I am assuming the wander wand is the newer name for the designator, but you helped me out lots as all the old videos don't bother to title the exact version of the mod so I was frantically looking for blue superglue and combustion engines. It's so cool you can assemble the craft while its a physics object, and even when its in motion! Now I just have to figure out how to remove the empty/orphaned physics objects...
Loved the video @KwizzleHazizzle! Can't wait for the next video man! The Smallest wheel known to Modded Minecraft would have to be a Single Block surrounded by Trapdoors or Item Frames. I wonder if you can Build Jets like the F/A-18E/D Super Hornets and F-35C Lightning II's with these Wheels, because you'll need to save Space so that they can Fit on an Aircraft Carrier. The Only Other Question that I've got would be If these Mods work with Mods like Talhanation's Mods (Recruit Villagers, Villager Workers and Small Ships) and Fleshcrafter's Lucky TNT Mod?
Stupid question, but still - how to use designator (it was in a video, but when I clicked RMB it just tells that area is resignated, but without result, using forge). Nice video tho :3
Hey glad you liked the video! There's a bug with forge now. You can get around it by using a physics bearing or eureka helm to assemble your ship/physics object
Is this mod not usable in survival yet? The vehicle aspect I mean. Cause, you need rotational source. . . can't use creative motor, you can use an electrical motor from Stuff & Additions addon. . . but I'm not sure how you would get the Accumulator's power restored once depleted.
for me the auric designator doesnt work whenever i try to select a second position it says "area designated" even though i click on a different block do you know how to fix this?
i also noticed its a lot harder or even impossible to make proper planes as the propeller pulls the plane up and the flaps mostly dont work, theres no lift and drag
It might sound silly to you, but I'm having a hard time trying to make it possible to run shaders and valkyrien skies at the same time. Using rubidium and valkyrien at the same time crashes the game for me. Other mods to allow shaders won't work with the latest version of the game. Optifine for 1.9.2 doesn't crash the game but the ships are transparent. What mods are you running for the videos? I want to know.
I'm using Fabric. For graphics I'm using iris-mc1.18.2-1.6.1, indium-1.0.7+mc1.18.2 and sodium-fabric-mc1.18.2-0.4.1 (replaymod compatible). I heard that sodium 0.5 has compat issues with VS. Don't worry haha it's a struggle to get all the my mods working properly together.
@@Astrawboy_NameAlreadyInUse Awesome! I know how important it is for me at least to have nice looking shaders. Been using Kappa a lot lately, which one are you using?
@@KwizzleHazzizle complementary shader and occasionally Rethinking voxels. But Rethinking voxels look ugly on ground level with Physics mod. I found out that the phyisc mod pro works quite well together with all the other mods. I don't know about the compatibility in details but it seems to be working very well for me.
. . .I do not understand how everytime I interact with this mod, something different is broken... Right now, the auric infuser just isn't working period... Im scared to ask for help on the discord, maybe I'll just wait till the recoding is a bit more polished... EDIT: Just realized they mentioned only really focusing on the Fabric version, dispite releasing a forge version as well. . . NVM
the mod is multiloader, they are doing both versions at the same time, forge is just being sussy, it will be fixed once potato finds the problem, do not worry
Quick question, Ive been trying to get their most recent test release to launch with the correct mods (on forge, VS2, clockwork, 1.18.2, create 0.5.0i, kotlin) but despite this, the game crashes on launch. Which release did you use? And any ideas as to what could cause this? thanks
Initially you have to use the auric designator, but the blocks within don't need to be touching if I recall. Once you've made your physics object then you can build on it however you like
I wanna play with VS and eureka in survival but dont want to use clockwork for now because of performance issues (i dont even know if clockwork has recipes yet) Is there any way that i can make my ship faster than the default speed but slower than the furnace engine speed? It is too fast an the render cant keep up, maybe some sort of config file or something?
I downloaded the clockwork mod and i didnt expect that when i deploying the physics diffuser it crashes my game but im gonna say i use tlauncher (dont judge me using tl) but if you reading this help me Thx:)
Hey man can you tell me the mods you used on forge? I'm making a modpack for me and my friends and fabric isn't gonna cut it. Also, I love your vids! They're really helpful with everything vs:clockwork and create
Thanks glad you're finding my videos helpful! I used the usual ports of sodium and iris when I was on forge but those have more bugs than their fabric counterparts I believe. I stick to fabric now since it has more mods that I use and better performance.
Is this on forge yet, like as one of the mods you just click to download or is that not hear yet (Im not very good at installing mods so i just use forge)
It's great that you don't need glue anymore.
I miss blooperglue just bc it’s blue and bloopy…
@@skelobonesi miss stuff like ballooners
I am assuming the wander wand is the newer name for the designator, but you helped me out lots as all the old videos don't bother to title the exact version of the mod so I was frantically looking for blue superglue and combustion engines. It's so cool you can assemble the craft while its a physics object, and even when its in motion! Now I just have to figure out how to remove the empty/orphaned physics objects...
Got the download from the discord and I just gotta say. Dang you work fast lol, thx for helping me understand the mod more
Glad you find it helpful, I tried to get it ready as fast as I could.
this is awesome
:D
didn't expect to see you here
yea!
great video! though you forgot to mention the new elasticity and friction system (different blocks have different friction, slime blocks are bouncy)
Elasticity, I didn't know they added that, how does it work?
@@KwizzleHazzizle triode just named bounciness „elasticity“ for some reason
@@Weromano Ahh ok, I`ll have to play around with slime blocks then
@@KwizzleHazzizleand here i am thinking just by adding blue ice to the bottom of that skid vessel would it slide better. now i know
Wait... so we already know ice is slippery, so are there any blocks that have more friction than normal blocks? (For wheels and stuff)
clockwork is wild, i gotta play around with it more
It's so much fun
Thank you for making this video because I missed every news xD
No problemo man!
i used chisel and bits and it worked! The hitboxes are so good
Oh wow, you can get some really round wheels that way
how,how it work?it dont,i tryed it just float
Can you tell me how did you make chisel and bits work for you and your builds?
@@KwizzleHazzizle yeah
@@Error404-BG idk it just worked
I right click but when the animation end the physical not work
Same
Really good to know I needed kotlin FOR 1.18.2
Loved the video @KwizzleHazizzle! Can't wait for the next video man! The Smallest wheel known to Modded Minecraft would have to be a Single Block surrounded by Trapdoors or Item Frames.
I wonder if you can Build Jets like the F/A-18E/D Super Hornets and F-35C Lightning II's with these Wheels, because you'll need to save Space so that they can Fit on an Aircraft Carrier. The Only Other Question that I've got would be If these Mods work with Mods like Talhanation's Mods (Recruit Villagers, Villager Workers and Small Ships) and Fleshcrafter's Lucky TNT Mod?
Stupid question, but still - how to use designator (it was in a video, but when I clicked RMB it just tells that area is resignated, but without result, using forge). Nice video tho :3
Hey glad you liked the video! There's a bug with forge now. You can get around it by using a physics bearing or eureka helm to assemble your ship/physics object
@@KwizzleHazzizle got it, ty :3
game crashed with other mods but doesn't when only create and clockwork is in the mods folder how to fix?
HOW TO THAT ON FORGE????? I TRIED AND THAT DIDNT GIVE BLOCK GRAVITY!!!!!!!
Calm down tf
Bro calm down, everything is ok
Is this mod not usable in survival yet? The vehicle aspect I mean. Cause, you need rotational source. . . can't use creative motor, you can use an electrical motor from Stuff & Additions addon. . . but I'm not sure how you would get the Accumulator's power restored once depleted.
Try using steam power, that's the most common source I've seen
@@brickvision8858 Can't do that. Water boils out. :/
@@Hadeks_Marow have a pipe and pump feed it water while moving
@@brickvision8858 Useless for airships :/
It wont let me select a 2nd point
for me the auric designator doesnt work whenever i try to select a second position it says "area designated" even though i click on a different block do you know how to fix this?
area designated means that the area was selected properly, you just need to right click a physics infuser with the wand after.
even after that it still does not work for me
i also noticed its a lot harder or even impossible to make proper planes as the propeller pulls the plane up and the flaps mostly dont work, theres no lift and drag
I haven't made a plane yet in this version of Clockwork but it's on my list of things to do
@@KwizzleHazzizle when i make a physic object its appears invisible what's wrong, do you know?
It might sound silly to you, but I'm having a hard time trying to make it possible to run shaders and valkyrien skies at the same time. Using rubidium and valkyrien at the same time crashes the game for me. Other mods to allow shaders won't work with the latest version of the game. Optifine for 1.9.2 doesn't crash the game but the ships are transparent. What mods are you running for the videos? I want to know.
I'm using Fabric. For graphics I'm using iris-mc1.18.2-1.6.1, indium-1.0.7+mc1.18.2 and sodium-fabric-mc1.18.2-0.4.1 (replaymod compatible). I heard that sodium 0.5 has compat issues with VS. Don't worry haha it's a struggle to get all the my mods working properly together.
@@KwizzleHazzizle Thanks, I'm successfully running the version with a beautiful shader.
@@Astrawboy_NameAlreadyInUse Awesome! I know how important it is for me at least to have nice looking shaders. Been using Kappa a lot lately, which one are you using?
@@KwizzleHazzizle complementary shader and occasionally Rethinking voxels. But Rethinking voxels look ugly on ground level with Physics mod. I found out that the phyisc mod pro works quite well together with all the other mods. I don't know about the compatibility in details but it seems to be working very well for me.
use embeddium if you want to play on forge, its a better version of rubidium
designator doesn't work and its buggy. How to fix this?
. . .I do not understand how everytime I interact with this mod, something different is broken... Right now, the auric infuser just isn't working period... Im scared to ask for help on the discord, maybe I'll just wait till the recoding is a bit more polished...
EDIT: Just realized they mentioned only really focusing on the Fabric version, dispite releasing a forge version as well. . . NVM
the mod is multiloader, they are doing both versions at the same time, forge is just being sussy, it will be fixed once potato finds the problem, do not worry
@@thetruetrident then show me the download 💀, oh wait it dont exist, so stfu and stop comparing mods
Hi it's not working physic infuser What to do ? By the way, great video)
Thanks! There's a bug in the forge version. You can use the physics bearing to make a physics object
@@KwizzleHazzizlejust for clarification, if I break the bearing, is the object free?
Quick question, Ive been trying to get their most recent test release to launch with the correct mods (on forge, VS2, clockwork, 1.18.2, create 0.5.0i, kotlin) but despite this, the game crashes on launch. Which release did you use? And any ideas as to what could cause this? thanks
Hey, no problem. You need Create 0.5.1. I'm using Create for Fabric 0.5.1-c but any 0.5.1 should work
@@KwizzleHazzizle It worked I love you
Not sure why, the Infuser doesn't work for me. I'm using fabric, so there shouldn't be any problem.
Hmm, have you tried making sure that your first and second points that you select are not the infuser.
@@KwizzleHazzizle Yeah. I created a new world and it started working. Not sure what happened.
so can you only make cuboid physics objects?
Initially you have to use the auric designator, but the blocks within don't need to be touching if I recall. Once you've made your physics object then you can build on it however you like
I wanna play with VS and eureka in survival but dont want to use clockwork for now because of performance issues (i dont even know if clockwork has recipes yet)
Is there any way that i can make my ship faster than the default speed but slower than the furnace engine speed? It is too fast an the render cant keep up, maybe some sort of config file or something?
I don't really know that much about eureka configuration to be honest. You might have better luck asking in the valkyrien skies discord
mind. blown. minecraft has become gmod
Wait so with the locked/unlocked thing you could prob make front or rear wheel drive on a car
Yeah I suppose you could make one set of wheels unlocked and the the wheels doing the driving set to locked
Where do you get the VS clockwork items? I got the clockword mod and create right but i only got debug flaps. Please help
Hmm make sure you're using the versions that are listed on the discord
I downloaded the clockwork mod and i didnt expect that when i deploying the physics diffuser it crashes my game but im gonna say i use tlauncher (dont judge me using tl) but if you reading this help me
Thx:)
i need a discord link the other ones are not working
Hey man can you tell me the mods you used on forge? I'm making a modpack for me and my friends and fabric isn't gonna cut it.
Also, I love your vids! They're really helpful with everything vs:clockwork and create
Thanks glad you're finding my videos helpful! I used the usual ports of sodium and iris when I was on forge but those have more bugs than their fabric counterparts I believe. I stick to fabric now since it has more mods that I use and better performance.
@@KwizzleHazzizle alright thanks
I wish this mod worked aswell i was thinking ima try making kei car but idk how and i have to think better
the physics infuser is not working on my game u guys know why?
Probably because forge has a bug. Will be fixed soon
Does anyone know how to use the altitude meter? I have tried to use it but it doesn't work
For now it doesn't do anything afaik
Pretty sure you don’t need the wrench to configure in the newest create update
You're right, I haven't played 0.5.1 very much so I'm not all that used to it
I tried to install clockwork using curseforge with eureka! and create and it crashes. Can you tell me how to install it
Not sure, I'd check the Valkyrien skies discord
AURIC? AURIC TESLA? CALAMITY MOD??? (i have an addiction)
Minecraft is about to become a physics game huh
Is this on forge yet, like as one of the mods you just click to download or is that not hear yet (Im not very good at installing mods so i just use forge)
Might be late but it's on forge now
i downloaded the forge version and the infuser dont work could you help me?
That's a bug currently on forge. Fabric does not have this bug currently
I’m having a tough time getting the designator to work
Broken on forge atm
Yo how do you play with shaders while using clockwork?
I use iris and sodium on fabric. Also possible on forge if you use the forge ports of those mods
does anybody know how to make a Jet engine in this mod?
Currently removed but will be re added
oyyy YES!!!!!!!!!!!!!!!
Things are still very bugged.
Yeah it's still in Alpha
Get VS: Clockwork here
discord.gg/RWEyD8u45j
!!!! IT can bye bucked a Physik Objekt my car completed glitched away 😂😢 ist much effective bye Close the woarld and Go in