Looks lovely! My one bit of feedback would be to play the "coin collected" sound at musical pitches, since it's such a common sound, it would be really nice if it harmonized with the music, instead of just playing it at random clashing pitches. (To generate musical pitches in hz, go 440.f*powf(2.0f, tone*(1.0f / 12.0f)). )
I like that the count is only shown momentarily after players collect a ring. It encourages players to pay closer attention and remember who has the most.
This looks and runs better than like at least 1/3rd of the PS2 library
Impressive
Fantastic entry! This is so well done and polished. I really like how you showcased a bunch of features of Tiny3D throughout.
Looks lovely!
My one bit of feedback would be to play the "coin collected" sound at musical pitches, since it's such a common sound, it would be really nice if it harmonized with the music, instead of just playing it at random clashing pitches. (To generate musical pitches in hz, go 440.f*powf(2.0f, tone*(1.0f / 12.0f)). )
Really cool to see what's possible on the N64. Will definitely check out the compilation of all mini games, must be so much fun to play!
This looks like a GameCube or Dreamcast game! Fantastically done!
By Miyamoto’s non existent beard, I’m having a lot of trouble believing this is real!
This is exactly what the N64 was meant to do. 4 Player party games!!!! Super professional work as well.
Now this is how you do a graphics demo! So neat. A Link to the Past worm boss, totally didn't see that coming.
Looks like something that would have come out during the N64's time but REALLY polished! Top marks!
This came together great, I like all the materials :3
What is the goal of the game? To collect more rings than the other players? If so you may want to add in a ring counter for each player.
I like that the count is only shown momentarily after players collect a ring. It encourages players to pay closer attention and remember who has the most.