Unreal engine 5.2 - Substrate first look
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- เผยแพร่เมื่อ 11 พ.ค. 2024
- First look at the new Unreal Engine 5.2 strata substrate materials.
Enable substrate in your project settings to use this map. Careful though. This will convert your existing materials into substrate and there is no way to easily reverse the shader conversion.
0:00 - Intro
0:32 - Be careful there be bugs on these seas
0:51 - Simple example using slabs
1:16 - Substrate vertical layer (Layer materials on top of each other)
1:55 - Substrate Horizontal Blend
2: 51 - Iridescence (Freaking wow)
3:23 - Time + Panner to move UV textures to create a water shader
5:18 - SSS bug?
5:45 - Nano VDB - / lamberttibo
7:00 - Two sided lighting Bug?
7:48 - Fuzzy shading (Fresnel)
8:22 - Refraction
9:50 - stat gpu
10:11 - Debug - Material Properties
12:04 - Debug - Material Count
12:43 - Debug - Rough Refraction Classification
12:54 - Unreal engine Opal material on a car - ภาพยนตร์และแอนิเมชัน
If you have any feedback or bugs to report you can do that here - forums.unrealengine.com/t/substrate-feedback-thread/691314/104
Been searching for this black opal material ever since the trailer came out, did not know it was simply inside content examples project XD. You have a new subscriber!
Awesome!
When I try substrate I doesn’t work when I have my projects reflections set to ray trace , does this happen to you too? With raster works fine but in raytrece most of my scene turns black and pixelated
Hey thanks for the video! I’ve been struggling a lot with getting substrate to work for my project materials. Maybe you have some time to connect and take a look?
Happy to. Will chat to you on insta. Would be great to share some knowledge as I'm learning too 🙂
What on earth am I watching?
This is about substrate which is the new experimental material shader system.