advantage that it is open source and by far the cheapest flashcard for the N64 that is not a bootleg of an Everdrive 64 V1
Hi! I've got a question about this if anyone can help out, I couldn't seem to find anything on the product page. 😅 Does the cartridge work on any console region, or just NTSC? Would it work on a Japanese system?
The one I bought only had the Mario Artist as the only 64DD "game" too. I guess the reason was there wasn't enough space on the 8g micro sd card to include them. I wish they could have at least included the Doshin game.
I was wondering that too. I _think_ only romhacks that have been officially tested on console will work. But I don't have one to confirm this theory so...
64DD games without the need of an 64DD (with saves on top of that) is a W for this cartridge. However, not being able to swap DDs makes the whole Mario Artist series kinda pointless. Does the game runs on a PAL console ?
The everdrive x7 plays DD games. I'm playing golf right now, don't know why people are saying the opposite. Maybe the roms are converted to work in a new format IDK.
I can see the appeal of playing games on their original platform, but there's really no reason to play N64 Animal Crossing, especially if you don't know Japanese. Because it's extremely light on content compared to the Gamecube versions, and it also only runs in 30 FPS instead of the Gamecube's 60 FPS.
@@blutryforce762 yeah I'm aware of that, that's why I wanna play it lol. I wanna try the other gamecube ports too. and yes I know japanese, playing games with text written for children can help you learn
@@blutryforce762 i may be sleep deprived, grumpy, and being extreme, but take me out back and put me out of my misery if I ever care if Animal Crossing runs at 30 fps instead of 60 fps. Also just let people enjoy what they want to enjoy man. Life can be absolutely miserable and if playing the Japanese N64 version of Animal Crossing makes that person happy, why even comment
The Everdrive never did that. It had something to circumvent the need for any more than one Controller Pak, the memory card that goes into the controller, because it had a Controller Pak save manager. You could copy the saves on your Controller Pak to the Everdrive and back, sidestepping needing any more than only one of them by moving saves around.
I find it hilarious, that if nintendo really cared about their games. Then why can we buy fully loaded sd cards of them? The cartridge sure you could use it legitimately. But they have the nerve to threaten people to stop making fan made games. It clearly shows nintendo is lost to greed.
Based on the SummerCart64 documents on Github, the disk swapping for 64DD games is meant to be used in conjunction with a USB connection to a PC. You would initiate the disk swapping with the button and then send the disc file you're switching to via command line functions. Since the on-device menu is a separate open source project I don't know how feasible it would be to build that into the software to make disk switching doable without a PC, but I'm sure someone here smarter than I would know better.
I bought one of these off Ali Express. Never owned a flash cart before. I'm very impressed, especially for less than $50. Pretty cool to load up 64DD games after reading about it in magazines back in the day.
Pregunta dicen que este corre Super Nintendo es cierto?
Are there any issues with games compatible with the expansion pak?
Hello, you!
That's what I would like to know
You would still need an expansion pack, but no issues running them from the cart.
Almost $150 for an everdrive? Wow. Maybe this is finally the option for me. Great video Tony!
Yeah, krikkz is insane
Yes ever drive is not worth it. I got mine in Amazon. $50 and can also play mods.
ED64 Plus from Aliexpress is the best option. Plays every N64 game
They were worth it 10 years ago when emulation sucked and no fpga alternative. Not anymore though
@@VistaLargaGamesyou can play mods on the krikzz everdrive as i have done so like goldeneye with mario characters lol and smash bros remix
The reason Taz Express took so much longer than SF Rush 2049 is because of the file format, Byteswapped (V64) versus Big Endian (Z64). It has to be in the flash cart’s native format before it can execute so it loaded and then byteswapped it back to Big Endian format before executing. To avoid this delay, just convert them before loading on the SD card.
Loading the wrong format takes an order of magnitude longer with a V64 which will also do automatic byte swapping in later BIOS versions. This was really annoying with things like the Universal Boot Emu which took ages even though it was under 2mbit. You could byteswap it beforehand but most N64 ROM utilities didn’t recognize it since it wasn’t a proper game with a recognizable N64 ROM header.
Taz hate byte swapping!
Glad to see more open source projects like this and the Saroo at more competitive price points.
I've been using the first ed64 for ... maybe 10 years now. I'm glad there's more variety to choose from when it eventually kicks the bucket someday
One thing that was not covered here is that the SC64 is much better for development than the Everdrive. Uploading a full ROM via USB takes only a couple seconds (depending on the size), compared to >30 seconds for the Everdrive. Plus it uploads directly to the flashcart's RAM holding the "ROM" image so in some cases you can even modify parts of your game and reload them within the game to get the new data (hot-patching). Otherwise you just need to hit the reset button and you'll be in the new game.
4:50 So cute!! Unless you’re the yellow car…. in which case im very concerned for your driving skills 😂
The flash cart is great but tell me more about Louie
Also, congrats on 100k Tony. More than well deserved! Thanks for all the years of great content
Man the dog was really loving those back scratches
yooo big congrats on 100k. ive been watching you guys since you made the initial video on Ura Zelda. So its been quite a wile ride lol. keep making dope videos :)
Honestly a bit confused on why they're only at 100k. They're consistently producing some of THE best beta retro gaming content out there. So many unique collabs, first scoops, objectively good production values, etc.
Just yet another example that subscriber numbers are really not a measure of quality.
that segment with John brushing Louie was prime content. Very nice!
Good vid, don't think I really need to replace my ED 3.5 yet, but good to know the future for flash carts is bright
I am personally still on the lookout for a firmware mod for the clone ED64 carts that let me back up my memory pak saves and does not Wipe my saves randomly. I heard it was an issue with how the reset-save works but it's a very recent issue and not a lot of people have been really rushing to fix, it only means that playing the newer Dinosaur Planet patches is pretty much impossible considering that even if you do a reset save right, it'll wipe your save.
i wonder what the catch is with this thing, there has to be one.
Everdrive - can play every N64(that i know of), can work with Dobostu no Mori's(Animal Crossing/Forest) internal clock,
can play every 64 DD game, has gameshark built in.
SC64 - it can play every game as well it seems, but unconfirmed on the Animal Crossing thing and it doesnt
have a built in gameshark. surely those two minor things being missing isnt worth massive price difference like that...
It plays Animal Crossing, the internal clock works, it's even required for 64DD games too.
The GameShark is literally a matter of time for an update because it is implemented but does not have a user interface just yet.
@@ArcRay20 Massive price difference is because Everdrive didn't have any competition before. Now, this is open source, anyone can make it, and it will eventually force Everdrive to lower their price to compete.
@@ZachAttackIsBackbuilt quality might be different also. I've heard of bad flash carts that are not up to standard quality-wise and might get hotter than what the console hardware was designed for and might do damage to it, making them to fail in the long run
@@LuigiBlood Does SummerCart 64 also support 64DD Blue Disk Development prototypes?
@@Daniel-vf4wz yes
I bought one of these the other day. Got it from some random AliExpress seller for much the same price as the "Super 64" flash carts based on the older Everdrive. It hasn't arrived yet, but after seeing this, I'm more interested in it now than what I was when I ordered it.
Congrats on 100k! You guys deserve it!
Congrats guys, been subbed for a decade or more!
Congrats on the 100k. I remember discovering your channel from the Nintendo 64 DD vids uploaded on Screw attack. I think I even watched your whole Jamology on your self hosted website. My how things have changed. Did you ever find the keys to the concord?
Glad you're still posting videos. Here's to another 15 years.
Yes! Hard4Games uploads a video on it a day before mine is suppose to show up. So excited.
Tony still looks 25. Tony is a vampire, confirmed.
It seems solid for those on a budget, like me, would be nice playing some of my zelda 64 romhacks on a physical cart
this has been out for a while. congrats on 100K subs!
LuigiBlood = synchronicity conspiracy crackpot theory = Luigi the assassin who caused blood.
Just got an SC64 earlier this week, and basically the same bundle you got, too, with the label stickers and sketchy SD card. Bought mine from a local German eBay seller tho, likely someone reselling carts from AliExpress. It's been working great for me with a 64 GB SD card, played almost everything I threw at it so far (except for some ancient homebrew), including 64DD games like the F-Zero X Expansion Kit. Haven't tried saving on DD disks yet, but good to know that it should work.
Does it fit well in the console, i.e not too tight and not too loose? Another feature of the EverDrive 64 X5 and X7 is playing NES games on the FPGA, which is great if you don't have an NES.
Pretty sure the n64 everdrive has always supported saving. The first one you just need to press reset before you power off.
Since it's open source is there a way to update the firmware? That's a pretty important factor to me, so that any possible issues can be worked out in the future without me buying an entire new cart.
Do you think this will work on the Analogue 3d?
If it's like the Mega SH--Yeah prob, but can use an sd card when jailbroken
Do you need to press the console reset button at the end of the session to keep the save file like some other low price card?
Nope
Does this load NTSC games on a PAL console though?
does it support RTC games like pokemon stadium 2?
Pokémon Stadium 2 does not use RTC. Animal Crossing does and 64DD games as well, but all that to say that, yes, RTC is supported.
Is the battery inside the RTC? So I can play Animal Crossing normally?
Dang, being able to play DD games is pretty cool! Might pick it up, already have an everdrive X7. I guess the load times are instant on ever. I've been wanting to get japanese games on my flashcart, so coming preloaded is neat vs having to dump my carts and transferring the file over.
Why not just play the DD games on your x7? Mine plays them.
@banditkeithkingofduelmonsters didn't know that! Thanks, do I just make a folder and dump the rom?
SummerCart64 reigns supreme! Why would anyone fork over 300 bucks to Krikzz for those Everdrive flashcarts? Krikzz deserves not a single cent. He has the audacity to whine about knockoff Everdrives while hypocritically violating the GPL-2.0 license himself. He hijacked the SD2SNES, made sweeping changes, slapped on a new name-FXPak-and didn't even bother to submit those changes. Instead, he shamelessly profits from it. He should be ashamed. Everdrive into the trash, SummerCart into my stash
64Drive = primarily to be seen as a homebrew development tool.
In terms of hardware, at least in the HW2 version, the best and if there is a firmware update, it could also play 64DD disk images directly.
It is also the flashcard for the N64 that is the most accurate.
Everdrive64 = more of a pure flashcard for gaming, sometimes causes problems with homebrew apps but has a built-in GameShark/ActionReplay function.
In theory, it could also play 64DD disk images directly if the firmware was revised.
SummerCard64 = a further development of the open source sizzle card.
In theory, it also offers more than the other two flashcards, but a lot of things still have to be integrated into the firmware or menu software, such as the chat function.
But it has the big advantage that it is open source and by far the cheapest flashcard for the N64 that is not a bootleg of an Everdrive 64 V1
This looks dope but I think I'll get flayed if I keep spending money on electronics this close to the holidays lol
Mine just came in the mail from the same seller right at the same time you dropped this vid
Hi! I've got a question about this if anyone can help out, I couldn't seem to find anything on the product page. 😅
Does the cartridge work on any console region, or just NTSC? Would it work on a Japanese system?
I assume it's meant to work with an NTSC console, since the way carts are made to fit the different region consoles are different.
it uses the ultra CIC so the cartridge will reconfigure itself after power cycling a couple of times if you swap it between console regions
it's price point that has me hooked i can go 50 a lot easier than 150
Would it be possible to make a flash cart that makes the expansion pak no longer needed?
Haven't watched the video yet, but even if this cart isn't worth our time and money, you are.
What scaler did you use to make this video? The gameplay footage looks very good!
OSSC with an RGB modded N64
The one I bought only had the Mario Artist as the only 64DD "game" too. I guess the reason was there wasn't enough space on the 8g micro sd card to include them. I wish they could have at least included the Doshin game.
1:21 Holy shit I thought that said Fire Emblem and that you just glossed over it 😂 My heart skipped a beat
Anyone know what the Zelda mod at the beginning was?
Should be 64 dollars
Always nice to have options !
I believe you don't have to press the Reset button to save with this drive, right ?
@@FabioGnecco Correct. I have one of these and it just saves to the SD card.
@ZachAttackIsBack hehehe very nice ! Thank you !
Can it play custom romhacks like Mark Kurko's mods for Banjo Kazooie and different OoT romhacks.
I was wondering that too. I _think_ only romhacks that have been officially tested on console will work. But I don't have one to confirm this theory so...
If it can play, that's up to the individual romhack. Some aren't made with the intention to play on console, some are
Wow, I see this release only 2 months after I got my x7 Everdrive.
Is this flash cart done with the correct voltage specs like the EverDrive 64? If not, it might damage your console over a period of time.
I just bought one a week ago, lmfao. Still waiting on it.
The main question: can it handle B3313 and other heavy romhacks that didn't work on the real hardware?
Are you going to collect yourselves a play button
Nice Hat
Handsome and Hung Tony!! 😍❤️
Load time is much faster for the N64DD games.
Does this have PROPER save -feature for 64DD?
-Can i finally save all my F-Zero X track creations???
@youtubekilledtrustedflaggi9274 I don't have ED, i have 64Drive. -I'm asking experiences when saving DD into Summer Cart.
64DD games without the need of an 64DD (with saves on top of that) is a W for this cartridge.
However, not being able to swap DDs makes the whole Mario Artist series kinda pointless.
Does the game runs on a PAL console ?
it can swap 64DD disks using the button on the back, assuming the second source carts include the button that is
and yes it supports PAL/NTSC I have two manufactured by mena and modman, and can swap them between on my 3 N64s PAL/NTSC/NTSC-J
@@shemlesh That’s awesome! Thx
The everdrive x7 plays DD games. I'm playing golf right now, don't know why people are saying the opposite. Maybe the roms are converted to work in a new format IDK.
everdrive x7 has an rtc battery, which is nice because I was hoping to play the japan-only animal crossing on it
Why not just play the GameCube version?
I can see the appeal of playing games on their original platform, but there's really no reason to play N64 Animal Crossing, especially if you don't know Japanese. Because it's extremely light on content compared to the Gamecube versions, and it also only runs in 30 FPS instead of the Gamecube's 60 FPS.
@@KevinFought because it's different and that interests me - I wanna play the other japan-only gamecube ports too
@@blutryforce762 yeah I'm aware of that, that's why I wanna play it lol. I wanna try the other gamecube ports too. and yes I know japanese, playing games with text written for children can help you learn
@@blutryforce762 i may be sleep deprived, grumpy, and being extreme, but take me out back and put me out of my misery if I ever care if Animal Crossing runs at 30 fps instead of 60 fps.
Also just let people enjoy what they want to enjoy man. Life can be absolutely miserable and if playing the Japanese N64 version of Animal Crossing makes that person happy, why even comment
Does that have a Aiden Chronicles?
Oh hell yeah
For only $50?! Where!?
Everdrive removes the need for memory expansion pack, how about the summer cart?
The Everdrive doesn’t do that.
The Everdrive never did that. It had something to circumvent the need for any more than one Controller Pak, the memory card that goes into the controller, because it had a Controller Pak save manager. You could copy the saves on your Controller Pak to the Everdrive and back, sidestepping needing any more than only one of them by moving saves around.
Great video though.
Bought!
6:00 What the hell is going on?
Good luck with the cheap Ali Express knockoffs!!!
Aliexpress? No thanks bro
I'm going to guess that 5 year old was pink car, 8 year old was blue car and Tony was yellow car.
Did I get it right?
Nice a new video for my part i stills love my Everdrive X7 but i going to buy this one love your videos Tony
What is that Zelda rom you keep playing
Spaceworld 97 Experience
Nice, I gotta grab that. Looks fun!
@@randomuploaderguy it very much is!! Glad you're gonna get to experience it
I've had an everdrive for 3 years & CANNOT figure out how to format an SD card to fat32 to save my life and absolutely no one else can either
There are tons of software on the Internet that will do that, Google it 💁♂️
use the sd card on your pc with fat32format gui and thats it :)
@Kevinwoolford123 thank you very much, I appreciate it 🙏 😊
Honestly, this is neat! But, I don't see this lasting long safe from Nintendo.
Why? Everdrives have been around for many many years. Also, if something were to happen it’s open source so anyone could make it.
I find it hilarious, that if nintendo really cared about their games. Then why can we buy fully loaded sd cards of them? The cartridge sure you could use it legitimately. But they have the nerve to threaten people to stop making fan made games. It clearly shows nintendo is lost to greed.
If you build one yourself it's so cheap
@@thesogo64 Less than $45?
@ZachAttackIsBack yup
But emulation is not used for piracy, XD.